add: Color.premulFade, fade should not be premultiplied by default
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@ -21,7 +21,7 @@ import org.oscim.utils.FastMath;
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public class Color {
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public static int fade(int color, double alpha) {
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public static int fadePremul(int color, double alpha) {
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alpha = FastMath.clamp(alpha, 0, 1);
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alpha *= (color >>> 24) & 0xff;
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@ -36,6 +36,15 @@ public class Color {
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return c;
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}
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public static int fade(int color, double alpha) {
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alpha = FastMath.clamp(alpha, 0, 1);
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alpha *= (color >>> 24) & 0xff;
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int c = (((int) alpha) & 0xff) << 24;
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return c | (color & 0x00ffffff);
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}
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public static int rainbow(float pos) {
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float i = 255 * pos;
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int r = (int) Math.round(Math.sin(0.024 * i + 0) * 127 + 128);
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@ -81,8 +90,7 @@ public class Color {
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return ((color >>> 24) & 0xff) / 255f;
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}
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/*
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* Copyright (C) 2006 The Android Open Source Project
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/* Copyright (C) 2006 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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@ -94,8 +102,7 @@ public class Color {
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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* limitations under the License. */
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public static final int BLACK = 0xFF000000;
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public static final int DKGRAY = 0xFF444444;
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public static final int GRAY = 0xFF888888;
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