Render themes: revert tessellation in water areas except sea #224

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Emux 2019-12-11 10:12:33 +02:00
parent f7acfd9017
commit 892ea92580
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GPG Key ID: 64ED9980896038C3
7 changed files with 14 additions and 14 deletions

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@ -106,7 +106,7 @@
<!--water-->
<!--<style-area id="water" fill="#97b7e5" afc5e3 /> -->
<!-- src="assets:textures/water.png" -->
<style-area fade="-1" fill="#99badf" id="water" mesh="true" />
<style-area fade="-1" fill="#99badf" id="water" />
<!--###### LINE styles ######-->
@ -168,7 +168,7 @@
<!--###### ASSIGNMENT ######-->
<m e="way" k="natural" v="issea|sea">
<area use="water" />
<area mesh="true" use="water" />
</m>
<m e="way" k="natural" v="nosea">

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@ -74,7 +74,7 @@
<style-area fade="15" fill="#ee404040" id="building" />
<!--water-->
<style-area fill="#001223" id="water" mesh="true" />
<style-area fill="#001223" id="water" />
<!--###### LINE styles ######-->
@ -122,7 +122,7 @@
<!--###### ASSIGNMENT ######-->
<m e="way" k="natural" v="issea|sea">
<area use="water" />
<area mesh="true" use="water" />
</m>
<m e="way" k="natural" v="nosea">

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@ -102,7 +102,7 @@
<!--water-->
<!--<style-area id="water" fill="#97b7e5" afc5e3 /> -->
<!-- src="assets:textures/water.png" -->
<style-area fade="-1" fill="#99badf" id="water" mesh="true" />
<style-area fade="-1" fill="#99badf" id="water" />
<!--###### LINE styles ######-->
@ -356,7 +356,7 @@
<m k="layer" v="water">
<m k="class">
<m v="ocean|lake|river">
<area use="water" />
<area mesh="true" use="water" />
</m>
</m>
</m>

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@ -41,7 +41,7 @@
<!--###### AREA styles ######-->
<!--water-->
<style-area fill="#d0d0d0" id="water" mesh="true" />
<style-area fill="#d0d0d0" id="water" />
<!--###### LINE styles ######-->
@ -56,7 +56,7 @@
<!--###### ASSIGNMENT ######-->
<m e="way" k="natural" v="issea|sea">
<area use="water" />
<area mesh="true" use="water" />
</m>
<m e="way" k="natural" v="nosea">

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@ -41,7 +41,7 @@
<!--###### AREA styles ######-->
<!--water-->
<style-area fill="#b5d6f1" id="water" mesh="true" />
<style-area fill="#b5d6f1" id="water" />
<!--###### LINE styles ######-->
@ -56,7 +56,7 @@
<!--###### ASSIGNMENT ######-->
<m e="way" k="natural" v="issea|sea">
<area use="water" />
<area mesh="true" use="water" />
</m>
<m e="way" k="natural" v="nosea">

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@ -73,7 +73,7 @@
<style-area fade="15" fill="#ee606060" id="building" />
<!--water-->
<style-area fill="#001223" id="water" mesh="true" />
<style-area fill="#001223" id="water" />
<!--###### LINE styles ######-->
@ -122,7 +122,7 @@
<!--###### ASSIGNMENT ######-->
<m e="way" k="natural" v="issea|sea">
<area use="water" />
<area mesh="true" use="water" />
</m>
<m e="way" k="natural" v="nosea">

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@ -1,6 +1,6 @@
/*
* Copyright 2013 Hannes Janetzek
* Copyright 2017 devemux86
* Copyright 2017-2019 devemux86
*
* This file is part of the OpenScienceMap project (http://www.opensciencemap.org).
*
@ -102,7 +102,7 @@ public class MeshBucket extends RenderBucket {
}
if (!tess.tesselate()) {
tess.dispose();
log.debug("error in tessellation {}", numPoints);
log.error("error in tessellation {}", numPoints);
return;
}