Render themes: revert tessellation in water areas except sea #224
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@ -106,7 +106,7 @@
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<!--water-->
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<!--water-->
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<!--<style-area id="water" fill="#97b7e5" afc5e3 /> -->
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<!--<style-area id="water" fill="#97b7e5" afc5e3 /> -->
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<!-- src="assets:textures/water.png" -->
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<!-- src="assets:textures/water.png" -->
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<style-area fade="-1" fill="#99badf" id="water" mesh="true" />
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<style-area fade="-1" fill="#99badf" id="water" />
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<!--###### LINE styles ######-->
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<!--###### LINE styles ######-->
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@ -168,7 +168,7 @@
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<!--###### ASSIGNMENT ######-->
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<!--###### ASSIGNMENT ######-->
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<m e="way" k="natural" v="issea|sea">
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<m e="way" k="natural" v="issea|sea">
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<area use="water" />
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<area mesh="true" use="water" />
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</m>
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</m>
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<m e="way" k="natural" v="nosea">
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<m e="way" k="natural" v="nosea">
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@ -74,7 +74,7 @@
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<style-area fade="15" fill="#ee404040" id="building" />
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<style-area fade="15" fill="#ee404040" id="building" />
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<!--water-->
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<!--water-->
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<style-area fill="#001223" id="water" mesh="true" />
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<style-area fill="#001223" id="water" />
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<!--###### LINE styles ######-->
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<!--###### LINE styles ######-->
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@ -122,7 +122,7 @@
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<!--###### ASSIGNMENT ######-->
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<!--###### ASSIGNMENT ######-->
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<m e="way" k="natural" v="issea|sea">
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<m e="way" k="natural" v="issea|sea">
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<area use="water" />
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<area mesh="true" use="water" />
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</m>
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</m>
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<m e="way" k="natural" v="nosea">
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<m e="way" k="natural" v="nosea">
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@ -102,7 +102,7 @@
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<!--water-->
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<!--water-->
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<!--<style-area id="water" fill="#97b7e5" afc5e3 /> -->
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<!--<style-area id="water" fill="#97b7e5" afc5e3 /> -->
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<!-- src="assets:textures/water.png" -->
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<!-- src="assets:textures/water.png" -->
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<style-area fade="-1" fill="#99badf" id="water" mesh="true" />
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<style-area fade="-1" fill="#99badf" id="water" />
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<!--###### LINE styles ######-->
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<!--###### LINE styles ######-->
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@ -356,7 +356,7 @@
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<m k="layer" v="water">
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<m k="layer" v="water">
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<m k="class">
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<m k="class">
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<m v="ocean|lake|river">
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<m v="ocean|lake|river">
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<area use="water" />
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<area mesh="true" use="water" />
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</m>
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</m>
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</m>
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</m>
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</m>
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</m>
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@ -41,7 +41,7 @@
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<!--###### AREA styles ######-->
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<!--###### AREA styles ######-->
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<!--water-->
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<!--water-->
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<style-area fill="#d0d0d0" id="water" mesh="true" />
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<style-area fill="#d0d0d0" id="water" />
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<!--###### LINE styles ######-->
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<!--###### LINE styles ######-->
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@ -56,7 +56,7 @@
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<!--###### ASSIGNMENT ######-->
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<!--###### ASSIGNMENT ######-->
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<m e="way" k="natural" v="issea|sea">
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<m e="way" k="natural" v="issea|sea">
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<area use="water" />
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<area mesh="true" use="water" />
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</m>
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</m>
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<m e="way" k="natural" v="nosea">
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<m e="way" k="natural" v="nosea">
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@ -41,7 +41,7 @@
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<!--###### AREA styles ######-->
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<!--###### AREA styles ######-->
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<!--water-->
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<!--water-->
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<style-area fill="#b5d6f1" id="water" mesh="true" />
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<style-area fill="#b5d6f1" id="water" />
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<!--###### LINE styles ######-->
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<!--###### LINE styles ######-->
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@ -56,7 +56,7 @@
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<!--###### ASSIGNMENT ######-->
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<!--###### ASSIGNMENT ######-->
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<m e="way" k="natural" v="issea|sea">
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<m e="way" k="natural" v="issea|sea">
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<area use="water" />
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<area mesh="true" use="water" />
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</m>
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</m>
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<m e="way" k="natural" v="nosea">
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<m e="way" k="natural" v="nosea">
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@ -73,7 +73,7 @@
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<style-area fade="15" fill="#ee606060" id="building" />
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<style-area fade="15" fill="#ee606060" id="building" />
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<!--water-->
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<!--water-->
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<style-area fill="#001223" id="water" mesh="true" />
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<style-area fill="#001223" id="water" />
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<!--###### LINE styles ######-->
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<!--###### LINE styles ######-->
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@ -122,7 +122,7 @@
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<!--###### ASSIGNMENT ######-->
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<!--###### ASSIGNMENT ######-->
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<m e="way" k="natural" v="issea|sea">
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<m e="way" k="natural" v="issea|sea">
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<area use="water" />
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<area mesh="true" use="water" />
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</m>
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</m>
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<m e="way" k="natural" v="nosea">
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<m e="way" k="natural" v="nosea">
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@ -1,6 +1,6 @@
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/*
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/*
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* Copyright 2013 Hannes Janetzek
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* Copyright 2013 Hannes Janetzek
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* Copyright 2017 devemux86
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* Copyright 2017-2019 devemux86
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*
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*
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* This file is part of the OpenScienceMap project (http://www.opensciencemap.org).
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* This file is part of the OpenScienceMap project (http://www.opensciencemap.org).
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*
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*
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@ -102,7 +102,7 @@ public class MeshBucket extends RenderBucket {
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}
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}
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if (!tess.tesselate()) {
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if (!tess.tesselate()) {
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tess.dispose();
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tess.dispose();
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log.debug("error in tessellation {}", numPoints);
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log.error("error in tessellation {}", numPoints);
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return;
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return;
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}
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}
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