remove tilesChanged parameter of RenderLayer.update as there is no more global tile layer
- fix PathOverlay update
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28ecec811a
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8bea920253
@ -20,8 +20,8 @@ import static org.oscim.layers.tile.MapTile.STATE_READY;
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import org.oscim.core.MapPosition;
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import org.oscim.renderer.BufferObject;
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import org.oscim.renderer.GLRenderer;
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import org.oscim.renderer.RenderLayer;
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import org.oscim.renderer.GLRenderer.Matrices;
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import org.oscim.renderer.RenderLayer;
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import org.oscim.utils.ScanBox;
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import org.oscim.view.MapView;
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@ -44,11 +44,10 @@ public class TileRenderLayer extends RenderLayer {
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}
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@Override
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public void update(MapPosition curPos, boolean positionChanged, boolean tilesChanged,
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Matrices matrices) {
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public void update(MapPosition pos, boolean positionChanged, Matrices m) {
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int serial = 0;
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mMapPosition.copy(curPos);
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mMapPosition.copy(pos);
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if (mDrawTiles != null)
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serial = mDrawTiles.getSerial();
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@ -85,9 +84,9 @@ public class TileRenderLayer extends RenderLayer {
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/* prepare tile for rendering */
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int uploadCnt = compileTileLayers(tiles, tileCnt);
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tilesChanged |= (uploadCnt > 0);
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//tilesChanged |= (uploadCnt > 0);
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TileRenderer.draw(tiles, tileCnt, curPos, matrices, mFaded);
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TileRenderer.draw(tiles, tileCnt, pos, m, mFaded);
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}
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@Override
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@ -88,18 +88,16 @@ public abstract class ItemizedOverlay<Item extends OverlayItem> extends Overlay
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// note: this is called from GL-Thread. so check your syncs!
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@Override
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public synchronized void update(MapPosition curPos,
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boolean positionChanged,
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boolean tilesChanged, Matrices matrices) {
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public synchronized void update(MapPosition pos, boolean changed, Matrices m) {
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if (!positionChanged && !mUpdate)
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if (!changed && !mUpdate)
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return;
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mUpdate = false;
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double mx = curPos.x;
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double my = curPos.y;
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double scale = Tile.SIZE * curPos.scale;
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double mx = pos.x;
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double my = pos.y;
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double scale = Tile.SIZE * pos.scale;
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int changesInvisible = 0;
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int changedVisible = 0;
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@ -146,7 +144,7 @@ public abstract class ItemizedOverlay<Item extends OverlayItem> extends Overlay
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// keep position for current state
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// updateMapPosition();
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mMapPosition.copy(curPos);
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mMapPosition.copy(pos);
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layers.clear();
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@ -69,13 +69,20 @@ public class PathOverlay extends Layer {
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mMapPoint = new PointD();
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MAX_SCALE = (1 << MAX_ZOOM) * Tile.SIZE;
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}
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private final int mCurX = -1;
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private final int mCurY = -1;
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private final int mCurZ = -1;
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// note: this is called from GL-Thread. so check your syncs!
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// TODO use an Overlay-Thread to build up layers (like for Labeling)
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@Override
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public synchronized void update(MapPosition curPos,
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boolean positionChanged,
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boolean tilesChanged, Matrices matrices) {
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public synchronized void update(MapPosition pos, boolean changed, Matrices m) {
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int tz = 1 << pos.zoomLevel;
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int tx = (int) (pos.x * tz);
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int ty = (int) (pos.y * tz);
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// update layers when map moved by at least one tile
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boolean tilesChanged = (tx != mCurX || ty != mCurY || tz != mCurZ);
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if (!tilesChanged && !mUpdatePoints)
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return;
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@ -122,13 +129,11 @@ public class PathOverlay extends Layer {
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// Hack: reset verticesCnt to reuse layer
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ll.verticesCnt = 0;
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int x, y, prevX, prevY;
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int z = curPos.zoomLevel;
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int z = pos.zoomLevel;
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float div = FastMath.pow(z - MAX_ZOOM);
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int mx = (int) (curPos.x * (Tile.SIZE << z));
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int my = (int) (curPos.y * (Tile.SIZE << z));
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int mx = (int) (pos.x * (Tile.SIZE << z));
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int my = (int) (pos.y * (Tile.SIZE << z));
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int j = 0;
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@ -136,8 +141,8 @@ public class PathOverlay extends Layer {
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int flip = 0;
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int flipMax = Tile.SIZE << (z - 1);
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x = (int)(mPreprojected[j++] * div) - mx;
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y = (int)(mPreprojected[j++] * div) - my;
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int x = (int)(mPreprojected[j++] * div) - mx;
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int y = (int)(mPreprojected[j++] * div) - my;
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if (x > flipMax) {
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x -= (flipMax * 2);
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@ -151,8 +156,8 @@ public class PathOverlay extends Layer {
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int i = addPoint(projected, 0, x, y);
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prevX = x;
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prevY = y;
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int prevX = x;
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int prevY = y;
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for (; j < size; j += 2) {
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x = (int)(mPreprojected[j + 0] * div) - mx;
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@ -206,7 +211,7 @@ public class PathOverlay extends Layer {
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ll.addLine(projected, i, false);
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// keep position to render relative to current state
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mMapPosition.copy(curPos);
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mMapPosition.copy(pos);
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// items are placed relative to scale 1
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mMapPosition.scale = 1 << z;
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@ -242,7 +242,6 @@ public class GLRenderer implements GLSurfaceView.Renderer {
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| GLES20.GL_DEPTH_BUFFER_BIT
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| GLES20.GL_STENCIL_BUFFER_BIT);
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boolean tilesChanged = false;
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boolean positionChanged = false;
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// get current MapPosition, set mBoxCoords (mapping of screen to model
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@ -269,7 +268,7 @@ public class GLRenderer implements GLSurfaceView.Renderer {
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RenderLayer[] overlays = mMapView.getLayerManager().getRenderLayers();
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for (int i = 0, n = overlays.length; i < n; i++)
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overlays[i].update(mMapPosition, positionChanged, tilesChanged, mMatrices);
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overlays[i].update(mMapPosition, positionChanged, mMatrices);
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/* draw layers */
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for (int i = 0, n = overlays.length; i < n; i++) {
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@ -38,33 +38,30 @@ public abstract class RenderLayer {
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// /////////////// called from GLRender Thread ////////////////////////
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/**
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* called 1. by GLRenderer. Set 'newData' true when 'compile()' should be
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* called
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* before next 'render()'
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* Called first by GLRenderer: Set 'newData' true when 'compile()' should be
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* called before next 'render()'
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*
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* @param curPos TODO
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* @param positionChanged
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* true when MapPosition has changed
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* @param tilesChanged
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* true when current tiles changed
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* @param matrices TODO
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*/
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public abstract void update(MapPosition curPos, boolean positionChanged, boolean tilesChanged,
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public abstract void update(MapPosition curPos, boolean positionChanged,
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Matrices matrices);
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/**
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* called 2. compile everything for drawing
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* 2: Compile everything for drawing
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* Set 'isReady' true when things are ready for 'render()'
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*/
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public abstract void compile();
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/**
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* called 3. draw overlay
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* 3: Draw layer
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*
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* @param pos
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* current MapPosition
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* Current MapPosition
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* @param m
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* current render matrices + matrix for temporary use
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* Current render matrices + matrix for temporary use
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*/
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public abstract void render(MapPosition pos, Matrices m);
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@ -116,8 +116,7 @@ public class AtlasTest extends BasicOverlay {
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boolean initial = true;
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@Override
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public void update(MapPosition pos, boolean positionChanged,
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boolean tilesChanged, Matrices m) {
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public void update(MapPosition pos, boolean changed, Matrices m) {
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if (initial) {
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mMapPosition.copy(pos);
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@ -55,7 +55,7 @@ public class CustomOverlay extends RenderLayer {
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// ---------- everything below runs in GLRender Thread ----------
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@Override
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public void update(MapPosition curPos, boolean positionChanged, boolean tilesChanged, Matrices matrices) {
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public void update(MapPosition pos, boolean changed, Matrices matrices) {
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if (!mInitialized) {
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if (!init())
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return;
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@ -66,7 +66,7 @@ public class CustomOverlay extends RenderLayer {
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newData = true;
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// fix current MapPosition
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mMapPosition.copy(curPos);
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mMapPosition.copy(pos);
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}
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}
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@ -21,13 +21,12 @@ import java.nio.ShortBuffer;
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import org.oscim.core.MapPosition;
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import org.oscim.core.Tile;
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import org.oscim.layers.tile.MapTile;
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import org.oscim.layers.tile.MapTile;
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import org.oscim.layers.tile.TileRenderLayer;
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import org.oscim.layers.tile.TileSet;
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import org.oscim.renderer.GLRenderer;
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import org.oscim.renderer.RenderLayer;
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import org.oscim.renderer.GLRenderer.Matrices;
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import org.oscim.renderer.GLState;
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import org.oscim.renderer.RenderLayer;
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import org.oscim.renderer.layer.ExtrusionLayer;
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import org.oscim.utils.GlUtils;
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import org.oscim.view.MapView;
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@ -66,8 +65,7 @@ public class ExtrusionOverlay extends RenderLayer {
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private int mTileCnt;
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@Override
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public void update(MapPosition curPos, boolean positionChanged,
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boolean tilesChanged, Matrices matrices) {
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public void update(MapPosition pos, boolean changed, Matrices matrices) {
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mMapView.getMapViewPosition().getMapPosition(mMapPosition);
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@ -103,7 +101,7 @@ public class ExtrusionOverlay extends RenderLayer {
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MapTile[] tiles = mTileSet.tiles;
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// FIXME just release tiles in this case
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if (mAlpha == 0 || curPos.zoomLevel < 16) {
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if (mAlpha == 0 || pos.zoomLevel < 16) {
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isReady = false;
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return;
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}
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@ -113,7 +111,7 @@ public class ExtrusionOverlay extends RenderLayer {
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mTiles = new MapTile[mTileSet.cnt * 4];
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ExtrusionLayer el;
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if (curPos.zoomLevel >= 17) {
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if (pos.zoomLevel >= 17) {
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for (int i = 0; i < mTileSet.cnt; i++) {
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if (!tiles[i].isVisible)
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continue;
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@ -139,7 +137,7 @@ public class ExtrusionOverlay extends RenderLayer {
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if (el.compiled)
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mTiles[ready++] = tiles[i];
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}
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} else if (curPos.zoomLevel == 16) {
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} else if (pos.zoomLevel == 16) {
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for (int i = 0; i < mTileSet.cnt; i++) {
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if (!tiles[i].isVisible)
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continue;
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@ -104,8 +104,7 @@ public class GridOverlay extends BasicOverlay {
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private int mCurZ = -1;
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@Override
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public synchronized void update(MapPosition curPos, boolean positionChanged,
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boolean tilesChanged, Matrices matrices) {
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public synchronized void update(MapPosition curPos, boolean changed, Matrices m) {
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int z = 1 << curPos.zoomLevel;
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int x = (int) (curPos.x * z);
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@ -122,7 +122,7 @@ public class TestOverlay extends BasicOverlay {
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@Override
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public synchronized void update(MapPosition curPos, boolean positionChanged,
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boolean tilesChanged, Matrices matrices) {
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Matrices matrices) {
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// keep position constant (or update layer relative to new position)
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//mMapPosition.copy(curPos);
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@ -678,7 +678,7 @@ private final static String TAG = TextOverlay.class.getName();
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@Override
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public synchronized void update(MapPosition curPos, boolean positionChanged,
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boolean tilesChanged, Matrices matrices) {
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Matrices matrices) {
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if (mNextLayer != null) {
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// keep text layer, not recrating its canvas each time
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@ -703,7 +703,7 @@ private final static String TAG = TextOverlay.class.getName();
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this.newData = true;
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if (!(positionChanged || tilesChanged))
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if (!positionChanged)
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return;
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}
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@ -1,45 +0,0 @@
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/*
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* Copyright 2013 Hannes Janetzek
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*
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* This program is free software: you can redistribute it and/or modify it under the
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* terms of the GNU Lesser General Public License as published by the Free Software
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* Foundation, either version 3 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT ANY
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* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
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* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package org.oscim.renderer.overlays;
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import org.oscim.core.MapPosition;
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import org.oscim.renderer.RenderLayer;
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import org.oscim.renderer.GLRenderer.Matrices;
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import org.oscim.view.MapView;
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public class ViewOverlay extends RenderLayer {
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public ViewOverlay(MapView mapView) {
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super(mapView);
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}
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@Override
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public void update(MapPosition curPos, boolean positionChanged, boolean tilesChanged,
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Matrices matrices) {
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}
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@Override
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public void compile() {
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}
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@Override
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public void render(MapPosition pos, Matrices m) {
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}
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}
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