add GeometryBuffer class to pass data from MapDatabase to TileGenerator
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@@ -63,11 +63,6 @@ class MatchingCacheKey {
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MatchingCacheKey other = (MatchingCacheKey) obj;
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// if (mTags == null) {
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// return (other.mTags == null);
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// } else if (other.mTags == null)
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// return false;
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int length = mTags.length;
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if (length != other.mTags.length)
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return false;
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