building model shading
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@ -337,7 +337,7 @@ public class ExtrusionOverlay extends RenderOverlay {
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private final float _g = 0xe8;
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private final float _b = 0xe6;
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private final float _o = 55;
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private final float _s = 20;
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private final float _s = 25;
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private final float _l = 14;
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private float mAlpha = 1;
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private final float[] mColor = {
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@ -425,14 +425,14 @@ public class ExtrusionOverlay extends RenderOverlay {
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+ " float dir = a_light.y / ff;"
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+ " float z = (0.98 + gl_Position.z * 0.02);"
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+ " color = u_color[1];"
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+ " color.rgb *= (0.9 + dir * 0.1) * z;"
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+ " color.rgb *= (0.88 + dir * 0.12) * z;"
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+ " } else if (u_mode == 2){"
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// sides 2 - use 0x00ff
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//+ " float dir = abs(a_light.x / ff - 0.5);"
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+ " float dir = a_light.x / ff;"
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+ " float z = (0.98 + gl_Position.z * 0.02);"
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+ " color = u_color[2] * z;"
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+ " color.rgb *= (0.9 + dir * 0.1) * z;"
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+ " color.rgb *= (0.88 + dir * 0.12) * z;"
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+ " } else {"
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// outline
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+ " float z = (0.8 - gl_Position.z * 0.2);"
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