From 9705811f7bbbf5da326c5f402c52d733b2b82c9a Mon Sep 17 00:00:00 2001 From: Hannes Janetzek <hannes.janetzek@gmail.com> Date: Thu, 17 Jan 2013 12:09:02 +0100 Subject: [PATCH] fix way too much z-offset used for roof outline --- src/org/oscim/renderer/overlays/ExtrusionOverlay.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/org/oscim/renderer/overlays/ExtrusionOverlay.java b/src/org/oscim/renderer/overlays/ExtrusionOverlay.java index f4611148..2770b903 100644 --- a/src/org/oscim/renderer/overlays/ExtrusionOverlay.java +++ b/src/org/oscim/renderer/overlays/ExtrusionOverlay.java @@ -293,7 +293,7 @@ public class ExtrusionOverlay extends RenderOverlay { // drawing gl_lines with the same coordinates does not result in // same depth values as polygons, so add offset and draw gl_lequal: GLES20.glDepthFunc(GLES20.GL_LEQUAL); - GlUtils.addOffsetM(mv, 1000); + GlUtils.addOffsetM(mv, 100); GLES20.glUniformMatrix4fv(uExtMatrix, 1, false, mv, 0); GLES20.glUniform1i(uExtMode, 3);