Symbol rotation (#294)

This commit is contained in:
Longri
2017-02-16 13:56:35 +01:00
committed by Emux
parent 5aaa2ca96b
commit 981536595f
10 changed files with 509 additions and 35 deletions

View File

@@ -7,6 +7,7 @@
* Copyright 2014 Hannes Janetzek
* Copyright 2016 devemux86
* Copyright 2016 Erik Duisters
* Copyright 2017 Longri
*
* This file is part of the OpenScienceMap project (http://www.opensciencemap.org).
*
@@ -75,4 +76,9 @@ public class MarkerItem implements MarkerInterface {
public void setMarker(MarkerSymbol marker) {
mMarker = marker;
}
public void setRotation(float rotation) {
if (mMarker != null)
mMarker.setRotation(rotation);
}
}

View File

@@ -7,6 +7,7 @@
* Copyright 2013 Hannes Janetzek
* Copyright 2016 Stephan Leuschner
* Copyright 2016 devemux86
* Copyright 2017 Longri
*
* This file is part of the OpenScienceMap project (http://www.opensciencemap.org).
*
@@ -96,6 +97,10 @@ public abstract class MarkerLayer<Item extends MarkerInterface> extends Layer {
return mFocusedItem;
}
public void update() {
mMarkerRenderer.update();
}
/**
* TODO
* Interface definition for overlays that contain items that can be snapped

View File

@@ -1,6 +1,7 @@
/*
* Copyright 2013 Hannes Janetzek
* Copyright 2016 Izumi Kawashima
* Copyright 2017 Longri
*
* This file is part of the OpenScienceMap project (http://www.opensciencemap.org).
*
@@ -163,9 +164,9 @@ public class MarkerRenderer extends BucketRenderer {
SymbolItem s = SymbolItem.pool.get();
if (marker.isBitmap()) {
s.set(it.x, it.y, marker.getBitmap(), true);
s.set(it.x, it.y, marker.getBitmap(), marker.rotation, true);
} else {
s.set(it.x, it.y, marker.getTextureRegion(), true);
s.set(it.x, it.y, marker.getTextureRegion(), marker.rotation, true);
}
s.offset = marker.getHotspot();
s.billboard = marker.isBillboard();

View File

@@ -2,6 +2,7 @@
* Copyright 2013 Hannes Janetzek
* Copyright 2016 devemux86
* Copyright 2016 Izumi Kawashima
* Copyright 2017 Longri
*
* This file is part of the OpenScienceMap project (http://www.opensciencemap.org).
*
@@ -44,6 +45,8 @@ public class MarkerSymbol {
final PointF mOffset;
final boolean mBillboard;
float rotation = 0;
public MarkerSymbol(TextureRegion textureRegion, float relX, float relY) {
this(textureRegion, relX, relY, true);
}
@@ -180,4 +183,12 @@ public class MarkerSymbol {
return dx >= ox && dy >= oy && dx <= ox + w && dy <= oy + h;
}
public float getRotation() {
return this.rotation;
}
public void setRotation(float rotation) {
this.rotation = rotation;
}
}

View File

@@ -1,6 +1,7 @@
/*
* Copyright 2012 Hannes Janetzek
* Copyright 2016 devemux86
* Copyright 2016-2017 devemux86
* Copyright 2017 Longri
*
* This file is part of the OpenScienceMap project (http://www.opensciencemap.org).
*
@@ -19,6 +20,7 @@ package org.oscim.renderer.bucket;
import org.oscim.backend.canvas.Bitmap;
import org.oscim.core.PointF;
import org.oscim.renderer.GLMatrix;
import org.oscim.renderer.atlas.TextureAtlas;
import org.oscim.utils.pool.Inlist;
import org.slf4j.Logger;
@@ -36,6 +38,10 @@ public final class SymbolBucket extends TextureBucket {
private TextureItem prevTextures;
private List<SymbolItem> mSymbols = new List<SymbolItem>();
private final float[] points = new float[8];
private final GLMatrix rotationMatrix = new GLMatrix();
private final GLMatrix translateMatrix = new GLMatrix();
public SymbolBucket() {
super(RenderBucket.SYMBOL);
fixed = true;
@@ -120,47 +126,108 @@ public final class SymbolBucket extends TextureBucket {
PointF prevOffset = null;
short x1 = 0, y1 = 0, x2 = 0, y2 = 0;
float minX, minY, maxX, maxY;
/* add symbol items referencing the same bitmap */
for (SymbolItem prev = it; it != null; it = it.next) {
if (it.rotation == 0) { // without rotation
if (prev.bitmap != null && prev.bitmap != it.bitmap)
break;
if (prev.bitmap != null && prev.bitmap != it.bitmap)
break;
if (prev.texRegion != null && prev.texRegion != it.texRegion)
break;
if (prev.texRegion != null && prev.texRegion != it.texRegion)
break;
if (it == prev || it.offset != prevOffset) {
prevOffset = it.offset;
if (it.offset == null) {
float hw = width / 2f;
float hh = height / 2f;
if (it == prev || it.offset != prevOffset) {
prevOffset = it.offset;
if (it.offset == null) {
float hw = width / 2f;
float hh = height / 2f;
x1 = (short) (SCALE * (-hw));
x2 = (short) (SCALE * (hw));
y1 = (short) (SCALE * (hh));
y2 = (short) (SCALE * (-hh));
} else {
float hw = (float) (it.offset.x * width);
float hh = (float) (it.offset.y * height);
x1 = (short) (SCALE * (-hw));
x2 = (short) (SCALE * (width - hw));
y1 = (short) (SCALE * (height - hh));
y2 = (short) (SCALE * (-hh));
x1 = (short) (SCALE * (-hw));
x2 = (short) (SCALE * (hw));
y1 = (short) (SCALE * (hh));
y2 = (short) (SCALE * (-hh));
} else {
float hw = (float) (it.offset.x * width);
float hh = (float) (it.offset.y * height);
x1 = (short) (SCALE * (-hw));
x2 = (short) (SCALE * (width - hw));
y1 = (short) (SCALE * (height - hh));
y2 = (short) (SCALE * (-hh));
}
}
/* add vertices */
short tx = (short) ((int) (SCALE * it.x) & LBIT_MASK
| (it.billboard ? 1 : 0));
short ty = (short) (SCALE * it.y);
vertexItems.add(tx, ty, x1, y1, u1, v2);
vertexItems.add(tx, ty, x1, y2, u1, v1);
vertexItems.add(tx, ty, x2, y1, u2, v2);
vertexItems.add(tx, ty, x2, y2, u2, v1);
} else { // with rotation
if (prev.bitmap != null && prev.bitmap != it.bitmap && prev.rotation != it.rotation)
break;
if (prev.texRegion != null && prev.texRegion != it.texRegion && prev.rotation != it.rotation)
break;
short offsetX, offsetY;
if (it.offset == null) {
offsetX = 0;
offsetY = 0;
} else {
offsetX = (short) (((width / 2f) - (it.offset.x * width)) * SCALE);
offsetY = (short) (((height / 2f) - (it.offset.y * height)) * SCALE);
}
float hw = width / 2f;
float hh = height / 2f;
minX = (SCALE * (-hw));
maxX = (SCALE * (hw));
minY = (SCALE * (hh));
maxY = (SCALE * (-hh));
// target drawing rectangle
{ // lower-left
points[0] = minX;
points[1] = minY;
}
{ // upper-left
points[2] = minX;
points[3] = maxY;
}
{ // upper-right
points[6] = maxX;
points[7] = maxY;
}
{ // lower-right
points[4] = maxX;
points[5] = minY;
}
if (it.rotation != 0) {
rotationMatrix.setRotation(it.rotation, 0, 0, 1);
rotationMatrix.prj2D(points, 0, 4);
}
/* add vertices */
short tx = (short) (((int) (SCALE * it.x) & LBIT_MASK
| (it.billboard ? 1 : 0)) + offsetX);
short ty = (short) ((SCALE * it.y) + offsetY);
vertexItems.add(tx, ty, points[0], points[1], u1, v2); // lower-left
vertexItems.add(tx, ty, points[2], points[3], u1, v1); // upper-left
vertexItems.add(tx, ty, points[4], points[5], u2, v2); // upper-right
vertexItems.add(tx, ty, points[6], points[7], u2, v1); // lower-right
}
/* add vertices */
short tx = (short) ((int) (SCALE * it.x) & LBIT_MASK
| (it.billboard ? 1 : 0));
short ty = (short) (SCALE * it.y);
vertexItems.add(tx, ty, x1, y1, u1, v2);
vertexItems.add(tx, ty, x1, y2, u1, v1);
vertexItems.add(tx, ty, x2, y1, u2, v2);
vertexItems.add(tx, ty, x2, y2, u2, v1);
/* six elements used to draw the four vertices */
t.indices += TextureBucket.INDICES_PER_SPRITE;
}

View File

@@ -1,5 +1,6 @@
/*
* Copyright 2012 Hannes Janetzek
* Copyright 2017 Longri
*
* This file is part of the OpenScienceMap project (http://www.opensciencemap.org).
*
@@ -37,6 +38,7 @@ public class SymbolItem extends Inlist<SymbolItem> {
it.bitmap = null;
it.texRegion = null;
it.offset = null;
it.rotation = 0;
return true;
}
};
@@ -48,12 +50,24 @@ public class SymbolItem extends Inlist<SymbolItem> {
public TextureRegion texRegion;
public Bitmap bitmap;
public PointF offset;
public float rotation;
public void set(float x, float y, TextureRegion texture, float rotation, boolean billboard) {
set(x, y, texture, billboard);
this.rotation = rotation;
}
public void set(float x, float y, TextureRegion texture, boolean billboard) {
this.x = x;
this.y = y;
this.texRegion = texture;
this.billboard = billboard;
this.rotation = 0;
}
public void set(float x, float y, Bitmap bitmap, float rotation, boolean billboard) {
set(x, y, bitmap, billboard);
this.rotation = rotation;
}
public void set(float x, float y, Bitmap bitmap, boolean billboard) {
@@ -61,6 +75,7 @@ public class SymbolItem extends Inlist<SymbolItem> {
this.y = y;
this.bitmap = bitmap;
this.billboard = billboard;
this.rotation = 0;
}
}