make VectorTileLoader extendable
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@@ -59,36 +59,36 @@ public class VectorTileLoader extends TileLoader implements IRenderTheme.Callbac
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static final Logger log = LoggerFactory.getLogger(VectorTileLoader.class);
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private static final double STROKE_INCREASE = Math.sqrt(2.5);
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private static final byte LAYERS = 11;
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protected static final double STROKE_INCREASE = Math.sqrt(2.5);
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protected static final byte LAYERS = 11;
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public static final byte STROKE_MIN_ZOOM = 12;
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public static final byte STROKE_MAX_ZOOM = 17;
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private IRenderTheme renderTheme;
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private int renderLevels;
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protected IRenderTheme renderTheme;
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protected int renderLevels;
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/** current TileDataSource used by this MapTileLoader */
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private ITileDataSource mTileDataSource;
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protected ITileDataSource mTileDataSource;
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/** currently processed tile */
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private MapTile mTile;
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protected MapTile mTile;
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/** currently processed MapElement */
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private MapElement mElement;
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protected MapElement mElement;
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/** current line layer (will be used for outline layers) */
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private LineLayer mCurLineLayer;
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protected LineLayer mCurLineLayer;
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/** Current layer for adding elements */
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private int mCurLayer;
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protected int mCurLayer;
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/** Line-scale-factor depending on zoom and latitude */
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private float mLineScale = 1.0f;
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protected float mLineScale = 1.0f;
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private final LineClipper mClipper;
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protected final LineClipper mClipper;
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private final TagSet mFilteredTags;
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protected final TagSet mFilteredTags;
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public void setRenderTheme(IRenderTheme theme) {
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renderTheme = theme;
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@@ -148,7 +148,7 @@ public class VectorTileLoader extends TileLoader implements IRenderTheme.Callbac
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return (result == QueryResult.SUCCESS);
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}
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private static int getValidLayer(int layer) {
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protected static int getValidLayer(int layer) {
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if (layer < 0) {
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return 0;
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} else if (layer >= LAYERS) {
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@@ -180,7 +180,7 @@ public class VectorTileLoader extends TileLoader implements IRenderTheme.Callbac
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// only with different name.
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// Maybe this should be done within RenderTheme, also allowing
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// to set these replacement rules in theme file.
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private static final TagReplacement[] mTagReplacement = {
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protected static final TagReplacement[] mTagReplacement = {
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new TagReplacement(Tag.KEY_NAME),
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new TagReplacement(Tag.KEY_HOUSE_NUMBER),
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new TagReplacement(Tag.KEY_REF),
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@@ -188,7 +188,7 @@ public class VectorTileLoader extends TileLoader implements IRenderTheme.Callbac
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new TagReplacement(Tag.KEY_MIN_HEIGHT)
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};
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private boolean filterTags(TagSet tagSet) {
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protected boolean filterTags(TagSet tagSet) {
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Tag[] tags = tagSet.tags;
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mFilteredTags.clear();
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@@ -243,7 +243,7 @@ public class VectorTileLoader extends TileLoader implements IRenderTheme.Callbac
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mElement = null;
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}
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//private void debugUnmatched(boolean closed, TagSet tags) {
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//protected void debugUnmatched(boolean closed, TagSet tags) {
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// log.debug("DBG way not matched: " + closed + " "
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// + Arrays.deepToString(tags));
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//
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@@ -255,7 +255,7 @@ public class VectorTileLoader extends TileLoader implements IRenderTheme.Callbac
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// renderWay(ri);
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//}
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private void renderWay(RenderStyle[] style) {
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protected void renderWay(RenderStyle[] style) {
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if (style == null)
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return;
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@@ -263,7 +263,7 @@ public class VectorTileLoader extends TileLoader implements IRenderTheme.Callbac
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style[i].renderWay(this);
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}
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private void renderNode(RenderStyle[] style) {
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protected void renderNode(RenderStyle[] style) {
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if (style == null)
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return;
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@@ -271,7 +271,7 @@ public class VectorTileLoader extends TileLoader implements IRenderTheme.Callbac
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style[i].renderNode(this);
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}
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private void clearState() {
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protected void clearState() {
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mCurLineLayer = null;
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}
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@@ -328,7 +328,7 @@ public class VectorTileLoader extends TileLoader implements IRenderTheme.Callbac
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// slower to load (requires tesselation) and uses
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// more memory but should be faster to render
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private final static boolean USE_MESH_POLY = false;
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protected final static boolean USE_MESH_POLY = false;
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@Override
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public void renderArea(Area area, int level) {
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