samsung/adreno quirk: dont use glBufferSubData()

This commit is contained in:
Hannes Janetzek
2014-05-16 12:03:46 +02:00
parent 607b6d6266
commit 9c1ae887ea
3 changed files with 8 additions and 4 deletions

View File

@@ -63,7 +63,7 @@ public class MapView extends RelativeLayout {
* samsung S4 and Note3 models */
if (Build.VERSION.SDK_INT == Build.VERSION_CODES.KITKAT
&& "samsung".equals(Build.MANUFACTURER))
GLAdapter.VBO_TEXTURE_LAYERS = false;
GLAdapter.NO_BUFFER_SUB_DATA = true;
DisplayMetrics metrics = getResources().getDisplayMetrics();
CanvasAdapter.dpi = (int) Math.max(metrics.xdpi, metrics.ydpi);