samsung/adreno quirk: dont use glBufferSubData()
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@@ -63,7 +63,7 @@ public class MapView extends RelativeLayout {
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* samsung S4 and Note3 models */
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if (Build.VERSION.SDK_INT == Build.VERSION_CODES.KITKAT
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&& "samsung".equals(Build.MANUFACTURER))
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GLAdapter.VBO_TEXTURE_LAYERS = false;
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GLAdapter.NO_BUFFER_SUB_DATA = true;
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DisplayMetrics metrics = getResources().getDisplayMetrics();
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CanvasAdapter.dpi = (int) Math.max(metrics.xdpi, metrics.ydpi);
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