cleanups
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@@ -75,8 +75,6 @@ public class GLRenderer implements GLSurfaceView.Renderer {
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private static float[] mTileCoords;
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private static float[] mDebugCoords;
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public class Matrices {
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public final Matrix4 viewproj = new Matrix4();
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public final Matrix4 proj = new Matrix4();
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@@ -186,7 +184,6 @@ public class GLRenderer implements GLSurfaceView.Renderer {
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mMatrices = new Matrices();
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mTileCoords = new float[8];
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mDebugCoords = new float[8];
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// tile fill coords
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short min = 0;
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