cleanups
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eb6778a907
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9c3c860da8
@ -34,17 +34,13 @@ import org.oscim.generator.JobTile;
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public class MapDatabase implements IMapDatabase {
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public class MapDatabase implements IMapDatabase {
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private final static String PROJECTION = "Mercator";
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private final static String PROJECTION = "Mercator";
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//private float[] mCoords = new float[20];
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//private short[] mIndex = new short[4];
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GeometryBuffer mGeom = new GeometryBuffer(new float[20], new short[4]);
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GeometryBuffer mGeom = new GeometryBuffer(new float[20], new short[4]);
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// private Tag[] mTags = { new Tag("boundary", "administrative"), new
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// private Tag[] mTags = { new Tag("boundary", "administrative"), new
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// Tag("admin_level", "2") };
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// Tag("admin_level", "2") };
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private final Tag[] mTags = { new Tag("natural", "water") };
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private final Tag[] mTags = { new Tag("natural", "water") };
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private final Tag[] mTagsWay = { new Tag("highway", "primary"), new Tag("name", "Highway Rd") };
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//private final Tag[] mTagsWay = { new Tag("highway", "primary"), new Tag("name", "Highway Rd") };
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// private Tag[] mNameTags;
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private final MapInfo mMapInfo =
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private final MapInfo mMapInfo =
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new MapInfo(new BoundingBox(-180, -90, 180, 90),
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new MapInfo(new BoundingBox(-180, -90, 180, 90),
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@ -75,8 +75,6 @@ public class GLRenderer implements GLSurfaceView.Renderer {
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private static float[] mTileCoords;
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private static float[] mTileCoords;
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private static float[] mDebugCoords;
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public class Matrices {
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public class Matrices {
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public final Matrix4 viewproj = new Matrix4();
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public final Matrix4 viewproj = new Matrix4();
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public final Matrix4 proj = new Matrix4();
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public final Matrix4 proj = new Matrix4();
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@ -186,7 +184,6 @@ public class GLRenderer implements GLSurfaceView.Renderer {
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mMatrices = new Matrices();
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mMatrices = new Matrices();
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mTileCoords = new float[8];
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mTileCoords = new float[8];
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mDebugCoords = new float[8];
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// tile fill coords
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// tile fill coords
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short min = 0;
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short min = 0;
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@ -20,14 +20,14 @@ public class Inlist<T extends Inlist<T>> {
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public T next;
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public T next;
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static <T extends Inlist<T>> int size(Inlist<T> list) {
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static <T extends Inlist<T>> int size(T list) {
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int count = 0;
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int count = 0;
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for (Inlist<T> l = list; l != null; l = l.next)
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for (Inlist<T> l = list; l != null; l = l.next)
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count++;
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count++;
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return count;
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return count;
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}
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}
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public static <T extends Inlist<T>> Inlist<T> remove(Inlist<T> list, Inlist<T> item) {
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public static <T extends Inlist<T>> T remove(T list, T item) {
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if (item == list) {
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if (item == list) {
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return item.next;
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return item.next;
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}
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}
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@ -44,12 +44,12 @@ public class Inlist<T extends Inlist<T>> {
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}
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}
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static <T extends Inlist<T>> Inlist<T> prepend(T list, T item) {
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public static <T extends Inlist<T>> T prepend(T list, T item) {
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item.next = list;
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item.next = list;
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return item;
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return item;
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}
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}
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static <T extends Inlist<T>> Inlist<T> append(T list, T item) {
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public static <T extends Inlist<T>> T append(T list, T item) {
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if (debug) {
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if (debug) {
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if (item.next != null) {
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if (item.next != null) {
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