use specialized BinarySort for MapTiles that also repacks the 'sparsed' array
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@@ -26,6 +26,7 @@ import java.util.Arrays;
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import org.oscim.core.MapPosition;
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import org.oscim.core.Tile;
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import org.oscim.generator.JobTile;
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import org.oscim.generator.TileDistanceSort;
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import org.oscim.renderer.layer.TextItem;
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import org.oscim.renderer.layer.VertexPool;
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import org.oscim.view.MapView;
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@@ -471,10 +472,10 @@ public class TileManager {
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t.vbo = null;
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}
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mTilesCount--;
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QuadTree.remove(t);
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t.state = STATE_NONE;
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mTilesCount--;
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}
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private static void updateTileDistances(Object[] tiles, int size, MapPosition mapPosition) {
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@@ -536,58 +537,38 @@ public class TileManager {
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private static void limitCache(MapPosition mapPosition, int remove) {
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MapTile[] tiles = mTiles;
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int size = mTilesSize;
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// remove tiles that were never loaded
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for (int i = 0, size = mTilesSize; i < size; i++) {
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for (int i = 0; i < size; i++) {
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MapTile t = tiles[i];
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if (t == null)
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continue;
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// make sure tile cannot be used by GL or MapWorker Thread
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if (t.isLocked() || t.isActive()) {
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if ((t.state != 0) || t.isLocked()) {
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continue;
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}
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clearTile(t);
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tiles[i] = null;
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remove--;
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size--;
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}
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if (remove > 5) {
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int size = mTilesSize;
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if (remove > 10) {
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updateTileDistances(tiles, size, mapPosition);
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if (size > mTilesCount) {
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Log.d(TAG, "repack: " + size + " " + mTilesCount);
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// double start, end;
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// start = SystemClock.uptimeMillis();
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int start = 0;
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// get first position to shift
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while (start < size && tiles[start] != null)
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start++;
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int space = start + 1;
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for (int end = 0; end < size;) {
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// get the number of slots to shift
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while (space < size && tiles[space] == null)
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space++;
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// get the position of next free slots
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end = space;
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while (end < size && tiles[end] != null)
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end++;
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// number of items to shift
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int len = end - space;
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TileDistanceSort.sort(tiles, 0, size);
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if (len > 0) {
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System.arraycopy(tiles, space, tiles, start, len);
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start = start + len;
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space = end;
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}
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}
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Log.d(TAG, "repacked tiles to: " + start);
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Arrays.fill(mTiles, start, mTilesSize, null);
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mTilesSize = size = start;
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}
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//end = SystemClock.uptimeMillis();
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//Log.d(TAG, "sort took " + (end - start) +
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// "limitCache: repacked: " + mTilesSize + " to: " + mTilesCount);
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updateTileDistances(mTiles, size, mapPosition);
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Arrays.sort(mTiles, 0, size);
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// sorting also repacks the 'sparse' filled array
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// so end of mTiles is at mTilesCount now
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mTilesSize = size = mTilesCount;
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for (int i = 1; i < remove; i++) {
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MapTile t = tiles[size - i];
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