use symbol bitmap directly as texture
This commit is contained in:
parent
d7034e9eae
commit
9e00115b06
src/org/oscim/renderer
@ -89,6 +89,10 @@ public abstract class BasicRenderLayer extends RenderLayer {
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l = BitmapRenderer.draw(l, 1, m);
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break;
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// case Layer.SYMBOL:
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// l = BitmapRenderer.draw(l, 1, m);
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// break;
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default:
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l = TextureRenderer.draw(l, scale, m);
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}
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57
src/org/oscim/renderer/layers/test/SymbolRenderLayer.java
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57
src/org/oscim/renderer/layers/test/SymbolRenderLayer.java
Normal file
@ -0,0 +1,57 @@
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/*
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* Copyright 2013 Hannes Janetzek
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*
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* This program is free software: you can redistribute it and/or modify it under the
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* terms of the GNU Lesser General Public License as published by the Free Software
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* Foundation, either version 3 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT ANY
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* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
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* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package org.oscim.renderer.layers.test;
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import java.io.IOException;
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import org.oscim.core.MapPosition;
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import org.oscim.renderer.GLRenderer.Matrices;
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import org.oscim.renderer.layers.BasicRenderLayer;
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import org.oscim.renderer.sublayers.SymbolItem;
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import org.oscim.renderer.sublayers.SymbolLayer;
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import org.oscim.theme.renderinstruction.BitmapUtils;
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import org.oscim.view.MapView;
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public class SymbolRenderLayer extends BasicRenderLayer {
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boolean initialize = true;
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public SymbolRenderLayer(MapView mapView) {
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super(mapView);
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SymbolLayer l = new SymbolLayer();
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layers.textureLayers = l;
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SymbolItem it = SymbolItem.pool.get();
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it.billboard = false;
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try {
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it.bitmap = BitmapUtils.createBitmap("jar:symbols/cafe.png");
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} catch (IOException e) {
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e.printStackTrace();
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}
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l.addSymbol(it);
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// compile layer on next frame
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newData = true;
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}
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@Override
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public void update(MapPosition position, boolean changed, Matrices matrices) {
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if (initialize){
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initialize = false;
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mMapPosition.copy(position);
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}
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}
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}
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@ -14,35 +14,32 @@
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*/
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package org.oscim.renderer.sublayers;
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import java.nio.ShortBuffer;
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import org.oscim.utils.pool.Inlist;
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import android.graphics.Canvas;
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import android.graphics.Rect;
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import android.graphics.drawable.Drawable;
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import android.util.Log;
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// TODO share one static texture for all poi map symabols
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public final class SymbolLayer extends TextureLayer {
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private final static String TAG = SymbolLayer.class.getSimpleName();
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private final static int TEXTURE_WIDTH = TextureItem.TEXTURE_WIDTH;
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private final static int TEXTURE_HEIGHT = TextureItem.TEXTURE_HEIGHT;
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private final static float SCALE = 8.0f;
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private final static int VERTICES_PER_SPRITE = 4;
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SymbolItem symbols;
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private final Canvas mCanvas;
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private final Rect mRect = new Rect();
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private SymbolItem symbols;
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public SymbolLayer() {
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type = Layer.SYMBOL;
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fixed = true;
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mCanvas = new Canvas();
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}
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// TODO move sorting items to 'prepare'
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public void addSymbol(SymbolItem item) {
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verticesCnt += 4;
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verticesCnt += VERTICES_PER_SPRITE;
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for (SymbolItem it = symbols; it != null; it = it.next) {
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if (it.bitmap == item.bitmap) {
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@ -59,7 +56,7 @@ public final class SymbolLayer extends TextureLayer {
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public void addDrawable(Drawable drawable, int state, float x, float y) {
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verticesCnt += 4;
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verticesCnt += VERTICES_PER_SPRITE;
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SymbolItem item = SymbolItem.pool.get();
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item.drawable = drawable;
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@ -83,31 +80,44 @@ public final class SymbolLayer extends TextureLayer {
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private final static int LBIT_MASK = 0xfffffffe;
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// TODO reuse texture when only symbol position changed
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@Override
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public boolean prepare() {
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return true;
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}
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@Override
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protected void compile(ShortBuffer sbuf) {
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// offset of layer data in vbo
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this.offset = sbuf.position() * 2; //SHORT_BYTES;
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short numIndices = 0;
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short offsetIndices = 0;
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short curIndices = 0;
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//short offsetIndices = 0;
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//short curIndices = 0;
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curItem = VertexItem.pool.get();
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vertexItems = curItem;
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VertexItem si = curItem;
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//curItem =
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//vertexItems = curItem;
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VertexItem si = VertexItem.pool.get();
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int pos = si.used;
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int pos = 0;
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short buf[] = si.vertices;
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int advanceY = 0;
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float x = 0;
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float y = 0;
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//int advanceY = 0;
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final float x = 0;
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final float y = 0;
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TextureItem to = TextureItem.get(true);
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textures = to;
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mCanvas.setBitmap(to.bitmap);
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TextureItem prevTextures = textures;
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//TextureItem prev = textures;
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textures = null;
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TextureItem to = null;
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//TextureItem to = TextureItem.get(true);
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//textures = to;
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//mCanvas.setBitmap(to.bitmap);
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for (SymbolItem it = symbols; it != null;) {
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float width, height;
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int width, height;
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if (it.bitmap != null) {
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// add bitmap
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@ -118,61 +128,43 @@ public final class SymbolLayer extends TextureLayer {
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height = it.drawable.getIntrinsicHeight();
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}
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if (height > advanceY)
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advanceY = (int) height;
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if (x + width > TEXTURE_WIDTH) {
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x = 0;
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y += advanceY;
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advanceY = (int) (height + 0.5f);
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for (to = prevTextures; to != null; to = to.next){
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if (to.bitmap == it.bitmap){
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prevTextures = Inlist.remove(prevTextures, to);
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textures = Inlist.append(textures, to);
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break;
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}
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}
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if (y + height > TEXTURE_HEIGHT) {
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Log.d(TAG, "reached max symbols: " + numIndices);
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if (to == null){
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to = TextureItem.get(false);
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to.bitmap = it.bitmap;
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to.width = width;
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to.height= height;
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textures = Inlist.append(textures, to);
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to.offset = offsetIndices;
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to.vertices = curIndices;
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numIndices += curIndices;
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offsetIndices = numIndices;
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curIndices = 0;
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to.next = TextureItem.get(true);
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to = to.next;
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mCanvas.setBitmap(to.bitmap);
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x = 0;
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y = 0;
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advanceY = (int) height;
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TextureItem.uploadTexture(to);
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}
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if (it.bitmap != null) {
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mCanvas.drawBitmap(it.bitmap, x, y, null);
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} else {
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it.drawable.copyBounds(mRect);
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it.drawable.setBounds((int) x, (int) y, (int) (x + width), (int) (y + height));
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it.drawable.draw(mCanvas);
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it.drawable.setBounds(mRect);
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}
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to.offset = numIndices;
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to.vertices = 0;
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short x1, y1, x2, y2;
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if (it.bitmap != null) {
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float hw = width / 2.0f;
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float hh = height / 2.0f;
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float hw = width / 2f;
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float hh = height / 2f;
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x1 = (short) (SCALE * (-hw));
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x2 = (short) (SCALE * (hw));
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y1 = (short) (SCALE * (hh));
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y2 = (short) (SCALE * (-hh));
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} else {
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// use drawable offsets (for marker hotspot)
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Rect mRect = it.drawable.getBounds();
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x2 = (short) (SCALE * (mRect.left));
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y2 = (short) (SCALE * (mRect.top));
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x1 = (short) (SCALE * (mRect.right));
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y1 = (short) (SCALE * (mRect.bottom));
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}
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short u1 = (short) (SCALE * x);
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@ -195,9 +187,7 @@ public final class SymbolLayer extends TextureLayer {
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short ty = (short) (SCALE * it2.y);
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if (pos == VertexItem.SIZE) {
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si.used = VertexItem.SIZE;
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si = si.next = VertexItem.pool.get();
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buf = si.vertices;
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sbuf.put(buf, 0, VertexItem.SIZE);
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pos = 0;
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}
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@ -231,26 +221,42 @@ public final class SymbolLayer extends TextureLayer {
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buf[pos++] = v1;
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// six elements used to draw the four vertices
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curIndices += TextureRenderer.INDICES_PER_SPRITE;
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to.vertices += TextureRenderer.INDICES_PER_SPRITE;
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}
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x += width;
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numIndices += to.vertices;
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//offsetIndices = numIndices;
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//to.offset = offsetIndices;
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//= curIndices;
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//x += width;
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}
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// if (to != null) {
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// to.offset = offsetIndices;
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// to.vertices = curIndices;
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// }
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//si.used = pos;
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//curItem = si;
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to.offset = offsetIndices;
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to.vertices = curIndices;
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if (pos > 0)
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sbuf.put(buf, 0, pos);
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si.used = pos;
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curItem = si;
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VertexItem.pool.release(si);
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return true;
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TextureItem.releaseAll(prevTextures);
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prevTextures = null;
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}
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@Override
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protected void clear() {
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TextureItem.releaseAll(textures);
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TextureItem.releaseAll(textures);
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SymbolItem.pool.releaseAll(symbols);
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VertexItem.pool.releaseAll(vertexItems);
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//VertexItem.pool.releaseAll(vertexItems);
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textures = null;
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symbols = null;
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vertexItems = null;
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// temporary Bitmap
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public Bitmap bitmap;
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// external bitmap (not from pool) use
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boolean ownBitmap;
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TextureItem(int id) {
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@ -56,14 +57,21 @@ public class TextureItem extends Inlist<TextureItem> {
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}
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/**
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* Retrieve a TextureItem from pool with default Bitmap
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* with dimension TextureRenderer.TEXTURE_WIDTH/HEIGHT.
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* */
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public synchronized static TextureItem get(boolean initBitmap) {
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* Retrieve a TextureItem from pool.
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*
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* @param poolBitmap
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* initialize with pooled Bitmap with dimension
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* TextureRenderer.TEXTURE_WIDTH/HEIGHT.
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*/
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public synchronized static TextureItem get(boolean poolBitmap) {
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TextureItem ti = pool.get();
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if (initBitmap) {
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if (poolBitmap) {
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ti.bitmap = getBitmap();
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ti.bitmap.eraseColor(Color.TRANSPARENT);
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ti.ownBitmap = false;
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} else {
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ti.ownBitmap = true;
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}
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return ti;
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}
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@ -158,9 +166,9 @@ public class TextureItem extends Inlist<TextureItem> {
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if (!to.ownBitmap)
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TextureItem.releaseBitmap(to);
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else{
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else {
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// FIXME when in doubt
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to.bitmap = null;
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//to.bitmap = null;
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}
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}
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@ -16,8 +16,6 @@
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package org.oscim.renderer.sublayers;
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import static org.oscim.renderer.GLRenderer.COORD_SCALE;
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import static org.oscim.renderer.sublayers.TextureItem.TEXTURE_HEIGHT;
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import static org.oscim.renderer.sublayers.TextureItem.TEXTURE_WIDTH;
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import org.oscim.renderer.GLRenderer;
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import org.oscim.renderer.GLRenderer.Matrices;
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@ -37,6 +35,7 @@ public final class TextureRenderer {
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private static int hTextureScale;
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private static int hTextureScreenScale;
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private static int hTextureTexCoord;
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private static int hTextureSize;
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public final static int INDICES_PER_SPRITE = 6;
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final static int VERTICES_PER_SPRITE = 4;
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@ -49,6 +48,7 @@ public final class TextureRenderer {
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hTextureMVMatrix = GLES20.glGetUniformLocation(mTextureProgram, "u_mv");
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hTextureProjMatrix = GLES20.glGetUniformLocation(mTextureProgram, "u_proj");
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hTextureScale = GLES20.glGetUniformLocation(mTextureProgram, "u_scale");
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hTextureSize = GLES20.glGetUniformLocation(mTextureProgram, "u_div");
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hTextureScreenScale = GLES20.glGetUniformLocation(mTextureProgram, "u_swidth");
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hTextureVertex = GLES20.glGetAttribLocation(mTextureProgram, "vertex");
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hTextureTexCoord = GLES20.glGetAttribLocation(mTextureProgram, "tex_coord");
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@ -81,6 +81,10 @@ public final class TextureRenderer {
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GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, ti.id);
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int maxVertices = GLRenderer.maxQuads * INDICES_PER_SPRITE;
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GLES20.glUniform2f(hTextureSize,
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1f / (ti.width * COORD_SCALE),
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1f / (ti.height * COORD_SCALE));
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// draw up to maxVertices in each iteration
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for (int i = 0; i < ti.vertices; i += maxVertices) {
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// to.offset * (24(shorts) * 2(short-bytes) / 6(indices) == 8)
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@ -106,8 +110,9 @@ public final class TextureRenderer {
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return layer.next;
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}
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private final static double TEX_COORD_DIV_X = 1.0 / (TEXTURE_WIDTH * COORD_SCALE);
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private final static double TEX_COORD_DIV_Y = 1.0 / (TEXTURE_HEIGHT * COORD_SCALE);
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//private final static double TEX_COORD_DIV_X = 1.0 / (TEXTURE_WIDTH * COORD_SCALE);
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//private final static double TEX_COORD_DIV_Y = 1.0 / (TEXTURE_HEIGHT * COORD_SCALE);
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private final static double COORD_DIV = 1.0 / GLRenderer.COORD_SCALE;
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private final static String textVertexShader = ""
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@ -118,8 +123,9 @@ public final class TextureRenderer {
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+ "uniform mat4 u_proj;"
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+ "uniform float u_scale;"
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+ "uniform float u_swidth;"
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+ "uniform vec2 u_div;"
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+ "varying vec2 tex_c;"
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+ "const vec2 div = vec2(" + TEX_COORD_DIV_X + "," + TEX_COORD_DIV_Y + ");"
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//+ "const vec2 div = vec2(" + TEX_COORD_DIV_X + "," + TEX_COORD_DIV_Y + ");"
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+ "const float coord_scale = " + COORD_DIV + ";"
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+ "void main() {"
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+ " vec4 pos;"
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@ -131,7 +137,7 @@ public final class TextureRenderer {
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+ " pos = u_proj * (center + vec4(dir * (coord_scale * u_swidth), 0.0, 0.0));"
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+ " }"
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+ " gl_Position = pos;"
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+ " tex_c = tex_coord * div;"
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+ " tex_c = tex_coord * u_div;"
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+ "}";
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private final static String textFragmentShader = ""
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