only modify DEPTH_TEST through GLState

This commit is contained in:
Hannes Janetzek 2013-01-07 15:23:14 +01:00
parent 4f377cda46
commit a03f81d306
2 changed files with 0 additions and 3 deletions

View File

@ -406,7 +406,6 @@ public class BuildingOverlay extends RenderOverlay {
GLES20.glDrawElements(GLES20.GL_TRIANGLES, mIndiceCnt[1], GLES20.glDrawElements(GLES20.GL_TRIANGLES, mIndiceCnt[1],
GLES20.GL_UNSIGNED_SHORT, mIndiceCnt[0] * 2); GLES20.GL_UNSIGNED_SHORT, mIndiceCnt[0] * 2);
GLES20.glDisable(GLES20.GL_DEPTH_TEST);
GLES20.glDisable(GLES20.GL_CULL_FACE); GLES20.glDisable(GLES20.GL_CULL_FACE);
GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, 0); GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, 0);

View File

@ -206,8 +206,6 @@ public class ModelOverlay extends RenderOverlay {
GLES20.glUniform4f(hPolygonColor, 0.7f, 0.5f, 0.5f, 0.7f); GLES20.glUniform4f(hPolygonColor, 0.7f, 0.5f, 0.5f, 0.7f);
GLES20.glDrawElements(GLES20.GL_TRIANGLES, 6, GLES20.GL_UNSIGNED_SHORT, 24 * 2); GLES20.glDrawElements(GLES20.GL_TRIANGLES, 6, GLES20.GL_UNSIGNED_SHORT, 24 * 2);
GLES20.glDisable(GLES20.GL_DEPTH_TEST);
GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, 0); GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, 0);
GlUtils.checkGlError("..."); GlUtils.checkGlError("...");
} }