ExtrusionLayer: animate when loaded

This commit is contained in:
Hannes Janetzek 2014-10-06 19:09:10 +02:00
parent 3f3dca30d7
commit a098e669c3
2 changed files with 48 additions and 20 deletions

View File

@ -22,6 +22,7 @@ import org.oscim.backend.GL;
import org.oscim.core.Tile; import org.oscim.core.Tile;
import org.oscim.renderer.bucket.ExtrusionBucket; import org.oscim.renderer.bucket.ExtrusionBucket;
import org.oscim.renderer.bucket.ExtrusionBuckets; import org.oscim.renderer.bucket.ExtrusionBuckets;
import org.oscim.utils.FastMath;
import org.slf4j.Logger; import org.slf4j.Logger;
import org.slf4j.LoggerFactory; import org.slf4j.LoggerFactory;
@ -93,6 +94,9 @@ public abstract class ExtrusionRenderer extends LayerRenderer {
@Override @Override
public void render(GLViewport v) { public void render(GLViewport v) {
float[] currentColor = null;
float currentAlpha = 0;
gl.depthMask(true); gl.depthMask(true);
gl.clear(GL.DEPTH_BUFFER_BIT); gl.clear(GL.DEPTH_BUFFER_BIT);
@ -125,8 +129,13 @@ public abstract class ExtrusionRenderer extends LayerRenderer {
ebs[i].ibo.bind(); ebs[i].ibo.bind();
ebs[i].vbo.bind(); ebs[i].vbo.bind();
setMatrix(v, ebs[i], true); setMatrix(s, v, ebs[i]);
v.mvp.setAsUniform(s.uMVP);
float alpha = mAlpha * getFade(ebs[i]);
if (alpha != currentAlpha) {
gl.uniform1f(s.uAlpha, alpha);
currentAlpha = alpha;
}
renderCombined(s.aPos, ebs[i]); renderCombined(s.aPos, ebs[i]);
} }
@ -134,14 +143,12 @@ public abstract class ExtrusionRenderer extends LayerRenderer {
/* only draw to color buffer */ /* only draw to color buffer */
gl.colorMask(true, true, true, true); gl.colorMask(true, true, true, true);
gl.depthMask(false); gl.depthMask(false);
gl.depthFunc(GL.EQUAL); gl.depthFunc(GL.EQUAL);
} }
GLState.blend(true); GLState.blend(true);
GLState.enableVertexArrays(s.aPos, s.aLight); GLState.enableVertexArrays(s.aPos, s.aLight);
float[] currentColor = null;
for (int i = 0; i < mBucketsCnt; i++) { for (int i = 0; i < mBucketsCnt; i++) {
if (ebs[i].ibo == null) if (ebs[i].ibo == null)
@ -150,9 +157,13 @@ public abstract class ExtrusionRenderer extends LayerRenderer {
ebs[i].ibo.bind(); ebs[i].ibo.bind();
ebs[i].vbo.bind(); ebs[i].vbo.bind();
if (!mTranslucent) { if (!mTranslucent)
setMatrix(v, ebs[i], false); setMatrix(s, v, ebs[i]);
v.mvp.setAsUniform(s.uMVP);
float alpha = mAlpha * getFade(ebs[i]);
if (alpha != currentAlpha) {
gl.uniform1f(s.uAlpha, alpha);
currentAlpha = alpha;
} }
ExtrusionBucket eb = ebs[i].buckets(); ExtrusionBucket eb = ebs[i].buckets();
@ -165,6 +176,7 @@ public abstract class ExtrusionRenderer extends LayerRenderer {
mMode == 0 ? 4 : 1, mMode == 0 ? 4 : 1,
eb.colors); eb.colors);
} }
gl.vertexAttribPointer(s.aPos, 3, GL.SHORT, gl.vertexAttribPointer(s.aPos, 3, GL.SHORT,
false, 8, eb.getVertexOffset()); false, 8, eb.getVertexOffset());
@ -175,26 +187,28 @@ public abstract class ExtrusionRenderer extends LayerRenderer {
if (eb.idx[0] > 0) { if (eb.idx[0] > 0) {
if (mTranslucent) { if (mTranslucent) {
gl.depthFunc(GL.EQUAL); gl.depthFunc(GL.EQUAL);
setMatrix(v, ebs[i], true); setMatrix(s, v, ebs[i]);
v.mvp.setAsUniform(s.uMVP);
} }
/* draw roof */ /* draw roof */
gl.uniform1i(s.uMode, 0); gl.uniform1i(s.uMode, 0);
gl.drawElements(GL.TRIANGLES, eb.idx[2], GL.UNSIGNED_SHORT, eb.off[2]); gl.drawElements(GL.TRIANGLES, eb.idx[2],
GL.UNSIGNED_SHORT, eb.off[2]);
/* draw sides 1 */ /* draw sides 1 */
gl.uniform1i(s.uMode, 1); gl.uniform1i(s.uMode, 1);
gl.drawElements(GL.TRIANGLES, eb.idx[0], GL.UNSIGNED_SHORT, eb.off[0]); gl.drawElements(GL.TRIANGLES, eb.idx[0],
GL.UNSIGNED_SHORT, eb.off[0]);
/* draw sides 2 */ /* draw sides 2 */
gl.uniform1i(s.uMode, 2); gl.uniform1i(s.uMode, 2);
gl.drawElements(GL.TRIANGLES, eb.idx[1], GL.UNSIGNED_SHORT, eb.off[1]); gl.drawElements(GL.TRIANGLES, eb.idx[1],
GL.UNSIGNED_SHORT, eb.off[1]);
if (mTranslucent) { if (mTranslucent) {
/* drawing gl_lines with the same coordinates does not /* drawing gl_lines with the same coordinates
* result in same depth values as polygons, so add * does not result in same depth values as
* offset and draw gl_lequal: */ * polygons, so add offset and draw gl_lequal */
gl.depthFunc(GL.LEQUAL); gl.depthFunc(GL.LEQUAL);
v.mvp.addDepthOffset(100); v.mvp.addDepthOffset(100);
v.mvp.setAsUniform(s.uMVP); v.mvp.setAsUniform(s.uMVP);
@ -202,12 +216,14 @@ public abstract class ExtrusionRenderer extends LayerRenderer {
gl.uniform1i(s.uMode, 3); gl.uniform1i(s.uMode, 3);
gl.drawElements(GL.LINES, eb.idx[3], GL.UNSIGNED_SHORT, eb.off[3]); gl.drawElements(GL.LINES, eb.idx[3],
GL.UNSIGNED_SHORT, eb.off[3]);
} }
/* draw triangle meshes */ /* draw triangle meshes */
if (eb.idx[4] > 0) { if (eb.idx[4] > 0) {
gl.drawElements(GL.TRIANGLES, eb.idx[4], GL.UNSIGNED_SHORT, eb.off[4]); gl.drawElements(GL.TRIANGLES, eb.idx[4],
GL.UNSIGNED_SHORT, eb.off[4]);
} }
} }
@ -222,7 +238,14 @@ public abstract class ExtrusionRenderer extends LayerRenderer {
gl.disable(GL.CULL_FACE); gl.disable(GL.CULL_FACE);
} }
private static void setMatrix(GLViewport v, ExtrusionBuckets l, boolean offset) { private float getFade(ExtrusionBuckets ebs) {
if (ebs.animTime == 0)
ebs.animTime = MapRenderer.frametime - 50;
return FastMath.clamp((float) (MapRenderer.frametime - ebs.animTime) / 300f, 0f, 1f);
}
private void setMatrix(Shader s, GLViewport v, ExtrusionBuckets l) {
int z = l.zoomLevel; int z = l.zoomLevel;
double curScale = Tile.SIZE * v.pos.scale; double curScale = Tile.SIZE * v.pos.scale;
@ -235,9 +258,13 @@ public abstract class ExtrusionRenderer extends LayerRenderer {
v.mvp.setValue(10, scale / 10); v.mvp.setValue(10, scale / 10);
v.mvp.multiplyLhs(v.viewproj); v.mvp.multiplyLhs(v.viewproj);
if (offset) { if (mTranslucent) {
int delta = (int) (l.x * (1 << z)) % 4 + (int) (l.y * (1 << z)) % 4 * 4; /* should avoid z-fighting of overlapping
* building from different tiles */
int zoom = (1 << z);
int delta = (int) (l.x * zoom) % 4 + (int) (l.y * zoom) % 4 * 4;
v.mvp.addDepthOffset(delta); v.mvp.addDepthOffset(delta);
} }
v.mvp.setAsUniform(s.uMVP);
} }
} }

View File

@ -16,6 +16,7 @@ public class ExtrusionBuckets extends TileData {
public ExtrusionBucket buckets; public ExtrusionBucket buckets;
public boolean compiled; public boolean compiled;
public long animTime;
public final int zoomLevel; public final int zoomLevel;