Fixed XML parser

This commit is contained in:
Izumi Kawashima 2022-11-22 17:16:17 +09:00
parent ae7c7b1910
commit a20fc2ef11
4 changed files with 17859 additions and 96 deletions

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@ -14,7 +14,7 @@ apply plugin: 'gwt-base'
sourceSets {
// Exclude nested folder 'emu' from 'src' and add it manually
main.java.srcDirs = ['src', 'src/org/oscim/gdx/emu']
main.java.exclude '**/emu/**'
// main.java.exclude '**/emu/**'
}
dependencies {

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@ -0,0 +1,127 @@
/*
* Copyright 2017 Longri
* Copyright 2017-2018 devemux86
*
* This program is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.oscim.theme;
import org.oscim.backend.CanvasAdapter;
import org.oscim.backend.Platform;
import org.oscim.backend.XMLReaderAdapter;
import org.oscim.backend.canvas.Bitmap;
import org.oscim.renderer.atlas.TextureAtlas;
import org.oscim.renderer.atlas.TextureRegion;
import org.oscim.theme.IRenderTheme.ThemeException;
import org.oscim.theme.rule.Rule;
import org.oscim.theme.styles.RenderStyle;
import org.oscim.theme.styles.SymbolStyle;
import org.oscim.theme.styles.SymbolStyle.SymbolBuilder;
import org.oscim.utils.TextureAtlasUtils;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
public class XmlAtlasThemeBuilder extends XmlThemeBuilder {
/**
* @param theme an input theme containing valid render theme XML data.
* @return a new RenderTheme which is created by parsing the XML data from the input theme.
* @throws ThemeException if an error occurs while parsing the render theme XML.
*/
public static IRenderTheme read(ThemeFile theme) throws ThemeException {
return read(theme, null);
}
/**
* @param theme an input theme containing valid render theme XML data.
* @param themeCallback the theme callback.
* @return a new RenderTheme which is created by parsing the XML data from the input theme.
* @throws ThemeException if an error occurs while parsing the render theme XML.
*/
public static IRenderTheme read(ThemeFile theme, ThemeCallback themeCallback) throws ThemeException {
Map<Object, TextureRegion> outputMap = new HashMap<>();
List<TextureAtlas> atlasList = new ArrayList<>();
XmlAtlasThemeBuilder renderThemeHandler = new XmlAtlasThemeBuilder(theme, themeCallback, outputMap, atlasList);
try {
new XMLReaderAdapter().parse(renderThemeHandler, theme.getRenderThemeAsStream());
} catch (Exception e) {
throw new ThemeException(e.getMessage());
}
TextureAtlasUtils.createTextureRegions(renderThemeHandler.bitmapMap, outputMap, atlasList,
true, CanvasAdapter.platform == Platform.IOS);
return replaceThemeSymbols(renderThemeHandler.mRenderTheme, outputMap);
}
private static IRenderTheme replaceThemeSymbols(RenderTheme renderTheme, Map<Object, TextureRegion> regionMap) {
SymbolBuilder<?> symbolBuilder = SymbolStyle.builder();
for (Rule rule : renderTheme.getRules()) {
replaceRuleSymbols(rule, regionMap, symbolBuilder);
}
return renderTheme;
}
private static void replaceRuleSymbols(Rule rule, Map<Object, TextureRegion> regionMap, SymbolBuilder<?> b) {
for (int i = 0, n = rule.styles.length; i < n; i++) {
RenderStyle style = rule.styles[i];
if (style instanceof SymbolStyle) {
SymbolStyle symbol = (SymbolStyle) style;
TextureRegion region = regionMap.get(symbol.hash);
if (region != null)
rule.styles[i] = b.set(symbol)
.bitmap(null)
.texture(region)
.build();
}
}
for (Rule subRule : rule.subRules) {
replaceRuleSymbols(subRule, regionMap, b);
}
}
private final Map<Object, TextureRegion> regionMap;
private final List<TextureAtlas> atlasList;
private final Map<Object, Bitmap> bitmapMap = new HashMap<>();
public XmlAtlasThemeBuilder(ThemeFile theme,
Map<Object, TextureRegion> regionMap, List<TextureAtlas> atlasList) {
this(theme, null, regionMap, atlasList);
}
public XmlAtlasThemeBuilder(ThemeFile theme, ThemeCallback themeCallback,
Map<Object, TextureRegion> regionMap, List<TextureAtlas> atlasList) {
super(theme, themeCallback);
this.regionMap = regionMap;
this.atlasList = atlasList;
}
@Override
RenderTheme createTheme(Rule[] rules) {
return new AtlasRenderTheme(mMapBackground, mTextScale, rules, mLevels, mMapsforgeTheme, regionMap, atlasList);
}
@Override
SymbolStyle buildSymbol(SymbolBuilder<?> b, String src, Bitmap bitmap) {
// we need to hash with the width/height included as the same symbol could be required
// in a different size and must be cached with a size-specific hash
String absoluteName = CanvasAdapter.getAbsoluteFile(mTheme.getRelativePathPrefix(), src).getAbsolutePath();
int hash = new StringBuilder().append(absoluteName).append(b.symbolWidth).append(b.symbolHeight).append(b.symbolPercent).toString().hashCode();
bitmapMap.put(hash, bitmap);
return b.hash(hash).build();
}
}

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