On options change set 'clearMap' flag instead of direct clearAndRedraw

This commit is contained in:
Hannes Janetzek
2013-02-25 05:07:24 +01:00
parent ecedccb265
commit a581996f25
3 changed files with 135 additions and 121 deletions

View File

@@ -563,7 +563,7 @@ public class GLRenderer implements GLSurfaceView.Renderer {
@Override
public void onSurfaceChanged(GL10 glUnused, int width, int height) {
Log.d(TAG, "SurfaceChanged:" + mNewSurface + " " + width + " " + height);
Log.d(TAG, "SurfaceChanged:" + mNewSurface + " " + width + "x" + height);
if (width <= 0 || height <= 0)
return;

View File

@@ -51,10 +51,8 @@ public class TileManager {
private final MapView mMapView;
private final MapViewPosition mMapViewPosition;
private final MapPosition mMapPosition;
private boolean mInitialized;
private int mWidth = 0;
private int mHeight = 0;
// cache for all tiles
private MapTile[] mTiles;
@@ -85,7 +83,6 @@ public class TileManager {
public TileManager(MapView mapView) {
mMapView = mapView;
mMapViewPosition = mapView.getMapViewPosition();
mMapPosition = new MapPosition();
mJobs = new ArrayList<JobTile>();
mTiles = new MapTile[GLRenderer.CACHE_TILES];
@@ -99,7 +96,50 @@ public class TileManager {
public void destroy() {
// there might be some leaks in here
// ... free pools
// ... free static pools
}
public synchronized void init(int width, int height) {
// sync with GLRender thread
// ... and labeling thread?
GLRenderer.drawlock.lock();
if (mInitialized) {
// pass VBOs and VertexItems back to pools
for (int i = 0; i < mTilesSize; i++)
clearTile(mTiles[i]);
} else {
// mInitialized is set when surface changed
// and VBOs might be lost
VertexPool.init();
}
// clear cache index
QuadTree.init();
// clear references to cached MapTiles
Arrays.fill(mTiles, null);
mTilesSize = 0;
mTilesCount = 0;
// clear all references to previous tiles
for (TileSet td : mTileSets) {
Arrays.fill(td.tiles, null);
td.cnt = 0;
}
// set up TileSet large enough to hold current tiles
int num = Math.max(width, height);
int size = Tile.TILE_SIZE >> 1;
int numTiles = (num * num) / (size * size) * 4;
mNewTiles = new TileSet(numTiles);
mCurrentTiles = new TileSet(numTiles);
Log.d(TAG, "max tiles: " + numTiles);
mInitialized = true;
GLRenderer.drawlock.unlock();
}
/**
@@ -107,75 +147,32 @@ public class TileManager {
* available tiles are created and added to JobQueue (mapView.addJobs) for
* loading by TileGenerator class
*
* @param clear
* whether to clear and reload all tiles
* @param mapPosition
* current MapPosition
*/
public synchronized void updateMap(final boolean clear) {
boolean changedPos = false;
if (mMapView == null)
public synchronized void updateMap(MapPosition mapPosition) {
if (!mInitialized) {
Log.d(TAG, "not initialized");
return;
if (clear || !mInitialized) {
// make sure onDrawFrame is not running
// - and labeling thread?
GLRenderer.drawlock.lock();
// clear all tiles references
Log.d(TAG, "CLEAR " + mInitialized);
if (clear) {
// pass VBOs and VertexItems back to pools
for (int i = 0; i < mTilesSize; i++)
clearTile(mTiles[i]);
} else {
// mInitialized is set when surface changed
// and VBOs might be lost
VertexPool.init();
}
QuadTree.init();
Arrays.fill(mTiles, null);
mTilesSize = 0;
mTilesCount = 0;
for (TileSet td : mTileSets) {
Arrays.fill(td.tiles, null);
td.cnt = 0;
}
// set up TileData arrays that are passed to gl-thread
int num = Math.max(mWidth, mHeight);
int size = Tile.TILE_SIZE >> 1;
int numTiles = (num * num) / (size * size) * 4;
mNewTiles = new TileSet(numTiles);
mCurrentTiles = new TileSet(numTiles);
// make sure mMapPosition will be updated
mMapPosition.zoomLevel = -1;
mInitialized = true;
GLRenderer.drawlock.unlock();
}
MapPosition mapPosition = mMapPosition;
//MapPosition mapPosition = mMapPosition;
float[] coords = mTileCoords;
synchronized (mMapViewPosition) {
changedPos = mMapViewPosition.getMapPosition(mapPosition);
mMapViewPosition.getMapViewProjection(coords);
}
//synchronized (mMapViewPosition) {
// changedPos = mMapViewPosition.getMapPosition(mapPosition);
mMapViewPosition.getMapViewProjection(coords);
//}
if (changedPos) {
mMapView.render();
} else {
return;
}
//if (changedPos) {
// mMapView.render();
//} else {
// return;
//}
// load some tiles more than currently visible
// TODO limit how many more...
float scale = mapPosition.scale * 0.5f;
float scale = mapPosition.scale * 0.7f;
float px = (float) mapPosition.x;
float py = (float) mapPosition.y;
@@ -590,13 +587,6 @@ public class TileManager {
return true;
}
public void onSizeChanged(int w, int h) {
Log.d(TAG, "onSizeChanged" + w + " " + h);
mWidth = w;
mHeight = h;
}
private final ScanBox mScanBox = new ScanBox() {
@Override
public void setVisible(int y, int x1, int x2) {