cleanups, less bright roofs
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355f41aee3
commit
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@ -324,12 +324,6 @@ public class ExtrusionRenderLayer extends RenderLayer {
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float y = (float) ((tile.y - pos.y) * curScale);
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float y = (float) ((tile.y - pos.y) * curScale);
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m.mvp.setTransScale(x, y, scale / GLRenderer.COORD_SCALE);
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m.mvp.setTransScale(x, y, scale / GLRenderer.COORD_SCALE);
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// float x = (float) (tile.pixelX - mapPosition.x * div);
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// float y = (float) (tile.pixelY - mapPosition.y * div);
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// float scale = mapPosition.scale / div;
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//
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// m.mvp.setTransScale(x * scale, y * scale, scale / GLRenderer.COORD_SCALE);
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// scale height
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// scale height
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m.mvp.setValue(10, scale / 10);
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m.mvp.setValue(10, scale / 10);
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@ -344,7 +338,7 @@ public class ExtrusionRenderLayer extends RenderLayer {
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private final float _b = 0xe6;
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private final float _b = 0xe6;
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private final float _o = 55;
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private final float _o = 55;
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private final float _s = 20;
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private final float _s = 20;
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private final float _l = 16;
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private final float _l = 8;
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private float mAlpha = 1;
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private float mAlpha = 1;
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private final float[] mColor = {
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private final float[] mColor = {
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// roof color
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// roof color
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