cleanups, less bright roofs

This commit is contained in:
Hannes Janetzek 2013-05-15 02:59:37 +02:00
parent 355f41aee3
commit a873310df2

View File

@ -324,12 +324,6 @@ public class ExtrusionRenderLayer extends RenderLayer {
float y = (float) ((tile.y - pos.y) * curScale);
m.mvp.setTransScale(x, y, scale / GLRenderer.COORD_SCALE);
// float x = (float) (tile.pixelX - mapPosition.x * div);
// float y = (float) (tile.pixelY - mapPosition.y * div);
// float scale = mapPosition.scale / div;
//
// m.mvp.setTransScale(x * scale, y * scale, scale / GLRenderer.COORD_SCALE);
// scale height
m.mvp.setValue(10, scale / 10);
@ -344,7 +338,7 @@ public class ExtrusionRenderLayer extends RenderLayer {
private final float _b = 0xe6;
private final float _o = 55;
private final float _s = 20;
private final float _l = 16;
private final float _l = 8;
private float mAlpha = 1;
private final float[] mColor = {
// roof color