format shaders

This commit is contained in:
Gustl22 2018-04-27 10:58:38 +02:00
parent 4e368e77dc
commit a92b3a18c1
6 changed files with 12 additions and 8 deletions

View File

@ -6,7 +6,9 @@ attribute vec4 a_pos;
void main() { void main() {
gl_Position = u_mvp * a_pos; gl_Position = u_mvp * a_pos;
} }
$$ $$
#ifdef GLES #ifdef GLES
precision highp float; precision highp float;
#endif #endif

View File

@ -22,7 +22,9 @@ main(){
// last two bits hold the texture coordinates. // last two bits hold the texture coordinates.
v_st = abs(mod(dir, 4.0)) - 1.0; v_st = abs(mod(dir, 4.0)) - 1.0;
} }
$$ $$
#ifdef GLES #ifdef GLES
precision highp float; precision highp float;
#endif #endif

View File

@ -12,6 +12,7 @@ main(){
v_st2 = clamp(a_pos.xy, 0.0, 1.0) * (4.0 / u_scale.y); v_st2 = clamp(a_pos.xy, 0.0, 1.0) * (4.0 / u_scale.y);
gl_Position = u_mvp * a_pos; gl_Position = u_mvp * a_pos;
} }
$$ $$
#ifdef GLES #ifdef GLES

View File

@ -21,7 +21,6 @@ uniform vec2 u_pixel;
varying vec2 tex_pos; varying vec2 tex_pos;
void main(){ void main(){
gl_FragColor = texture2D(u_texColor, tex_pos) * 0.8; gl_FragColor = texture2D(u_texColor, tex_pos) * 0.8;
} }