fix iOS build

This commit is contained in:
Hannes Janetzek 2014-06-10 21:20:29 +02:00
parent 5d939cdbfd
commit a9d3b0a302

View File

@ -4,14 +4,14 @@ import org.oscim.backend.GLAdapter;
import org.oscim.gdx.GdxMap; import org.oscim.gdx.GdxMap;
import org.oscim.ios.backend.IosGLAdapter; import org.oscim.ios.backend.IosGLAdapter;
import org.oscim.ios.backend.IosGraphics; import org.oscim.ios.backend.IosGraphics;
import org.oscim.layers.tile.vector.BuildingLayer; import org.oscim.layers.tile.buildings.BuildingLayer;
import org.oscim.layers.tile.vector.VectorTileLayer; import org.oscim.layers.tile.vector.VectorTileLayer;
import org.oscim.layers.tile.vector.labeling.LabelLayer; import org.oscim.layers.tile.vector.labeling.LabelLayer;
import org.oscim.theme.VtmThemes; import org.oscim.theme.VtmThemes;
import org.oscim.tiling.TileSource; import org.oscim.tiling.TileSource;
import org.oscim.tiling.source.oscimap4.OSciMap4TileSource; import org.oscim.tiling.source.oscimap4.OSciMap4TileSource;
import org.robovm.apple.glkit.GLKViewDrawableStencilFormat;
import org.robovm.cocoatouch.foundation.NSAutoreleasePool; import org.robovm.cocoatouch.foundation.NSAutoreleasePool;
import org.robovm.cocoatouch.glkit.GLKViewDrawableStencilFormat;
import org.robovm.cocoatouch.uikit.UIApplication; import org.robovm.cocoatouch.uikit.UIApplication;
import com.badlogic.gdx.backends.iosrobovm.IOSApplication; import com.badlogic.gdx.backends.iosrobovm.IOSApplication;
@ -23,7 +23,7 @@ public class RobovmLauncher extends IOSApplication.Delegate {
IOSApplicationConfiguration config = new IOSApplicationConfiguration(); IOSApplicationConfiguration config = new IOSApplicationConfiguration();
config.orientationLandscape = true; config.orientationLandscape = true;
config.orientationPortrait = true; config.orientationPortrait = true;
config.stencilFormat = GLKViewDrawableStencilFormat.Format8; config.stencilFormat = GLKViewDrawableStencilFormat._8;
return new IOSApplication(new GdxMap() { return new IOSApplication(new GdxMap() {
@Override @Override