unset MeshLayer heightOffset at start

This commit is contained in:
Hannes Janetzek 2014-02-12 20:47:42 +01:00
parent e9d8cdd329
commit ab0cadf81f

View File

@ -135,6 +135,7 @@ public class MeshLayer extends RenderElement {
m.mvp.setAsUniform(hMatrix);
float heightOffset = 0;
GL.glUniform1f(hHeightOffset, heightOffset);
for (; l != null && l.type == RenderElement.MESH; l = l.next) {
MeshLayer ml = (MeshLayer) l;