added BitmapTileLayer, and TileSource interface from mapsforge
This commit is contained in:
@@ -243,8 +243,8 @@ public class GLRenderer implements GLSurfaceView.Renderer {
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| GLES20.GL_DEPTH_BUFFER_BIT
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| GLES20.GL_STENCIL_BUFFER_BIT);
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boolean tilesChanged = true;
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boolean positionChanged = true;
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boolean tilesChanged = false;
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boolean positionChanged = false;
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// get current MapPosition, set mBoxCoords (mapping of screen to model
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// coordinates)
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@@ -253,7 +253,7 @@ public class GLRenderer implements GLSurfaceView.Renderer {
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synchronized (mMapViewPosition) {
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mMapViewPosition.updateAnimation();
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positionChanged |= mMapViewPosition.getMapPosition(pos);
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positionChanged = mMapViewPosition.getMapPosition(pos);
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if (positionChanged)
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mMapViewPosition.getMapViewProjection(mBoxCoords);
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117
src/org/oscim/renderer/layer/BitmapLayer.java
Normal file
117
src/org/oscim/renderer/layer/BitmapLayer.java
Normal file
@@ -0,0 +1,117 @@
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/*
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* Copyright 2013 Hannes Janetzek
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*
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* This program is free software: you can redistribute it and/or modify it under the
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* terms of the GNU Lesser General Public License as published by the Free Software
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* Foundation, either version 3 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT ANY
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* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
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* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package org.oscim.renderer.layer;
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import java.nio.ShortBuffer;
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import org.oscim.core.Tile;
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import org.oscim.renderer.GLRenderer;
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import android.graphics.Bitmap;
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public class BitmapLayer extends TextureLayer {
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// private final static String TAG = BitmapLayer.class.getName();
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private Bitmap mBitmap;
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public BitmapLayer() {
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type = Layer.BITMAP;
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}
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public void setBitmap(Bitmap bitmap) {
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mBitmap = bitmap;
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vertexItems = VertexItem.pool.get();
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short[] buf = vertexItems.vertices;
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short size = (short) (Tile.SIZE * GLRenderer.COORD_SCALE);
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short center = (short) (size >> 1);
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short m = (short) (-(size >> 1));
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short p = center;
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short t = (8 * 256);
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int pos = 0;
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// top-left
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buf[pos++] = 0;
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buf[pos++] = 0;
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buf[pos++] = m;
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buf[pos++] = m;
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buf[pos++] = 0;
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buf[pos++] = 0;
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// bot-left
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buf[pos++] = 0;
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buf[pos++] = size;
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buf[pos++] = m;
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buf[pos++] = p;
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buf[pos++] = 0;
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buf[pos++] = t;
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// top-right
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buf[pos++] = size;
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buf[pos++] = 0;
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buf[pos++] = p;
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buf[pos++] = m;
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buf[pos++] = t;
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buf[pos++] = 0;
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// bot-right
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buf[pos++] = size;
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buf[pos++] = size;
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buf[pos++] = p;
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buf[pos++] = p;
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buf[pos++] = t;
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buf[pos++] = t;
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vertexItems.used = 24;
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TextureItem ti = this.textures = new TextureItem(-1);
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ti.ownBitmap = true;
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ti.width = mBitmap.getWidth();
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ti.height = mBitmap.getHeight();
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ti.bitmap = mBitmap;
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ti.vertices = TextureRenderer.INDICES_PER_SPRITE;
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verticesCnt = 4;
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}
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@Override
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public boolean prepare() {
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return false;
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}
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@Override
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protected void compile(ShortBuffer sbuf) {
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if (mBitmap == null)
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return;
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super.compile(sbuf);
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mBitmap.recycle();
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mBitmap = null;
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textures.bitmap = null;
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}
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@Override
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protected void clear() {
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if (mBitmap != null) {
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mBitmap.recycle();
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mBitmap = null;
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textures.bitmap = null;
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}
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TextureItem.releaseTexture(textures);
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textures = null;
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VertexItem.pool.releaseAll(vertexItems);
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vertexItems = null;
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}
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}
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141
src/org/oscim/renderer/layer/BitmapRenderer.java
Normal file
141
src/org/oscim/renderer/layer/BitmapRenderer.java
Normal file
@@ -0,0 +1,141 @@
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/*
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* Copyright 2012, 2013 Hannes Janetzek
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*
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* This program is free software: you can redistribute it and/or modify it under the
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* terms of the GNU Lesser General Public License as published by the Free Software
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* Foundation, either version 3 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT ANY
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* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
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* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package org.oscim.renderer.layer;
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import static org.oscim.renderer.GLRenderer.COORD_SCALE;
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import static org.oscim.renderer.layer.TextureItem.TEXTURE_HEIGHT;
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import org.oscim.renderer.GLRenderer;
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import org.oscim.renderer.GLRenderer.Matrices;
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import org.oscim.renderer.GLState;
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import org.oscim.utils.GlUtils;
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import android.opengl.GLES20;
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/**
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* @author Hannes Janetzek
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*/
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public final class BitmapRenderer {
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private final static String TAG = BitmapRenderer.class.getName();
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public final static boolean debug = true;
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private static int mTextureProgram;
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private static int hTextureMVMatrix;
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private static int hTextureProjMatrix;
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private static int hTextureVertex;
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private static int hTextureScale;
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private static int hTextureScreenScale;
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private static int hTextureTexCoord;
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public final static int INDICES_PER_SPRITE = 6;
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final static int VERTICES_PER_SPRITE = 4;
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final static int SHORTS_PER_VERTICE = 6;
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static void init() {
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mTextureProgram = GlUtils.createProgram(textVertexShader,
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textFragmentShader);
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hTextureMVMatrix = GLES20.glGetUniformLocation(mTextureProgram, "u_mv");
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hTextureProjMatrix = GLES20.glGetUniformLocation(mTextureProgram, "u_proj");
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hTextureScale = GLES20.glGetUniformLocation(mTextureProgram, "u_scale");
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hTextureScreenScale = GLES20.glGetUniformLocation(mTextureProgram, "u_swidth");
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hTextureVertex = GLES20.glGetAttribLocation(mTextureProgram, "vertex");
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hTextureTexCoord = GLES20.glGetAttribLocation(mTextureProgram, "tex_coord");
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}
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public static Layer draw(Layer layer, float scale, Matrices m) {
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GLState.test(false, false);
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GLState.blend(true);
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GLState.useProgram(mTextureProgram);
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GLState.enableVertexArrays(hTextureTexCoord, hTextureVertex);
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TextureLayer tl = (TextureLayer) layer;
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if (tl.fixed)
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GLES20.glUniform1f(hTextureScale, (float) Math.sqrt(scale));
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else
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GLES20.glUniform1f(hTextureScale, 1);
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GLES20.glUniform1f(hTextureScreenScale, 1f / GLRenderer.screenWidth);
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m.proj.setAsUniform(hTextureProjMatrix);
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m.mvp.setAsUniform(hTextureMVMatrix);
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GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, GLRenderer.mQuadIndicesID);
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for (TextureItem ti = tl.textures; ti != null; ti = ti.next) {
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//Log.d(TAG, "render texture " + ti.id);
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GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, ti.id);
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int maxVertices = GLRenderer.maxQuads * INDICES_PER_SPRITE;
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// draw up to maxVertices in each iteration
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for (int i = 0; i < ti.vertices; i += maxVertices) {
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// to.offset * (24(shorts) * 2(short-bytes) / 6(indices) == 8)
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int off = (ti.offset + i) * 8 + tl.offset;
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GLES20.glVertexAttribPointer(hTextureVertex, 4,
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GLES20.GL_SHORT, false, 12, off);
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GLES20.glVertexAttribPointer(hTextureTexCoord, 2,
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GLES20.GL_SHORT, false, 12, off + 8);
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int numVertices = ti.vertices - i;
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if (numVertices > maxVertices)
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numVertices = maxVertices;
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GLES20.glDrawElements(GLES20.GL_TRIANGLES, numVertices,
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GLES20.GL_UNSIGNED_SHORT, 0);
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}
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}
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GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, 0);
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return layer.next;
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}
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//private final static double TEX_COORD_DIV_X = 1.0 / (TEXTURE_WIDTH * COORD_SCALE);
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private final static double TEX_COORD_DIV_X = 1.0 / (TEXTURE_HEIGHT* COORD_SCALE);
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private final static double TEX_COORD_DIV_Y = 1.0 / (TEXTURE_HEIGHT * COORD_SCALE);
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private final static double COORD_DIV = 1.0 / GLRenderer.COORD_SCALE;
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private final static String textVertexShader = ""
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+ "precision mediump float; "
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+ "attribute vec4 vertex;"
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+ "attribute vec2 tex_coord;"
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+ "uniform mat4 u_mv;"
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+ "uniform mat4 u_proj;"
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+ "uniform float u_scale;"
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+ "uniform float u_swidth;"
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+ "varying vec2 tex_c;"
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+ "const vec2 div = vec2(" + TEX_COORD_DIV_X + "," + TEX_COORD_DIV_Y + ");"
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+ "const float coord_scale = " + COORD_DIV + ";"
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+ "void main() {"
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+ " gl_Position = u_mv * vec4(vertex.xy, 0.0, 1.0);"
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+ " tex_c = tex_coord * div;"
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+ "}";
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private final static String textFragmentShader = ""
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+ "precision mediump float;"
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+ "uniform sampler2D tex;"
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+ "varying vec2 tex_c;"
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+ "void main() {"
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+ " gl_FragColor = texture2D(tex, tex_c.xy);"
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+ "}";
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}
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@@ -28,6 +28,7 @@ public class Layers {
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LineTexRenderer.init();
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PolygonRenderer.init();
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TextureRenderer.init();
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BitmapRenderer.init();
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TextureItem.init(10);
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}
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@@ -102,7 +102,7 @@ public final class SymbolLayer extends TextureLayer {
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float x = 0;
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float y = 0;
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TextureItem to = TextureItem.pool.get();
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TextureItem to = TextureItem.get(true);
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textures = to;
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mCanvas.setBitmap(to.bitmap);
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@@ -138,7 +138,7 @@ public final class SymbolLayer extends TextureLayer {
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offsetIndices = numIndices;
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curIndices = 0;
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to.next = TextureItem.pool.get();
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to.next = TextureItem.get(true);
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to = to.next;
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mCanvas.setBitmap(to.bitmap);
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@@ -247,7 +247,8 @@ public final class SymbolLayer extends TextureLayer {
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@Override
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protected void clear() {
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TextureItem.pool.releaseAll(textures);
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TextureItem.releaseAll(textures);
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SymbolItem.pool.releaseAll(symbols);
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VertexItem.pool.releaseAll(vertexItems);
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textures = null;
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@@ -17,8 +17,6 @@ package org.oscim.renderer.layer;
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import static org.oscim.renderer.GLRenderer.COORD_SCALE;
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import static org.oscim.renderer.layer.TextureItem.TEXTURE_HEIGHT;
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import static org.oscim.renderer.layer.TextureItem.TEXTURE_WIDTH;
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import android.graphics.Canvas;
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public final class TextLayer extends TextureLayer {
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@@ -91,7 +89,7 @@ public final class TextLayer extends TextureLayer {
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float y = 0;
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float yy;
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TextureItem to = TextureItem.pool.get();
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TextureItem to = TextureItem.get(true);
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textures = to;
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mCanvas.setBitmap(to.bitmap);
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@@ -113,7 +111,7 @@ public final class TextLayer extends TextureLayer {
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to.vertices = (short) (numIndices - offsetIndices);
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offsetIndices = numIndices;
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to.next = TextureItem.pool.get();
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to.next = TextureItem.get(true);
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to = to.next;
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mCanvas.setBitmap(to.bitmap);
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@@ -266,7 +264,7 @@ public final class TextLayer extends TextureLayer {
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@Override
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protected void clear() {
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TextureItem.pool.releaseAll(textures);
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TextureItem.releaseAll(textures);
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TextItem.pool.releaseAll(labels);
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VertexItem.pool.releaseAll(vertexItems);
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textures = null;
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@@ -16,6 +16,7 @@ package org.oscim.renderer.layer;
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import java.util.ArrayList;
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import org.oscim.utils.GlUtils;
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import org.oscim.utils.pool.Inlist;
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import org.oscim.utils.pool.SyncPool;
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@@ -44,15 +45,30 @@ public class TextureItem extends Inlist<TextureItem> {
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// temporary Bitmap
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public Bitmap bitmap;
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boolean ownBitmap;
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TextureItem(int id) {
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this.id = id;
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}
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public final static SyncPool<TextureItem> pool = new SyncPool<TextureItem>() {
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public synchronized static void releaseAll(TextureItem ti) {
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pool.releaseAll(ti);
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}
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public synchronized static TextureItem get(boolean initBitmap) {
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TextureItem ti = pool.get();
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if (initBitmap) {
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ti.bitmap = getBitmap();
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ti.bitmap.eraseColor(Color.TRANSPARENT);
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}
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return ti;
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}
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private final static SyncPool<TextureItem> pool = new SyncPool<TextureItem>(20) {
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@Override
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public void init(int num) {
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this.pool = null;
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super.init(num);
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int[] textureIds = new int[num];
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GLES20.glGenTextures(num, textureIds, 0);
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@@ -60,22 +76,10 @@ public class TextureItem extends Inlist<TextureItem> {
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for (int i = 1; i < num; i++) {
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initTexture(textureIds[i]);
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TextureItem to = new TextureItem(textureIds[i]);
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to.next = this.pool;
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this.pool = to;
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pool = Inlist.push(pool, to);
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}
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}
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@Override
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public TextureItem get() {
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TextureItem it = super.get();
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it.bitmap = TextureItem.getBitmap();
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it.bitmap.eraseColor(Color.TRANSPARENT);
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return it;
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}
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@Override
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protected TextureItem createItem() {
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return new TextureItem(-1);
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@@ -83,10 +87,22 @@ public class TextureItem extends Inlist<TextureItem> {
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@Override
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protected void clearItem(TextureItem it) {
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TextureItem.releaseBitmap(it);
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//Log.d(TAG, it.ownBitmap + " " + (it.bitmap == null));
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if (it.ownBitmap)
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return;
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releaseBitmap(it);
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}
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@Override
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protected void freeItem(TextureItem it) {
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it.width = -1;
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it.height = -1;
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releaseTexture(it);
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}
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};
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private static ArrayList<Integer> mFreeTextures = new ArrayList<Integer>();
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private static ArrayList<Bitmap> mBitmaps = new ArrayList<Bitmap>(10);
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public final static int TEXTURE_WIDTH = 512;
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@@ -94,6 +110,27 @@ public class TextureItem extends Inlist<TextureItem> {
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private static int mBitmapFormat;
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private static int mBitmapType;
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private static int mTexCnt = 0;
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static void releaseTexture(TextureItem it) {
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synchronized (mFreeTextures) {
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if (it.id >= 0) {
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mFreeTextures.add(Integer.valueOf(it.id));
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it.id = -1;
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}
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}
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}
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static void releaseBitmap(TextureItem it) {
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synchronized (mBitmaps) {
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if (it.bitmap != null) {
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mBitmaps.add(it.bitmap);
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it.bitmap = null;
|
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}
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it.ownBitmap = false;
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}
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}
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|
||||
/**
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* This function may only be used in GLRenderer Thread.
|
||||
@@ -102,23 +139,32 @@ public class TextureItem extends Inlist<TextureItem> {
|
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*/
|
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public static void uploadTexture(TextureItem to) {
|
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|
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if (TextureRenderer.debug)
|
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Log.d(TAG, "upload texture " + to.id);
|
||||
// free unused textures, find a better place for this TODO
|
||||
synchronized (mFreeTextures) {
|
||||
int size = mFreeTextures.size();
|
||||
int[] tmp = new int[size];
|
||||
for (int i = 0; i < size; i++)
|
||||
tmp[i] = mFreeTextures.get(i).intValue();
|
||||
mFreeTextures.clear();
|
||||
GLES20.glDeleteTextures(size, tmp, 0);
|
||||
}
|
||||
|
||||
if (to.id < 0) {
|
||||
mTexCnt++;
|
||||
int[] textureIds = new int[1];
|
||||
GLES20.glGenTextures(1, textureIds, 0);
|
||||
to.id = textureIds[0];
|
||||
initTexture(to.id);
|
||||
|
||||
if (TextureRenderer.debug)
|
||||
Log.d(TAG, "new texture " + to.id);
|
||||
Log.d(TAG, pool.getCount() + " " + pool.getFill()
|
||||
+ " " + mTexCnt + " new texture " + to.id);
|
||||
}
|
||||
|
||||
uploadTexture(to, to.bitmap, mBitmapFormat, mBitmapType,
|
||||
TEXTURE_WIDTH, TEXTURE_HEIGHT);
|
||||
|
||||
TextureItem.releaseBitmap(to);
|
||||
if (!to.ownBitmap)
|
||||
TextureItem.releaseBitmap(to);
|
||||
}
|
||||
|
||||
public static void uploadTexture(TextureItem to, Bitmap bitmap,
|
||||
@@ -129,13 +175,21 @@ public class TextureItem extends Inlist<TextureItem> {
|
||||
return;
|
||||
}
|
||||
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, to.id);
|
||||
if (to.width == w && to.height == h)
|
||||
|
||||
if (to.ownBitmap) {
|
||||
GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0);
|
||||
|
||||
} else if (to.width == w && to.height == h) {
|
||||
GLUtils.texSubImage2D(GLES20.GL_TEXTURE_2D, 0, 0, 0, bitmap, format, type);
|
||||
else {
|
||||
|
||||
} else {
|
||||
GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, format, bitmap, type, 0);
|
||||
to.width = w;
|
||||
to.height = h;
|
||||
}
|
||||
|
||||
if (TextureRenderer.debug)
|
||||
GlUtils.checkGlError(TAG);
|
||||
}
|
||||
|
||||
static void initTexture(int id) {
|
||||
@@ -166,6 +220,8 @@ public class TextureItem extends Inlist<TextureItem> {
|
||||
|
||||
mBitmapFormat = GLUtils.getInternalFormat(mBitmaps.get(0));
|
||||
mBitmapType = GLUtils.getType(mBitmaps.get(0));
|
||||
|
||||
mTexCnt = num;
|
||||
}
|
||||
|
||||
static Bitmap getBitmap() {
|
||||
@@ -186,14 +242,4 @@ public class TextureItem extends Inlist<TextureItem> {
|
||||
return mBitmaps.remove(size - 1);
|
||||
}
|
||||
}
|
||||
|
||||
static void releaseBitmap(TextureItem it) {
|
||||
synchronized (mBitmaps) {
|
||||
|
||||
if (it.bitmap != null) {
|
||||
mBitmaps.add(it.bitmap);
|
||||
it.bitmap = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,8 +20,8 @@ import static org.oscim.renderer.layer.TextureItem.TEXTURE_HEIGHT;
|
||||
import static org.oscim.renderer.layer.TextureItem.TEXTURE_WIDTH;
|
||||
|
||||
import org.oscim.renderer.GLRenderer;
|
||||
import org.oscim.renderer.GLState;
|
||||
import org.oscim.renderer.GLRenderer.Matrices;
|
||||
import org.oscim.renderer.GLState;
|
||||
import org.oscim.utils.GlUtils;
|
||||
|
||||
import android.opengl.GLES20;
|
||||
@@ -30,6 +30,7 @@ import android.opengl.GLES20;
|
||||
* @author Hannes Janetzek
|
||||
*/
|
||||
public final class TextureRenderer {
|
||||
//private final static String TAG = TextureRenderer.class.getName();
|
||||
public final static boolean debug = false;
|
||||
|
||||
private static int mTextureProgram;
|
||||
@@ -78,15 +79,15 @@ public final class TextureRenderer {
|
||||
|
||||
GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, GLRenderer.mQuadIndicesID);
|
||||
|
||||
for (TextureItem to = tl.textures; to != null; to = to.next) {
|
||||
for (TextureItem ti = tl.textures; ti != null; ti = ti.next) {
|
||||
|
||||
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, to.id);
|
||||
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, ti.id);
|
||||
int maxVertices = GLRenderer.maxQuads * INDICES_PER_SPRITE;
|
||||
|
||||
// draw up to maxVertices in each iteration
|
||||
for (int i = 0; i < to.vertices; i += maxVertices) {
|
||||
for (int i = 0; i < ti.vertices; i += maxVertices) {
|
||||
// to.offset * (24(shorts) * 2(short-bytes) / 6(indices) == 8)
|
||||
int off = (to.offset + i) * 8 + tl.offset;
|
||||
int off = (ti.offset + i) * 8 + tl.offset;
|
||||
|
||||
GLES20.glVertexAttribPointer(hTextureVertex, 4,
|
||||
GLES20.GL_SHORT, false, 12, off);
|
||||
@@ -94,7 +95,7 @@ public final class TextureRenderer {
|
||||
GLES20.glVertexAttribPointer(hTextureTexCoord, 2,
|
||||
GLES20.GL_SHORT, false, 12, off + 8);
|
||||
|
||||
int numVertices = to.vertices - i;
|
||||
int numVertices = ti.vertices - i;
|
||||
if (numVertices > maxVertices)
|
||||
numVertices = maxVertices;
|
||||
|
||||
|
||||
@@ -33,7 +33,6 @@ import org.oscim.core.Tile;
|
||||
import org.oscim.graphics.Color;
|
||||
import org.oscim.graphics.Paint.Cap;
|
||||
import org.oscim.layers.tile.MapTile;
|
||||
import org.oscim.layers.tile.MapTile;
|
||||
import org.oscim.layers.tile.TileRenderLayer;
|
||||
import org.oscim.layers.tile.TileSet;
|
||||
import org.oscim.renderer.BufferObject;
|
||||
@@ -61,7 +60,7 @@ import android.opengl.GLES20;
|
||||
import android.os.SystemClock;
|
||||
|
||||
public class TextOverlay extends BasicOverlay {
|
||||
//private final static String TAG = TextOverlay.class.getName();
|
||||
private final static String TAG = TextOverlay.class.getName();
|
||||
private final static float MIN_CAPTION_DIST = 5;
|
||||
private final static float MIN_WAY_DIST = 3;
|
||||
|
||||
@@ -179,7 +178,7 @@ public class TextOverlay extends BasicOverlay {
|
||||
mRun = false;
|
||||
|
||||
if (updateLabels()) {
|
||||
mMapView.redrawMap(true);
|
||||
mMapView.render();
|
||||
} else {
|
||||
mRun = true;
|
||||
}
|
||||
@@ -695,14 +694,15 @@ public class TextOverlay extends BasicOverlay {
|
||||
|
||||
// set new TextLayer to be uploaded and rendered
|
||||
layers.textureLayers = mNextLayer;
|
||||
mNextLayer = null;
|
||||
|
||||
// make the 'labeled' MapPosition current
|
||||
MapPosition tmp = mMapPosition;
|
||||
mMapPosition = mTmpPos;
|
||||
mTmpPos = tmp;
|
||||
|
||||
newData = true;
|
||||
mNextLayer = null;
|
||||
this.newData = true;
|
||||
|
||||
if (!(positionChanged || tilesChanged))
|
||||
return;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user