use text texture size for buffered gdx/awt image loading

This commit is contained in:
Hannes Janetzek
2014-06-10 03:45:05 +02:00
parent 52813ea29f
commit af3ee3a742
3 changed files with 16 additions and 11 deletions

View File

@@ -37,8 +37,8 @@ public abstract class TextureLayer extends RenderElement {
final static int VERTICES_PER_SPRITE = 4;
final static int SHORTS_PER_VERTICE = 6;
final static int TEXTURE_HEIGHT = 128;
final static int TEXTURE_WIDTH = 512;
public final static int TEXTURE_HEIGHT = 128;
public final static int TEXTURE_WIDTH = 512;
final static int POOL_FILL = 10;
/** pool shared by TextLayers */