shade height of buildings
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@ -359,13 +359,13 @@ public class ExtrusionRenderLayer extends RenderLayer {
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private final float _r = 0xe9;
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private final float _r = 0xe9;
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private final float _g = 0xe8;
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private final float _g = 0xe8;
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private final float _b = 0xe6;
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private final float _b = 0xe6;
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private final float _o = 55;
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private final float _o = 20;
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private final float _s = 20;
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private final float _s = 4;
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private final float _l = 8;
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private final float _l = 0;
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private final float[] mColor = {
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private final float[] mColor = {
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// roof color
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// roof color
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_a * ((_r + _l + 1) / 255),
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_a * ((_r + _l) / 255),
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_a * ((_g + _l + 1) / 255),
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_a * ((_g + _l) / 255),
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_a * ((_b + _l) / 255),
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_a * ((_b + _l) / 255),
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0.8f,
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0.8f,
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// sligthly differ adjacent side
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// sligthly differ adjacent side
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@ -410,19 +410,21 @@ public class ExtrusionRenderLayer extends RenderLayer {
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// scale direction to -0.5<>0.5
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// scale direction to -0.5<>0.5
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+ " float dir = a_light.y / ff;"
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+ " float dir = a_light.y / ff;"
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+ " float z = (0.98 + gl_Position.z * 0.02);"
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+ " float z = (0.98 + gl_Position.z * 0.02);"
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+ " float h = 0.9 + clamp(a_pos.z / 2000.0, 0.0, 0.1);"
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+ " color = u_color[1];"
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+ " color = u_color[1];"
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+ " color.rgb *= (0.8 + dir * 0.2) * z;"
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+ " color.rgb *= (0.8 + dir * 0.2) * z * h;"
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+ " color *= u_alpha;"
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+ " color *= u_alpha;"
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+ " } else if (u_mode == 2){"
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+ " } else if (u_mode == 2){"
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// sides 2 - use 0x00ff
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// sides 2 - use 0x00ff
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+ " float dir = a_light.x / ff;"
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+ " float dir = a_light.x / ff;"
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+ " float z = (0.98 + gl_Position.z * 0.02);"
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+ " float z = (0.98 + gl_Position.z * 0.02);"
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+ " float h = 0.9 + clamp(a_pos.z / 2000.0, 0.0, 0.1);"
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+ " color = u_color[2];"
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+ " color = u_color[2];"
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+ " color.rgb *= (0.8 + dir * 0.2) * z;"
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+ " color.rgb *= (0.8 + dir * 0.2) * z * h;"
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+ " color *= u_alpha;"
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+ " color *= u_alpha;"
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+ " } else {"
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+ " } else {"
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// outline
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// outline
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+ " float z = (0.8 - gl_Position.z * 0.2);"
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+ " float z = (0.98 - gl_Position.z * 0.02);"
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+ " color = u_color[3] * z;"
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+ " color = u_color[3] * z;"
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+ "}}}";
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+ "}}}";
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