use GLShader for LineLayer
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@@ -1,4 +1,4 @@
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#ifndef DESKTOP_QUIRKS
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#ifdef GLES
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precision mediump float;
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#endif
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uniform mat4 u_mvp;
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@@ -22,7 +22,7 @@ main(){
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v_st = abs(mod(dir, 4.0)) - 1.0;
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}
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$$
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#ifndef DESKTOP_QUIRKS
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#ifdef GLES
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precision mediump float;
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#endif
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uniform sampler2D tex;
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