Circle map style: use GL quads or GL points #122
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22
vtm/resources/assets/shaders/circle_quad.glsl
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22
vtm/resources/assets/shaders/circle_quad.glsl
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@@ -0,0 +1,22 @@
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#ifdef GLES
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precision highp float;
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#endif
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uniform mat4 u_mvp;
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attribute vec2 a_pos;
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varying vec2 v_pos;
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void main() {
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gl_Position = u_mvp * vec4(a_pos, 0.0, 1.0);
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v_pos = a_pos;
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}
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$$
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#ifdef GLES
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precision highp float;
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#endif
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uniform vec4 u_color;
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uniform float u_scale;
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varying vec2 v_pos;
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void main() {
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gl_FragColor = u_color;
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}
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