WebGL: skip GL_VERTEX_PROGRAM_POINT_SIZE for GL points (#305)

This commit is contained in:
Izumi Kawashima 2017-02-27 14:58:24 +09:00 committed by Emux
parent b3e2385ba5
commit b7a3844aac

View File

@ -1,6 +1,7 @@
/*
* Copyright 2016 Andrey Novikov
* Copyright 2016 devemux86
* Copyright 2017 schedul-xor
*
* This program is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free Software
@ -93,7 +94,7 @@ public class CircleBucket extends RenderBucket {
int uMVP, uFill, uRadius, uStroke, uWidth, aPos;
Shader(String shaderFile) {
if (!GLAdapter.CIRCLE_QUADS)
if (!GLAdapter.CIRCLE_QUADS && !GLAdapter.GDX_WEBGL_QUIRKS)
gl.enable(GL.VERTEX_PROGRAM_POINT_SIZE);
String version = null;