- improve way-labeling
- let nomination search places instead of tags
This commit is contained in:
@@ -170,7 +170,7 @@ public final class LineRenderer {
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blur = true;
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}
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if (line.cap == Cap.ROUND) {
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if (o.line.cap == Cap.ROUND) {
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if (lineMode != 1) {
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lineMode = 1;
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GLES20.glUniform1i(hLineMode[mode], lineMode);
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@@ -160,10 +160,8 @@ public abstract class ScanBox {
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}
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}
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/*
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* ported from Polymaps: Layer.js Copyright (c) 2010, SimpleGeo and Stamen
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* Design
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*/
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/* ported from Polymaps: Layer.js Copyright (c) 2010, SimpleGeo and Stamen
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* Design */
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// // scan-line conversion
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// function edge(a, b) {
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@@ -24,6 +24,7 @@ import org.oscim.renderer.layer.TextureLayer;
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import org.oscim.utils.GlUtils;
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import android.opengl.GLES20;
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import android.util.FloatMath;
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import android.util.Log;
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public final class TextureRenderer {
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@@ -42,7 +43,7 @@ public final class TextureRenderer {
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final static int VERTICES_PER_SPRITE = 4;
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final static int SHORTS_PER_VERTICE = 6;
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// per texture
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public final static int MAX_ITEMS = 50;
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private final static int MAX_ITEMS = 50;
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static void init() {
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mTextureProgram = GlUtils.createProgram(Shaders.textVertexShader,
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@@ -111,7 +112,8 @@ public final class TextureRenderer {
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TextureLayer tl = (TextureLayer) layer;
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if (tl.fixed)
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GLES20.glUniform1f(hTextureScale, scale);
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GLES20.glUniform1f(hTextureScale, FloatMath.sqrt(scale));
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else
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GLES20.glUniform1f(hTextureScale, 1);
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@@ -129,6 +131,7 @@ public final class TextureRenderer {
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GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, to.id);
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int maxVertices = MAX_ITEMS * INDICES_PER_SPRITE;
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// can only draw MAX_ITEMS in each iteration
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for (int i = 0; i < to.vertices; i += maxVertices) {
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// to.offset * (24(shorts) * 2(short-bytes) / 6(indices) == 8)
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int off = (to.offset + i) * 8 + offset;
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@@ -179,7 +179,7 @@ public final class WayDecorator {
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wayNameWidth = text.paint.measureText(string);
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}
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if (segmentLengthInPixel > wayNameWidth + 25) {
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if (segmentLengthInPixel > wayNameWidth * 0.80) {
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float s = (wayNameWidth + 25) / segmentLengthInPixel;
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int width, height;
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@@ -244,17 +244,17 @@ public final class WayDecorator {
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// Log.d("mapsforge", "add " + text + " " + first + " " +
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// last);
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if (previousX < currentX) {
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x1 = previousX;
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y1 = previousY;
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x2 = currentX;
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y2 = currentY;
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} else {
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x1 = currentX;
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y1 = currentY;
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x2 = previousX;
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y2 = previousY;
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}
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// if (previousX < currentX) {
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// x1 = previousX;
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// y1 = previousY;
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// x2 = currentX;
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// y2 = currentY;
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// } else {
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// x1 = currentX;
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// y1 = currentY;
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// x2 = previousX;
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// y2 = previousY;
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// }
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// if (t == null)
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t = TextItem.get();
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@@ -119,7 +119,7 @@ public final class SymbolLayer extends TextureLayer {
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textures = to;
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mCanvas.setBitmap(to.bitmap);
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int maxIndices = TextureRenderer.MAX_ITEMS * TextureRenderer.INDICES_PER_SPRITE;
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// int maxIndices = TextureRenderer.MAX_ITEMS * TextureRenderer.INDICES_PER_SPRITE;
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for (SymbolItem it = symbols; it != null;) {
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float width, height;
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@@ -143,7 +143,7 @@ public final class SymbolLayer extends TextureLayer {
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}
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if (y + height > TEXTURE_HEIGHT || curIndices == maxIndices) {
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if (y + height > TEXTURE_HEIGHT) { // || curIndices == maxIndices) {
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Log.d(TAG, "reached max symbols: " + numIndices);
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to.offset = offsetIndices;
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@@ -249,13 +249,6 @@ public final class SymbolLayer extends TextureLayer {
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pos = 0;
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}
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// FIXME this does not work, need to draw bitmap on next
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// texture...
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// if (pos == bufLen) {
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// sbuf.put(buf, 0, pos);
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// pos = 0;
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// }
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x += width;
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}
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}
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@@ -68,6 +68,15 @@ public class TextItem {
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return this;
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}
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public TextItem move(TextItem ti, float dx, float dy, float scale) {
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this.x = dx + (ti.x * scale);
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this.y = dy + (ti.y * scale);
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this.string = ti.string;
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this.text = ti.text;
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this.width = ti.width;
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return this;
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}
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public TextItem next;
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public float x, y;
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@@ -35,9 +35,9 @@ public final class TextLayer extends TextureLayer {
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private static int mFontPadX = 1;
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private static int mFontPadY = 1;
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TextItem labels;
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public TextItem labels;
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private Canvas mCanvas;
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private float mScale;
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public TextItem getLabels() {
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return labels;
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@@ -47,6 +47,31 @@ public final class TextLayer extends TextureLayer {
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type = Layer.SYMBOL;
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mCanvas = new Canvas();
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fixed = true;
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mScale = 1;
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}
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public void setScale(float scale) {
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mScale = scale;
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}
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public boolean removeText(TextItem item) {
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TextItem prev = null;
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for (TextItem it = labels; it != null; it = it.next) {
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if (it == item) {
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if (prev == null)
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labels = it.next;
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else
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prev.next = it.next;
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verticesCnt -= 4;
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return true;
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}
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prev = it;
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}
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return false;
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}
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public void addText(TextItem item) {
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@@ -170,8 +195,14 @@ public final class TextLayer extends TextureLayer {
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float ux = -vy;
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float uy = vx;
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hw /= mScale;
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float hh2 = hh + it.text.fontDescent / 2;
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hh -= it.text.fontDescent / 2;
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hh /= mScale;
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hh2 /= mScale;
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x1 = (short) (SCALE * (vx * hw - ux * hh));
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y1 = (short) (SCALE * (vy * hw - uy * hh));
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x2 = (short) (SCALE * (-vx * hw - ux * hh));
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@@ -17,15 +17,18 @@ package org.oscim.renderer.overlays;
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import org.oscim.core.MapPosition;
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import org.oscim.core.Tile;
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import org.oscim.renderer.GLRenderer;
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import org.oscim.renderer.MapTile;
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import org.oscim.renderer.TileManager;
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import org.oscim.renderer.Tiles;
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import org.oscim.renderer.layer.TextItem;
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import org.oscim.renderer.layer.TextLayer;
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import org.oscim.utils.FastMath;
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import org.oscim.utils.GeometryUtils;
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import org.oscim.utils.PausableThread;
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import org.oscim.view.MapView;
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import android.opengl.Matrix;
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import android.os.SystemClock;
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import android.util.FloatMath;
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@@ -45,7 +48,7 @@ public class OverlayText extends RenderOverlay {
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@Override
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protected void doWork() {
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SystemClock.sleep(300);
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SystemClock.sleep(500);
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mRun = false;
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updateLabels();
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mMapView.redrawMap();
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@@ -96,54 +99,131 @@ public class OverlayText extends RenderOverlay {
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return;
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}
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float div = FastMath.pow(diff);
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// fix map position to tile coordinates
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float size = Tile.TILE_SIZE;
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int x = (int) (mWorkPos.x / div / size);
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int y = (int) (mWorkPos.y / div / size);
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mWorkPos.x = x * size;
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mWorkPos.y = y * size;
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mWorkPos.zoomLevel += diff;
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mWorkPos.scale = div;
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float scale = mWorkPos.scale;
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float angle = (float) Math.toRadians(mWorkPos.angle);
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float cos = FloatMath.cos(angle);
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float sin = FloatMath.sin(angle);
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TextItem ti2 = null;
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// TODO more sophisticated placement :)
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for (int i = 0, n = tiles.cnt; i < n; i++) {
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MapTile t = tiles.tiles[i];
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if (!t.isVisible)
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continue;
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int dx = (t.tileX - x) * Tile.TILE_SIZE;
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int dy = (t.tileY - y) * Tile.TILE_SIZE;
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float dx = (float) ((t.pixelX - mWorkPos.x) * scale);
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float dy = (float) ((t.pixelY - mWorkPos.y) * scale);
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for (TextItem ti = t.labels; ti != null; ti = ti.next) {
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TextItem ti2 = TextItem.get().move(ti, dx, dy);
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if (ti2 == null)
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ti2 = TextItem.get();
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ti2.move(ti, dx, dy, scale);
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boolean overlaps = false;
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if (ti.text.caption) {
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int tx = (int) (ti2.x);
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int ty = (int) (ti2.y);
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int tw = (int) (ti2.width / 2);
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int th = (int) (ti2.text.fontHeight / 2);
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for (TextItem lp = tl.labels; lp != null; lp = lp.next) {
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int px = (int) (lp.x);
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int py = (int) (lp.y);
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int ph = (int) (lp.text.fontHeight / 2);
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int pw = (int) (lp.width / 2);
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if ((tx - tw) < (px + pw)
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&& (px - pw) < (tx + tw)
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&& (ty - th) < (py + ph)
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&& (py - ph) < (ty + th)) {
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overlaps = true;
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break;
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}
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}
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} else {
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if (!ti.text.caption) {
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if (cos * (ti.x2 - ti.x1) - sin * (ti.y2 - ti.y1) < 0) {
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// flip label upside-down
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ti2.x1 = ti.x2;
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ti2.y1 = ti.y2;
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ti2.x2 = ti.x1;
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ti2.y2 = ti.y1;
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ti2.x1 = (short) ((ti.x2 * scale + dx));
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ti2.y1 = (short) ((ti.y2 * scale + dy));
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ti2.x2 = (short) ((ti.x1 * scale + dx));
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ti2.y2 = (short) ((ti.y1 * scale + dy));
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} else {
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ti2.x1 = ti.x1;
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ti2.y1 = ti.y1;
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ti2.x2 = ti.x2;
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ti2.y2 = ti.y2;
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ti2.x1 = (short) ((ti.x1 * scale + dx));
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ti2.y1 = (short) ((ti.y1 * scale + dy));
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ti2.x2 = (short) ((ti.x2 * scale + dx));
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ti2.y2 = (short) ((ti.y2 * scale + dy));
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}
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//float normalLength = (float) Math.hypot(ti2.x2 - ti2.x1, ti2.y2 - ti2.y1);
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for (TextItem lp = tl.labels; lp != null;) {
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if (lp.text.caption) {
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lp = lp.next;
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continue;
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}
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if (GeometryUtils.lineIntersect(ti2.x1, ti2.y1, ti2.x2, ti2.y2,
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lp.x1, lp.y1, lp.x2, lp.y2)) {
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// just to make it more deterministic
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if (lp.width < ti2.width) {
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TextItem tmp = lp;
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lp = lp.next;
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tl.removeText(tmp);
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tmp.next = null;
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TextItem.release(tmp);
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continue;
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}
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overlaps = true;
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break;
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}
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if ((ti2.x1) < (lp.x2)
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&& (lp.x1) < (ti2.x2)
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&& (ti2.y1) < (lp.y2)
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&& (lp.y1) < (ti2.y2)) {
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// just to make it more deterministic
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if (lp.width < ti2.width) {
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TextItem tmp = lp;
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lp = lp.next;
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tl.removeText(tmp);
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tmp.next = null;
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TextItem.release(tmp);
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continue;
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}
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overlaps = true;
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break;
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}
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lp = lp.next;
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}
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}
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tl.addText(ti2);
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if (!overlaps) {
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tl.addText(ti2);
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ti2 = null;
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}
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}
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}
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if (ti2 != null)
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TextItem.release(ti2);
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// scale back to fixed zoom-level. could be done in setMatrix..
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for (TextItem lp = tl.labels; lp != null; lp = lp.next) {
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lp.x /= scale;
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lp.y /= scale;
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}
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// draw text to bitmaps and create vertices
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tl.setScale(scale);
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tl.prepare();
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// everything synchronized?
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@@ -153,7 +233,8 @@ public class OverlayText extends RenderOverlay {
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}
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@Override
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public synchronized void update(MapPosition curPos, boolean positionChanged, boolean tilesChanged) {
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public synchronized void update(MapPosition curPos, boolean positionChanged,
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boolean tilesChanged) {
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// Log.d("...", "update " + tilesChanged + " " + positionChanged);
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if (mNewLayer != null) {
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@@ -183,4 +264,43 @@ public class OverlayText extends RenderOverlay {
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}
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}
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}
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@Override
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protected float setMatrix(MapPosition curPos, float[] matrix) {
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// TODO if oPos == curPos this could be simplified
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MapPosition oPos = mMapPosition;
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byte z = oPos.zoomLevel;
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float div = FastMath.pow(z - curPos.zoomLevel);
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float x = (float) (oPos.x - curPos.x * div);
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float y = (float) (oPos.y - curPos.y * div);
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// flip around date-line
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float max = (Tile.TILE_SIZE << z);
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if (x < -max / 2)
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x = max + x;
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else if (x > max / 2)
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x = x - max;
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float scale = curPos.scale / div;
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Matrix.setIdentityM(matrix, 0);
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// translate relative to map center
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matrix[12] = x * scale;
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matrix[13] = y * scale;
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// scale to current tile world coordinates
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scale = curPos.scale / div; // oPos.scale / div;
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scale /= GLRenderer.COORD_MULTIPLIER;
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matrix[0] = scale;
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matrix[5] = scale;
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Matrix.multiplyMM(matrix, 0, curPos.viewMatrix, 0, matrix, 0);
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return div;
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}
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}
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@@ -54,7 +54,6 @@ public abstract class RenderOverlay {
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/**
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* Utility: update mMapPosition
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*
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* @return true if position has changed
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*/
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protected boolean updateMapPosition() {
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@@ -71,7 +70,8 @@ public abstract class RenderOverlay {
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* @param tilesChanged
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* true when loaded tiles changed
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*/
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public synchronized void update(MapPosition curPos, boolean positionChanged, boolean tilesChanged) {
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public synchronized void update(MapPosition curPos, boolean positionChanged,
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boolean tilesChanged) {
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// // keep position constant (or update layer relative to new position)
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// mMapView.getMapViewPosition().getMapPosition(mMapPosition, null);
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//
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@@ -114,7 +114,8 @@ public abstract class RenderOverlay {
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}
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}
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private float setMatrix(MapPosition curPos, float[] matrix) {
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// set matrix to scale relative to zoomlevel
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protected float setMatrix(MapPosition curPos, float[] matrix) {
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// TODO if oPos == curPos this could be simplified
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MapPosition oPos = mMapPosition;
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Reference in New Issue
Block a user