- improve way-labeling

- let nomination search places instead of tags
This commit is contained in:
Hannes Janetzek
2012-11-03 14:45:34 +01:00
parent 0eda94864f
commit b7aaaef485
14 changed files with 260 additions and 73 deletions

View File

@@ -17,15 +17,18 @@ package org.oscim.renderer.overlays;
import org.oscim.core.MapPosition;
import org.oscim.core.Tile;
import org.oscim.renderer.GLRenderer;
import org.oscim.renderer.MapTile;
import org.oscim.renderer.TileManager;
import org.oscim.renderer.Tiles;
import org.oscim.renderer.layer.TextItem;
import org.oscim.renderer.layer.TextLayer;
import org.oscim.utils.FastMath;
import org.oscim.utils.GeometryUtils;
import org.oscim.utils.PausableThread;
import org.oscim.view.MapView;
import android.opengl.Matrix;
import android.os.SystemClock;
import android.util.FloatMath;
@@ -45,7 +48,7 @@ public class OverlayText extends RenderOverlay {
@Override
protected void doWork() {
SystemClock.sleep(300);
SystemClock.sleep(500);
mRun = false;
updateLabels();
mMapView.redrawMap();
@@ -96,54 +99,131 @@ public class OverlayText extends RenderOverlay {
return;
}
float div = FastMath.pow(diff);
// fix map position to tile coordinates
float size = Tile.TILE_SIZE;
int x = (int) (mWorkPos.x / div / size);
int y = (int) (mWorkPos.y / div / size);
mWorkPos.x = x * size;
mWorkPos.y = y * size;
mWorkPos.zoomLevel += diff;
mWorkPos.scale = div;
float scale = mWorkPos.scale;
float angle = (float) Math.toRadians(mWorkPos.angle);
float cos = FloatMath.cos(angle);
float sin = FloatMath.sin(angle);
TextItem ti2 = null;
// TODO more sophisticated placement :)
for (int i = 0, n = tiles.cnt; i < n; i++) {
MapTile t = tiles.tiles[i];
if (!t.isVisible)
continue;
int dx = (t.tileX - x) * Tile.TILE_SIZE;
int dy = (t.tileY - y) * Tile.TILE_SIZE;
float dx = (float) ((t.pixelX - mWorkPos.x) * scale);
float dy = (float) ((t.pixelY - mWorkPos.y) * scale);
for (TextItem ti = t.labels; ti != null; ti = ti.next) {
TextItem ti2 = TextItem.get().move(ti, dx, dy);
if (ti2 == null)
ti2 = TextItem.get();
ti2.move(ti, dx, dy, scale);
boolean overlaps = false;
if (ti.text.caption) {
int tx = (int) (ti2.x);
int ty = (int) (ti2.y);
int tw = (int) (ti2.width / 2);
int th = (int) (ti2.text.fontHeight / 2);
for (TextItem lp = tl.labels; lp != null; lp = lp.next) {
int px = (int) (lp.x);
int py = (int) (lp.y);
int ph = (int) (lp.text.fontHeight / 2);
int pw = (int) (lp.width / 2);
if ((tx - tw) < (px + pw)
&& (px - pw) < (tx + tw)
&& (ty - th) < (py + ph)
&& (py - ph) < (ty + th)) {
overlaps = true;
break;
}
}
} else {
if (!ti.text.caption) {
if (cos * (ti.x2 - ti.x1) - sin * (ti.y2 - ti.y1) < 0) {
// flip label upside-down
ti2.x1 = ti.x2;
ti2.y1 = ti.y2;
ti2.x2 = ti.x1;
ti2.y2 = ti.y1;
ti2.x1 = (short) ((ti.x2 * scale + dx));
ti2.y1 = (short) ((ti.y2 * scale + dy));
ti2.x2 = (short) ((ti.x1 * scale + dx));
ti2.y2 = (short) ((ti.y1 * scale + dy));
} else {
ti2.x1 = ti.x1;
ti2.y1 = ti.y1;
ti2.x2 = ti.x2;
ti2.y2 = ti.y2;
ti2.x1 = (short) ((ti.x1 * scale + dx));
ti2.y1 = (short) ((ti.y1 * scale + dy));
ti2.x2 = (short) ((ti.x2 * scale + dx));
ti2.y2 = (short) ((ti.y2 * scale + dy));
}
//float normalLength = (float) Math.hypot(ti2.x2 - ti2.x1, ti2.y2 - ti2.y1);
for (TextItem lp = tl.labels; lp != null;) {
if (lp.text.caption) {
lp = lp.next;
continue;
}
if (GeometryUtils.lineIntersect(ti2.x1, ti2.y1, ti2.x2, ti2.y2,
lp.x1, lp.y1, lp.x2, lp.y2)) {
// just to make it more deterministic
if (lp.width < ti2.width) {
TextItem tmp = lp;
lp = lp.next;
tl.removeText(tmp);
tmp.next = null;
TextItem.release(tmp);
continue;
}
overlaps = true;
break;
}
if ((ti2.x1) < (lp.x2)
&& (lp.x1) < (ti2.x2)
&& (ti2.y1) < (lp.y2)
&& (lp.y1) < (ti2.y2)) {
// just to make it more deterministic
if (lp.width < ti2.width) {
TextItem tmp = lp;
lp = lp.next;
tl.removeText(tmp);
tmp.next = null;
TextItem.release(tmp);
continue;
}
overlaps = true;
break;
}
lp = lp.next;
}
}
tl.addText(ti2);
if (!overlaps) {
tl.addText(ti2);
ti2 = null;
}
}
}
if (ti2 != null)
TextItem.release(ti2);
// scale back to fixed zoom-level. could be done in setMatrix..
for (TextItem lp = tl.labels; lp != null; lp = lp.next) {
lp.x /= scale;
lp.y /= scale;
}
// draw text to bitmaps and create vertices
tl.setScale(scale);
tl.prepare();
// everything synchronized?
@@ -153,7 +233,8 @@ public class OverlayText extends RenderOverlay {
}
@Override
public synchronized void update(MapPosition curPos, boolean positionChanged, boolean tilesChanged) {
public synchronized void update(MapPosition curPos, boolean positionChanged,
boolean tilesChanged) {
// Log.d("...", "update " + tilesChanged + " " + positionChanged);
if (mNewLayer != null) {
@@ -183,4 +264,43 @@ public class OverlayText extends RenderOverlay {
}
}
}
@Override
protected float setMatrix(MapPosition curPos, float[] matrix) {
// TODO if oPos == curPos this could be simplified
MapPosition oPos = mMapPosition;
byte z = oPos.zoomLevel;
float div = FastMath.pow(z - curPos.zoomLevel);
float x = (float) (oPos.x - curPos.x * div);
float y = (float) (oPos.y - curPos.y * div);
// flip around date-line
float max = (Tile.TILE_SIZE << z);
if (x < -max / 2)
x = max + x;
else if (x > max / 2)
x = x - max;
float scale = curPos.scale / div;
Matrix.setIdentityM(matrix, 0);
// translate relative to map center
matrix[12] = x * scale;
matrix[13] = y * scale;
// scale to current tile world coordinates
scale = curPos.scale / div; // oPos.scale / div;
scale /= GLRenderer.COORD_MULTIPLIER;
matrix[0] = scale;
matrix[5] = scale;
Matrix.multiplyMM(matrix, 0, curPos.viewMatrix, 0, matrix, 0);
return div;
}
}

View File

@@ -54,7 +54,6 @@ public abstract class RenderOverlay {
/**
* Utility: update mMapPosition
*
* @return true if position has changed
*/
protected boolean updateMapPosition() {
@@ -71,7 +70,8 @@ public abstract class RenderOverlay {
* @param tilesChanged
* true when loaded tiles changed
*/
public synchronized void update(MapPosition curPos, boolean positionChanged, boolean tilesChanged) {
public synchronized void update(MapPosition curPos, boolean positionChanged,
boolean tilesChanged) {
// // keep position constant (or update layer relative to new position)
// mMapView.getMapViewPosition().getMapPosition(mMapPosition, null);
//
@@ -114,7 +114,8 @@ public abstract class RenderOverlay {
}
}
private float setMatrix(MapPosition curPos, float[] matrix) {
// set matrix to scale relative to zoomlevel
protected float setMatrix(MapPosition curPos, float[] matrix) {
// TODO if oPos == curPos this could be simplified
MapPosition oPos = mMapPosition;