- improve way-labeling
- let nomination search places instead of tags
This commit is contained in:
parent
0eda94864f
commit
b7aaaef485
@ -94,6 +94,8 @@ public class MapDatabase implements IMapDatabase {
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// private static final String URL =
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// "http://city.informatik.uni-bremen.de:8020/test/%d/%d/%d.osmtile";
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private static final String URL = "http://city.informatik.uni-bremen.de/osmstache/test/%d/%d/%d.osmtile";
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//private static final String URL = "http://city.informatik.uni-bremen.de/osmstache/gis-live/%d/%d/%d.osmtile";
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// private static final String URL =
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// "http://city.informatik.uni-bremen.de/tiles/tiles.py///test/%d/%d/%d.osmtile";
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// private static final String URL =
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@ -1217,10 +1219,8 @@ public class MapDatabase implements IMapDatabase {
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mCacheFile = null;
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}
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/*
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* All code below is taken from or based on Google's Protocol Buffers
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* implementation:
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*/
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/* All code below is taken from or based on Google's Protocol Buffers
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* implementation: */
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// Protocol Buffers - Google's data interchange format
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// Copyright 2008 Google Inc. All rights reserved.
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@ -170,7 +170,7 @@ public final class LineRenderer {
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blur = true;
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}
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if (line.cap == Cap.ROUND) {
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if (o.line.cap == Cap.ROUND) {
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if (lineMode != 1) {
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lineMode = 1;
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GLES20.glUniform1i(hLineMode[mode], lineMode);
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@ -160,10 +160,8 @@ public abstract class ScanBox {
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}
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}
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/*
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* ported from Polymaps: Layer.js Copyright (c) 2010, SimpleGeo and Stamen
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* Design
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*/
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/* ported from Polymaps: Layer.js Copyright (c) 2010, SimpleGeo and Stamen
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* Design */
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// // scan-line conversion
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// function edge(a, b) {
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@ -24,6 +24,7 @@ import org.oscim.renderer.layer.TextureLayer;
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import org.oscim.utils.GlUtils;
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import android.opengl.GLES20;
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import android.util.FloatMath;
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import android.util.Log;
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public final class TextureRenderer {
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@ -42,7 +43,7 @@ public final class TextureRenderer {
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final static int VERTICES_PER_SPRITE = 4;
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final static int SHORTS_PER_VERTICE = 6;
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// per texture
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public final static int MAX_ITEMS = 50;
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private final static int MAX_ITEMS = 50;
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static void init() {
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mTextureProgram = GlUtils.createProgram(Shaders.textVertexShader,
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@ -111,7 +112,8 @@ public final class TextureRenderer {
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TextureLayer tl = (TextureLayer) layer;
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if (tl.fixed)
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GLES20.glUniform1f(hTextureScale, scale);
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GLES20.glUniform1f(hTextureScale, FloatMath.sqrt(scale));
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else
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GLES20.glUniform1f(hTextureScale, 1);
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@ -129,6 +131,7 @@ public final class TextureRenderer {
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GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, to.id);
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int maxVertices = MAX_ITEMS * INDICES_PER_SPRITE;
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// can only draw MAX_ITEMS in each iteration
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for (int i = 0; i < to.vertices; i += maxVertices) {
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// to.offset * (24(shorts) * 2(short-bytes) / 6(indices) == 8)
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int off = (to.offset + i) * 8 + offset;
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@ -179,7 +179,7 @@ public final class WayDecorator {
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wayNameWidth = text.paint.measureText(string);
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}
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if (segmentLengthInPixel > wayNameWidth + 25) {
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if (segmentLengthInPixel > wayNameWidth * 0.80) {
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float s = (wayNameWidth + 25) / segmentLengthInPixel;
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int width, height;
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@ -244,17 +244,17 @@ public final class WayDecorator {
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// Log.d("mapsforge", "add " + text + " " + first + " " +
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// last);
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if (previousX < currentX) {
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x1 = previousX;
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y1 = previousY;
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x2 = currentX;
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y2 = currentY;
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} else {
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x1 = currentX;
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y1 = currentY;
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x2 = previousX;
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y2 = previousY;
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}
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// if (previousX < currentX) {
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// x1 = previousX;
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// y1 = previousY;
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// x2 = currentX;
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// y2 = currentY;
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// } else {
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// x1 = currentX;
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// y1 = currentY;
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// x2 = previousX;
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// y2 = previousY;
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// }
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// if (t == null)
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t = TextItem.get();
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@ -119,7 +119,7 @@ public final class SymbolLayer extends TextureLayer {
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textures = to;
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mCanvas.setBitmap(to.bitmap);
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int maxIndices = TextureRenderer.MAX_ITEMS * TextureRenderer.INDICES_PER_SPRITE;
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// int maxIndices = TextureRenderer.MAX_ITEMS * TextureRenderer.INDICES_PER_SPRITE;
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for (SymbolItem it = symbols; it != null;) {
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float width, height;
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@ -143,7 +143,7 @@ public final class SymbolLayer extends TextureLayer {
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}
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if (y + height > TEXTURE_HEIGHT || curIndices == maxIndices) {
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if (y + height > TEXTURE_HEIGHT) { // || curIndices == maxIndices) {
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Log.d(TAG, "reached max symbols: " + numIndices);
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to.offset = offsetIndices;
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@ -249,13 +249,6 @@ public final class SymbolLayer extends TextureLayer {
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pos = 0;
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}
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// FIXME this does not work, need to draw bitmap on next
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// texture...
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// if (pos == bufLen) {
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// sbuf.put(buf, 0, pos);
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// pos = 0;
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// }
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x += width;
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}
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}
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@ -68,6 +68,15 @@ public class TextItem {
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return this;
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}
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public TextItem move(TextItem ti, float dx, float dy, float scale) {
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this.x = dx + (ti.x * scale);
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this.y = dy + (ti.y * scale);
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this.string = ti.string;
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this.text = ti.text;
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this.width = ti.width;
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return this;
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}
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public TextItem next;
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public float x, y;
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@ -35,9 +35,9 @@ public final class TextLayer extends TextureLayer {
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private static int mFontPadX = 1;
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private static int mFontPadY = 1;
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TextItem labels;
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public TextItem labels;
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private Canvas mCanvas;
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private float mScale;
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public TextItem getLabels() {
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return labels;
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@ -47,6 +47,31 @@ public final class TextLayer extends TextureLayer {
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type = Layer.SYMBOL;
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mCanvas = new Canvas();
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fixed = true;
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mScale = 1;
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}
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public void setScale(float scale) {
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mScale = scale;
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}
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public boolean removeText(TextItem item) {
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TextItem prev = null;
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for (TextItem it = labels; it != null; it = it.next) {
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if (it == item) {
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if (prev == null)
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labels = it.next;
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else
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prev.next = it.next;
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verticesCnt -= 4;
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return true;
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}
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prev = it;
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}
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return false;
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}
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public void addText(TextItem item) {
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@ -170,8 +195,14 @@ public final class TextLayer extends TextureLayer {
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float ux = -vy;
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float uy = vx;
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hw /= mScale;
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float hh2 = hh + it.text.fontDescent / 2;
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hh -= it.text.fontDescent / 2;
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hh /= mScale;
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hh2 /= mScale;
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x1 = (short) (SCALE * (vx * hw - ux * hh));
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y1 = (short) (SCALE * (vy * hw - uy * hh));
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x2 = (short) (SCALE * (-vx * hw - ux * hh));
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@ -17,15 +17,18 @@ package org.oscim.renderer.overlays;
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import org.oscim.core.MapPosition;
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import org.oscim.core.Tile;
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import org.oscim.renderer.GLRenderer;
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import org.oscim.renderer.MapTile;
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import org.oscim.renderer.TileManager;
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import org.oscim.renderer.Tiles;
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import org.oscim.renderer.layer.TextItem;
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import org.oscim.renderer.layer.TextLayer;
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import org.oscim.utils.FastMath;
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import org.oscim.utils.GeometryUtils;
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import org.oscim.utils.PausableThread;
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import org.oscim.view.MapView;
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import android.opengl.Matrix;
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import android.os.SystemClock;
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import android.util.FloatMath;
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@ -45,7 +48,7 @@ public class OverlayText extends RenderOverlay {
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@Override
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protected void doWork() {
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SystemClock.sleep(300);
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SystemClock.sleep(500);
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mRun = false;
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updateLabels();
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mMapView.redrawMap();
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@ -96,54 +99,131 @@ public class OverlayText extends RenderOverlay {
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return;
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}
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float div = FastMath.pow(diff);
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// fix map position to tile coordinates
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float size = Tile.TILE_SIZE;
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int x = (int) (mWorkPos.x / div / size);
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int y = (int) (mWorkPos.y / div / size);
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mWorkPos.x = x * size;
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mWorkPos.y = y * size;
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mWorkPos.zoomLevel += diff;
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mWorkPos.scale = div;
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float scale = mWorkPos.scale;
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float angle = (float) Math.toRadians(mWorkPos.angle);
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float cos = FloatMath.cos(angle);
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float sin = FloatMath.sin(angle);
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TextItem ti2 = null;
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// TODO more sophisticated placement :)
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for (int i = 0, n = tiles.cnt; i < n; i++) {
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MapTile t = tiles.tiles[i];
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if (!t.isVisible)
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continue;
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int dx = (t.tileX - x) * Tile.TILE_SIZE;
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int dy = (t.tileY - y) * Tile.TILE_SIZE;
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float dx = (float) ((t.pixelX - mWorkPos.x) * scale);
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float dy = (float) ((t.pixelY - mWorkPos.y) * scale);
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for (TextItem ti = t.labels; ti != null; ti = ti.next) {
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TextItem ti2 = TextItem.get().move(ti, dx, dy);
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if (ti2 == null)
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ti2 = TextItem.get();
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ti2.move(ti, dx, dy, scale);
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boolean overlaps = false;
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if (ti.text.caption) {
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int tx = (int) (ti2.x);
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int ty = (int) (ti2.y);
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int tw = (int) (ti2.width / 2);
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int th = (int) (ti2.text.fontHeight / 2);
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for (TextItem lp = tl.labels; lp != null; lp = lp.next) {
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int px = (int) (lp.x);
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int py = (int) (lp.y);
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int ph = (int) (lp.text.fontHeight / 2);
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int pw = (int) (lp.width / 2);
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if ((tx - tw) < (px + pw)
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&& (px - pw) < (tx + tw)
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&& (ty - th) < (py + ph)
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&& (py - ph) < (ty + th)) {
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overlaps = true;
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break;
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}
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}
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} else {
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if (!ti.text.caption) {
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if (cos * (ti.x2 - ti.x1) - sin * (ti.y2 - ti.y1) < 0) {
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// flip label upside-down
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ti2.x1 = ti.x2;
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ti2.y1 = ti.y2;
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ti2.x2 = ti.x1;
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ti2.y2 = ti.y1;
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ti2.x1 = (short) ((ti.x2 * scale + dx));
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ti2.y1 = (short) ((ti.y2 * scale + dy));
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ti2.x2 = (short) ((ti.x1 * scale + dx));
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ti2.y2 = (short) ((ti.y1 * scale + dy));
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} else {
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ti2.x1 = ti.x1;
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ti2.y1 = ti.y1;
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ti2.x2 = ti.x2;
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ti2.y2 = ti.y2;
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ti2.x1 = (short) ((ti.x1 * scale + dx));
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ti2.y1 = (short) ((ti.y1 * scale + dy));
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ti2.x2 = (short) ((ti.x2 * scale + dx));
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ti2.y2 = (short) ((ti.y2 * scale + dy));
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}
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//float normalLength = (float) Math.hypot(ti2.x2 - ti2.x1, ti2.y2 - ti2.y1);
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for (TextItem lp = tl.labels; lp != null;) {
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if (lp.text.caption) {
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lp = lp.next;
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continue;
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}
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if (GeometryUtils.lineIntersect(ti2.x1, ti2.y1, ti2.x2, ti2.y2,
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lp.x1, lp.y1, lp.x2, lp.y2)) {
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// just to make it more deterministic
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if (lp.width < ti2.width) {
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TextItem tmp = lp;
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lp = lp.next;
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tl.removeText(tmp);
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tmp.next = null;
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TextItem.release(tmp);
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continue;
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}
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overlaps = true;
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break;
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}
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if ((ti2.x1) < (lp.x2)
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&& (lp.x1) < (ti2.x2)
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&& (ti2.y1) < (lp.y2)
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&& (lp.y1) < (ti2.y2)) {
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// just to make it more deterministic
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if (lp.width < ti2.width) {
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TextItem tmp = lp;
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lp = lp.next;
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tl.removeText(tmp);
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tmp.next = null;
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TextItem.release(tmp);
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continue;
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}
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overlaps = true;
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break;
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}
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lp = lp.next;
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}
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}
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if (!overlaps) {
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tl.addText(ti2);
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ti2 = null;
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}
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}
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}
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if (ti2 != null)
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TextItem.release(ti2);
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// scale back to fixed zoom-level. could be done in setMatrix..
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for (TextItem lp = tl.labels; lp != null; lp = lp.next) {
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lp.x /= scale;
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lp.y /= scale;
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}
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// draw text to bitmaps and create vertices
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tl.setScale(scale);
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tl.prepare();
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// everything synchronized?
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@ -153,7 +233,8 @@ public class OverlayText extends RenderOverlay {
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}
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@Override
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public synchronized void update(MapPosition curPos, boolean positionChanged, boolean tilesChanged) {
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public synchronized void update(MapPosition curPos, boolean positionChanged,
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boolean tilesChanged) {
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// Log.d("...", "update " + tilesChanged + " " + positionChanged);
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if (mNewLayer != null) {
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@ -183,4 +264,43 @@ public class OverlayText extends RenderOverlay {
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}
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}
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}
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@Override
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protected float setMatrix(MapPosition curPos, float[] matrix) {
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// TODO if oPos == curPos this could be simplified
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MapPosition oPos = mMapPosition;
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byte z = oPos.zoomLevel;
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float div = FastMath.pow(z - curPos.zoomLevel);
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float x = (float) (oPos.x - curPos.x * div);
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float y = (float) (oPos.y - curPos.y * div);
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// flip around date-line
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float max = (Tile.TILE_SIZE << z);
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if (x < -max / 2)
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x = max + x;
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else if (x > max / 2)
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x = x - max;
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float scale = curPos.scale / div;
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Matrix.setIdentityM(matrix, 0);
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// translate relative to map center
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matrix[12] = x * scale;
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matrix[13] = y * scale;
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// scale to current tile world coordinates
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scale = curPos.scale / div; // oPos.scale / div;
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scale /= GLRenderer.COORD_MULTIPLIER;
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matrix[0] = scale;
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matrix[5] = scale;
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Matrix.multiplyMM(matrix, 0, curPos.viewMatrix, 0, matrix, 0);
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return div;
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}
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}
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@ -54,7 +54,6 @@ public abstract class RenderOverlay {
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/**
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* Utility: update mMapPosition
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*
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* @return true if position has changed
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*/
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protected boolean updateMapPosition() {
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@ -71,7 +70,8 @@ public abstract class RenderOverlay {
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* @param tilesChanged
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* true when loaded tiles changed
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*/
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public synchronized void update(MapPosition curPos, boolean positionChanged, boolean tilesChanged) {
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public synchronized void update(MapPosition curPos, boolean positionChanged,
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boolean tilesChanged) {
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// // keep position constant (or update layer relative to new position)
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// mMapView.getMapViewPosition().getMapPosition(mMapPosition, null);
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//
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@ -114,7 +114,8 @@ public abstract class RenderOverlay {
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}
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||||
}
|
||||
|
||||
private float setMatrix(MapPosition curPos, float[] matrix) {
|
||||
// set matrix to scale relative to zoomlevel
|
||||
protected float setMatrix(MapPosition curPos, float[] matrix) {
|
||||
// TODO if oPos == curPos this could be simplified
|
||||
|
||||
MapPosition oPos = mMapPosition;
|
||||
|
@ -497,7 +497,26 @@
|
||||
|
||||
<!-- highway -->
|
||||
<rule e="way" k="highway" v="*">
|
||||
<rule e="way" k="*" v="*" zoom-min="3" zoom-max="10">
|
||||
<rule e="way" k="*" v="*" zoom-min="3" zoom-max="5">
|
||||
<rule e="way" k="area" v="~|no|false">
|
||||
<!-- <rule e="way" k="*" v="secondary|primary_link" zoom-min="9">
|
||||
<line stroke="#f2df6d" width="1.3" cap="butt" fixed="true" fade="9"/>
|
||||
</rule> -->
|
||||
|
||||
<rule e="way" k="*" v="route_primary" zoom-min="3">
|
||||
<line stroke="#f2df6d" width="1.4" cap="butt" fixed="true" fade="3"/>
|
||||
</rule>
|
||||
|
||||
<rule e="way" k="*" v="route_trunk" zoom-min="3">
|
||||
<line stroke="#fed6a3" width="1.4" cap="butt" fixed="true" fade="3"/>
|
||||
</rule>
|
||||
|
||||
<rule e="way" k="*" v="route_motorway">
|
||||
<line stroke="#eec693" width="1.5" cap="butt" fixed="true" fade="3"/>
|
||||
</rule>
|
||||
</rule>
|
||||
</rule>
|
||||
<rule e="way" k="*" v="*" zoom-min="5" zoom-max="10">
|
||||
<rule e="way" k="area" v="~|no|false">
|
||||
<rule e="way" k="*" v="secondary|primary_link" zoom-min="9">
|
||||
<line stroke="#f2df6d" width="1.3" cap="butt" fixed="true" fade="9"/>
|
||||
@ -916,7 +935,7 @@
|
||||
</rule>
|
||||
|
||||
<rule e="node" k="debug" v="*" >
|
||||
<caption k="name" font-size="12" fill="#0000ff" />
|
||||
<caption k="name" font-size="16" fill="#0000ff" />
|
||||
</rule>
|
||||
|
||||
|
||||
@ -941,7 +960,7 @@
|
||||
<!-- place -->
|
||||
<rule e="node" k="place" v="*">
|
||||
<rule e="node" k="*" v="suburb|town|village">
|
||||
<caption k="name" font-size="18" fill="#000000"
|
||||
<caption k="name" font-size="17" fill="#000000"
|
||||
stroke="#ffffff" stroke-width="2.0" />
|
||||
</rule>
|
||||
<rule e="node" k="*" v="island" zoom-min="10">
|
||||
@ -949,7 +968,7 @@
|
||||
stroke="#ffffff" stroke-width="2.0" />
|
||||
</rule>
|
||||
<rule e="node" k="*" v="city">
|
||||
<caption k="name" font-size="19" fill="#000000"
|
||||
<caption k="name" font-size="20" fill="#000000"
|
||||
stroke="#ffffff" stroke-width="2.0" />
|
||||
</rule>
|
||||
<rule e="node" k="*" v="country">
|
||||
|
@ -14,6 +14,8 @@
|
||||
*/
|
||||
package org.oscim.utils;
|
||||
|
||||
import android.graphics.Point;
|
||||
|
||||
/**
|
||||
*
|
||||
*
|
||||
@ -22,7 +24,6 @@ public final class GeometryUtils {
|
||||
/**
|
||||
* Calculates the center of the minimum bounding rectangle for the given
|
||||
* coordinates.
|
||||
*
|
||||
* @param coordinates
|
||||
* the coordinates for which calculation should be done.
|
||||
* @return the center coordinates of the minimum bounding rectangle.
|
||||
@ -165,12 +166,12 @@ public final class GeometryUtils {
|
||||
*/
|
||||
public static boolean lineIntersect(int x1, int y1, int x2, int y2, int x3, int y3, int x4,
|
||||
int y4) {
|
||||
double denom = (y4 - y3) * (x2 - x1) - (x4 - x3) * (y2 - y1);
|
||||
float denom = (y4 - y3) * (x2 - x1) - (x4 - x3) * (y2 - y1);
|
||||
if (denom == 0.0) { // Lines are parallel.
|
||||
return false;
|
||||
}
|
||||
double ua = ((x4 - x3) * (y1 - y3) - (y4 - y3) * (x1 - x3)) / denom;
|
||||
double ub = ((x2 - x1) * (y1 - y3) - (y2 - y1) * (x1 - x3)) / denom;
|
||||
float ua = ((x4 - x3) * (y1 - y3) - (y4 - y3) * (x1 - x3)) / denom;
|
||||
float ub = ((x2 - x1) * (y1 - y3) - (y2 - y1) * (x1 - x3)) / denom;
|
||||
if (ua >= 0.0f && ua <= 1.0f && ub >= 0.0f && ub <= 1.0f) {
|
||||
// Get the intersection point.
|
||||
return true;
|
||||
@ -178,4 +179,11 @@ public final class GeometryUtils {
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// http://en.wikipedia.org/wiki/Distance_from_a_point_to_a_line
|
||||
public static double pointToLineDistance(Point A, Point B, Point P) {
|
||||
double normalLength = Math.hypot(B.x - A.x, B.y - A.y);
|
||||
return Math.abs((P.x - A.x) * (B.y - A.y) - (P.y - A.y) * (B.x - A.x)) / normalLength;
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -216,6 +216,7 @@ public class MapView extends RelativeLayout {
|
||||
|
||||
mOverlayManager.add(new LabelingOverlay(this));
|
||||
//mOverlayManager.add(new GenericOverlay(this, new OverlayGrid(this)));
|
||||
|
||||
// mOverlayManager.add(new GenericOverlay(this, new OverlayTest(this)));
|
||||
|
||||
// ArrayList<OverlayItem> pList = new ArrayList<OverlayItem>();
|
||||
@ -710,6 +711,10 @@ public class MapView extends RelativeLayout {
|
||||
return mMapViewPosition.getViewBox();
|
||||
}
|
||||
|
||||
public GeoPoint getCenter() {
|
||||
return new GeoPoint(mMapPosition.lat, mMapPosition.lon);
|
||||
}
|
||||
|
||||
// @Override
|
||||
// protected void onLayout(boolean changed, int l, int t, int r, int b) {
|
||||
// // TODO Auto-generated method stub
|
||||
|
Loading…
x
Reference in New Issue
Block a user