handle explicitly closed polygons and those with touching inner/outer rings in one point. Bologna is a heavy case..
This commit is contained in:
parent
41810529af
commit
bdbe0c1527
@ -29,6 +29,16 @@ int pnpoly(int nvert, float *vert, float testx, float testy)
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//#define TESTING
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int
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compare_dups (const void *a, const void *b)
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{
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int da = *((const int*)a);
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int db = *((const int*)b);
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return (da > db) - (da < db);
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}
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typedef struct triangulateio TriangleIO;
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jint Java_org_quake_triangle_TriangleJNI_triangulate(JNIEnv *env, jclass c,
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@ -37,66 +47,81 @@ jint Java_org_quake_triangle_TriangleJNI_triangulate(JNIEnv *env, jclass c,
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jobject indice_buf,
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jint offset)
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{
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TriangleIO in, out;
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jfloat* points = (jfloat*)(*env)->GetDirectBufferAddress(env, point_buf);
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jshort* indices = (jshort*)(*env)->GetDirectBufferAddress(env, indice_buf);
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TriangleIO in, out;
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char buf[128];
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int i, j;
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memset(&in, 0, sizeof(TriangleIO));
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int num_points = (indices[0])>>1;
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in.numberofpoints = num_points;
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//int num_points = (indices[0])>>1;
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in.numberofpoints = (indices[0])>>1;
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in.pointlist = (float *) points;
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int invalid = 0;
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// check if explicitly closed
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if (in.pointlist[0] == in.pointlist[indices[1]-2] &&
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in.pointlist[1] == in.pointlist[indices[1]-1])
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{
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int point = 0;
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for (i = 0; i < num_rings; i++)
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{
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// remove last point in ring
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indices[i+1] -= 2;
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int last = point + indices[i+1] >> 1;
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//sprintf(buf, "drop closing point at %d, %d:\n", point, last);
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//mylog(buf);
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if (in.numberofpoints - last > 1)
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memmove(in.pointlist + (last * 2),
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in.pointlist + ((last + 1)*2),
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(in.numberofpoints - last - 1)
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* 2 * sizeof(float));
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in.numberofpoints--;
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point = last;
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}
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}
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int dups = 0;
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float *i_points = points;
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int *skip_list = NULL;
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for (i = 0; i < num_points - 1 && !invalid; i++)
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// check for duplicate vertices and keep a list
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// of dups and the first occurence
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for (i = 0; i < in.numberofpoints - 1; i++)
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{
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float x = *i_points++;
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float y = *i_points++;
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float *j_points = i_points;
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for (j = i + 1; j < num_points; j++, j_points += 2)
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for (j = i + 1; j < in.numberofpoints; j++, j_points += 2)
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{
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if ((*j_points == x) && (*(j_points+1) == y))
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{
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invalid = 1;
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break;
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skip_list = realloc(skip_list, (dups + 2) * 2 * sizeof(int));
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skip_list[dups*2+0] = j;
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skip_list[dups*2+1] = i;
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dups++;
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}
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}
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}
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if (invalid)
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{
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snprintf(buf, 128, "\ninavlid polygon: duplicate points at %d, %d:\n", i-1, j);
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mylog(buf);
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for (i = 0; i < num_points; i++) {
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snprintf(buf, 128, "%d point: %f, %f\n", i, points[i*2], points[i*2+1]);
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mylog(buf);
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}
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snprintf(buf, 128, "points: %d, rings: %d\n\n", num_points, num_rings);
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mylog(buf);
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return 0;
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}
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#ifdef TESTING
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for (i = 0; i < num_points; i++) {
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snprintf(buf, 128, "point: %f, %f\n", points[i*2], points[i*2+1]);
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for (i = 0; i < in.numberofpoints; i++) {
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sprintf(buf, "point: %f, %f\n", points[i*2], points[i*2+1]);
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mylog(buf);
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}
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snprintf(buf, 128, "points: %d, rings: %d\n", num_points, num_rings);
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sprintf(buf, "points: %d, rings: %d\n", in.numberofpoints, num_rings);
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mylog(buf);
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#endif
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int num_segments = num_points; // - (closed ? (num_rings - 1) : 0);
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in.segmentlist = (int *) malloc(num_segments * 2 * sizeof(int));
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in.numberofsegments = num_segments;
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in.segmentlist = (int *) malloc(in.numberofpoints * 2 * sizeof(int));
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in.numberofsegments = in.numberofpoints;
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in.numberofholes = num_rings - 1;
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int *rings = NULL;
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if (in.numberofholes > 0)
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{
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@ -107,8 +132,11 @@ jint Java_org_quake_triangle_TriangleJNI_triangulate(JNIEnv *env, jclass c,
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int *seg = in.segmentlist;
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float *hole = in.holelist;
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int ring;
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// counter going through all points
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int point;
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// counter going through all rings
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int ring;
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// assign all points to segments for each ring
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for (ring = 0, point = 0; ring < num_rings; ring++, point++)
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{
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@ -156,19 +184,14 @@ jint Java_org_quake_triangle_TriangleJNI_triangulate(JNIEnv *env, jclass c,
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float centerx = cx + vx / 2 - ux;
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float centery = cy + vy / 2 - uy;
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/* snprintf(buf, 128, "a: %f in:(%.2f %.2f) " */
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/* "cur:(%.2f %.2f), next:(%.2f %.2f)\n", */
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/* a, centerx, centery, cx, cy, nx,ny); */
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/* mylog(buf); */
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*hole++ = centerx;
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*hole++ = centery;
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}
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//if (!closed){
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*seg++ = point + (num_points - 1);
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// close ring
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int last = point + (num_points - 1);
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*seg++ = last;
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*seg++ = point;
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//}
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for (len = point + num_points - 1; point < len; point++)
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{
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@ -176,17 +199,110 @@ jint Java_org_quake_triangle_TriangleJNI_triangulate(JNIEnv *env, jclass c,
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*seg++ = point + 1;
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}
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}
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if (dups)
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{
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for (i = 0; i < dups; i++)
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{
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sprintf(buf, "duplicate points at %d, %d: %f,%f\n",
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skip_list[i*2], skip_list[i*2+1],
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in.pointlist[skip_list[i*2+1]*2],
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in.pointlist[skip_list[i*2+1]*2+1]);
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mylog(buf);
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}
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if (dups == 2)
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{
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if (skip_list[0] > skip_list[2])
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{
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int tmp = skip_list[0];
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skip_list[0] = skip_list[2];
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tmp = skip_list[1];
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skip_list[1] = skip_list[3];
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sprintf(buf, "flip items\n");
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mylog(buf);
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}
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}
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else if (dups > 2)
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{
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sprintf(buf, "sort dups\n");
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mylog(buf);
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qsort (skip_list, dups, 2 * sizeof (float), compare_dups);
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}
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// shift segment indices while removing duplicate points
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for (i = 0; i < dups; i++)
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{
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// position of the duplicate vertex
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int pos = skip_list[i*2] - i;
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// first vertex
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int replacement = skip_list[i*2+1];
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sprintf(buf, "add offset: %d, from pos %d\n", i, pos);
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mylog(buf);
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for (seg = in.segmentlist, j = 0; j < in.numberofsegments*2; j++, seg++)
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{
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if (*seg == pos)
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{
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if (replacement >= pos)
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*seg = replacement - i;
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else
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*seg = replacement;
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}
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else if(*seg > pos)
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*seg -= 1;
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}
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sprintf(buf, "move %d %d %d\n", pos, pos + 1,
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in.numberofpoints - pos - 1);
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mylog(buf);
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if (in.numberofpoints - pos > 1)
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memmove(in.pointlist + (pos * 2),
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in.pointlist + ((pos + 1)*2),
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(in.numberofpoints - pos - 1) * 2 * sizeof(float));
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in.numberofpoints--;
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// print poly format to check with triangle/showme
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for (j = 0; j < in.numberofpoints; j++)
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{
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sprintf(buf, "%d %f %f\n", j,
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in.pointlist[j*2],
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in.pointlist[j*2+1]);
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mylog(buf);
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}
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seg = in.segmentlist;
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for (j = 0; j < in.numberofsegments; j++, seg+=2)
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{
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sprintf(buf, "%d %d %d\n",
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j, *seg, *(seg+1));
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mylog(buf);
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}
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}
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for (j = 0; j < in.numberofholes; j++)
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{
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sprintf(buf, "%d %f %f\n", j,
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in.holelist[j*2], in.holelist[j*2+1]);
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mylog(buf);
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}
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}
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#ifdef TESTING
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for (i = 0; i < in.numberofsegments; i++)
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{
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snprintf(buf, 128, "segment: %d, %d\n",
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sprintf(buf, "segment: %d, %d\n",
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in.segmentlist[i*2], in.segmentlist[i*2+1]);
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mylog(buf);
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}
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for (i = 0; i < in.numberofholes; i++)
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{
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snprintf(buf, 128, "hole: %f, %f\n",
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sprintf(buf, "hole: %f, %f\n",
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in.holelist[i*2], in.holelist[i*2+1]);
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mylog(buf);
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}
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@ -205,7 +321,7 @@ jint Java_org_quake_triangle_TriangleJNI_triangulate(JNIEnv *env, jclass c,
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if (in.numberofpoints < out.numberofpoints)
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{
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snprintf(buf, 128, "polygon input is bad! points in:%d out%d\n",
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sprintf(buf, "polygon input is bad! points in:%d out%d\n",
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in.numberofpoints, out.numberofpoints);
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mylog(buf);
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@ -217,39 +333,50 @@ jint Java_org_quake_triangle_TriangleJNI_triangulate(JNIEnv *env, jclass c,
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#ifdef TESTING
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snprintf(buf, 128, "triangles: %d\n", out.numberoftriangles);
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sprintf(buf, "triangles: %d\n", out.numberoftriangles);
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mylog(buf);
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for (i = 0; i < out.numberoftriangles; i++)
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{
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snprintf(buf, 128, "> %d, %d, %d\n",out.trianglelist[i*3],
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sprintf(buf, "> %d, %d, %d\n",out.trianglelist[i*3],
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out.trianglelist[i*3+1],
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out.trianglelist[i*3+2]);
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mylog(buf);
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}
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#endif
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// ----------- fix offset to vertex buffer indices -------------
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INDICE *tri;
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int n, m;
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/* shift back indices from removed duplicates */
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for (i = 0; i < dups; i++)
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{
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int pos = skip_list[i*2] + i;
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tri = out.trianglelist;
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n = out.numberoftriangles * 3;
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for (;n-- > 0; tri++)
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if (*tri >= pos)
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*tri += 1;
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}
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/* fix offset to vertex buffer indices */
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// scale to stride and add offset
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short stride = 2;
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int n, m;
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if (offset < 0)
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offset = 0;
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INDICE *tri = out.trianglelist;
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n = out.numberoftriangles * 3;
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while (n-- > 0)
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tri = out.trianglelist;
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for (n = out.numberoftriangles * 3; n > 0; n--)
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*tri++ = *tri * stride + offset;
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// when a ring has an odd number of points one (or rather two)
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// additional vertices will be added. so the following rings
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// needs extra offset...
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int start = offset;
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for (j = 0, m = in.numberofholes; j < m; j++)
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{
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start += rings[j] * stride;
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@ -270,6 +397,7 @@ jint Java_org_quake_triangle_TriangleJNI_triangulate(JNIEnv *env, jclass c,
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free(in.segmentlist);
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free(in.holelist);
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free(rings);
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free(skip_list);
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return out.numberoftriangles;
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}
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@ -99,18 +99,14 @@ public class ExtrusionLayer extends Layer {
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continue;
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}
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// check: do not to add duplicate end/start point
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// triangulator can only handle implicity closed polygons
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// check: drop last point from explicitly closed rings
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int len = length;
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boolean closed = false;
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if (!MapView.enableClosePolygons) {
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closed = true;
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len -= 2;
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} else if (points[ppos] == points[ppos + len - 2]
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&& points[ppos + 1] == points[ppos + len - 1]) {
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// vector-tile-map does not produce implicty closed
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// polygons (yet)
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closed = true;
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len -= 2;
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}
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@ -123,10 +119,11 @@ public class ExtrusionLayer extends Layer {
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simple = false;
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boolean convex = addOutline(points, ppos, len, height, simple);
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if (simple && (convex || len <= 8))
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addRoofSimple(startVertex, len);
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else if (ipos == outer && (!closed || simple)) {// only add roof once
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addRoof(startVertex, index, ipos, points, ppos, closed);
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else if (ipos == outer) { // add roof only once
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addRoof(startVertex, index, ipos, points, ppos);
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}
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}
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}
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@ -153,8 +150,7 @@ public class ExtrusionLayer extends Layer {
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mCurIndices[IND_ROOF].used = i;
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}
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private void addRoof(int startVertex, short[] index, int ipos, float[] points, int ppos,
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boolean closed) {
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private void addRoof(int startVertex, short[] index, int ipos, float[] points, int ppos) {
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int len = 0;
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int rings = 0;
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@ -163,10 +159,6 @@ public class ExtrusionLayer extends Layer {
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len += index[i];
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rings++;
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}
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if (closed) {
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rings = 1;
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len = index[ipos] - 2;
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}
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// triangulate up to 600 points (limited only by prepared buffers)
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// some buildings in paris have even more...
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@ -176,7 +168,7 @@ public class ExtrusionLayer extends Layer {
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}
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int used = triangulate(points, ppos, len, index, ipos, rings,
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startVertex + 1, mCurIndices[IND_ROOF], closed);
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startVertex + 1, mCurIndices[IND_ROOF]);
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if (used > 0) {
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// get back to the last item added..
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@ -187,7 +179,8 @@ public class ExtrusionLayer extends Layer {
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}
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}
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private boolean addOutline(float[] points, int pos, int len, float height, boolean convex) {
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private boolean addOutline(float[] points, int pos, int len, float height,
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boolean convex) {
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// add two vertices for last face to make zigzag indices work
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boolean addFace = (len % 4 != 0);
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@ -413,7 +406,7 @@ public class ExtrusionLayer extends Layer {
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private static FloatBuffer fBuf;
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public static synchronized int triangulate(float[] points, int ppos, int plen, short[] index,
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int ipos, int rings, int vertexOffset, VertexPoolItem item, boolean closed) {
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int ipos, int rings, int vertexOffset, VertexPoolItem item) {
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if (!initialized) {
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// FIXME also cleanup on shutdown!
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@ -432,11 +425,8 @@ public class ExtrusionLayer extends Layer {
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sBuf.clear();
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sBuf.put((short) plen); // all points
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if (closed) {
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sBuf.put((short) plen);
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} else {
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sBuf.put(index, ipos, rings);
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}
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sBuf.put(index, ipos, rings);
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int numTris = TriangleJNI.triangulate(fBuf, rings, sBuf, vertexOffset);
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int numIndices = numTris * 3;
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