use GLShader for MeshLayer

This commit is contained in:
Hannes Janetzek
2014-03-20 15:10:27 +01:00
parent 1a9d3ca4fc
commit bed1edbc82
2 changed files with 48 additions and 40 deletions

View File

@@ -0,0 +1,21 @@
#ifdef GLES
precision mediump float;
#endif
uniform mat4 u_mvp;
uniform float u_height;
attribute vec2 a_pos;
void
main(){
gl_Position = u_mvp * vec4(a_pos, u_height, 1.0);
}
$$
#ifdef GLES
precision mediump float;
#endif
uniform vec4 u_color;
void
main(){
gl_FragColor = u_color;
}