fix clipping when drawing proxies

This commit is contained in:
Hannes Janetzek 2013-01-05 18:03:38 +01:00
parent 885eec73d5
commit bf7d5569e9

View File

@ -247,7 +247,6 @@ public final class PolygonRenderer {
if (drawClipped) { if (drawClipped) {
first = false; first = false;
drawClipped = false;
// do not modify depth buffer anymore // do not modify depth buffer anymore
glDepthMask(false); glDepthMask(false);
// only draw to this tile // only draw to this tile