fix clipping when drawing proxies
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@ -247,7 +247,6 @@ public final class PolygonRenderer {
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if (drawClipped) {
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if (drawClipped) {
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first = false;
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first = false;
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drawClipped = false;
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// do not modify depth buffer anymore
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// do not modify depth buffer anymore
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glDepthMask(false);
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glDepthMask(false);
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// only draw to this tile
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// only draw to this tile
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