use setTileMatrix utility function
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@@ -14,6 +14,8 @@
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*/
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package org.oscim.utils;
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import org.oscim.renderer.GLRenderer;
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import android.graphics.Bitmap;
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import android.opengl.GLES20;
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import android.opengl.GLUtils;
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@@ -186,4 +188,25 @@ public class GlUtils {
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c[2] = (color >> 0 & 0xff) / 255.0f * c[3];
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return c;
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}
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public static void setTileMatrix(float[] matrix, float tx, float ty, float s) {
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// scale tile relative to map scale
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matrix[0] = matrix[5] = s / GLRenderer.COORD_MULTIPLIER;
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matrix[1] = 0;
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matrix[2] = 0;
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matrix[3] = 0;
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matrix[4] = 0;
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matrix[6] = 0;
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matrix[7] = 0;
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matrix[8] = 0;
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matrix[9] = 0;
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matrix[10] = 1;
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matrix[11] = 0;
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// translate relative to map center
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matrix[12] = tx * s;
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matrix[13] = ty * s;
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matrix[14] = 0;
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matrix[15] = 1;
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}
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}
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