rename COORD_MULTIPLIER to COORD_SCALE
This commit is contained in:
@@ -58,7 +58,7 @@ public class GLRenderer implements GLSurfaceView.Renderer {
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private static final int CACHE_TILES_MAX = 250;
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private static final int CACHE_TILES_MAX = 250;
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private static final int LIMIT_BUFFERS = 16 * MB;
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private static final int LIMIT_BUFFERS = 16 * MB;
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public static final float COORD_MULTIPLIER = 8.0f;
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public static final float COORD_SCALE = 8.0f;
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static int CACHE_TILES = CACHE_TILES_MAX;
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static int CACHE_TILES = CACHE_TILES_MAX;
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@@ -42,7 +42,7 @@ public final class LineRenderer {
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// factor to normalize extrusion vector and scale to coord scale
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// factor to normalize extrusion vector and scale to coord scale
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private final static float COORD_SCALE_BY_DIR_SCALE =
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private final static float COORD_SCALE_BY_DIR_SCALE =
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GLRenderer.COORD_MULTIPLIER / LineLayer.DIR_SCALE;
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GLRenderer.COORD_SCALE / LineLayer.DIR_SCALE;
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// shader handles
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// shader handles
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private static int[] lineProgram = new int[2];
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private static int[] lineProgram = new int[2];
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@@ -36,7 +36,7 @@ import android.util.Log;
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*/
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*/
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public class ExtrusionLayer extends Layer {
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public class ExtrusionLayer extends Layer {
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private final static String TAG = ExtrusionLayer.class.getName();
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private final static String TAG = ExtrusionLayer.class.getName();
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private static final float S = GLRenderer.COORD_MULTIPLIER;
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private static final float S = GLRenderer.COORD_SCALE;
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private int mNumVertices = 0;
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private int mNumVertices = 0;
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private final VertexPoolItem mVertices;
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private final VertexPoolItem mVertices;
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private VertexPoolItem mCurVertices;
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private VertexPoolItem mCurVertices;
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@@ -28,7 +28,7 @@ import android.graphics.Paint.Cap;
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* @author Hannes Janetzek
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* @author Hannes Janetzek
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*/
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*/
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public final class LineLayer extends Layer {
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public final class LineLayer extends Layer {
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private static final float COORD_SCALE = GLRenderer.COORD_MULTIPLIER;
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private static final float COORD_SCALE = GLRenderer.COORD_SCALE;
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// scale factor mapping extrusion vector to short values
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// scale factor mapping extrusion vector to short values
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public static final float DIR_SCALE = 2048;
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public static final float DIR_SCALE = 2048;
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// mask for packing last two bits of extrusion vector with texture
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// mask for packing last two bits of extrusion vector with texture
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@@ -65,7 +65,7 @@ public final class LineTexLayer extends Layer {
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// - in our case there is always the polygon fill array at start
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// - in our case there is always the polygon fill array at start
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// - see addLine hack otherwise.
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// - see addLine hack otherwise.
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private static final float COORD_SCALE = GLRenderer.COORD_MULTIPLIER;
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private static final float COORD_SCALE = GLRenderer.COORD_SCALE;
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// scale factor mapping extrusion vector to short values
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// scale factor mapping extrusion vector to short values
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public static final float DIR_SCALE = 2048;
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public static final float DIR_SCALE = 2048;
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@@ -21,7 +21,7 @@ import org.oscim.renderer.GLRenderer;
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import org.oscim.theme.renderinstruction.Area;
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import org.oscim.theme.renderinstruction.Area;
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public final class PolygonLayer extends Layer {
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public final class PolygonLayer extends Layer {
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private static final float S = GLRenderer.COORD_MULTIPLIER;
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private static final float S = GLRenderer.COORD_SCALE;
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public Area area;
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public Area area;
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@@ -438,7 +438,7 @@ public class BuildingOverlay extends RenderOverlay {
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m.mvp[13] = y * scale;
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m.mvp[13] = y * scale;
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// scale to current tile world coordinates
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// scale to current tile world coordinates
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scale = (curPos.scale / oPos.scale) / div;
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scale = (curPos.scale / oPos.scale) / div;
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scale /= GLRenderer.COORD_MULTIPLIER;
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scale /= GLRenderer.COORD_SCALE;
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m.mvp[0] = scale;
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m.mvp[0] = scale;
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m.mvp[5] = scale;
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m.mvp[5] = scale;
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m.mvp[10] = scale / 1000f;
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m.mvp[10] = scale / 1000f;
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@@ -238,7 +238,7 @@ public class ModelOverlay extends RenderOverlay {
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m.mvp[13] = y * scale;
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m.mvp[13] = y * scale;
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// scale to current tile world coordinates
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// scale to current tile world coordinates
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scale = (curPos.scale / oPos.scale) / div;
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scale = (curPos.scale / oPos.scale) / div;
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scale /= GLRenderer.COORD_MULTIPLIER;
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scale /= GLRenderer.COORD_SCALE;
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m.mvp[0] = scale;
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m.mvp[0] = scale;
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m.mvp[5] = scale;
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m.mvp[5] = scale;
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m.mvp[10] = scale; // 1000f;
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m.mvp[10] = scale; // 1000f;
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@@ -103,7 +103,7 @@ public abstract class RenderOverlay {
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float s = (curPos.scale / oPos.scale) / div;
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float s = (curPos.scale / oPos.scale) / div;
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GlUtils.setMatrix(m.mvp, x * scale, y * scale,
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GlUtils.setMatrix(m.mvp, x * scale, y * scale,
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s / GLRenderer.COORD_MULTIPLIER);
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s / GLRenderer.COORD_SCALE);
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if (project)
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if (project)
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Matrix.multiplyMM(m.mvp, 0, m.viewproj, 0, m.mvp, 0);
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Matrix.multiplyMM(m.mvp, 0, m.viewproj, 0, m.mvp, 0);
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@@ -425,7 +425,7 @@ public class TestLineOverlay extends RenderOverlay {
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m.mvp[13] = y * scale;
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m.mvp[13] = y * scale;
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// scale to current tile world coordinates
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// scale to current tile world coordinates
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scale = (curPos.scale / oPos.scale) / div;
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scale = (curPos.scale / oPos.scale) / div;
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scale /= GLRenderer.COORD_MULTIPLIER;
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scale /= GLRenderer.COORD_SCALE;
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m.mvp[0] = scale;
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m.mvp[0] = scale;
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m.mvp[5] = scale;
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m.mvp[5] = scale;
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m.mvp[10] = 1; //scale; // 1000f;
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m.mvp[10] = 1; //scale; // 1000f;
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@@ -15,6 +15,17 @@
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package org.oscim.renderer.overlays;
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package org.oscim.renderer.overlays;
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// TODO
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// 1. rewrite :)
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// 1.1 test if label is actually visible
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// 2. compare previous to current state
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// 2.1 test for new labels to be placed
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// 2.2 handle collisions
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// 3 join segments that belong to one feature
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// 4 handle zoom-level changes
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// 5 R-Tree might be handy
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//
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import org.oscim.core.MapPosition;
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import org.oscim.core.MapPosition;
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import org.oscim.core.Tile;
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import org.oscim.core.Tile;
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import org.oscim.renderer.GLRenderer;
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import org.oscim.renderer.GLRenderer;
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@@ -50,10 +61,45 @@ public class TextOverlay extends BasicOverlay {
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private MapPosition mWorkPos;
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private MapPosition mWorkPos;
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// TextLayer that is updating
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private TextLayer mWorkLayer;
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// TextLayer that is ready to be added to 'layers'
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// TextLayer that is ready to be added to 'layers'
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private TextLayer mCurLayer;
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private TextLayer mCurLayer;
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private TextLayer mNextLayer;
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// local pool, avoids synchronized TextItem.get()/release()
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private Label mPool;
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private Label mPrevLabels;
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private final float[] mTmpCoords = new float[8];
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//private HashMap<MapTile, Label> mItemMap;
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//private Label mNewLabels;
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//private final HashMap<MapTile, Link> mActiveTiles;
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class Label extends TextItem {
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TextItem item;
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//Link blocking;
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//Link blockedBy;
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// shared list of all label for a tile
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//Link siblings;
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MapTile tile;
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public byte origin;
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public int active;
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public OBB2D bbox;
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}
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// class Conflict {
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// Conflict next;
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// Label other;
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// }
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//
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// class ActiveTile {
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// MapTile tile;
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// int activeLabels;
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// Label labels;
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// }
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/* package */boolean mRun;
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/* package */boolean mRun;
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/* package */boolean mRerun;
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/* package */boolean mRerun;
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@@ -422,10 +468,10 @@ public class TextOverlay extends BasicOverlay {
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float x = (float) (oPos.x - curPos.x * div);
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float x = (float) (oPos.x - curPos.x * div);
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float y = (float) (oPos.y - curPos.y * div);
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float y = (float) (oPos.y - curPos.y * div);
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float scale = curPos.scale / div;
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float scale = (curPos.scale / mMapPosition.scale) / div;
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float s = curPos.scale / div;
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GlUtils.setMatrix(m.mvp, x * scale, y * scale,
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GlUtils.setMatrix(m.mvp, x * s, y * s,
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scale / GLRenderer.COORD_MULTIPLIER);
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scale / GLRenderer.COORD_SCALE);
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Matrix.multiplyMM(m.mvp, 0, m.view, 0, m.mvp, 0);
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Matrix.multiplyMM(m.mvp, 0, m.view, 0, m.mvp, 0);
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}
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}
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