building color tweaks
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@ -338,12 +338,12 @@ public class ExtrusionOverlay extends RenderOverlay {
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private final float _b = 0xe6;
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private final float _o = 55;
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private final float _s = 20;
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private final float _l = 10;
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private final float _l = 14;
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private float mAlpha = 1;
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private final float[] mColor = {
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// roof color
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_a * ((_r + _l + 3) / 255),
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_a * ((_g + _l + 2) / 255),
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_a * ((_r + _l + 1) / 255),
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_a * ((_g + _l + 1) / 255),
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_a * ((_b + _l) / 255),
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_a,
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// sligthly differ adjacent side
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