disable use of glBufferSubData for all adreno 3xx
- should fix the issue reported for galaxy 4 mini
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@ -217,7 +217,8 @@ public class MapRenderer {
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String version = gl.getString(GL.VERSION);
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log.debug("{}/{}/{}", vendor, renderer, version);
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if ("Adreno (TM) 330".equals(renderer) || "Adreno (TM) 320".equals(renderer)) {
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// Prevent issue with Adreno 3xx series
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if (renderer != null && renderer.startsWith("Adreno (TM) 3")) {
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log.debug("==> not using glBufferSubData");
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GLAdapter.NO_BUFFER_SUB_DATA = true;
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}
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