consistent formatting
This commit is contained in:
@@ -37,7 +37,7 @@ public class AwtBitmap implements Bitmap {
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this.width = this.bitmap.getWidth();
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this.height = this.bitmap.getHeight();
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if (!this.bitmap.isAlphaPremultiplied()
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&& this.bitmap.getType() == BufferedImage.TYPE_INT_ARGB)
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&& this.bitmap.getType() == BufferedImage.TYPE_INT_ARGB)
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this.bitmap.coerceData(true);
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}
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@@ -97,13 +97,13 @@ public class AwtBitmap implements Bitmap {
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for (int i = 0, n = width * height; i < n; i++) {
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int c = pixels[i];
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//if (internal) {
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float alpha = (c >>> 24) / 255f;
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int r = (int) ((c & 0x000000ff) * alpha);
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int b = (int) (((c & 0x00ff0000) >>> 16) * alpha);
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int g = (int) (((c & 0x0000ff00) >>> 8) * alpha);
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pixels[i] = (c & 0xff000000) | r << 16 | g << 8 | b;
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float alpha = (c >>> 24) / 255f;
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int r = (int) ((c & 0x000000ff) * alpha);
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int b = (int) (((c & 0x00ff0000) >>> 16) * alpha);
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int g = (int) (((c & 0x0000ff00) >>> 8) * alpha);
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pixels[i] = (c & 0xff000000) | r << 16 | g << 8 | b;
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//} else {
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// flip blue with red - silly Java
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// flip blue with red - silly Java
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// pixels[i] = (c & 0xff00ff00) | (c & 0x00ff0000) >>> 16 | (c & 0x000000ff) << 16;
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//}
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}
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@@ -39,7 +39,7 @@ public class AwtCanvas implements Canvas {
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if (canvas != null)
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canvas.dispose();
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AwtBitmap awtBitamp = (AwtBitmap)bitmap;
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AwtBitmap awtBitamp = (AwtBitmap) bitmap;
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canvas = awtBitamp.bitmap.createGraphics();
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@@ -48,22 +48,22 @@ public class AwtCanvas implements Canvas {
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canvas.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, 1.0f));
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canvas.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_ON );
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canvas.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING,
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RenderingHints.VALUE_TEXT_ANTIALIAS_ON);
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//canvas.setRenderingHint(RenderingHints.KEY_FRACTIONALMETRICS, RenderingHints.VALUE_FRACTIONALMETRICS_ON);
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canvas.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
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canvas.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
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}
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@Override
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public void drawText(String text, float x, float y, Paint paint) {
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// if (paint.isTransparent()) {
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// return;
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// }
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// if (paint.isTransparent()) {
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// return;
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// }
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AwtPaint awtPaint = (AwtPaint)paint;
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AwtPaint awtPaint = (AwtPaint) paint;
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//AwtPaint awtPaint = AwtGraphicFactory.getAwtPaint(paint);
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@@ -73,7 +73,9 @@ public class AwtCanvas implements Canvas {
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canvas.drawString(text, x + 2, y);
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} else {
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setColorAndStroke(awtPaint);
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TextLayout textLayout = new TextLayout(text, awtPaint.font, canvas.getFontRenderContext());
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TextLayout textLayout = new TextLayout(text,
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awtPaint.font,
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canvas.getFontRenderContext());
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AffineTransform affineTransform = new AffineTransform();
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affineTransform.translate(x + 2, y);
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canvas.draw(textLayout.getOutline(affineTransform));
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@@ -87,19 +89,19 @@ public class AwtCanvas implements Canvas {
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}
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}
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// @Override
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// public void drawText(String string, float x, float y, Paint stroke) {
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// AwtPaint p = (AwtPaint)stroke;
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//
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// canvas.setFont(p.font);
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// canvas.setColor(p.color);
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//
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// canvas.drawString(string, (int)x, (int)y);
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// }
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// @Override
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// public void drawText(String string, float x, float y, Paint stroke) {
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// AwtPaint p = (AwtPaint)stroke;
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//
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// canvas.setFont(p.font);
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// canvas.setColor(p.color);
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//
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// canvas.drawString(string, (int)x, (int)y);
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// }
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@Override
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public void drawBitmap(Bitmap bitmap, float x, float y) {
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// TODO Auto-generated method stub
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throw new UnknownError("not implemented");
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}
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public void drawBitmap(Bitmap bitmap, float x, float y) {
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// TODO Auto-generated method stub
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throw new UnknownError("not implemented");
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}
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}
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@@ -52,12 +52,14 @@ public class AwtGraphics extends CanvasAdapter {
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static final Graphics2D canvas;
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static {
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image = new BufferedImage(1, 1, BufferedImage.TYPE_INT_ARGB);
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image = new BufferedImage(1, 1, BufferedImage.TYPE_INT_ARGB);
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canvas = image.createGraphics();
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canvas.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_ON );
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canvas.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING,
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RenderingHints.VALUE_TEXT_ANTIALIAS_ON);
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//canvas.setRenderingHint(RenderingHints.KEY_FRACTIONALMETRICS, RenderingHints.VALUE_FRACTIONALMETRICS_ON);
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//canvas.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
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}
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static synchronized FontMetrics getFontMetrics(Font font) {
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canvas.setFont(font);
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// get character measurements
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@@ -77,13 +79,13 @@ public class AwtGraphics extends CanvasAdapter {
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}
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@Override
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public Bitmap decodeBitmap(InputStream inputStream) {
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public Bitmap decodeBitmap(InputStream inputStream) {
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try {
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return new AwtBitmap(inputStream);
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} catch (IOException e) {
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e.printStackTrace();
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return null;
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}
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return new AwtBitmap(inputStream);
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} catch (IOException e) {
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e.printStackTrace();
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return null;
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}
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}
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@Override
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@@ -32,12 +32,12 @@ public class AwtPaint implements Paint {
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private static int getCap(Cap cap) {
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switch (cap) {
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case BUTT:
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return BasicStroke.CAP_BUTT;
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case ROUND:
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return BasicStroke.CAP_ROUND;
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case SQUARE:
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return BasicStroke.CAP_SQUARE;
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case BUTT:
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return BasicStroke.CAP_BUTT;
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case ROUND:
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return BasicStroke.CAP_ROUND;
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case SQUARE:
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return BasicStroke.CAP_SQUARE;
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}
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throw new IllegalArgumentException("unknown cap: " + cap);
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@@ -60,6 +60,7 @@ public class AwtPaint implements Paint {
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private int cap;
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private float strokeWidth;
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//private Align mAlign;
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@Override
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890
vtm-gdx-desktop/src/org/oscim/gdx/GdxGL20.java
Normal file
890
vtm-gdx-desktop/src/org/oscim/gdx/GdxGL20.java
Normal file
@@ -0,0 +1,890 @@
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/*******************************************************************************
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* Copyright 2011 See AUTHORS file.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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******************************************************************************/
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package org.oscim.gdx;
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import java.nio.Buffer;
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import java.nio.ByteBuffer;
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import java.nio.ByteOrder;
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import java.nio.DoubleBuffer;
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import java.nio.FloatBuffer;
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import java.nio.IntBuffer;
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import java.nio.ShortBuffer;
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import org.lwjgl.BufferUtils;
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import org.lwjgl.opengl.EXTFramebufferObject;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL13;
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import org.lwjgl.opengl.GL14;
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import org.lwjgl.opengl.GL15;
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import org.lwjgl.opengl.GL20;
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import com.badlogic.gdx.graphics.GL10;
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import com.badlogic.gdx.utils.GdxRuntimeException;
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/**
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* An implementation of the {@link GL20} interface based on LWJGL. Note that
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* LWJGL shaders and OpenGL ES shaders will not be 100%
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* compatible. Some glGetXXX methods are not implemented.
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*
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* @author mzechner
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*/
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public final class GdxGL20 implements org.oscim.backend.GL20 {
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public void glActiveTexture(int texture) {
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GL13.glActiveTexture(texture);
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}
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public void glAttachShader(int program, int shader) {
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GL20.glAttachShader(program, shader);
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}
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public void glBindAttribLocation(int program, int index, String name) {
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GL20.glBindAttribLocation(program, index, name);
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}
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public void glBindBuffer(int target, int buffer) {
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GL15.glBindBuffer(target, buffer);
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}
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public void glBindFramebuffer(int target, int framebuffer) {
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EXTFramebufferObject.glBindFramebufferEXT(target, framebuffer);
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}
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public void glBindRenderbuffer(int target, int renderbuffer) {
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EXTFramebufferObject.glBindRenderbufferEXT(target, renderbuffer);
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}
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public void glBindTexture(int target, int texture) {
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GL11.glBindTexture(target, texture);
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}
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public void glBlendColor(float red, float green, float blue, float alpha) {
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GL14.glBlendColor(red, green, blue, alpha);
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}
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public void glBlendEquation(int mode) {
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GL14.glBlendEquation(mode);
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}
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public void glBlendEquationSeparate(int modeRGB, int modeAlpha) {
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GL20.glBlendEquationSeparate(modeRGB, modeAlpha);
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}
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public void glBlendFunc(int sfactor, int dfactor) {
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GL11.glBlendFunc(sfactor, dfactor);
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}
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public void glBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) {
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GL14.glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
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}
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public void glBufferData(int target, int size, Buffer data, int usage) {
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if (data == null)
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throw new GdxRuntimeException("Using null for the data not possible, blame LWJGL");
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else if (data instanceof ByteBuffer)
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GL15.glBufferData(target, (ByteBuffer) data, usage);
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else if (data instanceof IntBuffer)
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GL15.glBufferData(target, (IntBuffer) data, usage);
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else if (data instanceof FloatBuffer)
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GL15.glBufferData(target, (FloatBuffer) data, usage);
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else if (data instanceof DoubleBuffer)
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GL15.glBufferData(target, (DoubleBuffer) data, usage);
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else if (data instanceof ShortBuffer) //
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GL15.glBufferData(target, (ShortBuffer) data, usage);
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}
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public void glBufferSubData(int target, int offset, int size, Buffer data) {
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if (data == null)
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throw new GdxRuntimeException("Using null for the data not possible, blame LWJGL");
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else if (data instanceof ByteBuffer)
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GL15.glBufferSubData(target, offset, (ByteBuffer) data);
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else if (data instanceof IntBuffer)
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GL15.glBufferSubData(target, offset, (IntBuffer) data);
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else if (data instanceof FloatBuffer)
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GL15.glBufferSubData(target, offset, (FloatBuffer) data);
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else if (data instanceof DoubleBuffer)
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GL15.glBufferSubData(target, offset, (DoubleBuffer) data);
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else if (data instanceof ShortBuffer) //
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GL15.glBufferSubData(target, offset, (ShortBuffer) data);
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}
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public int glCheckFramebufferStatus(int target) {
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return EXTFramebufferObject.glCheckFramebufferStatusEXT(target);
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}
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public void glClear(int mask) {
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GL11.glClear(mask);
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}
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public void glClearColor(float red, float green, float blue, float alpha) {
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GL11.glClearColor(red, green, blue, alpha);
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}
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public void glClearDepthf(float depth) {
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GL11.glClearDepth(depth);
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}
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public void glClearStencil(int s) {
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GL11.glClearStencil(s);
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}
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public void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) {
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GL11.glColorMask(red, green, blue, alpha);
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}
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public void glCompileShader(int shader) {
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GL20.glCompileShader(shader);
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}
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public void glCompressedTexImage2D(int target, int level, int internalformat, int width,
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int height, int border,
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int imageSize, Buffer data) {
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if (data instanceof ByteBuffer) {
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GL13.glCompressedTexImage2D(target,
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level,
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internalformat,
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width,
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height,
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border,
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(ByteBuffer) data);
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} else {
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throw new GdxRuntimeException("Can't use " + data.getClass().getName()
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+ " with this method. Use ByteBuffer instead.");
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}
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}
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public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset,
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int width, int height, int format,
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int imageSize, Buffer data) {
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throw new GdxRuntimeException("not implemented");
|
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}
|
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|
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public void glCopyTexImage2D(int target, int level, int internalformat, int x, int y,
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int width, int height, int border) {
|
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GL11.glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
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}
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public void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y,
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int width, int height) {
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GL11.glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
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}
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|
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public int glCreateProgram() {
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return GL20.glCreateProgram();
|
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}
|
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|
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public int glCreateShader(int type) {
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return GL20.glCreateShader(type);
|
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}
|
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|
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public void glCullFace(int mode) {
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GL11.glCullFace(mode);
|
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}
|
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|
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public void glDeleteBuffers(int n, IntBuffer buffers) {
|
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GL15.glDeleteBuffers(buffers);
|
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}
|
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|
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public void glDeleteFramebuffers(int n, IntBuffer framebuffers) {
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EXTFramebufferObject.glDeleteFramebuffersEXT(framebuffers);
|
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}
|
||||
|
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public void glDeleteProgram(int program) {
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GL20.glDeleteProgram(program);
|
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}
|
||||
|
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public void glDeleteRenderbuffers(int n, IntBuffer renderbuffers) {
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EXTFramebufferObject.glDeleteRenderbuffersEXT(renderbuffers);
|
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}
|
||||
|
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public void glDeleteShader(int shader) {
|
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GL20.glDeleteShader(shader);
|
||||
}
|
||||
|
||||
public void glDeleteTextures(int n, IntBuffer textures) {
|
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GL11.glDeleteTextures(textures);
|
||||
}
|
||||
|
||||
public void glDepthFunc(int func) {
|
||||
GL11.glDepthFunc(func);
|
||||
}
|
||||
|
||||
public void glDepthMask(boolean flag) {
|
||||
GL11.glDepthMask(flag);
|
||||
}
|
||||
|
||||
public void glDepthRangef(float zNear, float zFar) {
|
||||
GL11.glDepthRange(zNear, zFar);
|
||||
}
|
||||
|
||||
public void glDetachShader(int program, int shader) {
|
||||
GL20.glDetachShader(program, shader);
|
||||
}
|
||||
|
||||
public void glDisable(int cap) {
|
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GL11.glDisable(cap);
|
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}
|
||||
|
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public void glDisableVertexAttribArray(int index) {
|
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GL20.glDisableVertexAttribArray(index);
|
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}
|
||||
|
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public void glDrawArrays(int mode, int first, int count) {
|
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GL11.glDrawArrays(mode, first, count);
|
||||
}
|
||||
|
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public void glDrawElements(int mode, int count, int type, Buffer indices) {
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if (indices instanceof ShortBuffer && type == GL10.GL_UNSIGNED_SHORT)
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GL11.glDrawElements(mode, (ShortBuffer) indices);
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else if (indices instanceof ByteBuffer && type == GL10.GL_UNSIGNED_SHORT)
|
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GL11.glDrawElements(mode, ((ByteBuffer) indices).asShortBuffer()); // FIXME yay...
|
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else if (indices instanceof ByteBuffer && type == GL10.GL_UNSIGNED_BYTE)
|
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GL11.glDrawElements(mode, (ByteBuffer) indices);
|
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else
|
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throw new GdxRuntimeException("Can't use " + indices.getClass().getName()
|
||||
+ " with this method. Use ShortBuffer or ByteBuffer instead. Blame LWJGL");
|
||||
}
|
||||
|
||||
public void glEnable(int cap) {
|
||||
GL11.glEnable(cap);
|
||||
}
|
||||
|
||||
public void glEnableVertexAttribArray(int index) {
|
||||
GL20.glEnableVertexAttribArray(index);
|
||||
}
|
||||
|
||||
public void glFinish() {
|
||||
GL11.glFinish();
|
||||
}
|
||||
|
||||
public void glFlush() {
|
||||
GL11.glFlush();
|
||||
}
|
||||
|
||||
public void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget,
|
||||
int renderbuffer) {
|
||||
EXTFramebufferObject.glFramebufferRenderbufferEXT(target,
|
||||
attachment,
|
||||
renderbuffertarget,
|
||||
renderbuffer);
|
||||
}
|
||||
|
||||
public void glFramebufferTexture2D(int target, int attachment, int textarget, int texture,
|
||||
int level) {
|
||||
EXTFramebufferObject.glFramebufferTexture2DEXT(target,
|
||||
attachment,
|
||||
textarget,
|
||||
texture,
|
||||
level);
|
||||
}
|
||||
|
||||
public void glFrontFace(int mode) {
|
||||
GL11.glFrontFace(mode);
|
||||
}
|
||||
|
||||
public void glGenBuffers(int n, IntBuffer buffers) {
|
||||
GL15.glGenBuffers(buffers);
|
||||
}
|
||||
|
||||
public void glGenFramebuffers(int n, IntBuffer framebuffers) {
|
||||
EXTFramebufferObject.glGenFramebuffersEXT(framebuffers);
|
||||
}
|
||||
|
||||
public void glGenRenderbuffers(int n, IntBuffer renderbuffers) {
|
||||
EXTFramebufferObject.glGenRenderbuffersEXT(renderbuffers);
|
||||
}
|
||||
|
||||
public void glGenTextures(int n, IntBuffer textures) {
|
||||
GL11.glGenTextures(textures);
|
||||
}
|
||||
|
||||
public void glGenerateMipmap(int target) {
|
||||
EXTFramebufferObject.glGenerateMipmapEXT(target);
|
||||
}
|
||||
|
||||
public String glGetActiveAttrib(int program, int index, IntBuffer size, Buffer type) {
|
||||
// FIXME this is less than ideal of course...
|
||||
IntBuffer typeTmp = BufferUtils.createIntBuffer(2);
|
||||
String name = GL20.glGetActiveAttrib(program, index, 256, typeTmp);
|
||||
if (type instanceof IntBuffer)
|
||||
((IntBuffer) type).put(typeTmp.get(0));
|
||||
return name;
|
||||
}
|
||||
|
||||
public String glGetActiveUniform(int program, int index, IntBuffer size, Buffer type) {
|
||||
// FIXME this is less than ideal of course...
|
||||
IntBuffer typeTmp = BufferUtils.createIntBuffer(2);
|
||||
String name = GL20.glGetActiveUniform(program, index, 256, typeTmp);
|
||||
if (type instanceof IntBuffer)
|
||||
((IntBuffer) type).put(typeTmp.get(0));
|
||||
return name;
|
||||
}
|
||||
|
||||
public void glGetAttachedShaders(int program, int maxcount, Buffer count, IntBuffer shaders) {
|
||||
GL20.glGetAttachedShaders(program, (IntBuffer) count, shaders);
|
||||
}
|
||||
|
||||
public int glGetAttribLocation(int program, String name) {
|
||||
return GL20.glGetAttribLocation(program, name);
|
||||
}
|
||||
|
||||
public void glGetBooleanv(int pname, Buffer params) {
|
||||
GL11.glGetBoolean(pname, (ByteBuffer) params);
|
||||
}
|
||||
|
||||
public void glGetBufferParameteriv(int target, int pname, IntBuffer params) {
|
||||
GL15.glGetBufferParameter(target, pname, params);
|
||||
}
|
||||
|
||||
public int glGetError() {
|
||||
return GL11.glGetError();
|
||||
}
|
||||
|
||||
public void glGetFloatv(int pname, FloatBuffer params) {
|
||||
GL11.glGetFloat(pname, params);
|
||||
}
|
||||
|
||||
public void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname,
|
||||
IntBuffer params) {
|
||||
EXTFramebufferObject.glGetFramebufferAttachmentParameterEXT(target,
|
||||
attachment,
|
||||
pname,
|
||||
params);
|
||||
}
|
||||
|
||||
public void glGetIntegerv(int pname, IntBuffer params) {
|
||||
GL11.glGetInteger(pname, params);
|
||||
}
|
||||
|
||||
public String glGetProgramInfoLog(int program) {
|
||||
ByteBuffer buffer = ByteBuffer.allocateDirect(1024 * 10);
|
||||
buffer.order(ByteOrder.nativeOrder());
|
||||
ByteBuffer tmp = ByteBuffer.allocateDirect(4);
|
||||
tmp.order(ByteOrder.nativeOrder());
|
||||
IntBuffer intBuffer = tmp.asIntBuffer();
|
||||
|
||||
GL20.glGetProgramInfoLog(program, intBuffer, buffer);
|
||||
int numBytes = intBuffer.get(0);
|
||||
byte[] bytes = new byte[numBytes];
|
||||
buffer.get(bytes);
|
||||
return new String(bytes);
|
||||
}
|
||||
|
||||
public void glGetProgramiv(int program, int pname, IntBuffer params) {
|
||||
GL20.glGetProgram(program, pname, params);
|
||||
}
|
||||
|
||||
public void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params) {
|
||||
EXTFramebufferObject.glGetRenderbufferParameterEXT(target, pname, params);
|
||||
}
|
||||
|
||||
public String glGetShaderInfoLog(int shader) {
|
||||
ByteBuffer buffer = ByteBuffer.allocateDirect(1024 * 10);
|
||||
buffer.order(ByteOrder.nativeOrder());
|
||||
ByteBuffer tmp = ByteBuffer.allocateDirect(4);
|
||||
tmp.order(ByteOrder.nativeOrder());
|
||||
IntBuffer intBuffer = tmp.asIntBuffer();
|
||||
|
||||
GL20.glGetShaderInfoLog(shader, intBuffer, buffer);
|
||||
int numBytes = intBuffer.get(0);
|
||||
byte[] bytes = new byte[numBytes];
|
||||
buffer.get(bytes);
|
||||
return new String(bytes);
|
||||
}
|
||||
|
||||
public void glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range,
|
||||
IntBuffer precision) {
|
||||
throw new UnsupportedOperationException("unsupported, won't implement");
|
||||
}
|
||||
|
||||
public void glGetShaderSource(int shader, int bufsize, Buffer length, String source) {
|
||||
throw new UnsupportedOperationException("unsupported, won't implement.");
|
||||
}
|
||||
|
||||
public void glGetShaderiv(int shader, int pname, IntBuffer params) {
|
||||
GL20.glGetShader(shader, pname, params);
|
||||
}
|
||||
|
||||
public String glGetString(int name) {
|
||||
return GL11.glGetString(name);
|
||||
}
|
||||
|
||||
public void glGetTexParameterfv(int target, int pname, FloatBuffer params) {
|
||||
GL11.glGetTexParameter(target, pname, params);
|
||||
}
|
||||
|
||||
public void glGetTexParameteriv(int target, int pname, IntBuffer params) {
|
||||
GL11.glGetTexParameter(target, pname, params);
|
||||
}
|
||||
|
||||
public int glGetUniformLocation(int program, String name) {
|
||||
return GL20.glGetUniformLocation(program, name);
|
||||
}
|
||||
|
||||
public void glGetUniformfv(int program, int location, FloatBuffer params) {
|
||||
GL20.glGetUniform(program, location, params);
|
||||
}
|
||||
|
||||
public void glGetUniformiv(int program, int location, IntBuffer params) {
|
||||
GL20.glGetUniform(program, location, params);
|
||||
}
|
||||
|
||||
public void glGetVertexAttribPointerv(int index, int pname, Buffer pointer) {
|
||||
throw new UnsupportedOperationException("unsupported, won't implement");
|
||||
}
|
||||
|
||||
public void glGetVertexAttribfv(int index, int pname, FloatBuffer params) {
|
||||
GL20.glGetVertexAttrib(index, pname, params);
|
||||
}
|
||||
|
||||
public void glGetVertexAttribiv(int index, int pname, IntBuffer params) {
|
||||
GL20.glGetVertexAttrib(index, pname, params);
|
||||
}
|
||||
|
||||
public void glHint(int target, int mode) {
|
||||
GL11.glHint(target, mode);
|
||||
}
|
||||
|
||||
public boolean glIsBuffer(int buffer) {
|
||||
return GL15.glIsBuffer(buffer);
|
||||
}
|
||||
|
||||
public boolean glIsEnabled(int cap) {
|
||||
return GL11.glIsEnabled(cap);
|
||||
}
|
||||
|
||||
public boolean glIsFramebuffer(int framebuffer) {
|
||||
return EXTFramebufferObject.glIsFramebufferEXT(framebuffer);
|
||||
}
|
||||
|
||||
public boolean glIsProgram(int program) {
|
||||
return GL20.glIsProgram(program);
|
||||
}
|
||||
|
||||
public boolean glIsRenderbuffer(int renderbuffer) {
|
||||
return EXTFramebufferObject.glIsRenderbufferEXT(renderbuffer);
|
||||
}
|
||||
|
||||
public boolean glIsShader(int shader) {
|
||||
return GL20.glIsShader(shader);
|
||||
}
|
||||
|
||||
public boolean glIsTexture(int texture) {
|
||||
return GL11.glIsTexture(texture);
|
||||
}
|
||||
|
||||
public void glLineWidth(float width) {
|
||||
GL11.glLineWidth(width);
|
||||
}
|
||||
|
||||
public void glLinkProgram(int program) {
|
||||
GL20.glLinkProgram(program);
|
||||
}
|
||||
|
||||
public void glPixelStorei(int pname, int param) {
|
||||
GL11.glPixelStorei(pname, param);
|
||||
}
|
||||
|
||||
public void glPolygonOffset(float factor, float units) {
|
||||
GL11.glPolygonOffset(factor, units);
|
||||
}
|
||||
|
||||
public void glReadPixels(int x, int y, int width, int height, int format, int type,
|
||||
Buffer pixels) {
|
||||
if (pixels instanceof ByteBuffer)
|
||||
GL11.glReadPixels(x, y, width, height, format, type, (ByteBuffer) pixels);
|
||||
else if (pixels instanceof ShortBuffer)
|
||||
GL11.glReadPixels(x, y, width, height, format, type, (ShortBuffer) pixels);
|
||||
else if (pixels instanceof IntBuffer)
|
||||
GL11.glReadPixels(x, y, width, height, format, type, (IntBuffer) pixels);
|
||||
else if (pixels instanceof FloatBuffer)
|
||||
GL11.glReadPixels(x, y, width, height, format, type, (FloatBuffer) pixels);
|
||||
else
|
||||
throw new GdxRuntimeException("Can't use "
|
||||
+ pixels.getClass().getName()
|
||||
+ " with this method. Use ByteBuffer, ShortBuffer, IntBuffer or FloatBuffer instead. Blame LWJGL");
|
||||
}
|
||||
|
||||
public void glReleaseShaderCompiler() {
|
||||
// nothing to do here
|
||||
}
|
||||
|
||||
public void glRenderbufferStorage(int target, int internalformat, int width, int height) {
|
||||
EXTFramebufferObject.glRenderbufferStorageEXT(target, internalformat, width, height);
|
||||
}
|
||||
|
||||
public void glSampleCoverage(float value, boolean invert) {
|
||||
GL13.glSampleCoverage(value, invert);
|
||||
}
|
||||
|
||||
public void glScissor(int x, int y, int width, int height) {
|
||||
GL11.glScissor(x, y, width, height);
|
||||
}
|
||||
|
||||
public void glShaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length) {
|
||||
throw new UnsupportedOperationException("unsupported, won't implement");
|
||||
}
|
||||
|
||||
public void glShaderSource(int shader, String string) {
|
||||
GL20.glShaderSource(shader, string);
|
||||
}
|
||||
|
||||
public void glStencilFunc(int func, int ref, int mask) {
|
||||
GL11.glStencilFunc(func, ref, mask);
|
||||
}
|
||||
|
||||
public void glStencilFuncSeparate(int face, int func, int ref, int mask) {
|
||||
GL20.glStencilFuncSeparate(face, func, ref, mask);
|
||||
}
|
||||
|
||||
public void glStencilMask(int mask) {
|
||||
GL11.glStencilMask(mask);
|
||||
}
|
||||
|
||||
public void glStencilMaskSeparate(int face, int mask) {
|
||||
GL20.glStencilMaskSeparate(face, mask);
|
||||
}
|
||||
|
||||
public void glStencilOp(int fail, int zfail, int zpass) {
|
||||
GL11.glStencilOp(fail, zfail, zpass);
|
||||
}
|
||||
|
||||
public void glStencilOpSeparate(int face, int fail, int zfail, int zpass) {
|
||||
GL20.glStencilOpSeparate(face, fail, zfail, zpass);
|
||||
}
|
||||
|
||||
public void glTexImage2D(int target, int level, int internalformat, int width, int height,
|
||||
int border, int format, int type,
|
||||
Buffer pixels) {
|
||||
if (pixels == null)
|
||||
GL11.glTexImage2D(target,
|
||||
level,
|
||||
internalformat,
|
||||
width,
|
||||
height,
|
||||
border,
|
||||
format,
|
||||
type,
|
||||
(ByteBuffer) null);
|
||||
else if (pixels instanceof ByteBuffer)
|
||||
GL11.glTexImage2D(target,
|
||||
level,
|
||||
internalformat,
|
||||
width,
|
||||
height,
|
||||
border,
|
||||
format,
|
||||
type,
|
||||
(ByteBuffer) pixels);
|
||||
else if (pixels instanceof ShortBuffer)
|
||||
GL11.glTexImage2D(target,
|
||||
level,
|
||||
internalformat,
|
||||
width,
|
||||
height,
|
||||
border,
|
||||
format,
|
||||
type,
|
||||
(ShortBuffer) pixels);
|
||||
else if (pixels instanceof IntBuffer)
|
||||
GL11.glTexImage2D(target,
|
||||
level,
|
||||
internalformat,
|
||||
width,
|
||||
height,
|
||||
border,
|
||||
format,
|
||||
type,
|
||||
(IntBuffer) pixels);
|
||||
else if (pixels instanceof FloatBuffer)
|
||||
GL11.glTexImage2D(target,
|
||||
level,
|
||||
internalformat,
|
||||
width,
|
||||
height,
|
||||
border,
|
||||
format,
|
||||
type,
|
||||
(FloatBuffer) pixels);
|
||||
else if (pixels instanceof DoubleBuffer)
|
||||
GL11.glTexImage2D(target,
|
||||
level,
|
||||
internalformat,
|
||||
width,
|
||||
height,
|
||||
border,
|
||||
format,
|
||||
type,
|
||||
(DoubleBuffer) pixels);
|
||||
else
|
||||
throw new GdxRuntimeException("Can't use "
|
||||
+ pixels.getClass().getName()
|
||||
+ " with this method. Use ByteBuffer, ShortBuffer, IntBuffer, FloatBuffer or DoubleBuffer instead. Blame LWJGL");
|
||||
}
|
||||
|
||||
public void glTexParameterf(int target, int pname, float param) {
|
||||
GL11.glTexParameterf(target, pname, param);
|
||||
}
|
||||
|
||||
public void glTexParameterfv(int target, int pname, FloatBuffer params) {
|
||||
GL11.glTexParameter(target, pname, params);
|
||||
}
|
||||
|
||||
public void glTexParameteri(int target, int pname, int param) {
|
||||
GL11.glTexParameteri(target, pname, param);
|
||||
}
|
||||
|
||||
public void glTexParameteriv(int target, int pname, IntBuffer params) {
|
||||
GL11.glTexParameter(target, pname, params);
|
||||
}
|
||||
|
||||
public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width,
|
||||
int height, int format, int type,
|
||||
Buffer pixels) {
|
||||
if (pixels instanceof ByteBuffer)
|
||||
GL11.glTexSubImage2D(target,
|
||||
level,
|
||||
xoffset,
|
||||
yoffset,
|
||||
width,
|
||||
height,
|
||||
format,
|
||||
type,
|
||||
(ByteBuffer) pixels);
|
||||
else if (pixels instanceof ShortBuffer)
|
||||
GL11.glTexSubImage2D(target,
|
||||
level,
|
||||
xoffset,
|
||||
yoffset,
|
||||
width,
|
||||
height,
|
||||
format,
|
||||
type,
|
||||
(ShortBuffer) pixels);
|
||||
else if (pixels instanceof IntBuffer)
|
||||
GL11.glTexSubImage2D(target,
|
||||
level,
|
||||
xoffset,
|
||||
yoffset,
|
||||
width,
|
||||
height,
|
||||
format,
|
||||
type,
|
||||
(IntBuffer) pixels);
|
||||
else if (pixels instanceof FloatBuffer)
|
||||
GL11.glTexSubImage2D(target,
|
||||
level,
|
||||
xoffset,
|
||||
yoffset,
|
||||
width,
|
||||
height,
|
||||
format,
|
||||
type,
|
||||
(FloatBuffer) pixels);
|
||||
else if (pixels instanceof DoubleBuffer)
|
||||
GL11.glTexSubImage2D(target,
|
||||
level,
|
||||
xoffset,
|
||||
yoffset,
|
||||
width,
|
||||
height,
|
||||
format,
|
||||
type,
|
||||
(DoubleBuffer) pixels);
|
||||
else
|
||||
throw new GdxRuntimeException("Can't use "
|
||||
+ pixels.getClass().getName()
|
||||
+ " with this method. Use ByteBuffer, ShortBuffer, IntBuffer, FloatBuffer or DoubleBuffer instead. Blame LWJGL");
|
||||
}
|
||||
|
||||
public void glUniform1f(int location, float x) {
|
||||
GL20.glUniform1f(location, x);
|
||||
}
|
||||
|
||||
public void glUniform1fv(int location, int count, FloatBuffer v) {
|
||||
GL20.glUniform1(location, v);
|
||||
}
|
||||
|
||||
public void glUniform1i(int location, int x) {
|
||||
GL20.glUniform1i(location, x);
|
||||
}
|
||||
|
||||
public void glUniform1iv(int location, int count, IntBuffer v) {
|
||||
GL20.glUniform1(location, v);
|
||||
}
|
||||
|
||||
public void glUniform2f(int location, float x, float y) {
|
||||
GL20.glUniform2f(location, x, y);
|
||||
}
|
||||
|
||||
public void glUniform2fv(int location, int count, FloatBuffer v) {
|
||||
GL20.glUniform2(location, v);
|
||||
}
|
||||
|
||||
public void glUniform2i(int location, int x, int y) {
|
||||
GL20.glUniform2i(location, x, y);
|
||||
}
|
||||
|
||||
public void glUniform2iv(int location, int count, IntBuffer v) {
|
||||
GL20.glUniform2(location, v);
|
||||
}
|
||||
|
||||
public void glUniform3f(int location, float x, float y, float z) {
|
||||
GL20.glUniform3f(location, x, y, z);
|
||||
}
|
||||
|
||||
public void glUniform3fv(int location, int count, FloatBuffer v) {
|
||||
GL20.glUniform3(location, v);
|
||||
}
|
||||
|
||||
public void glUniform3i(int location, int x, int y, int z) {
|
||||
GL20.glUniform3i(location, x, y, z);
|
||||
}
|
||||
|
||||
public void glUniform3iv(int location, int count, IntBuffer v) {
|
||||
GL20.glUniform3(location, v);
|
||||
}
|
||||
|
||||
public void glUniform4f(int location, float x, float y, float z, float w) {
|
||||
GL20.glUniform4f(location, x, y, z, w);
|
||||
}
|
||||
|
||||
public void glUniform4fv(int location, int count, FloatBuffer v) {
|
||||
GL20.glUniform4(location, v);
|
||||
}
|
||||
|
||||
public void glUniform4i(int location, int x, int y, int z, int w) {
|
||||
GL20.glUniform4i(location, x, y, z, w);
|
||||
}
|
||||
|
||||
public void glUniform4iv(int location, int count, IntBuffer v) {
|
||||
GL20.glUniform4(location, v);
|
||||
}
|
||||
|
||||
public void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) {
|
||||
GL20.glUniformMatrix2(location, transpose, value);
|
||||
}
|
||||
|
||||
public void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) {
|
||||
GL20.glUniformMatrix3(location, transpose, value);
|
||||
}
|
||||
|
||||
public void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) {
|
||||
GL20.glUniformMatrix4(location, transpose, value);
|
||||
}
|
||||
|
||||
public void glUseProgram(int program) {
|
||||
GL20.glUseProgram(program);
|
||||
}
|
||||
|
||||
public void glValidateProgram(int program) {
|
||||
GL20.glValidateProgram(program);
|
||||
}
|
||||
|
||||
public void glVertexAttrib1f(int indx, float x) {
|
||||
GL20.glVertexAttrib1f(indx, x);
|
||||
}
|
||||
|
||||
public void glVertexAttrib1fv(int indx, FloatBuffer values) {
|
||||
GL20.glVertexAttrib1f(indx, values.get());
|
||||
}
|
||||
|
||||
public void glVertexAttrib2f(int indx, float x, float y) {
|
||||
GL20.glVertexAttrib2f(indx, x, y);
|
||||
}
|
||||
|
||||
public void glVertexAttrib2fv(int indx, FloatBuffer values) {
|
||||
GL20.glVertexAttrib2f(indx, values.get(), values.get());
|
||||
}
|
||||
|
||||
public void glVertexAttrib3f(int indx, float x, float y, float z) {
|
||||
GL20.glVertexAttrib3f(indx, x, y, z);
|
||||
}
|
||||
|
||||
public void glVertexAttrib3fv(int indx, FloatBuffer values) {
|
||||
GL20.glVertexAttrib3f(indx, values.get(), values.get(), values.get());
|
||||
}
|
||||
|
||||
public void glVertexAttrib4f(int indx, float x, float y, float z, float w) {
|
||||
GL20.glVertexAttrib4f(indx, x, y, z, w);
|
||||
}
|
||||
|
||||
public void glVertexAttrib4fv(int indx, FloatBuffer values) {
|
||||
GL20.glVertexAttrib4f(indx, values.get(), values.get(), values.get(), values.get());
|
||||
}
|
||||
|
||||
public void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride,
|
||||
Buffer buffer) {
|
||||
if (buffer instanceof ByteBuffer) {
|
||||
if (type == GL_BYTE)
|
||||
GL20.glVertexAttribPointer(indx,
|
||||
size,
|
||||
false,
|
||||
normalized,
|
||||
stride,
|
||||
(ByteBuffer) buffer);
|
||||
else if (type == GL_UNSIGNED_BYTE)
|
||||
GL20.glVertexAttribPointer(indx,
|
||||
size,
|
||||
true,
|
||||
normalized,
|
||||
stride,
|
||||
(ByteBuffer) buffer);
|
||||
else if (type == GL_SHORT)
|
||||
GL20.glVertexAttribPointer(indx,
|
||||
size,
|
||||
false,
|
||||
normalized,
|
||||
stride,
|
||||
((ByteBuffer) buffer).asShortBuffer());
|
||||
else if (type == GL_UNSIGNED_SHORT)
|
||||
GL20.glVertexAttribPointer(indx,
|
||||
size,
|
||||
true,
|
||||
normalized,
|
||||
stride,
|
||||
((ByteBuffer) buffer).asShortBuffer());
|
||||
else if (type == GL_FLOAT)
|
||||
GL20.glVertexAttribPointer(indx,
|
||||
size,
|
||||
normalized,
|
||||
stride,
|
||||
((ByteBuffer) buffer).asFloatBuffer());
|
||||
else
|
||||
throw new GdxRuntimeException("Can't use "
|
||||
+ buffer.getClass().getName()
|
||||
+ " with type "
|
||||
+ type
|
||||
+ " with this method. Use ByteBuffer and one of GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT or GL_FLOAT for type. Blame LWJGL");
|
||||
} else
|
||||
throw new GdxRuntimeException("Can't use " + buffer.getClass().getName()
|
||||
+ " with this method. Use ByteBuffer instead. Blame LWJGL");
|
||||
}
|
||||
|
||||
public void glViewport(int x, int y, int width, int height) {
|
||||
GL11.glViewport(x, y, width, height);
|
||||
}
|
||||
|
||||
public void glDrawElements(int mode, int count, int type, int indices) {
|
||||
GL11.glDrawElements(mode, count, type, indices);
|
||||
}
|
||||
|
||||
public void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride,
|
||||
int ptr) {
|
||||
GL20.glVertexAttribPointer(indx, size, type, normalized, stride, ptr);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,742 +0,0 @@
|
||||
/*******************************************************************************
|
||||
* Copyright 2011 See AUTHORS file.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
******************************************************************************/
|
||||
|
||||
package org.oscim.gdx;
|
||||
|
||||
import java.nio.Buffer;
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
import java.nio.DoubleBuffer;
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
import java.nio.ShortBuffer;
|
||||
|
||||
import org.lwjgl.BufferUtils;
|
||||
import org.lwjgl.opengl.EXTFramebufferObject;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL13;
|
||||
import org.lwjgl.opengl.GL14;
|
||||
import org.lwjgl.opengl.GL15;
|
||||
import org.lwjgl.opengl.GL20;
|
||||
|
||||
import com.badlogic.gdx.graphics.GL10;
|
||||
import com.badlogic.gdx.utils.GdxRuntimeException;
|
||||
|
||||
/** An implementation of the {@link GL20} interface based on LWJGL. Note that LWJGL shaders and OpenGL ES shaders will not be 100%
|
||||
* compatible. Some glGetXXX methods are not implemented.
|
||||
*
|
||||
* @author mzechner */
|
||||
public final class GdxGLAdapter implements org.oscim.backend.GL20 {
|
||||
public void glActiveTexture (int texture) {
|
||||
GL13.glActiveTexture(texture);
|
||||
}
|
||||
|
||||
public void glAttachShader (int program, int shader) {
|
||||
GL20.glAttachShader(program, shader);
|
||||
}
|
||||
|
||||
public void glBindAttribLocation (int program, int index, String name) {
|
||||
GL20.glBindAttribLocation(program, index, name);
|
||||
}
|
||||
|
||||
public void glBindBuffer (int target, int buffer) {
|
||||
GL15.glBindBuffer(target, buffer);
|
||||
}
|
||||
|
||||
public void glBindFramebuffer (int target, int framebuffer) {
|
||||
EXTFramebufferObject.glBindFramebufferEXT(target, framebuffer);
|
||||
}
|
||||
|
||||
public void glBindRenderbuffer (int target, int renderbuffer) {
|
||||
EXTFramebufferObject.glBindRenderbufferEXT(target, renderbuffer);
|
||||
}
|
||||
|
||||
public void glBindTexture (int target, int texture) {
|
||||
GL11.glBindTexture(target, texture);
|
||||
}
|
||||
|
||||
public void glBlendColor (float red, float green, float blue, float alpha) {
|
||||
GL14.glBlendColor(red, green, blue, alpha);
|
||||
}
|
||||
|
||||
public void glBlendEquation (int mode) {
|
||||
GL14.glBlendEquation(mode);
|
||||
}
|
||||
|
||||
public void glBlendEquationSeparate (int modeRGB, int modeAlpha) {
|
||||
GL20.glBlendEquationSeparate(modeRGB, modeAlpha);
|
||||
}
|
||||
|
||||
public void glBlendFunc (int sfactor, int dfactor) {
|
||||
GL11.glBlendFunc(sfactor, dfactor);
|
||||
}
|
||||
|
||||
public void glBlendFuncSeparate (int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) {
|
||||
GL14.glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
|
||||
}
|
||||
|
||||
public void glBufferData (int target, int size, Buffer data, int usage) {
|
||||
if(data == null)
|
||||
throw new GdxRuntimeException("Using null for the data not possible, blame LWJGL");
|
||||
else if (data instanceof ByteBuffer)
|
||||
GL15.glBufferData(target, (ByteBuffer)data, usage);
|
||||
else if (data instanceof IntBuffer)
|
||||
GL15.glBufferData(target, (IntBuffer)data, usage);
|
||||
else if (data instanceof FloatBuffer)
|
||||
GL15.glBufferData(target, (FloatBuffer)data, usage);
|
||||
else if (data instanceof DoubleBuffer)
|
||||
GL15.glBufferData(target, (DoubleBuffer)data, usage);
|
||||
else if (data instanceof ShortBuffer) //
|
||||
GL15.glBufferData(target, (ShortBuffer)data, usage);
|
||||
}
|
||||
|
||||
public void glBufferSubData (int target, int offset, int size, Buffer data) {
|
||||
if(data == null)
|
||||
throw new GdxRuntimeException("Using null for the data not possible, blame LWJGL");
|
||||
else if (data instanceof ByteBuffer)
|
||||
GL15.glBufferSubData(target, offset, (ByteBuffer)data);
|
||||
else if (data instanceof IntBuffer)
|
||||
GL15.glBufferSubData(target, offset, (IntBuffer)data);
|
||||
else if (data instanceof FloatBuffer)
|
||||
GL15.glBufferSubData(target, offset, (FloatBuffer)data);
|
||||
else if (data instanceof DoubleBuffer)
|
||||
GL15.glBufferSubData(target, offset, (DoubleBuffer)data);
|
||||
else if (data instanceof ShortBuffer) //
|
||||
GL15.glBufferSubData(target, offset, (ShortBuffer)data);
|
||||
}
|
||||
|
||||
public int glCheckFramebufferStatus (int target) {
|
||||
return EXTFramebufferObject.glCheckFramebufferStatusEXT(target);
|
||||
}
|
||||
|
||||
public void glClear (int mask) {
|
||||
GL11.glClear(mask);
|
||||
}
|
||||
|
||||
public void glClearColor (float red, float green, float blue, float alpha) {
|
||||
GL11.glClearColor(red, green, blue, alpha);
|
||||
}
|
||||
|
||||
public void glClearDepthf (float depth) {
|
||||
GL11.glClearDepth(depth);
|
||||
}
|
||||
|
||||
public void glClearStencil (int s) {
|
||||
GL11.glClearStencil(s);
|
||||
}
|
||||
|
||||
public void glColorMask (boolean red, boolean green, boolean blue, boolean alpha) {
|
||||
GL11.glColorMask(red, green, blue, alpha);
|
||||
}
|
||||
|
||||
public void glCompileShader (int shader) {
|
||||
GL20.glCompileShader(shader);
|
||||
}
|
||||
|
||||
public void glCompressedTexImage2D (int target, int level, int internalformat, int width, int height, int border,
|
||||
int imageSize, Buffer data) {
|
||||
if (data instanceof ByteBuffer) {
|
||||
GL13.glCompressedTexImage2D(target, level, internalformat, width, height, border, (ByteBuffer)data);
|
||||
} else {
|
||||
throw new GdxRuntimeException("Can't use " + data.getClass().getName()
|
||||
+ " with this method. Use ByteBuffer instead.");
|
||||
}
|
||||
}
|
||||
|
||||
public void glCompressedTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format,
|
||||
int imageSize, Buffer data) {
|
||||
throw new GdxRuntimeException("not implemented");
|
||||
}
|
||||
|
||||
public void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) {
|
||||
GL11.glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
|
||||
}
|
||||
|
||||
public void glCopyTexSubImage2D (int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) {
|
||||
GL11.glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
|
||||
}
|
||||
|
||||
public int glCreateProgram () {
|
||||
return GL20.glCreateProgram();
|
||||
}
|
||||
|
||||
public int glCreateShader (int type) {
|
||||
return GL20.glCreateShader(type);
|
||||
}
|
||||
|
||||
public void glCullFace (int mode) {
|
||||
GL11.glCullFace(mode);
|
||||
}
|
||||
|
||||
public void glDeleteBuffers (int n, IntBuffer buffers) {
|
||||
GL15.glDeleteBuffers(buffers);
|
||||
}
|
||||
|
||||
public void glDeleteFramebuffers (int n, IntBuffer framebuffers) {
|
||||
EXTFramebufferObject.glDeleteFramebuffersEXT(framebuffers);
|
||||
}
|
||||
|
||||
public void glDeleteProgram (int program) {
|
||||
GL20.glDeleteProgram(program);
|
||||
}
|
||||
|
||||
public void glDeleteRenderbuffers (int n, IntBuffer renderbuffers) {
|
||||
EXTFramebufferObject.glDeleteRenderbuffersEXT(renderbuffers);
|
||||
}
|
||||
|
||||
public void glDeleteShader (int shader) {
|
||||
GL20.glDeleteShader(shader);
|
||||
}
|
||||
|
||||
public void glDeleteTextures (int n, IntBuffer textures) {
|
||||
GL11.glDeleteTextures(textures);
|
||||
}
|
||||
|
||||
public void glDepthFunc (int func) {
|
||||
GL11.glDepthFunc(func);
|
||||
}
|
||||
|
||||
public void glDepthMask (boolean flag) {
|
||||
GL11.glDepthMask(flag);
|
||||
}
|
||||
|
||||
public void glDepthRangef (float zNear, float zFar) {
|
||||
GL11.glDepthRange(zNear, zFar);
|
||||
}
|
||||
|
||||
public void glDetachShader (int program, int shader) {
|
||||
GL20.glDetachShader(program, shader);
|
||||
}
|
||||
|
||||
public void glDisable (int cap) {
|
||||
GL11.glDisable(cap);
|
||||
}
|
||||
|
||||
public void glDisableVertexAttribArray (int index) {
|
||||
GL20.glDisableVertexAttribArray(index);
|
||||
}
|
||||
|
||||
public void glDrawArrays (int mode, int first, int count) {
|
||||
GL11.glDrawArrays(mode, first, count);
|
||||
}
|
||||
|
||||
public void glDrawElements (int mode, int count, int type, Buffer indices) {
|
||||
if (indices instanceof ShortBuffer && type == GL10.GL_UNSIGNED_SHORT)
|
||||
GL11.glDrawElements(mode, (ShortBuffer)indices);
|
||||
else if (indices instanceof ByteBuffer && type == GL10.GL_UNSIGNED_SHORT)
|
||||
GL11.glDrawElements(mode, ((ByteBuffer)indices).asShortBuffer()); // FIXME yay...
|
||||
else if (indices instanceof ByteBuffer && type == GL10.GL_UNSIGNED_BYTE)
|
||||
GL11.glDrawElements(mode, (ByteBuffer)indices);
|
||||
else
|
||||
throw new GdxRuntimeException("Can't use " + indices.getClass().getName()
|
||||
+ " with this method. Use ShortBuffer or ByteBuffer instead. Blame LWJGL");
|
||||
}
|
||||
|
||||
public void glEnable (int cap) {
|
||||
GL11.glEnable(cap);
|
||||
}
|
||||
|
||||
public void glEnableVertexAttribArray (int index) {
|
||||
GL20.glEnableVertexAttribArray(index);
|
||||
}
|
||||
|
||||
public void glFinish () {
|
||||
GL11.glFinish();
|
||||
}
|
||||
|
||||
public void glFlush () {
|
||||
GL11.glFlush();
|
||||
}
|
||||
|
||||
public void glFramebufferRenderbuffer (int target, int attachment, int renderbuffertarget, int renderbuffer) {
|
||||
EXTFramebufferObject.glFramebufferRenderbufferEXT(target, attachment, renderbuffertarget, renderbuffer);
|
||||
}
|
||||
|
||||
public void glFramebufferTexture2D (int target, int attachment, int textarget, int texture, int level) {
|
||||
EXTFramebufferObject.glFramebufferTexture2DEXT(target, attachment, textarget, texture, level);
|
||||
}
|
||||
|
||||
public void glFrontFace (int mode) {
|
||||
GL11.glFrontFace(mode);
|
||||
}
|
||||
|
||||
public void glGenBuffers (int n, IntBuffer buffers) {
|
||||
GL15.glGenBuffers(buffers);
|
||||
}
|
||||
|
||||
public void glGenFramebuffers (int n, IntBuffer framebuffers) {
|
||||
EXTFramebufferObject.glGenFramebuffersEXT(framebuffers);
|
||||
}
|
||||
|
||||
public void glGenRenderbuffers (int n, IntBuffer renderbuffers) {
|
||||
EXTFramebufferObject.glGenRenderbuffersEXT(renderbuffers);
|
||||
}
|
||||
|
||||
public void glGenTextures (int n, IntBuffer textures) {
|
||||
GL11.glGenTextures(textures);
|
||||
}
|
||||
|
||||
public void glGenerateMipmap (int target) {
|
||||
EXTFramebufferObject.glGenerateMipmapEXT(target);
|
||||
}
|
||||
|
||||
public String glGetActiveAttrib (int program, int index, IntBuffer size, Buffer type) {
|
||||
// FIXME this is less than ideal of course...
|
||||
IntBuffer typeTmp = BufferUtils.createIntBuffer(2);
|
||||
String name = GL20.glGetActiveAttrib(program, index, 256, typeTmp);
|
||||
if (type instanceof IntBuffer) ((IntBuffer)type).put(typeTmp.get(0));
|
||||
return name;
|
||||
}
|
||||
|
||||
public String glGetActiveUniform (int program, int index, IntBuffer size, Buffer type) {
|
||||
// FIXME this is less than ideal of course...
|
||||
IntBuffer typeTmp = BufferUtils.createIntBuffer(2);
|
||||
String name = GL20.glGetActiveUniform(program, index, 256, typeTmp);
|
||||
if (type instanceof IntBuffer) ((IntBuffer)type).put(typeTmp.get(0));
|
||||
return name;
|
||||
}
|
||||
|
||||
public void glGetAttachedShaders (int program, int maxcount, Buffer count, IntBuffer shaders) {
|
||||
GL20.glGetAttachedShaders(program, (IntBuffer)count, shaders);
|
||||
}
|
||||
|
||||
public int glGetAttribLocation (int program, String name) {
|
||||
return GL20.glGetAttribLocation(program, name);
|
||||
}
|
||||
|
||||
public void glGetBooleanv (int pname, Buffer params) {
|
||||
GL11.glGetBoolean(pname, (ByteBuffer)params);
|
||||
}
|
||||
|
||||
public void glGetBufferParameteriv (int target, int pname, IntBuffer params) {
|
||||
GL15.glGetBufferParameter(target, pname, params);
|
||||
}
|
||||
|
||||
public int glGetError () {
|
||||
return GL11.glGetError();
|
||||
}
|
||||
|
||||
public void glGetFloatv (int pname, FloatBuffer params) {
|
||||
GL11.glGetFloat(pname, params);
|
||||
}
|
||||
|
||||
public void glGetFramebufferAttachmentParameteriv (int target, int attachment, int pname, IntBuffer params) {
|
||||
EXTFramebufferObject.glGetFramebufferAttachmentParameterEXT(target, attachment, pname, params);
|
||||
}
|
||||
|
||||
public void glGetIntegerv (int pname, IntBuffer params) {
|
||||
GL11.glGetInteger(pname, params);
|
||||
}
|
||||
|
||||
public String glGetProgramInfoLog (int program) {
|
||||
ByteBuffer buffer = ByteBuffer.allocateDirect(1024 * 10);
|
||||
buffer.order(ByteOrder.nativeOrder());
|
||||
ByteBuffer tmp = ByteBuffer.allocateDirect(4);
|
||||
tmp.order(ByteOrder.nativeOrder());
|
||||
IntBuffer intBuffer = tmp.asIntBuffer();
|
||||
|
||||
GL20.glGetProgramInfoLog(program, intBuffer, buffer);
|
||||
int numBytes = intBuffer.get(0);
|
||||
byte[] bytes = new byte[numBytes];
|
||||
buffer.get(bytes);
|
||||
return new String(bytes);
|
||||
}
|
||||
|
||||
public void glGetProgramiv (int program, int pname, IntBuffer params) {
|
||||
GL20.glGetProgram(program, pname, params);
|
||||
}
|
||||
|
||||
public void glGetRenderbufferParameteriv (int target, int pname, IntBuffer params) {
|
||||
EXTFramebufferObject.glGetRenderbufferParameterEXT(target, pname, params);
|
||||
}
|
||||
|
||||
public String glGetShaderInfoLog (int shader) {
|
||||
ByteBuffer buffer = ByteBuffer.allocateDirect(1024 * 10);
|
||||
buffer.order(ByteOrder.nativeOrder());
|
||||
ByteBuffer tmp = ByteBuffer.allocateDirect(4);
|
||||
tmp.order(ByteOrder.nativeOrder());
|
||||
IntBuffer intBuffer = tmp.asIntBuffer();
|
||||
|
||||
GL20.glGetShaderInfoLog(shader, intBuffer, buffer);
|
||||
int numBytes = intBuffer.get(0);
|
||||
byte[] bytes = new byte[numBytes];
|
||||
buffer.get(bytes);
|
||||
return new String(bytes);
|
||||
}
|
||||
|
||||
public void glGetShaderPrecisionFormat (int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) {
|
||||
throw new UnsupportedOperationException("unsupported, won't implement");
|
||||
}
|
||||
|
||||
public void glGetShaderSource (int shader, int bufsize, Buffer length, String source) {
|
||||
throw new UnsupportedOperationException("unsupported, won't implement.");
|
||||
}
|
||||
|
||||
public void glGetShaderiv (int shader, int pname, IntBuffer params) {
|
||||
GL20.glGetShader(shader, pname, params);
|
||||
}
|
||||
|
||||
public String glGetString (int name) {
|
||||
return GL11.glGetString(name);
|
||||
}
|
||||
|
||||
public void glGetTexParameterfv (int target, int pname, FloatBuffer params) {
|
||||
GL11.glGetTexParameter(target, pname, params);
|
||||
}
|
||||
|
||||
public void glGetTexParameteriv (int target, int pname, IntBuffer params) {
|
||||
GL11.glGetTexParameter(target, pname, params);
|
||||
}
|
||||
|
||||
public int glGetUniformLocation (int program, String name) {
|
||||
return GL20.glGetUniformLocation(program, name);
|
||||
}
|
||||
|
||||
public void glGetUniformfv (int program, int location, FloatBuffer params) {
|
||||
GL20.glGetUniform(program, location, params);
|
||||
}
|
||||
|
||||
public void glGetUniformiv (int program, int location, IntBuffer params) {
|
||||
GL20.glGetUniform(program, location, params);
|
||||
}
|
||||
|
||||
public void glGetVertexAttribPointerv (int index, int pname, Buffer pointer) {
|
||||
throw new UnsupportedOperationException("unsupported, won't implement");
|
||||
}
|
||||
|
||||
public void glGetVertexAttribfv (int index, int pname, FloatBuffer params) {
|
||||
GL20.glGetVertexAttrib(index, pname, params);
|
||||
}
|
||||
|
||||
public void glGetVertexAttribiv (int index, int pname, IntBuffer params) {
|
||||
GL20.glGetVertexAttrib(index, pname, params);
|
||||
}
|
||||
|
||||
public void glHint (int target, int mode) {
|
||||
GL11.glHint(target, mode);
|
||||
}
|
||||
|
||||
public boolean glIsBuffer (int buffer) {
|
||||
return GL15.glIsBuffer(buffer);
|
||||
}
|
||||
|
||||
public boolean glIsEnabled (int cap) {
|
||||
return GL11.glIsEnabled(cap);
|
||||
}
|
||||
|
||||
public boolean glIsFramebuffer (int framebuffer) {
|
||||
return EXTFramebufferObject.glIsFramebufferEXT(framebuffer);
|
||||
}
|
||||
|
||||
public boolean glIsProgram (int program) {
|
||||
return GL20.glIsProgram(program);
|
||||
}
|
||||
|
||||
public boolean glIsRenderbuffer (int renderbuffer) {
|
||||
return EXTFramebufferObject.glIsRenderbufferEXT(renderbuffer);
|
||||
}
|
||||
|
||||
public boolean glIsShader (int shader) {
|
||||
return GL20.glIsShader(shader);
|
||||
}
|
||||
|
||||
public boolean glIsTexture (int texture) {
|
||||
return GL11.glIsTexture(texture);
|
||||
}
|
||||
|
||||
public void glLineWidth (float width) {
|
||||
GL11.glLineWidth(width);
|
||||
}
|
||||
|
||||
public void glLinkProgram (int program) {
|
||||
GL20.glLinkProgram(program);
|
||||
}
|
||||
|
||||
public void glPixelStorei (int pname, int param) {
|
||||
GL11.glPixelStorei(pname, param);
|
||||
}
|
||||
|
||||
public void glPolygonOffset (float factor, float units) {
|
||||
GL11.glPolygonOffset(factor, units);
|
||||
}
|
||||
|
||||
public void glReadPixels (int x, int y, int width, int height, int format, int type, Buffer pixels) {
|
||||
if (pixels instanceof ByteBuffer)
|
||||
GL11.glReadPixels(x, y, width, height, format, type, (ByteBuffer)pixels);
|
||||
else if (pixels instanceof ShortBuffer)
|
||||
GL11.glReadPixels(x, y, width, height, format, type, (ShortBuffer)pixels);
|
||||
else if (pixels instanceof IntBuffer)
|
||||
GL11.glReadPixels(x, y, width, height, format, type, (IntBuffer)pixels);
|
||||
else if (pixels instanceof FloatBuffer)
|
||||
GL11.glReadPixels(x, y, width, height, format, type, (FloatBuffer)pixels);
|
||||
else
|
||||
throw new GdxRuntimeException("Can't use " + pixels.getClass().getName()
|
||||
+ " with this method. Use ByteBuffer, ShortBuffer, IntBuffer or FloatBuffer instead. Blame LWJGL");
|
||||
}
|
||||
|
||||
public void glReleaseShaderCompiler () {
|
||||
// nothing to do here
|
||||
}
|
||||
|
||||
public void glRenderbufferStorage (int target, int internalformat, int width, int height) {
|
||||
EXTFramebufferObject.glRenderbufferStorageEXT(target, internalformat, width, height);
|
||||
}
|
||||
|
||||
public void glSampleCoverage (float value, boolean invert) {
|
||||
GL13.glSampleCoverage(value, invert);
|
||||
}
|
||||
|
||||
public void glScissor (int x, int y, int width, int height) {
|
||||
GL11.glScissor(x, y, width, height);
|
||||
}
|
||||
|
||||
public void glShaderBinary (int n, IntBuffer shaders, int binaryformat, Buffer binary, int length) {
|
||||
throw new UnsupportedOperationException("unsupported, won't implement");
|
||||
}
|
||||
|
||||
public void glShaderSource (int shader, String string) {
|
||||
GL20.glShaderSource(shader, string);
|
||||
}
|
||||
|
||||
public void glStencilFunc (int func, int ref, int mask) {
|
||||
GL11.glStencilFunc(func, ref, mask);
|
||||
}
|
||||
|
||||
public void glStencilFuncSeparate (int face, int func, int ref, int mask) {
|
||||
GL20.glStencilFuncSeparate(face, func, ref, mask);
|
||||
}
|
||||
|
||||
public void glStencilMask (int mask) {
|
||||
GL11.glStencilMask(mask);
|
||||
}
|
||||
|
||||
public void glStencilMaskSeparate (int face, int mask) {
|
||||
GL20.glStencilMaskSeparate(face, mask);
|
||||
}
|
||||
|
||||
public void glStencilOp (int fail, int zfail, int zpass) {
|
||||
GL11.glStencilOp(fail, zfail, zpass);
|
||||
}
|
||||
|
||||
public void glStencilOpSeparate (int face, int fail, int zfail, int zpass) {
|
||||
GL20.glStencilOpSeparate(face, fail, zfail, zpass);
|
||||
}
|
||||
|
||||
public void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type,
|
||||
Buffer pixels) {
|
||||
if (pixels == null)
|
||||
GL11.glTexImage2D(target, level, internalformat, width, height, border, format, type, (ByteBuffer)null);
|
||||
else if (pixels instanceof ByteBuffer)
|
||||
GL11.glTexImage2D(target, level, internalformat, width, height, border, format, type, (ByteBuffer)pixels);
|
||||
else if (pixels instanceof ShortBuffer)
|
||||
GL11.glTexImage2D(target, level, internalformat, width, height, border, format, type, (ShortBuffer)pixels);
|
||||
else if (pixels instanceof IntBuffer)
|
||||
GL11.glTexImage2D(target, level, internalformat, width, height, border, format, type, (IntBuffer)pixels);
|
||||
else if (pixels instanceof FloatBuffer)
|
||||
GL11.glTexImage2D(target, level, internalformat, width, height, border, format, type, (FloatBuffer)pixels);
|
||||
else if (pixels instanceof DoubleBuffer)
|
||||
GL11.glTexImage2D(target, level, internalformat, width, height, border, format, type, (DoubleBuffer)pixels);
|
||||
else
|
||||
throw new GdxRuntimeException("Can't use " + pixels.getClass().getName()
|
||||
+ " with this method. Use ByteBuffer, ShortBuffer, IntBuffer, FloatBuffer or DoubleBuffer instead. Blame LWJGL");
|
||||
}
|
||||
|
||||
public void glTexParameterf (int target, int pname, float param) {
|
||||
GL11.glTexParameterf(target, pname, param);
|
||||
}
|
||||
|
||||
public void glTexParameterfv (int target, int pname, FloatBuffer params) {
|
||||
GL11.glTexParameter(target, pname, params);
|
||||
}
|
||||
|
||||
public void glTexParameteri (int target, int pname, int param) {
|
||||
GL11.glTexParameteri(target, pname, param);
|
||||
}
|
||||
|
||||
public void glTexParameteriv (int target, int pname, IntBuffer params) {
|
||||
GL11.glTexParameter(target, pname, params);
|
||||
}
|
||||
|
||||
public void glTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, int type,
|
||||
Buffer pixels) {
|
||||
if (pixels instanceof ByteBuffer)
|
||||
GL11.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, (ByteBuffer)pixels);
|
||||
else if (pixels instanceof ShortBuffer)
|
||||
GL11.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, (ShortBuffer)pixels);
|
||||
else if (pixels instanceof IntBuffer)
|
||||
GL11.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, (IntBuffer)pixels);
|
||||
else if (pixels instanceof FloatBuffer)
|
||||
GL11.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, (FloatBuffer)pixels);
|
||||
else if (pixels instanceof DoubleBuffer)
|
||||
GL11.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, (DoubleBuffer)pixels);
|
||||
else
|
||||
throw new GdxRuntimeException("Can't use " + pixels.getClass().getName()
|
||||
+ " with this method. Use ByteBuffer, ShortBuffer, IntBuffer, FloatBuffer or DoubleBuffer instead. Blame LWJGL");
|
||||
}
|
||||
|
||||
public void glUniform1f (int location, float x) {
|
||||
GL20.glUniform1f(location, x);
|
||||
}
|
||||
|
||||
public void glUniform1fv (int location, int count, FloatBuffer v) {
|
||||
GL20.glUniform1(location, v);
|
||||
}
|
||||
|
||||
public void glUniform1i (int location, int x) {
|
||||
GL20.glUniform1i(location, x);
|
||||
}
|
||||
|
||||
public void glUniform1iv (int location, int count, IntBuffer v) {
|
||||
GL20.glUniform1(location, v);
|
||||
}
|
||||
|
||||
public void glUniform2f (int location, float x, float y) {
|
||||
GL20.glUniform2f(location, x, y);
|
||||
}
|
||||
|
||||
public void glUniform2fv (int location, int count, FloatBuffer v) {
|
||||
GL20.glUniform2(location, v);
|
||||
}
|
||||
|
||||
public void glUniform2i (int location, int x, int y) {
|
||||
GL20.glUniform2i(location, x, y);
|
||||
}
|
||||
|
||||
public void glUniform2iv (int location, int count, IntBuffer v) {
|
||||
GL20.glUniform2(location, v);
|
||||
}
|
||||
|
||||
public void glUniform3f (int location, float x, float y, float z) {
|
||||
GL20.glUniform3f(location, x, y, z);
|
||||
}
|
||||
|
||||
public void glUniform3fv (int location, int count, FloatBuffer v) {
|
||||
GL20.glUniform3(location, v);
|
||||
}
|
||||
|
||||
public void glUniform3i (int location, int x, int y, int z) {
|
||||
GL20.glUniform3i(location, x, y, z);
|
||||
}
|
||||
|
||||
public void glUniform3iv (int location, int count, IntBuffer v) {
|
||||
GL20.glUniform3(location, v);
|
||||
}
|
||||
|
||||
public void glUniform4f (int location, float x, float y, float z, float w) {
|
||||
GL20.glUniform4f(location, x, y, z, w);
|
||||
}
|
||||
|
||||
public void glUniform4fv (int location, int count, FloatBuffer v) {
|
||||
GL20.glUniform4(location, v);
|
||||
}
|
||||
|
||||
public void glUniform4i (int location, int x, int y, int z, int w) {
|
||||
GL20.glUniform4i(location, x, y, z, w);
|
||||
}
|
||||
|
||||
public void glUniform4iv (int location, int count, IntBuffer v) {
|
||||
GL20.glUniform4(location, v);
|
||||
}
|
||||
|
||||
public void glUniformMatrix2fv (int location, int count, boolean transpose, FloatBuffer value) {
|
||||
GL20.glUniformMatrix2(location, transpose, value);
|
||||
}
|
||||
|
||||
public void glUniformMatrix3fv (int location, int count, boolean transpose, FloatBuffer value) {
|
||||
GL20.glUniformMatrix3(location, transpose, value);
|
||||
}
|
||||
|
||||
public void glUniformMatrix4fv (int location, int count, boolean transpose, FloatBuffer value) {
|
||||
GL20.glUniformMatrix4(location, transpose, value);
|
||||
}
|
||||
|
||||
public void glUseProgram (int program) {
|
||||
GL20.glUseProgram(program);
|
||||
}
|
||||
|
||||
public void glValidateProgram (int program) {
|
||||
GL20.glValidateProgram(program);
|
||||
}
|
||||
|
||||
public void glVertexAttrib1f (int indx, float x) {
|
||||
GL20.glVertexAttrib1f(indx, x);
|
||||
}
|
||||
|
||||
public void glVertexAttrib1fv (int indx, FloatBuffer values) {
|
||||
GL20.glVertexAttrib1f(indx, values.get());
|
||||
}
|
||||
|
||||
public void glVertexAttrib2f (int indx, float x, float y) {
|
||||
GL20.glVertexAttrib2f(indx, x, y);
|
||||
}
|
||||
|
||||
public void glVertexAttrib2fv (int indx, FloatBuffer values) {
|
||||
GL20.glVertexAttrib2f(indx, values.get(), values.get());
|
||||
}
|
||||
|
||||
public void glVertexAttrib3f (int indx, float x, float y, float z) {
|
||||
GL20.glVertexAttrib3f(indx, x, y, z);
|
||||
}
|
||||
|
||||
public void glVertexAttrib3fv (int indx, FloatBuffer values) {
|
||||
GL20.glVertexAttrib3f(indx, values.get(), values.get(), values.get());
|
||||
}
|
||||
|
||||
public void glVertexAttrib4f (int indx, float x, float y, float z, float w) {
|
||||
GL20.glVertexAttrib4f(indx, x, y, z, w);
|
||||
}
|
||||
|
||||
public void glVertexAttrib4fv (int indx, FloatBuffer values) {
|
||||
GL20.glVertexAttrib4f(indx, values.get(), values.get(), values.get(), values.get());
|
||||
}
|
||||
|
||||
public void glVertexAttribPointer (int indx, int size, int type, boolean normalized, int stride, Buffer buffer) {
|
||||
if (buffer instanceof ByteBuffer) {
|
||||
if (type == GL_BYTE)
|
||||
GL20.glVertexAttribPointer(indx, size, false, normalized, stride, (ByteBuffer)buffer);
|
||||
else if (type == GL_UNSIGNED_BYTE)
|
||||
GL20.glVertexAttribPointer(indx, size, true, normalized, stride, (ByteBuffer)buffer);
|
||||
else if (type == GL_SHORT)
|
||||
GL20.glVertexAttribPointer(indx, size, false, normalized, stride, ((ByteBuffer)buffer).asShortBuffer());
|
||||
else if (type == GL_UNSIGNED_SHORT)
|
||||
GL20.glVertexAttribPointer(indx, size, true, normalized, stride, ((ByteBuffer)buffer).asShortBuffer());
|
||||
else if (type == GL_FLOAT)
|
||||
GL20.glVertexAttribPointer(indx, size, normalized, stride, ((ByteBuffer)buffer).asFloatBuffer());
|
||||
else
|
||||
throw new GdxRuntimeException(
|
||||
"Can't use "
|
||||
+ buffer.getClass().getName()
|
||||
+ " with type "
|
||||
+ type
|
||||
+ " with this method. Use ByteBuffer and one of GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT or GL_FLOAT for type. Blame LWJGL");
|
||||
} else
|
||||
throw new GdxRuntimeException("Can't use " + buffer.getClass().getName()
|
||||
+ " with this method. Use ByteBuffer instead. Blame LWJGL");
|
||||
}
|
||||
|
||||
public void glViewport (int x, int y, int width, int height) {
|
||||
GL11.glViewport(x, y, width, height);
|
||||
}
|
||||
|
||||
public void glDrawElements (int mode, int count, int type, int indices) {
|
||||
GL11.glDrawElements(mode, count, type, indices);
|
||||
}
|
||||
|
||||
public void glVertexAttribPointer (int indx, int size, int type, boolean normalized, int stride, int ptr) {
|
||||
GL20.glVertexAttribPointer(indx, size, type, normalized, stride, ptr);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -18,7 +18,7 @@ public class GdxMapApp extends GdxMap {
|
||||
// set our globals
|
||||
new SharedLibraryLoader().load("vtm-jni");
|
||||
CanvasAdapter.g = AwtGraphics.INSTANCE;
|
||||
GLAdapter.g = new GdxGLAdapter();
|
||||
GLAdapter.g = new GdxGL20();
|
||||
GLAdapter.GDX_DESKTOP_QUIRKS = true;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user