consistent formatting

This commit is contained in:
Hannes Janetzek
2013-09-23 17:59:51 +02:00
parent 57dfd91378
commit c720cf22aa
188 changed files with 4745 additions and 4470 deletions

View File

@@ -37,7 +37,7 @@ public class AwtBitmap implements Bitmap {
this.width = this.bitmap.getWidth();
this.height = this.bitmap.getHeight();
if (!this.bitmap.isAlphaPremultiplied()
&& this.bitmap.getType() == BufferedImage.TYPE_INT_ARGB)
&& this.bitmap.getType() == BufferedImage.TYPE_INT_ARGB)
this.bitmap.coerceData(true);
}
@@ -97,13 +97,13 @@ public class AwtBitmap implements Bitmap {
for (int i = 0, n = width * height; i < n; i++) {
int c = pixels[i];
//if (internal) {
float alpha = (c >>> 24) / 255f;
int r = (int) ((c & 0x000000ff) * alpha);
int b = (int) (((c & 0x00ff0000) >>> 16) * alpha);
int g = (int) (((c & 0x0000ff00) >>> 8) * alpha);
pixels[i] = (c & 0xff000000) | r << 16 | g << 8 | b;
float alpha = (c >>> 24) / 255f;
int r = (int) ((c & 0x000000ff) * alpha);
int b = (int) (((c & 0x00ff0000) >>> 16) * alpha);
int g = (int) (((c & 0x0000ff00) >>> 8) * alpha);
pixels[i] = (c & 0xff000000) | r << 16 | g << 8 | b;
//} else {
// flip blue with red - silly Java
// flip blue with red - silly Java
// pixels[i] = (c & 0xff00ff00) | (c & 0x00ff0000) >>> 16 | (c & 0x000000ff) << 16;
//}
}

View File

@@ -39,7 +39,7 @@ public class AwtCanvas implements Canvas {
if (canvas != null)
canvas.dispose();
AwtBitmap awtBitamp = (AwtBitmap)bitmap;
AwtBitmap awtBitamp = (AwtBitmap) bitmap;
canvas = awtBitamp.bitmap.createGraphics();
@@ -48,22 +48,22 @@ public class AwtCanvas implements Canvas {
canvas.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, 1.0f));
canvas.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_ON );
canvas.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING,
RenderingHints.VALUE_TEXT_ANTIALIAS_ON);
//canvas.setRenderingHint(RenderingHints.KEY_FRACTIONALMETRICS, RenderingHints.VALUE_FRACTIONALMETRICS_ON);
canvas.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
canvas.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
}
@Override
public void drawText(String text, float x, float y, Paint paint) {
// if (paint.isTransparent()) {
// return;
// }
// if (paint.isTransparent()) {
// return;
// }
AwtPaint awtPaint = (AwtPaint)paint;
AwtPaint awtPaint = (AwtPaint) paint;
//AwtPaint awtPaint = AwtGraphicFactory.getAwtPaint(paint);
@@ -73,7 +73,9 @@ public class AwtCanvas implements Canvas {
canvas.drawString(text, x + 2, y);
} else {
setColorAndStroke(awtPaint);
TextLayout textLayout = new TextLayout(text, awtPaint.font, canvas.getFontRenderContext());
TextLayout textLayout = new TextLayout(text,
awtPaint.font,
canvas.getFontRenderContext());
AffineTransform affineTransform = new AffineTransform();
affineTransform.translate(x + 2, y);
canvas.draw(textLayout.getOutline(affineTransform));
@@ -87,19 +89,19 @@ public class AwtCanvas implements Canvas {
}
}
// @Override
// public void drawText(String string, float x, float y, Paint stroke) {
// AwtPaint p = (AwtPaint)stroke;
//
// canvas.setFont(p.font);
// canvas.setColor(p.color);
//
// canvas.drawString(string, (int)x, (int)y);
// }
// @Override
// public void drawText(String string, float x, float y, Paint stroke) {
// AwtPaint p = (AwtPaint)stroke;
//
// canvas.setFont(p.font);
// canvas.setColor(p.color);
//
// canvas.drawString(string, (int)x, (int)y);
// }
@Override
public void drawBitmap(Bitmap bitmap, float x, float y) {
// TODO Auto-generated method stub
throw new UnknownError("not implemented");
}
public void drawBitmap(Bitmap bitmap, float x, float y) {
// TODO Auto-generated method stub
throw new UnknownError("not implemented");
}
}

View File

@@ -52,12 +52,14 @@ public class AwtGraphics extends CanvasAdapter {
static final Graphics2D canvas;
static {
image = new BufferedImage(1, 1, BufferedImage.TYPE_INT_ARGB);
image = new BufferedImage(1, 1, BufferedImage.TYPE_INT_ARGB);
canvas = image.createGraphics();
canvas.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_ON );
canvas.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING,
RenderingHints.VALUE_TEXT_ANTIALIAS_ON);
//canvas.setRenderingHint(RenderingHints.KEY_FRACTIONALMETRICS, RenderingHints.VALUE_FRACTIONALMETRICS_ON);
//canvas.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
}
static synchronized FontMetrics getFontMetrics(Font font) {
canvas.setFont(font);
// get character measurements
@@ -77,13 +79,13 @@ public class AwtGraphics extends CanvasAdapter {
}
@Override
public Bitmap decodeBitmap(InputStream inputStream) {
public Bitmap decodeBitmap(InputStream inputStream) {
try {
return new AwtBitmap(inputStream);
} catch (IOException e) {
e.printStackTrace();
return null;
}
return new AwtBitmap(inputStream);
} catch (IOException e) {
e.printStackTrace();
return null;
}
}
@Override

View File

@@ -32,12 +32,12 @@ public class AwtPaint implements Paint {
private static int getCap(Cap cap) {
switch (cap) {
case BUTT:
return BasicStroke.CAP_BUTT;
case ROUND:
return BasicStroke.CAP_ROUND;
case SQUARE:
return BasicStroke.CAP_SQUARE;
case BUTT:
return BasicStroke.CAP_BUTT;
case ROUND:
return BasicStroke.CAP_ROUND;
case SQUARE:
return BasicStroke.CAP_SQUARE;
}
throw new IllegalArgumentException("unknown cap: " + cap);
@@ -60,6 +60,7 @@ public class AwtPaint implements Paint {
private int cap;
private float strokeWidth;
//private Align mAlign;
@Override

View File

@@ -0,0 +1,890 @@
/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package org.oscim.gdx;
import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.DoubleBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.nio.ShortBuffer;
import org.lwjgl.BufferUtils;
import org.lwjgl.opengl.EXTFramebufferObject;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL13;
import org.lwjgl.opengl.GL14;
import org.lwjgl.opengl.GL15;
import org.lwjgl.opengl.GL20;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.utils.GdxRuntimeException;
/**
* An implementation of the {@link GL20} interface based on LWJGL. Note that
* LWJGL shaders and OpenGL ES shaders will not be 100%
* compatible. Some glGetXXX methods are not implemented.
*
* @author mzechner
*/
public final class GdxGL20 implements org.oscim.backend.GL20 {
public void glActiveTexture(int texture) {
GL13.glActiveTexture(texture);
}
public void glAttachShader(int program, int shader) {
GL20.glAttachShader(program, shader);
}
public void glBindAttribLocation(int program, int index, String name) {
GL20.glBindAttribLocation(program, index, name);
}
public void glBindBuffer(int target, int buffer) {
GL15.glBindBuffer(target, buffer);
}
public void glBindFramebuffer(int target, int framebuffer) {
EXTFramebufferObject.glBindFramebufferEXT(target, framebuffer);
}
public void glBindRenderbuffer(int target, int renderbuffer) {
EXTFramebufferObject.glBindRenderbufferEXT(target, renderbuffer);
}
public void glBindTexture(int target, int texture) {
GL11.glBindTexture(target, texture);
}
public void glBlendColor(float red, float green, float blue, float alpha) {
GL14.glBlendColor(red, green, blue, alpha);
}
public void glBlendEquation(int mode) {
GL14.glBlendEquation(mode);
}
public void glBlendEquationSeparate(int modeRGB, int modeAlpha) {
GL20.glBlendEquationSeparate(modeRGB, modeAlpha);
}
public void glBlendFunc(int sfactor, int dfactor) {
GL11.glBlendFunc(sfactor, dfactor);
}
public void glBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) {
GL14.glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
}
public void glBufferData(int target, int size, Buffer data, int usage) {
if (data == null)
throw new GdxRuntimeException("Using null for the data not possible, blame LWJGL");
else if (data instanceof ByteBuffer)
GL15.glBufferData(target, (ByteBuffer) data, usage);
else if (data instanceof IntBuffer)
GL15.glBufferData(target, (IntBuffer) data, usage);
else if (data instanceof FloatBuffer)
GL15.glBufferData(target, (FloatBuffer) data, usage);
else if (data instanceof DoubleBuffer)
GL15.glBufferData(target, (DoubleBuffer) data, usage);
else if (data instanceof ShortBuffer) //
GL15.glBufferData(target, (ShortBuffer) data, usage);
}
public void glBufferSubData(int target, int offset, int size, Buffer data) {
if (data == null)
throw new GdxRuntimeException("Using null for the data not possible, blame LWJGL");
else if (data instanceof ByteBuffer)
GL15.glBufferSubData(target, offset, (ByteBuffer) data);
else if (data instanceof IntBuffer)
GL15.glBufferSubData(target, offset, (IntBuffer) data);
else if (data instanceof FloatBuffer)
GL15.glBufferSubData(target, offset, (FloatBuffer) data);
else if (data instanceof DoubleBuffer)
GL15.glBufferSubData(target, offset, (DoubleBuffer) data);
else if (data instanceof ShortBuffer) //
GL15.glBufferSubData(target, offset, (ShortBuffer) data);
}
public int glCheckFramebufferStatus(int target) {
return EXTFramebufferObject.glCheckFramebufferStatusEXT(target);
}
public void glClear(int mask) {
GL11.glClear(mask);
}
public void glClearColor(float red, float green, float blue, float alpha) {
GL11.glClearColor(red, green, blue, alpha);
}
public void glClearDepthf(float depth) {
GL11.glClearDepth(depth);
}
public void glClearStencil(int s) {
GL11.glClearStencil(s);
}
public void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) {
GL11.glColorMask(red, green, blue, alpha);
}
public void glCompileShader(int shader) {
GL20.glCompileShader(shader);
}
public void glCompressedTexImage2D(int target, int level, int internalformat, int width,
int height, int border,
int imageSize, Buffer data) {
if (data instanceof ByteBuffer) {
GL13.glCompressedTexImage2D(target,
level,
internalformat,
width,
height,
border,
(ByteBuffer) data);
} else {
throw new GdxRuntimeException("Can't use " + data.getClass().getName()
+ " with this method. Use ByteBuffer instead.");
}
}
public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset,
int width, int height, int format,
int imageSize, Buffer data) {
throw new GdxRuntimeException("not implemented");
}
public void glCopyTexImage2D(int target, int level, int internalformat, int x, int y,
int width, int height, int border) {
GL11.glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
}
public void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y,
int width, int height) {
GL11.glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
}
public int glCreateProgram() {
return GL20.glCreateProgram();
}
public int glCreateShader(int type) {
return GL20.glCreateShader(type);
}
public void glCullFace(int mode) {
GL11.glCullFace(mode);
}
public void glDeleteBuffers(int n, IntBuffer buffers) {
GL15.glDeleteBuffers(buffers);
}
public void glDeleteFramebuffers(int n, IntBuffer framebuffers) {
EXTFramebufferObject.glDeleteFramebuffersEXT(framebuffers);
}
public void glDeleteProgram(int program) {
GL20.glDeleteProgram(program);
}
public void glDeleteRenderbuffers(int n, IntBuffer renderbuffers) {
EXTFramebufferObject.glDeleteRenderbuffersEXT(renderbuffers);
}
public void glDeleteShader(int shader) {
GL20.glDeleteShader(shader);
}
public void glDeleteTextures(int n, IntBuffer textures) {
GL11.glDeleteTextures(textures);
}
public void glDepthFunc(int func) {
GL11.glDepthFunc(func);
}
public void glDepthMask(boolean flag) {
GL11.glDepthMask(flag);
}
public void glDepthRangef(float zNear, float zFar) {
GL11.glDepthRange(zNear, zFar);
}
public void glDetachShader(int program, int shader) {
GL20.glDetachShader(program, shader);
}
public void glDisable(int cap) {
GL11.glDisable(cap);
}
public void glDisableVertexAttribArray(int index) {
GL20.glDisableVertexAttribArray(index);
}
public void glDrawArrays(int mode, int first, int count) {
GL11.glDrawArrays(mode, first, count);
}
public void glDrawElements(int mode, int count, int type, Buffer indices) {
if (indices instanceof ShortBuffer && type == GL10.GL_UNSIGNED_SHORT)
GL11.glDrawElements(mode, (ShortBuffer) indices);
else if (indices instanceof ByteBuffer && type == GL10.GL_UNSIGNED_SHORT)
GL11.glDrawElements(mode, ((ByteBuffer) indices).asShortBuffer()); // FIXME yay...
else if (indices instanceof ByteBuffer && type == GL10.GL_UNSIGNED_BYTE)
GL11.glDrawElements(mode, (ByteBuffer) indices);
else
throw new GdxRuntimeException("Can't use " + indices.getClass().getName()
+ " with this method. Use ShortBuffer or ByteBuffer instead. Blame LWJGL");
}
public void glEnable(int cap) {
GL11.glEnable(cap);
}
public void glEnableVertexAttribArray(int index) {
GL20.glEnableVertexAttribArray(index);
}
public void glFinish() {
GL11.glFinish();
}
public void glFlush() {
GL11.glFlush();
}
public void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget,
int renderbuffer) {
EXTFramebufferObject.glFramebufferRenderbufferEXT(target,
attachment,
renderbuffertarget,
renderbuffer);
}
public void glFramebufferTexture2D(int target, int attachment, int textarget, int texture,
int level) {
EXTFramebufferObject.glFramebufferTexture2DEXT(target,
attachment,
textarget,
texture,
level);
}
public void glFrontFace(int mode) {
GL11.glFrontFace(mode);
}
public void glGenBuffers(int n, IntBuffer buffers) {
GL15.glGenBuffers(buffers);
}
public void glGenFramebuffers(int n, IntBuffer framebuffers) {
EXTFramebufferObject.glGenFramebuffersEXT(framebuffers);
}
public void glGenRenderbuffers(int n, IntBuffer renderbuffers) {
EXTFramebufferObject.glGenRenderbuffersEXT(renderbuffers);
}
public void glGenTextures(int n, IntBuffer textures) {
GL11.glGenTextures(textures);
}
public void glGenerateMipmap(int target) {
EXTFramebufferObject.glGenerateMipmapEXT(target);
}
public String glGetActiveAttrib(int program, int index, IntBuffer size, Buffer type) {
// FIXME this is less than ideal of course...
IntBuffer typeTmp = BufferUtils.createIntBuffer(2);
String name = GL20.glGetActiveAttrib(program, index, 256, typeTmp);
if (type instanceof IntBuffer)
((IntBuffer) type).put(typeTmp.get(0));
return name;
}
public String glGetActiveUniform(int program, int index, IntBuffer size, Buffer type) {
// FIXME this is less than ideal of course...
IntBuffer typeTmp = BufferUtils.createIntBuffer(2);
String name = GL20.glGetActiveUniform(program, index, 256, typeTmp);
if (type instanceof IntBuffer)
((IntBuffer) type).put(typeTmp.get(0));
return name;
}
public void glGetAttachedShaders(int program, int maxcount, Buffer count, IntBuffer shaders) {
GL20.glGetAttachedShaders(program, (IntBuffer) count, shaders);
}
public int glGetAttribLocation(int program, String name) {
return GL20.glGetAttribLocation(program, name);
}
public void glGetBooleanv(int pname, Buffer params) {
GL11.glGetBoolean(pname, (ByteBuffer) params);
}
public void glGetBufferParameteriv(int target, int pname, IntBuffer params) {
GL15.glGetBufferParameter(target, pname, params);
}
public int glGetError() {
return GL11.glGetError();
}
public void glGetFloatv(int pname, FloatBuffer params) {
GL11.glGetFloat(pname, params);
}
public void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname,
IntBuffer params) {
EXTFramebufferObject.glGetFramebufferAttachmentParameterEXT(target,
attachment,
pname,
params);
}
public void glGetIntegerv(int pname, IntBuffer params) {
GL11.glGetInteger(pname, params);
}
public String glGetProgramInfoLog(int program) {
ByteBuffer buffer = ByteBuffer.allocateDirect(1024 * 10);
buffer.order(ByteOrder.nativeOrder());
ByteBuffer tmp = ByteBuffer.allocateDirect(4);
tmp.order(ByteOrder.nativeOrder());
IntBuffer intBuffer = tmp.asIntBuffer();
GL20.glGetProgramInfoLog(program, intBuffer, buffer);
int numBytes = intBuffer.get(0);
byte[] bytes = new byte[numBytes];
buffer.get(bytes);
return new String(bytes);
}
public void glGetProgramiv(int program, int pname, IntBuffer params) {
GL20.glGetProgram(program, pname, params);
}
public void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params) {
EXTFramebufferObject.glGetRenderbufferParameterEXT(target, pname, params);
}
public String glGetShaderInfoLog(int shader) {
ByteBuffer buffer = ByteBuffer.allocateDirect(1024 * 10);
buffer.order(ByteOrder.nativeOrder());
ByteBuffer tmp = ByteBuffer.allocateDirect(4);
tmp.order(ByteOrder.nativeOrder());
IntBuffer intBuffer = tmp.asIntBuffer();
GL20.glGetShaderInfoLog(shader, intBuffer, buffer);
int numBytes = intBuffer.get(0);
byte[] bytes = new byte[numBytes];
buffer.get(bytes);
return new String(bytes);
}
public void glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range,
IntBuffer precision) {
throw new UnsupportedOperationException("unsupported, won't implement");
}
public void glGetShaderSource(int shader, int bufsize, Buffer length, String source) {
throw new UnsupportedOperationException("unsupported, won't implement.");
}
public void glGetShaderiv(int shader, int pname, IntBuffer params) {
GL20.glGetShader(shader, pname, params);
}
public String glGetString(int name) {
return GL11.glGetString(name);
}
public void glGetTexParameterfv(int target, int pname, FloatBuffer params) {
GL11.glGetTexParameter(target, pname, params);
}
public void glGetTexParameteriv(int target, int pname, IntBuffer params) {
GL11.glGetTexParameter(target, pname, params);
}
public int glGetUniformLocation(int program, String name) {
return GL20.glGetUniformLocation(program, name);
}
public void glGetUniformfv(int program, int location, FloatBuffer params) {
GL20.glGetUniform(program, location, params);
}
public void glGetUniformiv(int program, int location, IntBuffer params) {
GL20.glGetUniform(program, location, params);
}
public void glGetVertexAttribPointerv(int index, int pname, Buffer pointer) {
throw new UnsupportedOperationException("unsupported, won't implement");
}
public void glGetVertexAttribfv(int index, int pname, FloatBuffer params) {
GL20.glGetVertexAttrib(index, pname, params);
}
public void glGetVertexAttribiv(int index, int pname, IntBuffer params) {
GL20.glGetVertexAttrib(index, pname, params);
}
public void glHint(int target, int mode) {
GL11.glHint(target, mode);
}
public boolean glIsBuffer(int buffer) {
return GL15.glIsBuffer(buffer);
}
public boolean glIsEnabled(int cap) {
return GL11.glIsEnabled(cap);
}
public boolean glIsFramebuffer(int framebuffer) {
return EXTFramebufferObject.glIsFramebufferEXT(framebuffer);
}
public boolean glIsProgram(int program) {
return GL20.glIsProgram(program);
}
public boolean glIsRenderbuffer(int renderbuffer) {
return EXTFramebufferObject.glIsRenderbufferEXT(renderbuffer);
}
public boolean glIsShader(int shader) {
return GL20.glIsShader(shader);
}
public boolean glIsTexture(int texture) {
return GL11.glIsTexture(texture);
}
public void glLineWidth(float width) {
GL11.glLineWidth(width);
}
public void glLinkProgram(int program) {
GL20.glLinkProgram(program);
}
public void glPixelStorei(int pname, int param) {
GL11.glPixelStorei(pname, param);
}
public void glPolygonOffset(float factor, float units) {
GL11.glPolygonOffset(factor, units);
}
public void glReadPixels(int x, int y, int width, int height, int format, int type,
Buffer pixels) {
if (pixels instanceof ByteBuffer)
GL11.glReadPixels(x, y, width, height, format, type, (ByteBuffer) pixels);
else if (pixels instanceof ShortBuffer)
GL11.glReadPixels(x, y, width, height, format, type, (ShortBuffer) pixels);
else if (pixels instanceof IntBuffer)
GL11.glReadPixels(x, y, width, height, format, type, (IntBuffer) pixels);
else if (pixels instanceof FloatBuffer)
GL11.glReadPixels(x, y, width, height, format, type, (FloatBuffer) pixels);
else
throw new GdxRuntimeException("Can't use "
+ pixels.getClass().getName()
+ " with this method. Use ByteBuffer, ShortBuffer, IntBuffer or FloatBuffer instead. Blame LWJGL");
}
public void glReleaseShaderCompiler() {
// nothing to do here
}
public void glRenderbufferStorage(int target, int internalformat, int width, int height) {
EXTFramebufferObject.glRenderbufferStorageEXT(target, internalformat, width, height);
}
public void glSampleCoverage(float value, boolean invert) {
GL13.glSampleCoverage(value, invert);
}
public void glScissor(int x, int y, int width, int height) {
GL11.glScissor(x, y, width, height);
}
public void glShaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length) {
throw new UnsupportedOperationException("unsupported, won't implement");
}
public void glShaderSource(int shader, String string) {
GL20.glShaderSource(shader, string);
}
public void glStencilFunc(int func, int ref, int mask) {
GL11.glStencilFunc(func, ref, mask);
}
public void glStencilFuncSeparate(int face, int func, int ref, int mask) {
GL20.glStencilFuncSeparate(face, func, ref, mask);
}
public void glStencilMask(int mask) {
GL11.glStencilMask(mask);
}
public void glStencilMaskSeparate(int face, int mask) {
GL20.glStencilMaskSeparate(face, mask);
}
public void glStencilOp(int fail, int zfail, int zpass) {
GL11.glStencilOp(fail, zfail, zpass);
}
public void glStencilOpSeparate(int face, int fail, int zfail, int zpass) {
GL20.glStencilOpSeparate(face, fail, zfail, zpass);
}
public void glTexImage2D(int target, int level, int internalformat, int width, int height,
int border, int format, int type,
Buffer pixels) {
if (pixels == null)
GL11.glTexImage2D(target,
level,
internalformat,
width,
height,
border,
format,
type,
(ByteBuffer) null);
else if (pixels instanceof ByteBuffer)
GL11.glTexImage2D(target,
level,
internalformat,
width,
height,
border,
format,
type,
(ByteBuffer) pixels);
else if (pixels instanceof ShortBuffer)
GL11.glTexImage2D(target,
level,
internalformat,
width,
height,
border,
format,
type,
(ShortBuffer) pixels);
else if (pixels instanceof IntBuffer)
GL11.glTexImage2D(target,
level,
internalformat,
width,
height,
border,
format,
type,
(IntBuffer) pixels);
else if (pixels instanceof FloatBuffer)
GL11.glTexImage2D(target,
level,
internalformat,
width,
height,
border,
format,
type,
(FloatBuffer) pixels);
else if (pixels instanceof DoubleBuffer)
GL11.glTexImage2D(target,
level,
internalformat,
width,
height,
border,
format,
type,
(DoubleBuffer) pixels);
else
throw new GdxRuntimeException("Can't use "
+ pixels.getClass().getName()
+ " with this method. Use ByteBuffer, ShortBuffer, IntBuffer, FloatBuffer or DoubleBuffer instead. Blame LWJGL");
}
public void glTexParameterf(int target, int pname, float param) {
GL11.glTexParameterf(target, pname, param);
}
public void glTexParameterfv(int target, int pname, FloatBuffer params) {
GL11.glTexParameter(target, pname, params);
}
public void glTexParameteri(int target, int pname, int param) {
GL11.glTexParameteri(target, pname, param);
}
public void glTexParameteriv(int target, int pname, IntBuffer params) {
GL11.glTexParameter(target, pname, params);
}
public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width,
int height, int format, int type,
Buffer pixels) {
if (pixels instanceof ByteBuffer)
GL11.glTexSubImage2D(target,
level,
xoffset,
yoffset,
width,
height,
format,
type,
(ByteBuffer) pixels);
else if (pixels instanceof ShortBuffer)
GL11.glTexSubImage2D(target,
level,
xoffset,
yoffset,
width,
height,
format,
type,
(ShortBuffer) pixels);
else if (pixels instanceof IntBuffer)
GL11.glTexSubImage2D(target,
level,
xoffset,
yoffset,
width,
height,
format,
type,
(IntBuffer) pixels);
else if (pixels instanceof FloatBuffer)
GL11.glTexSubImage2D(target,
level,
xoffset,
yoffset,
width,
height,
format,
type,
(FloatBuffer) pixels);
else if (pixels instanceof DoubleBuffer)
GL11.glTexSubImage2D(target,
level,
xoffset,
yoffset,
width,
height,
format,
type,
(DoubleBuffer) pixels);
else
throw new GdxRuntimeException("Can't use "
+ pixels.getClass().getName()
+ " with this method. Use ByteBuffer, ShortBuffer, IntBuffer, FloatBuffer or DoubleBuffer instead. Blame LWJGL");
}
public void glUniform1f(int location, float x) {
GL20.glUniform1f(location, x);
}
public void glUniform1fv(int location, int count, FloatBuffer v) {
GL20.glUniform1(location, v);
}
public void glUniform1i(int location, int x) {
GL20.glUniform1i(location, x);
}
public void glUniform1iv(int location, int count, IntBuffer v) {
GL20.glUniform1(location, v);
}
public void glUniform2f(int location, float x, float y) {
GL20.glUniform2f(location, x, y);
}
public void glUniform2fv(int location, int count, FloatBuffer v) {
GL20.glUniform2(location, v);
}
public void glUniform2i(int location, int x, int y) {
GL20.glUniform2i(location, x, y);
}
public void glUniform2iv(int location, int count, IntBuffer v) {
GL20.glUniform2(location, v);
}
public void glUniform3f(int location, float x, float y, float z) {
GL20.glUniform3f(location, x, y, z);
}
public void glUniform3fv(int location, int count, FloatBuffer v) {
GL20.glUniform3(location, v);
}
public void glUniform3i(int location, int x, int y, int z) {
GL20.glUniform3i(location, x, y, z);
}
public void glUniform3iv(int location, int count, IntBuffer v) {
GL20.glUniform3(location, v);
}
public void glUniform4f(int location, float x, float y, float z, float w) {
GL20.glUniform4f(location, x, y, z, w);
}
public void glUniform4fv(int location, int count, FloatBuffer v) {
GL20.glUniform4(location, v);
}
public void glUniform4i(int location, int x, int y, int z, int w) {
GL20.glUniform4i(location, x, y, z, w);
}
public void glUniform4iv(int location, int count, IntBuffer v) {
GL20.glUniform4(location, v);
}
public void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) {
GL20.glUniformMatrix2(location, transpose, value);
}
public void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) {
GL20.glUniformMatrix3(location, transpose, value);
}
public void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) {
GL20.glUniformMatrix4(location, transpose, value);
}
public void glUseProgram(int program) {
GL20.glUseProgram(program);
}
public void glValidateProgram(int program) {
GL20.glValidateProgram(program);
}
public void glVertexAttrib1f(int indx, float x) {
GL20.glVertexAttrib1f(indx, x);
}
public void glVertexAttrib1fv(int indx, FloatBuffer values) {
GL20.glVertexAttrib1f(indx, values.get());
}
public void glVertexAttrib2f(int indx, float x, float y) {
GL20.glVertexAttrib2f(indx, x, y);
}
public void glVertexAttrib2fv(int indx, FloatBuffer values) {
GL20.glVertexAttrib2f(indx, values.get(), values.get());
}
public void glVertexAttrib3f(int indx, float x, float y, float z) {
GL20.glVertexAttrib3f(indx, x, y, z);
}
public void glVertexAttrib3fv(int indx, FloatBuffer values) {
GL20.glVertexAttrib3f(indx, values.get(), values.get(), values.get());
}
public void glVertexAttrib4f(int indx, float x, float y, float z, float w) {
GL20.glVertexAttrib4f(indx, x, y, z, w);
}
public void glVertexAttrib4fv(int indx, FloatBuffer values) {
GL20.glVertexAttrib4f(indx, values.get(), values.get(), values.get(), values.get());
}
public void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride,
Buffer buffer) {
if (buffer instanceof ByteBuffer) {
if (type == GL_BYTE)
GL20.glVertexAttribPointer(indx,
size,
false,
normalized,
stride,
(ByteBuffer) buffer);
else if (type == GL_UNSIGNED_BYTE)
GL20.glVertexAttribPointer(indx,
size,
true,
normalized,
stride,
(ByteBuffer) buffer);
else if (type == GL_SHORT)
GL20.glVertexAttribPointer(indx,
size,
false,
normalized,
stride,
((ByteBuffer) buffer).asShortBuffer());
else if (type == GL_UNSIGNED_SHORT)
GL20.glVertexAttribPointer(indx,
size,
true,
normalized,
stride,
((ByteBuffer) buffer).asShortBuffer());
else if (type == GL_FLOAT)
GL20.glVertexAttribPointer(indx,
size,
normalized,
stride,
((ByteBuffer) buffer).asFloatBuffer());
else
throw new GdxRuntimeException("Can't use "
+ buffer.getClass().getName()
+ " with type "
+ type
+ " with this method. Use ByteBuffer and one of GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT or GL_FLOAT for type. Blame LWJGL");
} else
throw new GdxRuntimeException("Can't use " + buffer.getClass().getName()
+ " with this method. Use ByteBuffer instead. Blame LWJGL");
}
public void glViewport(int x, int y, int width, int height) {
GL11.glViewport(x, y, width, height);
}
public void glDrawElements(int mode, int count, int type, int indices) {
GL11.glDrawElements(mode, count, type, indices);
}
public void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride,
int ptr) {
GL20.glVertexAttribPointer(indx, size, type, normalized, stride, ptr);
}
}

View File

@@ -1,742 +0,0 @@
/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package org.oscim.gdx;
import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.DoubleBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.nio.ShortBuffer;
import org.lwjgl.BufferUtils;
import org.lwjgl.opengl.EXTFramebufferObject;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL13;
import org.lwjgl.opengl.GL14;
import org.lwjgl.opengl.GL15;
import org.lwjgl.opengl.GL20;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.utils.GdxRuntimeException;
/** An implementation of the {@link GL20} interface based on LWJGL. Note that LWJGL shaders and OpenGL ES shaders will not be 100%
* compatible. Some glGetXXX methods are not implemented.
*
* @author mzechner */
public final class GdxGLAdapter implements org.oscim.backend.GL20 {
public void glActiveTexture (int texture) {
GL13.glActiveTexture(texture);
}
public void glAttachShader (int program, int shader) {
GL20.glAttachShader(program, shader);
}
public void glBindAttribLocation (int program, int index, String name) {
GL20.glBindAttribLocation(program, index, name);
}
public void glBindBuffer (int target, int buffer) {
GL15.glBindBuffer(target, buffer);
}
public void glBindFramebuffer (int target, int framebuffer) {
EXTFramebufferObject.glBindFramebufferEXT(target, framebuffer);
}
public void glBindRenderbuffer (int target, int renderbuffer) {
EXTFramebufferObject.glBindRenderbufferEXT(target, renderbuffer);
}
public void glBindTexture (int target, int texture) {
GL11.glBindTexture(target, texture);
}
public void glBlendColor (float red, float green, float blue, float alpha) {
GL14.glBlendColor(red, green, blue, alpha);
}
public void glBlendEquation (int mode) {
GL14.glBlendEquation(mode);
}
public void glBlendEquationSeparate (int modeRGB, int modeAlpha) {
GL20.glBlendEquationSeparate(modeRGB, modeAlpha);
}
public void glBlendFunc (int sfactor, int dfactor) {
GL11.glBlendFunc(sfactor, dfactor);
}
public void glBlendFuncSeparate (int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) {
GL14.glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
}
public void glBufferData (int target, int size, Buffer data, int usage) {
if(data == null)
throw new GdxRuntimeException("Using null for the data not possible, blame LWJGL");
else if (data instanceof ByteBuffer)
GL15.glBufferData(target, (ByteBuffer)data, usage);
else if (data instanceof IntBuffer)
GL15.glBufferData(target, (IntBuffer)data, usage);
else if (data instanceof FloatBuffer)
GL15.glBufferData(target, (FloatBuffer)data, usage);
else if (data instanceof DoubleBuffer)
GL15.glBufferData(target, (DoubleBuffer)data, usage);
else if (data instanceof ShortBuffer) //
GL15.glBufferData(target, (ShortBuffer)data, usage);
}
public void glBufferSubData (int target, int offset, int size, Buffer data) {
if(data == null)
throw new GdxRuntimeException("Using null for the data not possible, blame LWJGL");
else if (data instanceof ByteBuffer)
GL15.glBufferSubData(target, offset, (ByteBuffer)data);
else if (data instanceof IntBuffer)
GL15.glBufferSubData(target, offset, (IntBuffer)data);
else if (data instanceof FloatBuffer)
GL15.glBufferSubData(target, offset, (FloatBuffer)data);
else if (data instanceof DoubleBuffer)
GL15.glBufferSubData(target, offset, (DoubleBuffer)data);
else if (data instanceof ShortBuffer) //
GL15.glBufferSubData(target, offset, (ShortBuffer)data);
}
public int glCheckFramebufferStatus (int target) {
return EXTFramebufferObject.glCheckFramebufferStatusEXT(target);
}
public void glClear (int mask) {
GL11.glClear(mask);
}
public void glClearColor (float red, float green, float blue, float alpha) {
GL11.glClearColor(red, green, blue, alpha);
}
public void glClearDepthf (float depth) {
GL11.glClearDepth(depth);
}
public void glClearStencil (int s) {
GL11.glClearStencil(s);
}
public void glColorMask (boolean red, boolean green, boolean blue, boolean alpha) {
GL11.glColorMask(red, green, blue, alpha);
}
public void glCompileShader (int shader) {
GL20.glCompileShader(shader);
}
public void glCompressedTexImage2D (int target, int level, int internalformat, int width, int height, int border,
int imageSize, Buffer data) {
if (data instanceof ByteBuffer) {
GL13.glCompressedTexImage2D(target, level, internalformat, width, height, border, (ByteBuffer)data);
} else {
throw new GdxRuntimeException("Can't use " + data.getClass().getName()
+ " with this method. Use ByteBuffer instead.");
}
}
public void glCompressedTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format,
int imageSize, Buffer data) {
throw new GdxRuntimeException("not implemented");
}
public void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) {
GL11.glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
}
public void glCopyTexSubImage2D (int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) {
GL11.glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
}
public int glCreateProgram () {
return GL20.glCreateProgram();
}
public int glCreateShader (int type) {
return GL20.glCreateShader(type);
}
public void glCullFace (int mode) {
GL11.glCullFace(mode);
}
public void glDeleteBuffers (int n, IntBuffer buffers) {
GL15.glDeleteBuffers(buffers);
}
public void glDeleteFramebuffers (int n, IntBuffer framebuffers) {
EXTFramebufferObject.glDeleteFramebuffersEXT(framebuffers);
}
public void glDeleteProgram (int program) {
GL20.glDeleteProgram(program);
}
public void glDeleteRenderbuffers (int n, IntBuffer renderbuffers) {
EXTFramebufferObject.glDeleteRenderbuffersEXT(renderbuffers);
}
public void glDeleteShader (int shader) {
GL20.glDeleteShader(shader);
}
public void glDeleteTextures (int n, IntBuffer textures) {
GL11.glDeleteTextures(textures);
}
public void glDepthFunc (int func) {
GL11.glDepthFunc(func);
}
public void glDepthMask (boolean flag) {
GL11.glDepthMask(flag);
}
public void glDepthRangef (float zNear, float zFar) {
GL11.glDepthRange(zNear, zFar);
}
public void glDetachShader (int program, int shader) {
GL20.glDetachShader(program, shader);
}
public void glDisable (int cap) {
GL11.glDisable(cap);
}
public void glDisableVertexAttribArray (int index) {
GL20.glDisableVertexAttribArray(index);
}
public void glDrawArrays (int mode, int first, int count) {
GL11.glDrawArrays(mode, first, count);
}
public void glDrawElements (int mode, int count, int type, Buffer indices) {
if (indices instanceof ShortBuffer && type == GL10.GL_UNSIGNED_SHORT)
GL11.glDrawElements(mode, (ShortBuffer)indices);
else if (indices instanceof ByteBuffer && type == GL10.GL_UNSIGNED_SHORT)
GL11.glDrawElements(mode, ((ByteBuffer)indices).asShortBuffer()); // FIXME yay...
else if (indices instanceof ByteBuffer && type == GL10.GL_UNSIGNED_BYTE)
GL11.glDrawElements(mode, (ByteBuffer)indices);
else
throw new GdxRuntimeException("Can't use " + indices.getClass().getName()
+ " with this method. Use ShortBuffer or ByteBuffer instead. Blame LWJGL");
}
public void glEnable (int cap) {
GL11.glEnable(cap);
}
public void glEnableVertexAttribArray (int index) {
GL20.glEnableVertexAttribArray(index);
}
public void glFinish () {
GL11.glFinish();
}
public void glFlush () {
GL11.glFlush();
}
public void glFramebufferRenderbuffer (int target, int attachment, int renderbuffertarget, int renderbuffer) {
EXTFramebufferObject.glFramebufferRenderbufferEXT(target, attachment, renderbuffertarget, renderbuffer);
}
public void glFramebufferTexture2D (int target, int attachment, int textarget, int texture, int level) {
EXTFramebufferObject.glFramebufferTexture2DEXT(target, attachment, textarget, texture, level);
}
public void glFrontFace (int mode) {
GL11.glFrontFace(mode);
}
public void glGenBuffers (int n, IntBuffer buffers) {
GL15.glGenBuffers(buffers);
}
public void glGenFramebuffers (int n, IntBuffer framebuffers) {
EXTFramebufferObject.glGenFramebuffersEXT(framebuffers);
}
public void glGenRenderbuffers (int n, IntBuffer renderbuffers) {
EXTFramebufferObject.glGenRenderbuffersEXT(renderbuffers);
}
public void glGenTextures (int n, IntBuffer textures) {
GL11.glGenTextures(textures);
}
public void glGenerateMipmap (int target) {
EXTFramebufferObject.glGenerateMipmapEXT(target);
}
public String glGetActiveAttrib (int program, int index, IntBuffer size, Buffer type) {
// FIXME this is less than ideal of course...
IntBuffer typeTmp = BufferUtils.createIntBuffer(2);
String name = GL20.glGetActiveAttrib(program, index, 256, typeTmp);
if (type instanceof IntBuffer) ((IntBuffer)type).put(typeTmp.get(0));
return name;
}
public String glGetActiveUniform (int program, int index, IntBuffer size, Buffer type) {
// FIXME this is less than ideal of course...
IntBuffer typeTmp = BufferUtils.createIntBuffer(2);
String name = GL20.glGetActiveUniform(program, index, 256, typeTmp);
if (type instanceof IntBuffer) ((IntBuffer)type).put(typeTmp.get(0));
return name;
}
public void glGetAttachedShaders (int program, int maxcount, Buffer count, IntBuffer shaders) {
GL20.glGetAttachedShaders(program, (IntBuffer)count, shaders);
}
public int glGetAttribLocation (int program, String name) {
return GL20.glGetAttribLocation(program, name);
}
public void glGetBooleanv (int pname, Buffer params) {
GL11.glGetBoolean(pname, (ByteBuffer)params);
}
public void glGetBufferParameteriv (int target, int pname, IntBuffer params) {
GL15.glGetBufferParameter(target, pname, params);
}
public int glGetError () {
return GL11.glGetError();
}
public void glGetFloatv (int pname, FloatBuffer params) {
GL11.glGetFloat(pname, params);
}
public void glGetFramebufferAttachmentParameteriv (int target, int attachment, int pname, IntBuffer params) {
EXTFramebufferObject.glGetFramebufferAttachmentParameterEXT(target, attachment, pname, params);
}
public void glGetIntegerv (int pname, IntBuffer params) {
GL11.glGetInteger(pname, params);
}
public String glGetProgramInfoLog (int program) {
ByteBuffer buffer = ByteBuffer.allocateDirect(1024 * 10);
buffer.order(ByteOrder.nativeOrder());
ByteBuffer tmp = ByteBuffer.allocateDirect(4);
tmp.order(ByteOrder.nativeOrder());
IntBuffer intBuffer = tmp.asIntBuffer();
GL20.glGetProgramInfoLog(program, intBuffer, buffer);
int numBytes = intBuffer.get(0);
byte[] bytes = new byte[numBytes];
buffer.get(bytes);
return new String(bytes);
}
public void glGetProgramiv (int program, int pname, IntBuffer params) {
GL20.glGetProgram(program, pname, params);
}
public void glGetRenderbufferParameteriv (int target, int pname, IntBuffer params) {
EXTFramebufferObject.glGetRenderbufferParameterEXT(target, pname, params);
}
public String glGetShaderInfoLog (int shader) {
ByteBuffer buffer = ByteBuffer.allocateDirect(1024 * 10);
buffer.order(ByteOrder.nativeOrder());
ByteBuffer tmp = ByteBuffer.allocateDirect(4);
tmp.order(ByteOrder.nativeOrder());
IntBuffer intBuffer = tmp.asIntBuffer();
GL20.glGetShaderInfoLog(shader, intBuffer, buffer);
int numBytes = intBuffer.get(0);
byte[] bytes = new byte[numBytes];
buffer.get(bytes);
return new String(bytes);
}
public void glGetShaderPrecisionFormat (int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) {
throw new UnsupportedOperationException("unsupported, won't implement");
}
public void glGetShaderSource (int shader, int bufsize, Buffer length, String source) {
throw new UnsupportedOperationException("unsupported, won't implement.");
}
public void glGetShaderiv (int shader, int pname, IntBuffer params) {
GL20.glGetShader(shader, pname, params);
}
public String glGetString (int name) {
return GL11.glGetString(name);
}
public void glGetTexParameterfv (int target, int pname, FloatBuffer params) {
GL11.glGetTexParameter(target, pname, params);
}
public void glGetTexParameteriv (int target, int pname, IntBuffer params) {
GL11.glGetTexParameter(target, pname, params);
}
public int glGetUniformLocation (int program, String name) {
return GL20.glGetUniformLocation(program, name);
}
public void glGetUniformfv (int program, int location, FloatBuffer params) {
GL20.glGetUniform(program, location, params);
}
public void glGetUniformiv (int program, int location, IntBuffer params) {
GL20.glGetUniform(program, location, params);
}
public void glGetVertexAttribPointerv (int index, int pname, Buffer pointer) {
throw new UnsupportedOperationException("unsupported, won't implement");
}
public void glGetVertexAttribfv (int index, int pname, FloatBuffer params) {
GL20.glGetVertexAttrib(index, pname, params);
}
public void glGetVertexAttribiv (int index, int pname, IntBuffer params) {
GL20.glGetVertexAttrib(index, pname, params);
}
public void glHint (int target, int mode) {
GL11.glHint(target, mode);
}
public boolean glIsBuffer (int buffer) {
return GL15.glIsBuffer(buffer);
}
public boolean glIsEnabled (int cap) {
return GL11.glIsEnabled(cap);
}
public boolean glIsFramebuffer (int framebuffer) {
return EXTFramebufferObject.glIsFramebufferEXT(framebuffer);
}
public boolean glIsProgram (int program) {
return GL20.glIsProgram(program);
}
public boolean glIsRenderbuffer (int renderbuffer) {
return EXTFramebufferObject.glIsRenderbufferEXT(renderbuffer);
}
public boolean glIsShader (int shader) {
return GL20.glIsShader(shader);
}
public boolean glIsTexture (int texture) {
return GL11.glIsTexture(texture);
}
public void glLineWidth (float width) {
GL11.glLineWidth(width);
}
public void glLinkProgram (int program) {
GL20.glLinkProgram(program);
}
public void glPixelStorei (int pname, int param) {
GL11.glPixelStorei(pname, param);
}
public void glPolygonOffset (float factor, float units) {
GL11.glPolygonOffset(factor, units);
}
public void glReadPixels (int x, int y, int width, int height, int format, int type, Buffer pixels) {
if (pixels instanceof ByteBuffer)
GL11.glReadPixels(x, y, width, height, format, type, (ByteBuffer)pixels);
else if (pixels instanceof ShortBuffer)
GL11.glReadPixels(x, y, width, height, format, type, (ShortBuffer)pixels);
else if (pixels instanceof IntBuffer)
GL11.glReadPixels(x, y, width, height, format, type, (IntBuffer)pixels);
else if (pixels instanceof FloatBuffer)
GL11.glReadPixels(x, y, width, height, format, type, (FloatBuffer)pixels);
else
throw new GdxRuntimeException("Can't use " + pixels.getClass().getName()
+ " with this method. Use ByteBuffer, ShortBuffer, IntBuffer or FloatBuffer instead. Blame LWJGL");
}
public void glReleaseShaderCompiler () {
// nothing to do here
}
public void glRenderbufferStorage (int target, int internalformat, int width, int height) {
EXTFramebufferObject.glRenderbufferStorageEXT(target, internalformat, width, height);
}
public void glSampleCoverage (float value, boolean invert) {
GL13.glSampleCoverage(value, invert);
}
public void glScissor (int x, int y, int width, int height) {
GL11.glScissor(x, y, width, height);
}
public void glShaderBinary (int n, IntBuffer shaders, int binaryformat, Buffer binary, int length) {
throw new UnsupportedOperationException("unsupported, won't implement");
}
public void glShaderSource (int shader, String string) {
GL20.glShaderSource(shader, string);
}
public void glStencilFunc (int func, int ref, int mask) {
GL11.glStencilFunc(func, ref, mask);
}
public void glStencilFuncSeparate (int face, int func, int ref, int mask) {
GL20.glStencilFuncSeparate(face, func, ref, mask);
}
public void glStencilMask (int mask) {
GL11.glStencilMask(mask);
}
public void glStencilMaskSeparate (int face, int mask) {
GL20.glStencilMaskSeparate(face, mask);
}
public void glStencilOp (int fail, int zfail, int zpass) {
GL11.glStencilOp(fail, zfail, zpass);
}
public void glStencilOpSeparate (int face, int fail, int zfail, int zpass) {
GL20.glStencilOpSeparate(face, fail, zfail, zpass);
}
public void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type,
Buffer pixels) {
if (pixels == null)
GL11.glTexImage2D(target, level, internalformat, width, height, border, format, type, (ByteBuffer)null);
else if (pixels instanceof ByteBuffer)
GL11.glTexImage2D(target, level, internalformat, width, height, border, format, type, (ByteBuffer)pixels);
else if (pixels instanceof ShortBuffer)
GL11.glTexImage2D(target, level, internalformat, width, height, border, format, type, (ShortBuffer)pixels);
else if (pixels instanceof IntBuffer)
GL11.glTexImage2D(target, level, internalformat, width, height, border, format, type, (IntBuffer)pixels);
else if (pixels instanceof FloatBuffer)
GL11.glTexImage2D(target, level, internalformat, width, height, border, format, type, (FloatBuffer)pixels);
else if (pixels instanceof DoubleBuffer)
GL11.glTexImage2D(target, level, internalformat, width, height, border, format, type, (DoubleBuffer)pixels);
else
throw new GdxRuntimeException("Can't use " + pixels.getClass().getName()
+ " with this method. Use ByteBuffer, ShortBuffer, IntBuffer, FloatBuffer or DoubleBuffer instead. Blame LWJGL");
}
public void glTexParameterf (int target, int pname, float param) {
GL11.glTexParameterf(target, pname, param);
}
public void glTexParameterfv (int target, int pname, FloatBuffer params) {
GL11.glTexParameter(target, pname, params);
}
public void glTexParameteri (int target, int pname, int param) {
GL11.glTexParameteri(target, pname, param);
}
public void glTexParameteriv (int target, int pname, IntBuffer params) {
GL11.glTexParameter(target, pname, params);
}
public void glTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, int type,
Buffer pixels) {
if (pixels instanceof ByteBuffer)
GL11.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, (ByteBuffer)pixels);
else if (pixels instanceof ShortBuffer)
GL11.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, (ShortBuffer)pixels);
else if (pixels instanceof IntBuffer)
GL11.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, (IntBuffer)pixels);
else if (pixels instanceof FloatBuffer)
GL11.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, (FloatBuffer)pixels);
else if (pixels instanceof DoubleBuffer)
GL11.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, (DoubleBuffer)pixels);
else
throw new GdxRuntimeException("Can't use " + pixels.getClass().getName()
+ " with this method. Use ByteBuffer, ShortBuffer, IntBuffer, FloatBuffer or DoubleBuffer instead. Blame LWJGL");
}
public void glUniform1f (int location, float x) {
GL20.glUniform1f(location, x);
}
public void glUniform1fv (int location, int count, FloatBuffer v) {
GL20.glUniform1(location, v);
}
public void glUniform1i (int location, int x) {
GL20.glUniform1i(location, x);
}
public void glUniform1iv (int location, int count, IntBuffer v) {
GL20.glUniform1(location, v);
}
public void glUniform2f (int location, float x, float y) {
GL20.glUniform2f(location, x, y);
}
public void glUniform2fv (int location, int count, FloatBuffer v) {
GL20.glUniform2(location, v);
}
public void glUniform2i (int location, int x, int y) {
GL20.glUniform2i(location, x, y);
}
public void glUniform2iv (int location, int count, IntBuffer v) {
GL20.glUniform2(location, v);
}
public void glUniform3f (int location, float x, float y, float z) {
GL20.glUniform3f(location, x, y, z);
}
public void glUniform3fv (int location, int count, FloatBuffer v) {
GL20.glUniform3(location, v);
}
public void glUniform3i (int location, int x, int y, int z) {
GL20.glUniform3i(location, x, y, z);
}
public void glUniform3iv (int location, int count, IntBuffer v) {
GL20.glUniform3(location, v);
}
public void glUniform4f (int location, float x, float y, float z, float w) {
GL20.glUniform4f(location, x, y, z, w);
}
public void glUniform4fv (int location, int count, FloatBuffer v) {
GL20.glUniform4(location, v);
}
public void glUniform4i (int location, int x, int y, int z, int w) {
GL20.glUniform4i(location, x, y, z, w);
}
public void glUniform4iv (int location, int count, IntBuffer v) {
GL20.glUniform4(location, v);
}
public void glUniformMatrix2fv (int location, int count, boolean transpose, FloatBuffer value) {
GL20.glUniformMatrix2(location, transpose, value);
}
public void glUniformMatrix3fv (int location, int count, boolean transpose, FloatBuffer value) {
GL20.glUniformMatrix3(location, transpose, value);
}
public void glUniformMatrix4fv (int location, int count, boolean transpose, FloatBuffer value) {
GL20.glUniformMatrix4(location, transpose, value);
}
public void glUseProgram (int program) {
GL20.glUseProgram(program);
}
public void glValidateProgram (int program) {
GL20.glValidateProgram(program);
}
public void glVertexAttrib1f (int indx, float x) {
GL20.glVertexAttrib1f(indx, x);
}
public void glVertexAttrib1fv (int indx, FloatBuffer values) {
GL20.glVertexAttrib1f(indx, values.get());
}
public void glVertexAttrib2f (int indx, float x, float y) {
GL20.glVertexAttrib2f(indx, x, y);
}
public void glVertexAttrib2fv (int indx, FloatBuffer values) {
GL20.glVertexAttrib2f(indx, values.get(), values.get());
}
public void glVertexAttrib3f (int indx, float x, float y, float z) {
GL20.glVertexAttrib3f(indx, x, y, z);
}
public void glVertexAttrib3fv (int indx, FloatBuffer values) {
GL20.glVertexAttrib3f(indx, values.get(), values.get(), values.get());
}
public void glVertexAttrib4f (int indx, float x, float y, float z, float w) {
GL20.glVertexAttrib4f(indx, x, y, z, w);
}
public void glVertexAttrib4fv (int indx, FloatBuffer values) {
GL20.glVertexAttrib4f(indx, values.get(), values.get(), values.get(), values.get());
}
public void glVertexAttribPointer (int indx, int size, int type, boolean normalized, int stride, Buffer buffer) {
if (buffer instanceof ByteBuffer) {
if (type == GL_BYTE)
GL20.glVertexAttribPointer(indx, size, false, normalized, stride, (ByteBuffer)buffer);
else if (type == GL_UNSIGNED_BYTE)
GL20.glVertexAttribPointer(indx, size, true, normalized, stride, (ByteBuffer)buffer);
else if (type == GL_SHORT)
GL20.glVertexAttribPointer(indx, size, false, normalized, stride, ((ByteBuffer)buffer).asShortBuffer());
else if (type == GL_UNSIGNED_SHORT)
GL20.glVertexAttribPointer(indx, size, true, normalized, stride, ((ByteBuffer)buffer).asShortBuffer());
else if (type == GL_FLOAT)
GL20.glVertexAttribPointer(indx, size, normalized, stride, ((ByteBuffer)buffer).asFloatBuffer());
else
throw new GdxRuntimeException(
"Can't use "
+ buffer.getClass().getName()
+ " with type "
+ type
+ " with this method. Use ByteBuffer and one of GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT or GL_FLOAT for type. Blame LWJGL");
} else
throw new GdxRuntimeException("Can't use " + buffer.getClass().getName()
+ " with this method. Use ByteBuffer instead. Blame LWJGL");
}
public void glViewport (int x, int y, int width, int height) {
GL11.glViewport(x, y, width, height);
}
public void glDrawElements (int mode, int count, int type, int indices) {
GL11.glDrawElements(mode, count, type, indices);
}
public void glVertexAttribPointer (int indx, int size, int type, boolean normalized, int stride, int ptr) {
GL20.glVertexAttribPointer(indx, size, type, normalized, stride, ptr);
}
}

View File

@@ -18,7 +18,7 @@ public class GdxMapApp extends GdxMap {
// set our globals
new SharedLibraryLoader().load("vtm-jni");
CanvasAdapter.g = AwtGraphics.INSTANCE;
GLAdapter.g = new GdxGLAdapter();
GLAdapter.g = new GdxGL20();
GLAdapter.GDX_DESKTOP_QUIRKS = true;
}