BuildingLayer: add getExtrusionRenderer (#633)

This commit is contained in:
Gustl22
2019-01-22 23:19:38 +01:00
committed by Emux
parent 929d1fc78b
commit cae68ffec9
2 changed files with 13 additions and 4 deletions

View File

@@ -39,7 +39,6 @@ import org.oscim.layers.tile.buildings.BuildingLayer;
import org.oscim.layers.tile.buildings.S3DBTileLayer;
import org.oscim.layers.tile.vector.VectorTileLayer;
import org.oscim.layers.tile.vector.labeling.LabelLayer;
import org.oscim.renderer.ExtrusionRenderer;
import org.oscim.renderer.MapRenderer;
import org.oscim.theme.StreamRenderTheme;
import org.oscim.theme.VtmThemes;
@@ -151,7 +150,7 @@ class GwtMap extends GdxMap {
if (!nobuildings && !s3db) {
mBuildingLayer = new BuildingLayer(mMap, l);
((ExtrusionRenderer) mBuildingLayer.getRenderer()).setZLimit((float) 65536 / 10);
mBuildingLayer.getExtrusionRenderer().setZLimit((float) 65536 / 10);
mMap.layers().add(mBuildingLayer);
}
@@ -174,7 +173,7 @@ class GwtMap extends GdxMap {
return;
}
((ExtrusionRenderer) mBuildingLayer.getRenderer()).setZLimit((float) val / 10);
mBuildingLayer.getExtrusionRenderer().setZLimit((float) val / 10);
mMap.updateMap(true);
}