diff --git a/vtm-android-example/build.gradle b/vtm-android-example/build.gradle
index 616dc592..1a7f9686 100644
--- a/vtm-android-example/build.gradle
+++ b/vtm-android-example/build.gradle
@@ -20,7 +20,6 @@ dependencies {
implementation project(':vtm-android-gdx')
implementation project(':vtm-gdx')
implementation project(':vtm-gdx-poi3d')
- implementation "com.badlogicgames.gdx:gdx-backend-android:$gdxVersion"
implementation 'org.mapsforge:mapsforge-poi-android:master-SNAPSHOT'
implementation 'org.mapsforge:sqlite-android:master-SNAPSHOT:natives-armeabi-v7a'
diff --git a/vtm-android-gdx/build.gradle b/vtm-android-gdx/build.gradle
index 4f906c25..364dd5a1 100644
--- a/vtm-android-gdx/build.gradle
+++ b/vtm-android-gdx/build.gradle
@@ -3,6 +3,7 @@ apply plugin: 'com.github.dcendents.android-maven'
dependencies {
api project(':vtm')
+ api "com.badlogicgames.gdx:gdx-backend-android:$gdxVersion"
}
android {
diff --git a/vtm-android-gdx/src/org/oscim/gdx/AndroidGL.java b/vtm-android-gdx/src/org/oscim/gdx/AndroidGL.java
index ff7c0070..ac7f3a83 100644
--- a/vtm-android-gdx/src/org/oscim/gdx/AndroidGL.java
+++ b/vtm-android-gdx/src/org/oscim/gdx/AndroidGL.java
@@ -1,5 +1,6 @@
/*
* Copyright 2013 Hannes Janetzek
+ * Copyright 2019 Gustl22
*
* This file is part of the OpenScienceMap project (http://www.opensciencemap.org).
*
@@ -19,6 +20,8 @@ package org.oscim.gdx;
import android.annotation.SuppressLint;
import android.opengl.GLES20;
+import com.badlogic.gdx.backends.android.AndroidGL20;
+
import org.oscim.backend.GL;
import java.nio.Buffer;
@@ -28,6 +31,8 @@ import java.nio.IntBuffer;
@SuppressLint("NewApi")
public class AndroidGL implements GL {
+ private static final AndroidGL20 androidGL = new AndroidGL20();
+
@Override
public void attachShader(int program, int shader) {
GLES20.glAttachShader(program, shader);
@@ -103,11 +108,21 @@ public class AndroidGL implements GL {
return GLES20.glCreateShader(type);
}
+ @Override
+ public void deleteBuffer(int buffer) {
+ androidGL.glDeleteBuffer(buffer);
+ }
+
@Override
public void deleteBuffers(int n, IntBuffer buffers) {
GLES20.glDeleteBuffers(n, buffers);
}
+ @Override
+ public void deleteFramebuffer(int framebuffer) {
+ androidGL.glDeleteFramebuffer(framebuffer);
+ }
+
@Override
public void deleteFramebuffers(int n, IntBuffer framebuffers) {
GLES20.glDeleteFramebuffers(n, framebuffers);
@@ -118,6 +133,11 @@ public class AndroidGL implements GL {
GLES20.glDeleteProgram(program);
}
+ @Override
+ public void deleteRenderbuffer(int renderbuffer) {
+ androidGL.glDeleteRenderbuffer(renderbuffer);
+ }
+
@Override
public void deleteRenderbuffers(int n, IntBuffer renderbuffers) {
GLES20.glDeleteRenderbuffers(n, renderbuffers);
@@ -160,6 +180,11 @@ public class AndroidGL implements GL {
GLES20.glFramebufferTexture2D(target, attachment, textarget, texture, level);
}
+ @Override
+ public int genBuffer() {
+ return androidGL.glGenBuffer();
+ }
+
@Override
public void genBuffers(int n, IntBuffer buffers) {
GLES20.glGenBuffers(n, buffers);
@@ -170,11 +195,21 @@ public class AndroidGL implements GL {
GLES20.glGenerateMipmap(target);
}
+ @Override
+ public int genFramebuffer() {
+ return androidGL.glGenFramebuffer();
+ }
+
@Override
public void genFramebuffers(int n, IntBuffer framebuffers) {
GLES20.glGenFramebuffers(n, framebuffers);
}
+ @Override
+ public int genRenderbuffer() {
+ return androidGL.glGenRenderbuffer();
+ }
+
@Override
public void genRenderbuffers(int n, IntBuffer renderbuffers) {
GLES20.glGenRenderbuffers(n, renderbuffers);
@@ -187,14 +222,12 @@ public class AndroidGL implements GL {
@Override
public String getActiveUniform(int program, int index, IntBuffer size, Buffer type) {
- //return GLES20.glGetActiveUniform(program, index, bufsize, length, size, type, name);
- throw new UnsupportedOperationException("missing implementation");
+ return androidGL.glGetActiveUniform(program, index, size, type);
}
@Override
public void getAttachedShaders(int program, int maxcount, Buffer count, IntBuffer shaders) {
- throw new UnsupportedOperationException("missing implementation");
- //GLES20.glGetAttachedShaders(program, maxcount, count, shaders);
+ androidGL.glGetAttachedShaders(program, maxcount, count, shaders);
}
@Override
@@ -204,8 +237,7 @@ public class AndroidGL implements GL {
@Override
public void getBooleanv(int pname, Buffer params) {
- throw new UnsupportedOperationException("missing implementation");
- //GLES20.glGetBooleanv(pname, params);
+ androidGL.glGetBooleanv(pname, params);
}
@Override
@@ -260,11 +292,6 @@ public class AndroidGL implements GL {
GLES20.glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
}
- @Override
- public void getShaderSource(int shader, int bufsize, Buffer length, String source) {
- throw new UnsupportedOperationException("missing implementation");
- }
-
@Override
public void getTexParameterfv(int target, int pname, FloatBuffer params) {
GLES20.glGetTexParameterfv(target, pname, params);
@@ -308,8 +335,7 @@ public class AndroidGL implements GL {
@Override
public void getVertexAttribPointerv(int index, int pname, Buffer pointer) {
- //GLES20.glGetVertexAttribPointerv(index, pname, pointer);
- throw new UnsupportedOperationException("missing implementation");
+ androidGL.glGetVertexAttribPointerv(index, pname, pointer);
}
@Override
@@ -431,6 +457,11 @@ public class AndroidGL implements GL {
}
+ @Override
+ public void uniform1fv(int location, int count, float[] v, int offset) {
+ GLES20.glUniform1fv(location, count, v, offset);
+ }
+
@Override
public void uniform1i(int location, int x) {
GLES20.glUniform1i(location, x);
@@ -443,6 +474,11 @@ public class AndroidGL implements GL {
}
+ @Override
+ public void uniform1iv(int location, int count, int[] v, int offset) {
+ GLES20.glUniform1iv(location, count, v, offset);
+ }
+
@Override
public void uniform2f(int location, float x, float y) {
GLES20.glUniform2f(location, x, y);
@@ -455,6 +491,11 @@ public class AndroidGL implements GL {
}
+ @Override
+ public void uniform2fv(int location, int count, float[] v, int offset) {
+ GLES20.glUniform2fv(location, count, v, offset);
+ }
+
@Override
public void uniform2i(int location, int x, int y) {
GLES20.glUniform2i(location, x, y);
@@ -467,6 +508,11 @@ public class AndroidGL implements GL {
}
+ @Override
+ public void uniform2iv(int location, int count, int[] v, int offset) {
+ GLES20.glUniform2iv(location, count, v, offset);
+ }
+
@Override
public void uniform3f(int location, float x, float y, float z) {
GLES20.glUniform3f(location, x, y, z);
@@ -479,6 +525,11 @@ public class AndroidGL implements GL {
}
+ @Override
+ public void uniform3fv(int location, int count, float[] v, int offset) {
+ GLES20.glUniform3fv(location, count, v, offset);
+ }
+
@Override
public void uniform3i(int location, int x, int y, int z) {
GLES20.glUniform3i(location, x, y, z);
@@ -491,6 +542,11 @@ public class AndroidGL implements GL {
}
+ @Override
+ public void uniform3iv(int location, int count, int[] v, int offset) {
+ GLES20.glUniform3iv(location, count, v, offset);
+ }
+
@Override
public void uniform4f(int location, float x, float y, float z, float w) {
GLES20.glUniform4f(location, x, y, z, w);
@@ -501,6 +557,11 @@ public class AndroidGL implements GL {
GLES20.glUniform4fv(location, count, v);
}
+ @Override
+ public void uniform4fv(int location, int count, float[] v, int offset) {
+ GLES20.glUniform4fv(location, count, v, offset);
+ }
+
@Override
public void uniform4i(int location, int x, int y, int z, int w) {
GLES20.glUniform4i(location, x, y, z, w);
@@ -513,24 +574,44 @@ public class AndroidGL implements GL {
}
+ @Override
+ public void uniform4iv(int location, int count, int[] v, int offset) {
+ GLES20.glUniform4iv(location, count, v, offset);
+ }
+
@Override
public void uniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) {
GLES20.glUniformMatrix2fv(location, count, transpose, value);
}
+ @Override
+ public void uniformMatrix2fv(int location, int count, boolean transpose, float[] value, int offset) {
+ GLES20.glUniformMatrix2fv(location, count, transpose, value, offset);
+ }
+
@Override
public void uniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) {
GLES20.glUniformMatrix3fv(location, count, transpose, value);
}
+ @Override
+ public void uniformMatrix3fv(int location, int count, boolean transpose, float[] value, int offset) {
+ GLES20.glUniformMatrix3fv(location, count, transpose, value, offset);
+ }
+
@Override
public void uniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) {
GLES20.glUniformMatrix4fv(location, count, transpose, value);
}
+ @Override
+ public void uniformMatrix4fv(int location, int count, boolean transpose, float[] value, int offset) {
+ GLES20.glUniformMatrix4fv(location, count, transpose, value, offset);
+ }
+
@Override
public void useProgram(int program) {
GLES20.glUseProgram(program);
@@ -656,15 +737,13 @@ public class AndroidGL implements GL {
@Override
public void compressedTexImage2D(int target, int level, int internalformat, int width,
int height, int border, int imageSize, Buffer data) {
- throw new UnsupportedOperationException("missing implementation");
-
+ androidGL.glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
}
@Override
public void compressedTexSubImage2D(int target, int level, int xoffset, int yoffset,
int width, int height, int format, int imageSize, Buffer data) {
- throw new UnsupportedOperationException("missing implementation");
-
+ androidGL.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
@Override
@@ -691,6 +770,11 @@ public class AndroidGL implements GL {
}
+ @Override
+ public void deleteTexture(int texture) {
+ androidGL.glDeleteTexture(texture);
+ }
+
@Override
public void depthFunc(int func) {
GLES20.glDepthFunc(func);
@@ -757,6 +841,11 @@ public class AndroidGL implements GL {
}
+ @Override
+ public int genTexture() {
+ return androidGL.glGenTexture();
+ }
+
@Override
public int getError() {
return GLES20.glGetError();
@@ -837,8 +926,7 @@ public class AndroidGL implements GL {
@Override
public void texSubImage2D(int target, int level, int xoffset, int yoffset, int width,
int height, int format, int type, Buffer pixels) {
- GLES20
- .glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+ GLES20.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
}
diff --git a/vtm-android/src/org/oscim/android/gl/AndroidGL.java b/vtm-android/src/org/oscim/android/gl/AndroidGL.java
index 0fee0650..b6b23739 100644
--- a/vtm-android/src/org/oscim/android/gl/AndroidGL.java
+++ b/vtm-android/src/org/oscim/android/gl/AndroidGL.java
@@ -1,5 +1,6 @@
/*
* Copyright 2013 Hannes Janetzek
+ * Copyright 2019 Gustl22
*
* This file is part of the OpenScienceMap project (http://www.opensciencemap.org).
*
@@ -25,6 +26,9 @@ import java.nio.Buffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
+/**
+ * TODO Unimplemented methods: https://github.com/libgdx/libgdx/blob/master/gdx/jni/android/AndroidGL20.cpp
+ */
@SuppressLint("NewApi")
public class AndroidGL implements GL {
@@ -103,11 +107,21 @@ public class AndroidGL implements GL {
return GLES20.glCreateShader(type);
}
+ @Override
+ public void deleteBuffer(int buffer) {
+ throw new UnsupportedOperationException("missing implementation");
+ }
+
@Override
public void deleteBuffers(int n, IntBuffer buffers) {
GLES20.glDeleteBuffers(n, buffers);
}
+ @Override
+ public void deleteFramebuffer(int framebuffer) {
+ throw new UnsupportedOperationException("missing implementation");
+ }
+
@Override
public void deleteFramebuffers(int n, IntBuffer framebuffers) {
GLES20.glDeleteFramebuffers(n, framebuffers);
@@ -118,6 +132,11 @@ public class AndroidGL implements GL {
GLES20.glDeleteProgram(program);
}
+ @Override
+ public void deleteRenderbuffer(int renderbuffer) {
+ throw new UnsupportedOperationException("missing implementation");
+ }
+
@Override
public void deleteRenderbuffers(int n, IntBuffer renderbuffers) {
GLES20.glDeleteRenderbuffers(n, renderbuffers);
@@ -160,6 +179,11 @@ public class AndroidGL implements GL {
GLES20.glFramebufferTexture2D(target, attachment, textarget, texture, level);
}
+ @Override
+ public int genBuffer() {
+ throw new UnsupportedOperationException("missing implementation");
+ }
+
@Override
public void genBuffers(int n, IntBuffer buffers) {
GLES20.glGenBuffers(n, buffers);
@@ -170,11 +194,21 @@ public class AndroidGL implements GL {
GLES20.glGenerateMipmap(target);
}
+ @Override
+ public int genFramebuffer() {
+ throw new UnsupportedOperationException("missing implementation");
+ }
+
@Override
public void genFramebuffers(int n, IntBuffer framebuffers) {
GLES20.glGenFramebuffers(n, framebuffers);
}
+ @Override
+ public int genRenderbuffer() {
+ throw new UnsupportedOperationException("missing implementation");
+ }
+
@Override
public void genRenderbuffers(int n, IntBuffer renderbuffers) {
GLES20.glGenRenderbuffers(n, renderbuffers);
@@ -260,11 +294,6 @@ public class AndroidGL implements GL {
GLES20.glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
}
- @Override
- public void getShaderSource(int shader, int bufsize, Buffer length, String source) {
- throw new UnsupportedOperationException("missing implementation");
- }
-
@Override
public void getTexParameterfv(int target, int pname, FloatBuffer params) {
GLES20.glGetTexParameterfv(target, pname, params);
@@ -431,6 +460,11 @@ public class AndroidGL implements GL {
}
+ @Override
+ public void uniform1fv(int location, int count, float[] v, int offset) {
+ GLES20.glUniform1fv(location, count, v, offset);
+ }
+
@Override
public void uniform1i(int location, int x) {
GLES20.glUniform1i(location, x);
@@ -443,6 +477,11 @@ public class AndroidGL implements GL {
}
+ @Override
+ public void uniform1iv(int location, int count, int[] v, int offset) {
+ GLES20.glUniform1iv(location, count, v, offset);
+ }
+
@Override
public void uniform2f(int location, float x, float y) {
GLES20.glUniform2f(location, x, y);
@@ -455,6 +494,11 @@ public class AndroidGL implements GL {
}
+ @Override
+ public void uniform2fv(int location, int count, float[] v, int offset) {
+ GLES20.glUniform2fv(location, count, v, offset);
+ }
+
@Override
public void uniform2i(int location, int x, int y) {
GLES20.glUniform2i(location, x, y);
@@ -467,6 +511,11 @@ public class AndroidGL implements GL {
}
+ @Override
+ public void uniform2iv(int location, int count, int[] v, int offset) {
+ GLES20.glUniform2iv(location, count, v, offset);
+ }
+
@Override
public void uniform3f(int location, float x, float y, float z) {
GLES20.glUniform3f(location, x, y, z);
@@ -479,6 +528,11 @@ public class AndroidGL implements GL {
}
+ @Override
+ public void uniform3fv(int location, int count, float[] v, int offset) {
+ GLES20.glUniform3fv(location, count, v, offset);
+ }
+
@Override
public void uniform3i(int location, int x, int y, int z) {
GLES20.glUniform3i(location, x, y, z);
@@ -491,6 +545,11 @@ public class AndroidGL implements GL {
}
+ @Override
+ public void uniform3iv(int location, int count, int[] v, int offset) {
+ GLES20.glUniform3iv(location, count, v, offset);
+ }
+
@Override
public void uniform4f(int location, float x, float y, float z, float w) {
GLES20.glUniform4f(location, x, y, z, w);
@@ -501,6 +560,11 @@ public class AndroidGL implements GL {
GLES20.glUniform4fv(location, count, v);
}
+ @Override
+ public void uniform4fv(int location, int count, float[] v, int offset) {
+ GLES20.glUniform4fv(location, count, v, offset);
+ }
+
@Override
public void uniform4i(int location, int x, int y, int z, int w) {
GLES20.glUniform4i(location, x, y, z, w);
@@ -513,24 +577,44 @@ public class AndroidGL implements GL {
}
+ @Override
+ public void uniform4iv(int location, int count, int[] v, int offset) {
+ GLES20.glUniform4iv(location, count, v, offset);
+ }
+
@Override
public void uniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) {
GLES20.glUniformMatrix2fv(location, count, transpose, value);
}
+ @Override
+ public void uniformMatrix2fv(int location, int count, boolean transpose, float[] value, int offset) {
+ GLES20.glUniformMatrix2fv(location, count, transpose, value, offset);
+ }
+
@Override
public void uniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) {
GLES20.glUniformMatrix3fv(location, count, transpose, value);
}
+ @Override
+ public void uniformMatrix3fv(int location, int count, boolean transpose, float[] value, int offset) {
+ GLES20.glUniformMatrix3fv(location, count, transpose, value, offset);
+ }
+
@Override
public void uniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) {
GLES20.glUniformMatrix4fv(location, count, transpose, value);
}
+ @Override
+ public void uniformMatrix4fv(int location, int count, boolean transpose, float[] value, int offset) {
+ GLES20.glUniformMatrix4fv(location, count, transpose, value, offset);
+ }
+
@Override
public void useProgram(int program) {
GLES20.glUseProgram(program);
@@ -691,6 +775,11 @@ public class AndroidGL implements GL {
}
+ @Override
+ public void deleteTexture(int texture) {
+ throw new UnsupportedOperationException("missing implementation");
+ }
+
@Override
public void depthFunc(int func) {
GLES20.glDepthFunc(func);
@@ -757,6 +846,11 @@ public class AndroidGL implements GL {
}
+ @Override
+ public int genTexture() {
+ throw new UnsupportedOperationException("missing implementation");
+ }
+
@Override
public int getError() {
return GLES20.glGetError();
@@ -837,8 +931,7 @@ public class AndroidGL implements GL {
@Override
public void texSubImage2D(int target, int level, int xoffset, int yoffset, int width,
int height, int format, int type, Buffer pixels) {
- GLES20
- .glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+ GLES20.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
}
diff --git a/vtm-desktop/src/org/oscim/gdx/LwjglGL20.java b/vtm-desktop/src/org/oscim/gdx/LwjglGL20.java
index 03eaee0c..e11fddce 100644
--- a/vtm-desktop/src/org/oscim/gdx/LwjglGL20.java
+++ b/vtm-desktop/src/org/oscim/gdx/LwjglGL20.java
@@ -1,3 +1,19 @@
+/*
+ * Copyright 2016 devemux86
+ *
+ * This file is part of the OpenScienceMap project (http://www.opensciencemap.org).
+ *
+ * This program is free software: you can redistribute it and/or modify it under the
+ * terms of the GNU Lesser General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT ANY
+ * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
+ * PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License along with
+ * this program. If not, see
+ * See https://github.com/libgdx/libgdx/blob/master/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/LwjglGL20.java
*
* @author mzechner
*/
@@ -241,6 +259,7 @@ public class LwjglGL20 implements GL {
GL15.glDeleteBuffers(buffers);
}
+ @Override
public void deleteBuffer(int buffer) {
GL15.glDeleteBuffers(buffer);
}
@@ -250,6 +269,7 @@ public class LwjglGL20 implements GL {
EXTFramebufferObject.glDeleteFramebuffersEXT(framebuffers);
}
+ @Override
public void deleteFramebuffer(int framebuffer) {
EXTFramebufferObject.glDeleteFramebuffersEXT(framebuffer);
}
@@ -264,6 +284,7 @@ public class LwjglGL20 implements GL {
EXTFramebufferObject.glDeleteRenderbuffersEXT(renderbuffers);
}
+ @Override
public void deleteRenderbuffer(int renderbuffer) {
EXTFramebufferObject.glDeleteRenderbuffersEXT(renderbuffer);
}
@@ -278,6 +299,7 @@ public class LwjglGL20 implements GL {
GL11.glDeleteTextures(textures);
}
+ @Override
public void deleteTexture(int texture) {
GL11.glDeleteTextures(texture);
}
@@ -370,6 +392,7 @@ public class LwjglGL20 implements GL {
GL15.glGenBuffers(buffers);
}
+ @Override
public int genBuffer() {
return GL15.glGenBuffers();
}
@@ -379,6 +402,7 @@ public class LwjglGL20 implements GL {
EXTFramebufferObject.glGenFramebuffersEXT(framebuffers);
}
+ @Override
public int genFramebuffer() {
return EXTFramebufferObject.glGenFramebuffersEXT();
}
@@ -388,6 +412,7 @@ public class LwjglGL20 implements GL {
EXTFramebufferObject.glGenRenderbuffersEXT(renderbuffers);
}
+ @Override
public int genRenderbuffer() {
return EXTFramebufferObject.glGenRenderbuffersEXT();
}
@@ -397,6 +422,7 @@ public class LwjglGL20 implements GL {
GL11.glGenTextures(textures);
}
+ @Override
public int genTexture() {
return GL11.glGenTextures();
}
@@ -764,6 +790,7 @@ public class LwjglGL20 implements GL {
GL20.glUniform1(location, v);
}
+ @Override
public void uniform1fv(int location, int count, float[] v, int offset) {
GL20.glUniform1(location, toFloatBuffer(v, offset, count));
}
@@ -778,6 +805,7 @@ public class LwjglGL20 implements GL {
GL20.glUniform1(location, v);
}
+ @Override
public void uniform1iv(int location, int count, int[] v, int offset) {
GL20.glUniform1(location, toIntBuffer(v, offset, count));
}
@@ -792,6 +820,7 @@ public class LwjglGL20 implements GL {
GL20.glUniform2(location, v);
}
+ @Override
public void uniform2fv(int location, int count, float[] v, int offset) {
GL20.glUniform2(location, toFloatBuffer(v, offset, count << 1));
}
@@ -806,6 +835,7 @@ public class LwjglGL20 implements GL {
GL20.glUniform2(location, v);
}
+ @Override
public void uniform2iv(int location, int count, int[] v, int offset) {
GL20.glUniform2(location, toIntBuffer(v, offset, count << 1));
}
@@ -820,6 +850,7 @@ public class LwjglGL20 implements GL {
GL20.glUniform3(location, v);
}
+ @Override
public void uniform3fv(int location, int count, float[] v, int offset) {
GL20.glUniform3(location, toFloatBuffer(v, offset, count * 3));
}
@@ -834,6 +865,7 @@ public class LwjglGL20 implements GL {
GL20.glUniform3(location, v);
}
+ @Override
public void uniform3iv(int location, int count, int[] v, int offset) {
GL20.glUniform3(location, toIntBuffer(v, offset, count * 3));
}
@@ -848,6 +880,7 @@ public class LwjglGL20 implements GL {
GL20.glUniform4(location, v);
}
+ @Override
public void uniform4fv(int location, int count, float[] v, int offset) {
GL20.glUniform4(location, toFloatBuffer(v, offset, count << 2));
}
@@ -862,6 +895,7 @@ public class LwjglGL20 implements GL {
GL20.glUniform4(location, v);
}
+ @Override
public void uniform4iv(int location, int count, int[] v, int offset) {
GL20.glUniform4(location, toIntBuffer(v, offset, count << 2));
}
@@ -871,6 +905,7 @@ public class LwjglGL20 implements GL {
GL20.glUniformMatrix2(location, transpose, value);
}
+ @Override
public void uniformMatrix2fv(int location, int count, boolean transpose, float[] value, int offset) {
GL20.glUniformMatrix2(location, transpose, toFloatBuffer(value, offset, count << 2));
}
@@ -880,6 +915,7 @@ public class LwjglGL20 implements GL {
GL20.glUniformMatrix3(location, transpose, value);
}
+ @Override
public void uniformMatrix3fv(int location, int count, boolean transpose, float[] value, int offset) {
GL20.glUniformMatrix3(location, transpose, toFloatBuffer(value, offset, count * 9));
}
@@ -889,6 +925,7 @@ public class LwjglGL20 implements GL {
GL20.glUniformMatrix4(location, transpose, value);
}
+ @Override
public void uniformMatrix4fv(int location, int count, boolean transpose, float[] value, int offset) {
GL20.glUniformMatrix4(location, transpose, toFloatBuffer(value, offset, count << 4));
}
@@ -988,8 +1025,4 @@ public class LwjglGL20 implements GL {
public void vertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, int ptr) {
GL20.glVertexAttribPointer(indx, size, type, normalized, stride, ptr);
}
-
- @Override
- public void getShaderSource(int shader, int bufsize, Buffer length, String source) {
- }
}
diff --git a/vtm-ios/src/org/oscim/ios/backend/IosGL.java b/vtm-ios/src/org/oscim/ios/backend/IosGL.java
index 9bcdb807..50cfdcc5 100644
--- a/vtm-ios/src/org/oscim/ios/backend/IosGL.java
+++ b/vtm-ios/src/org/oscim/ios/backend/IosGL.java
@@ -1,5 +1,6 @@
/*
* Copyright 2016 Longri
+ * Copyright 2019 Gustl22
*
* This program is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free Software
@@ -138,6 +139,11 @@ public class IosGL implements GL {
iOSGL.glDeleteTextures(n, textures);
}
+ @Override
+ public void deleteTexture(int texture) {
+ iOSGL.glDeleteTexture(texture);
+ }
+
@Override
public void depthFunc(int func) {
iOSGL.glDepthFunc(func);
@@ -193,6 +199,11 @@ public class IosGL implements GL {
iOSGL.glGenTextures(n, textures);
}
+ @Override
+ public int genTexture() {
+ return iOSGL.glGenTexture();
+ }
+
@Override
public int getError() {
return iOSGL.glGetError();
@@ -338,6 +349,11 @@ public class IosGL implements GL {
iOSGL.glDeleteBuffers(n, buffers);
}
+ @Override
+ public void deleteFramebuffer(int framebuffer) {
+ iOSGL.glDeleteFramebuffer(framebuffer);
+ }
+
@Override
public void getBufferParameteriv(int target, int pname, IntBuffer params) {
iOSGL.glGetBufferParameteriv(target, pname, params);
@@ -443,6 +459,11 @@ public class IosGL implements GL {
return iOSGL.glCreateShader(type);
}
+ @Override
+ public void deleteBuffer(int buffer) {
+ iOSGL.glDeleteBuffer(buffer);
+ }
+
@Override
public void deleteFramebuffers(int n, IntBuffer framebuffers) {
iOSGL.glDeleteFramebuffers(n, framebuffers);
@@ -453,6 +474,11 @@ public class IosGL implements GL {
iOSGL.glDeleteProgram(program);
}
+ @Override
+ public void deleteRenderbuffer(int renderbuffer) {
+ iOSGL.glDeleteRenderbuffer(renderbuffer);
+ }
+
@Override
public void deleteRenderbuffers(int n, IntBuffer renderbuffers) {
iOSGL.glDeleteRenderbuffers(
@@ -501,20 +527,34 @@ public class IosGL implements GL {
level);
}
+ @Override
+ public int genBuffer() {
+ return iOSGL.glGenBuffer();
+ }
+
@Override
public void generateMipmap(int target) {
iOSGL.glGenerateMipmap(target);
}
+ @Override
+ public int genFramebuffer() {
+ return iOSGL.glGenFramebuffer();
+ }
+
@Override
public void genFramebuffers(int n, IntBuffer framebuffers) {
iOSGL.glGenFramebuffers(n, framebuffers);
}
+ @Override
+ public int genRenderbuffer() {
+ return iOSGL.glGenRenderbuffer();
+ }
+
@Override
public void genRenderbuffers(int n, IntBuffer renderbuffers) {
- iOSGL
- .glGenRenderbuffers(n, renderbuffers);
+ iOSGL.glGenRenderbuffers(n, renderbuffers);
}
@Override
@@ -602,11 +642,6 @@ public class IosGL implements GL {
precision);
}
- @Override
- public void getShaderSource(int shader, int bufsize, Buffer length, String source) {
- throw new UnsupportedOperationException("Not implemented");
- }
-
@Override
public void getUniformfv(int program, int location, FloatBuffer params) {
iOSGL.glGetUniformfv(program, location, params);
@@ -720,6 +755,11 @@ public class IosGL implements GL {
iOSGL.glUniform1fv(location, count, v);
}
+ @Override
+ public void uniform1fv(int location, int count, float[] v, int offset) {
+ iOSGL.glUniform1fv(location, count, v, offset);
+ }
+
@Override
public void uniform1i(int location, int x) {
iOSGL.glUniform1i(location, x);
@@ -730,6 +770,11 @@ public class IosGL implements GL {
iOSGL.glUniform1iv(location, count, v);
}
+ @Override
+ public void uniform1iv(int location, int count, int[] v, int offset) {
+ iOSGL.glUniform1iv(location, count, v, offset);
+ }
+
@Override
public void uniform2f(int location, float x, float y) {
iOSGL.glUniform2f(location, x, y);
@@ -740,6 +785,11 @@ public class IosGL implements GL {
iOSGL.glUniform2fv(location, count, v);
}
+ @Override
+ public void uniform2fv(int location, int count, float[] v, int offset) {
+ iOSGL.glUniform2fv(location, count, v, offset);
+ }
+
@Override
public void uniform2i(int location, int x, int y) {
iOSGL.glUniform2i(location, x, y);
@@ -750,6 +800,11 @@ public class IosGL implements GL {
iOSGL.glUniform2iv(location, count, v);
}
+ @Override
+ public void uniform2iv(int location, int count, int[] v, int offset) {
+ iOSGL.glUniform2iv(location, count, v, offset);
+ }
+
@Override
public void uniform3f(int location, float x, float y, float z) {
iOSGL.glUniform3f(location, x, y, z);
@@ -760,6 +815,11 @@ public class IosGL implements GL {
iOSGL.glUniform3fv(location, count, v);
}
+ @Override
+ public void uniform3fv(int location, int count, float[] v, int offset) {
+ iOSGL.glUniform3fv(location, count, v, offset);
+ }
+
@Override
public void uniform3i(int location, int x, int y, int z) {
iOSGL.glUniform3i(location, x, y, z);
@@ -770,6 +830,11 @@ public class IosGL implements GL {
iOSGL.glUniform3iv(location, count, v);
}
+ @Override
+ public void uniform3iv(int location, int count, int[] v, int offset) {
+ uniform3iv(location, count, v, offset);
+ }
+
@Override
public void uniform4f(int location, float x, float y, float z, float w) {
iOSGL.glUniform4f(location, x, y, z, w);
@@ -780,6 +845,11 @@ public class IosGL implements GL {
iOSGL.glUniform4fv(location, count, v);
}
+ @Override
+ public void uniform4fv(int location, int count, float[] v, int offset) {
+ iOSGL.glUniform4fv(location, count, v, offset);
+ }
+
@Override
public void uniform4i(int location, int x, int y, int z, int w) {
iOSGL.glUniform4i(location, x, y, z, w);
@@ -790,6 +860,11 @@ public class IosGL implements GL {
iOSGL.glUniform4iv(location, count, v);
}
+ @Override
+ public void uniform4iv(int location, int count, int[] v, int offset) {
+ iOSGL.glUniform4iv(location, count, v, offset);
+ }
+
@Override
public void uniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) {
iOSGL.glUniformMatrix2fv(
@@ -799,6 +874,11 @@ public class IosGL implements GL {
value);
}
+ @Override
+ public void uniformMatrix2fv(int location, int count, boolean transpose, float[] value, int offset) {
+ iOSGL.glUniformMatrix2fv(location, count, transpose, value, offset);
+ }
+
@Override
public void uniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) {
iOSGL.glUniformMatrix3fv(
@@ -808,6 +888,11 @@ public class IosGL implements GL {
value);
}
+ @Override
+ public void uniformMatrix3fv(int location, int count, boolean transpose, float[] value, int offset) {
+ iOSGL.glUniformMatrix3fv(location, count, transpose, value, offset);
+ }
+
@Override
public void uniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) {
iOSGL.glUniformMatrix4fv(
@@ -817,6 +902,11 @@ public class IosGL implements GL {
value);
}
+ @Override
+ public void uniformMatrix4fv(int location, int count, boolean transpose, float[] value, int offset) {
+ iOSGL.glUniformMatrix4fv(location, count, transpose, value, offset);
+ }
+
@Override
public void useProgram(int program) {
iOSGL.glUseProgram(program);
diff --git a/vtm-web/src/org/oscim/gdx/client/GdxGL.java b/vtm-web/src/org/oscim/gdx/client/GdxGL.java
index 1b2f204a..73931522 100644
--- a/vtm-web/src/org/oscim/gdx/client/GdxGL.java
+++ b/vtm-web/src/org/oscim/gdx/client/GdxGL.java
@@ -1,5 +1,20 @@
-package org.oscim.gdx.client;
-
+/*
+ * Copyright 2014 Hannes Janetzek
+ * Copyright 2019 Gustl22
+ *
+ * This file is part of the OpenScienceMap project (http://www.opensciencemap.org).
+ *
+ * This program is free software: you can redistribute it and/or modify it under the
+ * terms of the GNU Lesser General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT ANY
+ * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
+ * PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License along with
+ * this program. If not, see