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- GeoJSON tiles
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- Raster tiles: any quadtree-scheme tiles as texture
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- Backends:
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- Android (with or without libGDX)
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- Android
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- iOS (using libGDX/RoboVM, [instructions](docs/ios.md))
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- Desktop (using libGDX/LWJGL)
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- HTML5/WebGL (using libGDX/GWT, [instructions](docs/web.md))
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### Projects
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- **vtm** contains the core library
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- **vtm-android** Android backend (no libGDX required)
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- **vtm-android** Android backend
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- **vtm-android-example** provides examples using vtm-android
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- **vtm-gdx** common libGDX backend
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- **vtm-android-gdx** Android backend (with libGDX)
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## Credits
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This library contains code from several projects:
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- **Android** (Apache 2.0): some Matrix code, TimSort (http://source.android.com)
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- **libGDX** (Apache 2.0): AsyncTask, MathUtils and Interpolation classes (https://github.com/libgdx)
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- **libGDX** (Apache 2.0): AsyncTask, MathUtils, Interpolation and PixmapPacker classes (https://github.com/libgdx)
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- **mapsforge** (LGPL3): based on 0.2.4 (https://github.com/mapsforge/mapsforge)
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- **osmdroid** (Apache 2.0): some overlay classes (https://github.com/osmdroid/osmdroid)
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- **tessellate** (SGI Free Software License B 2.0): (https://github.com/cscheid/tessellate)
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