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Emux
2017-03-07 11:40:47 +02:00
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@@ -23,14 +23,14 @@ If you have any questions or problems, don't hesitate to ask our public [mailing
- GeoJSON tiles
- Raster tiles: any quadtree-scheme tiles as texture
- Backends:
- Android (with or without libGDX)
- Android
- iOS (using libGDX/RoboVM, [instructions](docs/ios.md))
- Desktop (using libGDX/LWJGL)
- HTML5/WebGL (using libGDX/GWT, [instructions](docs/web.md))
### Projects
- **vtm** contains the core library
- **vtm-android** Android backend (no libGDX required)
- **vtm-android** Android backend
- **vtm-android-example** provides examples using vtm-android
- **vtm-gdx** common libGDX backend
- **vtm-android-gdx** Android backend (with libGDX)
@@ -53,7 +53,7 @@ If you have any questions or problems, don't hesitate to ask our public [mailing
## Credits
This library contains code from several projects:
- **Android** (Apache 2.0): some Matrix code, TimSort (http://source.android.com)
- **libGDX** (Apache 2.0): AsyncTask, MathUtils and Interpolation classes (https://github.com/libgdx)
- **libGDX** (Apache 2.0): AsyncTask, MathUtils, Interpolation and PixmapPacker classes (https://github.com/libgdx)
- **mapsforge** (LGPL3): based on 0.2.4 (https://github.com/mapsforge/mapsforge)
- **osmdroid** (Apache 2.0): some overlay classes (https://github.com/osmdroid/osmdroid)
- **tessellate** (SGI Free Software License B 2.0): (https://github.com/cscheid/tessellate)