PolygonLayer optimizations:

- check of polygon elements are visible
- use AreaStyle.hasAlpha() to enable blending
- GLState.testDepth()
- LineClipper: add outcode(x,y)
This commit is contained in:
Hannes Janetzek 2014-06-22 13:54:55 +02:00
parent 01830707dc
commit d6cf845fef
5 changed files with 142 additions and 14 deletions

View File

@ -73,6 +73,18 @@ public class GLState {
blend = enable;
}
public static void testDepth(boolean enable) {
if (depth != enable) {
if (enable)
GL.glEnable(GL20.GL_DEPTH_TEST);
else
GL.glDisable(GL20.GL_DEPTH_TEST);
depth = enable;
}
}
public static void test(boolean depthTest, boolean stencilTest) {
if (depth != depthTest) {
@ -145,4 +157,5 @@ public class GLState {
clearColor = color;
GL.glClearColor(color[0], color[1], color[2], color[3]);
}
}

View File

@ -41,6 +41,7 @@ import org.oscim.renderer.GLUtils;
import org.oscim.renderer.GLViewport;
import org.oscim.renderer.MapRenderer;
import org.oscim.theme.styles.AreaStyle;
import org.oscim.utils.geom.LineClipper;
import org.oscim.utils.math.Interpolation;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
@ -71,6 +72,12 @@ public final class PolygonLayer extends IndexedRenderElement {
addPolygon(geom.points, geom.index);
}
float xmin = Short.MAX_VALUE;
float ymin = Short.MAX_VALUE;
float xmax = Short.MIN_VALUE;
float ymax = Short.MIN_VALUE;
float[] bbox = new float[8];
public void addPolygon(float[] points, short[] index) {
short center = (short) ((Tile.SIZE >> 1) * S);
@ -96,8 +103,19 @@ public final class PolygonLayer extends IndexedRenderElement {
int inPos = pos;
for (int j = 0; j < length; j += 2) {
vertexItems.add((short) (points[inPos++] * S),
(short) (points[inPos++] * S));
float x = (points[inPos++] * S);
float y = (points[inPos++] * S);
if (x > xmax)
xmax = x;
if (x < xmin)
xmin = x;
if (y > ymax)
ymax = y;
if (y < ymin)
ymin = y;
vertexItems.add((short) x, (short) y);
if (outline) {
indiceItems.add(id++);
@ -126,6 +144,19 @@ public final class PolygonLayer extends IndexedRenderElement {
compileVertexItems(sbuf);
return;
}
bbox[0] = xmin;
bbox[1] = ymin;
bbox[2] = xmax;
bbox[3] = ymin;
bbox[4] = xmax;
bbox[5] = ymax;
bbox[6] = xmin;
bbox[7] = xmax;
/* compile with indexed outline */
super.compile(sbuf);
}
@ -155,7 +186,7 @@ public final class PolygonLayer extends IndexedRenderElement {
private static final float FADE_START = 1.3f;
private static PolygonLayer[] mAreaFills;
private static PolygonLayer[] mAreaLayer;
private static Shader polyShader;
private static Shader texShader;
@ -164,7 +195,7 @@ public final class PolygonLayer extends IndexedRenderElement {
polyShader = new Shader("base_shader");
texShader = new Shader("polygon_layer_tex");
mAreaFills = new PolygonLayer[STENCIL_BITS];
mAreaLayer = new PolygonLayer[STENCIL_BITS];
return true;
}
@ -180,7 +211,7 @@ public final class PolygonLayer extends IndexedRenderElement {
Shader s;
for (int i = start; i < end; i++) {
PolygonLayer l = mAreaFills[i];
PolygonLayer l = mAreaLayer[i];
AreaStyle a = l.area.current();
boolean useTexture = enableTexture && a.texture != null;
@ -253,6 +284,8 @@ public final class PolygonLayer extends IndexedRenderElement {
GL.glVertexAttribPointer(HairLineLayer.Renderer.shader.aPos, 2, GL_SHORT,
false, 0, l.offset << 2);
//GL.glUniform1f(HairLineLayer.Renderer.shader.uWidth, );
GL.glDrawElements(GL_LINES, l.numIndices,
GL_UNSIGNED_SHORT, 0);
GL.glLineWidth(1);
@ -280,6 +313,9 @@ public final class PolygonLayer extends IndexedRenderElement {
return shader;
}
static float[] mBBox = new float[8];
static LineClipper mScreenClip = new LineClipper(-1, -1, 1, 1);
/**
* draw polygon layers (until layer.next is not polygon layer)
* using stencil buffer method
@ -323,14 +359,31 @@ public final class PolygonLayer extends IndexedRenderElement {
boolean drawn = false;
byte stencilMask = 0;
RenderElement l = renderElement;
for (; l != null && l.type == POLYGON; l = l.next) {
PolygonLayer pl = (PolygonLayer) l;
AreaStyle area = pl.area.current();
/* fade out polygon layers (set in RenderTheme) */
if (pl.area.fadeScale > 0 && pl.area.fadeScale > zoom)
if (area.fadeScale > 0 && area.fadeScale > zoom)
continue;
// v.mvp.prj2D(pl.bbox, 0, mBBox, 0, 4);
// mScreenClip.clipStart(mBBox[0], mBBox[1]);
//
// if (mScreenClip.clipNext(mBBox[2], mBBox[3]) == 0 &&
// mScreenClip.clipNext(mBBox[4], mBBox[5]) == 0 &&
// mScreenClip.clipNext(mBBox[6], mBBox[7]) == 0 &&
// mScreenClip.clipNext(mBBox[0], mBBox[1]) == 0) {
//
// /* check the very unlikely case where the view might be
// * completly contained within mBBox */
// if (!ArrayUtils.withinRange(mBBox, -1f, 1f))
// continue;
// }
if (mClear) {
clearStencilRegion();
/* op for stencil method polygon drawing */
@ -339,10 +392,19 @@ public final class PolygonLayer extends IndexedRenderElement {
start = cur = 0;
}
mAreaFills[cur] = pl;
mAreaLayer[cur] = pl;
/* set stencil mask to draw to */
GL.glStencilMask(1 << cur++);
int stencil = 1 << cur++;
if (area.hasAlpha(zoom)) {
GL.glStencilMask(stencil);
stencilMask |= stencil;
}
else {
stencilMask |= stencil;
GL.glStencilMask(stencilMask);
}
GL.glDrawArrays(GL_TRIANGLE_FAN, l.offset, l.numVertices);
@ -355,8 +417,10 @@ public final class PolygonLayer extends IndexedRenderElement {
mClear = true;
start = cur = 0;
if (l.next != null && l.next.type == POLYGON)
if (l.next != null && l.next.type == POLYGON) {
setShader(polyShader, v.mvp, false);
stencilMask = 0;
}
}
}
@ -415,10 +479,9 @@ public final class PolygonLayer extends IndexedRenderElement {
* only draw where no other tile has drawn yet. */
if (clipMode == CLIP_DEPTH) {
/* tests GL_LESS/GL_ALWAYS */
GLState.test(true, true);
/* tests GL_LESS/GL_ALWAYS and */
/* write tile region to depth buffer */
GLState.test(true, true);
GL.glDepthMask(true);
} else {
GLState.test(false, true);
@ -450,11 +513,12 @@ public final class PolygonLayer extends IndexedRenderElement {
/* disable drawing to color buffer */
GL.glColorMask(false, false, false, false);
/* write to all stencil bits */
/* write to all stencil bits except clip bit */
GL.glStencilMask(0xFF);
/* use clip bit from stencil buffer to clear stencil
* 'layer-bits' (0x7f) */
//GL.glStencilFunc(GL_EQUAL, CLIP_BIT, CLIP_BIT);
GL.glStencilFunc(GL_EQUAL, CLIP_BIT, CLIP_BIT);
/* set clip bit (0x80) for draw region */

View File

@ -1,5 +1,5 @@
/*
* Copyright 2013 Hannes Janetzek
* Copyright 2014 Hannes Janetzek
*
* This file is part of the OpenScienceMap project (http://www.opensciencemap.org).
*
@ -22,7 +22,12 @@ import org.oscim.backend.canvas.Color;
import org.oscim.renderer.elements.TextureItem;
import org.oscim.theme.IRenderTheme.Callback;
/*TODO
* - add custom shaders
* - create distance field per tile?
*/
public class AreaStyle extends RenderStyle {
private static final int OPAQUE = 0xff000000;
/** Drawing order level */
private final int level;
@ -88,6 +93,27 @@ public class AreaStyle extends RenderStyle {
renderCallback.renderArea(this, level);
}
public boolean hasAlpha(int zoom) {
if ((color & OPAQUE) != OPAQUE)
return true;
if (texture != null)
return true;
if (blendScale < 0 && fadeScale < 0)
return false;
if (zoom >= blendScale) {
if ((blendColor & OPAQUE) != OPAQUE)
return true;
}
if (fadeScale <= zoom)
return true;
return false;
}
public static class AreaBuilder implements StyleBuilder {
public int level;
public String style;

View File

@ -138,4 +138,13 @@ public class ArrayUtils {
return neg ? -val : val;
}
public static boolean withinRange(float[] vec, float min, float max) {
for (int i = 0, n = vec.length; i < n; i++) {
float v = vec[i];
if (v < min || v > max)
return false;
}
return true;
}
}

View File

@ -73,6 +73,21 @@ public class LineClipper {
return mPrevOutcode == INSIDE;
}
public int outcode(float x, float y) {
int outcode = INSIDE;
if (x < xmin)
outcode |= LEFT;
else if (x > xmax)
outcode |= RIGHT;
if (y < ymin)
outcode |= BOTTOM;
else if (y > ymax)
outcode |= TOP;
return outcode;
}
/**
* @return 0 if not intersection, 1 fully within, -1 clipped (and 'out' set
* to new points)
@ -85,6 +100,7 @@ public class LineClipper {
outcode |= LEFT;
else if (x1 > xmax)
outcode |= RIGHT;
if (y1 < ymin)
outcode |= BOTTOM;
else if (y1 > ymax)