use default glCullFace
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@ -230,7 +230,6 @@ public class ExtrusionRenderer extends LayerRenderer {
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// chances are high that one moves through a building
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// with scale > 2 also draw back sides in this case.
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GL.glEnable(GL20.GL_CULL_FACE);
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GL.glCullFace(GL20.GL_FRONT);
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}
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GL.glDepthFunc(GL20.GL_LESS);
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GL.glColorMask(false, false, false, false);
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