use default glCullFace

This commit is contained in:
Hannes Janetzek 2013-09-28 22:38:26 +02:00
parent 538998cb83
commit d7b3ef43d6

View File

@ -230,7 +230,6 @@ public class ExtrusionRenderer extends LayerRenderer {
// chances are high that one moves through a building
// with scale > 2 also draw back sides in this case.
GL.glEnable(GL20.GL_CULL_FACE);
GL.glCullFace(GL20.GL_FRONT);
}
GL.glDepthFunc(GL20.GL_LESS);
GL.glColorMask(false, false, false, false);