Add missing @Override annotations (#617)
This commit is contained in:
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a62d77583b
commit
d806d6bcca
@ -38,6 +38,7 @@ public class MapActivity extends Activity {
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this(R.layout.activity_map);
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}
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@Override
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protected void onCreate(Bundle savedInstanceState) {
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super.onCreate(savedInstanceState);
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setContentView(mContentView);
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@ -35,6 +35,7 @@ public class MultiMapViewActivity extends Activity {
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private MapView mMapView1, mMapView2;
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private MapPreferences mPrefs1, mPrefs2;
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@Override
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protected void onCreate(Bundle savedInstanceState) {
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super.onCreate(savedInstanceState);
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setContentView(R.layout.activity_map_multi);
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@ -96,6 +96,7 @@ public class PoiSearchActivity extends MapsforgeActivity implements ItemizedLaye
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Button addItem = (Button) findViewById(R.id.add_item);
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addItem.setOnClickListener(new View.OnClickListener() {
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@Override
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public void onClick(View v) {
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searchPatterns.add(new Pattern("", ""));
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adapter.notifyDataSetChanged();
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@ -104,6 +105,7 @@ public class PoiSearchActivity extends MapsforgeActivity implements ItemizedLaye
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Button startSearch = (Button) findViewById(R.id.start_search);
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startSearch.setOnClickListener(new View.OnClickListener() {
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@Override
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public void onClick(View v) {
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// Clear overlays
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mMarkerLayer.removeAllItems();
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@ -244,6 +246,7 @@ public class PoiSearchActivity extends MapsforgeActivity implements ItemizedLaye
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Button remove = (Button) convertView.findViewById(R.id.remove);
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remove.setTag(pattern);
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remove.setOnClickListener(new View.OnClickListener() {
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@Override
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public void onClick(View v) {
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Pattern pat = (Pattern) v.getTag();
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remove(pat);
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@ -139,10 +139,12 @@ public class MapView extends GLSurfaceView {
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mMap.destroy();
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}
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@Override
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public void onPause() {
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mMap.pause(true);
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}
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@Override
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public void onResume() {
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mMap.pause(false);
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}
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@ -56,15 +56,18 @@ public class MapLayers {
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}
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static Config[] configs = new Config[]{new Config("OPENSCIENCEMAP4") {
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@Override
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TileSource init() {
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return new OSciMap4TileSource();
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}
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}, new Config("MAPSFORGE") {
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@Override
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TileSource init() {
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return new MapFileTileSource().setOption("file",
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"/storage/sdcard0/germany.map");
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}
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}, new Config("MAPNIK_VECTOR") {
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@Override
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TileSource init() {
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return new MapnikVectorTileSource();
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}
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@ -149,6 +149,7 @@ public class FlickrPOIProvider implements POIProvider {
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* Null if
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* technical issue.
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*/
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@Override
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public ArrayList<POI> getPOIInside(BoundingBox boundingBox, String query, int maxResults) {
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String url = getUrlInside(boundingBox, maxResults);
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return getThem(url);
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@ -137,6 +137,7 @@ public class FourSquareProvider implements POIProvider {
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* Null if
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* technical issue.
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*/
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@Override
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public ArrayList<POI> getPOIInside(BoundingBox boundingBox, String query, int maxResults) {
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String url = getUrlInside(boundingBox, query, maxResults);
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return getThem(url);
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@ -150,6 +150,7 @@ public class NominatimPOIProvider implements POIProvider {
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* @param maxResults ...
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* @return list of POIs, null if technical issue.
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*/
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@Override
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public ArrayList<POI> getPOIInside(BoundingBox boundingBox, String type, int maxResults) {
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String url = getUrlInside(boundingBox, type, maxResults);
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return getThem(url);
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@ -95,6 +95,7 @@ public class PicasaPOIProvider implements POIProvider {
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* @return list of POI, Picasa photos inside the bounding box. Null if
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* technical issue.
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*/
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@Override
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public List<POI> getPOIInside(BoundingBox boundingBox, String query, int maxResults) {
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String url = getUrlInside(boundingBox, maxResults, query);
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return getThem(url);
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@ -68,54 +68,67 @@ public class LwjglGL20 implements GL {
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return intBuffer;
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}
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@Override
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public void activeTexture(int texture) {
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GL13.glActiveTexture(texture);
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}
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@Override
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public void attachShader(int program, int shader) {
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GL20.glAttachShader(program, shader);
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}
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@Override
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public void bindAttribLocation(int program, int index, String name) {
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GL20.glBindAttribLocation(program, index, name);
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}
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@Override
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public void bindBuffer(int target, int buffer) {
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GL15.glBindBuffer(target, buffer);
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}
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@Override
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public void bindFramebuffer(int target, int framebuffer) {
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EXTFramebufferObject.glBindFramebufferEXT(target, framebuffer);
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}
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@Override
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public void bindRenderbuffer(int target, int renderbuffer) {
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EXTFramebufferObject.glBindRenderbufferEXT(target, renderbuffer);
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}
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@Override
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public void bindTexture(int target, int texture) {
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GL11.glBindTexture(target, texture);
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}
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@Override
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public void blendColor(float red, float green, float blue, float alpha) {
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GL14.glBlendColor(red, green, blue, alpha);
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}
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@Override
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public void blendEquation(int mode) {
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GL14.glBlendEquation(mode);
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}
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@Override
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public void blendEquationSeparate(int modeRGB, int modeAlpha) {
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GL20.glBlendEquationSeparate(modeRGB, modeAlpha);
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}
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@Override
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public void blendFunc(int sfactor, int dfactor) {
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GL11.glBlendFunc(sfactor, dfactor);
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}
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@Override
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public void blendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) {
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GL14.glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
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}
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@Override
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public void bufferData(int target, int size, Buffer data, int usage) {
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if (data == null)
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GL15.glBufferData(target, size, usage);
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@ -131,6 +144,7 @@ public class LwjglGL20 implements GL {
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GL15.glBufferData(target, (ShortBuffer) data, usage);
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}
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@Override
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public void bufferSubData(int target, int offset, int size, Buffer data) {
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if (data == null)
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throw new GdxRuntimeException("Using null for the data not possible, blame LWJGL");
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@ -146,34 +160,42 @@ public class LwjglGL20 implements GL {
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GL15.glBufferSubData(target, offset, (ShortBuffer) data);
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}
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@Override
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public int checkFramebufferStatus(int target) {
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return EXTFramebufferObject.glCheckFramebufferStatusEXT(target);
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}
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@Override
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public void clear(int mask) {
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GL11.glClear(mask);
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}
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@Override
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public void clearColor(float red, float green, float blue, float alpha) {
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GL11.glClearColor(red, green, blue, alpha);
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}
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@Override
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public void clearDepthf(float depth) {
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GL11.glClearDepth(depth);
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}
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@Override
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public void clearStencil(int s) {
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GL11.glClearStencil(s);
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}
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@Override
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public void colorMask(boolean red, boolean green, boolean blue, boolean alpha) {
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GL11.glColorMask(red, green, blue, alpha);
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}
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@Override
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public void compileShader(int shader) {
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GL20.glCompileShader(shader);
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}
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@Override
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public void compressedTexImage2D(int target, int level, int internalformat, int width, int height, int border,
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int imageSize, Buffer data) {
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if (data instanceof ByteBuffer) {
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@ -183,31 +205,38 @@ public class LwjglGL20 implements GL {
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}
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}
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@Override
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public void compressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format,
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int imageSize, Buffer data) {
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throw new GdxRuntimeException("not implemented");
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}
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@Override
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public void copyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) {
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GL11.glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
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}
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@Override
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public void copyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) {
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GL11.glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
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}
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@Override
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public int createProgram() {
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return GL20.glCreateProgram();
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}
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@Override
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public int createShader(int type) {
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return GL20.glCreateShader(type);
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}
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@Override
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public void cullFace(int mode) {
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GL11.glCullFace(mode);
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}
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@Override
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public void deleteBuffers(int n, IntBuffer buffers) {
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GL15.glDeleteBuffers(buffers);
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}
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@ -216,6 +245,7 @@ public class LwjglGL20 implements GL {
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GL15.glDeleteBuffers(buffer);
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}
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@Override
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public void deleteFramebuffers(int n, IntBuffer framebuffers) {
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EXTFramebufferObject.glDeleteFramebuffersEXT(framebuffers);
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}
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@ -224,10 +254,12 @@ public class LwjglGL20 implements GL {
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EXTFramebufferObject.glDeleteFramebuffersEXT(framebuffer);
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}
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@Override
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public void deleteProgram(int program) {
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GL20.glDeleteProgram(program);
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}
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@Override
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public void deleteRenderbuffers(int n, IntBuffer renderbuffers) {
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EXTFramebufferObject.glDeleteRenderbuffersEXT(renderbuffers);
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}
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@ -236,10 +268,12 @@ public class LwjglGL20 implements GL {
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EXTFramebufferObject.glDeleteRenderbuffersEXT(renderbuffer);
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}
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@Override
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public void deleteShader(int shader) {
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GL20.glDeleteShader(shader);
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}
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@Override
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public void deleteTextures(int n, IntBuffer textures) {
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GL11.glDeleteTextures(textures);
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}
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@ -248,34 +282,42 @@ public class LwjglGL20 implements GL {
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GL11.glDeleteTextures(texture);
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}
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@Override
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public void depthFunc(int func) {
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GL11.glDepthFunc(func);
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}
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@Override
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public void depthMask(boolean flag) {
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GL11.glDepthMask(flag);
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}
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@Override
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public void depthRangef(float zNear, float zFar) {
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GL11.glDepthRange(zNear, zFar);
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}
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@Override
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public void detachShader(int program, int shader) {
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GL20.glDetachShader(program, shader);
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}
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@Override
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public void disable(int cap) {
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GL11.glDisable(cap);
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}
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@Override
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public void disableVertexAttribArray(int index) {
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GL20.glDisableVertexAttribArray(index);
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}
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@Override
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public void drawArrays(int mode, int first, int count) {
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GL11.glDrawArrays(mode, first, count);
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}
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@Override
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public void drawElements(int mode, int count, int type, Buffer indices) {
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if (indices instanceof ShortBuffer && type == com.badlogic.gdx.graphics.GL20.GL_UNSIGNED_SHORT)
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GL11.glDrawElements(mode, (ShortBuffer) indices);
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@ -288,34 +330,42 @@ public class LwjglGL20 implements GL {
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+ " with this method. Use ShortBuffer or ByteBuffer instead. Blame LWJGL");
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}
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@Override
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public void enable(int cap) {
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GL11.glEnable(cap);
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}
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@Override
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public void enableVertexAttribArray(int index) {
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GL20.glEnableVertexAttribArray(index);
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}
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@Override
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public void finish() {
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GL11.glFinish();
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}
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@Override
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public void flush() {
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GL11.glFlush();
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}
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@Override
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public void framebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) {
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EXTFramebufferObject.glFramebufferRenderbufferEXT(target, attachment, renderbuffertarget, renderbuffer);
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}
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@Override
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public void framebufferTexture2D(int target, int attachment, int textarget, int texture, int level) {
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EXTFramebufferObject.glFramebufferTexture2DEXT(target, attachment, textarget, texture, level);
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}
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@Override
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public void frontFace(int mode) {
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GL11.glFrontFace(mode);
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}
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@Override
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public void genBuffers(int n, IntBuffer buffers) {
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GL15.glGenBuffers(buffers);
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}
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@ -324,6 +374,7 @@ public class LwjglGL20 implements GL {
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return GL15.glGenBuffers();
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}
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@Override
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public void genFramebuffers(int n, IntBuffer framebuffers) {
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EXTFramebufferObject.glGenFramebuffersEXT(framebuffers);
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}
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@ -332,6 +383,7 @@ public class LwjglGL20 implements GL {
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return EXTFramebufferObject.glGenFramebuffersEXT();
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}
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@Override
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public void genRenderbuffers(int n, IntBuffer renderbuffers) {
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EXTFramebufferObject.glGenRenderbuffersEXT(renderbuffers);
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}
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@ -340,6 +392,7 @@ public class LwjglGL20 implements GL {
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return EXTFramebufferObject.glGenRenderbuffersEXT();
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}
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@Override
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public void genTextures(int n, IntBuffer textures) {
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GL11.glGenTextures(textures);
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}
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@ -348,10 +401,12 @@ public class LwjglGL20 implements GL {
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return GL11.glGenTextures();
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}
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@Override
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public void generateMipmap(int target) {
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EXTFramebufferObject.glGenerateMipmapEXT(target);
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}
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@Override
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public String getActiveAttrib(int program, int index, IntBuffer size, Buffer type) {
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// FIXME this is less than ideal of course...
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IntBuffer typeTmp = BufferUtils.createIntBuffer(2);
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@ -361,6 +416,7 @@ public class LwjglGL20 implements GL {
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return name;
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}
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@Override
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public String getActiveUniform(int program, int index, IntBuffer size, Buffer type) {
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// FIXME this is less than ideal of course...
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IntBuffer typeTmp = BufferUtils.createIntBuffer(2);
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@ -370,38 +426,47 @@ public class LwjglGL20 implements GL {
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return name;
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}
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@Override
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public void getAttachedShaders(int program, int maxcount, Buffer count, IntBuffer shaders) {
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GL20.glGetAttachedShaders(program, (IntBuffer) count, shaders);
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}
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@Override
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public int getAttribLocation(int program, String name) {
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return GL20.glGetAttribLocation(program, name);
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}
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@Override
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public void getBooleanv(int pname, Buffer params) {
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GL11.glGetBoolean(pname, (ByteBuffer) params);
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}
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@Override
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public void getBufferParameteriv(int target, int pname, IntBuffer params) {
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GL15.glGetBufferParameter(target, pname, params);
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}
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@Override
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public int getError() {
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return GL11.glGetError();
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}
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@Override
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public void getFloatv(int pname, FloatBuffer params) {
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GL11.glGetFloat(pname, params);
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}
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@Override
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public void getFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) {
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EXTFramebufferObject.glGetFramebufferAttachmentParameterEXT(target, attachment, pname, params);
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}
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@Override
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public void getIntegerv(int pname, IntBuffer params) {
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GL11.glGetInteger(pname, params);
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}
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@Override
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public String getProgramInfoLog(int program) {
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ByteBuffer buffer = ByteBuffer.allocateDirect(1024 * 10);
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buffer.order(ByteOrder.nativeOrder());
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@ -416,14 +481,17 @@ public class LwjglGL20 implements GL {
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return new String(bytes);
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}
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@Override
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public void getProgramiv(int program, int pname, IntBuffer params) {
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GL20.glGetProgram(program, pname, params);
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}
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@Override
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public void getRenderbufferParameteriv(int target, int pname, IntBuffer params) {
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EXTFramebufferObject.glGetRenderbufferParameterEXT(target, pname, params);
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}
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@Override
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public String getShaderInfoLog(int shader) {
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ByteBuffer buffer = ByteBuffer.allocateDirect(1024 * 10);
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buffer.order(ByteOrder.nativeOrder());
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@ -438,98 +506,122 @@ public class LwjglGL20 implements GL {
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return new String(bytes);
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}
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@Override
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public void getShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) {
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throw new UnsupportedOperationException("unsupported, won't implement");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getShaderiv(int shader, int pname, IntBuffer params) {
|
||||
GL20.glGetShader(shader, pname, params);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getString(int name) {
|
||||
return GL11.glGetString(name);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getTexParameterfv(int target, int pname, FloatBuffer params) {
|
||||
GL11.glGetTexParameter(target, pname, params);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getTexParameteriv(int target, int pname, IntBuffer params) {
|
||||
GL11.glGetTexParameter(target, pname, params);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getUniformLocation(int program, String name) {
|
||||
return GL20.glGetUniformLocation(program, name);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getUniformfv(int program, int location, FloatBuffer params) {
|
||||
GL20.glGetUniform(program, location, params);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getUniformiv(int program, int location, IntBuffer params) {
|
||||
GL20.glGetUniform(program, location, params);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getVertexAttribPointerv(int index, int pname, Buffer pointer) {
|
||||
throw new UnsupportedOperationException("unsupported, won't implement");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getVertexAttribfv(int index, int pname, FloatBuffer params) {
|
||||
GL20.glGetVertexAttrib(index, pname, params);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getVertexAttribiv(int index, int pname, IntBuffer params) {
|
||||
GL20.glGetVertexAttrib(index, pname, params);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void hint(int target, int mode) {
|
||||
GL11.glHint(target, mode);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isBuffer(int buffer) {
|
||||
return GL15.glIsBuffer(buffer);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isEnabled(int cap) {
|
||||
return GL11.glIsEnabled(cap);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isFramebuffer(int framebuffer) {
|
||||
return EXTFramebufferObject.glIsFramebufferEXT(framebuffer);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isProgram(int program) {
|
||||
return GL20.glIsProgram(program);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isRenderbuffer(int renderbuffer) {
|
||||
return EXTFramebufferObject.glIsRenderbufferEXT(renderbuffer);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isShader(int shader) {
|
||||
return GL20.glIsShader(shader);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isTexture(int texture) {
|
||||
return GL11.glIsTexture(texture);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void lineWidth(float width) {
|
||||
GL11.glLineWidth(width);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void linkProgram(int program) {
|
||||
GL20.glLinkProgram(program);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void pixelStorei(int pname, int param) {
|
||||
GL11.glPixelStorei(pname, param);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void polygonOffset(float factor, float units) {
|
||||
GL11.glPolygonOffset(factor, units);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void readPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) {
|
||||
if (pixels instanceof ByteBuffer)
|
||||
GL11.glReadPixels(x, y, width, height, format, type, (ByteBuffer) pixels);
|
||||
@ -544,54 +636,67 @@ public class LwjglGL20 implements GL {
|
||||
+ " with this method. Use ByteBuffer, ShortBuffer, IntBuffer or FloatBuffer instead. Blame LWJGL");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void releaseShaderCompiler() {
|
||||
// nothing to do here
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderbufferStorage(int target, int internalformat, int width, int height) {
|
||||
EXTFramebufferObject.glRenderbufferStorageEXT(target, internalformat, width, height);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void sampleCoverage(float value, boolean invert) {
|
||||
GL13.glSampleCoverage(value, invert);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void scissor(int x, int y, int width, int height) {
|
||||
GL11.glScissor(x, y, width, height);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void shaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length) {
|
||||
throw new UnsupportedOperationException("unsupported, won't implement");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void shaderSource(int shader, String string) {
|
||||
GL20.glShaderSource(shader, string);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void stencilFunc(int func, int ref, int mask) {
|
||||
GL11.glStencilFunc(func, ref, mask);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void stencilFuncSeparate(int face, int func, int ref, int mask) {
|
||||
GL20.glStencilFuncSeparate(face, func, ref, mask);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void stencilMask(int mask) {
|
||||
GL11.glStencilMask(mask);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void stencilMaskSeparate(int face, int mask) {
|
||||
GL20.glStencilMaskSeparate(face, mask);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void stencilOp(int fail, int zfail, int zpass) {
|
||||
GL11.glStencilOp(fail, zfail, zpass);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void stencilOpSeparate(int face, int fail, int zfail, int zpass) {
|
||||
GL20.glStencilOpSeparate(face, fail, zfail, zpass);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void texImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type,
|
||||
Buffer pixels) {
|
||||
if (pixels == null)
|
||||
@ -611,22 +716,27 @@ public class LwjglGL20 implements GL {
|
||||
+ " with this method. Use ByteBuffer, ShortBuffer, IntBuffer, FloatBuffer or DoubleBuffer instead. Blame LWJGL");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void texParameterf(int target, int pname, float param) {
|
||||
GL11.glTexParameterf(target, pname, param);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void texParameterfv(int target, int pname, FloatBuffer params) {
|
||||
GL11.glTexParameter(target, pname, params);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void texParameteri(int target, int pname, int param) {
|
||||
GL11.glTexParameteri(target, pname, param);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void texParameteriv(int target, int pname, IntBuffer params) {
|
||||
GL11.glTexParameter(target, pname, params);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void texSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type,
|
||||
Buffer pixels) {
|
||||
if (pixels instanceof ByteBuffer)
|
||||
@ -644,10 +754,12 @@ public class LwjglGL20 implements GL {
|
||||
+ " with this method. Use ByteBuffer, ShortBuffer, IntBuffer, FloatBuffer or DoubleBuffer instead. Blame LWJGL");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform1f(int location, float x) {
|
||||
GL20.glUniform1f(location, x);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform1fv(int location, int count, FloatBuffer v) {
|
||||
GL20.glUniform1(location, v);
|
||||
}
|
||||
@ -656,10 +768,12 @@ public class LwjglGL20 implements GL {
|
||||
GL20.glUniform1(location, toFloatBuffer(v, offset, count));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform1i(int location, int x) {
|
||||
GL20.glUniform1i(location, x);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform1iv(int location, int count, IntBuffer v) {
|
||||
GL20.glUniform1(location, v);
|
||||
}
|
||||
@ -668,10 +782,12 @@ public class LwjglGL20 implements GL {
|
||||
GL20.glUniform1(location, toIntBuffer(v, offset, count));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform2f(int location, float x, float y) {
|
||||
GL20.glUniform2f(location, x, y);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform2fv(int location, int count, FloatBuffer v) {
|
||||
GL20.glUniform2(location, v);
|
||||
}
|
||||
@ -680,10 +796,12 @@ public class LwjglGL20 implements GL {
|
||||
GL20.glUniform2(location, toFloatBuffer(v, offset, count << 1));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform2i(int location, int x, int y) {
|
||||
GL20.glUniform2i(location, x, y);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform2iv(int location, int count, IntBuffer v) {
|
||||
GL20.glUniform2(location, v);
|
||||
}
|
||||
@ -692,10 +810,12 @@ public class LwjglGL20 implements GL {
|
||||
GL20.glUniform2(location, toIntBuffer(v, offset, count << 1));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform3f(int location, float x, float y, float z) {
|
||||
GL20.glUniform3f(location, x, y, z);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform3fv(int location, int count, FloatBuffer v) {
|
||||
GL20.glUniform3(location, v);
|
||||
}
|
||||
@ -704,10 +824,12 @@ public class LwjglGL20 implements GL {
|
||||
GL20.glUniform3(location, toFloatBuffer(v, offset, count * 3));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform3i(int location, int x, int y, int z) {
|
||||
GL20.glUniform3i(location, x, y, z);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform3iv(int location, int count, IntBuffer v) {
|
||||
GL20.glUniform3(location, v);
|
||||
}
|
||||
@ -716,10 +838,12 @@ public class LwjglGL20 implements GL {
|
||||
GL20.glUniform3(location, toIntBuffer(v, offset, count * 3));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform4f(int location, float x, float y, float z, float w) {
|
||||
GL20.glUniform4f(location, x, y, z, w);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform4fv(int location, int count, FloatBuffer v) {
|
||||
GL20.glUniform4(location, v);
|
||||
}
|
||||
@ -728,10 +852,12 @@ public class LwjglGL20 implements GL {
|
||||
GL20.glUniform4(location, toFloatBuffer(v, offset, count << 2));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform4i(int location, int x, int y, int z, int w) {
|
||||
GL20.glUniform4i(location, x, y, z, w);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform4iv(int location, int count, IntBuffer v) {
|
||||
GL20.glUniform4(location, v);
|
||||
}
|
||||
@ -740,6 +866,7 @@ public class LwjglGL20 implements GL {
|
||||
GL20.glUniform4(location, toIntBuffer(v, offset, count << 2));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) {
|
||||
GL20.glUniformMatrix2(location, transpose, value);
|
||||
}
|
||||
@ -748,6 +875,7 @@ public class LwjglGL20 implements GL {
|
||||
GL20.glUniformMatrix2(location, transpose, toFloatBuffer(value, offset, count << 2));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) {
|
||||
GL20.glUniformMatrix3(location, transpose, value);
|
||||
}
|
||||
@ -756,6 +884,7 @@ public class LwjglGL20 implements GL {
|
||||
GL20.glUniformMatrix3(location, transpose, toFloatBuffer(value, offset, count * 9));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) {
|
||||
GL20.glUniformMatrix4(location, transpose, value);
|
||||
}
|
||||
@ -764,46 +893,57 @@ public class LwjglGL20 implements GL {
|
||||
GL20.glUniformMatrix4(location, transpose, toFloatBuffer(value, offset, count << 4));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void useProgram(int program) {
|
||||
GL20.glUseProgram(program);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void validateProgram(int program) {
|
||||
GL20.glValidateProgram(program);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void vertexAttrib1f(int indx, float x) {
|
||||
GL20.glVertexAttrib1f(indx, x);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void vertexAttrib1fv(int indx, FloatBuffer values) {
|
||||
GL20.glVertexAttrib1f(indx, values.get());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void vertexAttrib2f(int indx, float x, float y) {
|
||||
GL20.glVertexAttrib2f(indx, x, y);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void vertexAttrib2fv(int indx, FloatBuffer values) {
|
||||
GL20.glVertexAttrib2f(indx, values.get(), values.get());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void vertexAttrib3f(int indx, float x, float y, float z) {
|
||||
GL20.glVertexAttrib3f(indx, x, y, z);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void vertexAttrib3fv(int indx, FloatBuffer values) {
|
||||
GL20.glVertexAttrib3f(indx, values.get(), values.get(), values.get());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void vertexAttrib4f(int indx, float x, float y, float z, float w) {
|
||||
GL20.glVertexAttrib4f(indx, x, y, z, w);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void vertexAttrib4fv(int indx, FloatBuffer values) {
|
||||
GL20.glVertexAttrib4f(indx, values.get(), values.get(), values.get(), values.get());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void vertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, Buffer buffer) {
|
||||
if (buffer instanceof ByteBuffer) {
|
||||
if (type == BYTE)
|
||||
@ -834,18 +974,22 @@ public class LwjglGL20 implements GL {
|
||||
+ " with this method. Use ByteBuffer instead. Blame LWJGL");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void viewport(int x, int y, int width, int height) {
|
||||
GL11.glViewport(x, y, width, height);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawElements(int mode, int count, int type, int indices) {
|
||||
GL11.glDrawElements(mode, count, type, indices);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void vertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, int ptr) {
|
||||
GL20.glVertexAttribPointer(indx, size, type, normalized, stride, ptr);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getShaderSource(int shader, int bufsize, Buffer length, String source) {
|
||||
}
|
||||
}
|
||||
|
||||
@ -43,6 +43,7 @@ public class OsmWay extends OsmElement {
|
||||
return "w" + id;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Geometry toJts() {
|
||||
double[] coords = new double[nodes.size() * 2];
|
||||
int i = 0;
|
||||
|
||||
@ -29,38 +29,47 @@ public class IosGL implements GL {
|
||||
|
||||
private static final IOSGLES20 iOSGL = new IOSGLES20();
|
||||
|
||||
@Override
|
||||
public void activeTexture(int texture) {
|
||||
iOSGL.glActiveTexture(texture);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void bindTexture(int target, int texture) {
|
||||
iOSGL.glBindTexture(target, texture);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void blendFunc(int sfactor, int dfactor) {
|
||||
iOSGL.glBlendFunc(sfactor, dfactor);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void clear(int mask) {
|
||||
iOSGL.glClear(mask);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void clearColor(float red, float green, float blue, float alpha) {
|
||||
iOSGL.glClearColor(red, green, blue, alpha);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void clearDepthf(float depth) {
|
||||
iOSGL.glClearDepthf(depth);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void clearStencil(int s) {
|
||||
iOSGL.glClearStencil(s);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void colorMask(boolean red, boolean green, boolean blue, boolean alpha) {
|
||||
iOSGL.glColorMask(red, green, blue, alpha);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void compressedTexImage2D(int target, int level, int internalformat, int width,
|
||||
int height, int border,
|
||||
int imageSize, Buffer data) {
|
||||
@ -75,6 +84,7 @@ public class IosGL implements GL {
|
||||
data);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void compressedTexSubImage2D(int target, int level, int xoffset, int yoffset,
|
||||
int width, int height, int format,
|
||||
int imageSize, Buffer data) {
|
||||
@ -90,6 +100,7 @@ public class IosGL implements GL {
|
||||
data);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void copyTexImage2D(int target, int level, int internalformat, int x, int y,
|
||||
int width, int height, int border) {
|
||||
iOSGL.glCopyTexImage2D(
|
||||
@ -103,6 +114,7 @@ public class IosGL implements GL {
|
||||
border);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void copyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y,
|
||||
int width, int height) {
|
||||
iOSGL.glCopyTexSubImage2D(
|
||||
@ -116,86 +128,107 @@ public class IosGL implements GL {
|
||||
height);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void cullFace(int mode) {
|
||||
iOSGL.glCullFace(mode);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void deleteTextures(int n, IntBuffer textures) {
|
||||
iOSGL.glDeleteTextures(n, textures);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void depthFunc(int func) {
|
||||
iOSGL.glDepthFunc(func);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void depthMask(boolean flag) {
|
||||
iOSGL.glDepthMask(flag);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void depthRangef(float zNear, float zFar) {
|
||||
iOSGL.glDepthRangef(zNear, zFar);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void disable(int cap) {
|
||||
iOSGL.glDisable(cap);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawArrays(int mode, int first, int count) {
|
||||
iOSGL.glDrawArrays(mode, first, count);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawElements(int mode, int count, int type, Buffer indices) {
|
||||
iOSGL.glDrawElements(mode, count, type, indices);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void enable(int cap) {
|
||||
iOSGL.glEnable(cap);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void finish() {
|
||||
iOSGL.glFinish();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void flush() {
|
||||
iOSGL.glFlush();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void frontFace(int mode) {
|
||||
iOSGL.glFrontFace(mode);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void genTextures(int n, IntBuffer textures) {
|
||||
iOSGL.glGenTextures(n, textures);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getError() {
|
||||
return iOSGL.glGetError();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getIntegerv(int pname, IntBuffer params) {
|
||||
iOSGL.glGetIntegerv(pname, params);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getString(int name) {
|
||||
return iOSGL.glGetString(name);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void hint(int target, int mode) {
|
||||
iOSGL.glHint(target, mode);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void lineWidth(float width) {
|
||||
iOSGL.glLineWidth(width);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void pixelStorei(int pname, int param) {
|
||||
iOSGL.glPixelStorei(pname, param);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void polygonOffset(float factor, float units) {
|
||||
iOSGL.glPolygonOffset(factor, units);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void readPixels(int x, int y, int width, int height, int format, int type,
|
||||
Buffer pixels) {
|
||||
iOSGL.glReadPixels(
|
||||
@ -208,22 +241,27 @@ public class IosGL implements GL {
|
||||
pixels);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void scissor(int x, int y, int width, int height) {
|
||||
iOSGL.glScissor(x, y, width, height);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void stencilFunc(int func, int ref, int mask) {
|
||||
iOSGL.glStencilFunc(func, ref, mask);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void stencilMask(int mask) {
|
||||
iOSGL.glStencilMask(mask);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void stencilOp(int fail, int zfail, int zpass) {
|
||||
iOSGL.glStencilOp(fail, zfail, zpass);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void texImage2D(int target, int level, int internalFormat, int width, int height,
|
||||
int border, int format, int type,
|
||||
Buffer pixels) {
|
||||
@ -239,10 +277,12 @@ public class IosGL implements GL {
|
||||
pixels);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void texParameterf(int target, int pname, float param) {
|
||||
iOSGL.glTexParameterf(target, pname, param);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void texSubImage2D(int target, int level, int xoffset, int yoffset, int width,
|
||||
int height, int format, int type,
|
||||
Buffer pixels) {
|
||||
@ -258,152 +298,189 @@ public class IosGL implements GL {
|
||||
pixels);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void viewport(int x, int y, int width, int height) {
|
||||
iOSGL.glViewport(x, y, width, height);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getFloatv(int pname, FloatBuffer params) {
|
||||
iOSGL.glGetFloatv(pname, params);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getTexParameterfv(int target, int pname, FloatBuffer params) {
|
||||
iOSGL.glGetTexParameterfv(target, pname, params);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void texParameterfv(int target, int pname, FloatBuffer params) {
|
||||
iOSGL.glTexParameterfv(target, pname, params);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void bindBuffer(int target, int buffer) {
|
||||
iOSGL.glBindBuffer(target, buffer);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void bufferData(int target, int size, Buffer data, int usage) {
|
||||
iOSGL.glBufferData(target, size, data, usage);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void bufferSubData(int target, int offset, int size, Buffer data) {
|
||||
iOSGL.glBufferSubData(target, offset, size, data);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void deleteBuffers(int n, IntBuffer buffers) {
|
||||
iOSGL.glDeleteBuffers(n, buffers);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getBufferParameteriv(int target, int pname, IntBuffer params) {
|
||||
iOSGL.glGetBufferParameteriv(target, pname, params);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void genBuffers(int n, IntBuffer buffers) {
|
||||
iOSGL.glGenBuffers(n, buffers);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getTexParameteriv(int target, int pname, IntBuffer params) {
|
||||
iOSGL.glGetTexParameteriv(target, pname, params);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isBuffer(int buffer) {
|
||||
return iOSGL.glIsBuffer(buffer);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isEnabled(int cap) {
|
||||
return iOSGL.glIsEnabled(cap);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isTexture(int texture) {
|
||||
return iOSGL.glIsTexture(texture);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void texParameteri(int target, int pname, int param) {
|
||||
iOSGL.glTexParameteri(target, pname, param);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void texParameteriv(int target, int pname, IntBuffer params) {
|
||||
iOSGL.glTexParameteriv(target, pname, params);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawElements(int mode, int count, int type, int indices) {
|
||||
iOSGL.glDrawElements(mode, count, type, indices);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void attachShader(int program, int shader) {
|
||||
iOSGL.glAttachShader(program, shader);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void bindAttribLocation(int program, int index, String name) {
|
||||
iOSGL.glBindAttribLocation(program, index, name);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void bindFramebuffer(int target, int framebuffer) {
|
||||
iOSGL.glBindFramebuffer(target, framebuffer);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void bindRenderbuffer(int target, int renderbuffer) {
|
||||
iOSGL.glBindRenderbuffer(target, renderbuffer);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void blendColor(float red, float green, float blue, float alpha) {
|
||||
iOSGL.glBlendColor(red, green, blue, alpha);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void blendEquation(int mode) {
|
||||
iOSGL.glBlendEquation(mode);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void blendEquationSeparate(int modeRGB, int modeAlpha) {
|
||||
iOSGL.glBlendEquationSeparate(modeRGB, modeAlpha);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void blendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) {
|
||||
iOSGL.glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int checkFramebufferStatus(int target) {
|
||||
return iOSGL.glCheckFramebufferStatus(target);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void compileShader(int shader) {
|
||||
iOSGL.glCompileShader(shader);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int createProgram() {
|
||||
return iOSGL.glCreateProgram();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int createShader(int type) {
|
||||
return iOSGL.glCreateShader(type);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void deleteFramebuffers(int n, IntBuffer framebuffers) {
|
||||
iOSGL.glDeleteFramebuffers(n, framebuffers);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void deleteProgram(int program) {
|
||||
iOSGL.glDeleteProgram(program);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void deleteRenderbuffers(int n, IntBuffer renderbuffers) {
|
||||
iOSGL.glDeleteRenderbuffers(
|
||||
n,
|
||||
renderbuffers);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void deleteShader(int shader) {
|
||||
iOSGL.glDeleteShader(shader);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void detachShader(int program, int shader) {
|
||||
iOSGL.glDetachShader(program, shader);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void disableVertexAttribArray(int index) {
|
||||
iOSGL.glDisableVertexAttribArray(index);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void enableVertexAttribArray(int index) {
|
||||
iOSGL.glEnableVertexAttribArray(index);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void framebufferRenderbuffer(int target, int attachment, int renderbuffertarget,
|
||||
int renderbuffer) {
|
||||
iOSGL.glFramebufferRenderbuffer(
|
||||
@ -413,6 +490,7 @@ public class IosGL implements GL {
|
||||
renderbuffer);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void framebufferTexture2D(int target, int attachment, int textarget, int texture,
|
||||
int level) {
|
||||
iOSGL.glFramebufferTexture2D(
|
||||
@ -423,19 +501,23 @@ public class IosGL implements GL {
|
||||
level);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void generateMipmap(int target) {
|
||||
iOSGL.glGenerateMipmap(target);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void genFramebuffers(int n, IntBuffer framebuffers) {
|
||||
iOSGL.glGenFramebuffers(n, framebuffers);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void genRenderbuffers(int n, IntBuffer renderbuffers) {
|
||||
iOSGL
|
||||
.glGenRenderbuffers(n, renderbuffers);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getActiveAttrib(int program, int index, IntBuffer size, Buffer type) {
|
||||
return iOSGL.glGetActiveAttrib(
|
||||
program,
|
||||
@ -444,6 +526,7 @@ public class IosGL implements GL {
|
||||
type);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getActiveUniform(int program, int index, IntBuffer size, Buffer type) {
|
||||
return iOSGL.glGetActiveUniform(
|
||||
program,
|
||||
@ -452,6 +535,7 @@ public class IosGL implements GL {
|
||||
type);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getAttachedShaders(int program, int maxcount, Buffer count, IntBuffer shaders) {
|
||||
iOSGL.glGetAttachedShaders(
|
||||
program,
|
||||
@ -460,14 +544,17 @@ public class IosGL implements GL {
|
||||
shaders);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getAttribLocation(int program, String name) {
|
||||
return iOSGL.glGetAttribLocation(program, name);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getBooleanv(int pname, Buffer params) {
|
||||
iOSGL.glGetBooleanv(pname, params);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getFramebufferAttachmentParameteriv(int target, int attachment, int pname,
|
||||
IntBuffer params) {
|
||||
iOSGL.glGetFramebufferAttachmentParameteriv(
|
||||
@ -477,14 +564,17 @@ public class IosGL implements GL {
|
||||
params);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getProgramiv(int program, int pname, IntBuffer params) {
|
||||
iOSGL.glGetProgramiv(program, pname, params);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getProgramInfoLog(int program) {
|
||||
return iOSGL.glGetProgramInfoLog(program);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getRenderbufferParameteriv(int target, int pname, IntBuffer params) {
|
||||
iOSGL.glGetRenderbufferParameteriv(
|
||||
target,
|
||||
@ -492,14 +582,17 @@ public class IosGL implements GL {
|
||||
params);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getShaderiv(int shader, int pname, IntBuffer params) {
|
||||
iOSGL.glGetShaderiv(shader, pname, params);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getShaderInfoLog(int shader) {
|
||||
return iOSGL.glGetShaderInfoLog(shader);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range,
|
||||
IntBuffer precision) {
|
||||
iOSGL.glGetShaderPrecisionFormat(
|
||||
@ -509,30 +602,37 @@ public class IosGL implements GL {
|
||||
precision);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getShaderSource(int shader, int bufsize, Buffer length, String source) {
|
||||
throw new UnsupportedOperationException("Not implemented");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getUniformfv(int program, int location, FloatBuffer params) {
|
||||
iOSGL.glGetUniformfv(program, location, params);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getUniformiv(int program, int location, IntBuffer params) {
|
||||
iOSGL.glGetUniformiv(program, location, params);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getUniformLocation(int program, String name) {
|
||||
return iOSGL.glGetUniformLocation(program, name);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getVertexAttribfv(int index, int pname, FloatBuffer params) {
|
||||
iOSGL.glGetVertexAttribfv(index, pname, params);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getVertexAttribiv(int index, int pname, IntBuffer params) {
|
||||
iOSGL.glGetVertexAttribiv(index, pname, params);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getVertexAttribPointerv(int index, int pname, Buffer pointer) {
|
||||
iOSGL.glGetVertexAttribPointerv(
|
||||
index,
|
||||
@ -540,38 +640,47 @@ public class IosGL implements GL {
|
||||
pointer);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isFramebuffer(int framebuffer) {
|
||||
return iOSGL.glIsFramebuffer(framebuffer);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isProgram(int program) {
|
||||
return iOSGL.glIsProgram(program);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isRenderbuffer(int renderbuffer) {
|
||||
return iOSGL.glIsRenderbuffer(renderbuffer);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isShader(int shader) {
|
||||
return iOSGL.glIsShader(shader);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void linkProgram(int program) {
|
||||
iOSGL.glLinkProgram(program);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void releaseShaderCompiler() {
|
||||
iOSGL.glReleaseShaderCompiler();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderbufferStorage(int target, int internalformat, int width, int height) {
|
||||
iOSGL.glRenderbufferStorage(target, internalformat, width, height);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void sampleCoverage(float value, boolean invert) {
|
||||
iOSGL.glSampleCoverage(value, invert);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void shaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length) {
|
||||
iOSGL.glShaderBinary(
|
||||
n,
|
||||
@ -581,86 +690,107 @@ public class IosGL implements GL {
|
||||
length);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void shaderSource(int shader, String string) {
|
||||
iOSGL.glShaderSource(shader, string);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void stencilFuncSeparate(int face, int func, int ref, int mask) {
|
||||
iOSGL.glStencilFuncSeparate(face, func, ref, mask);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void stencilMaskSeparate(int face, int mask) {
|
||||
iOSGL.glStencilMaskSeparate(face, mask);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void stencilOpSeparate(int face, int fail, int zfail, int zpass) {
|
||||
iOSGL.glStencilOpSeparate(face, fail, zfail, zpass);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform1f(int location, float x) {
|
||||
iOSGL.glUniform1f(location, x);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform1fv(int location, int count, FloatBuffer v) {
|
||||
iOSGL.glUniform1fv(location, count, v);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform1i(int location, int x) {
|
||||
iOSGL.glUniform1i(location, x);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform1iv(int location, int count, IntBuffer v) {
|
||||
iOSGL.glUniform1iv(location, count, v);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform2f(int location, float x, float y) {
|
||||
iOSGL.glUniform2f(location, x, y);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform2fv(int location, int count, FloatBuffer v) {
|
||||
iOSGL.glUniform2fv(location, count, v);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform2i(int location, int x, int y) {
|
||||
iOSGL.glUniform2i(location, x, y);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform2iv(int location, int count, IntBuffer v) {
|
||||
iOSGL.glUniform2iv(location, count, v);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform3f(int location, float x, float y, float z) {
|
||||
iOSGL.glUniform3f(location, x, y, z);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform3fv(int location, int count, FloatBuffer v) {
|
||||
iOSGL.glUniform3fv(location, count, v);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform3i(int location, int x, int y, int z) {
|
||||
iOSGL.glUniform3i(location, x, y, z);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform3iv(int location, int count, IntBuffer v) {
|
||||
iOSGL.glUniform3iv(location, count, v);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform4f(int location, float x, float y, float z, float w) {
|
||||
iOSGL.glUniform4f(location, x, y, z, w);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform4fv(int location, int count, FloatBuffer v) {
|
||||
iOSGL.glUniform4fv(location, count, v);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform4i(int location, int x, int y, int z, int w) {
|
||||
iOSGL.glUniform4i(location, x, y, z, w);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform4iv(int location, int count, IntBuffer v) {
|
||||
iOSGL.glUniform4iv(location, count, v);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) {
|
||||
iOSGL.glUniformMatrix2fv(
|
||||
location,
|
||||
@ -669,6 +799,7 @@ public class IosGL implements GL {
|
||||
value);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) {
|
||||
iOSGL.glUniformMatrix3fv(
|
||||
location,
|
||||
@ -677,6 +808,7 @@ public class IosGL implements GL {
|
||||
value);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) {
|
||||
iOSGL.glUniformMatrix4fv(
|
||||
location,
|
||||
@ -685,46 +817,57 @@ public class IosGL implements GL {
|
||||
value);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void useProgram(int program) {
|
||||
iOSGL.glUseProgram(program);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void validateProgram(int program) {
|
||||
iOSGL.glValidateProgram(program);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void vertexAttrib1f(int indx, float x) {
|
||||
iOSGL.glVertexAttrib1f(indx, x);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void vertexAttrib1fv(int indx, FloatBuffer values) {
|
||||
iOSGL.glVertexAttrib1fv(indx, values);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void vertexAttrib2f(int indx, float x, float y) {
|
||||
iOSGL.glVertexAttrib2f(indx, x, y);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void vertexAttrib2fv(int indx, FloatBuffer values) {
|
||||
iOSGL.glVertexAttrib2fv(indx, values);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void vertexAttrib3f(int indx, float x, float y, float z) {
|
||||
iOSGL.glVertexAttrib3f(indx, x, y, z);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void vertexAttrib3fv(int indx, FloatBuffer values) {
|
||||
iOSGL.glVertexAttrib3fv(indx, values);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void vertexAttrib4f(int indx, float x, float y, float z, float w) {
|
||||
iOSGL.glVertexAttrib4f(indx, x, y, z, w);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void vertexAttrib4fv(int indx, FloatBuffer values) {
|
||||
iOSGL.glVertexAttrib4fv(indx, values);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void vertexAttribPointer(int indx, int size, int type, boolean normalized, int stride,
|
||||
Buffer ptr) {
|
||||
iOSGL.glVertexAttribPointer(
|
||||
@ -736,6 +879,7 @@ public class IosGL implements GL {
|
||||
ptr);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void vertexAttribPointer(int indx, int size, int type, boolean normalized, int stride,
|
||||
int ptr) {
|
||||
iOSGL.glVertexAttribPointer(indx, size, type, normalized, stride, ptr);
|
||||
|
||||
@ -44,6 +44,7 @@ public class SVGRenderer extends SVGParser implements SVGContext, GHRenderable {
|
||||
initObject(init(utf8String));
|
||||
}
|
||||
|
||||
@Override
|
||||
@Method(selector = "initWithString:")
|
||||
protected native
|
||||
@Pointer
|
||||
@ -54,15 +55,19 @@ public class SVGRenderer extends SVGParser implements SVGContext, GHRenderable {
|
||||
@ByVal
|
||||
CGRect getViewRect();
|
||||
|
||||
@Override
|
||||
@Method(selector = "colorForSVGColorString:")
|
||||
public native UIColor colorForSVGColorString(String svgColorString);
|
||||
|
||||
@Override
|
||||
@Method(selector = "objectAtURL:")
|
||||
public native NSObject objectAtURL(String aLocation);
|
||||
|
||||
@Override
|
||||
@Property(selector = "transform")
|
||||
public native CGAffineTransform getTransform();
|
||||
|
||||
@Override
|
||||
@Property(selector = "hidden")
|
||||
public native boolean isHidden();
|
||||
|
||||
|
||||
@ -65,6 +65,7 @@ public class OSMIndoorLayer extends JeoVectorLayer {
|
||||
mTextLayer.prepare();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void addLine(Task t, Feature f, Rule rule, Geometry g) {
|
||||
|
||||
if (((LineString) g).isClosed()) {
|
||||
@ -86,6 +87,7 @@ public class OSMIndoorLayer extends JeoVectorLayer {
|
||||
addLine(t, g, ll);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void addPolygon(Task t, Feature f, Rule rule, Geometry g) {
|
||||
int level = getLevel(f);
|
||||
|
||||
|
||||
@ -42,6 +42,7 @@ public class MapzenGeojsonTileSource extends GeojsonTileSource {
|
||||
return self();
|
||||
}
|
||||
|
||||
@Override
|
||||
public MapzenGeojsonTileSource build() {
|
||||
return new MapzenGeojsonTileSource(this);
|
||||
}
|
||||
|
||||
@ -41,6 +41,7 @@ public class NextzenGeojsonTileSource extends GeojsonTileSource {
|
||||
return self();
|
||||
}
|
||||
|
||||
@Override
|
||||
public NextzenGeojsonTileSource build() {
|
||||
return new NextzenGeojsonTileSource(this);
|
||||
}
|
||||
|
||||
@ -37,6 +37,7 @@ public class MapilionMvtTileSource extends UrlTileSource {
|
||||
return self();
|
||||
}
|
||||
|
||||
@Override
|
||||
public MapilionMvtTileSource build() {
|
||||
return new MapilionMvtTileSource(this);
|
||||
}
|
||||
|
||||
@ -41,6 +41,7 @@ public class MapzenMvtTileSource extends UrlTileSource {
|
||||
return self();
|
||||
}
|
||||
|
||||
@Override
|
||||
public MapzenMvtTileSource build() {
|
||||
return new MapzenMvtTileSource(this);
|
||||
}
|
||||
|
||||
@ -38,6 +38,7 @@ public class NextzenMvtTileSource extends UrlTileSource {
|
||||
return self();
|
||||
}
|
||||
|
||||
@Override
|
||||
public NextzenMvtTileSource build() {
|
||||
return new NextzenMvtTileSource(this);
|
||||
}
|
||||
|
||||
@ -41,6 +41,7 @@ public class OpenMapTilesMvtTileSource extends UrlTileSource {
|
||||
return self();
|
||||
}
|
||||
|
||||
@Override
|
||||
public OpenMapTilesMvtTileSource build() {
|
||||
return new OpenMapTilesMvtTileSource(this);
|
||||
}
|
||||
|
||||
@ -39,6 +39,7 @@ class Menu extends JToolBar {
|
||||
|
||||
JButton openButton = new JButton(ICON_OPEN);
|
||||
openButton.addActionListener(new ActionListener() {
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
try {
|
||||
themeLoader.selectThemeFile();
|
||||
|
||||
@ -80,6 +80,7 @@ public class MapsforgeMapPanel extends JPanel {
|
||||
mapView.setBounds(10, 20, getWidth() - 20, getHeight() - 30);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void componentMoved(ComponentEvent e) {
|
||||
super.componentMoved(e);
|
||||
mapView.setBounds(10, 20, getWidth() - 20, getHeight() - 30);
|
||||
|
||||
@ -124,6 +124,7 @@ public class MapAdapter extends Map implements Map.UpdateListener {
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public boolean handleGesture(Gesture g, MotionEvent e) {
|
||||
this.updateMap(true);
|
||||
return super.handleGesture(g, e);
|
||||
|
||||
@ -125,6 +125,7 @@ public class SearchBox {
|
||||
return this.lon;
|
||||
}-*/;
|
||||
|
||||
@Override
|
||||
public final native String getIcon() /*-{
|
||||
return this.icon;
|
||||
}-*/;
|
||||
@ -242,6 +243,7 @@ public class SearchBox {
|
||||
}
|
||||
});
|
||||
selectionModel.addSelectionChangeHandler(new SelectionChangeEvent.Handler() {
|
||||
@Override
|
||||
public void onSelectionChange(SelectionChangeEvent event) {
|
||||
final PoiData d = selectionModel.getSelectedObject();
|
||||
|
||||
@ -307,6 +309,7 @@ public class SearchBox {
|
||||
/**
|
||||
* Fired when the user clicks on the sendButton.
|
||||
*/
|
||||
@Override
|
||||
public void onClick(ClickEvent event) {
|
||||
sendRequest();
|
||||
}
|
||||
@ -314,6 +317,7 @@ public class SearchBox {
|
||||
/**
|
||||
* Fired when the user types in the nameField.
|
||||
*/
|
||||
@Override
|
||||
public void onKeyUp(KeyUpEvent event) {
|
||||
if (event.getNativeKeyCode() == KeyCodes.KEY_ENTER) {
|
||||
sendRequest();
|
||||
@ -335,11 +339,13 @@ public class SearchBox {
|
||||
JsonpRequestBuilder builder = new JsonpRequestBuilder();
|
||||
builder.setCallbackParam("json_callback");
|
||||
builder.requestObject(url, new AsyncCallback<JsArray<NominatimData>>() {
|
||||
@Override
|
||||
public void onFailure(Throwable caught) {
|
||||
log.debug("request failed");
|
||||
searchButton.setEnabled(true);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onSuccess(JsArray<NominatimData> data) {
|
||||
List<PoiData> items = new ArrayList<PoiData>();
|
||||
for (int i = 0, n = data.length(); i < n; i++) {
|
||||
|
||||
@ -73,38 +73,47 @@ public class GdxGL extends GwtGL20 implements GL {
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void activeTexture(int texture) {
|
||||
glActiveTexture(texture);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void bindTexture(int target, int texture) {
|
||||
glBindTexture(target, texture);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void blendFunc(int sfactor, int dfactor) {
|
||||
glBlendFunc(sfactor, dfactor);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void clear(int mask) {
|
||||
glClear(mask);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void clearColor(float red, float green, float blue, float alpha) {
|
||||
glClearColor(red, green, blue, alpha);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void clearDepthf(float depth) {
|
||||
glClearDepthf(depth);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void clearStencil(int s) {
|
||||
glClearStencil(s);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void colorMask(boolean red, boolean green, boolean blue, boolean alpha) {
|
||||
glColorMask(red, green, blue, alpha);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void compressedTexImage2D(int target, int level, int internalformat, int width,
|
||||
int height, int border,
|
||||
int imageSize, Buffer data) {
|
||||
@ -119,6 +128,7 @@ public class GdxGL extends GwtGL20 implements GL {
|
||||
data);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void compressedTexSubImage2D(int target, int level, int xoffset, int yoffset,
|
||||
int width, int height, int format,
|
||||
int imageSize, Buffer data) {
|
||||
@ -133,117 +143,145 @@ public class GdxGL extends GwtGL20 implements GL {
|
||||
data);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void copyTexImage2D(int target, int level, int internalformat, int x, int y,
|
||||
int width, int height, int border) {
|
||||
glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void copyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y,
|
||||
int width, int height) {
|
||||
glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void cullFace(int mode) {
|
||||
glCullFace(mode);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void deleteTextures(int n, IntBuffer textures) {
|
||||
glDeleteTextures(n, textures);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void depthFunc(int func) {
|
||||
glDepthFunc(func);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void depthMask(boolean flag) {
|
||||
glDepthMask(flag);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void depthRangef(float zNear, float zFar) {
|
||||
glDepthRangef(zNear, zFar);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void disable(int cap) {
|
||||
glDisable(cap);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawArrays(int mode, int first, int count) {
|
||||
glDrawArrays(mode, first, count);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawElements(int mode, int count, int type, Buffer indices) {
|
||||
glDrawElements(mode, count, type, indices);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void enable(int cap) {
|
||||
glEnable(cap);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void finish() {
|
||||
glFinish();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void flush() {
|
||||
glFlush();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void frontFace(int mode) {
|
||||
glFrontFace(mode);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void genTextures(int n, IntBuffer textures) {
|
||||
glGenTextures(n, textures);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getError() {
|
||||
return glGetError();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getIntegerv(int pname, IntBuffer params) {
|
||||
glGetIntegerv(pname, params);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getString(int name) {
|
||||
return glGetString(name);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void hint(int target, int mode) {
|
||||
glHint(target, mode);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void lineWidth(float width) {
|
||||
glLineWidth(width);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void pixelStorei(int pname, int param) {
|
||||
glPixelStorei(pname, param);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void polygonOffset(float factor, float units) {
|
||||
glPolygonOffset(factor, units);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void readPixels(int x, int y, int width, int height, int format, int type,
|
||||
Buffer pixels) {
|
||||
glReadPixels(x, y, width, height, format, type, pixels);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void scissor(int x, int y, int width, int height) {
|
||||
glScissor(x, y, width, height);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void stencilFunc(int func, int ref, int mask) {
|
||||
glStencilFunc(func, ref, mask);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void stencilMask(int mask) {
|
||||
glStencilMask(mask);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void stencilOp(int fail, int zfail, int zpass) {
|
||||
glStencilOp(fail, zfail, zpass);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void texImage2D(int target, int level, int internalFormat, int width, int height,
|
||||
int border, int format, int type,
|
||||
Buffer pixels) {
|
||||
@ -258,10 +296,12 @@ public class GdxGL extends GwtGL20 implements GL {
|
||||
pixels);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void texParameterf(int target, int pname, float param) {
|
||||
glTexParameterf(target, pname, param);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void texSubImage2D(int target, int level, int xoffset, int yoffset, int width,
|
||||
int height, int format, int type,
|
||||
Buffer pixels) {
|
||||
@ -276,172 +316,214 @@ public class GdxGL extends GwtGL20 implements GL {
|
||||
pixels);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void viewport(int x, int y, int width, int height) {
|
||||
glViewport(x, y, width, height);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getFloatv(int pname, FloatBuffer params) {
|
||||
glGetFloatv(pname, params);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getTexParameterfv(int target, int pname, FloatBuffer params) {
|
||||
glGetTexParameterfv(target, pname, params);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void texParameterfv(int target, int pname, FloatBuffer params) {
|
||||
glTexParameterfv(target, pname, params);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void bindBuffer(int target, int buffer) {
|
||||
glBindBuffer(target, buffer);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void bufferData(int target, int size, Buffer data, int usage) {
|
||||
glBufferData(target, size, data, usage);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void bufferSubData(int target, int offset, int size, Buffer data) {
|
||||
glBufferSubData(target, offset, size, data);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void deleteBuffers(int n, IntBuffer buffers) {
|
||||
glDeleteBuffers(n, buffers);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getBufferParameteriv(int target, int pname, IntBuffer params) {
|
||||
glGetBufferParameteriv(target, pname, params);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void genBuffers(int n, IntBuffer buffers) {
|
||||
glGenBuffers(n, buffers);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getTexParameteriv(int target, int pname, IntBuffer params) {
|
||||
glGetTexParameteriv(target, pname, params);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isBuffer(int buffer) {
|
||||
return glIsBuffer(buffer);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isEnabled(int cap) {
|
||||
return glIsEnabled(cap);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isTexture(int texture) {
|
||||
return glIsTexture(texture);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void texParameteri(int target, int pname, int param) {
|
||||
glTexParameteri(target, pname, param);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void texParameteriv(int target, int pname, IntBuffer params) {
|
||||
glTexParameteriv(target, pname, params);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawElements(int mode, int count, int type, int indices) {
|
||||
glDrawElements(mode, count, type, indices);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void attachShader(int program, int shader) {
|
||||
glAttachShader(program, shader);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void bindAttribLocation(int program, int index, String name) {
|
||||
glBindAttribLocation(program, index, name);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void bindFramebuffer(int target, int framebuffer) {
|
||||
glBindFramebuffer(target, framebuffer);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void bindRenderbuffer(int target, int renderbuffer) {
|
||||
glBindRenderbuffer(target, renderbuffer);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void blendColor(float red, float green, float blue, float alpha) {
|
||||
glBlendColor(red, green, blue, alpha);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void blendEquation(int mode) {
|
||||
glBlendEquation(mode);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void blendEquationSeparate(int modeRGB, int modeAlpha) {
|
||||
glBlendEquationSeparate(modeRGB, modeAlpha);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void blendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) {
|
||||
glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int checkFramebufferStatus(int target) {
|
||||
return glCheckFramebufferStatus(target);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void compileShader(int shader) {
|
||||
glCompileShader(shader);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int createProgram() {
|
||||
return glCreateProgram();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int createShader(int type) {
|
||||
return glCreateShader(type);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void deleteFramebuffers(int n, IntBuffer framebuffers) {
|
||||
glDeleteFramebuffers(n, framebuffers);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void deleteProgram(int program) {
|
||||
glDeleteProgram(program);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void deleteRenderbuffers(int n, IntBuffer renderbuffers) {
|
||||
glDeleteRenderbuffers(n, renderbuffers);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void deleteShader(int shader) {
|
||||
glDeleteShader(shader);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void detachShader(int program, int shader) {
|
||||
glDetachShader(program, shader);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void disableVertexAttribArray(int index) {
|
||||
glDisableVertexAttribArray(index);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void enableVertexAttribArray(int index) {
|
||||
glEnableVertexAttribArray(index);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void framebufferRenderbuffer(int target, int attachment, int renderbuffertarget,
|
||||
int renderbuffer) {
|
||||
glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void framebufferTexture2D(int target, int attachment, int textarget, int texture,
|
||||
int level) {
|
||||
glFramebufferTexture2D(target, attachment, textarget, texture, level);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void generateMipmap(int target) {
|
||||
glGenerateMipmap(target);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void genFramebuffers(int n, IntBuffer framebuffers) {
|
||||
glGenFramebuffers(n, framebuffers);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void genRenderbuffers(int n, IntBuffer renderbuffers) {
|
||||
glGenRenderbuffers(n, renderbuffers);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getActiveAttrib(int program, int index, IntBuffer size, Buffer type) {
|
||||
return glGetActiveAttrib(program,
|
||||
index,
|
||||
@ -449,6 +531,7 @@ public class GdxGL extends GwtGL20 implements GL {
|
||||
type);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getActiveUniform(int program, int index, IntBuffer size, Buffer type) {
|
||||
return glGetActiveUniform(program,
|
||||
index,
|
||||
@ -456,6 +539,7 @@ public class GdxGL extends GwtGL20 implements GL {
|
||||
type);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getAttachedShaders(int program, int maxcount, Buffer count, IntBuffer shaders) {
|
||||
glGetAttachedShaders(program,
|
||||
maxcount,
|
||||
@ -463,14 +547,17 @@ public class GdxGL extends GwtGL20 implements GL {
|
||||
shaders);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getAttribLocation(int program, String name) {
|
||||
return glGetAttribLocation(program, name);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getBooleanv(int pname, Buffer params) {
|
||||
glGetBooleanv(pname, params);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getFramebufferAttachmentParameteriv(int target, int attachment, int pname,
|
||||
IntBuffer params) {
|
||||
glGetFramebufferAttachmentParameteriv(target,
|
||||
@ -479,26 +566,32 @@ public class GdxGL extends GwtGL20 implements GL {
|
||||
params);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getProgramiv(int program, int pname, IntBuffer params) {
|
||||
glGetProgramiv(program, pname, params);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getProgramInfoLog(int program) {
|
||||
return glGetProgramInfoLog(program);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getRenderbufferParameteriv(int target, int pname, IntBuffer params) {
|
||||
glGetRenderbufferParameteriv(target, pname, params);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getShaderiv(int shader, int pname, IntBuffer params) {
|
||||
glGetShaderiv(shader, pname, params);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getShaderInfoLog(int shader) {
|
||||
return glGetShaderInfoLog(shader);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range,
|
||||
IntBuffer precision) {
|
||||
glGetShaderPrecisionFormat(shadertype,
|
||||
@ -507,66 +600,82 @@ public class GdxGL extends GwtGL20 implements GL {
|
||||
precision);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getShaderSource(int shader, int bufsize, Buffer length, String source) {
|
||||
throw new UnsupportedOperationException("Not implemented");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getUniformfv(int program, int location, FloatBuffer params) {
|
||||
glGetUniformfv(program, location, params);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getUniformiv(int program, int location, IntBuffer params) {
|
||||
glGetUniformiv(program, location, params);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getUniformLocation(int program, String name) {
|
||||
return glGetUniformLocation(program, name);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getVertexAttribfv(int index, int pname, FloatBuffer params) {
|
||||
glGetVertexAttribfv(index, pname, params);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getVertexAttribiv(int index, int pname, IntBuffer params) {
|
||||
glGetVertexAttribiv(index, pname, params);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getVertexAttribPointerv(int index, int pname, Buffer pointer) {
|
||||
glGetVertexAttribPointerv(index, pname, pointer);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isFramebuffer(int framebuffer) {
|
||||
return glIsFramebuffer(framebuffer);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isProgram(int program) {
|
||||
return glIsProgram(program);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isRenderbuffer(int renderbuffer) {
|
||||
return glIsRenderbuffer(renderbuffer);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isShader(int shader) {
|
||||
return glIsShader(shader);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void linkProgram(int program) {
|
||||
glLinkProgram(program);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void releaseShaderCompiler() {
|
||||
glReleaseShaderCompiler();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderbufferStorage(int target, int internalformat, int width, int height) {
|
||||
glRenderbufferStorage(target, internalformat, width, height);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void sampleCoverage(float value, boolean invert) {
|
||||
glSampleCoverage(value, invert);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void shaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length) {
|
||||
glShaderBinary(n,
|
||||
shaders,
|
||||
@ -575,143 +684,178 @@ public class GdxGL extends GwtGL20 implements GL {
|
||||
length);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void shaderSource(int shader, String string) {
|
||||
glShaderSource(shader, string);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void stencilFuncSeparate(int face, int func, int ref, int mask) {
|
||||
glStencilFuncSeparate(face, func, ref, mask);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void stencilMaskSeparate(int face, int mask) {
|
||||
glStencilMaskSeparate(face, mask);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void stencilOpSeparate(int face, int fail, int zfail, int zpass) {
|
||||
glStencilOpSeparate(face, fail, zfail, zpass);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform1f(int location, float x) {
|
||||
glUniform1f(location, x);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform1fv(int location, int count, FloatBuffer v) {
|
||||
glUniform1fv(location, count, v);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform1i(int location, int x) {
|
||||
glUniform1i(location, x);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform1iv(int location, int count, IntBuffer v) {
|
||||
glUniform1iv(location, count, v);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform2f(int location, float x, float y) {
|
||||
glUniform2f(location, x, y);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform2fv(int location, int count, FloatBuffer v) {
|
||||
glUniform2fv(location, count, v);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform2i(int location, int x, int y) {
|
||||
glUniform2i(location, x, y);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform2iv(int location, int count, IntBuffer v) {
|
||||
glUniform2iv(location, count, v);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform3f(int location, float x, float y, float z) {
|
||||
glUniform3f(location, x, y, z);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform3fv(int location, int count, FloatBuffer v) {
|
||||
glUniform3fv(location, count, v);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform3i(int location, int x, int y, int z) {
|
||||
glUniform3i(location, x, y, z);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform3iv(int location, int count, IntBuffer v) {
|
||||
glUniform3iv(location, count, v);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform4f(int location, float x, float y, float z, float w) {
|
||||
glUniform4f(location, x, y, z, w);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform4fv(int location, int count, FloatBuffer v) {
|
||||
glUniform4fv(location, count, v);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform4i(int location, int x, int y, int z, int w) {
|
||||
glUniform4i(location, x, y, z, w);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform4iv(int location, int count, IntBuffer v) {
|
||||
glUniform4iv(location, count, v);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) {
|
||||
glUniformMatrix2fv(location, count, transpose, value);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) {
|
||||
glUniformMatrix3fv(location, count, transpose, value);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) {
|
||||
glUniformMatrix4fv(location, count, transpose, value);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void useProgram(int program) {
|
||||
glUseProgram(program);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void validateProgram(int program) {
|
||||
glValidateProgram(program);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void vertexAttrib1f(int indx, float x) {
|
||||
glVertexAttrib1f(indx, x);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void vertexAttrib1fv(int indx, FloatBuffer values) {
|
||||
glVertexAttrib1fv(indx, values);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void vertexAttrib2f(int indx, float x, float y) {
|
||||
glVertexAttrib2f(indx, x, y);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void vertexAttrib2fv(int indx, FloatBuffer values) {
|
||||
glVertexAttrib2fv(indx, values);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void vertexAttrib3f(int indx, float x, float y, float z) {
|
||||
glVertexAttrib3f(indx, x, y, z);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void vertexAttrib3fv(int indx, FloatBuffer values) {
|
||||
glVertexAttrib3fv(indx, values);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void vertexAttrib4f(int indx, float x, float y, float z, float w) {
|
||||
glVertexAttrib4f(indx, x, y, z, w);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void vertexAttrib4fv(int indx, FloatBuffer values) {
|
||||
glVertexAttrib4fv(indx, values);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void vertexAttribPointer(int indx, int size, int type, boolean normalized, int stride,
|
||||
Buffer ptr) {
|
||||
glVertexAttribPointer(indx, size, type, normalized, stride, ptr);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void vertexAttribPointer(int indx, int size, int type, boolean normalized, int stride,
|
||||
int ptr) {
|
||||
glVertexAttribPointer(indx, size, type, normalized, stride, ptr);
|
||||
|
||||
@ -187,6 +187,7 @@ public class GwtInput implements Input {
|
||||
return justPressedKeys[key];
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getTextInput(TextInputListener listener, String title, String text, String hint) {
|
||||
TextInputDialogBox dialog = new TextInputDialogBox(title, text, hint);
|
||||
final TextInputListener capturedListener = listener;
|
||||
|
||||
@ -12,18 +12,22 @@ public class MyAttributes implements Attributes {
|
||||
map = n.getAttributes();
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getValue(int i) {
|
||||
return map.item(i).getNodeValue();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getLength() {
|
||||
return map.getLength();
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getLocalName(int i) {
|
||||
return map.item(i).getNodeName();
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getValue(String string) {
|
||||
Node n = map.getNamedItem(string);
|
||||
if (n == null)
|
||||
|
||||
@ -58,6 +58,7 @@ public class LwHttp implements HttpEngine {
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void close() {
|
||||
if (mHttpRequest == null)
|
||||
return;
|
||||
|
||||
@ -47,6 +47,7 @@ public class BitmapTileSource extends UrlTileSource {
|
||||
super(null, "/{Z}/{X}/{Y}.png");
|
||||
}
|
||||
|
||||
@Override
|
||||
public BitmapTileSource build() {
|
||||
return new BitmapTileSource(this);
|
||||
}
|
||||
@ -115,6 +116,7 @@ public class BitmapTileSource extends UrlTileSource {
|
||||
RootPanel.get().add(img);
|
||||
|
||||
img.addLoadHandler(new LoadHandler() {
|
||||
@Override
|
||||
public void onLoad(LoadEvent event) {
|
||||
TileLoader.postLoadDelay(new LoadDelayTask<Image>(tile, sink, img) {
|
||||
|
||||
|
||||
@ -88,6 +88,7 @@ public class JsonTileDataSource implements ITileDataSource {
|
||||
//builder.setCallbackParam("json_callback");
|
||||
|
||||
mRequestHandle = builder.requestObject(url, new AsyncCallback<JavaScriptObject>() {
|
||||
@Override
|
||||
public void onFailure(Throwable caught) {
|
||||
|
||||
mSink.completed(FAILED);
|
||||
@ -95,6 +96,7 @@ public class JsonTileDataSource implements ITileDataSource {
|
||||
//mRequestHandle.cancel();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onSuccess(JavaScriptObject jso) {
|
||||
if (mTile.state(State.NONE)) {
|
||||
log.debug("tile cleared {}", url);
|
||||
|
||||
@ -155,6 +155,7 @@ public class MapTile extends Tile {
|
||||
|
||||
protected abstract void dispose();
|
||||
|
||||
@Override
|
||||
public TileData next() {
|
||||
return (TileData) next;
|
||||
}
|
||||
|
||||
@ -62,6 +62,7 @@ public class OsmTileLayer extends VectorTileLayer {
|
||||
new TagReplacement(Tag.KEY_MIN_HEIGHT)
|
||||
};
|
||||
|
||||
@Override
|
||||
protected TagSet filterTags(TagSet tagSet) {
|
||||
Tag[] tags = tagSet.getTags();
|
||||
|
||||
|
||||
@ -97,6 +97,7 @@ public class LabelLayer extends Layer implements Map.UpdateListener, TileManager
|
||||
mLabelPlacer.cleanup();
|
||||
}
|
||||
|
||||
@Override
|
||||
public synchronized boolean isRunning() {
|
||||
return mRunning;
|
||||
}
|
||||
|
||||
@ -659,6 +659,7 @@ public class ExtrusionBucket extends RenderBucket {
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public ExtrusionBucket next() {
|
||||
return (ExtrusionBucket) next;
|
||||
}
|
||||
|
||||
@ -101,6 +101,7 @@ public final class LineTexBucket extends LineBucket {
|
||||
this.evenSegment = true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addLine(GeometryBuffer geom) {
|
||||
addLine(geom.points, geom.index, -1, false);
|
||||
}
|
||||
|
||||
@ -91,6 +91,7 @@ public class MeshBucket extends RenderBucket {
|
||||
//tess.addContour2D(geom.index, geom.points);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void prepare() {
|
||||
if (tess == null)
|
||||
return;
|
||||
|
||||
@ -76,6 +76,7 @@ public class TextureBucket extends RenderBucket {
|
||||
compileVertexItems(vboData);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void clear() {
|
||||
while (textures != null)
|
||||
textures = textures.dispose();
|
||||
|
||||
@ -194,6 +194,7 @@ public class TextureItem extends Inlist<TextureItem> {
|
||||
/**
|
||||
* Retrieve a TextureItem from pool.
|
||||
*/
|
||||
@Override
|
||||
public synchronized TextureItem get() {
|
||||
TextureItem t = super.get();
|
||||
|
||||
|
||||
@ -39,6 +39,7 @@ public final class ThemeUtils {
|
||||
final AtomicBoolean isMapsforgeTheme = new AtomicBoolean(false);
|
||||
try {
|
||||
new XMLReaderAdapter().parse(new DefaultHandler() {
|
||||
@Override
|
||||
public void startElement(String uri, String localName, String qName, Attributes attributes) throws SAXException {
|
||||
if (localName.equals("rendertheme")) {
|
||||
isMapsforgeTheme.set(uri.equals("http://mapsforge.org/renderTheme"));
|
||||
|
||||
@ -289,6 +289,7 @@ public class AreaStyle extends RenderStyle<AreaStyle> {
|
||||
return self();
|
||||
}
|
||||
|
||||
@Override
|
||||
public AreaStyle build() {
|
||||
return new AreaStyle(this);
|
||||
}
|
||||
|
||||
@ -106,6 +106,7 @@ public final class CircleStyle extends RenderStyle<CircleStyle> {
|
||||
return self();
|
||||
}
|
||||
|
||||
@Override
|
||||
public CircleStyle build() {
|
||||
return new CircleStyle(this);
|
||||
}
|
||||
|
||||
@ -176,6 +176,7 @@ public class ExtrusionStyle extends RenderStyle<ExtrusionStyle> {
|
||||
return self();
|
||||
}
|
||||
|
||||
@Override
|
||||
public ExtrusionStyle build() {
|
||||
return new ExtrusionStyle(this);
|
||||
}
|
||||
|
||||
@ -334,6 +334,7 @@ public final class LineStyle extends RenderStyle<LineStyle> {
|
||||
return self();
|
||||
}
|
||||
|
||||
@Override
|
||||
public LineStyle build() {
|
||||
return new LineStyle(this);
|
||||
}
|
||||
|
||||
@ -206,6 +206,7 @@ public final class SymbolStyle extends RenderStyle<SymbolStyle> {
|
||||
return self();
|
||||
}
|
||||
|
||||
@Override
|
||||
public SymbolStyle build() {
|
||||
return new SymbolStyle(this);
|
||||
}
|
||||
|
||||
@ -74,6 +74,7 @@ public final class TextStyle extends RenderStyle<TextStyle> {
|
||||
reset();
|
||||
}
|
||||
|
||||
@Override
|
||||
public TextStyle build() {
|
||||
TextStyle t = new TextStyle(this);
|
||||
t.fontHeight = t.paint.getFontHeight();
|
||||
|
||||
@ -255,6 +255,7 @@ public class LwHttp implements HttpEngine {
|
||||
throw new IOException("No Socket");
|
||||
}
|
||||
|
||||
@Override
|
||||
public synchronized InputStream read() throws IOException {
|
||||
checkSocket();
|
||||
|
||||
|
||||
@ -41,6 +41,7 @@ public class BitmapTileSource extends UrlTileSource {
|
||||
super(null, "/{Z}/{X}/{Y}.png");
|
||||
}
|
||||
|
||||
@Override
|
||||
public BitmapTileSource build() {
|
||||
return new BitmapTileSource(this);
|
||||
}
|
||||
|
||||
@ -34,6 +34,7 @@ public class OSciMap4TileSource extends UrlTileSource {
|
||||
overZoom(17);
|
||||
}
|
||||
|
||||
@Override
|
||||
public OSciMap4TileSource build() {
|
||||
return new OSciMap4TileSource(this);
|
||||
}
|
||||
|
||||
@ -129,9 +129,11 @@ public class BitmapPacker {
|
||||
public static class GuillotineStrategy implements PackStrategy {
|
||||
Comparator<Bitmap> comparator;
|
||||
|
||||
@Override
|
||||
public void sort(ArrayList<Bitmap> Bitmaps) {
|
||||
if (comparator == null) {
|
||||
comparator = new Comparator<Bitmap>() {
|
||||
@Override
|
||||
public int compare(Bitmap o1, Bitmap o2) {
|
||||
return Math.max(o1.getWidth(), o1.getHeight()) - Math.max(o2.getWidth(), o2.getHeight());
|
||||
}
|
||||
@ -140,6 +142,7 @@ public class BitmapPacker {
|
||||
Collections.sort(Bitmaps, comparator);
|
||||
}
|
||||
|
||||
@Override
|
||||
public PackerAtlasItem pack(BitmapPacker packer, Object key, Rect rect) {
|
||||
GuillotineAtlasItem atlasItem;
|
||||
if (packer.packerAtlasItems.size() == 0) {
|
||||
@ -236,9 +239,11 @@ public class BitmapPacker {
|
||||
public static class SkylineStrategy implements PackStrategy {
|
||||
Comparator<Bitmap> comparator;
|
||||
|
||||
@Override
|
||||
public void sort(ArrayList<Bitmap> images) {
|
||||
if (comparator == null) {
|
||||
comparator = new Comparator<Bitmap>() {
|
||||
@Override
|
||||
public int compare(Bitmap o1, Bitmap o2) {
|
||||
return o1.getHeight() - o2.getHeight();
|
||||
}
|
||||
@ -247,6 +252,7 @@ public class BitmapPacker {
|
||||
Collections.sort(images, comparator);
|
||||
}
|
||||
|
||||
@Override
|
||||
public PackerAtlasItem pack(BitmapPacker packer, Object key, Rect rect) {
|
||||
int padding = packer.padding;
|
||||
int atlasWidth = packer.atlasWidth - padding * 2, atlasHeight = packer.atlasHeight - padding * 2;
|
||||
|
||||
@ -290,6 +290,7 @@ public class RTree<T> implements SpatialIndex<T>, Iterable<T> {
|
||||
releaseRect(r);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void insert(Box box, T item) {
|
||||
Rect r = getRect();
|
||||
r.set(box);
|
||||
@ -312,6 +313,7 @@ public class RTree<T> implements SpatialIndex<T>, Iterable<T> {
|
||||
return removed;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean remove(Box box, T item) {
|
||||
Rect r = getRect();
|
||||
r.set(box);
|
||||
@ -342,6 +344,7 @@ public class RTree<T> implements SpatialIndex<T>, Iterable<T> {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean search(Box bbox, SearchCb<T> cb, Object context) {
|
||||
Rect r = getRect();
|
||||
r.set(bbox);
|
||||
@ -352,6 +355,7 @@ public class RTree<T> implements SpatialIndex<T>, Iterable<T> {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<T> search(Box bbox, List<T> results) {
|
||||
if (results == null)
|
||||
results = new ArrayList<T>(16);
|
||||
@ -370,6 +374,7 @@ public class RTree<T> implements SpatialIndex<T>, Iterable<T> {
|
||||
* Count the data elements in this container. This is slow as no internal
|
||||
* counter is maintained.
|
||||
*/
|
||||
@Override
|
||||
public int size() {
|
||||
int[] count = {0};
|
||||
countRec(mRoot, count);
|
||||
@ -393,6 +398,7 @@ public class RTree<T> implements SpatialIndex<T>, Iterable<T> {
|
||||
/**
|
||||
* Remove all entries from tree.
|
||||
*/
|
||||
@Override
|
||||
public void clear() {
|
||||
/* Delete all existing nodes */
|
||||
reset();
|
||||
@ -913,6 +919,7 @@ public class RTree<T> implements SpatialIndex<T>, Iterable<T> {
|
||||
return new Stack();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected boolean clearItem(Stack item) {
|
||||
if (item.tos != 0) {
|
||||
item.tos = 0;
|
||||
@ -1007,6 +1014,7 @@ public class RTree<T> implements SpatialIndex<T>, Iterable<T> {
|
||||
|
||||
/* Find the next data element */
|
||||
@SuppressWarnings("unchecked")
|
||||
@Override
|
||||
public T next() {
|
||||
assert (isNotNull());
|
||||
StackElement curTos = stack[tos - 1];
|
||||
|
||||
@ -48,6 +48,7 @@ public abstract class AsyncTask extends Task {
|
||||
*
|
||||
* @return Task.DONE on success, Task.ERROR otherwise
|
||||
*/
|
||||
@Override
|
||||
public abstract int go(boolean canceled);
|
||||
|
||||
/**
|
||||
|
||||
@ -186,6 +186,7 @@ public class BoxTree<T extends BoxItem<E>, E> extends TileIndex<BoxNode<T>, T> {
|
||||
return new Stack<BoxNode<T>>();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected boolean clearItem(Stack<BoxNode<T>> item) {
|
||||
if (item.tos != 0) {
|
||||
item.tos = 0;
|
||||
@ -678,6 +679,7 @@ public class BoxTree<T extends BoxItem<E>, E> extends TileIndex<BoxNode<T>, T> {
|
||||
root.refs = 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int size() {
|
||||
return root.refs;
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user