From d94393341675ad489e937f1363395ddf2ec5b27c Mon Sep 17 00:00:00 2001
From: Hannes Janetzek <hannes.janetzek@gmail.com>
Date: Mon, 1 Jul 2013 05:15:55 +0200
Subject: [PATCH] remove duplicate jni stuff from gdx-android

---
 vtm-android/jni/Android.mk                  |   38 -
 vtm-android/jni/Application.mk              |    1 -
 vtm-android/jni/VectorTileMap.cpp           |    1 -
 vtm-android/jni/gl/utils.c                  |  469 --
 vtm-android/jni/tessellate/LICENSE          |   37 -
 vtm-android/jni/tessellate/Makefile         |    2 -
 vtm-android/jni/tessellate/README.md        |   18 -
 vtm-android/jni/tessellate/dict-list.h      |  100 -
 vtm-android/jni/tessellate/dict.c           |  111 -
 vtm-android/jni/tessellate/dict.h           |  100 -
 vtm-android/jni/tessellate/geom.c           |  264 -
 vtm-android/jni/tessellate/geom.h           |   84 -
 vtm-android/jni/tessellate/glu.h            |  356 -
 vtm-android/jni/tessellate/gluos.h          |   86 -
 vtm-android/jni/tessellate/main.c           |   54 -
 vtm-android/jni/tessellate/memalloc.c       |   55 -
 vtm-android/jni/tessellate/memalloc.h       |   54 -
 vtm-android/jni/tessellate/mesh.c           |  798 --
 vtm-android/jni/tessellate/mesh.h           |  266 -
 vtm-android/jni/tessellate/normal.c         |  257 -
 vtm-android/jni/tessellate/normal.h         |   45 -
 vtm-android/jni/tessellate/priorityq-heap.c |  257 -
 vtm-android/jni/tessellate/priorityq-heap.h |  107 -
 vtm-android/jni/tessellate/priorityq-sort.h |  117 -
 vtm-android/jni/tessellate/priorityq.c      |  260 -
 vtm-android/jni/tessellate/priorityq.h      |  117 -
 vtm-android/jni/tessellate/render.c         |  502 --
 vtm-android/jni/tessellate/render.h         |   52 -
 vtm-android/jni/tessellate/sweep.c          | 1361 ----
 vtm-android/jni/tessellate/sweep.h          |   77 -
 vtm-android/jni/tessellate/tess.c           |  632 --
 vtm-android/jni/tessellate/tess.h           |  165 -
 vtm-android/jni/tessellate/tessellate.c     |  376 -
 vtm-android/jni/tessellate/tessellate.h     |   13 -
 vtm-android/jni/tessellate/tessmono.c       |  201 -
 vtm-android/jni/tessellate/tessmono.h       |   71 -
 vtm-android/jni/triangle/README             |  198 -
 vtm-android/jni/triangle/TriangleJni.c      |  302 -
 vtm-android/jni/triangle/triangle.c         | 7388 -------------------
 vtm-android/jni/triangle/triangle.h         |  360 -
 vtm-android/jni/triangle/triangle_dbg.c     |  441 --
 vtm-android/jni/triangle/triangle_private.h | 1067 ---
 42 files changed, 17260 deletions(-)
 delete mode 100644 vtm-android/jni/Android.mk
 delete mode 100644 vtm-android/jni/Application.mk
 delete mode 100644 vtm-android/jni/VectorTileMap.cpp
 delete mode 100644 vtm-android/jni/gl/utils.c
 delete mode 100644 vtm-android/jni/tessellate/LICENSE
 delete mode 100644 vtm-android/jni/tessellate/Makefile
 delete mode 100644 vtm-android/jni/tessellate/README.md
 delete mode 100644 vtm-android/jni/tessellate/dict-list.h
 delete mode 100644 vtm-android/jni/tessellate/dict.c
 delete mode 100644 vtm-android/jni/tessellate/dict.h
 delete mode 100644 vtm-android/jni/tessellate/geom.c
 delete mode 100644 vtm-android/jni/tessellate/geom.h
 delete mode 100644 vtm-android/jni/tessellate/glu.h
 delete mode 100644 vtm-android/jni/tessellate/gluos.h
 delete mode 100644 vtm-android/jni/tessellate/main.c
 delete mode 100644 vtm-android/jni/tessellate/memalloc.c
 delete mode 100644 vtm-android/jni/tessellate/memalloc.h
 delete mode 100644 vtm-android/jni/tessellate/mesh.c
 delete mode 100644 vtm-android/jni/tessellate/mesh.h
 delete mode 100644 vtm-android/jni/tessellate/normal.c
 delete mode 100644 vtm-android/jni/tessellate/normal.h
 delete mode 100644 vtm-android/jni/tessellate/priorityq-heap.c
 delete mode 100644 vtm-android/jni/tessellate/priorityq-heap.h
 delete mode 100644 vtm-android/jni/tessellate/priorityq-sort.h
 delete mode 100644 vtm-android/jni/tessellate/priorityq.c
 delete mode 100644 vtm-android/jni/tessellate/priorityq.h
 delete mode 100644 vtm-android/jni/tessellate/render.c
 delete mode 100644 vtm-android/jni/tessellate/render.h
 delete mode 100644 vtm-android/jni/tessellate/sweep.c
 delete mode 100644 vtm-android/jni/tessellate/sweep.h
 delete mode 100644 vtm-android/jni/tessellate/tess.c
 delete mode 100644 vtm-android/jni/tessellate/tess.h
 delete mode 100644 vtm-android/jni/tessellate/tessellate.c
 delete mode 100644 vtm-android/jni/tessellate/tessellate.h
 delete mode 100644 vtm-android/jni/tessellate/tessmono.c
 delete mode 100644 vtm-android/jni/tessellate/tessmono.h
 delete mode 100644 vtm-android/jni/triangle/README
 delete mode 100644 vtm-android/jni/triangle/TriangleJni.c
 delete mode 100644 vtm-android/jni/triangle/triangle.c
 delete mode 100644 vtm-android/jni/triangle/triangle.h
 delete mode 100644 vtm-android/jni/triangle/triangle_dbg.c
 delete mode 100644 vtm-android/jni/triangle/triangle_private.h

diff --git a/vtm-android/jni/Android.mk b/vtm-android/jni/Android.mk
deleted file mode 100644
index 0aff9487..00000000
--- a/vtm-android/jni/Android.mk
+++ /dev/null
@@ -1,38 +0,0 @@
-LOCAL_PATH:= $(call my-dir)
-# APP_OPTIM := debug
-
-include $(CLEAR_VARS)
-
-# TRILIBDEFS = -DTRILIBRARY -DREDUCED -DCDT_ONLY
-LOCAL_CFLAGS := -O -DTRILIBRARY -DREDUCED -DCDT_ONLY -DNO_TIMER -Werror -std=c99
-# -DLINUX -> no fpu_control in bionic, needed ?
-
-LOCAL_MODULE    := triangle
-LOCAL_SRC_FILES := triangle/TriangleJni.c triangle/triangle.c triangle/triangle_dbg.c
-LOCAL_LDLIBS    := -llog
-
-include $(BUILD_SHARED_LIBRARY)
-
-include $(CLEAR_VARS)
-
-LOCAL_MODULE    := glutils
-#LOCAL_ARM_MODE := arm
-LOCAL_CFLAGS    := -Werror -O2 -ffast-math -std=c99
-LOCAL_SRC_FILES := gl/utils.c
-LOCAL_LDLIBS    := -llog -lGLESv2
-
-include $(BUILD_SHARED_LIBRARY)
-
-include $(CLEAR_VARS)
-
-LOCAL_MODULE    := tessellate
-#LOCAL_ARM_MODE := arm
-LOCAL_CFLAGS    := -Werror -O2 -ffast-math -std=c99
-LOCAL_SRC_FILES := tessellate/dict.c tessellate/mesh.c \
-	tessellate/render.c tessellate/tess.c tessellate/geom.c \
-	tessellate/memalloc.c tessellate/normal.c \
-	tessellate/priorityq.c tessellate/sweep.c \
-	tessellate/tessmono.c tessellate/tessellate.c
-LOCAL_LDLIBS    := -llog
-
-include $(BUILD_SHARED_LIBRARY)
diff --git a/vtm-android/jni/Application.mk b/vtm-android/jni/Application.mk
deleted file mode 100644
index d0a1e397..00000000
--- a/vtm-android/jni/Application.mk
+++ /dev/null
@@ -1 +0,0 @@
-APP_ABI := armeabi armeabi-v7a
\ No newline at end of file
diff --git a/vtm-android/jni/VectorTileMap.cpp b/vtm-android/jni/VectorTileMap.cpp
deleted file mode 100644
index 6434c667..00000000
--- a/vtm-android/jni/VectorTileMap.cpp
+++ /dev/null
@@ -1 +0,0 @@
-#include <jni.h>
diff --git a/vtm-android/jni/gl/utils.c b/vtm-android/jni/gl/utils.c
deleted file mode 100644
index 2e389051..00000000
--- a/vtm-android/jni/gl/utils.c
+++ /dev/null
@@ -1,469 +0,0 @@
-#include <jni.h>
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-#include <android/log.h>
-#include <stdlib.h>
-#include <math.h>
-
-#define JNI(X) JNIEXPORT Java_org_oscim_utils_GlUtils_##X
-
-#define COLOR_R(C) (((C >> 16) & 0xff) / 255.0f)
-#define COLOR_G(C) (((C >> 8) & 0xff) / 255.0f)
-#define COLOR_B(C) (((C >> 0) & 0xff) / 255.0f)
-#define COLOR_A(C) (((C >> 24) & 0xff) / 255.0f)
-
-void JNI(setColor)(JNIEnv *env, jclass* clazz, jint location, jint c, jfloat alpha)
-{
-
-  if (alpha >= 1)
-    alpha = COLOR_A(c);
-  else if (alpha < 0)
-    alpha = 0;
-  else
-    alpha *= COLOR_A(c);
-
-  if (alpha == 1)
-    {
-      glUniform4f((GLint) location,
-          (GLfloat) COLOR_R(c),
-          (GLfloat) COLOR_G(c),
-          (GLfloat) COLOR_B(c),
-          (GLfloat) alpha);
-    }
-  else
-    {
-      glUniform4f((GLint) location,
-          (GLfloat) (COLOR_R(c) * alpha),
-          (GLfloat) (COLOR_G(c) * alpha),
-          (GLfloat) (COLOR_B(c) * alpha),
-          (GLfloat) alpha);
-    }
-}
-
-void JNI(setColorBlend)(JNIEnv *env, jclass* clazz, jint location, jint c1, jint c2, jfloat mix)
-{
-  float a1 = COLOR_A(c1) * (1 - mix);
-  float a2 = COLOR_A(c2) * mix;
-
-  glUniform4f((GLint) location,
-      (GLfloat) (COLOR_R(c1) * a1 + COLOR_R(c2) * a2),
-      (GLfloat) (COLOR_G(c1) * a1 + COLOR_G(c2) * a2),
-      (GLfloat) (COLOR_B(c1) * a1 + COLOR_B(c2) * a2),
-      (GLfloat) (a1 + a2));
-}
-
-
-
-#undef JNI
-#define JNI(X) JNIEXPORT Java_org_oscim_utils_Matrix4_##X
-
-#define CAST(x) (float *)(uintptr_t) x
-#define MAT_SIZE 16 * sizeof(float)
-
-static const float identity[] =
-      { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 };
-
-static inline void
-multiplyMM(float* r, const float* lhs, const float* rhs);
-
-static inline void
-setRotateM(float* rm, int rmOffset, float a, float x, float y, float z);
-
-static inline void
-transposeM(float* mTrans, int mTransOffset, float* m, int mOffset);
-
-static inline void
-matrix4_proj(float* mat, float* vec);
-
-jlong JNI(alloc)(JNIEnv *env, jclass* clazz)
-{
-  return (long) calloc(16, sizeof(float));
-}
-
-jobject JNI(getBuffer)(JNIEnv *env, jclass* clazz,jlong ptr){
-   return (*env)->NewDirectByteBuffer(env,(char*)(uintptr_t)ptr, 16*sizeof(float));
-}
-
-void JNI(delete)(JNIEnv* env, jclass* clazz, jlong ptr)
-{
-  free(CAST(ptr));
-}
-
-void JNI(setAsUniform)(JNIEnv* env, jclass* clazz, jlong ptr, jint location)
-{
-  float* m = CAST(ptr);
-
-  glUniformMatrix4fv((GLint) location, (GLsizei) 1, (GLboolean) 0, (GLfloat *) m);
-}
-
-void JNI(setValueAt)(JNIEnv* env, jclass* clazz, jlong ptr, jint pos, jfloat value)
-{
-  float* m = CAST(ptr);
-  if (pos > -1 && pos < 16)
-    m[pos] = value;
-}
-
-void JNI(identity)(JNIEnv* env, jclass* clazz, jlong ptr)
-{
-  float* m = CAST(ptr);
-  memcpy(m, identity, MAT_SIZE);
-}
-
-void JNI(setScale)(JNIEnv* env, jclass* clazz, jlong ptr, jfloat sx, jfloat sy, jfloat sz)
-{
-  float* m = CAST(ptr);
-  memcpy(m, identity, MAT_SIZE);
-  m[0] = sx;
-  m[5] = sy;
-  m[10] = sz;
-}
-
-void JNI(setTranslation)(JNIEnv* env, jclass* clazz, jlong ptr, jfloat x, jfloat y, jfloat z)
-{
-  float* m = CAST(ptr);
-  memcpy(m, identity, MAT_SIZE);
-  m[12] = x;
-  m[13] = y;
-  m[14] = z;
-}
-
-void JNI(setRotation)(JNIEnv* env, jclass* clazz, jlong ptr, jfloat a, jfloat x, jfloat y, jfloat z)
-{
-  float* m = CAST(ptr);
-  setRotateM(m, 0, a, x, y, z);
-}
-
-void JNI(setTransScale)(JNIEnv* env, jclass* clazz, jlong ptr, jfloat tx, jfloat ty, jfloat scale)
-{
-  float* m = CAST(ptr);
-  memcpy(m, identity, MAT_SIZE);
-  m[0] = scale;
-  m[5] = scale;
-  m[12] = tx;
-  m[13] = ty;
-}
-
-// set matrix from float array
-void JNI(set)(JNIEnv* env, jclass* clazz, jlong ptr, jfloatArray obj_mat)
-{
-  float* m = CAST(ptr);
-  float* mat = (float*) (*env)->GetPrimitiveArrayCritical(env, obj_mat, 0);
-
-  memcpy(m, mat, MAT_SIZE);
-
-  (*env)->ReleasePrimitiveArrayCritical(env, obj_mat, mat, JNI_ABORT);
-}
-
-// get float array from matrix
-void JNI(get)(JNIEnv* env, jclass* clazz, jlong ptr, jfloatArray obj_mat)
-{
-  float* m = CAST(ptr);
-  float* mat = (float*) (*env)->GetPrimitiveArrayCritical(env, obj_mat, 0);
-
-  memcpy(mat, m, MAT_SIZE);
-
-  (*env)->ReleasePrimitiveArrayCritical(env, obj_mat, mat, 0);
-}
-
-void JNI(mul)(JNIEnv* env, jclass* clazz, jlong ptr_a, jlong ptr_b)
-{
-  float* mata = CAST(ptr_a);
-  float* matb = CAST(ptr_b);
-
-  multiplyMM(mata, mata, matb);
-}
-
-void JNI(copy)(JNIEnv* env, jclass* clazz, jlong ptr_dst, jlong ptr_src)
-{
-  float* dst = CAST(ptr_dst);
-  float* src = CAST(ptr_src);
-
-  memcpy(dst, src, MAT_SIZE);
-}
-
-void JNI(smul)(JNIEnv* env, jclass* clazz, jlong ptr_r, jlong ptr_a, jlong ptr_b)
-{
-  float* matr = CAST(ptr_r);
-  float* mata = CAST(ptr_a);
-  float* matb = CAST(ptr_b);
-
-  multiplyMM(matr, mata, matb);
-}
-
-void JNI(smulrhs)(JNIEnv* env, jclass* clazz, jlong ptr_r, jlong ptr_rhs)
-{
-  float* matr = CAST(ptr_r);
-  float* mata = alloca(16 * sizeof(float));
-  float* matb = CAST(ptr_rhs);
-
-  memcpy(mata, matr, 16 * sizeof(float));
-
-  multiplyMM(matr, mata, matb);
-}
-
-void JNI(smullhs)(JNIEnv* env, jclass* clazz, jlong ptr_r, jlong ptr_lhs)
-{
-  float* matr = CAST(ptr_r);
-  float* mata = CAST(ptr_lhs);
-  float* matb = alloca(16 * sizeof(float));
-
-  memcpy(matb, matr, 16 * sizeof(float));
-
-  multiplyMM(matr, mata, matb);
-}
-
-
-void JNI(strans)(JNIEnv* env, jclass* clazz, jlong ptr_r, jlong ptr_a)
-{
-  float* matr = CAST(ptr_r);
-  float* mata = CAST(ptr_a);
-
-  transposeM(matr, 0, mata, 0);
-}
-
-void JNI(prj)(JNIEnv* env, jclass* clazz, jlong ptr, jfloatArray obj_vec)
-{
-  float* m = CAST(ptr);
-  float* vec = (float*) (*env)->GetPrimitiveArrayCritical(env, obj_vec, 0);
-
-  matrix4_proj(m, vec);
-
-  (*env)->ReleasePrimitiveArrayCritical(env, obj_vec, vec, 0);
-}
-
-static float someRandomEpsilon = 1.0f / (1 << 11);
-
-void JNI(addDepthOffset)(JNIEnv* env, jclass* clazz, jlong ptr, jint delta)
-{
-  float* m = CAST(ptr);
-
-  // from http://www.mathfor3dgameprogramming.com/code/Listing9.1.cpp
-  //		float n = MapViewPosition.VIEW_NEAR;
-  //		float f = MapViewPosition.VIEW_FAR;
-  //		float pz = 1;
-  //		float epsilon = -2.0f * f * n * delta / ((f + n) * pz * (pz + delta));
-
-  m[10] *= 1.0f + someRandomEpsilon * delta;
-}
-
-/*
- * Copyright 2007, The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *     http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-// from android/platform_frameworks_base/blob/master/core/jni/android/opengl/util.cpp
-#define I(_i, _j) ((_j)+ 4*(_i))
-
-static inline void
-multiplyMM(float* r, const float* lhs, const float* rhs)
-{
-  for (int i = 0; i < 4; i++)
-    {
-      register const float rhs_i0 = rhs[I(i,0)];
-      register float ri0 = lhs[I(0,0)] * rhs_i0;
-      register float ri1 = lhs[I(0,1)] * rhs_i0;
-      register float ri2 = lhs[I(0,2)] * rhs_i0;
-      register float ri3 = lhs[I(0,3)] * rhs_i0;
-      for (int j = 1; j < 4; j++)
-        {
-          register const float rhs_ij = rhs[I(i,j)];
-          ri0 += lhs[I(j,0)] * rhs_ij;
-          ri1 += lhs[I(j,1)] * rhs_ij;
-          ri2 += lhs[I(j,2)] * rhs_ij;
-          ri3 += lhs[I(j,3)] * rhs_ij;
-        }
-      r[I(i,0)] = ri0;
-      r[I(i,1)] = ri1;
-      r[I(i,2)] = ri2;
-      r[I(i,3)] = ri3;
-    }
-}
-
-//static inline
-//void
-//mx4transform(float x, float y, float z, float w, const float* pM, float* pDest)
-//{
-//  pDest[0] = pM[0 + 4 * 0] * x + pM[0 + 4 * 1] * y + pM[0 + 4 * 2] * z + pM[0 + 4 * 3] * w;
-//  pDest[1] = pM[1 + 4 * 0] * x + pM[1 + 4 * 1] * y + pM[1 + 4 * 2] * z + pM[1 + 4 * 3] * w;
-//  pDest[2] = pM[2 + 4 * 0] * x + pM[2 + 4 * 1] * y + pM[2 + 4 * 2] * z + pM[2 + 4 * 3] * w;
-//
-//  pDest[3] = pM[3 + 4 * 0] * x + pM[3 + 4 * 1] * y + pM[3 + 4 * 2] * z + pM[3 + 4 * 3] * w;
-//}
-
-/**
- * Computes the length of a vector
- *
- * @param x x coordinate of a vector
- * @param y y coordinate of a vector
- * @param z z coordinate of a vector
- * @return the length of a vector
- */
-static inline float
-length(float x, float y, float z)
-{
-  return (float) sqrt(x * x + y * y + z * z);
-}
-/**
- * Rotates matrix m by angle a (in degrees) around the axis (x, y, z)
- * @param rm returns the result
- * @param rmOffset index into rm where the result matrix starts
- * @param a angle to rotate in degrees
- * @param x scale factor x
- * @param y scale factor y
- * @param z scale factor z
- */
-
-static inline void
-setRotateM(float* rm, int rmOffset, float a, float x, float y, float z)
-{
-  rm[rmOffset + 3] = 0;
-  rm[rmOffset + 7] = 0;
-  rm[rmOffset + 11] = 0;
-  rm[rmOffset + 12] = 0;
-  rm[rmOffset + 13] = 0;
-  rm[rmOffset + 14] = 0;
-  rm[rmOffset + 15] = 1;
-  a *= (float) (M_PI / 180.0f);
-  float s = (float) sin(a);
-  float c = (float) cos(a);
-  if (1.0f == x && 0.0f == y && 0.0f == z)
-    {
-      rm[rmOffset + 5] = c;
-      rm[rmOffset + 10] = c;
-      rm[rmOffset + 6] = s;
-      rm[rmOffset + 9] = -s;
-      rm[rmOffset + 1] = 0;
-      rm[rmOffset + 2] = 0;
-      rm[rmOffset + 4] = 0;
-      rm[rmOffset + 8] = 0;
-      rm[rmOffset + 0] = 1;
-    }
-  else if (0.0f == x && 1.0f == y && 0.0f == z)
-    {
-      rm[rmOffset + 0] = c;
-      rm[rmOffset + 10] = c;
-      rm[rmOffset + 8] = s;
-      rm[rmOffset + 2] = -s;
-      rm[rmOffset + 1] = 0;
-      rm[rmOffset + 4] = 0;
-      rm[rmOffset + 6] = 0;
-      rm[rmOffset + 9] = 0;
-      rm[rmOffset + 5] = 1;
-    }
-  else if (0.0f == x && 0.0f == y && 1.0f == z)
-    {
-      rm[rmOffset + 0] = c;
-      rm[rmOffset + 5] = c;
-      rm[rmOffset + 1] = s;
-      rm[rmOffset + 4] = -s;
-      rm[rmOffset + 2] = 0;
-      rm[rmOffset + 6] = 0;
-      rm[rmOffset + 8] = 0;
-      rm[rmOffset + 9] = 0;
-      rm[rmOffset + 10] = 1;
-    }
-  else
-    {
-      float len = length(x, y, z);
-      if (1.0f != len)
-        {
-          float recipLen = 1.0f / len;
-          x *= recipLen;
-          y *= recipLen;
-          z *= recipLen;
-        }
-      float nc = 1.0f - c;
-      float xy = x * y;
-      float yz = y * z;
-      float zx = z * x;
-      float xs = x * s;
-      float ys = y * s;
-      float zs = z * s;
-      rm[rmOffset + 0] = x * x * nc + c;
-      rm[rmOffset + 4] = xy * nc - zs;
-      rm[rmOffset + 8] = zx * nc + ys;
-      rm[rmOffset + 1] = xy * nc + zs;
-      rm[rmOffset + 5] = y * y * nc + c;
-      rm[rmOffset + 9] = yz * nc - xs;
-      rm[rmOffset + 2] = zx * nc - ys;
-      rm[rmOffset + 6] = yz * nc + xs;
-      rm[rmOffset + 10] = z * z * nc + c;
-    }
-}
-
-/**
- * Transposes a 4 x 4 matrix.
- *
- * @param mTrans the array that holds the output inverted matrix
- * @param mTransOffset an offset into mInv where the inverted matrix is
- *        stored.
- * @param m the input array
- * @param mOffset an offset into m where the matrix is stored.
- */
-static inline void
-transposeM(float* mTrans, int mTransOffset, float* m, int mOffset)
-{
-  for (int i = 0; i < 4; i++)
-    {
-      int mBase = i * 4 + mOffset;
-      mTrans[i + mTransOffset] = m[mBase];
-      mTrans[i + 4 + mTransOffset] = m[mBase + 1];
-      mTrans[i + 8 + mTransOffset] = m[mBase + 2];
-      mTrans[i + 12 + mTransOffset] = m[mBase + 3];
-    }
-}
-/*******************************************************************************
- * Copyright 2011 See libgdx AUTHORS file.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *   http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- ******************************************************************************/
-// from /gdx/src/com/badlogic/gdx/math/Matrix4.java
-#define M00 0
-#define M01 4
-#define M02 8
-#define M03 12
-#define M10 1
-#define M11 5
-#define M12 9
-#define M13 13
-#define M20 2
-#define M21 6
-#define M22 10
-#define M23 14
-#define M30 3
-#define M31 7
-#define M32 11
-#define M33 15
-
-static inline void
-matrix4_proj(float* mat, float* vec)
-{
-  float inv_w = 1.0f / (vec[0] * mat[M30] + vec[1] * mat[M31] + vec[2] * mat[M32] + mat[M33]);
-  float x = (vec[0] * mat[M00] + vec[1] * mat[M01] + vec[2] * mat[M02] + mat[M03]) * inv_w;
-  float y = (vec[0] * mat[M10] + vec[1] * mat[M11] + vec[2] * mat[M12] + mat[M13]) * inv_w;
-  float z = (vec[0] * mat[M20] + vec[1] * mat[M21] + vec[2] * mat[M22] + mat[M23]) * inv_w;
-  vec[0] = x;
-  vec[1] = y;
-  vec[2] = z;
-}
diff --git a/vtm-android/jni/tessellate/LICENSE b/vtm-android/jni/tessellate/LICENSE
deleted file mode 100644
index fd57cadc..00000000
--- a/vtm-android/jni/tessellate/LICENSE
+++ /dev/null
@@ -1,37 +0,0 @@
-Copyright notice and license for the libtess files (all source files besides
-tessellate.[ch] and main.c):
-
-SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
-Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-the rights to use, copy, modify, merge, publish, distribute, sublicense,
-and/or sell copies of the Software, and to permit persons to whom the
-Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice including the dates of first publication and
-either this permission notice or a reference to
-http://oss.sgi.com/projects/FreeB/
-shall be included in all copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-SOFTWARE.
-
-Except as contained in this notice, the name of Silicon Graphics, Inc.
-shall not be used in advertising or otherwise to promote the sale, use or
-other dealings in this Software without prior written authorization from
-Silicon Graphics, Inc.
-
---------------------------------------------------------------------------------
-
-Copyright notice for the other files:
-
-SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
-Copyright (C) 2013 AT&T Intellectual Property. All Rights Reserved.
diff --git a/vtm-android/jni/tessellate/Makefile b/vtm-android/jni/tessellate/Makefile
deleted file mode 100644
index 607753f6..00000000
--- a/vtm-android/jni/tessellate/Makefile
+++ /dev/null
@@ -1,2 +0,0 @@
-all:
-	gcc dict.c mesh.c render.c tess.c geom.c memalloc.c normal.c priorityq.c sweep.c tessmono.c tessellate.c main.c -o tessellate
diff --git a/vtm-android/jni/tessellate/README.md b/vtm-android/jni/tessellate/README.md
deleted file mode 100644
index fef24f33..00000000
--- a/vtm-android/jni/tessellate/README.md
+++ /dev/null
@@ -1,18 +0,0 @@
-# A minimal, self-contained port of SGI's GLU libtess
-
-Polygon tessellation is a major pain in the neck. Have you ever tried
-writing fast and robust code for it? libtess is, to my knowledge, the
-only GPL-compatible, liberally-licensed, high-quality polygon
-triangulator out there.
-
-This repository includes a self-contained function (tessellate, in
-tessellate.c) that you can call to triangulate a polygon that is
-potentially self-intersecting, with holes, or with duplicate
-vertices. Simple examples of calling the tessellate function directly
-are located in main.c.
-
-More interestingly, this repository also includes an
-Emscripten-compiled module, _tessellate.js, and a Javascript-friendly
-wrapper, in tessellate.js. Simple examples are available under
-index.html.
-
diff --git a/vtm-android/jni/tessellate/dict-list.h b/vtm-android/jni/tessellate/dict-list.h
deleted file mode 100644
index 11331a76..00000000
--- a/vtm-android/jni/tessellate/dict-list.h
+++ /dev/null
@@ -1,100 +0,0 @@
-/*
- * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
- * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice including the dates of first publication and
- * either this permission notice or a reference to
- * http://oss.sgi.com/projects/FreeB/
- * shall be included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- * Except as contained in this notice, the name of Silicon Graphics, Inc.
- * shall not be used in advertising or otherwise to promote the sale, use or
- * other dealings in this Software without prior written authorization from
- * Silicon Graphics, Inc.
- */
-/*
-** Author: Eric Veach, July 1994.
-**
-*/
-
-#ifndef __dict_list_h_
-#define __dict_list_h_
-
-/* Use #define's so that another heap implementation can use this one */
-
-#define DictKey		DictListKey
-#define Dict		DictList
-#define DictNode	DictListNode
-
-#define dictNewDict(frame,leq)		__gl_dictListNewDict(frame,leq)
-#define dictDeleteDict(dict)		__gl_dictListDeleteDict(dict)
-
-#define dictSearch(dict,key)		__gl_dictListSearch(dict,key)
-#define dictInsert(dict,key)		__gl_dictListInsert(dict,key)
-#define dictInsertBefore(dict,node,key)	__gl_dictListInsertBefore(dict,node,key)
-#define dictDelete(dict,node)		__gl_dictListDelete(dict,node)
-
-#define dictKey(n)			__gl_dictListKey(n)
-#define dictSucc(n)			__gl_dictListSucc(n)
-#define dictPred(n)			__gl_dictListPred(n)
-#define dictMin(d)			__gl_dictListMin(d)
-#define dictMax(d)			__gl_dictListMax(d)
-
-
-
-typedef void *DictKey;
-typedef struct Dict Dict;
-typedef struct DictNode DictNode;
-
-Dict		*dictNewDict(
-			void *frame,
-			int (*leq)(void *frame, DictKey key1, DictKey key2) );
-			
-void		dictDeleteDict( Dict *dict );
-
-/* Search returns the node with the smallest key greater than or equal
- * to the given key.  If there is no such key, returns a node whose
- * key is NULL.  Similarly, Succ(Max(d)) has a NULL key, etc.
- */
-DictNode	*dictSearch( Dict *dict, DictKey key );
-DictNode	*dictInsertBefore( Dict *dict, DictNode *node, DictKey key );
-void		dictDelete( Dict *dict, DictNode *node );
-
-#define		__gl_dictListKey(n)	((n)->key)
-#define		__gl_dictListSucc(n)	((n)->next)
-#define		__gl_dictListPred(n)	((n)->prev)
-#define		__gl_dictListMin(d)	((d)->head.next)
-#define		__gl_dictListMax(d)	((d)->head.prev)
-#define	       __gl_dictListInsert(d,k) (dictInsertBefore((d),&(d)->head,(k)))
-
-
-/*** Private data structures ***/
-
-struct DictNode {
-  DictKey	key;
-  DictNode	*next;
-  DictNode	*prev;
-};
-
-struct Dict {
-  DictNode	head;
-  void		*frame;
-  int		(*leq)(void *frame, DictKey key1, DictKey key2);
-};
-
-#endif
diff --git a/vtm-android/jni/tessellate/dict.c b/vtm-android/jni/tessellate/dict.c
deleted file mode 100644
index 49d4f759..00000000
--- a/vtm-android/jni/tessellate/dict.c
+++ /dev/null
@@ -1,111 +0,0 @@
-/*
- * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
- * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice including the dates of first publication and
- * either this permission notice or a reference to
- * http://oss.sgi.com/projects/FreeB/
- * shall be included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- * Except as contained in this notice, the name of Silicon Graphics, Inc.
- * shall not be used in advertising or otherwise to promote the sale, use or
- * other dealings in this Software without prior written authorization from
- * Silicon Graphics, Inc.
- */
-/*
-** Author: Eric Veach, July 1994.
-**
-*/
-
-#include <stddef.h>
-#include "dict-list.h"
-#include "memalloc.h"
-
-/* really __gl_dictListNewDict */
-Dict *dictNewDict( void *frame,
-		   int (*leq)(void *frame, DictKey key1, DictKey key2) )
-{
-  Dict *dict = (Dict *) memAlloc( sizeof( Dict ));
-  DictNode *head;
-
-  if (dict == NULL) return NULL;
-
-  head = &dict->head;
-
-  head->key = NULL;
-  head->next = head;
-  head->prev = head;
-
-  dict->frame = frame;
-  dict->leq = leq;
-
-  return dict;
-}
-
-/* really __gl_dictListDeleteDict */
-void dictDeleteDict( Dict *dict )
-{
-  DictNode *node, *next;
-
-  for( node = dict->head.next; node != &dict->head; node = next ) {
-    next = node->next;
-    memFree( node );
-  }
-  memFree( dict );
-}
-
-/* really __gl_dictListInsertBefore */
-DictNode *dictInsertBefore( Dict *dict, DictNode *node, DictKey key )
-{
-  DictNode *newNode;
-
-  do {
-    node = node->prev;
-  } while( node->key != NULL && ! (*dict->leq)(dict->frame, node->key, key));
-
-  newNode = (DictNode *) memAlloc( sizeof( DictNode ));
-  if (newNode == NULL) return NULL;
-
-  newNode->key = key;
-  newNode->next = node->next;
-  node->next->prev = newNode;
-  newNode->prev = node;
-  node->next = newNode;
-
-  return newNode;
-}
-
-/* really __gl_dictListDelete */
-void dictDelete( Dict *dict, DictNode *node ) /*ARGSUSED*/
-{
-  node->next->prev = node->prev;
-  node->prev->next = node->next;
-  memFree( node );
-}
-
-/* really __gl_dictListSearch */
-DictNode *dictSearch( Dict *dict, DictKey key )
-{
-  DictNode *node = &dict->head;
-
-  do {
-    node = node->next;
-  } while( node->key != NULL && ! (*dict->leq)(dict->frame, key, node->key));
-
-  return node;
-}
diff --git a/vtm-android/jni/tessellate/dict.h b/vtm-android/jni/tessellate/dict.h
deleted file mode 100644
index 11331a76..00000000
--- a/vtm-android/jni/tessellate/dict.h
+++ /dev/null
@@ -1,100 +0,0 @@
-/*
- * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
- * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice including the dates of first publication and
- * either this permission notice or a reference to
- * http://oss.sgi.com/projects/FreeB/
- * shall be included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- * Except as contained in this notice, the name of Silicon Graphics, Inc.
- * shall not be used in advertising or otherwise to promote the sale, use or
- * other dealings in this Software without prior written authorization from
- * Silicon Graphics, Inc.
- */
-/*
-** Author: Eric Veach, July 1994.
-**
-*/
-
-#ifndef __dict_list_h_
-#define __dict_list_h_
-
-/* Use #define's so that another heap implementation can use this one */
-
-#define DictKey		DictListKey
-#define Dict		DictList
-#define DictNode	DictListNode
-
-#define dictNewDict(frame,leq)		__gl_dictListNewDict(frame,leq)
-#define dictDeleteDict(dict)		__gl_dictListDeleteDict(dict)
-
-#define dictSearch(dict,key)		__gl_dictListSearch(dict,key)
-#define dictInsert(dict,key)		__gl_dictListInsert(dict,key)
-#define dictInsertBefore(dict,node,key)	__gl_dictListInsertBefore(dict,node,key)
-#define dictDelete(dict,node)		__gl_dictListDelete(dict,node)
-
-#define dictKey(n)			__gl_dictListKey(n)
-#define dictSucc(n)			__gl_dictListSucc(n)
-#define dictPred(n)			__gl_dictListPred(n)
-#define dictMin(d)			__gl_dictListMin(d)
-#define dictMax(d)			__gl_dictListMax(d)
-
-
-
-typedef void *DictKey;
-typedef struct Dict Dict;
-typedef struct DictNode DictNode;
-
-Dict		*dictNewDict(
-			void *frame,
-			int (*leq)(void *frame, DictKey key1, DictKey key2) );
-			
-void		dictDeleteDict( Dict *dict );
-
-/* Search returns the node with the smallest key greater than or equal
- * to the given key.  If there is no such key, returns a node whose
- * key is NULL.  Similarly, Succ(Max(d)) has a NULL key, etc.
- */
-DictNode	*dictSearch( Dict *dict, DictKey key );
-DictNode	*dictInsertBefore( Dict *dict, DictNode *node, DictKey key );
-void		dictDelete( Dict *dict, DictNode *node );
-
-#define		__gl_dictListKey(n)	((n)->key)
-#define		__gl_dictListSucc(n)	((n)->next)
-#define		__gl_dictListPred(n)	((n)->prev)
-#define		__gl_dictListMin(d)	((d)->head.next)
-#define		__gl_dictListMax(d)	((d)->head.prev)
-#define	       __gl_dictListInsert(d,k) (dictInsertBefore((d),&(d)->head,(k)))
-
-
-/*** Private data structures ***/
-
-struct DictNode {
-  DictKey	key;
-  DictNode	*next;
-  DictNode	*prev;
-};
-
-struct Dict {
-  DictNode	head;
-  void		*frame;
-  int		(*leq)(void *frame, DictKey key1, DictKey key2);
-};
-
-#endif
diff --git a/vtm-android/jni/tessellate/geom.c b/vtm-android/jni/tessellate/geom.c
deleted file mode 100644
index 35b36a39..00000000
--- a/vtm-android/jni/tessellate/geom.c
+++ /dev/null
@@ -1,264 +0,0 @@
-/*
- * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
- * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice including the dates of first publication and
- * either this permission notice or a reference to
- * http://oss.sgi.com/projects/FreeB/
- * shall be included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- * Except as contained in this notice, the name of Silicon Graphics, Inc.
- * shall not be used in advertising or otherwise to promote the sale, use or
- * other dealings in this Software without prior written authorization from
- * Silicon Graphics, Inc.
- */
-/*
-** Author: Eric Veach, July 1994.
-**
-*/
-
-#include "gluos.h"
-#include <assert.h>
-#include "mesh.h"
-#include "geom.h"
-
-int __gl_vertLeq( GLUvertex *u, GLUvertex *v )
-{
-  /* Returns TRUE if u is lexicographically <= v. */
-
-  return VertLeq( u, v );
-}
-
-GLdouble __gl_edgeEval( GLUvertex *u, GLUvertex *v, GLUvertex *w )
-{
-  /* Given three vertices u,v,w such that VertLeq(u,v) && VertLeq(v,w),
-   * evaluates the t-coord of the edge uw at the s-coord of the vertex v.
-   * Returns v->t - (uw)(v->s), ie. the signed distance from uw to v.
-   * If uw is vertical (and thus passes thru v), the result is zero.
-   *
-   * The calculation is extremely accurate and stable, even when v
-   * is very close to u or w.  In particular if we set v->t = 0 and
-   * let r be the negated result (this evaluates (uw)(v->s)), then
-   * r is guaranteed to satisfy MIN(u->t,w->t) <= r <= MAX(u->t,w->t).
-   */
-  GLdouble gapL, gapR;
-
-  assert( VertLeq( u, v ) && VertLeq( v, w ));
-  
-  gapL = v->s - u->s;
-  gapR = w->s - v->s;
-
-  if( gapL + gapR > 0 ) {
-    if( gapL < gapR ) {
-      return (v->t - u->t) + (u->t - w->t) * (gapL / (gapL + gapR));
-    } else {
-      return (v->t - w->t) + (w->t - u->t) * (gapR / (gapL + gapR));
-    }
-  }
-  /* vertical line */
-  return 0;
-}
-
-GLdouble __gl_edgeSign( GLUvertex *u, GLUvertex *v, GLUvertex *w )
-{
-  /* Returns a number whose sign matches EdgeEval(u,v,w) but which
-   * is cheaper to evaluate.  Returns > 0, == 0 , or < 0
-   * as v is above, on, or below the edge uw.
-   */
-  GLdouble gapL, gapR;
-
-  assert( VertLeq( u, v ) && VertLeq( v, w ));
-  
-  gapL = v->s - u->s;
-  gapR = w->s - v->s;
-
-  if( gapL + gapR > 0 ) {
-    return (v->t - w->t) * gapL + (v->t - u->t) * gapR;
-  }
-  /* vertical line */
-  return 0;
-}
-
-
-/***********************************************************************
- * Define versions of EdgeSign, EdgeEval with s and t transposed.
- */
-
-GLdouble __gl_transEval( GLUvertex *u, GLUvertex *v, GLUvertex *w )
-{
-  /* Given three vertices u,v,w such that TransLeq(u,v) && TransLeq(v,w),
-   * evaluates the t-coord of the edge uw at the s-coord of the vertex v.
-   * Returns v->s - (uw)(v->t), ie. the signed distance from uw to v.
-   * If uw is vertical (and thus passes thru v), the result is zero.
-   *
-   * The calculation is extremely accurate and stable, even when v
-   * is very close to u or w.  In particular if we set v->s = 0 and
-   * let r be the negated result (this evaluates (uw)(v->t)), then
-   * r is guaranteed to satisfy MIN(u->s,w->s) <= r <= MAX(u->s,w->s).
-   */
-  GLdouble gapL, gapR;
-
-  assert( TransLeq( u, v ) && TransLeq( v, w ));
-  
-  gapL = v->t - u->t;
-  gapR = w->t - v->t;
-
-  if( gapL + gapR > 0 ) {
-    if( gapL < gapR ) {
-      return (v->s - u->s) + (u->s - w->s) * (gapL / (gapL + gapR));
-    } else {
-      return (v->s - w->s) + (w->s - u->s) * (gapR / (gapL + gapR));
-    }
-  }
-  /* vertical line */
-  return 0;
-}
-
-GLdouble __gl_transSign( GLUvertex *u, GLUvertex *v, GLUvertex *w )
-{
-  /* Returns a number whose sign matches TransEval(u,v,w) but which
-   * is cheaper to evaluate.  Returns > 0, == 0 , or < 0
-   * as v is above, on, or below the edge uw.
-   */
-  GLdouble gapL, gapR;
-
-  assert( TransLeq( u, v ) && TransLeq( v, w ));
-  
-  gapL = v->t - u->t;
-  gapR = w->t - v->t;
-
-  if( gapL + gapR > 0 ) {
-    return (v->s - w->s) * gapL + (v->s - u->s) * gapR;
-  }
-  /* vertical line */
-  return 0;
-}
-
-
-int __gl_vertCCW( GLUvertex *u, GLUvertex *v, GLUvertex *w )
-{
-  /* For almost-degenerate situations, the results are not reliable.
-   * Unless the floating-point arithmetic can be performed without
-   * rounding errors, *any* implementation will give incorrect results
-   * on some degenerate inputs, so the client must have some way to
-   * handle this situation.
-   */
-  return (u->s*(v->t - w->t) + v->s*(w->t - u->t) + w->s*(u->t - v->t)) >= 0;
-}
-
-/* Given parameters a,x,b,y returns the value (b*x+a*y)/(a+b),
- * or (x+y)/2 if a==b==0.  It requires that a,b >= 0, and enforces
- * this in the rare case that one argument is slightly negative.
- * The implementation is extremely stable numerically.
- * In particular it guarantees that the result r satisfies
- * MIN(x,y) <= r <= MAX(x,y), and the results are very accurate
- * even when a and b differ greatly in magnitude.
- */
-#define RealInterpolate(a,x,b,y)			\
-  (a = (a < 0) ? 0 : a, b = (b < 0) ? 0 : b,		\
-  ((a <= b) ? ((b == 0) ? ((x+y) / 2)			\
-                        : (x + (y-x) * (a/(a+b))))	\
-            : (y + (x-y) * (b/(a+b)))))
-
-#ifndef FOR_TRITE_TEST_PROGRAM
-#define Interpolate(a,x,b,y)	RealInterpolate(a,x,b,y)
-#else
-
-/* Claim: the ONLY property the sweep algorithm relies on is that
- * MIN(x,y) <= r <= MAX(x,y).  This is a nasty way to test that.
- */
-#include <stdlib.h>
-extern int RandomInterpolate;
-
-GLdouble Interpolate( GLdouble a, GLdouble x, GLdouble b, GLdouble y)
-{
-printf("*********************%d\n",RandomInterpolate);
-  if( RandomInterpolate ) {
-    a = 1.2 * drand48() - 0.1;
-    a = (a < 0) ? 0 : ((a > 1) ? 1 : a);
-    b = 1.0 - a;
-  }
-  return RealInterpolate(a,x,b,y);
-}
-
-#endif
-
-#define Swap(a,b)	do { GLUvertex *t = a; a = b; b = t; } while (0)
-
-void __gl_edgeIntersect( GLUvertex *o1, GLUvertex *d1,
-			 GLUvertex *o2, GLUvertex *d2,
-			 GLUvertex *v )
-/* Given edges (o1,d1) and (o2,d2), compute their point of intersection.
- * The computed point is guaranteed to lie in the intersection of the
- * bounding rectangles defined by each edge.
- */
-{
-  GLdouble z1, z2;
-
-  /* This is certainly not the most efficient way to find the intersection
-   * of two line segments, but it is very numerically stable.
-   *
-   * Strategy: find the two middle vertices in the VertLeq ordering,
-   * and interpolate the intersection s-value from these.  Then repeat
-   * using the TransLeq ordering to find the intersection t-value.
-   */
-
-  if( ! VertLeq( o1, d1 )) { Swap( o1, d1 ); }
-  if( ! VertLeq( o2, d2 )) { Swap( o2, d2 ); }
-  if( ! VertLeq( o1, o2 )) { Swap( o1, o2 ); Swap( d1, d2 ); }
-
-  if( ! VertLeq( o2, d1 )) {
-    /* Technically, no intersection -- do our best */
-    v->s = (o2->s + d1->s) / 2;
-  } else if( VertLeq( d1, d2 )) {
-    /* Interpolate between o2 and d1 */
-    z1 = EdgeEval( o1, o2, d1 );
-    z2 = EdgeEval( o2, d1, d2 );
-    if( z1+z2 < 0 ) { z1 = -z1; z2 = -z2; }
-    v->s = Interpolate( z1, o2->s, z2, d1->s );
-  } else {
-    /* Interpolate between o2 and d2 */
-    z1 = EdgeSign( o1, o2, d1 );
-    z2 = -EdgeSign( o1, d2, d1 );
-    if( z1+z2 < 0 ) { z1 = -z1; z2 = -z2; }
-    v->s = Interpolate( z1, o2->s, z2, d2->s );
-  }
-
-  /* Now repeat the process for t */
-
-  if( ! TransLeq( o1, d1 )) { Swap( o1, d1 ); }
-  if( ! TransLeq( o2, d2 )) { Swap( o2, d2 ); }
-  if( ! TransLeq( o1, o2 )) { Swap( o1, o2 ); Swap( d1, d2 ); }
-
-  if( ! TransLeq( o2, d1 )) {
-    /* Technically, no intersection -- do our best */
-    v->t = (o2->t + d1->t) / 2;
-  } else if( TransLeq( d1, d2 )) {
-    /* Interpolate between o2 and d1 */
-    z1 = TransEval( o1, o2, d1 );
-    z2 = TransEval( o2, d1, d2 );
-    if( z1+z2 < 0 ) { z1 = -z1; z2 = -z2; }
-    v->t = Interpolate( z1, o2->t, z2, d1->t );
-  } else {
-    /* Interpolate between o2 and d2 */
-    z1 = TransSign( o1, o2, d1 );
-    z2 = -TransSign( o1, d2, d1 );
-    if( z1+z2 < 0 ) { z1 = -z1; z2 = -z2; }
-    v->t = Interpolate( z1, o2->t, z2, d2->t );
-  }
-}
diff --git a/vtm-android/jni/tessellate/geom.h b/vtm-android/jni/tessellate/geom.h
deleted file mode 100644
index 5cb76c7d..00000000
--- a/vtm-android/jni/tessellate/geom.h
+++ /dev/null
@@ -1,84 +0,0 @@
-/*
- * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
- * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice including the dates of first publication and
- * either this permission notice or a reference to
- * http://oss.sgi.com/projects/FreeB/
- * shall be included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- * Except as contained in this notice, the name of Silicon Graphics, Inc.
- * shall not be used in advertising or otherwise to promote the sale, use or
- * other dealings in this Software without prior written authorization from
- * Silicon Graphics, Inc.
- */
-/*
-** Author: Eric Veach, July 1994.
-**
-*/
-
-#ifndef __geom_h_
-#define __geom_h_
-
-#include "mesh.h"
-
-#ifdef NO_BRANCH_CONDITIONS
-/* MIPS architecture has special instructions to evaluate boolean
- * conditions -- more efficient than branching, IF you can get the
- * compiler to generate the right instructions (SGI compiler doesn't)
- */
-#define VertEq(u,v)	(((u)->s == (v)->s) & ((u)->t == (v)->t))
-#define VertLeq(u,v)	(((u)->s < (v)->s) | \
-                         ((u)->s == (v)->s & (u)->t <= (v)->t))
-#else
-#define VertEq(u,v)	((u)->s == (v)->s && (u)->t == (v)->t)
-#define VertLeq(u,v)	(((u)->s < (v)->s) || \
-                         ((u)->s == (v)->s && (u)->t <= (v)->t))
-#endif
-
-#define EdgeEval(u,v,w) __gl_edgeEval(u,v,w)
-#define EdgeSign(u,v,w) __gl_edgeSign(u,v,w)
-
-/* Versions of VertLeq, EdgeSign, EdgeEval with s and t transposed. */
-
-#define TransLeq(u,v)	(((u)->t < (v)->t) || \
-                         ((u)->t == (v)->t && (u)->s <= (v)->s))
-#define TransEval(u,v,w)	__gl_transEval(u,v,w)
-#define TransSign(u,v,w)	__gl_transSign(u,v,w)
-
-
-#define EdgeGoesLeft(e) 	VertLeq( (e)->Dst, (e)->Org )
-#define EdgeGoesRight(e)	VertLeq( (e)->Org, (e)->Dst )
-
-#undef	ABS
-#define ABS(x)	((x) < 0 ? -(x) : (x))
-#define VertL1dist(u,v) (ABS(u->s - v->s) + ABS(u->t - v->t))
-
-#define VertCCW(u,v,w)	__gl_vertCCW(u,v,w)
-
-int		__gl_vertLeq( GLUvertex *u, GLUvertex *v );
-GLdouble	__gl_edgeEval( GLUvertex *u, GLUvertex *v, GLUvertex *w );
-GLdouble	__gl_edgeSign( GLUvertex *u, GLUvertex *v, GLUvertex *w );
-GLdouble	__gl_transEval( GLUvertex *u, GLUvertex *v, GLUvertex *w );
-GLdouble	__gl_transSign( GLUvertex *u, GLUvertex *v, GLUvertex *w );
-int		__gl_vertCCW( GLUvertex *u, GLUvertex *v, GLUvertex *w );
-void		__gl_edgeIntersect( GLUvertex *o1, GLUvertex *d1,
-				    GLUvertex *o2, GLUvertex *d2,
-				    GLUvertex *v );
-
-#endif
diff --git a/vtm-android/jni/tessellate/glu.h b/vtm-android/jni/tessellate/glu.h
deleted file mode 100644
index fe88e7e1..00000000
--- a/vtm-android/jni/tessellate/glu.h
+++ /dev/null
@@ -1,356 +0,0 @@
-/*
- * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
- * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice including the dates of first publication and
- * either this permission notice or a reference to
- * http://oss.sgi.com/projects/FreeB/
- * shall be included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- * Except as contained in this notice, the name of Silicon Graphics, Inc.
- * shall not be used in advertising or otherwise to promote the sale, use or
- * other dealings in this Software without prior written authorization from
- * Silicon Graphics, Inc.
- */
-
-#ifndef __glu_h__
-#define __glu_h__
-
-#define GLAPIENTRYP *
-#define GLAPIENTRY
-#define GLAPI
-
-typedef int GLint;
-typedef unsigned int GLenum;
-typedef unsigned int GLsizei;
-typedef float GLfloat;
-typedef double GLdouble;
-typedef unsigned char GLubyte;
-typedef int GLboolean;
-typedef void GLvoid;
-
-#define GL_FALSE 0
-#define GL_TRUE 1
-#define GL_LINE_LOOP                      0x0002
-#define GL_LINE_STRIP                     0x0003
-#define GL_TRIANGLES                      0x0004
-#define GL_TRIANGLE_STRIP                 0x0005
-#define GL_TRIANGLE_FAN                   0x0006
-
-// #if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GLU32)
-// # undef GLAPI
-// # define GLAPI __declspec(dllexport)
-// #elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL)
-// /* tag specifying we're building for DLL runtime support */
-// # undef GLAPI
-// # define GLAPI __declspec(dllimport)
-// #elif !defined(GLAPI)
-// /* for use with static link lib build of Win32 edition only */
-// # define GLAPI extern
-// #endif /* _STATIC_MESA support */
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*************************************************************/
-
-/* Extensions */
-#define GLU_EXT_object_space_tess          1
-#define GLU_EXT_nurbs_tessellator          1
-
-/* Boolean */
-#define GLU_FALSE                          0
-#define GLU_TRUE                           1
-
-/* Version */
-#define GLU_VERSION_1_1                    1
-#define GLU_VERSION_1_2                    1
-#define GLU_VERSION_1_3                    1
-
-/* StringName */
-#define GLU_VERSION                        100800
-#define GLU_EXTENSIONS                     100801
-
-/* ErrorCode */
-#define GLU_INVALID_ENUM                   100900
-#define GLU_INVALID_VALUE                  100901
-#define GLU_OUT_OF_MEMORY                  100902
-#define GLU_INCOMPATIBLE_GL_VERSION        100903
-#define GLU_INVALID_OPERATION              100904
-
-/* NurbsDisplay */
-/*      GLU_FILL */
-#define GLU_OUTLINE_POLYGON                100240
-#define GLU_OUTLINE_PATCH                  100241
-
-/* NurbsCallback */
-#define GLU_NURBS_ERROR                    100103
-#define GLU_ERROR                          100103
-#define GLU_NURBS_BEGIN                    100164
-#define GLU_NURBS_BEGIN_EXT                100164
-#define GLU_NURBS_VERTEX                   100165
-#define GLU_NURBS_VERTEX_EXT               100165
-#define GLU_NURBS_NORMAL                   100166
-#define GLU_NURBS_NORMAL_EXT               100166
-#define GLU_NURBS_COLOR                    100167
-#define GLU_NURBS_COLOR_EXT                100167
-#define GLU_NURBS_TEXTURE_COORD            100168
-#define GLU_NURBS_TEX_COORD_EXT            100168
-#define GLU_NURBS_END                      100169
-#define GLU_NURBS_END_EXT                  100169
-#define GLU_NURBS_BEGIN_DATA               100170
-#define GLU_NURBS_BEGIN_DATA_EXT           100170
-#define GLU_NURBS_VERTEX_DATA              100171
-#define GLU_NURBS_VERTEX_DATA_EXT          100171
-#define GLU_NURBS_NORMAL_DATA              100172
-#define GLU_NURBS_NORMAL_DATA_EXT          100172
-#define GLU_NURBS_COLOR_DATA               100173
-#define GLU_NURBS_COLOR_DATA_EXT           100173
-#define GLU_NURBS_TEXTURE_COORD_DATA       100174
-#define GLU_NURBS_TEX_COORD_DATA_EXT       100174
-#define GLU_NURBS_END_DATA                 100175
-#define GLU_NURBS_END_DATA_EXT             100175
-
-/* NurbsError */
-#define GLU_NURBS_ERROR1                   100251
-#define GLU_NURBS_ERROR2                   100252
-#define GLU_NURBS_ERROR3                   100253
-#define GLU_NURBS_ERROR4                   100254
-#define GLU_NURBS_ERROR5                   100255
-#define GLU_NURBS_ERROR6                   100256
-#define GLU_NURBS_ERROR7                   100257
-#define GLU_NURBS_ERROR8                   100258
-#define GLU_NURBS_ERROR9                   100259
-#define GLU_NURBS_ERROR10                  100260
-#define GLU_NURBS_ERROR11                  100261
-#define GLU_NURBS_ERROR12                  100262
-#define GLU_NURBS_ERROR13                  100263
-#define GLU_NURBS_ERROR14                  100264
-#define GLU_NURBS_ERROR15                  100265
-#define GLU_NURBS_ERROR16                  100266
-#define GLU_NURBS_ERROR17                  100267
-#define GLU_NURBS_ERROR18                  100268
-#define GLU_NURBS_ERROR19                  100269
-#define GLU_NURBS_ERROR20                  100270
-#define GLU_NURBS_ERROR21                  100271
-#define GLU_NURBS_ERROR22                  100272
-#define GLU_NURBS_ERROR23                  100273
-#define GLU_NURBS_ERROR24                  100274
-#define GLU_NURBS_ERROR25                  100275
-#define GLU_NURBS_ERROR26                  100276
-#define GLU_NURBS_ERROR27                  100277
-#define GLU_NURBS_ERROR28                  100278
-#define GLU_NURBS_ERROR29                  100279
-#define GLU_NURBS_ERROR30                  100280
-#define GLU_NURBS_ERROR31                  100281
-#define GLU_NURBS_ERROR32                  100282
-#define GLU_NURBS_ERROR33                  100283
-#define GLU_NURBS_ERROR34                  100284
-#define GLU_NURBS_ERROR35                  100285
-#define GLU_NURBS_ERROR36                  100286
-#define GLU_NURBS_ERROR37                  100287
-
-/* NurbsProperty */
-#define GLU_AUTO_LOAD_MATRIX               100200
-#define GLU_CULLING                        100201
-#define GLU_SAMPLING_TOLERANCE             100203
-#define GLU_DISPLAY_MODE                   100204
-#define GLU_PARAMETRIC_TOLERANCE           100202
-#define GLU_SAMPLING_METHOD                100205
-#define GLU_U_STEP                         100206
-#define GLU_V_STEP                         100207
-#define GLU_NURBS_MODE                     100160
-#define GLU_NURBS_MODE_EXT                 100160
-#define GLU_NURBS_TESSELLATOR              100161
-#define GLU_NURBS_TESSELLATOR_EXT          100161
-#define GLU_NURBS_RENDERER                 100162
-#define GLU_NURBS_RENDERER_EXT             100162
-
-/* NurbsSampling */
-#define GLU_OBJECT_PARAMETRIC_ERROR        100208
-#define GLU_OBJECT_PARAMETRIC_ERROR_EXT    100208
-#define GLU_OBJECT_PATH_LENGTH             100209
-#define GLU_OBJECT_PATH_LENGTH_EXT         100209
-#define GLU_PATH_LENGTH                    100215
-#define GLU_PARAMETRIC_ERROR               100216
-#define GLU_DOMAIN_DISTANCE                100217
-
-/* NurbsTrim */
-#define GLU_MAP1_TRIM_2                    100210
-#define GLU_MAP1_TRIM_3                    100211
-
-/* QuadricDrawStyle */
-#define GLU_POINT                          100010
-#define GLU_LINE                           100011
-#define GLU_FILL                           100012
-#define GLU_SILHOUETTE                     100013
-
-/* QuadricCallback */
-/*      GLU_ERROR */
-
-/* QuadricNormal */
-#define GLU_SMOOTH                         100000
-#define GLU_FLAT                           100001
-#define GLU_NONE                           100002
-
-/* QuadricOrientation */
-#define GLU_OUTSIDE                        100020
-#define GLU_INSIDE                         100021
-
-/* TessCallback */
-#define GLU_TESS_BEGIN                     100100
-#define GLU_BEGIN                          100100
-#define GLU_TESS_VERTEX                    100101
-#define GLU_VERTEX                         100101
-#define GLU_TESS_END                       100102
-#define GLU_END                            100102
-#define GLU_TESS_ERROR                     100103
-#define GLU_TESS_EDGE_FLAG                 100104
-#define GLU_EDGE_FLAG                      100104
-#define GLU_TESS_COMBINE                   100105
-#define GLU_TESS_BEGIN_DATA                100106
-#define GLU_TESS_VERTEX_DATA               100107
-#define GLU_TESS_END_DATA                  100108
-#define GLU_TESS_ERROR_DATA                100109
-#define GLU_TESS_EDGE_FLAG_DATA            100110
-#define GLU_TESS_COMBINE_DATA              100111
-
-/* TessContour */
-#define GLU_CW                             100120
-#define GLU_CCW                            100121
-#define GLU_INTERIOR                       100122
-#define GLU_EXTERIOR                       100123
-#define GLU_UNKNOWN                        100124
-
-/* TessProperty */
-#define GLU_TESS_WINDING_RULE              100140
-#define GLU_TESS_BOUNDARY_ONLY             100141
-#define GLU_TESS_TOLERANCE                 100142
-
-/* TessError */
-#define GLU_TESS_ERROR1                    100151
-#define GLU_TESS_ERROR2                    100152
-#define GLU_TESS_ERROR3                    100153
-#define GLU_TESS_ERROR4                    100154
-#define GLU_TESS_ERROR5                    100155
-#define GLU_TESS_ERROR6                    100156
-#define GLU_TESS_ERROR7                    100157
-#define GLU_TESS_ERROR8                    100158
-#define GLU_TESS_MISSING_BEGIN_POLYGON     100151
-#define GLU_TESS_MISSING_BEGIN_CONTOUR     100152
-#define GLU_TESS_MISSING_END_POLYGON       100153
-#define GLU_TESS_MISSING_END_CONTOUR       100154
-#define GLU_TESS_COORD_TOO_LARGE           100155
-#define GLU_TESS_NEED_COMBINE_CALLBACK     100156
-
-/* TessWinding */
-#define GLU_TESS_WINDING_ODD               100130
-#define GLU_TESS_WINDING_NONZERO           100131
-#define GLU_TESS_WINDING_POSITIVE          100132
-#define GLU_TESS_WINDING_NEGATIVE          100133
-#define GLU_TESS_WINDING_ABS_GEQ_TWO       100134
-
-/*************************************************************/
-
-
-#ifdef __cplusplus
-class GLUnurbs;
-class GLUquadric;
-class GLUtesselator;
-#else
-typedef struct GLUnurbs GLUnurbs;
-typedef struct GLUquadric GLUquadric;
-typedef struct GLUtesselator GLUtesselator;
-#endif
-
-typedef GLUnurbs GLUnurbsObj;
-typedef GLUquadric GLUquadricObj;
-typedef GLUtesselator GLUtesselatorObj;
-typedef GLUtesselator GLUtriangulatorObj;
-
-#define GLU_TESS_MAX_COORD 1.0e150
-
-/* Internal convenience typedefs */
-typedef void (GLAPIENTRYP _GLUfuncptr)(void);
-
-GLAPI void GLAPIENTRY gluBeginCurve (GLUnurbs* nurb);
-GLAPI void GLAPIENTRY gluBeginPolygon (GLUtesselator* tess);
-GLAPI void GLAPIENTRY gluBeginSurface (GLUnurbs* nurb);
-GLAPI void GLAPIENTRY gluBeginTrim (GLUnurbs* nurb);
-GLAPI GLint GLAPIENTRY gluBuild1DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data);
-GLAPI GLint GLAPIENTRY gluBuild1DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, const void *data);
-GLAPI GLint GLAPIENTRY gluBuild2DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data);
-GLAPI GLint GLAPIENTRY gluBuild2DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *data);
-GLAPI GLint GLAPIENTRY gluBuild3DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data);
-GLAPI GLint GLAPIENTRY gluBuild3DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);
-GLAPI GLboolean GLAPIENTRY gluCheckExtension (const GLubyte *extName, const GLubyte *extString);
-GLAPI void GLAPIENTRY gluCylinder (GLUquadric* quad, GLdouble base, GLdouble top, GLdouble height, GLint slices, GLint stacks);
-GLAPI void GLAPIENTRY gluDeleteNurbsRenderer (GLUnurbs* nurb);
-GLAPI void GLAPIENTRY gluDeleteQuadric (GLUquadric* quad);
-GLAPI void GLAPIENTRY gluDeleteTess (GLUtesselator* tess);
-GLAPI void GLAPIENTRY gluDisk (GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops);
-GLAPI void GLAPIENTRY gluEndCurve (GLUnurbs* nurb);
-GLAPI void GLAPIENTRY gluEndPolygon (GLUtesselator* tess);
-GLAPI void GLAPIENTRY gluEndSurface (GLUnurbs* nurb);
-GLAPI void GLAPIENTRY gluEndTrim (GLUnurbs* nurb);
-GLAPI const GLubyte * GLAPIENTRY gluErrorString (GLenum error);
-GLAPI void GLAPIENTRY gluGetNurbsProperty (GLUnurbs* nurb, GLenum property, GLfloat* data);
-GLAPI const GLubyte * GLAPIENTRY gluGetString (GLenum name);
-GLAPI void GLAPIENTRY gluGetTessProperty (GLUtesselator* tess, GLenum which, GLdouble* data);
-GLAPI void GLAPIENTRY gluLoadSamplingMatrices (GLUnurbs* nurb, const GLfloat *model, const GLfloat *perspective, const GLint *view);
-GLAPI void GLAPIENTRY gluLookAt (GLdouble eyeX, GLdouble eyeY, GLdouble eyeZ, GLdouble centerX, GLdouble centerY, GLdouble centerZ, GLdouble upX, GLdouble upY, GLdouble upZ);
-GLAPI GLUnurbs* GLAPIENTRY gluNewNurbsRenderer (void);
-GLAPI GLUquadric* GLAPIENTRY gluNewQuadric (void);
-GLAPI GLUtesselator* GLAPIENTRY gluNewTess (void);
-GLAPI void GLAPIENTRY gluNextContour (GLUtesselator* tess, GLenum type);
-GLAPI void GLAPIENTRY gluNurbsCallback (GLUnurbs* nurb, GLenum which, _GLUfuncptr CallBackFunc);
-GLAPI void GLAPIENTRY gluNurbsCallbackData (GLUnurbs* nurb, GLvoid* userData);
-GLAPI void GLAPIENTRY gluNurbsCallbackDataEXT (GLUnurbs* nurb, GLvoid* userData);
-GLAPI void GLAPIENTRY gluNurbsCurve (GLUnurbs* nurb, GLint knotCount, GLfloat *knots, GLint stride, GLfloat *control, GLint order, GLenum type);
-GLAPI void GLAPIENTRY gluNurbsProperty (GLUnurbs* nurb, GLenum property, GLfloat value);
-GLAPI void GLAPIENTRY gluNurbsSurface (GLUnurbs* nurb, GLint sKnotCount, GLfloat* sKnots, GLint tKnotCount, GLfloat* tKnots, GLint sStride, GLint tStride, GLfloat* control, GLint sOrder, GLint tOrder, GLenum type);
-GLAPI void GLAPIENTRY gluOrtho2D (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top);
-GLAPI void GLAPIENTRY gluPartialDisk (GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops, GLdouble start, GLdouble sweep);
-GLAPI void GLAPIENTRY gluPerspective (GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar);
-GLAPI void GLAPIENTRY gluPickMatrix (GLdouble x, GLdouble y, GLdouble delX, GLdouble delY, GLint *viewport);
-GLAPI GLint GLAPIENTRY gluProject (GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* winX, GLdouble* winY, GLdouble* winZ);
-GLAPI void GLAPIENTRY gluPwlCurve (GLUnurbs* nurb, GLint count, GLfloat* data, GLint stride, GLenum type);
-GLAPI void GLAPIENTRY gluQuadricCallback (GLUquadric* quad, GLenum which, _GLUfuncptr CallBackFunc);
-GLAPI void GLAPIENTRY gluQuadricDrawStyle (GLUquadric* quad, GLenum draw);
-GLAPI void GLAPIENTRY gluQuadricNormals (GLUquadric* quad, GLenum normal);
-GLAPI void GLAPIENTRY gluQuadricOrientation (GLUquadric* quad, GLenum orientation);
-GLAPI void GLAPIENTRY gluQuadricTexture (GLUquadric* quad, GLboolean texture);
-GLAPI GLint GLAPIENTRY gluScaleImage (GLenum format, GLsizei wIn, GLsizei hIn, GLenum typeIn, const void *dataIn, GLsizei wOut, GLsizei hOut, GLenum typeOut, GLvoid* dataOut);
-GLAPI void GLAPIENTRY gluSphere (GLUquadric* quad, GLdouble radius, GLint slices, GLint stacks);
-GLAPI void GLAPIENTRY gluTessBeginContour (GLUtesselator* tess);
-GLAPI void GLAPIENTRY gluTessBeginPolygon (GLUtesselator* tess, GLvoid* data);
-GLAPI void GLAPIENTRY gluTessCallback (GLUtesselator* tess, GLenum which, _GLUfuncptr CallBackFunc);
-GLAPI void GLAPIENTRY gluTessEndContour (GLUtesselator* tess);
-GLAPI void GLAPIENTRY gluTessEndPolygon (GLUtesselator* tess);
-GLAPI void GLAPIENTRY gluTessNormal (GLUtesselator* tess, GLdouble valueX, GLdouble valueY, GLdouble valueZ);
-GLAPI void GLAPIENTRY gluTessProperty (GLUtesselator* tess, GLenum which, GLdouble data);
-GLAPI void GLAPIENTRY gluTessVertex (GLUtesselator* tess, GLdouble *location, GLvoid* data);
-GLAPI GLint GLAPIENTRY gluUnProject (GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* objX, GLdouble* objY, GLdouble* objZ);
-GLAPI GLint GLAPIENTRY gluUnProject4 (GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble nearVal, GLdouble farVal, GLdouble* objX, GLdouble* objY, GLdouble* objZ, GLdouble* objW);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* __glu_h__ */
diff --git a/vtm-android/jni/tessellate/gluos.h b/vtm-android/jni/tessellate/gluos.h
deleted file mode 100644
index 290a06f0..00000000
--- a/vtm-android/jni/tessellate/gluos.h
+++ /dev/null
@@ -1,86 +0,0 @@
-/*
-** gluos.h - operating system dependencies for GLU
-**
-*/
-#ifdef __VMS
-#ifdef __cplusplus
-#pragma message disable nocordel
-#pragma message disable codeunreachable
-#pragma message disable codcauunr
-#endif
-#endif
-
-#ifdef __WATCOMC__
-/* Disable *lots* of warnings to get a clean build. I can't be bothered fixing the
- * code at the moment, as it is pretty ugly.
- */
-#pragma warning 7   10
-#pragma warning 13  10
-#pragma warning 14  10
-#pragma warning 367 10
-#pragma warning 379 10
-#pragma warning 726 10
-#pragma warning 836 10
-#endif
-
-#ifdef BUILD_FOR_SNAP
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <malloc.h>
-
-#elif defined(_WIN32)
-
-#include <stdlib.h>	    /* For _MAX_PATH definition */
-#include <stdio.h>
-#include <malloc.h>
-
-#define WIN32_LEAN_AND_MEAN
-#define NOGDI
-#define NOIME
-#define NOMINMAX
-
-#ifdef __MINGW64_VERSION_MAJOR
-  #undef _WIN32_WINNT
-#endif
-
-#ifndef _WIN32_WINNT
-  /* XXX: Workaround a bug in mingw-w64's headers when NOGDI is set and
-   * _WIN32_WINNT >= 0x0600 */
-  #define _WIN32_WINNT 0x0400
-#endif
-#ifndef STRICT
-  #define STRICT 1
-#endif
-
-#include <windows.h>
-
-/* Disable warnings */
-#if defined(_MSC_VER)
-#pragma warning(disable : 4101)
-#pragma warning(disable : 4244)
-#pragma warning(disable : 4761)
-#endif
-
-#if defined(_MSC_VER) && _MSC_VER >= 1200 && _MSC_VER < 1300
-#pragma comment(linker, "/OPT:NOWIN98")
-#endif
-
-#ifndef WINGDIAPI
-#define WINGDIAPI
-#endif
-
-#elif defined(__OS2__)
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <malloc.h>
-#define WINGDIAPI
-
-#else
-
-/* Disable Microsoft-specific keywords */
-#define GLAPIENTRY
-#define WINGDIAPI
-
-#endif
diff --git a/vtm-android/jni/tessellate/main.c b/vtm-android/jni/tessellate/main.c
deleted file mode 100644
index 0ef62e2d..00000000
--- a/vtm-android/jni/tessellate/main.c
+++ /dev/null
@@ -1,54 +0,0 @@
-#include "tessellate.h"
-#include <stdio.h>
-#include <stdlib.h>
-
-void run_example(const double vertices_array[],
-                 const double *contours_array[],
-                 int contours_size)
-{
-    double *coordinates_out;
-    int *tris_out;
-    int nverts, ntris, i;
-
-    const double *p = vertices_array;
-    /* const double **contours = contours_array; */
-
-    tessellate(&coordinates_out, &nverts,
-               &tris_out, &ntris,
-               contours_array, contours_array + contours_size);
-
-    for (i=0; i<2 * nverts; ++i) {
-        fprintf(stdout, "%g ", coordinates_out[i]);
-    }
-    fprintf(stdout, "\n");
-    for (i=0; i<3 * ntris; ++i) {
-        fprintf(stdout, "%d ", tris_out[i]);
-    }
-    fprintf(stdout, "\n");
-    free(coordinates_out);
-    if (tris_out)
-        free(tris_out);
-}
-
-int main()
-{
-    double a1[] = { 0, 0, 1,  5, 2, 0,  -1, 3, 3,  3 };
-    const double *c1[] = {a1, a1+10};
-    int s1 = 2;
-    run_example(a1, c1, 2);
-    printf("\n");
-    double a2[] = { 0, 0, 3, 0, 3, 3, 0, 3,
-                    1, 1, 2, 1, 2, 2, 1, 2 };
-    const double *c2[] = {a2, a2+8, a2+16};
-    int s2 = 3;
-    run_example(a2, c2, s2);
-    printf("\n");
-
-    double a3[] = { 441, 0, 326, 0, 326, 889, 12, 889, 12, 992, 755, 992, 755, 889, 441, 889 };
-    const double *c3[] = { a3, a3+16 };
-    int s3 = 2;
-    run_example(a3, c3, s3);
-    printf("\n");
-
-    return 0;
-}
diff --git a/vtm-android/jni/tessellate/memalloc.c b/vtm-android/jni/tessellate/memalloc.c
deleted file mode 100644
index 81879ef7..00000000
--- a/vtm-android/jni/tessellate/memalloc.c
+++ /dev/null
@@ -1,55 +0,0 @@
-/*
- * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
- * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice including the dates of first publication and
- * either this permission notice or a reference to
- * http://oss.sgi.com/projects/FreeB/
- * shall be included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- * Except as contained in this notice, the name of Silicon Graphics, Inc.
- * shall not be used in advertising or otherwise to promote the sale, use or
- * other dealings in this Software without prior written authorization from
- * Silicon Graphics, Inc.
- */
-/*
-** Author: Eric Veach, July 1994.
-**
-*/
-
-#include "memalloc.h"
-#include "string.h"
-
-int __gl_memInit( size_t maxFast )
-{
-#ifndef NO_MALLOPT
-/*  mallopt( M_MXFAST, maxFast );*/
-#ifdef MEMORY_DEBUG
-  mallopt( M_DEBUG, 1 );
-#endif
-#endif
-   return 1;
-}
-
-#ifdef MEMORY_DEBUG
-void *__gl_memAlloc( size_t n )
-{
-  return memset( malloc( n ), 0xa5, n );
-}
-#endif
-
diff --git a/vtm-android/jni/tessellate/memalloc.h b/vtm-android/jni/tessellate/memalloc.h
deleted file mode 100644
index c2f969b8..00000000
--- a/vtm-android/jni/tessellate/memalloc.h
+++ /dev/null
@@ -1,54 +0,0 @@
-/*
- * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
- * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice including the dates of first publication and
- * either this permission notice or a reference to
- * http://oss.sgi.com/projects/FreeB/
- * shall be included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- * Except as contained in this notice, the name of Silicon Graphics, Inc.
- * shall not be used in advertising or otherwise to promote the sale, use or
- * other dealings in this Software without prior written authorization from
- * Silicon Graphics, Inc.
- */
-/*
-** Author: Eric Veach, July 1994.
-**
-*/
-
-#ifndef __memalloc_simple_h_
-#define __memalloc_simple_h_
-
-#include <stdlib.h>
-
-#define memRealloc	realloc
-#define memFree		free
-
-#define memInit		__gl_memInit
-/*extern void		__gl_memInit( size_t );*/
-extern int		__gl_memInit( size_t );
-
-#ifndef MEMORY_DEBUG
-#define memAlloc	malloc
-#else
-#define memAlloc	__gl_memAlloc
-extern void *		__gl_memAlloc( size_t );
-#endif
-
-#endif
diff --git a/vtm-android/jni/tessellate/mesh.c b/vtm-android/jni/tessellate/mesh.c
deleted file mode 100644
index 36cb3a7b..00000000
--- a/vtm-android/jni/tessellate/mesh.c
+++ /dev/null
@@ -1,798 +0,0 @@
-/*
- * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
- * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice including the dates of first publication and
- * either this permission notice or a reference to
- * http://oss.sgi.com/projects/FreeB/
- * shall be included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- * Except as contained in this notice, the name of Silicon Graphics, Inc.
- * shall not be used in advertising or otherwise to promote the sale, use or
- * other dealings in this Software without prior written authorization from
- * Silicon Graphics, Inc.
- */
-/*
-** Author: Eric Veach, July 1994.
-**
-*/
-
-#include "gluos.h"
-#include <stddef.h>
-#include <assert.h>
-#include "mesh.h"
-#include "memalloc.h"
-
-#ifndef TRUE
-#define TRUE 1
-#endif
-#ifndef FALSE
-#define FALSE 0
-#endif
-
-static GLUvertex *allocVertex()
-{
-   return (GLUvertex *)memAlloc( sizeof( GLUvertex ));
-}
-
-static GLUface *allocFace()
-{
-   return (GLUface *)memAlloc( sizeof( GLUface ));
-}
-
-/************************ Utility Routines ************************/
-
-/* Allocate and free half-edges in pairs for efficiency.
- * The *only* place that should use this fact is allocation/free.
- */
-typedef struct { GLUhalfEdge e, eSym; } EdgePair;
-
-/* MakeEdge creates a new pair of half-edges which form their own loop.
- * No vertex or face structures are allocated, but these must be assigned
- * before the current edge operation is completed.
- */
-static GLUhalfEdge *MakeEdge( GLUhalfEdge *eNext )
-{
-  GLUhalfEdge *e;
-  GLUhalfEdge *eSym;
-  GLUhalfEdge *ePrev;
-  EdgePair *pair = (EdgePair *)memAlloc( sizeof( EdgePair ));
-  if (pair == NULL) return NULL;
-
-  e = &pair->e;
-  eSym = &pair->eSym;
-
-  /* Make sure eNext points to the first edge of the edge pair */
-  if( eNext->Sym < eNext ) { eNext = eNext->Sym; }
-
-  /* Insert in circular doubly-linked list before eNext.
-   * Note that the prev pointer is stored in Sym->next.
-   */
-  ePrev = eNext->Sym->next;
-  eSym->next = ePrev;
-  ePrev->Sym->next = e;
-  e->next = eNext;
-  eNext->Sym->next = eSym;
-
-  e->Sym = eSym;
-  e->Onext = e;
-  e->Lnext = eSym;
-  e->Org = NULL;
-  e->Lface = NULL;
-  e->winding = 0;
-  e->activeRegion = NULL;
-
-  eSym->Sym = e;
-  eSym->Onext = eSym;
-  eSym->Lnext = e;
-  eSym->Org = NULL;
-  eSym->Lface = NULL;
-  eSym->winding = 0;
-  eSym->activeRegion = NULL;
-
-  return e;
-}
-
-/* Splice( a, b ) is best described by the Guibas/Stolfi paper or the
- * CS348a notes (see mesh.h).  Basically it modifies the mesh so that
- * a->Onext and b->Onext are exchanged.  This can have various effects
- * depending on whether a and b belong to different face or vertex rings.
- * For more explanation see __gl_meshSplice() below.
- */
-static void Splice( GLUhalfEdge *a, GLUhalfEdge *b )
-{
-  GLUhalfEdge *aOnext = a->Onext;
-  GLUhalfEdge *bOnext = b->Onext;
-
-  aOnext->Sym->Lnext = b;
-  bOnext->Sym->Lnext = a;
-  a->Onext = bOnext;
-  b->Onext = aOnext;
-}
-
-/* MakeVertex( newVertex, eOrig, vNext ) attaches a new vertex and makes it the
- * origin of all edges in the vertex loop to which eOrig belongs. "vNext" gives
- * a place to insert the new vertex in the global vertex list.  We insert
- * the new vertex *before* vNext so that algorithms which walk the vertex
- * list will not see the newly created vertices.
- */
-static void MakeVertex( GLUvertex *newVertex, 
-			GLUhalfEdge *eOrig, GLUvertex *vNext )
-{
-  GLUhalfEdge *e;
-  GLUvertex *vPrev;
-  GLUvertex *vNew = newVertex;
-
-  assert(vNew != NULL);
-
-  /* insert in circular doubly-linked list before vNext */
-  vPrev = vNext->prev;
-  vNew->prev = vPrev;
-  vPrev->next = vNew;
-  vNew->next = vNext;
-  vNext->prev = vNew;
-
-  vNew->anEdge = eOrig;
-  vNew->data = NULL;
-  /* leave coords, s, t undefined */
-
-  /* fix other edges on this vertex loop */
-  e = eOrig;
-  do {
-    e->Org = vNew;
-    e = e->Onext;
-  } while( e != eOrig );
-}
-
-/* MakeFace( newFace, eOrig, fNext ) attaches a new face and makes it the left
- * face of all edges in the face loop to which eOrig belongs.  "fNext" gives
- * a place to insert the new face in the global face list.  We insert
- * the new face *before* fNext so that algorithms which walk the face
- * list will not see the newly created faces.
- */
-static void MakeFace( GLUface *newFace, GLUhalfEdge *eOrig, GLUface *fNext )
-{
-  GLUhalfEdge *e;
-  GLUface *fPrev;
-  GLUface *fNew = newFace;
-
-  assert(fNew != NULL); 
-
-  /* insert in circular doubly-linked list before fNext */
-  fPrev = fNext->prev;
-  fNew->prev = fPrev;
-  fPrev->next = fNew;
-  fNew->next = fNext;
-  fNext->prev = fNew;
-
-  fNew->anEdge = eOrig;
-  fNew->data = NULL;
-  fNew->trail = NULL;
-  fNew->marked = FALSE;
-
-  /* The new face is marked "inside" if the old one was.  This is a
-   * convenience for the common case where a face has been split in two.
-   */
-  fNew->inside = fNext->inside;
-
-  /* fix other edges on this face loop */
-  e = eOrig;
-  do {
-    e->Lface = fNew;
-    e = e->Lnext;
-  } while( e != eOrig );
-}
-
-/* KillEdge( eDel ) destroys an edge (the half-edges eDel and eDel->Sym),
- * and removes from the global edge list.
- */
-static void KillEdge( GLUhalfEdge *eDel )
-{
-  GLUhalfEdge *ePrev, *eNext;
-
-  /* Half-edges are allocated in pairs, see EdgePair above */
-  if( eDel->Sym < eDel ) { eDel = eDel->Sym; }
-
-  /* delete from circular doubly-linked list */
-  eNext = eDel->next;
-  ePrev = eDel->Sym->next;
-  eNext->Sym->next = ePrev;
-  ePrev->Sym->next = eNext;
-
-  memFree( eDel );
-}
-
-
-/* KillVertex( vDel ) destroys a vertex and removes it from the global
- * vertex list.  It updates the vertex loop to point to a given new vertex.
- */
-static void KillVertex( GLUvertex *vDel, GLUvertex *newOrg )
-{
-  GLUhalfEdge *e, *eStart = vDel->anEdge;
-  GLUvertex *vPrev, *vNext;
-
-  /* change the origin of all affected edges */
-  e = eStart;
-  do {
-    e->Org = newOrg;
-    e = e->Onext;
-  } while( e != eStart );
-
-  /* delete from circular doubly-linked list */
-  vPrev = vDel->prev;
-  vNext = vDel->next;
-  vNext->prev = vPrev;
-  vPrev->next = vNext;
-
-  memFree( vDel );
-}
-
-/* KillFace( fDel ) destroys a face and removes it from the global face
- * list.  It updates the face loop to point to a given new face.
- */
-static void KillFace( GLUface *fDel, GLUface *newLface )
-{
-  GLUhalfEdge *e, *eStart = fDel->anEdge;
-  GLUface *fPrev, *fNext;
-
-  /* change the left face of all affected edges */
-  e = eStart;
-  do {
-    e->Lface = newLface;
-    e = e->Lnext;
-  } while( e != eStart );
-
-  /* delete from circular doubly-linked list */
-  fPrev = fDel->prev;
-  fNext = fDel->next;
-  fNext->prev = fPrev;
-  fPrev->next = fNext;
-
-  memFree( fDel );
-}
-
-
-/****************** Basic Edge Operations **********************/
-
-/* __gl_meshMakeEdge creates one edge, two vertices, and a loop (face).
- * The loop consists of the two new half-edges.
- */
-GLUhalfEdge *__gl_meshMakeEdge( GLUmesh *mesh )
-{
-  GLUvertex *newVertex1= allocVertex();
-  GLUvertex *newVertex2= allocVertex();
-  GLUface *newFace= allocFace();
-  GLUhalfEdge *e;
-
-  /* if any one is null then all get freed */
-  if (newVertex1 == NULL || newVertex2 == NULL || newFace == NULL) {
-     if (newVertex1 != NULL) memFree(newVertex1);
-     if (newVertex2 != NULL) memFree(newVertex2);
-     if (newFace != NULL) memFree(newFace);     
-     return NULL;
-  } 
-
-  e = MakeEdge( &mesh->eHead );
-  if (e == NULL) {
-     memFree(newVertex1);
-     memFree(newVertex2);
-     memFree(newFace);
-     return NULL;
-  }
-
-  MakeVertex( newVertex1, e, &mesh->vHead );
-  MakeVertex( newVertex2, e->Sym, &mesh->vHead );
-  MakeFace( newFace, e, &mesh->fHead );
-  return e;
-}
-  
-
-/* __gl_meshSplice( eOrg, eDst ) is the basic operation for changing the
- * mesh connectivity and topology.  It changes the mesh so that
- *	eOrg->Onext <- OLD( eDst->Onext )
- *	eDst->Onext <- OLD( eOrg->Onext )
- * where OLD(...) means the value before the meshSplice operation.
- *
- * This can have two effects on the vertex structure:
- *  - if eOrg->Org != eDst->Org, the two vertices are merged together
- *  - if eOrg->Org == eDst->Org, the origin is split into two vertices
- * In both cases, eDst->Org is changed and eOrg->Org is untouched.
- *
- * Similarly (and independently) for the face structure,
- *  - if eOrg->Lface == eDst->Lface, one loop is split into two
- *  - if eOrg->Lface != eDst->Lface, two distinct loops are joined into one
- * In both cases, eDst->Lface is changed and eOrg->Lface is unaffected.
- *
- * Some special cases:
- * If eDst == eOrg, the operation has no effect.
- * If eDst == eOrg->Lnext, the new face will have a single edge.
- * If eDst == eOrg->Lprev, the old face will have a single edge.
- * If eDst == eOrg->Onext, the new vertex will have a single edge.
- * If eDst == eOrg->Oprev, the old vertex will have a single edge.
- */
-int __gl_meshSplice( GLUhalfEdge *eOrg, GLUhalfEdge *eDst )
-{
-  int joiningLoops = FALSE;
-  int joiningVertices = FALSE;
-
-  if( eOrg == eDst ) return 1;
-
-  if( eDst->Org != eOrg->Org ) {
-    /* We are merging two disjoint vertices -- destroy eDst->Org */
-    joiningVertices = TRUE;
-    KillVertex( eDst->Org, eOrg->Org );
-  }
-  if( eDst->Lface != eOrg->Lface ) {
-    /* We are connecting two disjoint loops -- destroy eDst->Lface */
-    joiningLoops = TRUE;
-    KillFace( eDst->Lface, eOrg->Lface );
-  }
-
-  /* Change the edge structure */
-  Splice( eDst, eOrg );
-
-  if( ! joiningVertices ) {
-    GLUvertex *newVertex= allocVertex();
-    if (newVertex == NULL) return 0;
-
-    /* We split one vertex into two -- the new vertex is eDst->Org.
-     * Make sure the old vertex points to a valid half-edge.
-     */
-    MakeVertex( newVertex, eDst, eOrg->Org );
-    eOrg->Org->anEdge = eOrg;
-  }
-  if( ! joiningLoops ) {
-    GLUface *newFace= allocFace();  
-    if (newFace == NULL) return 0;
-
-    /* We split one loop into two -- the new loop is eDst->Lface.
-     * Make sure the old face points to a valid half-edge.
-     */
-    MakeFace( newFace, eDst, eOrg->Lface );
-    eOrg->Lface->anEdge = eOrg;
-  }
-
-  return 1;
-}
-
-
-/* __gl_meshDelete( eDel ) removes the edge eDel.  There are several cases:
- * if (eDel->Lface != eDel->Rface), we join two loops into one; the loop
- * eDel->Lface is deleted.  Otherwise, we are splitting one loop into two;
- * the newly created loop will contain eDel->Dst.  If the deletion of eDel
- * would create isolated vertices, those are deleted as well.
- *
- * This function could be implemented as two calls to __gl_meshSplice
- * plus a few calls to memFree, but this would allocate and delete
- * unnecessary vertices and faces.
- */
-int __gl_meshDelete( GLUhalfEdge *eDel )
-{
-  GLUhalfEdge *eDelSym = eDel->Sym;
-  int joiningLoops = FALSE;
-
-  /* First step: disconnect the origin vertex eDel->Org.  We make all
-   * changes to get a consistent mesh in this "intermediate" state.
-   */
-  if( eDel->Lface != eDel->Rface ) {
-    /* We are joining two loops into one -- remove the left face */
-    joiningLoops = TRUE;
-    KillFace( eDel->Lface, eDel->Rface );
-  }
-
-  if( eDel->Onext == eDel ) {
-    KillVertex( eDel->Org, NULL );
-  } else {
-    /* Make sure that eDel->Org and eDel->Rface point to valid half-edges */
-    eDel->Rface->anEdge = eDel->Oprev;
-    eDel->Org->anEdge = eDel->Onext;
-
-    Splice( eDel, eDel->Oprev );
-    if( ! joiningLoops ) {
-      GLUface *newFace= allocFace();
-      if (newFace == NULL) return 0; 
-
-      /* We are splitting one loop into two -- create a new loop for eDel. */
-      MakeFace( newFace, eDel, eDel->Lface );
-    }
-  }
-
-  /* Claim: the mesh is now in a consistent state, except that eDel->Org
-   * may have been deleted.  Now we disconnect eDel->Dst.
-   */
-  if( eDelSym->Onext == eDelSym ) {
-    KillVertex( eDelSym->Org, NULL );
-    KillFace( eDelSym->Lface, NULL );
-  } else {
-    /* Make sure that eDel->Dst and eDel->Lface point to valid half-edges */
-    eDel->Lface->anEdge = eDelSym->Oprev;
-    eDelSym->Org->anEdge = eDelSym->Onext;
-    Splice( eDelSym, eDelSym->Oprev );
-  }
-
-  /* Any isolated vertices or faces have already been freed. */
-  KillEdge( eDel );
-
-  return 1;
-}
-
-
-/******************** Other Edge Operations **********************/
-
-/* All these routines can be implemented with the basic edge
- * operations above.  They are provided for convenience and efficiency.
- */
-
-
-/* __gl_meshAddEdgeVertex( eOrg ) creates a new edge eNew such that
- * eNew == eOrg->Lnext, and eNew->Dst is a newly created vertex.
- * eOrg and eNew will have the same left face.
- */
-GLUhalfEdge *__gl_meshAddEdgeVertex( GLUhalfEdge *eOrg )
-{
-  GLUhalfEdge *eNewSym;
-  GLUhalfEdge *eNew = MakeEdge( eOrg );
-  if (eNew == NULL) return NULL;
-
-  eNewSym = eNew->Sym;
-
-  /* Connect the new edge appropriately */
-  Splice( eNew, eOrg->Lnext );
-
-  /* Set the vertex and face information */
-  eNew->Org = eOrg->Dst;
-  {
-    GLUvertex *newVertex= allocVertex();
-    if (newVertex == NULL) return NULL;
-
-    MakeVertex( newVertex, eNewSym, eNew->Org );
-  }
-  eNew->Lface = eNewSym->Lface = eOrg->Lface;
-
-  return eNew;
-}
-
-
-/* __gl_meshSplitEdge( eOrg ) splits eOrg into two edges eOrg and eNew,
- * such that eNew == eOrg->Lnext.  The new vertex is eOrg->Dst == eNew->Org.
- * eOrg and eNew will have the same left face.
- */
-GLUhalfEdge *__gl_meshSplitEdge( GLUhalfEdge *eOrg )
-{
-  GLUhalfEdge *eNew;
-  GLUhalfEdge *tempHalfEdge= __gl_meshAddEdgeVertex( eOrg );
-  if (tempHalfEdge == NULL) return NULL;
-
-  eNew = tempHalfEdge->Sym;
-
-  /* Disconnect eOrg from eOrg->Dst and connect it to eNew->Org */
-  Splice( eOrg->Sym, eOrg->Sym->Oprev );
-  Splice( eOrg->Sym, eNew );
-
-  /* Set the vertex and face information */
-  eOrg->Dst = eNew->Org;
-  eNew->Dst->anEdge = eNew->Sym;	/* may have pointed to eOrg->Sym */
-  eNew->Rface = eOrg->Rface;
-  eNew->winding = eOrg->winding;	/* copy old winding information */
-  eNew->Sym->winding = eOrg->Sym->winding;
-
-  return eNew;
-}
-
-
-/* __gl_meshConnect( eOrg, eDst ) creates a new edge from eOrg->Dst
- * to eDst->Org, and returns the corresponding half-edge eNew.
- * If eOrg->Lface == eDst->Lface, this splits one loop into two,
- * and the newly created loop is eNew->Lface.  Otherwise, two disjoint
- * loops are merged into one, and the loop eDst->Lface is destroyed.
- *
- * If (eOrg == eDst), the new face will have only two edges.
- * If (eOrg->Lnext == eDst), the old face is reduced to a single edge.
- * If (eOrg->Lnext->Lnext == eDst), the old face is reduced to two edges.
- */
-GLUhalfEdge *__gl_meshConnect( GLUhalfEdge *eOrg, GLUhalfEdge *eDst )
-{
-  GLUhalfEdge *eNewSym;
-  int joiningLoops = FALSE;  
-  GLUhalfEdge *eNew = MakeEdge( eOrg );
-  if (eNew == NULL) return NULL;
-
-  eNewSym = eNew->Sym;
-
-  if( eDst->Lface != eOrg->Lface ) {
-    /* We are connecting two disjoint loops -- destroy eDst->Lface */
-    joiningLoops = TRUE;
-    KillFace( eDst->Lface, eOrg->Lface );
-  }
-
-  /* Connect the new edge appropriately */
-  Splice( eNew, eOrg->Lnext );
-  Splice( eNewSym, eDst );
-
-  /* Set the vertex and face information */
-  eNew->Org = eOrg->Dst;
-  eNewSym->Org = eDst->Org;
-  eNew->Lface = eNewSym->Lface = eOrg->Lface;
-
-  /* Make sure the old face points to a valid half-edge */
-  eOrg->Lface->anEdge = eNewSym;
-
-  if( ! joiningLoops ) {
-    GLUface *newFace= allocFace();
-    if (newFace == NULL) return NULL;
-
-    /* We split one loop into two -- the new loop is eNew->Lface */
-    MakeFace( newFace, eNew, eOrg->Lface );
-  }
-  return eNew;
-}
-
-
-/******************** Other Operations **********************/
-
-/* __gl_meshZapFace( fZap ) destroys a face and removes it from the
- * global face list.  All edges of fZap will have a NULL pointer as their
- * left face.  Any edges which also have a NULL pointer as their right face
- * are deleted entirely (along with any isolated vertices this produces).
- * An entire mesh can be deleted by zapping its faces, one at a time,
- * in any order.  Zapped faces cannot be used in further mesh operations!
- */
-void __gl_meshZapFace( GLUface *fZap )
-{
-  GLUhalfEdge *eStart = fZap->anEdge;
-  GLUhalfEdge *e, *eNext, *eSym;
-  GLUface *fPrev, *fNext;
-
-  /* walk around face, deleting edges whose right face is also NULL */
-  eNext = eStart->Lnext;
-  do {
-    e = eNext;
-    eNext = e->Lnext;
-
-    e->Lface = NULL;
-    if( e->Rface == NULL ) {
-      /* delete the edge -- see __gl_MeshDelete above */
-
-      if( e->Onext == e ) {
-	KillVertex( e->Org, NULL );
-      } else {
-	/* Make sure that e->Org points to a valid half-edge */
-	e->Org->anEdge = e->Onext;
-	Splice( e, e->Oprev );
-      }
-      eSym = e->Sym;
-      if( eSym->Onext == eSym ) {
-	KillVertex( eSym->Org, NULL );
-      } else {
-	/* Make sure that eSym->Org points to a valid half-edge */
-	eSym->Org->anEdge = eSym->Onext;
-	Splice( eSym, eSym->Oprev );
-      }
-      KillEdge( e );
-    }
-  } while( e != eStart );
-
-  /* delete from circular doubly-linked list */
-  fPrev = fZap->prev;
-  fNext = fZap->next;
-  fNext->prev = fPrev;
-  fPrev->next = fNext;
-
-  memFree( fZap );
-}
-
-
-/* __gl_meshNewMesh() creates a new mesh with no edges, no vertices,
- * and no loops (what we usually call a "face").
- */
-GLUmesh *__gl_meshNewMesh( void )
-{
-  GLUvertex *v;
-  GLUface *f;
-  GLUhalfEdge *e;
-  GLUhalfEdge *eSym;
-  GLUmesh *mesh = (GLUmesh *)memAlloc( sizeof( GLUmesh ));
-  if (mesh == NULL) {
-     return NULL;
-  }
-  
-  v = &mesh->vHead;
-  f = &mesh->fHead;
-  e = &mesh->eHead;
-  eSym = &mesh->eHeadSym;
-
-  v->next = v->prev = v;
-  v->anEdge = NULL;
-  v->data = NULL;
-
-  f->next = f->prev = f;
-  f->anEdge = NULL;
-  f->data = NULL;
-  f->trail = NULL;
-  f->marked = FALSE;
-  f->inside = FALSE;
-
-  e->next = e;
-  e->Sym = eSym;
-  e->Onext = NULL;
-  e->Lnext = NULL;
-  e->Org = NULL;
-  e->Lface = NULL;
-  e->winding = 0;
-  e->activeRegion = NULL;
-
-  eSym->next = eSym;
-  eSym->Sym = e;
-  eSym->Onext = NULL;
-  eSym->Lnext = NULL;
-  eSym->Org = NULL;
-  eSym->Lface = NULL;
-  eSym->winding = 0;
-  eSym->activeRegion = NULL;
-
-  return mesh;
-}
-
-
-/* __gl_meshUnion( mesh1, mesh2 ) forms the union of all structures in
- * both meshes, and returns the new mesh (the old meshes are destroyed).
- */
-GLUmesh *__gl_meshUnion( GLUmesh *mesh1, GLUmesh *mesh2 )
-{
-  GLUface *f1 = &mesh1->fHead;
-  GLUvertex *v1 = &mesh1->vHead;
-  GLUhalfEdge *e1 = &mesh1->eHead;
-  GLUface *f2 = &mesh2->fHead;
-  GLUvertex *v2 = &mesh2->vHead;
-  GLUhalfEdge *e2 = &mesh2->eHead;
-
-  /* Add the faces, vertices, and edges of mesh2 to those of mesh1 */
-  if( f2->next != f2 ) {
-    f1->prev->next = f2->next;
-    f2->next->prev = f1->prev;
-    f2->prev->next = f1;
-    f1->prev = f2->prev;
-  }
-
-  if( v2->next != v2 ) {
-    v1->prev->next = v2->next;
-    v2->next->prev = v1->prev;
-    v2->prev->next = v1;
-    v1->prev = v2->prev;
-  }
-
-  if( e2->next != e2 ) {
-    e1->Sym->next->Sym->next = e2->next;
-    e2->next->Sym->next = e1->Sym->next;
-    e2->Sym->next->Sym->next = e1;
-    e1->Sym->next = e2->Sym->next;
-  }
-
-  memFree( mesh2 );
-  return mesh1;
-}
-
-
-#ifdef DELETE_BY_ZAPPING
-
-/* __gl_meshDeleteMesh( mesh ) will free all storage for any valid mesh.
- */
-void __gl_meshDeleteMesh( GLUmesh *mesh )
-{
-  GLUface *fHead = &mesh->fHead;
-
-  while( fHead->next != fHead ) {
-    __gl_meshZapFace( fHead->next );
-  }
-  assert( mesh->vHead.next == &mesh->vHead );
-
-  memFree( mesh );
-}
-
-#else
-
-/* __gl_meshDeleteMesh( mesh ) will free all storage for any valid mesh.
- */
-void __gl_meshDeleteMesh( GLUmesh *mesh )
-{
-  GLUface *f, *fNext;
-  GLUvertex *v, *vNext;
-  GLUhalfEdge *e, *eNext;
-
-  for( f = mesh->fHead.next; f != &mesh->fHead; f = fNext ) {
-    fNext = f->next;
-    memFree( f );
-  }
-
-  for( v = mesh->vHead.next; v != &mesh->vHead; v = vNext ) {
-    vNext = v->next;
-    memFree( v );
-  }
-
-  for( e = mesh->eHead.next; e != &mesh->eHead; e = eNext ) {
-    /* One call frees both e and e->Sym (see EdgePair above) */
-    eNext = e->next;
-    memFree( e );
-  }
-
-  memFree( mesh );
-}
-
-#endif
-
-#ifndef NDEBUG
-
-/* __gl_meshCheckMesh( mesh ) checks a mesh for self-consistency.
- */
-void __gl_meshCheckMesh( GLUmesh *mesh )
-{
-  GLUface *fHead = &mesh->fHead;
-  GLUvertex *vHead = &mesh->vHead;
-  GLUhalfEdge *eHead = &mesh->eHead;
-  GLUface *f, *fPrev;
-  GLUvertex *v, *vPrev;
-  GLUhalfEdge *e, *ePrev;
-
-  fPrev = fHead;
-  for( fPrev = fHead ; (f = fPrev->next) != fHead; fPrev = f) {
-    assert( f->prev == fPrev );
-    e = f->anEdge;
-    do {
-      assert( e->Sym != e );
-      assert( e->Sym->Sym == e );
-      assert( e->Lnext->Onext->Sym == e );
-      assert( e->Onext->Sym->Lnext == e );
-      assert( e->Lface == f );
-      e = e->Lnext;
-    } while( e != f->anEdge );
-  }
-  assert( f->prev == fPrev && f->anEdge == NULL && f->data == NULL );
-
-  vPrev = vHead;
-  for( vPrev = vHead ; (v = vPrev->next) != vHead; vPrev = v) {
-    assert( v->prev == vPrev );
-    e = v->anEdge;
-    do {
-      assert( e->Sym != e );
-      assert( e->Sym->Sym == e );
-      assert( e->Lnext->Onext->Sym == e );
-      assert( e->Onext->Sym->Lnext == e );
-      assert( e->Org == v );
-      e = e->Onext;
-    } while( e != v->anEdge );
-  }
-  assert( v->prev == vPrev && v->anEdge == NULL && v->data == NULL );
-
-  ePrev = eHead;
-  for( ePrev = eHead ; (e = ePrev->next) != eHead; ePrev = e) {
-    assert( e->Sym->next == ePrev->Sym );
-    assert( e->Sym != e );
-    assert( e->Sym->Sym == e );
-    assert( e->Org != NULL );
-    assert( e->Dst != NULL );
-    assert( e->Lnext->Onext->Sym == e );
-    assert( e->Onext->Sym->Lnext == e );
-  }
-  assert( e->Sym->next == ePrev->Sym
-       && e->Sym == &mesh->eHeadSym
-       && e->Sym->Sym == e
-       && e->Org == NULL && e->Dst == NULL
-       && e->Lface == NULL && e->Rface == NULL );
-}
-
-#endif
diff --git a/vtm-android/jni/tessellate/mesh.h b/vtm-android/jni/tessellate/mesh.h
deleted file mode 100644
index 20a4b2b9..00000000
--- a/vtm-android/jni/tessellate/mesh.h
+++ /dev/null
@@ -1,266 +0,0 @@
-/*
- * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
- * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice including the dates of first publication and
- * either this permission notice or a reference to
- * http://oss.sgi.com/projects/FreeB/
- * shall be included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- * Except as contained in this notice, the name of Silicon Graphics, Inc.
- * shall not be used in advertising or otherwise to promote the sale, use or
- * other dealings in this Software without prior written authorization from
- * Silicon Graphics, Inc.
- */
-/*
-** Author: Eric Veach, July 1994.
-**
-*/
-
-#ifndef __mesh_h_
-#define __mesh_h_
-
-#include "glu.h"
-
-typedef struct GLUmesh GLUmesh; 
-
-typedef struct GLUvertex GLUvertex;
-typedef struct GLUface GLUface;
-typedef struct GLUhalfEdge GLUhalfEdge;
-
-typedef struct ActiveRegion ActiveRegion;	/* Internal data */
-
-/* The mesh structure is similar in spirit, notation, and operations
- * to the "quad-edge" structure (see L. Guibas and J. Stolfi, Primitives
- * for the manipulation of general subdivisions and the computation of
- * Voronoi diagrams, ACM Transactions on Graphics, 4(2):74-123, April 1985).
- * For a simplified description, see the course notes for CS348a,
- * "Mathematical Foundations of Computer Graphics", available at the
- * Stanford bookstore (and taught during the fall quarter).
- * The implementation also borrows a tiny subset of the graph-based approach
- * use in Mantyla's Geometric Work Bench (see M. Mantyla, An Introduction
- * to Sold Modeling, Computer Science Press, Rockville, Maryland, 1988).
- *
- * The fundamental data structure is the "half-edge".  Two half-edges
- * go together to make an edge, but they point in opposite directions.
- * Each half-edge has a pointer to its mate (the "symmetric" half-edge Sym),
- * its origin vertex (Org), the face on its left side (Lface), and the
- * adjacent half-edges in the CCW direction around the origin vertex
- * (Onext) and around the left face (Lnext).  There is also a "next"
- * pointer for the global edge list (see below).
- *
- * The notation used for mesh navigation:
- *	Sym   = the mate of a half-edge (same edge, but opposite direction)
- *	Onext = edge CCW around origin vertex (keep same origin)
- *	Dnext = edge CCW around destination vertex (keep same dest)
- *	Lnext = edge CCW around left face (dest becomes new origin)
- *	Rnext = edge CCW around right face (origin becomes new dest)
- *
- * "prev" means to substitute CW for CCW in the definitions above.
- *
- * The mesh keeps global lists of all vertices, faces, and edges,
- * stored as doubly-linked circular lists with a dummy header node.
- * The mesh stores pointers to these dummy headers (vHead, fHead, eHead).
- *
- * The circular edge list is special; since half-edges always occur
- * in pairs (e and e->Sym), each half-edge stores a pointer in only
- * one direction.  Starting at eHead and following the e->next pointers
- * will visit each *edge* once (ie. e or e->Sym, but not both).
- * e->Sym stores a pointer in the opposite direction, thus it is
- * always true that e->Sym->next->Sym->next == e.
- *
- * Each vertex has a pointer to next and previous vertices in the
- * circular list, and a pointer to a half-edge with this vertex as
- * the origin (NULL if this is the dummy header).  There is also a
- * field "data" for client data.
- *
- * Each face has a pointer to the next and previous faces in the
- * circular list, and a pointer to a half-edge with this face as
- * the left face (NULL if this is the dummy header).  There is also
- * a field "data" for client data.
- *
- * Note that what we call a "face" is really a loop; faces may consist
- * of more than one loop (ie. not simply connected), but there is no
- * record of this in the data structure.  The mesh may consist of
- * several disconnected regions, so it may not be possible to visit
- * the entire mesh by starting at a half-edge and traversing the edge
- * structure.
- *
- * The mesh does NOT support isolated vertices; a vertex is deleted along
- * with its last edge.  Similarly when two faces are merged, one of the
- * faces is deleted (see __gl_meshDelete below).  For mesh operations,
- * all face (loop) and vertex pointers must not be NULL.  However, once
- * mesh manipulation is finished, __gl_MeshZapFace can be used to delete
- * faces of the mesh, one at a time.  All external faces can be "zapped"
- * before the mesh is returned to the client; then a NULL face indicates
- * a region which is not part of the output polygon.
- */
-
-struct GLUvertex {
-  GLUvertex	*next;		/* next vertex (never NULL) */
-  GLUvertex	*prev;		/* previous vertex (never NULL) */
-  GLUhalfEdge	*anEdge;	/* a half-edge with this origin */
-  void		*data;		/* client's data */
-
-  /* Internal data (keep hidden) */
-  GLdouble	coords[3];	/* vertex location in 3D */
-  GLdouble	s, t;		/* projection onto the sweep plane */
-  long		pqHandle;	/* to allow deletion from priority queue */
-};
-
-struct GLUface {
-  GLUface	*next;		/* next face (never NULL) */
-  GLUface	*prev;		/* previous face (never NULL) */
-  GLUhalfEdge	*anEdge;	/* a half edge with this left face */
-  void		*data;		/* room for client's data */
-
-  /* Internal data (keep hidden) */
-  GLUface	*trail;		/* "stack" for conversion to strips */
-  GLboolean	marked;		/* flag for conversion to strips */
-  GLboolean	inside;		/* this face is in the polygon interior */
-};
-
-struct GLUhalfEdge {
-  GLUhalfEdge	*next;		/* doubly-linked list (prev==Sym->next) */
-  GLUhalfEdge	*Sym;		/* same edge, opposite direction */
-  GLUhalfEdge	*Onext;		/* next edge CCW around origin */
-  GLUhalfEdge	*Lnext;		/* next edge CCW around left face */
-  GLUvertex	*Org;		/* origin vertex (Overtex too long) */
-  GLUface	*Lface;		/* left face */
-
-  /* Internal data (keep hidden) */
-  ActiveRegion	*activeRegion;	/* a region with this upper edge (sweep.c) */
-  int		winding;	/* change in winding number when crossing
-                                   from the right face to the left face */
-};
-
-#define	Rface	Sym->Lface
-#define Dst	Sym->Org
-
-#define Oprev	Sym->Lnext
-#define Lprev   Onext->Sym
-#define Dprev	Lnext->Sym
-#define Rprev	Sym->Onext
-#define Dnext	Rprev->Sym	/* 3 pointers */
-#define Rnext	Oprev->Sym	/* 3 pointers */
-
-
-struct GLUmesh {
-  GLUvertex	vHead;		/* dummy header for vertex list */
-  GLUface	fHead;		/* dummy header for face list */
-  GLUhalfEdge	eHead;		/* dummy header for edge list */
-  GLUhalfEdge	eHeadSym;	/* and its symmetric counterpart */
-};
-
-/* The mesh operations below have three motivations: completeness,
- * convenience, and efficiency.  The basic mesh operations are MakeEdge,
- * Splice, and Delete.  All the other edge operations can be implemented
- * in terms of these.  The other operations are provided for convenience
- * and/or efficiency.
- *
- * When a face is split or a vertex is added, they are inserted into the
- * global list *before* the existing vertex or face (ie. e->Org or e->Lface).
- * This makes it easier to process all vertices or faces in the global lists
- * without worrying about processing the same data twice.  As a convenience,
- * when a face is split, the "inside" flag is copied from the old face.
- * Other internal data (v->data, v->activeRegion, f->data, f->marked,
- * f->trail, e->winding) is set to zero.
- *
- * ********************** Basic Edge Operations **************************
- *
- * __gl_meshMakeEdge( mesh ) creates one edge, two vertices, and a loop.
- * The loop (face) consists of the two new half-edges.
- *
- * __gl_meshSplice( eOrg, eDst ) is the basic operation for changing the
- * mesh connectivity and topology.  It changes the mesh so that
- *	eOrg->Onext <- OLD( eDst->Onext )
- *	eDst->Onext <- OLD( eOrg->Onext )
- * where OLD(...) means the value before the meshSplice operation.
- *
- * This can have two effects on the vertex structure:
- *  - if eOrg->Org != eDst->Org, the two vertices are merged together
- *  - if eOrg->Org == eDst->Org, the origin is split into two vertices
- * In both cases, eDst->Org is changed and eOrg->Org is untouched.
- *
- * Similarly (and independently) for the face structure,
- *  - if eOrg->Lface == eDst->Lface, one loop is split into two
- *  - if eOrg->Lface != eDst->Lface, two distinct loops are joined into one
- * In both cases, eDst->Lface is changed and eOrg->Lface is unaffected.
- *
- * __gl_meshDelete( eDel ) removes the edge eDel.  There are several cases:
- * if (eDel->Lface != eDel->Rface), we join two loops into one; the loop
- * eDel->Lface is deleted.  Otherwise, we are splitting one loop into two;
- * the newly created loop will contain eDel->Dst.  If the deletion of eDel
- * would create isolated vertices, those are deleted as well.
- *
- * ********************** Other Edge Operations **************************
- *
- * __gl_meshAddEdgeVertex( eOrg ) creates a new edge eNew such that
- * eNew == eOrg->Lnext, and eNew->Dst is a newly created vertex.
- * eOrg and eNew will have the same left face.
- *
- * __gl_meshSplitEdge( eOrg ) splits eOrg into two edges eOrg and eNew,
- * such that eNew == eOrg->Lnext.  The new vertex is eOrg->Dst == eNew->Org.
- * eOrg and eNew will have the same left face.
- *
- * __gl_meshConnect( eOrg, eDst ) creates a new edge from eOrg->Dst
- * to eDst->Org, and returns the corresponding half-edge eNew.
- * If eOrg->Lface == eDst->Lface, this splits one loop into two,
- * and the newly created loop is eNew->Lface.  Otherwise, two disjoint
- * loops are merged into one, and the loop eDst->Lface is destroyed.
- *
- * ************************ Other Operations *****************************
- *
- * __gl_meshNewMesh() creates a new mesh with no edges, no vertices,
- * and no loops (what we usually call a "face").
- *
- * __gl_meshUnion( mesh1, mesh2 ) forms the union of all structures in
- * both meshes, and returns the new mesh (the old meshes are destroyed).
- *
- * __gl_meshDeleteMesh( mesh ) will free all storage for any valid mesh.
- *
- * __gl_meshZapFace( fZap ) destroys a face and removes it from the
- * global face list.  All edges of fZap will have a NULL pointer as their
- * left face.  Any edges which also have a NULL pointer as their right face
- * are deleted entirely (along with any isolated vertices this produces).
- * An entire mesh can be deleted by zapping its faces, one at a time,
- * in any order.  Zapped faces cannot be used in further mesh operations!
- *
- * __gl_meshCheckMesh( mesh ) checks a mesh for self-consistency.
- */
-
-GLUhalfEdge	*__gl_meshMakeEdge( GLUmesh *mesh );
-int		__gl_meshSplice( GLUhalfEdge *eOrg, GLUhalfEdge *eDst );
-int		__gl_meshDelete( GLUhalfEdge *eDel );
-
-GLUhalfEdge	*__gl_meshAddEdgeVertex( GLUhalfEdge *eOrg );
-GLUhalfEdge	*__gl_meshSplitEdge( GLUhalfEdge *eOrg );
-GLUhalfEdge	*__gl_meshConnect( GLUhalfEdge *eOrg, GLUhalfEdge *eDst );
-
-GLUmesh		*__gl_meshNewMesh( void );
-GLUmesh		*__gl_meshUnion( GLUmesh *mesh1, GLUmesh *mesh2 );
-void		__gl_meshDeleteMesh( GLUmesh *mesh );
-void		__gl_meshZapFace( GLUface *fZap );
-
-#ifdef NDEBUG
-#define		__gl_meshCheckMesh( mesh )
-#else
-void		__gl_meshCheckMesh( GLUmesh *mesh );
-#endif
-
-#endif
diff --git a/vtm-android/jni/tessellate/normal.c b/vtm-android/jni/tessellate/normal.c
deleted file mode 100644
index 9a3bd43d..00000000
--- a/vtm-android/jni/tessellate/normal.c
+++ /dev/null
@@ -1,257 +0,0 @@
-/*
- * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
- * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice including the dates of first publication and
- * either this permission notice or a reference to
- * http://oss.sgi.com/projects/FreeB/
- * shall be included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- * Except as contained in this notice, the name of Silicon Graphics, Inc.
- * shall not be used in advertising or otherwise to promote the sale, use or
- * other dealings in this Software without prior written authorization from
- * Silicon Graphics, Inc.
- */
-/*
-** Author: Eric Veach, July 1994.
-**
-*/
-
-#include "gluos.h"
-#include "mesh.h"
-#include "tess.h"
-#include "normal.h"
-#include <math.h>
-#include <assert.h>
-
-#ifndef TRUE
-#define TRUE 1
-#endif
-#ifndef FALSE
-#define FALSE 0
-#endif
-
-#define Dot(u,v)	(u[0]*v[0] + u[1]*v[1] + u[2]*v[2])
-
-#if 0
-static void Normalize( GLdouble v[3] )
-{
-  GLdouble len = v[0]*v[0] + v[1]*v[1] + v[2]*v[2];
-
-  assert( len > 0 );
-  len = sqrt( len );
-  v[0] /= len;
-  v[1] /= len;
-  v[2] /= len;
-}
-#endif
-
-#undef	ABS
-#define ABS(x)	((x) < 0 ? -(x) : (x))
-
-static int LongAxis( GLdouble v[3] )
-{
-  int i = 0;
-
-  if( ABS(v[1]) > ABS(v[0]) ) { i = 1; }
-  if( ABS(v[2]) > ABS(v[i]) ) { i = 2; }
-  return i;
-}
-
-static void ComputeNormal( GLUtesselator *tess, GLdouble norm[3] )
-{
-  GLUvertex *v, *v1, *v2;
-  GLdouble c, tLen2, maxLen2;
-  GLdouble maxVal[3], minVal[3], d1[3], d2[3], tNorm[3];
-  GLUvertex *maxVert[3], *minVert[3];
-  GLUvertex *vHead = &tess->mesh->vHead;
-  int i;
-
-  maxVal[0] = maxVal[1] = maxVal[2] = -2 * GLU_TESS_MAX_COORD;
-  minVal[0] = minVal[1] = minVal[2] = 2 * GLU_TESS_MAX_COORD;
-
-  for( v = vHead->next; v != vHead; v = v->next ) {
-    for( i = 0; i < 3; ++i ) {
-      c = v->coords[i];
-      if( c < minVal[i] ) { minVal[i] = c; minVert[i] = v; }
-      if( c > maxVal[i] ) { maxVal[i] = c; maxVert[i] = v; }
-    }
-  }
-
-  /* Find two vertices separated by at least 1/sqrt(3) of the maximum
-   * distance between any two vertices
-   */
-  i = 0;
-  if( maxVal[1] - minVal[1] > maxVal[0] - minVal[0] ) { i = 1; }
-  if( maxVal[2] - minVal[2] > maxVal[i] - minVal[i] ) { i = 2; }
-  if( minVal[i] >= maxVal[i] ) {
-    /* All vertices are the same -- normal doesn't matter */
-    norm[0] = 0; norm[1] = 0; norm[2] = 1;
-    return;
-  }
-
-  /* Look for a third vertex which forms the triangle with maximum area
-   * (Length of normal == twice the triangle area)
-   */
-  maxLen2 = 0;
-  v1 = minVert[i];
-  v2 = maxVert[i];
-  d1[0] = v1->coords[0] - v2->coords[0];
-  d1[1] = v1->coords[1] - v2->coords[1];
-  d1[2] = v1->coords[2] - v2->coords[2];
-  for( v = vHead->next; v != vHead; v = v->next ) {
-    d2[0] = v->coords[0] - v2->coords[0];
-    d2[1] = v->coords[1] - v2->coords[1];
-    d2[2] = v->coords[2] - v2->coords[2];
-    tNorm[0] = d1[1]*d2[2] - d1[2]*d2[1];
-    tNorm[1] = d1[2]*d2[0] - d1[0]*d2[2];
-    tNorm[2] = d1[0]*d2[1] - d1[1]*d2[0];
-    tLen2 = tNorm[0]*tNorm[0] + tNorm[1]*tNorm[1] + tNorm[2]*tNorm[2];
-    if( tLen2 > maxLen2 ) {
-      maxLen2 = tLen2;
-      norm[0] = tNorm[0];
-      norm[1] = tNorm[1];
-      norm[2] = tNorm[2];
-    }
-  }
-
-  if( maxLen2 <= 0 ) {
-    /* All points lie on a single line -- any decent normal will do */
-    norm[0] = norm[1] = norm[2] = 0;
-    norm[LongAxis(d1)] = 1;
-  }
-}
-
-
-static void CheckOrientation( GLUtesselator *tess )
-{
-  GLdouble area;
-  GLUface *f, *fHead = &tess->mesh->fHead;
-  GLUvertex *v, *vHead = &tess->mesh->vHead;
-  GLUhalfEdge *e;
-
-  /* When we compute the normal automatically, we choose the orientation
-   * so that the sum of the signed areas of all contours is non-negative.
-   */
-  area = 0;
-  for( f = fHead->next; f != fHead; f = f->next ) {
-    e = f->anEdge;
-    if( e->winding <= 0 ) continue;
-    do {
-      area += (e->Org->s - e->Dst->s) * (e->Org->t + e->Dst->t);
-      e = e->Lnext;
-    } while( e != f->anEdge );
-  }
-  if( area < 0 ) {
-    /* Reverse the orientation by flipping all the t-coordinates */
-    for( v = vHead->next; v != vHead; v = v->next ) {
-      v->t = - v->t;
-    }
-    tess->tUnit[0] = - tess->tUnit[0];
-    tess->tUnit[1] = - tess->tUnit[1];
-    tess->tUnit[2] = - tess->tUnit[2];
-  }
-}
-
-#ifdef FOR_TRITE_TEST_PROGRAM
-#include <stdlib.h>
-extern int RandomSweep;
-#define S_UNIT_X	(RandomSweep ? (2*drand48()-1) : 1.0)
-#define S_UNIT_Y	(RandomSweep ? (2*drand48()-1) : 0.0)
-#else
-#if defined(SLANTED_SWEEP)
-/* The "feature merging" is not intended to be complete.  There are
- * special cases where edges are nearly parallel to the sweep line
- * which are not implemented.  The algorithm should still behave
- * robustly (ie. produce a reasonable tesselation) in the presence
- * of such edges, however it may miss features which could have been
- * merged.  We could minimize this effect by choosing the sweep line
- * direction to be something unusual (ie. not parallel to one of the
- * coordinate axes).
- */
-#define S_UNIT_X	0.50941539564955385	/* Pre-normalized */
-#define S_UNIT_Y	0.86052074622010633
-#else
-#define S_UNIT_X	1.0
-#define S_UNIT_Y	0.0
-#endif
-#endif
-
-/* Determine the polygon normal and project vertices onto the plane
- * of the polygon.
- */
-void __gl_projectPolygon( GLUtesselator *tess )
-{
-  GLUvertex *v, *vHead = &tess->mesh->vHead;
-  GLdouble norm[3];
-  GLdouble *sUnit, *tUnit;
-  int i, computedNormal = FALSE;
-
-  norm[0] = tess->normal[0];
-  norm[1] = tess->normal[1];
-  norm[2] = tess->normal[2];
-  if( norm[0] == 0 && norm[1] == 0 && norm[2] == 0 ) {
-    ComputeNormal( tess, norm );
-    computedNormal = TRUE;
-  }
-  sUnit = tess->sUnit;
-  tUnit = tess->tUnit;
-  i = LongAxis( norm );
-
-#if defined(FOR_TRITE_TEST_PROGRAM) || defined(TRUE_PROJECT)
-  /* Choose the initial sUnit vector to be approximately perpendicular
-   * to the normal.
-   */
-  Normalize( norm );
-
-  sUnit[i] = 0;
-  sUnit[(i+1)%3] = S_UNIT_X;
-  sUnit[(i+2)%3] = S_UNIT_Y;
-
-  /* Now make it exactly perpendicular */
-  w = Dot( sUnit, norm );
-  sUnit[0] -= w * norm[0];
-  sUnit[1] -= w * norm[1];
-  sUnit[2] -= w * norm[2];
-  Normalize( sUnit );
-
-  /* Choose tUnit so that (sUnit,tUnit,norm) form a right-handed frame */
-  tUnit[0] = norm[1]*sUnit[2] - norm[2]*sUnit[1];
-  tUnit[1] = norm[2]*sUnit[0] - norm[0]*sUnit[2];
-  tUnit[2] = norm[0]*sUnit[1] - norm[1]*sUnit[0];
-  Normalize( tUnit );
-#else
-  /* Project perpendicular to a coordinate axis -- better numerically */
-  sUnit[i] = 0;
-  sUnit[(i+1)%3] = S_UNIT_X;
-  sUnit[(i+2)%3] = S_UNIT_Y;
-
-  tUnit[i] = 0;
-  tUnit[(i+1)%3] = (norm[i] > 0) ? -S_UNIT_Y : S_UNIT_Y;
-  tUnit[(i+2)%3] = (norm[i] > 0) ? S_UNIT_X : -S_UNIT_X;
-#endif
-
-  /* Project the vertices onto the sweep plane */
-  for( v = vHead->next; v != vHead; v = v->next ) {
-    v->s = Dot( v->coords, sUnit );
-    v->t = Dot( v->coords, tUnit );
-  }
-  if( computedNormal ) {
-    CheckOrientation( tess );
-  }
-}
diff --git a/vtm-android/jni/tessellate/normal.h b/vtm-android/jni/tessellate/normal.h
deleted file mode 100644
index c376ca44..00000000
--- a/vtm-android/jni/tessellate/normal.h
+++ /dev/null
@@ -1,45 +0,0 @@
-/*
- * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
- * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice including the dates of first publication and
- * either this permission notice or a reference to
- * http://oss.sgi.com/projects/FreeB/
- * shall be included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- * Except as contained in this notice, the name of Silicon Graphics, Inc.
- * shall not be used in advertising or otherwise to promote the sale, use or
- * other dealings in this Software without prior written authorization from
- * Silicon Graphics, Inc.
- */
-/*
-** Author: Eric Veach, July 1994.
-**
-*/
-
-#ifndef __normal_h_
-#define __normal_h_
-
-#include "tess.h"
-
-/* __gl_projectPolygon( tess ) determines the polygon normal
- * and project vertices onto the plane of the polygon.
- */
-void __gl_projectPolygon( GLUtesselator *tess );
-
-#endif
diff --git a/vtm-android/jni/tessellate/priorityq-heap.c b/vtm-android/jni/tessellate/priorityq-heap.c
deleted file mode 100644
index 898c561b..00000000
--- a/vtm-android/jni/tessellate/priorityq-heap.c
+++ /dev/null
@@ -1,257 +0,0 @@
-/*
- * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
- * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice including the dates of first publication and
- * either this permission notice or a reference to
- * http://oss.sgi.com/projects/FreeB/
- * shall be included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- * Except as contained in this notice, the name of Silicon Graphics, Inc.
- * shall not be used in advertising or otherwise to promote the sale, use or
- * other dealings in this Software without prior written authorization from
- * Silicon Graphics, Inc.
- */
-/*
-** Author: Eric Veach, July 1994.
-**
-*/
-
-#include <limits.h>
-#include <stddef.h>
-#include <assert.h>
-#include "priorityq-heap.h"
-#include "memalloc.h"
-
-#define INIT_SIZE	32
-
-#ifndef TRUE
-#define TRUE 1
-#endif
-#ifndef FALSE
-#define FALSE 0
-#endif
-
-#ifdef FOR_TRITE_TEST_PROGRAM
-#define LEQ(x,y)	(*pq->leq)(x,y)
-#else
-/* Violates modularity, but a little faster */
-#include "geom.h"
-#define LEQ(x,y)	VertLeq((GLUvertex *)x, (GLUvertex *)y)
-#endif
-
-/* really __gl_pqHeapNewPriorityQ */
-PriorityQ *pqNewPriorityQ( int (*leq)(PQkey key1, PQkey key2) )
-{
-  PriorityQ *pq = (PriorityQ *)memAlloc( sizeof( PriorityQ ));
-  if (pq == NULL) return NULL;
-
-  pq->size = 0;
-  pq->max = INIT_SIZE;
-  pq->nodes = (PQnode *)memAlloc( (INIT_SIZE + 1) * sizeof(pq->nodes[0]) );
-  if (pq->nodes == NULL) {
-     memFree(pq);
-     return NULL;
-  }
-
-  pq->handles = (PQhandleElem *)memAlloc( (INIT_SIZE + 1) * sizeof(pq->handles[0]) );
-  if (pq->handles == NULL) {
-     memFree(pq->nodes);
-     memFree(pq);
-     return NULL;
-  }
-
-  pq->initialized = FALSE;
-  pq->freeList = 0;
-  pq->leq = leq;
-
-  pq->nodes[1].handle = 1;	/* so that Minimum() returns NULL */
-  pq->handles[1].key = NULL;
-  return pq;
-}
-
-/* really __gl_pqHeapDeletePriorityQ */
-void pqDeletePriorityQ( PriorityQ *pq )
-{
-  memFree( pq->handles );
-  memFree( pq->nodes );
-  memFree( pq );
-}
-
-
-static void FloatDown( PriorityQ *pq, long curr )
-{
-  PQnode *n = pq->nodes;
-  PQhandleElem *h = pq->handles;
-  PQhandle hCurr, hChild;
-  long child;
-
-  hCurr = n[curr].handle;
-  for( ;; ) {
-    child = curr << 1;
-    if( child < pq->size && LEQ( h[n[child+1].handle].key,
-				 h[n[child].handle].key )) {
-      ++child;
-    }
-
-    assert(child <= pq->max);
-
-    hChild = n[child].handle;
-    if( child > pq->size || LEQ( h[hCurr].key, h[hChild].key )) {
-      n[curr].handle = hCurr;
-      h[hCurr].node = curr;
-      break;
-    }
-    n[curr].handle = hChild;
-    h[hChild].node = curr;
-    curr = child;
-  }
-}
-
-
-static void FloatUp( PriorityQ *pq, long curr )
-{
-  PQnode *n = pq->nodes;
-  PQhandleElem *h = pq->handles;
-  PQhandle hCurr, hParent;
-  long parent;
-
-  hCurr = n[curr].handle;
-  for( ;; ) {
-    parent = curr >> 1;
-    hParent = n[parent].handle;
-    if( parent == 0 || LEQ( h[hParent].key, h[hCurr].key )) {
-      n[curr].handle = hCurr;
-      h[hCurr].node = curr;
-      break;
-    }
-    n[curr].handle = hParent;
-    h[hParent].node = curr;
-    curr = parent;
-  }
-}
-
-/* really __gl_pqHeapInit */
-void pqInit( PriorityQ *pq )
-{
-  long i;
-
-  /* This method of building a heap is O(n), rather than O(n lg n). */
-
-  for( i = pq->size; i >= 1; --i ) {
-    FloatDown( pq, i );
-  }
-  pq->initialized = TRUE;
-}
-
-/* really __gl_pqHeapInsert */
-/* returns LONG_MAX iff out of memory */
-PQhandle pqInsert( PriorityQ *pq, PQkey keyNew )
-{
-  long curr;
-  PQhandle free_handle;
-
-  curr = ++ pq->size;
-  if( (curr*2) > pq->max ) {
-    PQnode *saveNodes= pq->nodes;
-    PQhandleElem *saveHandles= pq->handles;
-
-    /* If the heap overflows, double its size. */
-    pq->max <<= 1;
-    pq->nodes = (PQnode *)memRealloc( pq->nodes, 
-				     (size_t) 
-				     ((pq->max + 1) * sizeof( pq->nodes[0] )));
-    if (pq->nodes == NULL) {
-       pq->nodes = saveNodes;	/* restore ptr to free upon return */
-       return LONG_MAX;
-    }
-    pq->handles = (PQhandleElem *)memRealloc( pq->handles,
-			                     (size_t)
-			                      ((pq->max + 1) * 
-					       sizeof( pq->handles[0] )));
-    if (pq->handles == NULL) {
-       pq->handles = saveHandles; /* restore ptr to free upon return */
-       return LONG_MAX;
-    }
-  }
-
-  if( pq->freeList == 0 ) {
-    free_handle = curr;
-  } else {
-    free_handle = pq->freeList;
-    pq->freeList = pq->handles[free_handle].node;
-  }
-
-  pq->nodes[curr].handle = free_handle;
-  pq->handles[free_handle].node = curr;
-  pq->handles[free_handle].key = keyNew;
-
-  if( pq->initialized ) {
-    FloatUp( pq, curr );
-  }
-  assert(free_handle != LONG_MAX);
-  return free_handle;
-}
-
-/* really __gl_pqHeapExtractMin */
-PQkey pqExtractMin( PriorityQ *pq )
-{
-  PQnode *n = pq->nodes;
-  PQhandleElem *h = pq->handles;
-  PQhandle hMin = n[1].handle;
-  PQkey min = h[hMin].key;
-
-  if( pq->size > 0 ) {
-    n[1].handle = n[pq->size].handle;
-    h[n[1].handle].node = 1;
-
-    h[hMin].key = NULL;
-    h[hMin].node = pq->freeList;
-    pq->freeList = hMin;
-
-    if( -- pq->size > 0 ) {
-      FloatDown( pq, 1 );
-    }
-  }
-  return min;
-}
-
-/* really __gl_pqHeapDelete */
-void pqDelete( PriorityQ *pq, PQhandle hCurr )
-{
-  PQnode *n = pq->nodes;
-  PQhandleElem *h = pq->handles;
-  long curr;
-
-  assert( hCurr >= 1 && hCurr <= pq->max && h[hCurr].key != NULL );
-
-  curr = h[hCurr].node;
-  n[curr].handle = n[pq->size].handle;
-  h[n[curr].handle].node = curr;
-
-  if( curr <= -- pq->size ) {
-    if( curr <= 1 || LEQ( h[n[curr>>1].handle].key, h[n[curr].handle].key )) {
-      FloatDown( pq, curr );
-    } else {
-      FloatUp( pq, curr );
-    }
-  }
-  h[hCurr].key = NULL;
-  h[hCurr].node = pq->freeList;
-  pq->freeList = hCurr;
-}
diff --git a/vtm-android/jni/tessellate/priorityq-heap.h b/vtm-android/jni/tessellate/priorityq-heap.h
deleted file mode 100644
index dc9aaef8..00000000
--- a/vtm-android/jni/tessellate/priorityq-heap.h
+++ /dev/null
@@ -1,107 +0,0 @@
-/*
- * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
- * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice including the dates of first publication and
- * either this permission notice or a reference to
- * http://oss.sgi.com/projects/FreeB/
- * shall be included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- * Except as contained in this notice, the name of Silicon Graphics, Inc.
- * shall not be used in advertising or otherwise to promote the sale, use or
- * other dealings in this Software without prior written authorization from
- * Silicon Graphics, Inc.
- */
-/*
-** Author: Eric Veach, July 1994.
-**
-*/
-
-#ifndef __priorityq_heap_h_
-#define __priorityq_heap_h_
-
-/* Use #define's so that another heap implementation can use this one */
-
-#define PQkey			PQHeapKey
-#define PQhandle		PQHeapHandle
-#define PriorityQ		PriorityQHeap
-
-#define pqNewPriorityQ(leq)	__gl_pqHeapNewPriorityQ(leq)
-#define pqDeletePriorityQ(pq)	__gl_pqHeapDeletePriorityQ(pq)
-
-/* The basic operations are insertion of a new key (pqInsert),
- * and examination/extraction of a key whose value is minimum
- * (pqMinimum/pqExtractMin).  Deletion is also allowed (pqDelete);
- * for this purpose pqInsert returns a "handle" which is supplied
- * as the argument.
- *
- * An initial heap may be created efficiently by calling pqInsert
- * repeatedly, then calling pqInit.  In any case pqInit must be called
- * before any operations other than pqInsert are used.
- *
- * If the heap is empty, pqMinimum/pqExtractMin will return a NULL key.
- * This may also be tested with pqIsEmpty.
- */
-#define pqInit(pq)		__gl_pqHeapInit(pq)
-#define pqInsert(pq,key)	__gl_pqHeapInsert(pq,key)
-#define pqMinimum(pq)		__gl_pqHeapMinimum(pq)
-#define pqExtractMin(pq)	__gl_pqHeapExtractMin(pq)
-#define pqDelete(pq,handle)	__gl_pqHeapDelete(pq,handle)
-#define pqIsEmpty(pq)		__gl_pqHeapIsEmpty(pq)
-
-
-/* Since we support deletion the data structure is a little more
- * complicated than an ordinary heap.  "nodes" is the heap itself;
- * active nodes are stored in the range 1..pq->size.  When the
- * heap exceeds its allocated size (pq->max), its size doubles.
- * The children of node i are nodes 2i and 2i+1.
- *
- * Each node stores an index into an array "handles".  Each handle
- * stores a key, plus a pointer back to the node which currently
- * represents that key (ie. nodes[handles[i].node].handle == i).
- */
-
-typedef void *PQkey;
-typedef long PQhandle;
-typedef struct PriorityQ PriorityQ;
-
-typedef struct { PQhandle handle; } PQnode;
-typedef struct { PQkey key; PQhandle node; } PQhandleElem;
-
-struct PriorityQ {
-  PQnode	*nodes;
-  PQhandleElem	*handles;
-  long		size, max;
-  PQhandle	freeList;
-  int		initialized;
-  int		(*leq)(PQkey key1, PQkey key2);
-};
-  
-PriorityQ	*pqNewPriorityQ( int (*leq)(PQkey key1, PQkey key2) );
-void		pqDeletePriorityQ( PriorityQ *pq );
-
-void		pqInit( PriorityQ *pq );
-PQhandle	pqInsert( PriorityQ *pq, PQkey key );
-PQkey		pqExtractMin( PriorityQ *pq );
-void		pqDelete( PriorityQ *pq, PQhandle handle );
-
-
-#define __gl_pqHeapMinimum(pq)	((pq)->handles[(pq)->nodes[1].handle].key)
-#define __gl_pqHeapIsEmpty(pq)	((pq)->size == 0)
-
-#endif
diff --git a/vtm-android/jni/tessellate/priorityq-sort.h b/vtm-android/jni/tessellate/priorityq-sort.h
deleted file mode 100644
index 746cf5fa..00000000
--- a/vtm-android/jni/tessellate/priorityq-sort.h
+++ /dev/null
@@ -1,117 +0,0 @@
-/*
- * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
- * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice including the dates of first publication and
- * either this permission notice or a reference to
- * http://oss.sgi.com/projects/FreeB/
- * shall be included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- * Except as contained in this notice, the name of Silicon Graphics, Inc.
- * shall not be used in advertising or otherwise to promote the sale, use or
- * other dealings in this Software without prior written authorization from
- * Silicon Graphics, Inc.
- */
-/*
-** Author: Eric Veach, July 1994.
-**
-*/
-
-#ifndef __priorityq_sort_h_
-#define __priorityq_sort_h_
-
-#include "priorityq-heap.h"
-
-#undef PQkey
-#undef PQhandle
-#undef PriorityQ
-#undef pqNewPriorityQ
-#undef pqDeletePriorityQ
-#undef pqInit
-#undef pqInsert
-#undef pqMinimum
-#undef pqExtractMin
-#undef pqDelete
-#undef pqIsEmpty
-
-/* Use #define's so that another heap implementation can use this one */
-
-#define PQkey			PQSortKey
-#define PQhandle		PQSortHandle
-#define PriorityQ		PriorityQSort
-
-#define pqNewPriorityQ(leq)	__gl_pqSortNewPriorityQ(leq)
-#define pqDeletePriorityQ(pq)	__gl_pqSortDeletePriorityQ(pq)
-
-/* The basic operations are insertion of a new key (pqInsert),
- * and examination/extraction of a key whose value is minimum
- * (pqMinimum/pqExtractMin).  Deletion is also allowed (pqDelete);
- * for this purpose pqInsert returns a "handle" which is supplied
- * as the argument.
- *
- * An initial heap may be created efficiently by calling pqInsert
- * repeatedly, then calling pqInit.  In any case pqInit must be called
- * before any operations other than pqInsert are used.
- *
- * If the heap is empty, pqMinimum/pqExtractMin will return a NULL key.
- * This may also be tested with pqIsEmpty.
- */
-#define pqInit(pq)		__gl_pqSortInit(pq)
-#define pqInsert(pq,key)	__gl_pqSortInsert(pq,key)
-#define pqMinimum(pq)		__gl_pqSortMinimum(pq)
-#define pqExtractMin(pq)	__gl_pqSortExtractMin(pq)
-#define pqDelete(pq,handle)	__gl_pqSortDelete(pq,handle)
-#define pqIsEmpty(pq)		__gl_pqSortIsEmpty(pq)
-
-
-/* Since we support deletion the data structure is a little more
- * complicated than an ordinary heap.  "nodes" is the heap itself;
- * active nodes are stored in the range 1..pq->size.  When the
- * heap exceeds its allocated size (pq->max), its size doubles.
- * The children of node i are nodes 2i and 2i+1.
- *
- * Each node stores an index into an array "handles".  Each handle
- * stores a key, plus a pointer back to the node which currently
- * represents that key (ie. nodes[handles[i].node].handle == i).
- */
-
-typedef PQHeapKey PQkey;
-typedef PQHeapHandle PQhandle;
-typedef struct PriorityQ PriorityQ;
-
-struct PriorityQ {
-  PriorityQHeap	*heap;
-  PQkey		*keys;
-  PQkey		**order;
-  PQhandle	size, max;
-  int		initialized;
-  int		(*leq)(PQkey key1, PQkey key2);
-};
-  
-PriorityQ	*pqNewPriorityQ( int (*leq)(PQkey key1, PQkey key2) );
-void		pqDeletePriorityQ( PriorityQ *pq );
-
-int		pqInit( PriorityQ *pq );
-PQhandle	pqInsert( PriorityQ *pq, PQkey key );
-PQkey		pqExtractMin( PriorityQ *pq );
-void		pqDelete( PriorityQ *pq, PQhandle handle );
-
-PQkey		pqMinimum( PriorityQ *pq );
-int		pqIsEmpty( PriorityQ *pq );
-
-#endif
diff --git a/vtm-android/jni/tessellate/priorityq.c b/vtm-android/jni/tessellate/priorityq.c
deleted file mode 100644
index c6b99cce..00000000
--- a/vtm-android/jni/tessellate/priorityq.c
+++ /dev/null
@@ -1,260 +0,0 @@
-/*
- * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
- * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice including the dates of first publication and
- * either this permission notice or a reference to
- * http://oss.sgi.com/projects/FreeB/
- * shall be included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- * Except as contained in this notice, the name of Silicon Graphics, Inc.
- * shall not be used in advertising or otherwise to promote the sale, use or
- * other dealings in this Software without prior written authorization from
- * Silicon Graphics, Inc.
- */
-/*
-** Author: Eric Veach, July 1994.
-**
-*/
-
-#include "gluos.h"
-#include <stddef.h>
-#include <assert.h>
-#include <limits.h>		/* LONG_MAX */
-#include "memalloc.h"
-
-/* Include all the code for the regular heap-based queue here. */
-
-#include "priorityq-heap.c"
-
-/* Now redefine all the function names to map to their "Sort" versions. */
-
-#include "priorityq-sort.h"
-
-/* really __gl_pqSortNewPriorityQ */
-PriorityQ *pqNewPriorityQ( int (*leq)(PQkey key1, PQkey key2) )
-{
-  PriorityQ *pq = (PriorityQ *)memAlloc( sizeof( PriorityQ ));
-  if (pq == NULL) return NULL;
-
-  pq->heap = __gl_pqHeapNewPriorityQ( leq );
-  if (pq->heap == NULL) {
-     memFree(pq);
-     return NULL;
-  }
-
-  pq->keys = (PQHeapKey *)memAlloc( INIT_SIZE * sizeof(pq->keys[0]) );
-  if (pq->keys == NULL) {
-     __gl_pqHeapDeletePriorityQ(pq->heap);
-     memFree(pq);
-     return NULL;
-  }
-
-  pq->size = 0;
-  pq->max = INIT_SIZE;
-  pq->initialized = FALSE;
-  pq->leq = leq;
-  return pq;
-}
-
-/* really __gl_pqSortDeletePriorityQ */
-void pqDeletePriorityQ( PriorityQ *pq )
-{
-  assert(pq != NULL); 
-  if (pq->heap != NULL) __gl_pqHeapDeletePriorityQ( pq->heap );
-  if (pq->order != NULL) memFree( pq->order );
-  if (pq->keys != NULL) memFree( pq->keys );
-  memFree( pq );
-}
-
-
-#define LT(x,y)		(! LEQ(y,x))
-#define GT(x,y)		(! LEQ(x,y))
-#define Swap(a,b)	do{PQkey *tmp = *a; *a = *b; *b = tmp;}while(0)
-
-/* really __gl_pqSortInit */
-int pqInit( PriorityQ *pq )
-{
-  PQkey **p, **r, **i, **j, *piv;
-  struct { PQkey **p, **r; } Stack[50], *top = Stack;
-  unsigned long seed = 2016473283;
-
-  /* Create an array of indirect pointers to the keys, so that we
-   * the handles we have returned are still valid.
-   */
-/*
-  pq->order = (PQHeapKey **)memAlloc( (size_t)
-                                  (pq->size * sizeof(pq->order[0])) );
-*/
-  pq->order = (PQHeapKey **)memAlloc( (size_t)
-                                  ((pq->size+1) * sizeof(pq->order[0])) );
-/* the previous line is a patch to compensate for the fact that IBM */
-/* machines return a null on a malloc of zero bytes (unlike SGI),   */
-/* so we have to put in this defense to guard against a memory      */
-/* fault four lines down. from fossum@austin.ibm.com.               */
-  if (pq->order == NULL) return 0;
-
-  p = pq->order;
-  r = p + pq->size - 1;
-  for( piv = pq->keys, i = p; i <= r; ++piv, ++i ) {
-    *i = piv;
-  }
-
-  /* Sort the indirect pointers in descending order,
-   * using randomized Quicksort
-   */
-  top->p = p; top->r = r; ++top;
-  while( --top >= Stack ) {
-    p = top->p;
-    r = top->r;
-    while( r > p + 10 ) {
-      seed = seed * 1539415821 + 1;
-      i = p + seed % (r - p + 1);
-      piv = *i;
-      *i = *p;
-      *p = piv;
-      i = p - 1;
-      j = r + 1;
-      do {
-	do { ++i; } while( GT( **i, *piv ));
-	do { --j; } while( LT( **j, *piv ));
-	Swap( i, j );
-      } while( i < j );
-      Swap( i, j );	/* Undo last swap */
-      if( i - p < r - j ) {
-	top->p = j+1; top->r = r; ++top;
-	r = i-1;
-      } else {
-	top->p = p; top->r = i-1; ++top;
-	p = j+1;
-      }
-    }
-    /* Insertion sort small lists */
-    for( i = p+1; i <= r; ++i ) {
-      piv = *i;
-      for( j = i; j > p && LT( **(j-1), *piv ); --j ) {
-	*j = *(j-1);
-      }
-      *j = piv;
-    }
-  }
-  pq->max = pq->size;
-  pq->initialized = TRUE;
-  __gl_pqHeapInit( pq->heap );	/* always succeeds */
-
-#ifndef NDEBUG
-  p = pq->order;
-  r = p + pq->size - 1;
-  for( i = p; i < r; ++i ) {
-    assert( LEQ( **(i+1), **i ));
-  }
-#endif
-
-  return 1;
-}
-
-/* really __gl_pqSortInsert */
-/* returns LONG_MAX iff out of memory */ 
-PQhandle pqInsert( PriorityQ *pq, PQkey keyNew )
-{
-  long curr;
-
-  if( pq->initialized ) {
-    return __gl_pqHeapInsert( pq->heap, keyNew );
-  }
-  curr = pq->size;
-  if( ++ pq->size >= pq->max ) {
-    PQkey *saveKey= pq->keys;
-
-    /* If the heap overflows, double its size. */
-    pq->max <<= 1;
-    pq->keys = (PQHeapKey *)memRealloc( pq->keys, 
-	 	                        (size_t)
-	                                 (pq->max * sizeof( pq->keys[0] )));
-    if (pq->keys == NULL) {	
-       pq->keys = saveKey;	/* restore ptr to free upon return */
-       return LONG_MAX;
-    }
-  }
-  assert(curr != LONG_MAX);	
-  pq->keys[curr] = keyNew;
-
-  /* Negative handles index the sorted array. */
-  return -(curr+1);
-}
-
-/* really __gl_pqSortExtractMin */
-PQkey pqExtractMin( PriorityQ *pq )
-{
-  PQkey sortMin, heapMin;
-
-  if( pq->size == 0 ) {
-    return __gl_pqHeapExtractMin( pq->heap );
-  }
-  sortMin = *(pq->order[pq->size-1]);
-  if( ! __gl_pqHeapIsEmpty( pq->heap )) {
-    heapMin = __gl_pqHeapMinimum( pq->heap );
-    if( LEQ( heapMin, sortMin )) {
-      return __gl_pqHeapExtractMin( pq->heap );
-    }
-  }
-  do {
-    -- pq->size;
-  } while( pq->size > 0 && *(pq->order[pq->size-1]) == NULL );
-  return sortMin;
-}
-
-/* really __gl_pqSortMinimum */
-PQkey pqMinimum( PriorityQ *pq )
-{
-  PQkey sortMin, heapMin;
-
-  if( pq->size == 0 ) {
-    return __gl_pqHeapMinimum( pq->heap );
-  }
-  sortMin = *(pq->order[pq->size-1]);
-  if( ! __gl_pqHeapIsEmpty( pq->heap )) {
-    heapMin = __gl_pqHeapMinimum( pq->heap );
-    if( LEQ( heapMin, sortMin )) {
-      return heapMin;
-    }
-  }
-  return sortMin;
-}
-
-/* really __gl_pqSortIsEmpty */
-int pqIsEmpty( PriorityQ *pq )
-{
-  return (pq->size == 0) && __gl_pqHeapIsEmpty( pq->heap );
-}
-
-/* really __gl_pqSortDelete */
-void pqDelete( PriorityQ *pq, PQhandle curr )
-{
-  if( curr >= 0 ) {
-    __gl_pqHeapDelete( pq->heap, curr );
-    return;
-  }
-  curr = -(curr+1);
-  assert( curr < pq->max && pq->keys[curr] != NULL );
-
-  pq->keys[curr] = NULL;
-  while( pq->size > 0 && *(pq->order[pq->size-1]) == NULL ) {
-    -- pq->size;
-  }
-}
diff --git a/vtm-android/jni/tessellate/priorityq.h b/vtm-android/jni/tessellate/priorityq.h
deleted file mode 100644
index 746cf5fa..00000000
--- a/vtm-android/jni/tessellate/priorityq.h
+++ /dev/null
@@ -1,117 +0,0 @@
-/*
- * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
- * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice including the dates of first publication and
- * either this permission notice or a reference to
- * http://oss.sgi.com/projects/FreeB/
- * shall be included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- * Except as contained in this notice, the name of Silicon Graphics, Inc.
- * shall not be used in advertising or otherwise to promote the sale, use or
- * other dealings in this Software without prior written authorization from
- * Silicon Graphics, Inc.
- */
-/*
-** Author: Eric Veach, July 1994.
-**
-*/
-
-#ifndef __priorityq_sort_h_
-#define __priorityq_sort_h_
-
-#include "priorityq-heap.h"
-
-#undef PQkey
-#undef PQhandle
-#undef PriorityQ
-#undef pqNewPriorityQ
-#undef pqDeletePriorityQ
-#undef pqInit
-#undef pqInsert
-#undef pqMinimum
-#undef pqExtractMin
-#undef pqDelete
-#undef pqIsEmpty
-
-/* Use #define's so that another heap implementation can use this one */
-
-#define PQkey			PQSortKey
-#define PQhandle		PQSortHandle
-#define PriorityQ		PriorityQSort
-
-#define pqNewPriorityQ(leq)	__gl_pqSortNewPriorityQ(leq)
-#define pqDeletePriorityQ(pq)	__gl_pqSortDeletePriorityQ(pq)
-
-/* The basic operations are insertion of a new key (pqInsert),
- * and examination/extraction of a key whose value is minimum
- * (pqMinimum/pqExtractMin).  Deletion is also allowed (pqDelete);
- * for this purpose pqInsert returns a "handle" which is supplied
- * as the argument.
- *
- * An initial heap may be created efficiently by calling pqInsert
- * repeatedly, then calling pqInit.  In any case pqInit must be called
- * before any operations other than pqInsert are used.
- *
- * If the heap is empty, pqMinimum/pqExtractMin will return a NULL key.
- * This may also be tested with pqIsEmpty.
- */
-#define pqInit(pq)		__gl_pqSortInit(pq)
-#define pqInsert(pq,key)	__gl_pqSortInsert(pq,key)
-#define pqMinimum(pq)		__gl_pqSortMinimum(pq)
-#define pqExtractMin(pq)	__gl_pqSortExtractMin(pq)
-#define pqDelete(pq,handle)	__gl_pqSortDelete(pq,handle)
-#define pqIsEmpty(pq)		__gl_pqSortIsEmpty(pq)
-
-
-/* Since we support deletion the data structure is a little more
- * complicated than an ordinary heap.  "nodes" is the heap itself;
- * active nodes are stored in the range 1..pq->size.  When the
- * heap exceeds its allocated size (pq->max), its size doubles.
- * The children of node i are nodes 2i and 2i+1.
- *
- * Each node stores an index into an array "handles".  Each handle
- * stores a key, plus a pointer back to the node which currently
- * represents that key (ie. nodes[handles[i].node].handle == i).
- */
-
-typedef PQHeapKey PQkey;
-typedef PQHeapHandle PQhandle;
-typedef struct PriorityQ PriorityQ;
-
-struct PriorityQ {
-  PriorityQHeap	*heap;
-  PQkey		*keys;
-  PQkey		**order;
-  PQhandle	size, max;
-  int		initialized;
-  int		(*leq)(PQkey key1, PQkey key2);
-};
-  
-PriorityQ	*pqNewPriorityQ( int (*leq)(PQkey key1, PQkey key2) );
-void		pqDeletePriorityQ( PriorityQ *pq );
-
-int		pqInit( PriorityQ *pq );
-PQhandle	pqInsert( PriorityQ *pq, PQkey key );
-PQkey		pqExtractMin( PriorityQ *pq );
-void		pqDelete( PriorityQ *pq, PQhandle handle );
-
-PQkey		pqMinimum( PriorityQ *pq );
-int		pqIsEmpty( PriorityQ *pq );
-
-#endif
diff --git a/vtm-android/jni/tessellate/render.c b/vtm-android/jni/tessellate/render.c
deleted file mode 100644
index bca836f0..00000000
--- a/vtm-android/jni/tessellate/render.c
+++ /dev/null
@@ -1,502 +0,0 @@
-/*
- * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
- * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice including the dates of first publication and
- * either this permission notice or a reference to
- * http://oss.sgi.com/projects/FreeB/
- * shall be included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- * Except as contained in this notice, the name of Silicon Graphics, Inc.
- * shall not be used in advertising or otherwise to promote the sale, use or
- * other dealings in this Software without prior written authorization from
- * Silicon Graphics, Inc.
- */
-/*
-** Author: Eric Veach, July 1994.
-**
-*/
-
-#include "gluos.h"
-#include <assert.h>
-#include <stddef.h>
-#include "mesh.h"
-#include "tess.h"
-#include "render.h"
-
-#ifndef TRUE
-#define TRUE 1
-#endif
-#ifndef FALSE
-#define FALSE 0
-#endif
-
-/* This structure remembers the information we need about a primitive
- * to be able to render it later, once we have determined which
- * primitive is able to use the most triangles.
- */
-struct FaceCount {
-  long		size;		/* number of triangles used */
-  GLUhalfEdge	*eStart;	/* edge where this primitive starts */
-  void		(*render)(GLUtesselator *, GLUhalfEdge *, long);
-                                /* routine to render this primitive */
-};
-
-static struct FaceCount MaximumFan( GLUhalfEdge *eOrig );
-static struct FaceCount MaximumStrip( GLUhalfEdge *eOrig );
-
-static void RenderFan( GLUtesselator *tess, GLUhalfEdge *eStart, long size );
-static void RenderStrip( GLUtesselator *tess, GLUhalfEdge *eStart, long size );
-static void RenderTriangle( GLUtesselator *tess, GLUhalfEdge *eStart,
-			    long size );
-
-static void RenderMaximumFaceGroup( GLUtesselator *tess, GLUface *fOrig );
-static void RenderLonelyTriangles( GLUtesselator *tess, GLUface *head );
-
-
-
-/************************ Strips and Fans decomposition ******************/
-
-/* __gl_renderMesh( tess, mesh ) takes a mesh and breaks it into triangle
- * fans, strips, and separate triangles.  A substantial effort is made
- * to use as few rendering primitives as possible (ie. to make the fans
- * and strips as large as possible).
- *
- * The rendering output is provided as callbacks (see the api).
- */
-void __gl_renderMesh( GLUtesselator *tess, GLUmesh *mesh )
-{
-  GLUface *f;
-
-  /* Make a list of separate triangles so we can render them all at once */
-  tess->lonelyTriList = NULL;
-
-  for( f = mesh->fHead.next; f != &mesh->fHead; f = f->next ) {
-    f->marked = FALSE;
-  }
-  for( f = mesh->fHead.next; f != &mesh->fHead; f = f->next ) {
-
-    /* We examine all faces in an arbitrary order.  Whenever we find
-     * an unprocessed face F, we output a group of faces including F
-     * whose size is maximum.
-     */
-    if( f->inside && ! f->marked ) {
-      RenderMaximumFaceGroup( tess, f );
-      assert( f->marked );
-    }
-  }
-  if( tess->lonelyTriList != NULL ) {
-    RenderLonelyTriangles( tess, tess->lonelyTriList );
-    tess->lonelyTriList = NULL;
-  }
-}
-
-
-static void RenderMaximumFaceGroup( GLUtesselator *tess, GLUface *fOrig )
-{
-  /* We want to find the largest triangle fan or strip of unmarked faces
-   * which includes the given face fOrig.  There are 3 possible fans
-   * passing through fOrig (one centered at each vertex), and 3 possible
-   * strips (one for each CCW permutation of the vertices).  Our strategy
-   * is to try all of these, and take the primitive which uses the most
-   * triangles (a greedy approach).
-   */
-  GLUhalfEdge *e = fOrig->anEdge;
-  struct FaceCount max, newFace;
-
-  max.size = 1;
-  max.eStart = e;
-  max.render = &RenderTriangle;
-
-  if( ! tess->flagBoundary ) {
-    newFace = MaximumFan( e ); if( newFace.size > max.size ) { max = newFace; }
-    newFace = MaximumFan( e->Lnext ); if( newFace.size > max.size ) { max = newFace; }
-    newFace = MaximumFan( e->Lprev ); if( newFace.size > max.size ) { max = newFace; }
-
-    newFace = MaximumStrip( e ); if( newFace.size > max.size ) { max = newFace; }
-    newFace = MaximumStrip( e->Lnext ); if( newFace.size > max.size ) { max = newFace; }
-    newFace = MaximumStrip( e->Lprev ); if( newFace.size > max.size ) { max = newFace; }
-  }
-  (*(max.render))( tess, max.eStart, max.size );
-}
-
-
-/* Macros which keep track of faces we have marked temporarily, and allow
- * us to backtrack when necessary.  With triangle fans, this is not
- * really necessary, since the only awkward case is a loop of triangles
- * around a single origin vertex.  However with strips the situation is
- * more complicated, and we need a general tracking method like the
- * one here.
- */
-#define Marked(f)	(! (f)->inside || (f)->marked)
-
-#define AddToTrail(f,t)	((f)->trail = (t), (t) = (f), (f)->marked = TRUE)
-
-#define FreeTrail(t)	do { \
-			  while( (t) != NULL ) { \
-			    (t)->marked = FALSE; t = (t)->trail; \
-			  } \
-			} while(0) /* absorb trailing semicolon */
-
-
-
-static struct FaceCount MaximumFan( GLUhalfEdge *eOrig )
-{
-  /* eOrig->Lface is the face we want to render.  We want to find the size
-   * of a maximal fan around eOrig->Org.  To do this we just walk around
-   * the origin vertex as far as possible in both directions.
-   */
-  struct FaceCount newFace = { 0, NULL, &RenderFan };
-  GLUface *trail = NULL;
-  GLUhalfEdge *e;
-
-  for( e = eOrig; ! Marked( e->Lface ); e = e->Onext ) {
-    AddToTrail( e->Lface, trail );
-    ++newFace.size;
-  }
-  for( e = eOrig; ! Marked( e->Rface ); e = e->Oprev ) {
-    AddToTrail( e->Rface, trail );
-    ++newFace.size;
-  }
-  newFace.eStart = e;
-  /*LINTED*/
-  FreeTrail( trail );
-  return newFace;
-}
-
-
-#define IsEven(n)	(((n) & 1) == 0)
-
-static struct FaceCount MaximumStrip( GLUhalfEdge *eOrig )
-{
-  /* Here we are looking for a maximal strip that contains the vertices
-   * eOrig->Org, eOrig->Dst, eOrig->Lnext->Dst (in that order or the
-   * reverse, such that all triangles are oriented CCW).
-   *
-   * Again we walk forward and backward as far as possible.  However for
-   * strips there is a twist: to get CCW orientations, there must be
-   * an *even* number of triangles in the strip on one side of eOrig.
-   * We walk the strip starting on a side with an even number of triangles;
-   * if both side have an odd number, we are forced to shorten one side.
-   */
-  struct FaceCount newFace = { 0, NULL, &RenderStrip };
-  long headSize = 0, tailSize = 0;
-  GLUface *trail = NULL;
-  GLUhalfEdge *e, *eTail, *eHead;
-
-  for( e = eOrig; ! Marked( e->Lface ); ++tailSize, e = e->Onext ) {
-    AddToTrail( e->Lface, trail );
-    ++tailSize;
-    e = e->Dprev;
-    if( Marked( e->Lface )) break;
-    AddToTrail( e->Lface, trail );
-  }
-  eTail = e;
-
-  for( e = eOrig; ! Marked( e->Rface ); ++headSize, e = e->Dnext ) {
-    AddToTrail( e->Rface, trail );
-    ++headSize;
-    e = e->Oprev;
-    if( Marked( e->Rface )) break;
-    AddToTrail( e->Rface, trail );
-  }
-  eHead = e;
-
-  newFace.size = tailSize + headSize;
-  if( IsEven( tailSize )) {
-    newFace.eStart = eTail->Sym;
-  } else if( IsEven( headSize )) {
-    newFace.eStart = eHead;
-  } else {
-    /* Both sides have odd length, we must shorten one of them.  In fact,
-     * we must start from eHead to guarantee inclusion of eOrig->Lface.
-     */
-    --newFace.size;
-    newFace.eStart = eHead->Onext;
-  }
-  /*LINTED*/
-  FreeTrail( trail );
-  return newFace;
-}
-
-
-static void RenderTriangle( GLUtesselator *tess, GLUhalfEdge *e, long size )
-{
-  /* Just add the triangle to a triangle list, so we can render all
-   * the separate triangles at once.
-   */
-  assert( size == 1 );
-  AddToTrail( e->Lface, tess->lonelyTriList );
-}
-
-
-static void RenderLonelyTriangles( GLUtesselator *tess, GLUface *f )
-{
-  /* Now we render all the separate triangles which could not be
-   * grouped into a triangle fan or strip.
-   */
-  GLUhalfEdge *e;
-  int newState;
-  int edgeState = -1;	/* force edge state output for first vertex */
-
-  CALL_BEGIN_OR_BEGIN_DATA( GL_TRIANGLES );
-
-  for( ; f != NULL; f = f->trail ) {
-    /* Loop once for each edge (there will always be 3 edges) */
-
-    e = f->anEdge;
-    do {
-      if( tess->flagBoundary ) {
-	/* Set the "edge state" to TRUE just before we output the
-	 * first vertex of each edge on the polygon boundary.
-	 */
-	newState = ! e->Rface->inside;
-	if( edgeState != newState ) {
-	  edgeState = newState;
-          CALL_EDGE_FLAG_OR_EDGE_FLAG_DATA( edgeState );
-	}
-      }
-      CALL_VERTEX_OR_VERTEX_DATA( e->Org->data );
-
-      e = e->Lnext;
-    } while( e != f->anEdge );
-  }
-  CALL_END_OR_END_DATA();
-}
-
-
-static void RenderFan( GLUtesselator *tess, GLUhalfEdge *e, long size )
-{
-  /* Render as many CCW triangles as possible in a fan starting from
-   * edge "e".  The fan *should* contain exactly "size" triangles
-   * (otherwise we've goofed up somewhere).
-   */
-  CALL_BEGIN_OR_BEGIN_DATA( GL_TRIANGLE_FAN ); 
-  CALL_VERTEX_OR_VERTEX_DATA( e->Org->data ); 
-  CALL_VERTEX_OR_VERTEX_DATA( e->Dst->data ); 
-
-  while( ! Marked( e->Lface )) {
-    e->Lface->marked = TRUE;
-    --size;
-    e = e->Onext;
-    CALL_VERTEX_OR_VERTEX_DATA( e->Dst->data ); 
-  }
-
-  assert( size == 0 );
-  CALL_END_OR_END_DATA();
-}
-
-
-static void RenderStrip( GLUtesselator *tess, GLUhalfEdge *e, long size )
-{
-  /* Render as many CCW triangles as possible in a strip starting from
-   * edge "e".  The strip *should* contain exactly "size" triangles
-   * (otherwise we've goofed up somewhere).
-   */
-  CALL_BEGIN_OR_BEGIN_DATA( GL_TRIANGLE_STRIP );
-  CALL_VERTEX_OR_VERTEX_DATA( e->Org->data ); 
-  CALL_VERTEX_OR_VERTEX_DATA( e->Dst->data ); 
-
-  while( ! Marked( e->Lface )) {
-    e->Lface->marked = TRUE;
-    --size;
-    e = e->Dprev;
-    CALL_VERTEX_OR_VERTEX_DATA( e->Org->data ); 
-    if( Marked( e->Lface )) break;
-
-    e->Lface->marked = TRUE;
-    --size;
-    e = e->Onext;
-    CALL_VERTEX_OR_VERTEX_DATA( e->Dst->data ); 
-  }
-
-  assert( size == 0 );
-  CALL_END_OR_END_DATA();
-}
-
-
-/************************ Boundary contour decomposition ******************/
-
-/* __gl_renderBoundary( tess, mesh ) takes a mesh, and outputs one
- * contour for each face marked "inside".  The rendering output is
- * provided as callbacks (see the api).
- */
-void __gl_renderBoundary( GLUtesselator *tess, GLUmesh *mesh )
-{
-  GLUface *f;
-  GLUhalfEdge *e;
-
-  for( f = mesh->fHead.next; f != &mesh->fHead; f = f->next ) {
-    if( f->inside ) {
-      CALL_BEGIN_OR_BEGIN_DATA( GL_LINE_LOOP );
-      e = f->anEdge;
-      do {
-        CALL_VERTEX_OR_VERTEX_DATA( e->Org->data ); 
-	e = e->Lnext;
-      } while( e != f->anEdge );
-      CALL_END_OR_END_DATA();
-    }
-  }
-}
-
-
-/************************ Quick-and-dirty decomposition ******************/
-
-#define SIGN_INCONSISTENT 2
-
-static int ComputeNormal( GLUtesselator *tess, GLdouble norm[3], int check )
-/*
- * If check==FALSE, we compute the polygon normal and place it in norm[].
- * If check==TRUE, we check that each triangle in the fan from v0 has a
- * consistent orientation with respect to norm[].  If triangles are
- * consistently oriented CCW, return 1; if CW, return -1; if all triangles
- * are degenerate return 0; otherwise (no consistent orientation) return
- * SIGN_INCONSISTENT.
- */
-{
-  CachedVertex *v0 = tess->cache;
-  CachedVertex *vn = v0 + tess->cacheCount;
-  CachedVertex *vc;
-  GLdouble dot, xc, yc, zc, xp, yp, zp, n[3];
-  int sign = 0;
-
-  /* Find the polygon normal.  It is important to get a reasonable
-   * normal even when the polygon is self-intersecting (eg. a bowtie).
-   * Otherwise, the computed normal could be very tiny, but perpendicular
-   * to the true plane of the polygon due to numerical noise.  Then all
-   * the triangles would appear to be degenerate and we would incorrectly
-   * decompose the polygon as a fan (or simply not render it at all).
-   *
-   * We use a sum-of-triangles normal algorithm rather than the more
-   * efficient sum-of-trapezoids method (used in CheckOrientation()
-   * in normal.c).  This lets us explicitly reverse the signed area
-   * of some triangles to get a reasonable normal in the self-intersecting
-   * case.
-   */
-  if( ! check ) {
-    norm[0] = norm[1] = norm[2] = 0.0;
-  }
-
-  vc = v0 + 1;
-  xc = vc->coords[0] - v0->coords[0];
-  yc = vc->coords[1] - v0->coords[1];
-  zc = vc->coords[2] - v0->coords[2];
-  while( ++vc < vn ) {
-    xp = xc; yp = yc; zp = zc;
-    xc = vc->coords[0] - v0->coords[0];
-    yc = vc->coords[1] - v0->coords[1];
-    zc = vc->coords[2] - v0->coords[2];
-
-    /* Compute (vp - v0) cross (vc - v0) */
-    n[0] = yp*zc - zp*yc;
-    n[1] = zp*xc - xp*zc;
-    n[2] = xp*yc - yp*xc;
-
-    dot = n[0]*norm[0] + n[1]*norm[1] + n[2]*norm[2];
-    if( ! check ) {
-      /* Reverse the contribution of back-facing triangles to get
-       * a reasonable normal for self-intersecting polygons (see above)
-       */
-      if( dot >= 0 ) {
-	norm[0] += n[0]; norm[1] += n[1]; norm[2] += n[2];
-      } else {
-	norm[0] -= n[0]; norm[1] -= n[1]; norm[2] -= n[2];
-      }
-    } else if( dot != 0 ) {
-      /* Check the new orientation for consistency with previous triangles */
-      if( dot > 0 ) {
-	if( sign < 0 ) return SIGN_INCONSISTENT;
-	sign = 1;
-      } else {
-	if( sign > 0 ) return SIGN_INCONSISTENT;
-	sign = -1;
-      }
-    }
-  }
-  return sign;
-}
-
-/* __gl_renderCache( tess ) takes a single contour and tries to render it
- * as a triangle fan.  This handles convex polygons, as well as some
- * non-convex polygons if we get lucky.
- *
- * Returns TRUE if the polygon was successfully rendered.  The rendering
- * output is provided as callbacks (see the api).
- */
-GLboolean __gl_renderCache( GLUtesselator *tess )
-{
-  CachedVertex *v0 = tess->cache;
-  CachedVertex *vn = v0 + tess->cacheCount;
-  CachedVertex *vc;
-  GLdouble norm[3];
-  int sign;
-
-  if( tess->cacheCount < 3 ) {
-    /* Degenerate contour -- no output */
-    return TRUE;
-  }
-
-  norm[0] = tess->normal[0];
-  norm[1] = tess->normal[1];
-  norm[2] = tess->normal[2];
-  if( norm[0] == 0 && norm[1] == 0 && norm[2] == 0 ) {
-    ComputeNormal( tess, norm, FALSE );
-  }
-
-  sign = ComputeNormal( tess, norm, TRUE );
-  if( sign == SIGN_INCONSISTENT ) {
-    /* Fan triangles did not have a consistent orientation */
-    return FALSE;
-  }
-  if( sign == 0 ) {
-    /* All triangles were degenerate */
-    return TRUE;
-  }
-
-  /* Make sure we do the right thing for each winding rule */
-  switch( tess->windingRule ) {
-  case GLU_TESS_WINDING_ODD:
-  case GLU_TESS_WINDING_NONZERO:
-    break;
-  case GLU_TESS_WINDING_POSITIVE:
-    if( sign < 0 ) return TRUE;
-    break;
-  case GLU_TESS_WINDING_NEGATIVE:
-    if( sign > 0 ) return TRUE;
-    break;
-  case GLU_TESS_WINDING_ABS_GEQ_TWO:
-    return TRUE;
-  }
-
-  CALL_BEGIN_OR_BEGIN_DATA( tess->boundaryOnly ? GL_LINE_LOOP
-			  : (tess->cacheCount > 3) ? GL_TRIANGLE_FAN
-			  : GL_TRIANGLES );
-
-  CALL_VERTEX_OR_VERTEX_DATA( v0->data ); 
-  if( sign > 0 ) {
-    for( vc = v0+1; vc < vn; ++vc ) {
-      CALL_VERTEX_OR_VERTEX_DATA( vc->data ); 
-    }
-  } else {
-    for( vc = vn-1; vc > v0; --vc ) {
-      CALL_VERTEX_OR_VERTEX_DATA( vc->data ); 
-    }
-  }
-  CALL_END_OR_END_DATA();
-  return TRUE;
-}
diff --git a/vtm-android/jni/tessellate/render.h b/vtm-android/jni/tessellate/render.h
deleted file mode 100644
index a298c9a9..00000000
--- a/vtm-android/jni/tessellate/render.h
+++ /dev/null
@@ -1,52 +0,0 @@
-/*
- * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
- * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice including the dates of first publication and
- * either this permission notice or a reference to
- * http://oss.sgi.com/projects/FreeB/
- * shall be included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- * Except as contained in this notice, the name of Silicon Graphics, Inc.
- * shall not be used in advertising or otherwise to promote the sale, use or
- * other dealings in this Software without prior written authorization from
- * Silicon Graphics, Inc.
- */
-/*
-** Author: Eric Veach, July 1994.
-**
-*/
-
-#ifndef __render_h_
-#define __render_h_
-
-#include "mesh.h"
-
-/* __gl_renderMesh( tess, mesh ) takes a mesh and breaks it into triangle
- * fans, strips, and separate triangles.  A substantial effort is made
- * to use as few rendering primitives as possible (ie. to make the fans
- * and strips as large as possible).
- *
- * The rendering output is provided as callbacks (see the api).
- */
-void __gl_renderMesh( GLUtesselator *tess, GLUmesh *mesh );
-void __gl_renderBoundary( GLUtesselator *tess, GLUmesh *mesh );
-
-GLboolean __gl_renderCache( GLUtesselator *tess );
-
-#endif
diff --git a/vtm-android/jni/tessellate/sweep.c b/vtm-android/jni/tessellate/sweep.c
deleted file mode 100644
index eca828ff..00000000
--- a/vtm-android/jni/tessellate/sweep.c
+++ /dev/null
@@ -1,1361 +0,0 @@
-/*
- * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
- * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice including the dates of first publication and
- * either this permission notice or a reference to
- * http://oss.sgi.com/projects/FreeB/
- * shall be included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- * Except as contained in this notice, the name of Silicon Graphics, Inc.
- * shall not be used in advertising or otherwise to promote the sale, use or
- * other dealings in this Software without prior written authorization from
- * Silicon Graphics, Inc.
- */
-/*
-** Author: Eric Veach, July 1994.
-**
-*/
-
-#include "gluos.h"
-#include <assert.h>
-#include <stddef.h>
-#include <setjmp.h>		/* longjmp */
-#include <limits.h>		/* LONG_MAX */
-
-#include "mesh.h"
-#include "geom.h"
-#include "tess.h"
-#include "dict.h"
-#include "priorityq.h"
-#include "memalloc.h"
-#include "sweep.h"
-
-#ifndef TRUE
-#define TRUE 1
-#endif
-#ifndef FALSE
-#define FALSE 0
-#endif
-
-#ifdef FOR_TRITE_TEST_PROGRAM
-extern void DebugEvent( GLUtesselator *tess );
-#else
-#define DebugEvent( tess )
-#endif
-
-/*
- * Invariants for the Edge Dictionary.
- * - each pair of adjacent edges e2=Succ(e1) satisfies EdgeLeq(e1,e2)
- *   at any valid location of the sweep event
- * - if EdgeLeq(e2,e1) as well (at any valid sweep event), then e1 and e2
- *   share a common endpoint
- * - for each e, e->Dst has been processed, but not e->Org
- * - each edge e satisfies VertLeq(e->Dst,event) && VertLeq(event,e->Org)
- *   where "event" is the current sweep line event.
- * - no edge e has zero length
- *
- * Invariants for the Mesh (the processed portion).
- * - the portion of the mesh left of the sweep line is a planar graph,
- *   ie. there is *some* way to embed it in the plane
- * - no processed edge has zero length
- * - no two processed vertices have identical coordinates
- * - each "inside" region is monotone, ie. can be broken into two chains
- *   of monotonically increasing vertices according to VertLeq(v1,v2)
- *   - a non-invariant: these chains may intersect (very slightly)
- *
- * Invariants for the Sweep.
- * - if none of the edges incident to the event vertex have an activeRegion
- *   (ie. none of these edges are in the edge dictionary), then the vertex
- *   has only right-going edges.
- * - if an edge is marked "fixUpperEdge" (it is a temporary edge introduced
- *   by ConnectRightVertex), then it is the only right-going edge from
- *   its associated vertex.  (This says that these edges exist only
- *   when it is necessary.)
- */
-
-#undef	MAX
-#undef	MIN
-#define MAX(x,y)	((x) >= (y) ? (x) : (y))
-#define MIN(x,y)	((x) <= (y) ? (x) : (y))
-
-/* When we merge two edges into one, we need to compute the combined
- * winding of the new edge.
- */
-#define AddWinding(eDst,eSrc)	(eDst->winding += eSrc->winding, \
-                                 eDst->Sym->winding += eSrc->Sym->winding)
-
-static void SweepEvent( GLUtesselator *tess, GLUvertex *vEvent );
-static void WalkDirtyRegions( GLUtesselator *tess, ActiveRegion *regUp );
-static int CheckForRightSplice( GLUtesselator *tess, ActiveRegion *regUp );
-
-static int EdgeLeq( GLUtesselator *tess, ActiveRegion *reg1,
-		    ActiveRegion *reg2 )
-/*
- * Both edges must be directed from right to left (this is the canonical
- * direction for the upper edge of each region).
- *
- * The strategy is to evaluate a "t" value for each edge at the
- * current sweep line position, given by tess->event.  The calculations
- * are designed to be very stable, but of course they are not perfect.
- *
- * Special case: if both edge destinations are at the sweep event,
- * we sort the edges by slope (they would otherwise compare equally).
- */
-{
-  GLUvertex *event = tess->event;
-  GLUhalfEdge *e1, *e2;
-  GLdouble t1, t2;
-
-  e1 = reg1->eUp;
-  e2 = reg2->eUp;
-
-  if( e1->Dst == event ) {
-    if( e2->Dst == event ) {
-      /* Two edges right of the sweep line which meet at the sweep event.
-       * Sort them by slope.
-       */
-      if( VertLeq( e1->Org, e2->Org )) {
-	return EdgeSign( e2->Dst, e1->Org, e2->Org ) <= 0;
-      }
-      return EdgeSign( e1->Dst, e2->Org, e1->Org ) >= 0;
-    }
-    return EdgeSign( e2->Dst, event, e2->Org ) <= 0;
-  }
-  if( e2->Dst == event ) {
-    return EdgeSign( e1->Dst, event, e1->Org ) >= 0;
-  }
-
-  /* General case - compute signed distance *from* e1, e2 to event */
-  t1 = EdgeEval( e1->Dst, event, e1->Org );
-  t2 = EdgeEval( e2->Dst, event, e2->Org );
-  return (t1 >= t2);
-}
-
-
-static void DeleteRegion( GLUtesselator *tess, ActiveRegion *reg )
-{
-  if( reg->fixUpperEdge ) {
-    /* It was created with zero winding number, so it better be
-     * deleted with zero winding number (ie. it better not get merged
-     * with a real edge).
-     */
-    assert( reg->eUp->winding == 0 );
-  }
-  reg->eUp->activeRegion = NULL;
-  dictDelete( tess->dict, reg->nodeUp ); /* __gl_dictListDelete */
-  memFree( reg );
-}
-
-
-static int FixUpperEdge( ActiveRegion *reg, GLUhalfEdge *newEdge )
-/*
- * Replace an upper edge which needs fixing (see ConnectRightVertex).
- */
-{
-  assert( reg->fixUpperEdge );
-  if ( !__gl_meshDelete( reg->eUp ) ) return 0;
-  reg->fixUpperEdge = FALSE;
-  reg->eUp = newEdge;
-  newEdge->activeRegion = reg;
-
-  return 1;
-}
-
-static ActiveRegion *TopLeftRegion( ActiveRegion *reg )
-{
-  GLUvertex *org = reg->eUp->Org;
-  GLUhalfEdge *e;
-
-  /* Find the region above the uppermost edge with the same origin */
-  do {
-    reg = RegionAbove( reg );
-  } while( reg->eUp->Org == org );
-
-  /* If the edge above was a temporary edge introduced by ConnectRightVertex,
-   * now is the time to fix it.
-   */
-  if( reg->fixUpperEdge ) {
-    e = __gl_meshConnect( RegionBelow(reg)->eUp->Sym, reg->eUp->Lnext );
-    if (e == NULL) return NULL;
-    if ( !FixUpperEdge( reg, e ) ) return NULL;
-    reg = RegionAbove( reg );
-  }
-  return reg;
-}
-
-static ActiveRegion *TopRightRegion( ActiveRegion *reg )
-{
-  GLUvertex *dst = reg->eUp->Dst;
-
-  /* Find the region above the uppermost edge with the same destination */
-  do {
-    reg = RegionAbove( reg );
-  } while( reg->eUp->Dst == dst );
-  return reg;
-}
-
-static ActiveRegion *AddRegionBelow( GLUtesselator *tess,
-				     ActiveRegion *regAbove,
-				     GLUhalfEdge *eNewUp )
-/*
- * Add a new active region to the sweep line, *somewhere* below "regAbove"
- * (according to where the new edge belongs in the sweep-line dictionary).
- * The upper edge of the new region will be "eNewUp".
- * Winding number and "inside" flag are not updated.
- */
-{
-  ActiveRegion *regNew = (ActiveRegion *)memAlloc( sizeof( ActiveRegion ));
-  if (regNew == NULL) longjmp(tess->env,1);
-
-  regNew->eUp = eNewUp;
-  /* __gl_dictListInsertBefore */
-  regNew->nodeUp = dictInsertBefore( tess->dict, regAbove->nodeUp, regNew );
-  if (regNew->nodeUp == NULL) longjmp(tess->env,1);
-  regNew->fixUpperEdge = FALSE;
-  regNew->sentinel = FALSE;
-  regNew->dirty = FALSE;
-
-  eNewUp->activeRegion = regNew;
-  return regNew;
-}
-
-static GLboolean IsWindingInside( GLUtesselator *tess, int n )
-{
-  switch( tess->windingRule ) {
-  case GLU_TESS_WINDING_ODD:
-    return (n & 1);
-  case GLU_TESS_WINDING_NONZERO:
-    return (n != 0);
-  case GLU_TESS_WINDING_POSITIVE:
-    return (n > 0);
-  case GLU_TESS_WINDING_NEGATIVE:
-    return (n < 0);
-  case GLU_TESS_WINDING_ABS_GEQ_TWO:
-    return (n >= 2) || (n <= -2);
-  }
-  /*LINTED*/
-  assert( FALSE );
-  /*NOTREACHED*/
-  return GL_FALSE;  /* avoid compiler complaints */
-}
-
-
-static void ComputeWinding( GLUtesselator *tess, ActiveRegion *reg )
-{
-  reg->windingNumber = RegionAbove(reg)->windingNumber + reg->eUp->winding;
-  reg->inside = IsWindingInside( tess, reg->windingNumber );
-}
-
-
-static void FinishRegion( GLUtesselator *tess, ActiveRegion *reg )
-/*
- * Delete a region from the sweep line.  This happens when the upper
- * and lower chains of a region meet (at a vertex on the sweep line).
- * The "inside" flag is copied to the appropriate mesh face (we could
- * not do this before -- since the structure of the mesh is always
- * changing, this face may not have even existed until now).
- */
-{
-  GLUhalfEdge *e = reg->eUp;
-  GLUface *f = e->Lface;
-
-  f->inside = reg->inside;
-  f->anEdge = e;   /* optimization for __gl_meshTessellateMonoRegion() */
-  DeleteRegion( tess, reg );
-}
-
-
-static GLUhalfEdge *FinishLeftRegions( GLUtesselator *tess,
-	       ActiveRegion *regFirst, ActiveRegion *regLast )
-/*
- * We are given a vertex with one or more left-going edges.  All affected
- * edges should be in the edge dictionary.  Starting at regFirst->eUp,
- * we walk down deleting all regions where both edges have the same
- * origin vOrg.  At the same time we copy the "inside" flag from the
- * active region to the face, since at this point each face will belong
- * to at most one region (this was not necessarily true until this point
- * in the sweep).  The walk stops at the region above regLast; if regLast
- * is NULL we walk as far as possible.	At the same time we relink the
- * mesh if necessary, so that the ordering of edges around vOrg is the
- * same as in the dictionary.
- */
-{
-  ActiveRegion *reg, *regPrev;
-  GLUhalfEdge *e, *ePrev;
-
-  regPrev = regFirst;
-  ePrev = regFirst->eUp;
-  while( regPrev != regLast ) {
-    regPrev->fixUpperEdge = FALSE;	/* placement was OK */
-    reg = RegionBelow( regPrev );
-    e = reg->eUp;
-    if( e->Org != ePrev->Org ) {
-      if( ! reg->fixUpperEdge ) {
-	/* Remove the last left-going edge.  Even though there are no further
-	 * edges in the dictionary with this origin, there may be further
-	 * such edges in the mesh (if we are adding left edges to a vertex
-	 * that has already been processed).  Thus it is important to call
-	 * FinishRegion rather than just DeleteRegion.
-	 */
-	FinishRegion( tess, regPrev );
-	break;
-      }
-      /* If the edge below was a temporary edge introduced by
-       * ConnectRightVertex, now is the time to fix it.
-       */
-      e = __gl_meshConnect( ePrev->Lprev, e->Sym );
-      if (e == NULL) longjmp(tess->env,1);
-      if ( !FixUpperEdge( reg, e ) ) longjmp(tess->env,1);
-    }
-
-    /* Relink edges so that ePrev->Onext == e */
-    if( ePrev->Onext != e ) {
-      if ( !__gl_meshSplice( e->Oprev, e ) ) longjmp(tess->env,1);
-      if ( !__gl_meshSplice( ePrev, e ) ) longjmp(tess->env,1);
-    }
-    FinishRegion( tess, regPrev );	/* may change reg->eUp */
-    ePrev = reg->eUp;
-    regPrev = reg;
-  }
-  return ePrev;
-}
-
-
-static void AddRightEdges( GLUtesselator *tess, ActiveRegion *regUp,
-       GLUhalfEdge *eFirst, GLUhalfEdge *eLast, GLUhalfEdge *eTopLeft,
-       GLboolean cleanUp )
-/*
- * Purpose: insert right-going edges into the edge dictionary, and update
- * winding numbers and mesh connectivity appropriately.  All right-going
- * edges share a common origin vOrg.  Edges are inserted CCW starting at
- * eFirst; the last edge inserted is eLast->Oprev.  If vOrg has any
- * left-going edges already processed, then eTopLeft must be the edge
- * such that an imaginary upward vertical segment from vOrg would be
- * contained between eTopLeft->Oprev and eTopLeft; otherwise eTopLeft
- * should be NULL.
- */
-{
-  ActiveRegion *reg, *regPrev;
-  GLUhalfEdge *e, *ePrev;
-  int firstTime = TRUE;
-
-  /* Insert the new right-going edges in the dictionary */
-  e = eFirst;
-  do {
-    assert( VertLeq( e->Org, e->Dst ));
-    AddRegionBelow( tess, regUp, e->Sym );
-    e = e->Onext;
-  } while ( e != eLast );
-
-  /* Walk *all* right-going edges from e->Org, in the dictionary order,
-   * updating the winding numbers of each region, and re-linking the mesh
-   * edges to match the dictionary ordering (if necessary).
-   */
-  if( eTopLeft == NULL ) {
-    eTopLeft = RegionBelow( regUp )->eUp->Rprev;
-  }
-  regPrev = regUp;
-  ePrev = eTopLeft;
-  for( ;; ) {
-    reg = RegionBelow( regPrev );
-    e = reg->eUp->Sym;
-    if( e->Org != ePrev->Org ) break;
-
-    if( e->Onext != ePrev ) {
-      /* Unlink e from its current position, and relink below ePrev */
-      if ( !__gl_meshSplice( e->Oprev, e ) ) longjmp(tess->env,1);
-      if ( !__gl_meshSplice( ePrev->Oprev, e ) ) longjmp(tess->env,1);
-    }
-    /* Compute the winding number and "inside" flag for the new regions */
-    reg->windingNumber = regPrev->windingNumber - e->winding;
-    reg->inside = IsWindingInside( tess, reg->windingNumber );
-
-    /* Check for two outgoing edges with same slope -- process these
-     * before any intersection tests (see example in __gl_computeInterior).
-     */
-    regPrev->dirty = TRUE;
-    if( ! firstTime && CheckForRightSplice( tess, regPrev )) {
-      AddWinding( e, ePrev );
-      DeleteRegion( tess, regPrev );
-      if ( !__gl_meshDelete( ePrev ) ) longjmp(tess->env,1);
-    }
-    firstTime = FALSE;
-    regPrev = reg;
-    ePrev = e;
-  }
-  regPrev->dirty = TRUE;
-  assert( regPrev->windingNumber - e->winding == reg->windingNumber );
-
-  if( cleanUp ) {
-    /* Check for intersections between newly adjacent edges. */
-    WalkDirtyRegions( tess, regPrev );
-  }
-}
-
-
-static void CallCombine( GLUtesselator *tess, GLUvertex *isect,
-			 void *data[4], GLfloat weights[4], int needed )
-{
-  GLdouble coords[3];
-
-  /* Copy coord data in case the callback changes it. */
-  coords[0] = isect->coords[0];
-  coords[1] = isect->coords[1];
-  coords[2] = isect->coords[2];
-
-  isect->data = NULL;
-  CALL_COMBINE_OR_COMBINE_DATA( coords, data, weights, &isect->data );
-  if( isect->data == NULL ) {
-    if( ! needed ) {
-      isect->data = data[0];
-    } else if( ! tess->fatalError ) {
-      /* The only way fatal error is when two edges are found to intersect,
-       * but the user has not provided the callback necessary to handle
-       * generated intersection points.
-       */
-      CALL_ERROR_OR_ERROR_DATA( GLU_TESS_NEED_COMBINE_CALLBACK );
-      tess->fatalError = TRUE;
-    }
-  }
-}
-
-static void SpliceMergeVertices( GLUtesselator *tess, GLUhalfEdge *e1,
-				 GLUhalfEdge *e2 )
-/*
- * Two vertices with idential coordinates are combined into one.
- * e1->Org is kept, while e2->Org is discarded.
- */
-{
-  void *data[4] = { NULL, NULL, NULL, NULL };
-  GLfloat weights[4] = { 0.5, 0.5, 0.0, 0.0 };
-
-  data[0] = e1->Org->data;
-  data[1] = e2->Org->data;
-  CallCombine( tess, e1->Org, data, weights, FALSE );
-  if ( !__gl_meshSplice( e1, e2 ) ) longjmp(tess->env,1);
-}
-
-static void VertexWeights( GLUvertex *isect, GLUvertex *org, GLUvertex *dst,
-			   GLfloat *weights )
-/*
- * Find some weights which describe how the intersection vertex is
- * a linear combination of "org" and "dest".  Each of the two edges
- * which generated "isect" is allocated 50% of the weight; each edge
- * splits the weight between its org and dst according to the
- * relative distance to "isect".
- */
-{
-  GLdouble t1 = VertL1dist( org, isect );
-  GLdouble t2 = VertL1dist( dst, isect );
-
-  weights[0] = 0.5 * t2 / (t1 + t2);
-  weights[1] = 0.5 * t1 / (t1 + t2);
-  isect->coords[0] += weights[0]*org->coords[0] + weights[1]*dst->coords[0];
-  isect->coords[1] += weights[0]*org->coords[1] + weights[1]*dst->coords[1];
-  isect->coords[2] += weights[0]*org->coords[2] + weights[1]*dst->coords[2];
-}
-
-
-static void GetIntersectData( GLUtesselator *tess, GLUvertex *isect,
-       GLUvertex *orgUp, GLUvertex *dstUp,
-       GLUvertex *orgLo, GLUvertex *dstLo )
-/*
- * We've computed a new intersection point, now we need a "data" pointer
- * from the user so that we can refer to this new vertex in the
- * rendering callbacks.
- */
-{
-  void *data[4];
-  GLfloat weights[4];
-
-  data[0] = orgUp->data;
-  data[1] = dstUp->data;
-  data[2] = orgLo->data;
-  data[3] = dstLo->data;
-
-  isect->coords[0] = isect->coords[1] = isect->coords[2] = 0;
-  VertexWeights( isect, orgUp, dstUp, &weights[0] );
-  VertexWeights( isect, orgLo, dstLo, &weights[2] );
-
-  CallCombine( tess, isect, data, weights, TRUE );
-}
-
-static int CheckForRightSplice( GLUtesselator *tess, ActiveRegion *regUp )
-/*
- * Check the upper and lower edge of "regUp", to make sure that the
- * eUp->Org is above eLo, or eLo->Org is below eUp (depending on which
- * origin is leftmost).
- *
- * The main purpose is to splice right-going edges with the same
- * dest vertex and nearly identical slopes (ie. we can't distinguish
- * the slopes numerically).  However the splicing can also help us
- * to recover from numerical errors.  For example, suppose at one
- * point we checked eUp and eLo, and decided that eUp->Org is barely
- * above eLo.  Then later, we split eLo into two edges (eg. from
- * a splice operation like this one).  This can change the result of
- * our test so that now eUp->Org is incident to eLo, or barely below it.
- * We must correct this condition to maintain the dictionary invariants.
- *
- * One possibility is to check these edges for intersection again
- * (ie. CheckForIntersect).  This is what we do if possible.  However
- * CheckForIntersect requires that tess->event lies between eUp and eLo,
- * so that it has something to fall back on when the intersection
- * calculation gives us an unusable answer.  So, for those cases where
- * we can't check for intersection, this routine fixes the problem
- * by just splicing the offending vertex into the other edge.
- * This is a guaranteed solution, no matter how degenerate things get.
- * Basically this is a combinatorial solution to a numerical problem.
- */
-{
-  ActiveRegion *regLo = RegionBelow(regUp);
-  GLUhalfEdge *eUp = regUp->eUp;
-  GLUhalfEdge *eLo = regLo->eUp;
-
-  if( VertLeq( eUp->Org, eLo->Org )) {
-    if( EdgeSign( eLo->Dst, eUp->Org, eLo->Org ) > 0 ) return FALSE;
-
-    /* eUp->Org appears to be below eLo */
-    if( ! VertEq( eUp->Org, eLo->Org )) {
-      /* Splice eUp->Org into eLo */
-      if ( __gl_meshSplitEdge( eLo->Sym ) == NULL) longjmp(tess->env,1);
-      if ( !__gl_meshSplice( eUp, eLo->Oprev ) ) longjmp(tess->env,1);
-      regUp->dirty = regLo->dirty = TRUE;
-
-    } else if( eUp->Org != eLo->Org ) {
-      /* merge the two vertices, discarding eUp->Org */
-      pqDelete( tess->pq, eUp->Org->pqHandle ); /* __gl_pqSortDelete */
-      SpliceMergeVertices( tess, eLo->Oprev, eUp );
-    }
-  } else {
-    if( EdgeSign( eUp->Dst, eLo->Org, eUp->Org ) < 0 ) return FALSE;
-
-    /* eLo->Org appears to be above eUp, so splice eLo->Org into eUp */
-    RegionAbove(regUp)->dirty = regUp->dirty = TRUE;
-    if (__gl_meshSplitEdge( eUp->Sym ) == NULL) longjmp(tess->env,1);
-    if ( !__gl_meshSplice( eLo->Oprev, eUp ) ) longjmp(tess->env,1);
-  }
-  return TRUE;
-}
-
-static int CheckForLeftSplice( GLUtesselator *tess, ActiveRegion *regUp )
-/*
- * Check the upper and lower edge of "regUp", to make sure that the
- * eUp->Dst is above eLo, or eLo->Dst is below eUp (depending on which
- * destination is rightmost).
- *
- * Theoretically, this should always be true.  However, splitting an edge
- * into two pieces can change the results of previous tests.  For example,
- * suppose at one point we checked eUp and eLo, and decided that eUp->Dst
- * is barely above eLo.  Then later, we split eLo into two edges (eg. from
- * a splice operation like this one).  This can change the result of
- * the test so that now eUp->Dst is incident to eLo, or barely below it.
- * We must correct this condition to maintain the dictionary invariants
- * (otherwise new edges might get inserted in the wrong place in the
- * dictionary, and bad stuff will happen).
- *
- * We fix the problem by just splicing the offending vertex into the
- * other edge.
- */
-{
-  ActiveRegion *regLo = RegionBelow(regUp);
-  GLUhalfEdge *eUp = regUp->eUp;
-  GLUhalfEdge *eLo = regLo->eUp;
-  GLUhalfEdge *e;
-
-  assert( ! VertEq( eUp->Dst, eLo->Dst ));
-
-  if( VertLeq( eUp->Dst, eLo->Dst )) {
-    if( EdgeSign( eUp->Dst, eLo->Dst, eUp->Org ) < 0 ) return FALSE;
-
-    /* eLo->Dst is above eUp, so splice eLo->Dst into eUp */
-    RegionAbove(regUp)->dirty = regUp->dirty = TRUE;
-    e = __gl_meshSplitEdge( eUp );
-    if (e == NULL) longjmp(tess->env,1);
-    if ( !__gl_meshSplice( eLo->Sym, e ) ) longjmp(tess->env,1);
-    e->Lface->inside = regUp->inside;
-  } else {
-    if( EdgeSign( eLo->Dst, eUp->Dst, eLo->Org ) > 0 ) return FALSE;
-
-    /* eUp->Dst is below eLo, so splice eUp->Dst into eLo */
-    regUp->dirty = regLo->dirty = TRUE;
-    e = __gl_meshSplitEdge( eLo );
-    if (e == NULL) longjmp(tess->env,1);
-    if ( !__gl_meshSplice( eUp->Lnext, eLo->Sym ) ) longjmp(tess->env,1);
-    e->Rface->inside = regUp->inside;
-  }
-  return TRUE;
-}
-
-
-static int CheckForIntersect( GLUtesselator *tess, ActiveRegion *regUp )
-/*
- * Check the upper and lower edges of the given region to see if
- * they intersect.  If so, create the intersection and add it
- * to the data structures.
- *
- * Returns TRUE if adding the new intersection resulted in a recursive
- * call to AddRightEdges(); in this case all "dirty" regions have been
- * checked for intersections, and possibly regUp has been deleted.
- */
-{
-  ActiveRegion *regLo = RegionBelow(regUp);
-  GLUhalfEdge *eUp = regUp->eUp;
-  GLUhalfEdge *eLo = regLo->eUp;
-  GLUvertex *orgUp = eUp->Org;
-  GLUvertex *orgLo = eLo->Org;
-  GLUvertex *dstUp = eUp->Dst;
-  GLUvertex *dstLo = eLo->Dst;
-  GLdouble tMinUp, tMaxLo;
-  GLUvertex isect, *orgMin;
-  GLUhalfEdge *e;
-
-  assert( ! VertEq( dstLo, dstUp ));
-  assert( EdgeSign( dstUp, tess->event, orgUp ) <= 0 );
-  assert( EdgeSign( dstLo, tess->event, orgLo ) >= 0 );
-  assert( orgUp != tess->event && orgLo != tess->event );
-  assert( ! regUp->fixUpperEdge && ! regLo->fixUpperEdge );
-
-  if( orgUp == orgLo ) return FALSE;	/* right endpoints are the same */
-
-  tMinUp = MIN( orgUp->t, dstUp->t );
-  tMaxLo = MAX( orgLo->t, dstLo->t );
-  if( tMinUp > tMaxLo ) return FALSE;	/* t ranges do not overlap */
-
-  if( VertLeq( orgUp, orgLo )) {
-    if( EdgeSign( dstLo, orgUp, orgLo ) > 0 ) return FALSE;
-  } else {
-    if( EdgeSign( dstUp, orgLo, orgUp ) < 0 ) return FALSE;
-  }
-
-  /* At this point the edges intersect, at least marginally */
-  DebugEvent( tess );
-
-  __gl_edgeIntersect( dstUp, orgUp, dstLo, orgLo, &isect );
-  /* The following properties are guaranteed: */
-  assert( MIN( orgUp->t, dstUp->t ) <= isect.t );
-  assert( isect.t <= MAX( orgLo->t, dstLo->t ));
-  assert( MIN( dstLo->s, dstUp->s ) <= isect.s );
-  assert( isect.s <= MAX( orgLo->s, orgUp->s ));
-
-  if( VertLeq( &isect, tess->event )) {
-    /* The intersection point lies slightly to the left of the sweep line,
-     * so move it until it''s slightly to the right of the sweep line.
-     * (If we had perfect numerical precision, this would never happen
-     * in the first place).  The easiest and safest thing to do is
-     * replace the intersection by tess->event.
-     */
-    isect.s = tess->event->s;
-    isect.t = tess->event->t;
-  }
-  /* Similarly, if the computed intersection lies to the right of the
-   * rightmost origin (which should rarely happen), it can cause
-   * unbelievable inefficiency on sufficiently degenerate inputs.
-   * (If you have the test program, try running test54.d with the
-   * "X zoom" option turned on).
-   */
-  orgMin = VertLeq( orgUp, orgLo ) ? orgUp : orgLo;
-  if( VertLeq( orgMin, &isect )) {
-    isect.s = orgMin->s;
-    isect.t = orgMin->t;
-  }
-
-  if( VertEq( &isect, orgUp ) || VertEq( &isect, orgLo )) {
-    /* Easy case -- intersection at one of the right endpoints */
-    (void) CheckForRightSplice( tess, regUp );
-    return FALSE;
-  }
-
-  if(	 (! VertEq( dstUp, tess->event )
-	  && EdgeSign( dstUp, tess->event, &isect ) >= 0)
-      || (! VertEq( dstLo, tess->event )
-	  && EdgeSign( dstLo, tess->event, &isect ) <= 0 ))
-  {
-    /* Very unusual -- the new upper or lower edge would pass on the
-     * wrong side of the sweep event, or through it.  This can happen
-     * due to very small numerical errors in the intersection calculation.
-     */
-    if( dstLo == tess->event ) {
-      /* Splice dstLo into eUp, and process the new region(s) */
-      if (__gl_meshSplitEdge( eUp->Sym ) == NULL) longjmp(tess->env,1);
-      if ( !__gl_meshSplice( eLo->Sym, eUp ) ) longjmp(tess->env,1);
-      regUp = TopLeftRegion( regUp );
-      if (regUp == NULL) longjmp(tess->env,1);
-      eUp = RegionBelow(regUp)->eUp;
-      FinishLeftRegions( tess, RegionBelow(regUp), regLo );
-      AddRightEdges( tess, regUp, eUp->Oprev, eUp, eUp, TRUE );
-      return TRUE;
-    }
-    if( dstUp == tess->event ) {
-      /* Splice dstUp into eLo, and process the new region(s) */
-      if (__gl_meshSplitEdge( eLo->Sym ) == NULL) longjmp(tess->env,1);
-      if ( !__gl_meshSplice( eUp->Lnext, eLo->Oprev ) ) longjmp(tess->env,1);
-      regLo = regUp;
-      regUp = TopRightRegion( regUp );
-      e = RegionBelow(regUp)->eUp->Rprev;
-      regLo->eUp = eLo->Oprev;
-      eLo = FinishLeftRegions( tess, regLo, NULL );
-      AddRightEdges( tess, regUp, eLo->Onext, eUp->Rprev, e, TRUE );
-      return TRUE;
-    }
-    /* Special case: called from ConnectRightVertex.  If either
-     * edge passes on the wrong side of tess->event, split it
-     * (and wait for ConnectRightVertex to splice it appropriately).
-     */
-    if( EdgeSign( dstUp, tess->event, &isect ) >= 0 ) {
-      RegionAbove(regUp)->dirty = regUp->dirty = TRUE;
-      if (__gl_meshSplitEdge( eUp->Sym ) == NULL) longjmp(tess->env,1);
-      eUp->Org->s = tess->event->s;
-      eUp->Org->t = tess->event->t;
-    }
-    if( EdgeSign( dstLo, tess->event, &isect ) <= 0 ) {
-      regUp->dirty = regLo->dirty = TRUE;
-      if (__gl_meshSplitEdge( eLo->Sym ) == NULL) longjmp(tess->env,1);
-      eLo->Org->s = tess->event->s;
-      eLo->Org->t = tess->event->t;
-    }
-    /* leave the rest for ConnectRightVertex */
-    return FALSE;
-  }
-
-  /* General case -- split both edges, splice into new vertex.
-   * When we do the splice operation, the order of the arguments is
-   * arbitrary as far as correctness goes.  However, when the operation
-   * creates a new face, the work done is proportional to the size of
-   * the new face.  We expect the faces in the processed part of
-   * the mesh (ie. eUp->Lface) to be smaller than the faces in the
-   * unprocessed original contours (which will be eLo->Oprev->Lface).
-   */
-  if (__gl_meshSplitEdge( eUp->Sym ) == NULL) longjmp(tess->env,1);
-  if (__gl_meshSplitEdge( eLo->Sym ) == NULL) longjmp(tess->env,1);
-  if ( !__gl_meshSplice( eLo->Oprev, eUp ) ) longjmp(tess->env,1);
-  eUp->Org->s = isect.s;
-  eUp->Org->t = isect.t;
-  eUp->Org->pqHandle = pqInsert( tess->pq, eUp->Org ); /* __gl_pqSortInsert */
-  if (eUp->Org->pqHandle == LONG_MAX) {
-     pqDeletePriorityQ(tess->pq);	/* __gl_pqSortDeletePriorityQ */
-     tess->pq = NULL;
-     longjmp(tess->env,1);
-  }
-  GetIntersectData( tess, eUp->Org, orgUp, dstUp, orgLo, dstLo );
-  RegionAbove(regUp)->dirty = regUp->dirty = regLo->dirty = TRUE;
-  return FALSE;
-}
-
-static void WalkDirtyRegions( GLUtesselator *tess, ActiveRegion *regUp )
-/*
- * When the upper or lower edge of any region changes, the region is
- * marked "dirty".  This routine walks through all the dirty regions
- * and makes sure that the dictionary invariants are satisfied
- * (see the comments at the beginning of this file).  Of course
- * new dirty regions can be created as we make changes to restore
- * the invariants.
- */
-{
-  ActiveRegion *regLo = RegionBelow(regUp);
-  GLUhalfEdge *eUp, *eLo;
-
-  for( ;; ) {
-    /* Find the lowest dirty region (we walk from the bottom up). */
-    while( regLo->dirty ) {
-      regUp = regLo;
-      regLo = RegionBelow(regLo);
-    }
-    if( ! regUp->dirty ) {
-      regLo = regUp;
-      regUp = RegionAbove( regUp );
-      if( regUp == NULL || ! regUp->dirty ) {
-	/* We've walked all the dirty regions */
-	return;
-      }
-    }
-    regUp->dirty = FALSE;
-    eUp = regUp->eUp;
-    eLo = regLo->eUp;
-
-    if( eUp->Dst != eLo->Dst ) {
-      /* Check that the edge ordering is obeyed at the Dst vertices. */
-      if( CheckForLeftSplice( tess, regUp )) {
-
-	/* If the upper or lower edge was marked fixUpperEdge, then
-	 * we no longer need it (since these edges are needed only for
-	 * vertices which otherwise have no right-going edges).
-	 */
-	if( regLo->fixUpperEdge ) {
-	  DeleteRegion( tess, regLo );
-	  if ( !__gl_meshDelete( eLo ) ) longjmp(tess->env,1);
-	  regLo = RegionBelow( regUp );
-	  eLo = regLo->eUp;
-	} else if( regUp->fixUpperEdge ) {
-	  DeleteRegion( tess, regUp );
-	  if ( !__gl_meshDelete( eUp ) ) longjmp(tess->env,1);
-	  regUp = RegionAbove( regLo );
-	  eUp = regUp->eUp;
-	}
-      }
-    }
-    if( eUp->Org != eLo->Org ) {
-      if(    eUp->Dst != eLo->Dst
-	  && ! regUp->fixUpperEdge && ! regLo->fixUpperEdge
-	  && (eUp->Dst == tess->event || eLo->Dst == tess->event) )
-      {
-	/* When all else fails in CheckForIntersect(), it uses tess->event
-	 * as the intersection location.  To make this possible, it requires
-	 * that tess->event lie between the upper and lower edges, and also
-	 * that neither of these is marked fixUpperEdge (since in the worst
-	 * case it might splice one of these edges into tess->event, and
-	 * violate the invariant that fixable edges are the only right-going
-	 * edge from their associated vertex).
-	 */
-	if( CheckForIntersect( tess, regUp )) {
-	  /* WalkDirtyRegions() was called recursively; we're done */
-	  return;
-	}
-      } else {
-	/* Even though we can't use CheckForIntersect(), the Org vertices
-	 * may violate the dictionary edge ordering.  Check and correct this.
-	 */
-	(void) CheckForRightSplice( tess, regUp );
-      }
-    }
-    if( eUp->Org == eLo->Org && eUp->Dst == eLo->Dst ) {
-      /* A degenerate loop consisting of only two edges -- delete it. */
-      AddWinding( eLo, eUp );
-      DeleteRegion( tess, regUp );
-      if ( !__gl_meshDelete( eUp ) ) longjmp(tess->env,1);
-      regUp = RegionAbove( regLo );
-    }
-  }
-}
-
-
-static void ConnectRightVertex( GLUtesselator *tess, ActiveRegion *regUp,
-				GLUhalfEdge *eBottomLeft )
-/*
- * Purpose: connect a "right" vertex vEvent (one where all edges go left)
- * to the unprocessed portion of the mesh.  Since there are no right-going
- * edges, two regions (one above vEvent and one below) are being merged
- * into one.  "regUp" is the upper of these two regions.
- *
- * There are two reasons for doing this (adding a right-going edge):
- *  - if the two regions being merged are "inside", we must add an edge
- *    to keep them separated (the combined region would not be monotone).
- *  - in any case, we must leave some record of vEvent in the dictionary,
- *    so that we can merge vEvent with features that we have not seen yet.
- *    For example, maybe there is a vertical edge which passes just to
- *    the right of vEvent; we would like to splice vEvent into this edge.
- *
- * However, we don't want to connect vEvent to just any vertex.  We don''t
- * want the new edge to cross any other edges; otherwise we will create
- * intersection vertices even when the input data had no self-intersections.
- * (This is a bad thing; if the user's input data has no intersections,
- * we don't want to generate any false intersections ourselves.)
- *
- * Our eventual goal is to connect vEvent to the leftmost unprocessed
- * vertex of the combined region (the union of regUp and regLo).
- * But because of unseen vertices with all right-going edges, and also
- * new vertices which may be created by edge intersections, we don''t
- * know where that leftmost unprocessed vertex is.  In the meantime, we
- * connect vEvent to the closest vertex of either chain, and mark the region
- * as "fixUpperEdge".  This flag says to delete and reconnect this edge
- * to the next processed vertex on the boundary of the combined region.
- * Quite possibly the vertex we connected to will turn out to be the
- * closest one, in which case we won''t need to make any changes.
- */
-{
-  GLUhalfEdge *eNew;
-  GLUhalfEdge *eTopLeft = eBottomLeft->Onext;
-  ActiveRegion *regLo = RegionBelow(regUp);
-  GLUhalfEdge *eUp = regUp->eUp;
-  GLUhalfEdge *eLo = regLo->eUp;
-  int degenerate = FALSE;
-
-  if( eUp->Dst != eLo->Dst ) {
-    (void) CheckForIntersect( tess, regUp );
-  }
-
-  /* Possible new degeneracies: upper or lower edge of regUp may pass
-   * through vEvent, or may coincide with new intersection vertex
-   */
-  if( VertEq( eUp->Org, tess->event )) {
-    if ( !__gl_meshSplice( eTopLeft->Oprev, eUp ) ) longjmp(tess->env,1);
-    regUp = TopLeftRegion( regUp );
-    if (regUp == NULL) longjmp(tess->env,1);
-    eTopLeft = RegionBelow( regUp )->eUp;
-    FinishLeftRegions( tess, RegionBelow(regUp), regLo );
-    degenerate = TRUE;
-  }
-  if( VertEq( eLo->Org, tess->event )) {
-    if ( !__gl_meshSplice( eBottomLeft, eLo->Oprev ) ) longjmp(tess->env,1);
-    eBottomLeft = FinishLeftRegions( tess, regLo, NULL );
-    degenerate = TRUE;
-  }
-  if( degenerate ) {
-    AddRightEdges( tess, regUp, eBottomLeft->Onext, eTopLeft, eTopLeft, TRUE );
-    return;
-  }
-
-  /* Non-degenerate situation -- need to add a temporary, fixable edge.
-   * Connect to the closer of eLo->Org, eUp->Org.
-   */
-  if( VertLeq( eLo->Org, eUp->Org )) {
-    eNew = eLo->Oprev;
-  } else {
-    eNew = eUp;
-  }
-  eNew = __gl_meshConnect( eBottomLeft->Lprev, eNew );
-  if (eNew == NULL) longjmp(tess->env,1);
-
-  /* Prevent cleanup, otherwise eNew might disappear before we've even
-   * had a chance to mark it as a temporary edge.
-   */
-  AddRightEdges( tess, regUp, eNew, eNew->Onext, eNew->Onext, FALSE );
-  eNew->Sym->activeRegion->fixUpperEdge = TRUE;
-  WalkDirtyRegions( tess, regUp );
-}
-
-/* Because vertices at exactly the same location are merged together
- * before we process the sweep event, some degenerate cases can't occur.
- * However if someone eventually makes the modifications required to
- * merge features which are close together, the cases below marked
- * TOLERANCE_NONZERO will be useful.  They were debugged before the
- * code to merge identical vertices in the main loop was added.
- */
-#define TOLERANCE_NONZERO	FALSE
-
-static void ConnectLeftDegenerate( GLUtesselator *tess,
-				   ActiveRegion *regUp, GLUvertex *vEvent )
-/*
- * The event vertex lies exacty on an already-processed edge or vertex.
- * Adding the new vertex involves splicing it into the already-processed
- * part of the mesh.
- */
-{
-  GLUhalfEdge *e, *eTopLeft, *eTopRight, *eLast;
-  ActiveRegion *reg;
-
-  e = regUp->eUp;
-  if( VertEq( e->Org, vEvent )) {
-    /* e->Org is an unprocessed vertex - just combine them, and wait
-     * for e->Org to be pulled from the queue
-     */
-    assert( TOLERANCE_NONZERO );
-    SpliceMergeVertices( tess, e, vEvent->anEdge );
-    return;
-  }
-
-  if( ! VertEq( e->Dst, vEvent )) {
-    /* General case -- splice vEvent into edge e which passes through it */
-    if (__gl_meshSplitEdge( e->Sym ) == NULL) longjmp(tess->env,1);
-    if( regUp->fixUpperEdge ) {
-      /* This edge was fixable -- delete unused portion of original edge */
-      if ( !__gl_meshDelete( e->Onext ) ) longjmp(tess->env,1);
-      regUp->fixUpperEdge = FALSE;
-    }
-    if ( !__gl_meshSplice( vEvent->anEdge, e ) ) longjmp(tess->env,1);
-    SweepEvent( tess, vEvent ); /* recurse */
-    return;
-  }
-
-  /* vEvent coincides with e->Dst, which has already been processed.
-   * Splice in the additional right-going edges.
-   */
-  assert( TOLERANCE_NONZERO );
-  regUp = TopRightRegion( regUp );
-  reg = RegionBelow( regUp );
-  eTopRight = reg->eUp->Sym;
-  eTopLeft = eLast = eTopRight->Onext;
-  if( reg->fixUpperEdge ) {
-    /* Here e->Dst has only a single fixable edge going right.
-     * We can delete it since now we have some real right-going edges.
-     */
-    assert( eTopLeft != eTopRight );   /* there are some left edges too */
-    DeleteRegion( tess, reg );
-    if ( !__gl_meshDelete( eTopRight ) ) longjmp(tess->env,1);
-    eTopRight = eTopLeft->Oprev;
-  }
-  if ( !__gl_meshSplice( vEvent->anEdge, eTopRight ) ) longjmp(tess->env,1);
-  if( ! EdgeGoesLeft( eTopLeft )) {
-    /* e->Dst had no left-going edges -- indicate this to AddRightEdges() */
-    eTopLeft = NULL;
-  }
-  AddRightEdges( tess, regUp, eTopRight->Onext, eLast, eTopLeft, TRUE );
-}
-
-
-static void ConnectLeftVertex( GLUtesselator *tess, GLUvertex *vEvent )
-/*
- * Purpose: connect a "left" vertex (one where both edges go right)
- * to the processed portion of the mesh.  Let R be the active region
- * containing vEvent, and let U and L be the upper and lower edge
- * chains of R.  There are two possibilities:
- *
- * - the normal case: split R into two regions, by connecting vEvent to
- *   the rightmost vertex of U or L lying to the left of the sweep line
- *
- * - the degenerate case: if vEvent is close enough to U or L, we
- *   merge vEvent into that edge chain.  The subcases are:
- *	- merging with the rightmost vertex of U or L
- *	- merging with the active edge of U or L
- *	- merging with an already-processed portion of U or L
- */
-{
-  ActiveRegion *regUp, *regLo, *reg;
-  GLUhalfEdge *eUp, *eLo, *eNew;
-  ActiveRegion tmp;
-
-  /* assert( vEvent->anEdge->Onext->Onext == vEvent->anEdge ); */
-
-  /* Get a pointer to the active region containing vEvent */
-  tmp.eUp = vEvent->anEdge->Sym;
-  /* __GL_DICTLISTKEY */ /* __gl_dictListSearch */
-  regUp = (ActiveRegion *)dictKey( dictSearch( tess->dict, &tmp ));
-  regLo = RegionBelow( regUp );
-  eUp = regUp->eUp;
-  eLo = regLo->eUp;
-
-  /* Try merging with U or L first */
-  if( EdgeSign( eUp->Dst, vEvent, eUp->Org ) == 0 ) {
-    ConnectLeftDegenerate( tess, regUp, vEvent );
-    return;
-  }
-
-  /* Connect vEvent to rightmost processed vertex of either chain.
-   * e->Dst is the vertex that we will connect to vEvent.
-   */
-  reg = VertLeq( eLo->Dst, eUp->Dst ) ? regUp : regLo;
-
-  if( regUp->inside || reg->fixUpperEdge) {
-    if( reg == regUp ) {
-      eNew = __gl_meshConnect( vEvent->anEdge->Sym, eUp->Lnext );
-      if (eNew == NULL) longjmp(tess->env,1);
-    } else {
-      GLUhalfEdge *tempHalfEdge= __gl_meshConnect( eLo->Dnext, vEvent->anEdge);
-      if (tempHalfEdge == NULL) longjmp(tess->env,1);
-
-      eNew = tempHalfEdge->Sym;
-    }
-    if( reg->fixUpperEdge ) {
-      if ( !FixUpperEdge( reg, eNew ) ) longjmp(tess->env,1);
-    } else {
-      ComputeWinding( tess, AddRegionBelow( tess, regUp, eNew ));
-    }
-    SweepEvent( tess, vEvent );
-  } else {
-    /* The new vertex is in a region which does not belong to the polygon.
-     * We don''t need to connect this vertex to the rest of the mesh.
-     */
-    AddRightEdges( tess, regUp, vEvent->anEdge, vEvent->anEdge, NULL, TRUE );
-  }
-}
-
-
-static void SweepEvent( GLUtesselator *tess, GLUvertex *vEvent )
-/*
- * Does everything necessary when the sweep line crosses a vertex.
- * Updates the mesh and the edge dictionary.
- */
-{
-  ActiveRegion *regUp, *reg;
-  GLUhalfEdge *e, *eTopLeft, *eBottomLeft;
-
-  tess->event = vEvent; 	/* for access in EdgeLeq() */
-  DebugEvent( tess );
-
-  /* Check if this vertex is the right endpoint of an edge that is
-   * already in the dictionary.  In this case we don't need to waste
-   * time searching for the location to insert new edges.
-   */
-  e = vEvent->anEdge;
-  while( e->activeRegion == NULL ) {
-    e = e->Onext;
-    if( e == vEvent->anEdge ) {
-      /* All edges go right -- not incident to any processed edges */
-      ConnectLeftVertex( tess, vEvent );
-      return;
-    }
-  }
-
-  /* Processing consists of two phases: first we "finish" all the
-   * active regions where both the upper and lower edges terminate
-   * at vEvent (ie. vEvent is closing off these regions).
-   * We mark these faces "inside" or "outside" the polygon according
-   * to their winding number, and delete the edges from the dictionary.
-   * This takes care of all the left-going edges from vEvent.
-   */
-  regUp = TopLeftRegion( e->activeRegion );
-  if (regUp == NULL) longjmp(tess->env,1);
-  reg = RegionBelow( regUp );
-  eTopLeft = reg->eUp;
-  eBottomLeft = FinishLeftRegions( tess, reg, NULL );
-
-  /* Next we process all the right-going edges from vEvent.  This
-   * involves adding the edges to the dictionary, and creating the
-   * associated "active regions" which record information about the
-   * regions between adjacent dictionary edges.
-   */
-  if( eBottomLeft->Onext == eTopLeft ) {
-    /* No right-going edges -- add a temporary "fixable" edge */
-    ConnectRightVertex( tess, regUp, eBottomLeft );
-  } else {
-    AddRightEdges( tess, regUp, eBottomLeft->Onext, eTopLeft, eTopLeft, TRUE );
-  }
-}
-
-
-/* Make the sentinel coordinates big enough that they will never be
- * merged with real input features.  (Even with the largest possible
- * input contour and the maximum tolerance of 1.0, no merging will be
- * done with coordinates larger than 3 * GLU_TESS_MAX_COORD).
- */
-#define SENTINEL_COORD	(4 * GLU_TESS_MAX_COORD)
-
-static void AddSentinel( GLUtesselator *tess, GLdouble t )
-/*
- * We add two sentinel edges above and below all other edges,
- * to avoid special cases at the top and bottom.
- */
-{
-  GLUhalfEdge *e;
-  ActiveRegion *reg = (ActiveRegion *)memAlloc( sizeof( ActiveRegion ));
-  if (reg == NULL) longjmp(tess->env,1);
-
-  e = __gl_meshMakeEdge( tess->mesh );
-  if (e == NULL) longjmp(tess->env,1);
-
-  e->Org->s = SENTINEL_COORD;
-  e->Org->t = t;
-  e->Dst->s = -SENTINEL_COORD;
-  e->Dst->t = t;
-  tess->event = e->Dst; 	/* initialize it */
-
-  reg->eUp = e;
-  reg->windingNumber = 0;
-  reg->inside = FALSE;
-  reg->fixUpperEdge = FALSE;
-  reg->sentinel = TRUE;
-  reg->dirty = FALSE;
-  reg->nodeUp = dictInsert( tess->dict, reg ); /* __gl_dictListInsertBefore */
-  if (reg->nodeUp == NULL) longjmp(tess->env,1);
-}
-
-
-static void InitEdgeDict( GLUtesselator *tess )
-/*
- * We maintain an ordering of edge intersections with the sweep line.
- * This order is maintained in a dynamic dictionary.
- */
-{
-  /* __gl_dictListNewDict */
-  tess->dict = dictNewDict( tess, (int (*)(void *, DictKey, DictKey)) EdgeLeq );
-  if (tess->dict == NULL) longjmp(tess->env,1);
-
-  AddSentinel( tess, -SENTINEL_COORD );
-  AddSentinel( tess, SENTINEL_COORD );
-}
-
-
-static void DoneEdgeDict( GLUtesselator *tess )
-{
-  ActiveRegion *reg;
-#ifndef NDEBUG
-  int fixedEdges = 0;
-#endif
-
-  /* __GL_DICTLISTKEY */ /* __GL_DICTLISTMIN */
-  while( (reg = (ActiveRegion *)dictKey( dictMin( tess->dict ))) != NULL ) {
-    /*
-     * At the end of all processing, the dictionary should contain
-     * only the two sentinel edges, plus at most one "fixable" edge
-     * created by ConnectRightVertex().
-     */
-    if( ! reg->sentinel ) {
-      assert( reg->fixUpperEdge );
-      assert( ++fixedEdges == 1 );
-    }
-    assert( reg->windingNumber == 0 );
-    DeleteRegion( tess, reg );
-/*    __gl_meshDelete( reg->eUp );*/
-  }
-  dictDeleteDict( tess->dict ); /* __gl_dictListDeleteDict */
-}
-
-
-static void RemoveDegenerateEdges( GLUtesselator *tess )
-/*
- * Remove zero-length edges, and contours with fewer than 3 vertices.
- */
-{
-  GLUhalfEdge *e, *eNext, *eLnext;
-  GLUhalfEdge *eHead = &tess->mesh->eHead;
-
-  /*LINTED*/
-  for( e = eHead->next; e != eHead; e = eNext ) {
-    eNext = e->next;
-    eLnext = e->Lnext;
-
-    if( VertEq( e->Org, e->Dst ) && e->Lnext->Lnext != e ) {
-      /* Zero-length edge, contour has at least 3 edges */
-
-      SpliceMergeVertices( tess, eLnext, e );	/* deletes e->Org */
-      if ( !__gl_meshDelete( e ) ) longjmp(tess->env,1); /* e is a self-loop */
-      e = eLnext;
-      eLnext = e->Lnext;
-    }
-    if( eLnext->Lnext == e ) {
-      /* Degenerate contour (one or two edges) */
-
-      if( eLnext != e ) {
-	if( eLnext == eNext || eLnext == eNext->Sym ) { eNext = eNext->next; }
-	if ( !__gl_meshDelete( eLnext ) ) longjmp(tess->env,1);
-      }
-      if( e == eNext || e == eNext->Sym ) { eNext = eNext->next; }
-      if ( !__gl_meshDelete( e ) ) longjmp(tess->env,1);
-    }
-  }
-}
-
-static int InitPriorityQ( GLUtesselator *tess )
-/*
- * Insert all vertices into the priority queue which determines the
- * order in which vertices cross the sweep line.
- */
-{
-  PriorityQ *pq;
-  GLUvertex *v, *vHead;
-
-  /* __gl_pqSortNewPriorityQ */
-  pq = tess->pq = pqNewPriorityQ( (int (*)(PQkey, PQkey)) __gl_vertLeq );
-  if (pq == NULL) return 0;
-
-  vHead = &tess->mesh->vHead;
-  for( v = vHead->next; v != vHead; v = v->next ) {
-    v->pqHandle = pqInsert( pq, v ); /* __gl_pqSortInsert */
-    if (v->pqHandle == LONG_MAX) break;
-  }
-  if (v != vHead || !pqInit( pq ) ) { /* __gl_pqSortInit */
-    pqDeletePriorityQ(tess->pq);	/* __gl_pqSortDeletePriorityQ */
-    tess->pq = NULL;
-    return 0;
-  }
-
-  return 1;
-}
-
-
-static void DonePriorityQ( GLUtesselator *tess )
-{
-  pqDeletePriorityQ( tess->pq ); /* __gl_pqSortDeletePriorityQ */
-}
-
-
-static int RemoveDegenerateFaces( GLUmesh *mesh )
-/*
- * Delete any degenerate faces with only two edges.  WalkDirtyRegions()
- * will catch almost all of these, but it won't catch degenerate faces
- * produced by splice operations on already-processed edges.
- * The two places this can happen are in FinishLeftRegions(), when
- * we splice in a "temporary" edge produced by ConnectRightVertex(),
- * and in CheckForLeftSplice(), where we splice already-processed
- * edges to ensure that our dictionary invariants are not violated
- * by numerical errors.
- *
- * In both these cases it is *very* dangerous to delete the offending
- * edge at the time, since one of the routines further up the stack
- * will sometimes be keeping a pointer to that edge.
- */
-{
-  GLUface *f, *fNext;
-  GLUhalfEdge *e;
-
-  /*LINTED*/
-  for( f = mesh->fHead.next; f != &mesh->fHead; f = fNext ) {
-    fNext = f->next;
-    e = f->anEdge;
-    assert( e->Lnext != e );
-
-    if( e->Lnext->Lnext == e ) {
-      /* A face with only two edges */
-      AddWinding( e->Onext, e );
-      if ( !__gl_meshDelete( e ) ) return 0;
-    }
-  }
-  return 1;
-}
-
-int __gl_computeInterior( GLUtesselator *tess )
-/*
- * __gl_computeInterior( tess ) computes the planar arrangement specified
- * by the given contours, and further subdivides this arrangement
- * into regions.  Each region is marked "inside" if it belongs
- * to the polygon, according to the rule given by tess->windingRule.
- * Each interior region is guaranteed be monotone.
- */
-{
-  GLUvertex *v, *vNext;
-
-  tess->fatalError = FALSE;
-
-  /* Each vertex defines an event for our sweep line.  Start by inserting
-   * all the vertices in a priority queue.  Events are processed in
-   * lexicographic order, ie.
-   *
-   *	e1 < e2  iff  e1.x < e2.x || (e1.x == e2.x && e1.y < e2.y)
-   */
-  RemoveDegenerateEdges( tess );
-  if ( !InitPriorityQ( tess ) ) return 0; /* if error */
-  InitEdgeDict( tess );
-
-  /* __gl_pqSortExtractMin */
-  while( (v = (GLUvertex *)pqExtractMin( tess->pq )) != NULL ) {
-    for( ;; ) {
-      vNext = (GLUvertex *)pqMinimum( tess->pq ); /* __gl_pqSortMinimum */
-      if( vNext == NULL || ! VertEq( vNext, v )) break;
-
-      /* Merge together all vertices at exactly the same location.
-       * This is more efficient than processing them one at a time,
-       * simplifies the code (see ConnectLeftDegenerate), and is also
-       * important for correct handling of certain degenerate cases.
-       * For example, suppose there are two identical edges A and B
-       * that belong to different contours (so without this code they would
-       * be processed by separate sweep events).  Suppose another edge C
-       * crosses A and B from above.  When A is processed, we split it
-       * at its intersection point with C.  However this also splits C,
-       * so when we insert B we may compute a slightly different
-       * intersection point.  This might leave two edges with a small
-       * gap between them.  This kind of error is especially obvious
-       * when using boundary extraction (GLU_TESS_BOUNDARY_ONLY).
-       */
-      vNext = (GLUvertex *)pqExtractMin( tess->pq ); /* __gl_pqSortExtractMin*/
-      SpliceMergeVertices( tess, v->anEdge, vNext->anEdge );
-    }
-    SweepEvent( tess, v );
-  }
-
-  /* Set tess->event for debugging purposes */
-  /* __GL_DICTLISTKEY */ /* __GL_DICTLISTMIN */
-  tess->event = ((ActiveRegion *) dictKey( dictMin( tess->dict )))->eUp->Org;
-  DebugEvent( tess );
-  DoneEdgeDict( tess );
-  DonePriorityQ( tess );
-
-  if ( !RemoveDegenerateFaces( tess->mesh ) ) return 0;
-  __gl_meshCheckMesh( tess->mesh );
-
-  return 1;
-}
diff --git a/vtm-android/jni/tessellate/sweep.h b/vtm-android/jni/tessellate/sweep.h
deleted file mode 100644
index feb68b0f..00000000
--- a/vtm-android/jni/tessellate/sweep.h
+++ /dev/null
@@ -1,77 +0,0 @@
-/*
- * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
- * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice including the dates of first publication and
- * either this permission notice or a reference to
- * http://oss.sgi.com/projects/FreeB/
- * shall be included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- * Except as contained in this notice, the name of Silicon Graphics, Inc.
- * shall not be used in advertising or otherwise to promote the sale, use or
- * other dealings in this Software without prior written authorization from
- * Silicon Graphics, Inc.
- */
-/*
-** Author: Eric Veach, July 1994.
-**
-*/
-
-#ifndef __sweep_h_
-#define __sweep_h_
-
-#include "mesh.h"
-
-/* __gl_computeInterior( tess ) computes the planar arrangement specified
- * by the given contours, and further subdivides this arrangement
- * into regions.  Each region is marked "inside" if it belongs
- * to the polygon, according to the rule given by tess->windingRule.
- * Each interior region is guaranteed be monotone.
- */
-int __gl_computeInterior( GLUtesselator *tess );
-
-
-/* The following is here *only* for access by debugging routines */
-
-#include "dict.h"
-
-/* For each pair of adjacent edges crossing the sweep line, there is
- * an ActiveRegion to represent the region between them.  The active
- * regions are kept in sorted order in a dynamic dictionary.  As the
- * sweep line crosses each vertex, we update the affected regions.
- */
-
-struct ActiveRegion {
-  GLUhalfEdge	*eUp;		/* upper edge, directed right to left */
-  DictNode	*nodeUp;	/* dictionary node corresponding to eUp */
-  int		windingNumber;	/* used to determine which regions are
-                                 * inside the polygon */
-  GLboolean	inside;		/* is this region inside the polygon? */
-  GLboolean	sentinel;	/* marks fake edges at t = +/-infinity */
-  GLboolean	dirty;		/* marks regions where the upper or lower
-                                 * edge has changed, but we haven't checked
-                                 * whether they intersect yet */
-  GLboolean	fixUpperEdge;	/* marks temporary edges introduced when
-                                 * we process a "right vertex" (one without
-                                 * any edges leaving to the right) */
-};
-
-#define RegionBelow(r)	((ActiveRegion *) dictKey(dictPred((r)->nodeUp)))
-#define RegionAbove(r)	((ActiveRegion *) dictKey(dictSucc((r)->nodeUp)))
-
-#endif
diff --git a/vtm-android/jni/tessellate/tess.c b/vtm-android/jni/tessellate/tess.c
deleted file mode 100644
index 4a0e8dea..00000000
--- a/vtm-android/jni/tessellate/tess.c
+++ /dev/null
@@ -1,632 +0,0 @@
-/*
- * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
- * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice including the dates of first publication and
- * either this permission notice or a reference to
- * http://oss.sgi.com/projects/FreeB/
- * shall be included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- * Except as contained in this notice, the name of Silicon Graphics, Inc.
- * shall not be used in advertising or otherwise to promote the sale, use or
- * other dealings in this Software without prior written authorization from
- * Silicon Graphics, Inc.
- */
-/*
-** Author: Eric Veach, July 1994.
-**
-*/
-
-#include "gluos.h"
-#include <stddef.h>
-#include <assert.h>
-#include <setjmp.h>
-#include "memalloc.h"
-#include "tess.h"
-#include "mesh.h"
-#include "normal.h"
-#include "sweep.h"
-#include "tessmono.h"
-#include "render.h"
-
-#define GLU_TESS_DEFAULT_TOLERANCE 0.0
-#define GLU_TESS_MESH		100112	/* void (*)(GLUmesh *mesh)	    */
-
-#ifndef TRUE
-#define TRUE 1
-#endif
-#ifndef FALSE
-#define FALSE 0
-#endif
-
-/*ARGSUSED*/ static void GLAPIENTRY noBegin( GLenum type ) {}
-/*ARGSUSED*/ static void GLAPIENTRY noEdgeFlag( GLboolean boundaryEdge ) {}
-/*ARGSUSED*/ static void GLAPIENTRY noVertex( void *data ) {}
-/*ARGSUSED*/ static void GLAPIENTRY noEnd( void ) {}
-/*ARGSUSED*/ static void GLAPIENTRY noError( GLenum errnum ) {}
-/*ARGSUSED*/ static void GLAPIENTRY noCombine( GLdouble coords[3], void *data[4],
-				    GLfloat weight[4], void **dataOut ) {}
-/*ARGSUSED*/ static void GLAPIENTRY noMesh( GLUmesh *mesh ) {}
-
-
-/*ARGSUSED*/ void GLAPIENTRY __gl_noBeginData( GLenum type,
-					     void *polygonData ) {}
-/*ARGSUSED*/ void GLAPIENTRY __gl_noEdgeFlagData( GLboolean boundaryEdge,
-				       void *polygonData ) {}
-/*ARGSUSED*/ void GLAPIENTRY __gl_noVertexData( void *data,
-					      void *polygonData ) {}
-/*ARGSUSED*/ void GLAPIENTRY __gl_noEndData( void *polygonData ) {}
-/*ARGSUSED*/ void GLAPIENTRY __gl_noErrorData( GLenum errnum,
-					     void *polygonData ) {}
-/*ARGSUSED*/ void GLAPIENTRY __gl_noCombineData( GLdouble coords[3],
-					       void *data[4],
-					       GLfloat weight[4],
-					       void **outData,
-					       void *polygonData ) {}
-
-/* Half-edges are allocated in pairs (see mesh.c) */
-typedef struct { GLUhalfEdge e, eSym; } EdgePair;
-
-#undef	MAX
-#define MAX(a,b)	((a) > (b) ? (a) : (b))
-#define MAX_FAST_ALLOC	(MAX(sizeof(EdgePair), \
-                         MAX(sizeof(GLUvertex),sizeof(GLUface))))
-
-
-GLUtesselator * GLAPIENTRY
-gluNewTess( void )
-{
-  GLUtesselator *tess;
-
-  /* Only initialize fields which can be changed by the api.  Other fields
-   * are initialized where they are used.
-   */
-
-  if (memInit( MAX_FAST_ALLOC ) == 0) {
-     return 0;			/* out of memory */
-  }
-  tess = (GLUtesselator *)memAlloc( sizeof( GLUtesselator ));
-  if (tess == NULL) {
-     return 0;			/* out of memory */
-  }
-
-  tess->state = T_DORMANT;
-
-  tess->normal[0] = 0;
-  tess->normal[1] = 0;
-  tess->normal[2] = 0;
-
-  tess->relTolerance = GLU_TESS_DEFAULT_TOLERANCE;
-  tess->windingRule = GLU_TESS_WINDING_ODD;
-  tess->flagBoundary = FALSE;
-  tess->boundaryOnly = FALSE;
-
-  tess->callBegin = &noBegin;
-  tess->callEdgeFlag = &noEdgeFlag;
-  tess->callVertex = &noVertex;
-  tess->callEnd = &noEnd;
-
-  tess->callError = &noError;
-  tess->callCombine = &noCombine;
-  tess->callMesh = &noMesh;
-
-  tess->callBeginData= &__gl_noBeginData;
-  tess->callEdgeFlagData= &__gl_noEdgeFlagData;
-  tess->callVertexData= &__gl_noVertexData;
-  tess->callEndData= &__gl_noEndData;
-  tess->callErrorData= &__gl_noErrorData;
-  tess->callCombineData= &__gl_noCombineData;
-
-  tess->polygonData= NULL;
-
-  return tess;
-}
-
-static void MakeDormant( GLUtesselator *tess )
-{
-  /* Return the tessellator to its original dormant state. */
-
-  if( tess->mesh != NULL ) {
-    __gl_meshDeleteMesh( tess->mesh );
-  }
-  tess->state = T_DORMANT;
-  tess->lastEdge = NULL;
-  tess->mesh = NULL;
-}
-
-#define RequireState( tess, s )   if( tess->state != s ) GotoState(tess,s)
-
-static void GotoState( GLUtesselator *tess, enum TessState newState )
-{
-  while( tess->state != newState ) {
-    /* We change the current state one level at a time, to get to
-     * the desired state.
-     */
-    if( tess->state < newState ) {
-      switch( tess->state ) {
-      case T_DORMANT:
-	CALL_ERROR_OR_ERROR_DATA( GLU_TESS_MISSING_BEGIN_POLYGON );
-	gluTessBeginPolygon( tess, NULL );
-	break;
-      case T_IN_POLYGON:
-	CALL_ERROR_OR_ERROR_DATA( GLU_TESS_MISSING_BEGIN_CONTOUR );
-	gluTessBeginContour( tess );
-	break;
-      default:
-	 ;
-      }
-    } else {
-      switch( tess->state ) {
-      case T_IN_CONTOUR:
-	CALL_ERROR_OR_ERROR_DATA( GLU_TESS_MISSING_END_CONTOUR );
-	gluTessEndContour( tess );
-	break;
-      case T_IN_POLYGON:
-	CALL_ERROR_OR_ERROR_DATA( GLU_TESS_MISSING_END_POLYGON );
-	/* gluTessEndPolygon( tess ) is too much work! */
-	MakeDormant( tess );
-	break;
-      default:
-	 ;
-      }
-    }
-  }
-}
-
-
-void GLAPIENTRY
-gluDeleteTess( GLUtesselator *tess )
-{
-  RequireState( tess, T_DORMANT );
-  memFree( tess );
-}
-
-
-void GLAPIENTRY
-gluTessProperty( GLUtesselator *tess, GLenum which, GLdouble value )
-{
-  GLenum windingRule;
-
-  switch( which ) {
-  case GLU_TESS_TOLERANCE:
-    if( value < 0.0 || value > 1.0 ) break;
-    tess->relTolerance = value;
-    return;
-
-  case GLU_TESS_WINDING_RULE:
-    windingRule = (GLenum) value;
-    if( windingRule != value ) break;	/* not an integer */
-
-    switch( windingRule ) {
-    case GLU_TESS_WINDING_ODD:
-    case GLU_TESS_WINDING_NONZERO:
-    case GLU_TESS_WINDING_POSITIVE:
-    case GLU_TESS_WINDING_NEGATIVE:
-    case GLU_TESS_WINDING_ABS_GEQ_TWO:
-      tess->windingRule = windingRule;
-      return;
-    default:
-      break;
-    }
-
-  case GLU_TESS_BOUNDARY_ONLY:
-    tess->boundaryOnly = (value != 0);
-    return;
-
-  default:
-    CALL_ERROR_OR_ERROR_DATA( GLU_INVALID_ENUM );
-    return;
-  }
-  CALL_ERROR_OR_ERROR_DATA( GLU_INVALID_VALUE );
-}
-
-/* Returns tessellator property */
-void GLAPIENTRY
-gluGetTessProperty( GLUtesselator *tess, GLenum which, GLdouble *value )
-{
-   switch (which) {
-   case GLU_TESS_TOLERANCE:
-      /* tolerance should be in range [0..1] */
-      assert(0.0 <= tess->relTolerance && tess->relTolerance <= 1.0);
-      *value= tess->relTolerance;
-      break;
-   case GLU_TESS_WINDING_RULE:
-      assert(tess->windingRule == GLU_TESS_WINDING_ODD ||
-	     tess->windingRule == GLU_TESS_WINDING_NONZERO ||
-	     tess->windingRule == GLU_TESS_WINDING_POSITIVE ||
-	     tess->windingRule == GLU_TESS_WINDING_NEGATIVE ||
-	     tess->windingRule == GLU_TESS_WINDING_ABS_GEQ_TWO);
-      *value= tess->windingRule;
-      break;
-   case GLU_TESS_BOUNDARY_ONLY:
-      assert(tess->boundaryOnly == TRUE || tess->boundaryOnly == FALSE);
-      *value= tess->boundaryOnly;
-      break;
-   default:
-      *value= 0.0;
-      CALL_ERROR_OR_ERROR_DATA( GLU_INVALID_ENUM );
-      break;
-   }
-} /* gluGetTessProperty() */
-
-void GLAPIENTRY
-gluTessNormal( GLUtesselator *tess, GLdouble x, GLdouble y, GLdouble z )
-{
-  tess->normal[0] = x;
-  tess->normal[1] = y;
-  tess->normal[2] = z;
-}
-
-void GLAPIENTRY
-gluTessCallback( GLUtesselator *tess, GLenum which, _GLUfuncptr fn)
-{
-  switch( which ) {
-  case GLU_TESS_BEGIN:
-    tess->callBegin = (fn == NULL) ? &noBegin : (void (GLAPIENTRY *)(GLenum)) fn;
-    return;
-  case GLU_TESS_BEGIN_DATA:
-    tess->callBeginData = (fn == NULL) ?
-	&__gl_noBeginData : (void (GLAPIENTRY *)(GLenum, void *)) fn;
-    return;
-  case GLU_TESS_EDGE_FLAG:
-    tess->callEdgeFlag = (fn == NULL) ? &noEdgeFlag :
-					(void (GLAPIENTRY *)(GLboolean)) fn;
-    /* If the client wants boundary edges to be flagged,
-     * we render everything as separate triangles (no strips or fans).
-     */
-    tess->flagBoundary = (fn != NULL);
-    return;
-  case GLU_TESS_EDGE_FLAG_DATA:
-    tess->callEdgeFlagData= (fn == NULL) ?
-	&__gl_noEdgeFlagData : (void (GLAPIENTRY *)(GLboolean, void *)) fn;
-    /* If the client wants boundary edges to be flagged,
-     * we render everything as separate triangles (no strips or fans).
-     */
-    tess->flagBoundary = (fn != NULL);
-    return;
-  case GLU_TESS_VERTEX:
-    tess->callVertex = (fn == NULL) ? &noVertex :
-				      (void (GLAPIENTRY *)(void *)) fn;
-    return;
-  case GLU_TESS_VERTEX_DATA:
-    tess->callVertexData = (fn == NULL) ?
-	&__gl_noVertexData : (void (GLAPIENTRY *)(void *, void *)) fn;
-    return;
-  case GLU_TESS_END:
-    tess->callEnd = (fn == NULL) ? &noEnd : (void (GLAPIENTRY *)(void)) fn;
-    return;
-  case GLU_TESS_END_DATA:
-    tess->callEndData = (fn == NULL) ? &__gl_noEndData :
-				       (void (GLAPIENTRY *)(void *)) fn;
-    return;
-  case GLU_TESS_ERROR:
-    tess->callError = (fn == NULL) ? &noError : (void (GLAPIENTRY *)(GLenum)) fn;
-    return;
-  case GLU_TESS_ERROR_DATA:
-    tess->callErrorData = (fn == NULL) ?
-	&__gl_noErrorData : (void (GLAPIENTRY *)(GLenum, void *)) fn;
-    return;
-  case GLU_TESS_COMBINE:
-    tess->callCombine = (fn == NULL) ? &noCombine :
-	(void (GLAPIENTRY *)(GLdouble [3],void *[4], GLfloat [4], void ** )) fn;
-    return;
-  case GLU_TESS_COMBINE_DATA:
-    tess->callCombineData = (fn == NULL) ? &__gl_noCombineData :
-					   (void (GLAPIENTRY *)(GLdouble [3],
-						     void *[4],
-						     GLfloat [4],
-						     void **,
-						     void *)) fn;
-    return;
-  case GLU_TESS_MESH:
-    tess->callMesh = (fn == NULL) ? &noMesh : (void (GLAPIENTRY *)(GLUmesh *)) fn;
-    return;
-  default:
-    CALL_ERROR_OR_ERROR_DATA( GLU_INVALID_ENUM );
-    return;
-  }
-}
-
-static int AddVertex( GLUtesselator *tess, GLdouble coords[3], void *data )
-{
-  GLUhalfEdge *e;
-
-  e = tess->lastEdge;
-  if( e == NULL ) {
-    /* Make a self-loop (one vertex, one edge). */
-
-    e = __gl_meshMakeEdge( tess->mesh );
-    if (e == NULL) return 0;
-    if ( !__gl_meshSplice( e, e->Sym ) ) return 0;
-  } else {
-    /* Create a new vertex and edge which immediately follow e
-     * in the ordering around the left face.
-     */
-    if (__gl_meshSplitEdge( e ) == NULL) return 0;
-    e = e->Lnext;
-  }
-
-  /* The new vertex is now e->Org. */
-  e->Org->data = data;
-  e->Org->coords[0] = coords[0];
-  e->Org->coords[1] = coords[1];
-  e->Org->coords[2] = coords[2];
-
-  /* The winding of an edge says how the winding number changes as we
-   * cross from the edge''s right face to its left face.  We add the
-   * vertices in such an order that a CCW contour will add +1 to
-   * the winding number of the region inside the contour.
-   */
-  e->winding = 1;
-  e->Sym->winding = -1;
-
-  tess->lastEdge = e;
-
-  return 1;
-}
-
-
-static void CacheVertex( GLUtesselator *tess, GLdouble coords[3], void *data )
-{
-  CachedVertex *v = &tess->cache[tess->cacheCount];
-
-  v->data = data;
-  v->coords[0] = coords[0];
-  v->coords[1] = coords[1];
-  v->coords[2] = coords[2];
-  ++tess->cacheCount;
-}
-
-
-static int EmptyCache( GLUtesselator *tess )
-{
-  CachedVertex *v = tess->cache;
-  CachedVertex *vLast;
-
-  tess->mesh = __gl_meshNewMesh();
-  if (tess->mesh == NULL) return 0;
-
-  for( vLast = v + tess->cacheCount; v < vLast; ++v ) {
-    if ( !AddVertex( tess, v->coords, v->data ) ) return 0;
-  }
-  tess->cacheCount = 0;
-  tess->emptyCache = FALSE;
-
-  return 1;
-}
-
-
-void GLAPIENTRY
-gluTessVertex( GLUtesselator *tess, GLdouble coords[3], void *data )
-{
-  int i, tooLarge = FALSE;
-  GLdouble x, clamped[3];
-
-  RequireState( tess, T_IN_CONTOUR );
-
-  if( tess->emptyCache ) {
-    if ( !EmptyCache( tess ) ) {
-       CALL_ERROR_OR_ERROR_DATA( GLU_OUT_OF_MEMORY );
-       return;
-    }
-    tess->lastEdge = NULL;
-  }
-  for( i = 0; i < 3; ++i ) {
-    x = coords[i];
-    if( x < - GLU_TESS_MAX_COORD ) {
-      x = - GLU_TESS_MAX_COORD;
-      tooLarge = TRUE;
-    }
-    if( x > GLU_TESS_MAX_COORD ) {
-      x = GLU_TESS_MAX_COORD;
-      tooLarge = TRUE;
-    }
-    clamped[i] = x;
-  }
-  if( tooLarge ) {
-    CALL_ERROR_OR_ERROR_DATA( GLU_TESS_COORD_TOO_LARGE );
-  }
-
-  if( tess->mesh == NULL ) {
-    if( tess->cacheCount < TESS_MAX_CACHE ) {
-      CacheVertex( tess, clamped, data );
-      return;
-    }
-    if ( !EmptyCache( tess ) ) {
-       CALL_ERROR_OR_ERROR_DATA( GLU_OUT_OF_MEMORY );
-       return;
-    }
-  }
-  if ( !AddVertex( tess, clamped, data ) ) {
-       CALL_ERROR_OR_ERROR_DATA( GLU_OUT_OF_MEMORY );
-  }
-}
-
-
-void GLAPIENTRY
-gluTessBeginPolygon( GLUtesselator *tess, void *data )
-{
-  RequireState( tess, T_DORMANT );
-
-  tess->state = T_IN_POLYGON;
-  tess->cacheCount = 0;
-  tess->emptyCache = FALSE;
-  tess->mesh = NULL;
-
-  tess->polygonData= data;
-}
-
-
-void GLAPIENTRY
-gluTessBeginContour( GLUtesselator *tess )
-{
-  RequireState( tess, T_IN_POLYGON );
-
-  tess->state = T_IN_CONTOUR;
-  tess->lastEdge = NULL;
-  if( tess->cacheCount > 0 ) {
-    /* Just set a flag so we don't get confused by empty contours
-     * -- these can be generated accidentally with the obsolete
-     * NextContour() interface.
-     */
-    tess->emptyCache = TRUE;
-  }
-}
-
-
-void GLAPIENTRY
-gluTessEndContour( GLUtesselator *tess )
-{
-  RequireState( tess, T_IN_CONTOUR );
-  tess->state = T_IN_POLYGON;
-}
-
-void GLAPIENTRY
-gluTessEndPolygon( GLUtesselator *tess )
-{
-  GLUmesh *mesh;
-
-  if (setjmp(tess->env) != 0) { 
-     /* come back here if out of memory */
-     CALL_ERROR_OR_ERROR_DATA( GLU_OUT_OF_MEMORY );
-     return;
-  }
-
-  RequireState( tess, T_IN_POLYGON );
-  tess->state = T_DORMANT;
-
-  if( tess->mesh == NULL ) {
-    if( ! tess->flagBoundary && tess->callMesh == &noMesh ) {
-
-      /* Try some special code to make the easy cases go quickly
-       * (eg. convex polygons).  This code does NOT handle multiple contours,
-       * intersections, edge flags, and of course it does not generate
-       * an explicit mesh either.
-       */
-      if( __gl_renderCache( tess )) {
-	tess->polygonData= NULL;
-	return;
-      }
-    }
-    if ( !EmptyCache( tess ) ) longjmp(tess->env,1); /* could've used a label*/
-  }
-
-  /* Determine the polygon normal and project vertices onto the plane
-   * of the polygon.
-   */
-  __gl_projectPolygon( tess );
-
-  /* __gl_computeInterior( tess ) computes the planar arrangement specified
-   * by the given contours, and further subdivides this arrangement
-   * into regions.  Each region is marked "inside" if it belongs
-   * to the polygon, according to the rule given by tess->windingRule.
-   * Each interior region is guaranteed be monotone.
-   */
-  if ( !__gl_computeInterior( tess ) ) {
-     longjmp(tess->env,1);	/* could've used a label */
-  }
-
-  mesh = tess->mesh;
-  if( ! tess->fatalError ) {
-    int rc = 1;
-
-    /* If the user wants only the boundary contours, we throw away all edges
-     * except those which separate the interior from the exterior.
-     * Otherwise we tessellate all the regions marked "inside".
-     */
-    if( tess->boundaryOnly ) {
-      rc = __gl_meshSetWindingNumber( mesh, 1, TRUE );
-    } else {
-      rc = __gl_meshTessellateInterior( mesh );
-    }
-    if (rc == 0) longjmp(tess->env,1);	/* could've used a label */
-
-    __gl_meshCheckMesh( mesh );
-
-    if( tess->callBegin != &noBegin || tess->callEnd != &noEnd
-       || tess->callVertex != &noVertex || tess->callEdgeFlag != &noEdgeFlag
-       || tess->callBeginData != &__gl_noBeginData
-       || tess->callEndData != &__gl_noEndData
-       || tess->callVertexData != &__gl_noVertexData
-       || tess->callEdgeFlagData != &__gl_noEdgeFlagData )
-    {
-      if( tess->boundaryOnly ) {
-	__gl_renderBoundary( tess, mesh );  /* output boundary contours */
-      } else {
-	__gl_renderMesh( tess, mesh );	   /* output strips and fans */
-      }
-    }
-    if( tess->callMesh != &noMesh ) {
-
-      /* Throw away the exterior faces, so that all faces are interior.
-       * This way the user doesn't have to check the "inside" flag,
-       * and we don't need to even reveal its existence.  It also leaves
-       * the freedom for an implementation to not generate the exterior
-       * faces in the first place.
-       */
-      __gl_meshDiscardExterior( mesh );
-      (*tess->callMesh)( mesh );		/* user wants the mesh itself */
-      tess->mesh = NULL;
-      tess->polygonData= NULL;
-      return;
-    }
-  }
-  __gl_meshDeleteMesh( mesh );
-  tess->polygonData= NULL;
-  tess->mesh = NULL;
-}
-
-
-/*XXXblythe unused function*/
-#if 0
-void GLAPIENTRY
-gluDeleteMesh( GLUmesh *mesh )
-{
-  __gl_meshDeleteMesh( mesh );
-}
-#endif
-
-
-
-/*******************************************************/
-
-/* Obsolete calls -- for backward compatibility */
-
-void GLAPIENTRY
-gluBeginPolygon( GLUtesselator *tess )
-{
-  gluTessBeginPolygon( tess, NULL );
-  gluTessBeginContour( tess );
-}
-
-
-/*ARGSUSED*/
-void GLAPIENTRY
-gluNextContour( GLUtesselator *tess, GLenum type )
-{
-  gluTessEndContour( tess );
-  gluTessBeginContour( tess );
-}
-
-
-void GLAPIENTRY
-gluEndPolygon( GLUtesselator *tess )
-{
-  gluTessEndContour( tess );
-  gluTessEndPolygon( tess );
-}
diff --git a/vtm-android/jni/tessellate/tess.h b/vtm-android/jni/tessellate/tess.h
deleted file mode 100644
index 5c885d7a..00000000
--- a/vtm-android/jni/tessellate/tess.h
+++ /dev/null
@@ -1,165 +0,0 @@
-/*
- * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
- * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice including the dates of first publication and
- * either this permission notice or a reference to
- * http://oss.sgi.com/projects/FreeB/
- * shall be included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- * Except as contained in this notice, the name of Silicon Graphics, Inc.
- * shall not be used in advertising or otherwise to promote the sale, use or
- * other dealings in this Software without prior written authorization from
- * Silicon Graphics, Inc.
- */
-/*
-** Author: Eric Veach, July 1994.
-**
-*/
-
-#ifndef __tess_h_
-#define __tess_h_
-
-#include "glu.h"
-#include <setjmp.h>
-#include "mesh.h"
-#include "dict.h"
-#include "priorityq.h"
-
-/* The begin/end calls must be properly nested.  We keep track of
- * the current state to enforce the ordering.
- */
-enum TessState { T_DORMANT, T_IN_POLYGON, T_IN_CONTOUR };
-
-/* We cache vertex data for single-contour polygons so that we can
- * try a quick-and-dirty decomposition first.
- */
-#define TESS_MAX_CACHE	100
-
-typedef struct CachedVertex {
-  GLdouble	coords[3];
-  void		*data;
-} CachedVertex;
-
-struct GLUtesselator {
-
-  /*** state needed for collecting the input data ***/
-
-  enum TessState state;		/* what begin/end calls have we seen? */
-
-  GLUhalfEdge	*lastEdge;	/* lastEdge->Org is the most recent vertex */
-  GLUmesh	*mesh;		/* stores the input contours, and eventually
-                                   the tessellation itself */
-
-  void		(GLAPIENTRY *callError)( GLenum errnum );
-
-  /*** state needed for projecting onto the sweep plane ***/
-
-  GLdouble	normal[3];	/* user-specified normal (if provided) */
-  GLdouble	sUnit[3];	/* unit vector in s-direction (debugging) */
-  GLdouble	tUnit[3];	/* unit vector in t-direction (debugging) */
-
-  /*** state needed for the line sweep ***/
-
-  GLdouble	relTolerance;	/* tolerance for merging features */
-  GLenum	windingRule;	/* rule for determining polygon interior */
-  GLboolean	fatalError;	/* fatal error: needed combine callback */
-
-  Dict		*dict;		/* edge dictionary for sweep line */
-  PriorityQ	*pq;		/* priority queue of vertex events */
-  GLUvertex	*event;		/* current sweep event being processed */
-
-  void		(GLAPIENTRY *callCombine)( GLdouble coords[3], void *data[4],
-			        GLfloat weight[4], void **outData );
-
-  /*** state needed for rendering callbacks (see render.c) ***/
-
-  GLboolean	flagBoundary;	/* mark boundary edges (use EdgeFlag) */
-  GLboolean	boundaryOnly;	/* Extract contours, not triangles */
-  GLUface	*lonelyTriList;
-    /* list of triangles which could not be rendered as strips or fans */
-
-  void		(GLAPIENTRY *callBegin)( GLenum type );
-  void		(GLAPIENTRY *callEdgeFlag)( GLboolean boundaryEdge );
-  void		(GLAPIENTRY *callVertex)( void *data );
-  void		(GLAPIENTRY *callEnd)( void );
-  void		(GLAPIENTRY *callMesh)( GLUmesh *mesh );
-
-
-  /*** state needed to cache single-contour polygons for renderCache() */
-
-  GLboolean	emptyCache;		/* empty cache on next vertex() call */
-  int		cacheCount;		/* number of cached vertices */
-  CachedVertex	cache[TESS_MAX_CACHE];	/* the vertex data */
-
-  /*** rendering callbacks that also pass polygon data  ***/ 
-  void		(GLAPIENTRY *callBeginData)( GLenum type, void *polygonData );
-  void		(GLAPIENTRY *callEdgeFlagData)( GLboolean boundaryEdge, 
-				     void *polygonData );
-  void		(GLAPIENTRY *callVertexData)( void *data, void *polygonData );
-  void		(GLAPIENTRY *callEndData)( void *polygonData );
-  void		(GLAPIENTRY *callErrorData)( GLenum errnum, void *polygonData );
-  void		(GLAPIENTRY *callCombineData)( GLdouble coords[3], void *data[4],
-				    GLfloat weight[4], void **outData,
-				    void *polygonData );
-
-  jmp_buf env;			/* place to jump to when memAllocs fail */
-
-  void *polygonData;		/* client data for current polygon */
-};
-
-void GLAPIENTRY __gl_noBeginData( GLenum type, void *polygonData );
-void GLAPIENTRY __gl_noEdgeFlagData( GLboolean boundaryEdge, void *polygonData );
-void GLAPIENTRY __gl_noVertexData( void *data, void *polygonData );
-void GLAPIENTRY __gl_noEndData( void *polygonData );
-void GLAPIENTRY __gl_noErrorData( GLenum errnum, void *polygonData );
-void GLAPIENTRY __gl_noCombineData( GLdouble coords[3], void *data[4],
-			 GLfloat weight[4], void **outData,
-			 void *polygonData );
-
-#define CALL_BEGIN_OR_BEGIN_DATA(a) \
-   if (tess->callBeginData != &__gl_noBeginData) \
-      (*tess->callBeginData)((a),tess->polygonData); \
-   else (*tess->callBegin)((a));
-
-#define CALL_VERTEX_OR_VERTEX_DATA(a) \
-   if (tess->callVertexData != &__gl_noVertexData) \
-      (*tess->callVertexData)((a),tess->polygonData); \
-   else (*tess->callVertex)((a));
-
-#define CALL_EDGE_FLAG_OR_EDGE_FLAG_DATA(a) \
-   if (tess->callEdgeFlagData != &__gl_noEdgeFlagData) \
-      (*tess->callEdgeFlagData)((a),tess->polygonData); \
-   else (*tess->callEdgeFlag)((a));
-
-#define CALL_END_OR_END_DATA() \
-   if (tess->callEndData != &__gl_noEndData) \
-      (*tess->callEndData)(tess->polygonData); \
-   else (*tess->callEnd)();
-
-#define CALL_COMBINE_OR_COMBINE_DATA(a,b,c,d) \
-   if (tess->callCombineData != &__gl_noCombineData) \
-      (*tess->callCombineData)((a),(b),(c),(d),tess->polygonData); \
-   else (*tess->callCombine)((a),(b),(c),(d));
-
-#define CALL_ERROR_OR_ERROR_DATA(a) \
-   if (tess->callErrorData != &__gl_noErrorData) \
-      (*tess->callErrorData)((a),tess->polygonData); \
-   else (*tess->callError)((a));
-
-#endif
diff --git a/vtm-android/jni/tessellate/tessellate.c b/vtm-android/jni/tessellate/tessellate.c
deleted file mode 100644
index e2e030bb..00000000
--- a/vtm-android/jni/tessellate/tessellate.c
+++ /dev/null
@@ -1,376 +0,0 @@
-#include <jni.h>
-#include <string.h>
-#include "glu.h"
-#include "tess.h"
-#include <stdio.h>
-#include <stdlib.h>
-
-#include <android/log.h>
-
-/******************************************************************************/
-
-typedef struct Triangle {
-   int v[3];
-   struct Triangle *prev;
-} Triangle;
-
-typedef struct Vertex {
-   double pt[3];
-   int index;
-   struct Vertex *prev;
-} Vertex;
-
-typedef struct TessContext {
-   Triangle *latest_t;
-   int n_tris;
-
-   Vertex *v_prev;
-   Vertex *v_prevprev;
-   Vertex *latest_v;
-   GLenum current_mode;
-   int odd_even_strip;
-
-   void (*vertex_cb)(Vertex *, struct TessContext *);
-} TessContext;
-
-void skip_vertex(Vertex *v, TessContext *ctx);
-
-/******************************************************************************/
-
-TessContext *new_tess_context()
-{
-   TessContext *result = (TessContext *) malloc(sizeof(struct TessContext));
-   result->latest_t = NULL;
-   result->latest_v = NULL;
-   result->n_tris = 0;
-   result->v_prev = NULL;
-   result->v_prevprev = NULL;
-   result->v_prev = NULL;
-   result->v_prev = NULL;
-   result->vertex_cb = &skip_vertex;
-   result->odd_even_strip = 0;
-   return result;
-}
-
-void destroy_tess_context(TessContext *ctx)
-{
-   free(ctx);
-}
-
-Vertex *new_vertex(TessContext *ctx, double x, double y)
-{
-   Vertex *result = (Vertex *) malloc(sizeof(Vertex));
-   result->prev = ctx->latest_v;
-   result->pt[0] = x;
-   result->pt[1] = y;
-   result->pt[2] = 0;
-
-   if (ctx->latest_v == NULL) {
-      result->index = 0;
-   }
-   else {
-      result->index = ctx->latest_v->index + 1;
-   }
-   return ctx->latest_v = result;
-}
-
-Triangle *new_triangle(TessContext *ctx, int v1, int v2, int v3)
-{
-   Triangle *result = (Triangle *) malloc(sizeof(Triangle));
-   result->prev = ctx->latest_t;
-   result->v[0] = v1;
-   result->v[1] = v2;
-   result->v[2] = v3;
-   ctx->n_tris++;
-   return ctx->latest_t = result;
-}
-
-/******************************************************************************/
-
-void skip_vertex(Vertex *v, TessContext *ctx) {
-}
-;
-
-void fan_vertex(Vertex *v, TessContext *ctx) {
-   if (ctx->v_prevprev == NULL) {
-      ctx->v_prevprev = v;
-      return;
-   }
-   if (ctx->v_prev == NULL) {
-      ctx->v_prev = v;
-      return;
-   }
-   new_triangle(ctx, ctx->v_prevprev->index, ctx->v_prev->index, v->index);
-   ctx->v_prev = v;
-}
-
-void strip_vertex(Vertex *v, TessContext *ctx)
-{
-   if (ctx->v_prev == NULL) {
-      ctx->v_prev = v;
-      return;
-   }
-   if (ctx->v_prevprev == NULL) {
-      ctx->v_prevprev = v;
-      return;
-   }
-   if (ctx->odd_even_strip) {
-      new_triangle(ctx, ctx->v_prevprev->index, ctx->v_prev->index, v->index);
-   }
-   else {
-      new_triangle(ctx, ctx->v_prev->index, ctx->v_prevprev->index, v->index);
-   }
-   ctx->odd_even_strip = !ctx->odd_even_strip;
-
-   ctx->v_prev = ctx->v_prevprev;
-   ctx->v_prevprev = v;
-}
-
-void triangle_vertex(Vertex *v, TessContext *ctx) {
-   if (ctx->v_prevprev == NULL) {
-      ctx->v_prevprev = v;
-      return;
-   }
-   if (ctx->v_prev == NULL) {
-      ctx->v_prev = v;
-      return;
-   }
-   new_triangle(ctx, ctx->v_prevprev->index, ctx->v_prev->index, v->index);
-   ctx->v_prev = ctx->v_prevprev = NULL;
-}
-
-void vertex(void *vertex_data, void *poly_data)
-{
-   Vertex *ptr = (Vertex *) vertex_data;
-   TessContext *ctx = (TessContext *) poly_data;
-   ctx->vertex_cb(ptr, ctx);
-}
-
-void begin(GLenum which, void *poly_data)
-{
-   TessContext *ctx = (TessContext *) poly_data;
-   ctx->v_prev = ctx->v_prevprev = NULL;
-   ctx->odd_even_strip = 0;
-   switch (which) {
-   case GL_TRIANGLES:
-      ctx->vertex_cb = &triangle_vertex;
-      break;
-   case GL_TRIANGLE_STRIP:
-      ctx->vertex_cb = &strip_vertex;
-      break;
-   case GL_TRIANGLE_FAN:
-      ctx->vertex_cb = &fan_vertex;
-      break;
-   default:
-      fprintf(stderr, "ERROR, can't handle %d\n", (int) which);
-      ctx->vertex_cb = &skip_vertex;
-      break;
-   }
-}
-
-void combine(const GLdouble newVertex[3],
-      const void *neighborVertex[4],
-      const GLfloat neighborWeight[4], void **outData, void *polyData)
-{
-   TessContext *ctx = (TessContext *) polyData;
-   Vertex *result = new_vertex(ctx, newVertex[0], newVertex[1]);
-   *outData = result;
-}
-
-void write_output(TessContext *ctx, float **coordinates_out, int **tris_out, int *vc, int *tc)
-{
-   int n_verts = 1 + ctx->latest_v->index;
-   *vc = n_verts;
-   int n_tris_copy = ctx->n_tris;
-   *tc = ctx->n_tris;
-   *coordinates_out = malloc(n_verts * sizeof(float) * 2);
-   *tris_out = (ctx->n_tris ? malloc(ctx->n_tris * sizeof(int) * 3) : NULL);
-
-   while (ctx->latest_v) {
-      (*coordinates_out)[2 * ctx->latest_v->index] = ctx->latest_v->pt[0];
-      (*coordinates_out)[2 * ctx->latest_v->index + 1] = ctx->latest_v->pt[1];
-      Vertex *prev = ctx->latest_v->prev;
-      free(ctx->latest_v);
-      ctx->latest_v = prev;
-   }
-
-   while (ctx->latest_t) {
-      (*tris_out)[3 * (n_tris_copy - 1)] = ctx->latest_t->v[0];
-      (*tris_out)[3 * (n_tris_copy - 1) + 1] = ctx->latest_t->v[1];
-      (*tris_out)[3 * (n_tris_copy - 1) + 2] = ctx->latest_t->v[2];
-      Triangle *prev = ctx->latest_t->prev;
-      free(ctx->latest_t);
-      ctx->latest_t = prev;
-      n_tris_copy--;
-   }
-}
-
-TessContext *tessellate(
-      int *nverts,
-      int *ntris,
-      const float **contoursbegin,
-      const float **contoursend)
-{
-   const float *contourbegin, *contourend;
-   Vertex *current_vertex;
-   GLUtesselator *tess;
-   TessContext *ctx;
-
-   tess = gluNewTess();
-   ctx = new_tess_context();
-
-   gluTessCallback(tess, GLU_TESS_VERTEX_DATA, (GLvoid (*)()) &vertex);
-   gluTessCallback(tess, GLU_TESS_BEGIN_DATA, (GLvoid (*)()) &begin);
-   gluTessCallback(tess, GLU_TESS_COMBINE_DATA, (GLvoid (*)()) &combine);
-
-   gluTessBeginPolygon(tess, ctx);
-   do {
-      contourbegin = *contoursbegin++;
-      contourend = *contoursbegin;
-      gluTessBeginContour(tess);
-      while (contourbegin != contourend) {
-         current_vertex = new_vertex(ctx, contourbegin[0], contourbegin[1]);
-         contourbegin += 2;
-         gluTessVertex(tess, current_vertex->pt, current_vertex);
-      }
-      gluTessEndContour(tess);
-   } while (contoursbegin != (contoursend - 1));
-   gluTessEndPolygon(tess);
-
-   //write_output(ctx, verts, tris, nverts, ntris);
-   //destroy_tess_context(ctx);
-
-   gluDeleteTess(tess);
-
-   return ctx;
-}
-
-#define printf(...) __android_log_print(ANDROID_LOG_DEBUG, "Tesselate", __VA_ARGS__)
-
-#define CAST_CTX(x) (TessContext *)(uintptr_t) x
-
-void Java_org_oscim_renderer_sublayers_MeshLayer_tessFinish(JNIEnv *env, jclass c,
-      jlong ptr_context) {
-
-   TessContext *ctx = CAST_CTX(ptr_context);
-
-   while (ctx->latest_v) {
-      Vertex *prev = ctx->latest_v->prev;
-      free(ctx->latest_v);
-      ctx->latest_v = prev;
-   }
-
-   while (ctx->latest_t) {
-      Triangle *prev = ctx->latest_t->prev;
-      free(ctx->latest_t);
-      ctx->latest_t = prev;
-   }
-
-   destroy_tess_context(ctx);
-}
-
-jint Java_org_oscim_renderer_sublayers_MeshLayer_tessGetCoordinates(JNIEnv *env, jclass c,
-      jlong ptr_context, jshortArray obj_coords, jfloat scale) {
-
-   TessContext *ctx = CAST_CTX(ptr_context);
-
-   int length = (*env)->GetArrayLength(env, obj_coords);
-
-   jshort* coords = (jshort*) (*env)->GetPrimitiveArrayCritical(env, obj_coords, 0);
-   if (coords == NULL) {
-      return 0;
-   }
-
-   int n_verts = 1 + ctx->latest_v->index;
-   int n_tris_copy = ctx->n_tris;
-
-   int cnt = 0;
-   for (; ctx->latest_v && cnt < length; cnt += 2) {
-      coords[cnt + 0] = (ctx->latest_v->pt[0] * scale) + 0.5f;
-      coords[cnt + 1] = (ctx->latest_v->pt[1] * scale) + 0.5f;
-      Vertex *prev = ctx->latest_v->prev;
-      free(ctx->latest_v);
-      ctx->latest_v = prev;
-   }
-   (*env)->ReleasePrimitiveArrayCritical(env, obj_coords, coords, JNI_ABORT);
-
-   return cnt;
-}
-
-jint Java_org_oscim_renderer_sublayers_MeshLayer_tessGetIndices(JNIEnv *env, jclass c,
-      jlong ptr_context, jshortArray obj_indices) {
-
-   TessContext *ctx = CAST_CTX(ptr_context);
-
-   int length = (*env)->GetArrayLength(env, obj_indices);
-
-   jshort* tris = (jshort*) (*env)->GetPrimitiveArrayCritical(env, obj_indices, 0);
-   if (tris == NULL) {
-      return 0;
-   }
-
-   int n_tris_copy = ctx->n_tris;
-
-   int cnt = 0;
-
-   for (; ctx->latest_t && cnt < length; cnt += 3) {
-      tris[cnt + 0] = ctx->latest_t->v[0];
-      tris[cnt + 1] = ctx->latest_t->v[1];
-      tris[cnt + 2] = ctx->latest_t->v[2];
-      Triangle *prev = ctx->latest_t->prev;
-
-      free(ctx->latest_t);
-      ctx->latest_t = prev;
-      n_tris_copy--;
-   }
-
-   ctx->n_tris = n_tris_copy;
-
-   (*env)->ReleasePrimitiveArrayCritical(env, obj_indices, tris, JNI_ABORT);
-
-   return cnt;
-}
-
-jlong Java_org_oscim_renderer_sublayers_MeshLayer_tessellate(JNIEnv *env, jclass c,
-      jfloatArray obj_points, jint pos,
-      jshortArray obj_index, jint ipos,
-      jint num_rings) { //, jintArray obj_out) {
-
-   jboolean isCopy;
-
-   printf("add %d %d %d\n", pos, ipos, num_rings);
-
-   float* orig_points = (float*) (*env)->GetPrimitiveArrayCritical(env, obj_points, &isCopy);
-   if (orig_points == NULL)
-      return 0;
-
-   const float *points = orig_points + pos;
-
-   jshort* orig_indices = (jshort*) (*env)->GetPrimitiveArrayCritical(env, obj_index, &isCopy);
-   if (orig_indices == NULL) {
-      (*env)->ReleasePrimitiveArrayCritical(env, obj_points, orig_points, JNI_ABORT);
-      return 0;
-   }
-
-   jshort* indices = orig_indices + ipos;
-
-   const float **rings = malloc(sizeof(float*) * (num_rings + 1));
-   int offset = 0;
-   for (int i = 0; i < num_rings; i++) {
-      rings[i] = points + offset;
-      offset += indices[i];
-   }
-   rings[num_rings] = points + offset;
-
-   int nverts, ntris;
-
-   TessContext *ctx = tessellate(&nverts, &ntris,
-         rings, rings + (num_rings + 1));
-
-   free(rings);
-
-   (*env)->ReleasePrimitiveArrayCritical(env, obj_index, orig_indices, JNI_ABORT);
-   (*env)->ReleasePrimitiveArrayCritical(env, obj_points, orig_points, JNI_ABORT);
-
-   return (long) ctx;
-}
diff --git a/vtm-android/jni/tessellate/tessellate.h b/vtm-android/jni/tessellate/tessellate.h
deleted file mode 100644
index e1ca013d..00000000
--- a/vtm-android/jni/tessellate/tessellate.h
+++ /dev/null
@@ -1,13 +0,0 @@
-typedef struct Vertex {
-    double pt[3];
-    int index;
-    struct Vertex *prev;
-} Vertex;
-
-//void tessellate
-//    (double **verts,
-//     int *nverts,
-//     int **tris,
-//     int *ntris,
-//     const float **contoursbegin,
-//     const float **contoursend);
diff --git a/vtm-android/jni/tessellate/tessmono.c b/vtm-android/jni/tessellate/tessmono.c
deleted file mode 100644
index 4d084400..00000000
--- a/vtm-android/jni/tessellate/tessmono.c
+++ /dev/null
@@ -1,201 +0,0 @@
-/*
- * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
- * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice including the dates of first publication and
- * either this permission notice or a reference to
- * http://oss.sgi.com/projects/FreeB/
- * shall be included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- * Except as contained in this notice, the name of Silicon Graphics, Inc.
- * shall not be used in advertising or otherwise to promote the sale, use or
- * other dealings in this Software without prior written authorization from
- * Silicon Graphics, Inc.
- */
-/*
-** Author: Eric Veach, July 1994.
-**
-*/
-
-#include "gluos.h"
-#include <stdlib.h>
-#include "geom.h"
-#include "mesh.h"
-#include "tessmono.h"
-#include <assert.h>
-
-#define AddWinding(eDst,eSrc)	(eDst->winding += eSrc->winding, \
-				 eDst->Sym->winding += eSrc->Sym->winding)
-
-/* __gl_meshTessellateMonoRegion( face ) tessellates a monotone region
- * (what else would it do??)  The region must consist of a single
- * loop of half-edges (see mesh.h) oriented CCW.  "Monotone" in this
- * case means that any vertical line intersects the interior of the
- * region in a single interval.  
- *
- * Tessellation consists of adding interior edges (actually pairs of
- * half-edges), to split the region into non-overlapping triangles.
- *
- * The basic idea is explained in Preparata and Shamos (which I don''t
- * have handy right now), although their implementation is more
- * complicated than this one.  The are two edge chains, an upper chain
- * and a lower chain.  We process all vertices from both chains in order,
- * from right to left.
- *
- * The algorithm ensures that the following invariant holds after each
- * vertex is processed: the untessellated region consists of two
- * chains, where one chain (say the upper) is a single edge, and
- * the other chain is concave.  The left vertex of the single edge
- * is always to the left of all vertices in the concave chain.
- *
- * Each step consists of adding the rightmost unprocessed vertex to one
- * of the two chains, and forming a fan of triangles from the rightmost
- * of two chain endpoints.  Determining whether we can add each triangle
- * to the fan is a simple orientation test.  By making the fan as large
- * as possible, we restore the invariant (check it yourself).
- */
-int __gl_meshTessellateMonoRegion( GLUface *face )
-{
-  GLUhalfEdge *up, *lo;
-
-  /* All edges are oriented CCW around the boundary of the region.
-   * First, find the half-edge whose origin vertex is rightmost.
-   * Since the sweep goes from left to right, face->anEdge should
-   * be close to the edge we want.
-   */
-  up = face->anEdge;
-  assert( up->Lnext != up && up->Lnext->Lnext != up );
-
-  for( ; VertLeq( up->Dst, up->Org ); up = up->Lprev )
-    ;
-  for( ; VertLeq( up->Org, up->Dst ); up = up->Lnext )
-    ;
-  lo = up->Lprev;
-
-  while( up->Lnext != lo ) {
-    if( VertLeq( up->Dst, lo->Org )) {
-      /* up->Dst is on the left.  It is safe to form triangles from lo->Org.
-       * The EdgeGoesLeft test guarantees progress even when some triangles
-       * are CW, given that the upper and lower chains are truly monotone.
-       */
-      while( lo->Lnext != up && (EdgeGoesLeft( lo->Lnext )
-	     || EdgeSign( lo->Org, lo->Dst, lo->Lnext->Dst ) <= 0 )) {
-	GLUhalfEdge *tempHalfEdge= __gl_meshConnect( lo->Lnext, lo );
-	if (tempHalfEdge == NULL) return 0;
-	lo = tempHalfEdge->Sym;
-      }
-      lo = lo->Lprev;
-    } else {
-      /* lo->Org is on the left.  We can make CCW triangles from up->Dst. */
-      while( lo->Lnext != up && (EdgeGoesRight( up->Lprev )
-	     || EdgeSign( up->Dst, up->Org, up->Lprev->Org ) >= 0 )) {
-	GLUhalfEdge *tempHalfEdge= __gl_meshConnect( up, up->Lprev );
-	if (tempHalfEdge == NULL) return 0;
-	up = tempHalfEdge->Sym;
-      }
-      up = up->Lnext;
-    }
-  }
-
-  /* Now lo->Org == up->Dst == the leftmost vertex.  The remaining region
-   * can be tessellated in a fan from this leftmost vertex.
-   */
-  assert( lo->Lnext != up );
-  while( lo->Lnext->Lnext != up ) {
-    GLUhalfEdge *tempHalfEdge= __gl_meshConnect( lo->Lnext, lo );
-    if (tempHalfEdge == NULL) return 0;
-    lo = tempHalfEdge->Sym;
-  }
-
-  return 1;
-}
-
-
-/* __gl_meshTessellateInterior( mesh ) tessellates each region of
- * the mesh which is marked "inside" the polygon.  Each such region
- * must be monotone.
- */
-int __gl_meshTessellateInterior( GLUmesh *mesh )
-{
-  GLUface *f, *next;
-
-  /*LINTED*/
-  for( f = mesh->fHead.next; f != &mesh->fHead; f = next ) {
-    /* Make sure we don''t try to tessellate the new triangles. */
-    next = f->next;
-    if( f->inside ) {
-      if ( !__gl_meshTessellateMonoRegion( f ) ) return 0;
-    }
-  }
-
-  return 1;
-}
-
-
-/* __gl_meshDiscardExterior( mesh ) zaps (ie. sets to NULL) all faces
- * which are not marked "inside" the polygon.  Since further mesh operations
- * on NULL faces are not allowed, the main purpose is to clean up the
- * mesh so that exterior loops are not represented in the data structure.
- */
-void __gl_meshDiscardExterior( GLUmesh *mesh )
-{
-  GLUface *f, *next;
-
-  /*LINTED*/
-  for( f = mesh->fHead.next; f != &mesh->fHead; f = next ) {
-    /* Since f will be destroyed, save its next pointer. */
-    next = f->next;
-    if( ! f->inside ) {
-      __gl_meshZapFace( f );
-    }
-  }
-}
-
-#define MARKED_FOR_DELETION	0x7fffffff
-
-/* __gl_meshSetWindingNumber( mesh, value, keepOnlyBoundary ) resets the
- * winding numbers on all edges so that regions marked "inside" the
- * polygon have a winding number of "value", and regions outside
- * have a winding number of 0.
- *
- * If keepOnlyBoundary is TRUE, it also deletes all edges which do not
- * separate an interior region from an exterior one.
- */
-int __gl_meshSetWindingNumber( GLUmesh *mesh, int value,
-			        GLboolean keepOnlyBoundary )
-{
-  GLUhalfEdge *e, *eNext;
-
-  for( e = mesh->eHead.next; e != &mesh->eHead; e = eNext ) {
-    eNext = e->next;
-    if( e->Rface->inside != e->Lface->inside ) {
-
-      /* This is a boundary edge (one side is interior, one is exterior). */
-      e->winding = (e->Lface->inside) ? value : -value;
-    } else {
-
-      /* Both regions are interior, or both are exterior. */
-      if( ! keepOnlyBoundary ) {
-	e->winding = 0;
-      } else {
-	if ( !__gl_meshDelete( e ) ) return 0;
-      }
-    }
-  }
-  return 1;
-}
diff --git a/vtm-android/jni/tessellate/tessmono.h b/vtm-android/jni/tessellate/tessmono.h
deleted file mode 100644
index 8ee1b2fe..00000000
--- a/vtm-android/jni/tessellate/tessmono.h
+++ /dev/null
@@ -1,71 +0,0 @@
-/*
- * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
- * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice including the dates of first publication and
- * either this permission notice or a reference to
- * http://oss.sgi.com/projects/FreeB/
- * shall be included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- * Except as contained in this notice, the name of Silicon Graphics, Inc.
- * shall not be used in advertising or otherwise to promote the sale, use or
- * other dealings in this Software without prior written authorization from
- * Silicon Graphics, Inc.
- */
-/*
-** Author: Eric Veach, July 1994.
-**
-*/
-
-#ifndef __tessmono_h_
-#define __tessmono_h_
-
-/* __gl_meshTessellateMonoRegion( face ) tessellates a monotone region
- * (what else would it do??)  The region must consist of a single
- * loop of half-edges (see mesh.h) oriented CCW.  "Monotone" in this
- * case means that any vertical line intersects the interior of the
- * region in a single interval.  
- *
- * Tessellation consists of adding interior edges (actually pairs of
- * half-edges), to split the region into non-overlapping triangles.
- *
- * __gl_meshTessellateInterior( mesh ) tessellates each region of
- * the mesh which is marked "inside" the polygon.  Each such region
- * must be monotone.
- *
- * __gl_meshDiscardExterior( mesh ) zaps (ie. sets to NULL) all faces
- * which are not marked "inside" the polygon.  Since further mesh operations
- * on NULL faces are not allowed, the main purpose is to clean up the
- * mesh so that exterior loops are not represented in the data structure.
- *
- * __gl_meshSetWindingNumber( mesh, value, keepOnlyBoundary ) resets the
- * winding numbers on all edges so that regions marked "inside" the
- * polygon have a winding number of "value", and regions outside
- * have a winding number of 0.
- *
- * If keepOnlyBoundary is TRUE, it also deletes all edges which do not
- * separate an interior region from an exterior one.
- */
-
-int __gl_meshTessellateMonoRegion( GLUface *face );
-int __gl_meshTessellateInterior( GLUmesh *mesh );
-void __gl_meshDiscardExterior( GLUmesh *mesh );
-int __gl_meshSetWindingNumber( GLUmesh *mesh, int value,
-			        GLboolean keepOnlyBoundary );
-
-#endif
diff --git a/vtm-android/jni/triangle/README b/vtm-android/jni/triangle/README
deleted file mode 100644
index b33ea009..00000000
--- a/vtm-android/jni/triangle/README
+++ /dev/null
@@ -1,198 +0,0 @@
-Triangle
-A Two-Dimensional Quality Mesh Generator and Delaunay Triangulator.
-Version 1.6
-
-Show Me
-A Display Program for Meshes and More.
-Version 1.6
-
-Copyright 1993, 1995, 1997, 1998, 2002, 2005 Jonathan Richard Shewchuk
-2360 Woolsey #H
-Berkeley, California  94705-1927
-Please send bugs and comments to jrs@cs.berkeley.edu
-
-Created as part of the Quake project (tools for earthquake simulation).
-Supported in part by NSF Grant CMS-9318163 and an NSERC 1967 Scholarship.
-There is no warranty whatsoever.  Use at your own risk.
-
-
-Triangle generates exact Delaunay triangulations, constrained Delaunay
-triangulations, conforming Delaunay triangulations, Voronoi diagrams, and
-high-quality triangular meshes.  The latter can be generated with no small
-or large angles, and are thus suitable for finite element analysis.
-Show Me graphically displays the contents of the geometric files used by
-Triangle.  Show Me can also write images in PostScript form.
-
-Information on the algorithms used by Triangle, including complete
-references, can be found in the comments at the beginning of the triangle.c
-source file.  Another listing of these references, with PostScript copies
-of some of the papers, is available from the Web page
-
-    http://www.cs.cmu.edu/~quake/triangle.research.html
-
-------------------------------------------------------------------------------
-
-These programs may be freely redistributed under the condition that the
-copyright notices (including the copy of this notice in the code comments
-and the copyright notice printed when the `-h' switch is selected) are
-not removed, and no compensation is received.  Private, research, and
-institutional use is free.  You may distribute modified versions of this
-code UNDER THE CONDITION THAT THIS CODE AND ANY MODIFICATIONS MADE TO IT
-IN THE SAME FILE REMAIN UNDER COPYRIGHT OF THE ORIGINAL AUTHOR, BOTH
-SOURCE AND OBJECT CODE ARE MADE FREELY AVAILABLE WITHOUT CHARGE, AND
-CLEAR NOTICE IS GIVEN OF THE MODIFICATIONS.  Distribution of this code as
-part of a commercial system is permissible ONLY BY DIRECT ARRANGEMENT
-WITH THE AUTHOR.  (If you are not directly supplying this code to a
-customer, and you are instead telling them how they can obtain it for
-free, then you are not required to make any arrangement with me.)
-
-------------------------------------------------------------------------------
-
-The files included in this distribution are:
-
-  README           The file you're reading now.
-  triangle.c       Complete C source code for Triangle.
-  showme.c         Complete C source code for Show Me.
-  triangle.h       Include file for calling Triangle from another program.
-  tricall.c        Sample program that calls Triangle.
-  makefile         Makefile for compiling Triangle and Show Me.
-  A.poly           A sample input file.
-
-Each of Triangle and Show Me is a single portable C file.  The easiest way
-to compile them is to edit and use the included makefile.  Before
-compiling, read the makefile, which describes your options, and edit it
-accordingly.  You should specify:
-
-  The source and binary directories.
-
-  The C compiler and level of optimization.
-
-  The "correct" directories for include files (especially X include files),
-  if necessary.
-
-  Do you want single precision or double?  (The default is double.)  Do you
-  want to leave out some of Triangle's features to reduce the size of the
-  executable file?  Investigate the SINGLE, REDUCED, and CDT_ONLY symbols.
-
-  If yours is not a Unix system, define the NO_TIMER symbol to remove the
-  Unix-specific timing code.  Also, don't try to compile Show Me; it only
-  works with X Windows.
-
-  If you are compiling on an Intel x86 CPU and using gcc w/Linux or
-  Microsoft C, be sure to define the LINUX or CPU86 (for Microsoft) symbol
-  during compilation so that the exact arithmetic works right.
-
-Once you've done this, type "make" to compile the programs.  Alternatively,
-the files are usually easy to compile without a makefile:
-
-  cc -O -o triangle triangle.c -lm
-  cc -O -o showme showme.c -lX11
-
-On some systems, the C compiler won't be able to find the X include files
-or libraries, and you'll need to specify an include path or library path:
-
-  cc -O -I/usr/local/include -o showme showme.c -L/usr/local/lib -lX11
-
-Some processors, including Intel x86 family and possibly Motorola 68xxx
-family chips, are IEEE conformant but have extended length internal
-floating-point registers that may defeat Triangle's exact arithmetic
-routines by failing to cause enough roundoff error!  Typically, there is a
-way to set these internal registers so that they are rounded off to IEEE
-single or double precision format.  I believe (but I'm not certain) that
-Triangle has the right incantations for x86 chips, if you have gcc running
-under Linux (define the LINUX compiler symbol) or Microsoft C (define the
-CPU86 compiler symbol).
-
-If you have a different processor or operating system, or if I got the
-incantations wrong, you should check your C compiler or system manuals to
-find out how to configure these internal registers to the precision you are
-using.  Otherwise, the exact arithmetic routines won't be exact at all.
-See http://www.cs.cmu.edu/~quake/robust.pc.html for details.  Triangle's
-exact arithmetic hasn't a hope of working on machines like the Cray C90 or
-Y-MP, which are not IEEE conformant and have inaccurate rounding.
-
-Triangle and Show Me have both text and HTML documentation.  The latter is
-illustrated.  Find it on the Web at
-
-  http://www.cs.cmu.edu/~quake/triangle.html
-  http://www.cs.cmu.edu/~quake/showme.html
-
-Complete text instructions are printed by invoking each program with the
-`-h' switch:
-
-  triangle -h
-  showme -h
-
-The instructions are long; you'll probably want to pipe the output to
-`more' or `lpr' or redirect it to a file.
-
-Both programs give a short list of command line options if they are invoked
-without arguments (that is, just type `triangle' or `showme').
-
-Try out Triangle on the enclosed sample file, A.poly:
-
-  triangle -p A
-  showme A.poly &
-
-Triangle will read the Planar Straight Line Graph defined by A.poly, and
-write its constrained Delaunay triangulation to A.1.node and A.1.ele.
-Show Me will display the figure defined by A.poly.  There are two buttons
-marked "ele" in the Show Me window; click on the top one.  This will cause
-Show Me to load and display the triangulation.
-
-For contrast, try running
-
-  triangle -pq A
-
-Now, click on the same "ele" button.  A new triangulation will be loaded;
-this one having no angles smaller than 20 degrees.
-
-To see a Voronoi diagram, try this:
-
-  cp A.poly A.node
-  triangle -v A
-
-Click the "ele" button again.  You will see the Delaunay triangulation of
-the points in A.poly, without the segments.  Now click the top "voro" button.
-You will see the Voronoi diagram corresponding to that Delaunay triangulation.
-Click the "Reset" button to see the full extent of the diagram.
-
-------------------------------------------------------------------------------
-
-If you wish to call Triangle from another program, instructions for doing
-so are contained in the file `triangle.h' (but read Triangle's regular
-instructions first!).  Also look at `tricall.c', which provides an example
-of how to call Triangle.
-
-Type "make trilibrary" to create triangle.o, a callable object file.
-Alternatively, the object file is usually easy to compile without a
-makefile:
-
-  cc -DTRILIBRARY -O -c triangle.c
-
-Type "make distclean" to remove all the object and executable files created
-by make.
-
-------------------------------------------------------------------------------
-
-If you use Triangle, and especially if you use it to accomplish real work,
-I would like very much to hear from you.  A short letter or email (to
-jrs@cs.berkeley.edu) describing how you use Triangle will mean a lot to me.
-The more people I know are using this program, the more easily I can
-justify spending time on improvements and on the three-dimensional
-successor to Triangle, which in turn will benefit you.  Also, I can put you
-on a list to receive email whenever a new version of Triangle is available.
-
-If you use a mesh generated by Triangle or plotted by Show Me in a
-publication, please include an acknowledgment as well.  And please spell
-Triangle with a capital `T'!  If you want to include a citation, use
-`Jonathan Richard Shewchuk, ``Triangle:  Engineering a 2D Quality Mesh
-Generator and Delaunay Triangulator,'' in Applied Computational Geometry:
-Towards Geometric Engineering (Ming C. Lin and Dinesh Manocha, editors),
-volume 1148 of Lecture Notes in Computer Science, pages 203-222,
-Springer-Verlag, Berlin, May 1996.  (From the First ACM Workshop on Applied
-Computational Geometry.)'
-
-
-Jonathan Richard Shewchuk
-July 27, 2005
diff --git a/vtm-android/jni/triangle/TriangleJni.c b/vtm-android/jni/triangle/TriangleJni.c
deleted file mode 100644
index f73d049b..00000000
--- a/vtm-android/jni/triangle/TriangleJni.c
+++ /dev/null
@@ -1,302 +0,0 @@
-#include <jni.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include "triangle.h"
-
-#include <android/log.h>
-#define printf(...) __android_log_print(ANDROID_LOG_DEBUG, "Triangle", __VA_ARGS__)
-
-// from www.ecse.rpi.edu/Homepages/wrf/Research/Short_Notes/pnpoly.html
-#if 0
-int pnpoly(int nvert, float *vert, float testx, float testy)
-{
-   int i, j, c = 0;
-   for (i = 0, j = (nvert-1)*2; i < nvert * 2; j = i++)
-   {
-      if ( ((vert[i*2+1] > testy) != (vert[j*j+1] > testy)) &&
-            (testx < (vert[j*2]-vert[i*2])
-                  * (testy - vert[i*2+1])
-                  / (vert[j*2+1]-vert[i*2+1]) + vert[i*2]) )
-      c = !c;
-   }
-   return c;
-}
-
-int compare_dups(const void *a, const void *b) {
-   int da = *((const long*) a);
-   int db = *((const long*) b);
-   return (da > db) - (da < db);
-}
-
-void shiftSegment(TriangleIO *in, int *seg, int pos) {
-   int size = (in->numberofsegments - pos - 1) * sizeof(int) * 2;
-   printf("shift %d - %d %d\n", size, in->numberofsegments, pos);
-   if (size > 0)
-      memmove(seg, seg + 2, size);
-
-   in->numberofsegments -= 1;
-}
-struct {
-   int p1;
-   int p2;
-} segment;
-
-#endif
-
-static void printPoly(TriangleIO *in) {
-   // print poly format to check with triangle/showme
-   printf("%d 2 0 0\n", in->numberofpoints);
-   for (int j = 0; j < in->numberofpoints; j++)
-      printf("%d %f %f\n", j, in->pointlist[j*2], in->pointlist[j*2+1]);
-
-   int *seg = in->segmentlist;
-   printf("%d 0\n", in->numberofsegments);
-   for (int j = 0; j < in->numberofsegments; j++, seg += 2)
-      printf("%d %d %d\n", j, *seg, *(seg+1));
-
-   printf("%d 0\n", in->numberofholes);
-   for (int j = 0; j < in->numberofholes; j++) {
-      printf("%d %f %f\n", j, in->holelist[j*2], in->holelist[j*2+1]);
-   }
-}
-
-jint Java_org_oscim_renderer_sublayers_ExtrusionLayer_triangulate(JNIEnv *env, jclass c,
-      jfloatArray obj_points, jint pos, jint len, jint num_rings, jobject indice_buf, jint offset) {
-
-   jshort* indices = (jshort*) (*env)->GetDirectBufferAddress(env, indice_buf);
-   jboolean isCopy;
-
-   float* orig_points = (float*) (*env)->GetPrimitiveArrayCritical(env, obj_points, &isCopy);
-   if (orig_points == NULL)
-      return 0;
-
-   float *points = orig_points + pos;
-
-   TriangleIO in, out;
-   char buf[128];
-
-   memset(&in, 0, sizeof(TriangleIO));
-
-   in.numberofpoints = len >> 1;
-   in.pointlist = (float *) points;
-
-   // check if explicitly closed
-   if (in.pointlist[0] == in.pointlist[indices[0] - 2]
-         && in.pointlist[1] == in.pointlist[indices[0] - 1]) {
-      int point = 0;
-      for (int i = 0; i < num_rings; i++) {
-         // remove last point in ring
-         indices[i] -= 2;
-         int last = point + (indices[i] >> 1);
-
-         if (in.numberofpoints - last > 1)
-            memmove(in.pointlist + (last * 2), in.pointlist + ((last + 1) * 2),
-                  (in.numberofpoints - last - 1) * 2 * sizeof(float));
-
-         in.numberofpoints--;
-         point = last;
-      }
-   }
-
-   int dups = 0;
-
-   float *i_points = points;
-   int *skip_list = NULL;
-
-   // check for duplicate vertices and keep a list
-   // of dups and the first occurence
-   for (int i = 0; i < in.numberofpoints - 1; i++) {
-      float x = *i_points++;
-      float y = *i_points++;
-      float *j_points = i_points;
-
-      for (int j = i + 1; j < in.numberofpoints; j++, j_points += 2) {
-         if ((*j_points == x) && (*(j_points + 1) == y)) {
-            skip_list = realloc(skip_list, (dups + 2) * 2 * sizeof(int));
-            skip_list[dups * 2 + 0] = j;
-            skip_list[dups * 2 + 1] = i;
-            dups++;
-         }
-      }
-   }
-
-   in.segmentlist = (int *) malloc(in.numberofpoints * 2 * sizeof(int));
-   in.numberofsegments = in.numberofpoints;
-   in.numberofholes = num_rings - 1;
-
-   int *rings = NULL;
-   if (in.numberofholes > 0) {
-      in.holelist = (float *) malloc(in.numberofholes * 2 * sizeof(float));
-      rings = (int*) malloc(num_rings * sizeof(int));
-   }
-
-   int *seg = in.segmentlist;
-   float *hole = in.holelist;
-
-   // counter going through all points
-   int point;
-   // counter going through all rings
-   int ring;
-
-   // assign all points to segments for each ring
-   for (ring = 0, point = 0; ring < num_rings; ring++, point++) {
-      int len;
-      int num_points = indices[ring] >> 1;
-
-      if (rings)
-         rings[ring] = num_points;
-
-      // add holes: we need a point inside the hole...
-      // this is just a heuristic, assuming that two
-      // 'parallel' lines have a distance of at least
-      // 1 unit. you'll notice when things went wrong
-      // when the hole is rendered instead of the poly
-      if (ring > 0) {
-         int k = point * 2;
-
-         float nx = in.pointlist[k++];
-         float ny = in.pointlist[k++];
-
-         float cx, cy, vx, vy;
-
-         // try to find a large enough segment
-         for (len = (point + num_points) * 2; k < len;) {
-            cx = nx;
-            cy = ny;
-
-            nx = in.pointlist[k++];
-            ny = in.pointlist[k++];
-
-            vx = nx - cx;
-            vy = ny - cy;
-
-            if (vx > 4 || vx < -4 || vy > 4 || vy < -4)
-               break;
-         }
-
-         float a = sqrt(vx * vx + vy * vy);
-
-         float ux = -vy / a;
-         float uy = vx / a;
-
-         float centerx = cx + vx / 2.0 - (ux * 0.1);
-         float centery = cy + vy / 2.0 - (uy * 0.1);
-
-         *hole++ = centerx;
-         *hole++ = centery;
-      }
-
-      // close ring
-      int last = point + (num_points - 1);
-      *seg++ = last;
-      *seg++ = point;
-
-      for (len = point + num_points - 1; point < len; point++) {
-         *seg++ = point;
-         *seg++ = point + 1;
-      }
-   }
-
-   if (dups) {
-      for (int i = 0; i < dups; i++) {
-         printf("duplicate points at %d, %d: %f,%f\n",
-               skip_list[i*2], skip_list[i*2+1],
-               in.pointlist[skip_list[i*2+1]*2],
-               in.pointlist[skip_list[i*2+1]*2+1]);
-      }
-      printPoly(&in);
-
-      // replace duplicate positions with first occurence
-      for (int i = 0; i < dups; i++) {
-         // position of the duplicate vertex
-         int pos = skip_list[i * 2] - i;
-         // first vertex
-         int replacement = skip_list[i * 2 + 1];
-
-         seg = in.segmentlist;
-         for (int j = 0; j < in.numberofsegments * 2; j++, seg++) {
-            if (*seg == pos) {
-               printf("%d: %d <- %d", j, pos, replacement);
-               *seg = replacement;
-            }
-         }
-      }
-   }
-
-   memset(&out, 0, sizeof(TriangleIO));
-   out.trianglelist = (INDICE*) indices;
-
-   // p - use polygon input, for CDT
-   // z - zero offset array offsets...
-   // P - no poly output
-   // N - no node output
-   // B - no bound output
-   // Q - be quiet!
-
-   TriangleOptions opt;
-   memset(&opt, 0, sizeof(TriangleOptions));
-
-   opt.dwyer = 1;
-   opt.steiner = -1;
-   opt.order = 1;
-   opt.maxarea = -1.0;
-
-   opt.poly = 1;
-   opt.usesegments = 1;
-   opt.nopolywritten = 1;
-   opt.nonodewritten = 1;
-   opt.nobound = 1;
-   opt.quiet = 1;
-
-   triangulate(&opt, &in, &out, (TriangleIO *) NULL);
-
-   if (in.numberofpoints < out.numberofpoints) {
-      // TODO rerun with 'nonodewritten = 0'
-      printf( "polygon input is bad! points in:%d out%d\n", in.numberofpoints, out.numberofpoints);
-      out.numberoftriangles = 0;
-   }
-   else {
-      // scale to stride and add offset
-      short stride = 2;
-
-      if (offset < 0)
-         offset = 0;
-
-      INDICE *tri = out.trianglelist;
-
-      for (int n = out.numberoftriangles * 3; n > 0; n--)
-         *tri++ = *tri * stride + offset;
-
-      // when a ring has an odd number of points one (or rather two)
-      // additional vertices will be added. so the following rings
-      // needs extra offset...
-      int start = offset;
-      for (int j = 0, m = in.numberofholes; j < m; j++) {
-         start += rings[j] * stride;
-
-         // even number of points?
-         if (!(rings[j] & 1))
-            continue;
-
-         tri = out.trianglelist;
-         int n = out.numberoftriangles * 3;
-
-         for (; n-- > 0; tri++)
-            if (*tri >= start)
-               *tri += stride;
-
-         start += stride;
-      }
-   }
-
-   (*env)->ReleasePrimitiveArrayCritical(env, obj_points, orig_points, JNI_ABORT);
-
-   free(in.segmentlist);
-   free(in.holelist);
-   free(rings);
-   free(skip_list);
-
-   return out.numberoftriangles;
-}
diff --git a/vtm-android/jni/triangle/triangle.c b/vtm-android/jni/triangle/triangle.c
deleted file mode 100644
index 79636f01..00000000
--- a/vtm-android/jni/triangle/triangle.c
+++ /dev/null
@@ -1,7388 +0,0 @@
-/*****************************************************************************/
-/*                                                                           */
-/*      888888888        ,o,                          / 888                  */
-/*         888    88o88o  "    o8888o  88o8888o o88888o 888  o88888o         */
-/*         888    888    888       88b 888  888 888 888 888 d888  88b        */
-/*         888    888    888  o88^o888 888  888 "88888" 888 8888oo888        */
-/*         888    888    888 C888  888 888  888  /      888 q888             */
-/*         888    888    888  "88o^888 888  888 Cb      888  "88oooo"        */
-/*                                              "8oo8D                       */
-/*                                                                           */
-/*  A Two-Dimensional Quality Mesh Generator and Delaunay Triangulator.      */
-/*  (triangle.c)                                                             */
-/*                                                                           */
-/*  Version 1.6                                                              */
-/*  July 28, 2005                                                            */
-/*                                                                           */
-/*  Copyright 1993, 1995, 1997, 1998, 2002, 2005                             */
-/*  Jonathan Richard Shewchuk                                                */
-/*  2360 Woolsey #H                                                          */
-/*  Berkeley, California  94705-1927                                         */
-/*  jrs@cs.berkeley.edu                                                      */
-/*                                                                           */
-/*  This program may be freely redistributed under the condition that the    */
-/*    copyright notices (including this entire header and the copyright      */
-/*    notice printed when the `-h' switch is selected) are not removed, and  */
-/*    no compensation is received.  Private, research, and institutional     */
-/*    use is free.  You may distribute modified versions of this code UNDER  */
-/*    THE CONDITION THAT THIS CODE AND ANY MODIFICATIONS MADE TO IT IN THE   */
-/*    SAME FILE REMAIN UNDER COPYRIGHT OF THE ORIGINAL AUTHOR, BOTH SOURCE   */
-/*    AND OBJECT CODE ARE MADE FREELY AVAILABLE WITHOUT CHARGE, AND CLEAR    */
-/*    NOTICE IS GIVEN OF THE MODIFICATIONS.  Distribution of this code as    */
-/*    part of a commercial system is permissible ONLY BY DIRECT ARRANGEMENT  */
-/*    WITH THE AUTHOR.  (If you are not directly supplying this code to a    */
-/*    customer, and you are instead telling them how they can obtain it for  */
-/*    free, then you are not required to make any arrangement with me.)      */
-/*                                                                           */
-/*  Hypertext instructions for Triangle are available on the Web at          */
-/*                                                                           */
-/*      http://www.cs.cmu.edu/~quake/triangle.html                           */
-/*                                                                           */
-/*  Disclaimer:  Neither I nor Carnegie Mellon warrant this code in any way  */
-/*    whatsoever.  This code is provided "as-is".  Use at your own risk.     */
-/*                                                                           */
-/*  Some of the references listed below are marked with an asterisk.  [*]    */
-/*    These references are available for downloading from the Web page       */
-/*                                                                           */
-/*      http://www.cs.cmu.edu/~quake/triangle.research.html                  */
-/*                                                                           */
-/*  Three papers discussing aspects of Triangle are available.  A short      */
-/*    overview appears in "Triangle:  Engineering a 2D Quality Mesh          */
-/*    Generator and Delaunay Triangulator," in Applied Computational         */
-/*    Geometry:  Towards Geometric Engineering, Ming C. Lin and Dinesh       */
-/*    Manocha, editors, Lecture Notes in Computer Science volume 1148,       */
-/*    pages 203-222, Springer-Verlag, Berlin, May 1996 (from the First ACM   */
-/*    Workshop on Applied Computational Geometry).  [*]                      */
-/*                                                                           */
-/*    The algorithms are discussed in the greatest detail in "Delaunay       */
-/*    Refinement Algorithms for Triangular Mesh Generation," Computational   */
-/*    Geometry:  Theory and Applications 22(1-3):21-74, May 2002.  [*]       */
-/*                                                                           */
-/*    More detail about the data structures may be found in my dissertation: */
-/*    "Delaunay Refinement Mesh Generation," Ph.D. thesis, Technical Report  */
-/*    CMU-CS-97-137, School of Computer Science, Carnegie Mellon University, */
-/*    Pittsburgh, Pennsylvania, 18 May 1997.  [*]                            */
-/*                                                                           */
-/*  Triangle was created as part of the Quake Project in the School of       */
-/*    Computer Science at Carnegie Mellon University.  For further           */
-/*    information, see Hesheng Bao, Jacobo Bielak, Omar Ghattas, Loukas F.   */
-/*    Kallivokas, David R. O'Hallaron, Jonathan R. Shewchuk, and Jifeng Xu,  */
-/*    "Large-scale Simulation of Elastic Wave Propagation in Heterogeneous   */
-/*    Media on Parallel Computers," Computer Methods in Applied Mechanics    */
-/*    and Engineering 152(1-2):85-102, 22 January 1998.                      */
-/*                                                                           */
-/*  Triangle's Delaunay refinement algorithm for quality mesh generation is  */
-/*    a hybrid of one due to Jim Ruppert, "A Delaunay Refinement Algorithm   */
-/*    for Quality 2-Dimensional Mesh Generation," Journal of Algorithms      */
-/*    18(3):548-585, May 1995 [*], and one due to L. Paul Chew, "Guaranteed- */
-/*    Quality Mesh Generation for Curved Surfaces," Proceedings of the Ninth */
-/*    Annual Symposium on Computational Geometry (San Diego, California),    */
-/*    pages 274-280, Association for Computing Machinery, May 1993,          */
-/*    http://portal.acm.org/citation.cfm?id=161150 .                         */
-/*                                                                           */
-/*  The Delaunay refinement algorithm has been modified so that it meshes    */
-/*    domains with small input angles well, as described in Gary L. Miller,  */
-/*    Steven E. Pav, and Noel J. Walkington, "When and Why Ruppert's         */
-/*    Algorithm Works," Twelfth International Meshing Roundtable, pages      */
-/*    91-102, Sandia National Laboratories, September 2003.  [*]             */
-/*                                                                           */
-/*  My implementation of the divide-and-conquer and incremental Delaunay     */
-/*    triangulation algorithms follows closely the presentation of Guibas    */
-/*    and Stolfi, even though I use a triangle-based data structure instead  */
-/*    of their quad-edge data structure.  (In fact, I originally implemented */
-/*    Triangle using the quad-edge data structure, but the switch to a       */
-/*    triangle-based data structure sped Triangle by a factor of two.)  The  */
-/*    mesh manipulation primitives and the two aforementioned Delaunay       */
-/*    triangulation algorithms are described by Leonidas J. Guibas and Jorge */
-/*    Stolfi, "Primitives for the Manipulation of General Subdivisions and   */
-/*    the Computation of Voronoi Diagrams," ACM Transactions on Graphics     */
-/*    4(2):74-123, April 1985, http://portal.acm.org/citation.cfm?id=282923 .*/
-/*                                                                           */
-/*  Their O(n log n) divide-and-conquer algorithm is adapted from Der-Tsai   */
-/*    Lee and Bruce J. Schachter, "Two Algorithms for Constructing the       */
-/*    Delaunay Triangulation," International Journal of Computer and         */
-/*    Information Science 9(3):219-242, 1980.  Triangle's improvement of the */
-/*    divide-and-conquer algorithm by alternating between vertical and       */
-/*    horizontal cuts was introduced by Rex A. Dwyer, "A Faster Divide-and-  */
-/*    Conquer Algorithm for Constructing Delaunay Triangulations,"           */
-/*    Algorithmica 2(2):137-151, 1987.                                       */
-/*                                                                           */
-/*  The incremental insertion algorithm was first proposed by C. L. Lawson,  */
-/*    "Software for C1 Surface Interpolation," in Mathematical Software III, */
-/*    John R. Rice, editor, Academic Press, New York, pp. 161-194, 1977.     */
-/*    For point location, I use the algorithm of Ernst P. Mucke, Isaac       */
-/*    Saias, and Binhai Zhu, "Fast Randomized Point Location Without         */
-/*    Preprocessing in Two- and Three-Dimensional Delaunay Triangulations,"  */
-/*    Proceedings of the Twelfth Annual Symposium on Computational Geometry, */
-/*    ACM, May 1996.  [*]  If I were to randomize the order of vertex        */
-/*    insertion (I currently don't bother), their result combined with the   */
-/*    result of Kenneth L. Clarkson and Peter W. Shor, "Applications of      */
-/*    Random Sampling in Computational Geometry II," Discrete &              */
-/*    Computational Geometry 4(1):387-421, 1989, would yield an expected     */
-/*    O(n^{4/3}) bound on running time.                                      */
-/*                                                                           */
-/*  The O(n log n) sweepline Delaunay triangulation algorithm is taken from  */
-/*    Steven Fortune, "A Sweepline Algorithm for Voronoi Diagrams",          */
-/*    Algorithmica 2(2):153-174, 1987.  A random sample of edges on the      */
-/*    boundary of the triangulation are maintained in a splay tree for the   */
-/*    purpose of point location.  Splay trees are described by Daniel        */
-/*    Dominic Sleator and Robert Endre Tarjan, "Self-Adjusting Binary Search */
-/*    Trees," Journal of the ACM 32(3):652-686, July 1985,                   */
-/*    http://portal.acm.org/citation.cfm?id=3835 .                           */
-/*                                                                           */
-/*  The algorithms for exact computation of the signs of determinants are    */
-/*    described in Jonathan Richard Shewchuk, "Adaptive Precision Floating-  */
-/*    Point Arithmetic and Fast Robust Geometric Predicates," Discrete &     */
-/*    Computational Geometry 18(3):305-363, October 1997.  (Also available   */
-/*    as Technical Report CMU-CS-96-140, School of Computer Science,         */
-/*    Carnegie Mellon University, Pittsburgh, Pennsylvania, May 1996.)  [*]  */
-/*    An abbreviated version appears as Jonathan Richard Shewchuk, "Robust   */
-/*    Adaptive Floating-Point Geometric Predicates," Proceedings of the      */
-/*    Twelfth Annual Symposium on Computational Geometry, ACM, May 1996. [*] */
-/*    Many of the ideas for my exact arithmetic routines originate with      */
-/*    Douglas M. Priest, "Algorithms for Arbitrary Precision Floating Point  */
-/*    Arithmetic," Tenth Symposium on Computer Arithmetic, pp. 132-143, IEEE */
-/*    Computer Society Press, 1991.  [*]  Many of the ideas for the correct  */
-/*    evaluation of the signs of determinants are taken from Steven Fortune  */
-/*    and Christopher J. Van Wyk, "Efficient Exact Arithmetic for Computa-   */
-/*    tional Geometry," Proceedings of the Ninth Annual Symposium on         */
-/*    Computational Geometry, ACM, pp. 163-172, May 1993, and from Steven    */
-/*    Fortune, "Numerical Stability of Algorithms for 2D Delaunay Triangu-   */
-/*    lations," International Journal of Computational Geometry & Applica-   */
-/*    tions 5(1-2):193-213, March-June 1995.                                 */
-/*                                                                           */
-/*  The method of inserting new vertices off-center (not precisely at the    */
-/*    circumcenter of every poor-quality triangle) is from Alper Ungor,      */
-/*    "Off-centers:  A New Type of Steiner Points for Computing Size-Optimal */
-/*    Quality-Guaranteed Delaunay Triangulations," Proceedings of LATIN      */
-/*    2004 (Buenos Aires, Argentina), April 2004.                            */
-/*                                                                           */
-/*  For definitions of and results involving Delaunay triangulations,        */
-/*    constrained and conforming versions thereof, and other aspects of      */
-/*    triangular mesh generation, see the excellent survey by Marshall Bern  */
-/*    and David Eppstein, "Mesh Generation and Optimal Triangulation," in    */
-/*    Computing and Euclidean Geometry, Ding-Zhu Du and Frank Hwang,         */
-/*    editors, World Scientific, Singapore, pp. 23-90, 1992.  [*]            */
-/*                                                                           */
-/*  The time for incrementally adding PSLG (planar straight line graph)      */
-/*    segments to create a constrained Delaunay triangulation is probably    */
-/*    O(t^2) per segment in the worst case and O(t) per segment in the       */
-/*    common case, where t is the number of triangles that intersect the     */
-/*    segment before it is inserted.  This doesn't count point location,     */
-/*    which can be much more expensive.  I could improve this to O(d log d)  */
-/*    time, but d is usually quite small, so it's not worth the bother.      */
-/*    (This note does not apply when the -s switch is used, invoking a       */
-/*    different method is used to insert segments.)                          */
-/*                                                                           */
-/*  The time for deleting a vertex from a Delaunay triangulation is O(d^2)   */
-/*    in the worst case and O(d) in the common case, where d is the degree   */
-/*    of the vertex being deleted.  I could improve this to O(d log d) time, */
-/*    but d is usually quite small, so it's not worth the bother.            */
-/*                                                                           */
-/*  Ruppert's Delaunay refinement algorithm typically generates triangles    */
-/*    at a linear rate (constant time per triangle) after the initial        */
-/*    triangulation is formed.  There may be pathological cases where        */
-/*    quadratic time is required, but these never arise in practice.         */
-/*                                                                           */
-/*  The geometric predicates (circumcenter calculations, segment             */
-/*    intersection formulae, etc.) appear in my "Lecture Notes on Geometric  */
-/*    Robustness" at http://www.cs.berkeley.edu/~jrs/mesh .                  */
-/*                                                                           */
-/*  If you make any improvements to this code, please please please let me   */
-/*    know, so that I may obtain the improvements.  Even if you don't change */
-/*    the code, I'd still love to hear what it's being used for.             */
-/*                                                                           */
-/*****************************************************************************/
-
-#include "triangle_private.h"
-
-/* Fast lookup arrays to speed some of the mesh manipulation primitives.     */
-
-int plus1mod3[3] = { 1, 2, 0 };
-int minus1mod3[3] = { 2, 0, 1 };
-
-/********* User-defined triangle evaluation routine begins here      *********/
-/**                                                                         **/
-/**                                                                         **/
-
-/*****************************************************************************/
-/*                                                                           */
-/*  triunsuitable()   Determine if a triangle is unsuitable, and thus must   */
-/*                    be further refined.                                    */
-/*                                                                           */
-/*  You may write your own procedure that decides whether or not a selected  */
-/*  triangle is too big (and needs to be refined).  There are two ways to do */
-/*  this.                                                                    */
-/*                                                                           */
-/*  (1)  Modify the procedure `triunsuitable' below, then recompile          */
-/*  Triangle.                                                                */
-/*                                                                           */
-/*  (2)  Define the symbol EXTERNAL_TEST (either by adding the definition    */
-/*  to this file, or by using the appropriate compiler switch).  This way,   */
-/*  you can compile triangle.c separately from your test.  Write your own    */
-/*  `triunsuitable' procedure in a separate C file (using the same prototype */
-/*  as below).  Compile it and link the object code with triangle.o.         */
-/*                                                                           */
-/*  This procedure returns 1 if the triangle is too large and should be      */
-/*  refined; 0 otherwise.                                                    */
-/*                                                                           */
-/*****************************************************************************/
-
-#ifdef EXTERNAL_TEST
-
-int triunsuitable();
-
-#else /* not EXTERNAL_TEST */
-
-int triunsuitable(vertex triorg, vertex tridest, vertex triapex, REAL area) {
-   REAL dxoa, dxda, dxod;
-   REAL dyoa, dyda, dyod;
-   REAL oalen, dalen, odlen;
-   REAL maxlen;
-
-   dxoa = triorg[0] - triapex[0];
-   dyoa = triorg[1] - triapex[1];
-   dxda = tridest[0] - triapex[0];
-   dyda = tridest[1] - triapex[1];
-   dxod = triorg[0] - tridest[0];
-   dyod = triorg[1] - tridest[1];
-   /* Find the squares of the lengths of the triangle's three edges. */
-   oalen = dxoa * dxoa + dyoa * dyoa;
-   dalen = dxda * dxda + dyda * dyda;
-   odlen = dxod * dxod + dyod * dyod;
-   /* Find the square of the length of the longest edge. */
-   maxlen = (dalen > oalen) ? dalen : oalen;
-   maxlen = (odlen > maxlen) ? odlen : maxlen;
-
-   if (maxlen > 0.05 * (triorg[0] * triorg[0] + triorg[1] * triorg[1]) + 0.02) {
-      return 1;
-   }
-   else {
-      return 0;
-   }
-}
-
-#endif /* not EXTERNAL_TEST */
-
-/**                                                                         **/
-/**                                                                         **/
-/********* User-defined triangle evaluation routine ends here        *********/
-
-/********* Memory allocation and program exit wrappers begin here    *********/
-/**                                                                         **/
-/**                                                                         **/
-
-void triexit(int status) {
-   printf("Exit %d.\n", status);
-
-   exit(status);
-}
-
-VOID *trimalloc(int size) {
-   VOID *memptr;
-
-   memptr = (VOID *) malloc((unsigned int) size);
-   if (memptr == (VOID *) NULL) {
-      printf("Error:  Out of memory.\n");
-      triexit(1);
-   }
-   return (memptr);
-}
-
-void trifree(VOID *memptr) {
-   free(memptr);
-}
-
-/**                                                                         **/
-/**                                                                         **/
-/********* Memory allocation and program exit wrappers end here      *********/
-
-/********* User interaction routines begin here                      *********/
-/**                                                                         **/
-/**                                                                         **/
-
-/*****************************************************************************/
-/*                                                                           */
-/*  internalerror()   Ask the user to send me the defective product.  Exit.  */
-/*                                                                           */
-/*****************************************************************************/
-
-int error_set = 0;
-void internalerror() {
-   error_set = 1;
-   printf("Triangle is going to quit its job now\n");
-   //printf("  Please report this bug to jrs@cs.berkeley.edu\n");
-   ///printf("  Include the message above, your input data set, and the exact\n");
-   //printf("    command line you used to run Triangle.\n");
-   //triexit(1);
-}
-
-/*****************************************************************************/
-/*                                                                           */
-/*  parsecommandline()   Read the command line, identify switches, and set   */
-/*                       up options and file names.                          */
-/*                                                                           */
-/*****************************************************************************/
-
-void parsecommandline(int argc, char **argv, struct behavior *b) {
-   error_set = 0;
-
-#define STARTINDEX 0
-
-   int i, j, k;
-   char workstring[FILENAMESIZE];
-
-   b->poly = b->refine = b->quality = 0;
-   b->vararea = b->fixedarea = b->usertest = 0;
-   b->regionattrib = b->convex = b->weighted = b->jettison = 0;
-   b->firstnumber = 1;
-   b->edgesout = b->voronoi = b->neighbors = b->geomview = 0;
-   b->nobound = b->nopolywritten = b->nonodewritten = b->noelewritten = 0;
-   b->noiterationnum = 0;
-   b->noholes = b->noexact = 0;
-   b->incremental = b->sweepline = 0;
-   b->dwyer = 1;
-   b->splitseg = 0;
-   b->docheck = 0;
-   b->nobisect = 0;
-   b->conformdel = 0;
-   b->steiner = -1;
-   b->order = 1;
-   b->minangle = 0.0;
-   b->maxarea = -1.0;
-   b->quiet = b->verbose = 0;
-
-   for (i = STARTINDEX; i < argc; i++) {
-      for (j = STARTINDEX; argv[i][j] != '\0'; j++) {
-         if (argv[i][j] == 'p') {
-            b->poly = 1;
-         }
-#ifndef CDT_ONLY
-         if (argv[i][j] == 'r')
-         {
-            b->refine = 1;
-         }
-         if (argv[i][j] == 'q')
-         {
-            b->quality = 1;
-            if (((argv[i][j + 1] >= '0') && (argv[i][j + 1] <= '9')) ||
-                  (argv[i][j + 1] == '.'))
-            {
-               k = 0;
-               while (((argv[i][j + 1] >= '0') && (argv[i][j + 1] <= '9')) ||
-                     (argv[i][j + 1] == '.'))
-               {
-                  j++;
-                  workstring[k] = argv[i][j];
-                  k++;
-               }
-               workstring[k] = '\0';
-               b->minangle = (REAL) strtod(workstring, (char **) NULL);
-            }
-            else
-            {
-               b->minangle = 20.0;
-            }
-         }
-         if (argv[i][j] == 'a')
-         {
-            b->quality = 1;
-            if (((argv[i][j + 1] >= '0') && (argv[i][j + 1] <= '9')) ||
-                  (argv[i][j + 1] == '.'))
-            {
-               b->fixedarea = 1;
-               k = 0;
-               while (((argv[i][j + 1] >= '0') && (argv[i][j + 1] <= '9')) ||
-                     (argv[i][j + 1] == '.'))
-               {
-                  j++;
-                  workstring[k] = argv[i][j];
-                  k++;
-               }
-               workstring[k] = '\0';
-               b->maxarea = (REAL) strtod(workstring, (char **) NULL);
-               if (b->maxarea <= 0.0)
-               {
-                  printf("Error:  Maximum area must be greater than zero.\n");
-                  triexit(1);
-               }
-            }
-            else
-            {
-               b->vararea = 1;
-            }
-         }
-         if (argv[i][j] == 'u')
-         {
-            b->quality = 1;
-            b->usertest = 1;
-         }
-#endif /* not CDT_ONLY */
-         if (argv[i][j] == 'A') {
-            b->regionattrib = 1;
-         }
-         if (argv[i][j] == 'c') {
-            b->convex = 1;
-         }
-         if (argv[i][j] == 'w') {
-            b->weighted = 1;
-         }
-         if (argv[i][j] == 'W') {
-            b->weighted = 2;
-         }
-         if (argv[i][j] == 'j') {
-            b->jettison = 1;
-         }
-         if (argv[i][j] == 'z') {
-            b->firstnumber = 0;
-         }
-         if (argv[i][j] == 'e') {
-            b->edgesout = 1;
-         }
-         if (argv[i][j] == 'v') {
-            b->voronoi = 1;
-         }
-         if (argv[i][j] == 'n') {
-            b->neighbors = 1;
-         }
-         if (argv[i][j] == 'g') {
-            b->geomview = 1;
-         }
-         if (argv[i][j] == 'B') {
-            b->nobound = 1;
-         }
-         if (argv[i][j] == 'P') {
-            b->nopolywritten = 1;
-         }
-         if (argv[i][j] == 'N') {
-            b->nonodewritten = 1;
-         }
-         if (argv[i][j] == 'E') {
-            b->noelewritten = 1;
-         }
-         if (argv[i][j] == 'O') {
-            b->noholes = 1;
-         }
-         if (argv[i][j] == 'X') {
-            b->noexact = 1;
-         }
-         if (argv[i][j] == 'o') {
-            if (argv[i][j + 1] == '2') {
-               j++;
-               b->order = 2;
-            }
-         }
-#ifndef CDT_ONLY
-         if (argv[i][j] == 'Y')
-         {
-            b->nobisect++;
-         }
-         if (argv[i][j] == 'S')
-         {
-            b->steiner = 0;
-            while ((argv[i][j + 1] >= '0') && (argv[i][j + 1] <= '9'))
-            {
-               j++;
-               b->steiner = b->steiner * 10 + (int) (argv[i][j] - '0');
-            }
-         }
-#endif /* not CDT_ONLY */
-#ifndef REDUCED
-         if (argv[i][j] == 'i')
-         {
-            b->incremental = 1;
-         }
-         if (argv[i][j] == 'F')
-         {
-            b->sweepline = 1;
-         }
-#endif /* not REDUCED */
-         if (argv[i][j] == 'l') {
-            b->dwyer = 0;
-         }
-#ifndef REDUCED
-#ifndef CDT_ONLY
-         if (argv[i][j] == 's')
-         {
-            b->splitseg = 1;
-         }
-         if ((argv[i][j] == 'D') || (argv[i][j] == 'L'))
-         {
-            b->quality = 1;
-            b->conformdel = 1;
-         }
-#endif /* not CDT_ONLY */
-         if (argv[i][j] == 'C')
-         {
-            b->docheck = 1;
-         }
-#endif /* not REDUCED */
-         if (argv[i][j] == 'Q') {
-            b->quiet = 1;
-         }
-         if (argv[i][j] == 'V') {
-            b->verbose++;
-         }
-      }
-   }
-   b->usesegments = b->poly || b->refine || b->quality || b->convex;
-   b->goodangle = cos(b->minangle * PI / 180.0);
-   if (b->goodangle == 1.0) {
-      b->offconstant = 0.0;
-   }
-   else {
-      b->offconstant = 0.475 * sqrt((1.0 + b->goodangle) / (1.0 - b->goodangle));
-   }
-   b->goodangle *= b->goodangle;
-   if (b->refine && b->noiterationnum) {
-      printf( "Error:  You cannot use the -I switch when refining a triangulation.\n");
-      triexit(1);
-   }
-   /* Be careful not to allocate space for element area constraints that */
-   /*   will never be assigned any value (other than the default -1.0).  */
-   if (!b->refine && !b->poly) {
-      b->vararea = 0;
-   }
-   /* Be careful not to add an extra attribute to each element unless the */
-   /*   input supports it (PSLG in, but not refining a preexisting mesh). */
-   if (b->refine || !b->poly) {
-      b->regionattrib = 0;
-   }
-   /* Regular/weighted triangulations are incompatible with PSLGs */
-   /*   and meshing.                                              */
-   if (b->weighted && (b->poly || b->quality)) {
-      b->weighted = 0;
-      if (!b->quiet) {
-         printf("Warning:  weighted triangulations (-w, -W) are incompatible\n");
-         printf("  with PSLGs (-p) and meshing (-q, -a, -u).  Weights ignored.\n");
-      }
-   }
-   if (b->jettison && b->nonodewritten && !b->quiet) {
-      printf("Warning:  -j and -N switches are somewhat incompatible.\n");
-      printf("  If any vertices are jettisoned, you will need the output\n");
-      printf("  .node file to reconstruct the new node indices.");
-   }
-}
-
-/**                                                                         **/
-/**                                                                         **/
-/********* User interaction routines begin here                      *********/
-
-/********* Memory management routines begin here                     *********/
-/**                                                                         **/
-/**                                                                         **/
-
-/*****************************************************************************/
-/*                                                                           */
-/*  poolzero()   Set all of a pool's fields to zero.                         */
-/*                                                                           */
-/*  This procedure should never be called on a pool that has any memory      */
-/*  allocated to it, as that memory would leak.                              */
-/*                                                                           */
-/*****************************************************************************/
-
-void poolzero(struct memorypool *pool) {
-   pool->firstblock = (VOID **) NULL;
-   pool->nowblock = (VOID **) NULL;
-   pool->nextitem = (VOID *) NULL;
-   pool->deaditemstack = (VOID *) NULL;
-   pool->pathblock = (VOID **) NULL;
-   pool->pathitem = (VOID *) NULL;
-   pool->alignbytes = 0;
-   pool->itembytes = 0;
-   pool->itemsperblock = 0;
-   pool->itemsfirstblock = 0;
-   pool->items = 0;
-   pool->maxitems = 0;
-   pool->unallocateditems = 0;
-   pool->pathitemsleft = 0;
-}
-
-/*****************************************************************************/
-/*                                                                           */
-/*  poolrestart()   Deallocate all items in a pool.                          */
-/*                                                                           */
-/*  The pool is returned to its starting state, except that no memory is     */
-/*  freed to the operating system.  Rather, the previously allocated blocks  */
-/*  are ready to be reused.                                                  */
-/*                                                                           */
-/*****************************************************************************/
-
-void poolrestart(struct memorypool *pool) {
-   unsigned long alignptr;
-
-   pool->items = 0;
-   pool->maxitems = 0;
-
-   /* Set the currently active block. */
-   pool->nowblock = pool->firstblock;
-   /* Find the first item in the pool.  Increment by the size of (VOID *). */
-   alignptr = (unsigned long) (pool->nowblock + 1);
-   /* Align the item on an `alignbytes'-byte boundary. */
-   pool->nextitem = (VOID *) (alignptr + (unsigned long) pool->alignbytes
-         - (alignptr % (unsigned long) pool->alignbytes));
-   /* There are lots of unallocated items left in this block. */
-   pool->unallocateditems = pool->itemsfirstblock;
-   /* The stack of deallocated items is empty. */
-   pool->deaditemstack = (VOID *) NULL;
-}
-
-/*****************************************************************************/
-/*                                                                           */
-/*  poolinit()   Initialize a pool of memory for allocation of items.        */
-/*                                                                           */
-/*  This routine initializes the machinery for allocating items.  A `pool'   */
-/*  is created whose records have size at least `bytecount'.  Items will be  */
-/*  allocated in `itemcount'-item blocks.  Each item is assumed to be a      */
-/*  collection of words, and either pointers or floating-point values are    */
-/*  assumed to be the "primary" word type.  (The "primary" word type is used */
-/*  to determine alignment of items.)  If `alignment' isn't zero, all items  */
-/*  will be `alignment'-byte aligned in memory.  `alignment' must be either  */
-/*  a multiple or a factor of the primary word size; powers of two are safe. */
-/*  `alignment' is normally used to create a few unused bits at the bottom   */
-/*  of each item's pointer, in which information may be stored.              */
-/*                                                                           */
-/*  Don't change this routine unless you understand it.                      */
-/*                                                                           */
-/*****************************************************************************/
-
-void poolinit(struct memorypool *pool, int bytecount, int itemcount, int firstitemcount,
-      int alignment) {
-   /* Find the proper alignment, which must be at least as large as:   */
-   /*   - The parameter `alignment'.                                   */
-   /*   - sizeof(VOID *), so the stack of dead items can be maintained */
-   /*       without unaligned accesses.                                */
-   if (alignment > sizeof(VOID *)) {
-      pool->alignbytes = alignment;
-   }
-   else {
-      pool->alignbytes = sizeof(VOID *);
-   }
-   pool->itembytes = ((bytecount - 1) / pool->alignbytes + 1) * pool->alignbytes;
-   pool->itemsperblock = itemcount;
-   if (firstitemcount == 0) {
-      pool->itemsfirstblock = itemcount;
-   }
-   else {
-      pool->itemsfirstblock = firstitemcount;
-   }
-
-   /* Allocate a block of items.  Space for `itemsfirstblock' items and one  */
-   /*   pointer (to point to the next block) are allocated, as well as space */
-   /*   to ensure alignment of the items.                                    */
-   pool->firstblock = (VOID **) trimalloc(
-         pool->itemsfirstblock * pool->itembytes + (int) sizeof(VOID *) + pool->alignbytes);
-   /* Set the next block pointer to NULL. */
-   *(pool->firstblock) = (VOID *) NULL;
-   poolrestart(pool);
-}
-
-/*****************************************************************************/
-/*                                                                           */
-/*  pooldeinit()   Free to the operating system all memory taken by a pool.  */
-/*                                                                           */
-/*****************************************************************************/
-
-void pooldeinit(struct memorypool *pool) {
-   while (pool->firstblock != (VOID **) NULL) {
-      pool->nowblock = (VOID **) *(pool->firstblock);
-      trifree((VOID *) pool->firstblock);
-      pool->firstblock = pool->nowblock;
-   }
-}
-
-/*****************************************************************************/
-/*                                                                           */
-/*  poolalloc()   Allocate space for an item.                                */
-/*                                                                           */
-/*****************************************************************************/
-
-VOID *poolalloc(struct memorypool *pool) {
-   VOID *newitem;
-   VOID **newblock;
-   unsigned long alignptr;
-
-   /* First check the linked list of dead items.  If the list is not   */
-   /*   empty, allocate an item from the list rather than a fresh one. */
-   if (pool->deaditemstack != (VOID *) NULL) {
-      newitem = pool->deaditemstack; /* Take first item in list. */
-      pool->deaditemstack = *(VOID **) pool->deaditemstack;
-   }
-   else {
-      /* Check if there are any free items left in the current block. */
-      if (pool->unallocateditems == 0) {
-         /* Check if another block must be allocated. */
-         if (*(pool->nowblock) == (VOID *) NULL) {
-            /* Allocate a new block of items, pointed to by the previous block. */
-            newblock = (VOID **) trimalloc(
-                  pool->itemsperblock * pool->itembytes + (int) sizeof(VOID *) + pool->alignbytes);
-            *(pool->nowblock) = (VOID *) newblock;
-            /* The next block pointer is NULL. */
-            *newblock = (VOID *) NULL;
-         }
-
-         /* Move to the new block. */
-         pool->nowblock = (VOID **) *(pool->nowblock);
-         /* Find the first item in the block.    */
-         /*   Increment by the size of (VOID *). */
-         alignptr = (unsigned long) (pool->nowblock + 1);
-         /* Align the item on an `alignbytes'-byte boundary. */
-         pool->nextitem = (VOID *) (alignptr + (unsigned long) pool->alignbytes
-               - (alignptr % (unsigned long) pool->alignbytes));
-         /* There are lots of unallocated items left in this block. */
-         pool->unallocateditems = pool->itemsperblock;
-      }
-
-      /* Allocate a new item. */
-      newitem = pool->nextitem;
-      /* Advance `nextitem' pointer to next free item in block. */
-      pool->nextitem = (VOID *) ((char *) pool->nextitem + pool->itembytes);
-      pool->unallocateditems--;
-      pool->maxitems++;
-   }
-   pool->items++;
-   return newitem;
-}
-
-/*****************************************************************************/
-/*                                                                           */
-/*  pooldealloc()   Deallocate space for an item.                            */
-/*                                                                           */
-/*  The deallocated space is stored in a queue for later reuse.              */
-/*                                                                           */
-/*****************************************************************************/
-
-void pooldealloc(struct memorypool *pool, VOID *dyingitem) {
-   /* Push freshly killed item onto stack. */
-   *((VOID **) dyingitem) = pool->deaditemstack;
-   pool->deaditemstack = dyingitem;
-   pool->items--;
-}
-
-/*****************************************************************************/
-/*                                                                           */
-/*  traversalinit()   Prepare to traverse the entire list of items.          */
-/*                                                                           */
-/*  This routine is used in conjunction with traverse().                     */
-/*                                                                           */
-/*****************************************************************************/
-
-void traversalinit(struct memorypool *pool) {
-   unsigned long alignptr;
-
-   /* Begin the traversal in the first block. */
-   pool->pathblock = pool->firstblock;
-   /* Find the first item in the block.  Increment by the size of (VOID *). */
-   alignptr = (unsigned long) (pool->pathblock + 1);
-   /* Align with item on an `alignbytes'-byte boundary. */
-   pool->pathitem = (VOID *) (alignptr + (unsigned long) pool->alignbytes
-         - (alignptr % (unsigned long) pool->alignbytes));
-   /* Set the number of items left in the current block. */
-   pool->pathitemsleft = pool->itemsfirstblock;
-}
-
-/*****************************************************************************/
-/*                                                                           */
-/*  traverse()   Find the next item in the list.                             */
-/*                                                                           */
-/*  This routine is used in conjunction with traversalinit().  Be forewarned */
-/*  that this routine successively returns all items in the list, including  */
-/*  deallocated ones on the deaditemqueue.  It's up to you to figure out     */
-/*  which ones are actually dead.  Why?  I don't want to allocate extra      */
-/*  space just to demarcate dead items.  It can usually be done more         */
-/*  space-efficiently by a routine that knows something about the structure  */
-/*  of the item.                                                             */
-/*                                                                           */
-/*****************************************************************************/
-
-VOID *traverse(struct memorypool *pool) {
-   VOID *newitem;
-   unsigned long alignptr;
-
-   /* Stop upon exhausting the list of items. */
-   if (pool->pathitem == pool->nextitem) {
-      return (VOID *) NULL;
-   }
-
-   /* Check whether any untraversed items remain in the current block. */
-   if (pool->pathitemsleft == 0) {
-      /* Find the next block. */
-      pool->pathblock = (VOID **) *(pool->pathblock);
-      /* Find the first item in the block.  Increment by the size of (VOID *). */
-      alignptr = (unsigned long) (pool->pathblock + 1);
-      /* Align with item on an `alignbytes'-byte boundary. */
-      pool->pathitem = (VOID *) (alignptr + (unsigned long) pool->alignbytes
-            - (alignptr % (unsigned long) pool->alignbytes));
-      /* Set the number of items left in the current block. */
-      pool->pathitemsleft = pool->itemsperblock;
-   }
-
-   newitem = pool->pathitem;
-   /* Find the next item in the block. */
-   pool->pathitem = (VOID *) ((char *) pool->pathitem + pool->itembytes);
-   pool->pathitemsleft--;
-   return newitem;
-}
-
-/*****************************************************************************/
-/*                                                                           */
-/*  dummyinit()   Initialize the triangle that fills "outer space" and the   */
-/*                omnipresent subsegment.                                    */
-/*                                                                           */
-/*  The triangle that fills "outer space," called `dummytri', is pointed to  */
-/*  by every triangle and subsegment on a boundary (be it outer or inner) of */
-/*  the triangulation.  Also, `dummytri' points to one of the triangles on   */
-/*  the convex hull (until the holes and concavities are carved), making it  */
-/*  possible to find a starting triangle for point location.                 */
-/*                                                                           */
-/*  The omnipresent subsegment, `dummysub', is pointed to by every triangle  */
-/*  or subsegment that doesn't have a full complement of real subsegments    */
-/*  to point to.                                                             */
-/*                                                                           */
-/*  `dummytri' and `dummysub' are generally required to fulfill only a few   */
-/*  invariants:  their vertices must remain NULL and `dummytri' must always  */
-/*  be bonded (at offset zero) to some triangle on the convex hull of the    */
-/*  mesh, via a boundary edge.  Otherwise, the connections of `dummytri' and */
-/*  `dummysub' may change willy-nilly.  This makes it possible to avoid      */
-/*  writing a good deal of special-case code (in the edge flip, for example) */
-/*  for dealing with the boundary of the mesh, places where no subsegment is */
-/*  present, and so forth.  Other entities are frequently bonded to          */
-/*  `dummytri' and `dummysub' as if they were real mesh entities, with no    */
-/*  harm done.                                                               */
-/*                                                                           */
-/*****************************************************************************/
-
-void dummyinit(struct mesh *m, struct behavior *b, int trianglebytes, int subsegbytes) {
-   unsigned long alignptr;
-
-   /* Set up `dummytri', the `triangle' that occupies "outer space." */
-   m->dummytribase = (triangle *) trimalloc(trianglebytes + m->triangles.alignbytes);
-   /* Align `dummytri' on a `triangles.alignbytes'-byte boundary. */
-   alignptr = (unsigned long) m->dummytribase;
-   m->dummytri = (triangle *) (alignptr + (unsigned long) m->triangles.alignbytes
-         - (alignptr % (unsigned long) m->triangles.alignbytes));
-   /* Initialize the three adjoining triangles to be "outer space."  These  */
-   /*   will eventually be changed by various bonding operations, but their */
-   /*   values don't really matter, as long as they can legally be          */
-   /*   dereferenced.                                                       */
-   m->dummytri[0] = (triangle) m->dummytri;
-   m->dummytri[1] = (triangle) m->dummytri;
-   m->dummytri[2] = (triangle) m->dummytri;
-   /* Three NULL vertices. */
-   m->dummytri[3] = (triangle) NULL;
-   m->dummytri[4] = (triangle) NULL;
-   m->dummytri[5] = (triangle) NULL;
-
-   if (b->usesegments) {
-      /* Set up `dummysub', the omnipresent subsegment pointed to by any */
-      /*   triangle side or subsegment end that isn't attached to a real */
-      /*   subsegment.                                                   */
-      m->dummysubbase = (subseg *) trimalloc(subsegbytes + m->subsegs.alignbytes);
-      /* Align `dummysub' on a `subsegs.alignbytes'-byte boundary. */
-      alignptr = (unsigned long) m->dummysubbase;
-      m->dummysub = (subseg *) (alignptr + (unsigned long) m->subsegs.alignbytes
-            - (alignptr % (unsigned long) m->subsegs.alignbytes));
-      /* Initialize the two adjoining subsegments to be the omnipresent      */
-      /*   subsegment.  These will eventually be changed by various bonding  */
-      /*   operations, but their values don't really matter, as long as they */
-      /*   can legally be dereferenced.                                      */
-      m->dummysub[0] = (subseg) m->dummysub;
-      m->dummysub[1] = (subseg) m->dummysub;
-      /* Four NULL vertices. */
-      m->dummysub[2] = (subseg) NULL;
-      m->dummysub[3] = (subseg) NULL;
-      m->dummysub[4] = (subseg) NULL;
-      m->dummysub[5] = (subseg) NULL;
-      /* Initialize the two adjoining triangles to be "outer space." */
-      m->dummysub[6] = (subseg) m->dummytri;
-      m->dummysub[7] = (subseg) m->dummytri;
-      /* Set the boundary marker to zero. */
-      *(int *) (m->dummysub + 8) = 0;
-
-      /* Initialize the three adjoining subsegments of `dummytri' to be */
-      /*   the omnipresent subsegment.                                  */
-      m->dummytri[6] = (triangle) m->dummysub;
-      m->dummytri[7] = (triangle) m->dummysub;
-      m->dummytri[8] = (triangle) m->dummysub;
-   }
-}
-
-/*****************************************************************************/
-/*                                                                           */
-/*  initializevertexpool()   Calculate the size of the vertex data structure */
-/*                           and initialize its memory pool.                 */
-/*                                                                           */
-/*  This routine also computes the `vertexmarkindex' and `vertex2triindex'   */
-/*  indices used to find values within each vertex.                          */
-/*                                                                           */
-/*****************************************************************************/
-
-void initializevertexpool(struct mesh *m, struct behavior *b) {
-   int vertexsize;
-
-   /* The index within each vertex at which the boundary marker is found,    */
-   /*   followed by the vertex type.  Ensure the vertex marker is aligned to */
-   /*   a sizeof(int)-byte address.                                          */
-   m->vertexmarkindex = ((m->mesh_dim + m->nextras) * sizeof(REAL) + sizeof(int) - 1) / sizeof(int);
-   vertexsize = (m->vertexmarkindex + 2) * sizeof(int);
-   if (b->poly) {
-      /* The index within each vertex at which a triangle pointer is found.  */
-      /*   Ensure the pointer is aligned to a sizeof(triangle)-byte address. */
-      m->vertex2triindex = (vertexsize + sizeof(triangle) - 1) / sizeof(triangle);
-      vertexsize = (m->vertex2triindex + 1) * sizeof(triangle);
-   }
-
-   /* Initialize the pool of vertices. */
-   poolinit(&m->vertices, vertexsize, VERTEXPERBLOCK,
-         m->invertices > VERTEXPERBLOCK ? m->invertices : VERTEXPERBLOCK,
-         sizeof(REAL));
-}
-
-/*****************************************************************************/
-/*                                                                           */
-/*  initializetrisubpools()   Calculate the sizes of the triangle and        */
-/*                            subsegment data structures and initialize      */
-/*                            their memory pools.                            */
-/*                                                                           */
-/*  This routine also computes the `highorderindex', `elemattribindex', and  */
-/*  `areaboundindex' indices used to find values within each triangle.       */
-/*                                                                           */
-/*****************************************************************************/
-
-void initializetrisubpools(struct mesh *m, struct behavior *b) {
-   int trisize;
-
-   /* The index within each triangle at which the extra nodes (above three)  */
-   /*   associated with high order elements are found.  There are three      */
-   /*   pointers to other triangles, three pointers to corners, and possibly */
-   /*   three pointers to subsegments before the extra nodes.                */
-   m->highorderindex = 6 + (b->usesegments * 3);
-   /* The number of bytes occupied by a triangle. */
-   trisize = ((b->order + 1) * (b->order + 2) / 2 + (m->highorderindex - 3)) * sizeof(triangle);
-   /* The index within each triangle at which its attributes are found, */
-   /*   where the index is measured in REALs.                           */
-   m->elemattribindex = (trisize + sizeof(REAL) - 1) / sizeof(REAL);
-   /* The index within each triangle at which the maximum area constraint  */
-   /*   is found, where the index is measured in REALs.  Note that if the  */
-   /*   `regionattrib' flag is set, an additional attribute will be added. */
-   m->areaboundindex = m->elemattribindex + m->eextras + b->regionattrib;
-   /* If triangle attributes or an area bound are needed, increase the number */
-   /*   of bytes occupied by a triangle.                                      */
-   if (b->vararea) {
-      trisize = (m->areaboundindex + 1) * sizeof(REAL);
-   }
-   else if (m->eextras + b->regionattrib > 0) {
-      trisize = m->areaboundindex * sizeof(REAL);
-   }
-   /* If a Voronoi diagram or triangle neighbor graph is requested, make    */
-   /*   sure there's room to store an integer index in each triangle.  This */
-   /*   integer index can occupy the same space as the subsegment pointers  */
-   /*   or attributes or area constraint or extra nodes.                    */
-   if ((b->voronoi || b->neighbors) && (trisize < 6 * sizeof(triangle) + sizeof(int))) {
-      trisize = 6 * sizeof(triangle) + sizeof(int);
-   }
-
-   /* Having determined the memory size of a triangle, initialize the pool. */
-   poolinit(&m->triangles, trisize, TRIPERBLOCK,
-         (2 * m->invertices - 2) > TRIPERBLOCK ? (2 * m->invertices - 2) : TRIPERBLOCK, 4);
-
-   if (b->usesegments) {
-      /* Initialize the pool of subsegments.  Take into account all eight */
-      /*   pointers and one boundary marker.                              */
-      poolinit(&m->subsegs, 8 * sizeof(triangle) + sizeof(int), SUBSEGPERBLOCK, SUBSEGPERBLOCK, 4);
-
-      /* Initialize the "outer space" triangle and omnipresent subsegment. */
-      dummyinit(m, b, m->triangles.itembytes, m->subsegs.itembytes);
-   }
-   else {
-      /* Initialize the "outer space" triangle. */
-      dummyinit(m, b, m->triangles.itembytes, 0);
-   }
-}
-
-/*****************************************************************************/
-/*                                                                           */
-/*  triangledealloc()   Deallocate space for a triangle, marking it dead.    */
-/*                                                                           */
-/*****************************************************************************/
-
-void triangledealloc(struct mesh *m, triangle *dyingtriangle) {
-   /* Mark the triangle as dead.  This makes it possible to detect dead */
-   /*   triangles when traversing the list of all triangles.            */
-   killtri(dyingtriangle);
-   pooldealloc(&m->triangles, (VOID *) dyingtriangle);
-}
-
-/*****************************************************************************/
-/*                                                                           */
-/*  triangletraverse()   Traverse the triangles, skipping dead ones.         */
-/*                                                                           */
-/*****************************************************************************/
-
-triangle *triangletraverse(struct mesh *m) {
-   triangle *newtriangle;
-
-   do {
-      newtriangle = (triangle *) traverse(&m->triangles);
-      if (newtriangle == (triangle *) NULL) {
-         return (triangle *) NULL;
-      }
-   } while (deadtri(newtriangle)); /* Skip dead ones. */
-   return newtriangle;
-}
-
-/*****************************************************************************/
-/*                                                                           */
-/*  subsegdealloc()   Deallocate space for a subsegment, marking it dead.    */
-/*                                                                           */
-/*****************************************************************************/
-
-void subsegdealloc(struct mesh *m, subseg *dyingsubseg) {
-   /* Mark the subsegment as dead.  This makes it possible to detect dead */
-   /*   subsegments when traversing the list of all subsegments.          */
-   killsubseg(dyingsubseg);
-   pooldealloc(&m->subsegs, (VOID *) dyingsubseg);
-}
-
-/*****************************************************************************/
-/*                                                                           */
-/*  subsegtraverse()   Traverse the subsegments, skipping dead ones.         */
-/*                                                                           */
-/*****************************************************************************/
-
-subseg *subsegtraverse(struct mesh *m) {
-   subseg *newsubseg;
-
-   do {
-      newsubseg = (subseg *) traverse(&m->subsegs);
-      if (newsubseg == (subseg *) NULL) {
-         return (subseg *) NULL;
-      }
-   } while (deadsubseg(newsubseg)); /* Skip dead ones. */
-   return newsubseg;
-}
-
-/*****************************************************************************/
-/*                                                                           */
-/*  vertexdealloc()   Deallocate space for a vertex, marking it dead.        */
-/*                                                                           */
-/*****************************************************************************/
-
-void vertexdealloc(struct mesh *m, vertex dyingvertex) {
-   /* Mark the vertex as dead.  This makes it possible to detect dead */
-   /*   vertices when traversing the list of all vertices.            */
-   setvertextype(dyingvertex, DEADVERTEX);
-   pooldealloc(&m->vertices, (VOID *) dyingvertex);
-}
-
-/*****************************************************************************/
-/*                                                                           */
-/*  vertextraverse()   Traverse the vertices, skipping dead ones.            */
-/*                                                                           */
-/*****************************************************************************/
-
-vertex vertextraverse(struct mesh *m) {
-   vertex newvertex;
-
-   do {
-      newvertex = (vertex) traverse(&m->vertices);
-      if (newvertex == (vertex) NULL) {
-         return (vertex) NULL;
-      }
-   } while (vertextype(newvertex) == DEADVERTEX); /* Skip dead ones. */
-   return newvertex;
-}
-
-/*****************************************************************************/
-/*                                                                           */
-/*  getvertex()   Get a specific vertex, by number, from the list.           */
-/*                                                                           */
-/*  The first vertex is number 'firstnumber'.                                */
-/*                                                                           */
-/*  Note that this takes O(n) time (with a small constant, if VERTEXPERBLOCK */
-/*  is large).  I don't care to take the trouble to make it work in constant */
-/*  time.                                                                    */
-/*                                                                           */
-/*****************************************************************************/
-
-vertex getvertex(struct mesh *m, struct behavior *b, int number) {
-   VOID **getblock;
-   char *foundvertex;
-   unsigned long alignptr;
-   int current;
-
-   getblock = m->vertices.firstblock;
-   current = b->firstnumber;
-
-   /* Find the right block. */
-   if (current + m->vertices.itemsfirstblock <= number) {
-      getblock = (VOID **) *getblock;
-      current += m->vertices.itemsfirstblock;
-      while (current + m->vertices.itemsperblock <= number) {
-         getblock = (VOID **) *getblock;
-         current += m->vertices.itemsperblock;
-      }
-   }
-
-   /* Now find the right vertex. */
-   alignptr = (unsigned long) (getblock + 1);
-   foundvertex = (char *) (alignptr + (unsigned long) m->vertices.alignbytes
-         - (alignptr % (unsigned long) m->vertices.alignbytes));
-   return (vertex) (foundvertex + m->vertices.itembytes * (number - current));
-}
-
-/*****************************************************************************/
-/*                                                                           */
-/*  triangledeinit()   Free all remaining allocated memory.                  */
-/*                                                                           */
-/*****************************************************************************/
-
-void triangledeinit(struct mesh *m, struct behavior *b) {
-   pooldeinit(&m->triangles);
-   trifree((VOID *) m->dummytribase);
-   if (b->usesegments) {
-      pooldeinit(&m->subsegs);
-      trifree((VOID *) m->dummysubbase);
-   }
-   pooldeinit(&m->vertices);
-#ifndef CDT_ONLY
-   if (b->quality)
-   {
-      pooldeinit(&m->badsubsegs);
-      if ((b->minangle > 0.0) || b->vararea || b->fixedarea || b->usertest)
-      {
-         pooldeinit(&m->badtriangles);
-         pooldeinit(&m->flipstackers);
-      }
-   }
-#endif /* not CDT_ONLY */
-}
-
-/**                                                                         **/
-/**                                                                         **/
-/********* Memory management routines end here                       *********/
-
-/********* Constructors begin here                                   *********/
-/**                                                                         **/
-/**                                                                         **/
-
-/*****************************************************************************/
-/*                                                                           */
-/*  maketriangle()   Create a new triangle with orientation zero.            */
-/*                                                                           */
-/*****************************************************************************/
-
-void maketriangle(struct mesh *m, struct behavior *b, struct otri *newotri) {
-   int i;
-
-   newotri->tri = (triangle *) poolalloc(&m->triangles);
-   /* Initialize the three adjoining triangles to be "outer space". */
-   newotri->tri[0] = (triangle) m->dummytri;
-   newotri->tri[1] = (triangle) m->dummytri;
-   newotri->tri[2] = (triangle) m->dummytri;
-   /* Three NULL vertices. */
-   newotri->tri[3] = (triangle) NULL;
-   newotri->tri[4] = (triangle) NULL;
-   newotri->tri[5] = (triangle) NULL;
-   if (b->usesegments) {
-      /* Initialize the three adjoining subsegments to be the omnipresent */
-      /*   subsegment.                                                    */
-      newotri->tri[6] = (triangle) m->dummysub;
-      newotri->tri[7] = (triangle) m->dummysub;
-      newotri->tri[8] = (triangle) m->dummysub;
-   }
-   for (i = 0; i < m->eextras; i++) {
-      setelemattribute(*newotri, i, 0.0);
-   }
-   if (b->vararea) {
-      setareabound(*newotri, -1.0);
-   }
-
-   newotri->orient = 0;
-}
-
-/*****************************************************************************/
-/*                                                                           */
-/*  makesubseg()   Create a new subsegment with orientation zero.            */
-/*                                                                           */
-/*****************************************************************************/
-
-void makesubseg(struct mesh *m, struct osub *newsubseg) {
-   newsubseg->ss = (subseg *) poolalloc(&m->subsegs);
-   /* Initialize the two adjoining subsegments to be the omnipresent */
-   /*   subsegment.                                                  */
-   newsubseg->ss[0] = (subseg) m->dummysub;
-   newsubseg->ss[1] = (subseg) m->dummysub;
-   /* Four NULL vertices. */
-   newsubseg->ss[2] = (subseg) NULL;
-   newsubseg->ss[3] = (subseg) NULL;
-   newsubseg->ss[4] = (subseg) NULL;
-   newsubseg->ss[5] = (subseg) NULL;
-   /* Initialize the two adjoining triangles to be "outer space." */
-   newsubseg->ss[6] = (subseg) m->dummytri;
-   newsubseg->ss[7] = (subseg) m->dummytri;
-   /* Set the boundary marker to zero. */
-   setmark(*newsubseg, 0);
-
-   newsubseg->ssorient = 0;
-}
-
-/**                                                                         **/
-/**                                                                         **/
-/********* Constructors end here                                     *********/
-
-/********* Geometric primitives begin here                           *********/
-/**                                                                         **/
-/**                                                                         **/
-
-/* The adaptive exact arithmetic geometric predicates implemented herein are */
-/*   described in detail in my paper, "Adaptive Precision Floating-Point     */
-/*   Arithmetic and Fast Robust Geometric Predicates."  See the header for a */
-/*   full citation.                                                          */
-
-/* Which of the following two methods of finding the absolute values is      */
-/*   fastest is compiler-dependent.  A few compilers can inline and optimize */
-/*   the fabs() call; but most will incur the overhead of a function call,   */
-/*   which is disastrously slow.  A faster way on IEEE machines might be to  */
-/*   mask the appropriate bit, but that's difficult to do in C without       */
-/*   forcing the value to be stored to memory (rather than be kept in the    */
-/*   register to which the optimizer assigned it).                           */
-
-#define Absolute(a)  ((a) >= 0.0 ? (a) : -(a))
-/* #define Absolute(a)  fabs(a) */
-
-/* Many of the operations are broken up into two pieces, a main part that    */
-/*   performs an approximate operation, and a "tail" that computes the       */
-/*   roundoff error of that operation.                                       */
-/*                                                                           */
-/* The operations Fast_Two_Sum(), Fast_Two_Diff(), Two_Sum(), Two_Diff(),    */
-/*   Split(), and Two_Product() are all implemented as described in the      */
-/*   reference.  Each of these macros requires certain variables to be       */
-/*   defined in the calling routine.  The variables `bvirt', `c', `abig',    */
-/*   `_i', `_j', `_k', `_l', `_m', and `_n' are declared `' because   */
-/*   they store the result of an operation that may incur roundoff error.    */
-/*   The input parameter `x' (or the highest numbered `x_' parameter) must   */
-/*   also be declared `'.                                             */
-
-#define Fast_Two_Sum_Tail(a, b, x, y) \
-  bvirt = x - a; \
-  y = b - bvirt
-
-#define Fast_Two_Sum(a, b, x, y) \
-  x = (REAL) (a + b); \
-  Fast_Two_Sum_Tail(a, b, x, y)
-
-#define Two_Sum_Tail(a, b, x, y) \
-  bvirt = (REAL) (x - a); \
-  avirt = x - bvirt; \
-  bround = b - bvirt; \
-  around = a - avirt; \
-  y = around + bround
-
-#define Two_Sum(a, b, x, y) \
-  x = (REAL) (a + b); \
-  Two_Sum_Tail(a, b, x, y)
-
-#define Two_Diff_Tail(a, b, x, y) \
-  bvirt = (REAL) (a - x); \
-  avirt = x + bvirt; \
-  bround = bvirt - b; \
-  around = a - avirt; \
-  y = around + bround
-
-#define Two_Diff(a, b, x, y) \
-  x = (REAL) (a - b); \
-  Two_Diff_Tail(a, b, x, y)
-
-#define Split(a, ahi, alo) \
-  c = (REAL) (splitter * a); \
-  abig = (REAL) (c - a); \
-  ahi = c - abig; \
-  alo = a - ahi
-
-#define Two_Product_Tail(a, b, x, y) \
-  Split(a, ahi, alo); \
-  Split(b, bhi, blo); \
-  err1 = x - (ahi * bhi); \
-  err2 = err1 - (alo * bhi); \
-  err3 = err2 - (ahi * blo); \
-  y = (alo * blo) - err3
-
-#define Two_Product(a, b, x, y) \
-  x = (REAL) (a * b); \
-  Two_Product_Tail(a, b, x, y)
-
-/* Two_Product_Presplit() is Two_Product() where one of the inputs has       */
-/*   already been split.  Avoids redundant splitting.                        */
-
-#define Two_Product_Presplit(a, b, bhi, blo, x, y) \
-  x = (REAL) (a * b); \
-  Split(a, ahi, alo); \
-  err1 = x - (ahi * bhi); \
-  err2 = err1 - (alo * bhi); \
-  err3 = err2 - (ahi * blo); \
-  y = (alo * blo) - err3
-
-/* Square() can be done more quickly than Two_Product().                     */
-
-#define Square_Tail(a, x, y) \
-  Split(a, ahi, alo); \
-  err1 = x - (ahi * ahi); \
-  err3 = err1 - ((ahi + ahi) * alo); \
-  y = (alo * alo) - err3
-
-#define Square(a, x, y) \
-  x = (REAL) (a * a); \
-  Square_Tail(a, x, y)
-
-/* Macros for summing expansions of various fixed lengths.  These are all    */
-/*   unrolled versions of Expansion_Sum().                                   */
-
-#define Two_One_Sum(a1, a0, b, x2, x1, x0) \
-  Two_Sum(a0, b , _i, x0); \
-  Two_Sum(a1, _i, x2, x1)
-
-#define Two_One_Diff(a1, a0, b, x2, x1, x0) \
-  Two_Diff(a0, b , _i, x0); \
-  Two_Sum( a1, _i, x2, x1)
-
-#define Two_Two_Sum(a1, a0, b1, b0, x3, x2, x1, x0) \
-  Two_One_Sum(a1, a0, b0, _j, _0, x0); \
-  Two_One_Sum(_j, _0, b1, x3, x2, x1)
-
-#define Two_Two_Diff(a1, a0, b1, b0, x3, x2, x1, x0) \
-  Two_One_Diff(a1, a0, b0, _j, _0, x0); \
-  Two_One_Diff(_j, _0, b1, x3, x2, x1)
-
-/* Macro for multiplying a two-component expansion by a single component.    */
-
-#define Two_One_Product(a1, a0, b, x3, x2, x1, x0) \
-  Split(b, bhi, blo); \
-  Two_Product_Presplit(a0, b, bhi, blo, _i, x0); \
-  Two_Product_Presplit(a1, b, bhi, blo, _j, _0); \
-  Two_Sum(_i, _0, _k, x1); \
-  Fast_Two_Sum(_j, _k, x3, x2)
-
-/*****************************************************************************/
-/*                                                                           */
-/*  exactinit()   Initialize the variables used for exact arithmetic.        */
-/*                                                                           */
-/*  `epsilon' is the largest power of two such that 1.0 + epsilon = 1.0 in   */
-/*  floating-point arithmetic.  `epsilon' bounds the relative roundoff       */
-/*  error.  It is used for floating-point error analysis.                    */
-/*                                                                           */
-/*  `splitter' is used to split floating-point numbers into two half-        */
-/*  length significands for exact multiplication.                            */
-/*                                                                           */
-/*  I imagine that a highly optimizing compiler might be too smart for its   */
-/*  own good, and somehow cause this routine to fail, if it pretends that    */
-/*  floating-point arithmetic is too much like real arithmetic.              */
-/*                                                                           */
-/*  Don't change this routine unless you fully understand it.                */
-/*                                                                           */
-/*****************************************************************************/
-
-void exactinit() {
-   REAL half;
-   REAL check, lastcheck;
-   int every_other;
-#ifdef LINUX
-   int cword;
-#endif /* LINUX */
-
-#ifdef CPU86
-#ifdef SINGLE
-   _control87(_PC_24, _MCW_PC); /* Set FPU control word for single precision. */
-#else /* not SINGLE */
-   _control87(_PC_53, _MCW_PC); /* Set FPU control word for double precision. */
-#endif /* not SINGLE */
-#endif /* CPU86 */
-#ifdef LINUX
-#ifdef SINGLE
-   /*  cword = 4223; */
-   cword = 4210; /* set FPU control word for single precision */
-#else /* not SINGLE */
-   /*  cword = 4735; */
-   cword = 4722; /* set FPU control word for double precision */
-#endif /* not SINGLE */
-   _FPU_SETCW(cword);
-#endif /* LINUX */
-
-   every_other = 1;
-   half = 0.5;
-   epsilon = 1.0;
-   splitter = 1.0;
-   check = 1.0;
-   /* Repeatedly divide `epsilon' by two until it is too small to add to      */
-   /*   one without causing roundoff.  (Also check if the sum is equal to     */
-   /*   the previous sum, for machines that round up instead of using exact   */
-   /*   rounding.  Not that these routines will work on such machines.)       */
-   do {
-      lastcheck = check;
-      epsilon *= half;
-      if (every_other) {
-         splitter *= 2.0;
-      }
-      every_other = !every_other;
-      check = 1.0 + epsilon;
-   } while ((check != 1.0) && (check != lastcheck));
-   splitter += 1.0;
-   /* Error bounds for orientation and incircle tests. */
-   resulterrbound = (3.0 + 8.0 * epsilon) * epsilon;
-   ccwerrboundA = (3.0 + 16.0 * epsilon) * epsilon;
-   ccwerrboundB = (2.0 + 12.0 * epsilon) * epsilon;
-   ccwerrboundC = (9.0 + 64.0 * epsilon) * epsilon * epsilon;
-   iccerrboundA = (10.0 + 96.0 * epsilon) * epsilon;
-   iccerrboundB = (4.0 + 48.0 * epsilon) * epsilon;
-   iccerrboundC = (44.0 + 576.0 * epsilon) * epsilon * epsilon;
-   o3derrboundA = (7.0 + 56.0 * epsilon) * epsilon;
-   o3derrboundB = (3.0 + 28.0 * epsilon) * epsilon;
-   o3derrboundC = (26.0 + 288.0 * epsilon) * epsilon * epsilon;
-}
-
-/*****************************************************************************/
-/*                                                                           */
-/*  fast_expansion_sum_zeroelim()   Sum two expansions, eliminating zero     */
-/*                                  components from the output expansion.    */
-/*                                                                           */
-/*  Sets h = e + f.  See my Robust Predicates paper for details.             */
-/*                                                                           */
-/*  If round-to-even is used (as with IEEE 754), maintains the strongly      */
-/*  nonoverlapping property.  (That is, if e is strongly nonoverlapping, h   */
-/*  will be also.)  Does NOT maintain the nonoverlapping or nonadjacent      */
-/*  properties.                                                              */
-/*                                                                           */
-/*****************************************************************************/
-
-int fast_expansion_sum_zeroelim(int elen, REAL *e, int flen, REAL *f, REAL *h) {
-   REAL Q;
-   REAL Qnew;
-   REAL hh;
-   REAL bvirt;
-   REAL avirt, bround, around;
-   int eindex, findex, hindex;
-   REAL enow, fnow;
-
-   enow = e[0];
-   fnow = f[0];
-   eindex = findex = 0;
-   if ((fnow > enow) == (fnow > -enow)) {
-      Q = enow;
-      enow = e[++eindex];
-   }
-   else {
-      Q = fnow;
-      fnow = f[++findex];
-   }
-   hindex = 0;
-   if ((eindex < elen) && (findex < flen)) {
-      if ((fnow > enow) == (fnow > -enow)) {
-         Fast_Two_Sum(enow, Q, Qnew, hh);
-         enow = e[++eindex];
-      }
-      else {
-         Fast_Two_Sum(fnow, Q, Qnew, hh);
-         fnow = f[++findex];
-      }
-      Q = Qnew;
-      if (hh != 0.0) {
-         h[hindex++] = hh;
-      }
-      while ((eindex < elen) && (findex < flen)) {
-         if ((fnow > enow) == (fnow > -enow)) {
-            Two_Sum(Q, enow, Qnew, hh);
-            enow = e[++eindex];
-         }
-         else {
-            Two_Sum(Q, fnow, Qnew, hh);
-            fnow = f[++findex];
-         }
-         Q = Qnew;
-         if (hh != 0.0) {
-            h[hindex++] = hh;
-         }
-      }
-   }
-   while (eindex < elen) {
-      Two_Sum(Q, enow, Qnew, hh);
-      enow = e[++eindex];
-      Q = Qnew;
-      if (hh != 0.0) {
-         h[hindex++] = hh;
-      }
-   }
-   while (findex < flen) {
-      Two_Sum(Q, fnow, Qnew, hh);
-      fnow = f[++findex];
-      Q = Qnew;
-      if (hh != 0.0) {
-         h[hindex++] = hh;
-      }
-   }
-   if ((Q != 0.0) || (hindex == 0)) {
-      h[hindex++] = Q;
-   }
-   return hindex;
-}
-
-/*****************************************************************************/
-/*                                                                           */
-/*  scale_expansion_zeroelim()   Multiply an expansion by a scalar,          */
-/*                               eliminating zero components from the        */
-/*                               output expansion.                           */
-/*                                                                           */
-/*  Sets h = be.  See my Robust Predicates paper for details.                */
-/*                                                                           */
-/*  Maintains the nonoverlapping property.  If round-to-even is used (as     */
-/*  with IEEE 754), maintains the strongly nonoverlapping and nonadjacent    */
-/*  properties as well.  (That is, if e has one of these properties, so      */
-/*  will h.)                                                                 */
-/*                                                                           */
-/*****************************************************************************/
-
-int scale_expansion_zeroelim(int elen, REAL *e, REAL b, REAL *h) {
-   REAL Q, sum;
-   REAL hh;
-   REAL product1;
-   REAL product0;
-   int eindex, hindex;
-   REAL enow;
-   REAL bvirt;
-   REAL avirt, bround, around;
-   REAL c;
-   REAL abig;
-   REAL ahi, alo, bhi, blo;
-   REAL err1, err2, err3;
-
-   Split(b, bhi, blo);
-   Two_Product_Presplit(e[0], b, bhi, blo, Q, hh);
-   hindex = 0;
-   if (hh != 0) {
-      h[hindex++] = hh;
-   }
-   for (eindex = 1; eindex < elen; eindex++) {
-      enow = e[eindex];
-      Two_Product_Presplit(enow, b, bhi, blo, product1, product0);
-      Two_Sum(Q, product0, sum, hh);
-      if (hh != 0) {
-         h[hindex++] = hh;
-      }
-      Fast_Two_Sum(product1, sum, Q, hh);
-      if (hh != 0) {
-         h[hindex++] = hh;
-      }
-   }
-   if ((Q != 0.0) || (hindex == 0)) {
-      h[hindex++] = Q;
-   }
-   return hindex;
-}
-
-/*****************************************************************************/
-/*                                                                           */
-/*  estimate()   Produce a one-word estimate of an expansion's value.        */
-/*                                                                           */
-/*  See my Robust Predicates paper for details.                              */
-/*                                                                           */
-/*****************************************************************************/
-
-REAL estimate(int elen, REAL *e) {
-   REAL Q;
-   int eindex;
-
-   Q = e[0];
-   for (eindex = 1; eindex < elen; eindex++) {
-      Q += e[eindex];
-   }
-   return Q;
-}
-
-/*****************************************************************************/
-/*                                                                           */
-/*  counterclockwise()   Return a positive value if the points pa, pb, and   */
-/*                       pc occur in counterclockwise order; a negative      */
-/*                       value if they occur in clockwise order; and zero    */
-/*                       if they are collinear.  The result is also a rough  */
-/*                       approximation of twice the signed area of the       */
-/*                       triangle defined by the three points.               */
-/*                                                                           */
-/*  Uses exact arithmetic if necessary to ensure a correct answer.  The      */
-/*  result returned is the determinant of a matrix.  This determinant is     */
-/*  computed adaptively, in the sense that exact arithmetic is used only to  */
-/*  the degree it is needed to ensure that the returned value has the        */
-/*  correct sign.  Hence, this function is usually quite fast, but will run  */
-/*  more slowly when the input points are collinear or nearly so.            */
-/*                                                                           */
-/*  See my Robust Predicates paper for details.                              */
-/*                                                                           */
-/*****************************************************************************/
-
-REAL counterclockwiseadapt(vertex pa, vertex pb, vertex pc, REAL detsum) {
-   REAL acx, acy, bcx, bcy;
-   REAL acxtail, acytail, bcxtail, bcytail;
-   REAL detleft, detright;
-   REAL detlefttail, detrighttail;
-   REAL det, errbound;
-   REAL B[4], C1[8], C2[12], D[16];
-   REAL B3;
-   int C1length, C2length, Dlength;
-   REAL u[4];
-   REAL u3;
-   REAL s1, t1;
-   REAL s0, t0;
-
-   REAL bvirt;
-   REAL avirt, bround, around;
-   REAL c;
-   REAL abig;
-   REAL ahi, alo, bhi, blo;
-   REAL err1, err2, err3;
-   REAL _i, _j;
-   REAL _0;
-
-   acx = (REAL) (pa[0] - pc[0]);
-   bcx = (REAL) (pb[0] - pc[0]);
-   acy = (REAL) (pa[1] - pc[1]);
-   bcy = (REAL) (pb[1] - pc[1]);
-
-   Two_Product(acx, bcy, detleft, detlefttail);
-   Two_Product(acy, bcx, detright, detrighttail);
-
-   Two_Two_Diff(detleft, detlefttail, detright, detrighttail, B3, B[2], B[1], B[0]);
-   B[3] = B3;
-
-   det = estimate(4, B);
-   errbound = ccwerrboundB * detsum;
-   if ((det >= errbound) || (-det >= errbound)) {
-      return det;
-   }
-
-   Two_Diff_Tail(pa[0], pc[0], acx, acxtail);
-   Two_Diff_Tail(pb[0], pc[0], bcx, bcxtail);
-   Two_Diff_Tail(pa[1], pc[1], acy, acytail);
-   Two_Diff_Tail(pb[1], pc[1], bcy, bcytail);
-
-   if ((acxtail == 0.0) && (acytail == 0.0) && (bcxtail == 0.0) && (bcytail == 0.0)) {
-      return det;
-   }
-
-   errbound = ccwerrboundC * detsum + resulterrbound * Absolute(det);
-   det += (acx * bcytail + bcy * acxtail) - (acy * bcxtail + bcx * acytail);
-   if ((det >= errbound) || (-det >= errbound)) {
-      return det;
-   }
-
-   Two_Product(acxtail, bcy, s1, s0);
-   Two_Product(acytail, bcx, t1, t0);
-   Two_Two_Diff(s1, s0, t1, t0, u3, u[2], u[1], u[0]);
-   u[3] = u3;
-   C1length = fast_expansion_sum_zeroelim(4, B, 4, u, C1);
-
-   Two_Product(acx, bcytail, s1, s0);
-   Two_Product(acy, bcxtail, t1, t0);
-   Two_Two_Diff(s1, s0, t1, t0, u3, u[2], u[1], u[0]);
-   u[3] = u3;
-   C2length = fast_expansion_sum_zeroelim(C1length, C1, 4, u, C2);
-
-   Two_Product(acxtail, bcytail, s1, s0);
-   Two_Product(acytail, bcxtail, t1, t0);
-   Two_Two_Diff(s1, s0, t1, t0, u3, u[2], u[1], u[0]);
-   u[3] = u3;
-   Dlength = fast_expansion_sum_zeroelim(C2length, C2, 4, u, D);
-
-   return (D[Dlength - 1]);
-}
-
-REAL counterclockwise(struct mesh *m, struct behavior *b, vertex pa, vertex pb, vertex pc) {
-   REAL detleft, detright, det;
-   REAL detsum, errbound;
-
-   m->counterclockcount++;
-
-   detleft = (pa[0] - pc[0]) * (pb[1] - pc[1]);
-   detright = (pa[1] - pc[1]) * (pb[0] - pc[0]);
-   det = detleft - detright;
-
-   if (b->noexact) {
-      return det;
-   }
-
-   if (detleft > 0.0) {
-      if (detright <= 0.0) {
-         return det;
-      }
-      else {
-         detsum = detleft + detright;
-      }
-   }
-   else if (detleft < 0.0) {
-      if (detright >= 0.0) {
-         return det;
-      }
-      else {
-         detsum = -detleft - detright;
-      }
-   }
-   else {
-      return det;
-   }
-
-   errbound = ccwerrboundA * detsum;
-   if ((det >= errbound) || (-det >= errbound)) {
-      return det;
-   }
-
-   return counterclockwiseadapt(pa, pb, pc, detsum);
-}
-
-/*****************************************************************************/
-/*                                                                           */
-/*  incircle()   Return a positive value if the point pd lies inside the     */
-/*               circle passing through pa, pb, and pc; a negative value if  */
-/*               it lies outside; and zero if the four points are cocircular.*/
-/*               The points pa, pb, and pc must be in counterclockwise       */
-/*               order, or the sign of the result will be reversed.          */
-/*                                                                           */
-/*  Uses exact arithmetic if necessary to ensure a correct answer.  The      */
-/*  result returned is the determinant of a matrix.  This determinant is     */
-/*  computed adaptively, in the sense that exact arithmetic is used only to  */
-/*  the degree it is needed to ensure that the returned value has the        */
-/*  correct sign.  Hence, this function is usually quite fast, but will run  */
-/*  more slowly when the input points are cocircular or nearly so.           */
-/*                                                                           */
-/*  See my Robust Predicates paper for details.                              */
-/*                                                                           */
-/*****************************************************************************/
-
-REAL incircleadapt(vertex pa, vertex pb, vertex pc, vertex pd, REAL permanent) {
-   REAL adx, bdx, cdx, ady, bdy, cdy;
-   REAL det, errbound;
-
-   REAL bdxcdy1, cdxbdy1, cdxady1, adxcdy1, adxbdy1, bdxady1;
-   REAL bdxcdy0, cdxbdy0, cdxady0, adxcdy0, adxbdy0, bdxady0;
-   REAL bc[4], ca[4], ab[4];
-   REAL bc3, ca3, ab3;
-   REAL axbc[8], axxbc[16], aybc[8], ayybc[16], adet[32];
-   int axbclen, axxbclen, aybclen, ayybclen, alen;
-   REAL bxca[8], bxxca[16], byca[8], byyca[16], bdet[32];
-   int bxcalen, bxxcalen, bycalen, byycalen, blen;
-   REAL cxab[8], cxxab[16], cyab[8], cyyab[16], cdet[32];
-   int cxablen, cxxablen, cyablen, cyyablen, clen;
-   REAL abdet[64];
-   int ablen;
-   REAL fin1[1152], fin2[1152];
-   REAL *finnow, *finother, *finswap;
-   int finlength;
-
-   REAL adxtail, bdxtail, cdxtail, adytail, bdytail, cdytail;
-   REAL adxadx1, adyady1, bdxbdx1, bdybdy1, cdxcdx1, cdycdy1;
-   REAL adxadx0, adyady0, bdxbdx0, bdybdy0, cdxcdx0, cdycdy0;
-   REAL aa[4], bb[4], cc[4];
-   REAL aa3, bb3, cc3;
-   REAL ti1, tj1;
-   REAL ti0, tj0;
-   REAL u[4], v[4];
-   REAL u3, v3;
-   REAL temp8[8], temp16a[16], temp16b[16], temp16c[16];
-   REAL temp32a[32], temp32b[32], temp48[48], temp64[64];
-   int temp8len, temp16alen, temp16blen, temp16clen;
-   int temp32alen, temp32blen, temp48len, temp64len;
-   REAL axtbb[8], axtcc[8], aytbb[8], aytcc[8];
-   int axtbblen, axtcclen, aytbblen, aytcclen;
-   REAL bxtaa[8], bxtcc[8], bytaa[8], bytcc[8];
-   int bxtaalen, bxtcclen, bytaalen, bytcclen;
-   REAL cxtaa[8], cxtbb[8], cytaa[8], cytbb[8];
-   int cxtaalen, cxtbblen, cytaalen, cytbblen;
-   REAL axtbc[8], aytbc[8], bxtca[8], bytca[8], cxtab[8], cytab[8];
-   int axtbclen, aytbclen, bxtcalen, bytcalen, cxtablen, cytablen;
-   REAL axtbct[16], aytbct[16], bxtcat[16], bytcat[16], cxtabt[16], cytabt[16];
-   int axtbctlen, aytbctlen, bxtcatlen, bytcatlen, cxtabtlen, cytabtlen;
-   REAL axtbctt[8], aytbctt[8], bxtcatt[8];
-   REAL bytcatt[8], cxtabtt[8], cytabtt[8];
-   int axtbcttlen, aytbcttlen, bxtcattlen, bytcattlen, cxtabttlen, cytabttlen;
-   REAL abt[8], bct[8], cat[8];
-   int abtlen, bctlen, catlen;
-   REAL abtt[4], bctt[4], catt[4];
-   int abttlen, bcttlen, cattlen;
-   REAL abtt3, bctt3, catt3;
-   REAL negate;
-
-   REAL bvirt;
-   REAL avirt, bround, around;
-   REAL c;
-   REAL abig;
-   REAL ahi, alo, bhi, blo;
-   REAL err1, err2, err3;
-   REAL _i, _j;
-   REAL _0;
-
-   adx = (REAL) (pa[0] - pd[0]);
-   bdx = (REAL) (pb[0] - pd[0]);
-   cdx = (REAL) (pc[0] - pd[0]);
-   ady = (REAL) (pa[1] - pd[1]);
-   bdy = (REAL) (pb[1] - pd[1]);
-   cdy = (REAL) (pc[1] - pd[1]);
-
-   Two_Product(bdx, cdy, bdxcdy1, bdxcdy0);
-   Two_Product(cdx, bdy, cdxbdy1, cdxbdy0);
-   Two_Two_Diff(bdxcdy1, bdxcdy0, cdxbdy1, cdxbdy0, bc3, bc[2], bc[1], bc[0]);
-   bc[3] = bc3;
-   axbclen = scale_expansion_zeroelim(4, bc, adx, axbc);
-   axxbclen = scale_expansion_zeroelim(axbclen, axbc, adx, axxbc);
-   aybclen = scale_expansion_zeroelim(4, bc, ady, aybc);
-   ayybclen = scale_expansion_zeroelim(aybclen, aybc, ady, ayybc);
-   alen = fast_expansion_sum_zeroelim(axxbclen, axxbc, ayybclen, ayybc, adet);
-
-   Two_Product(cdx, ady, cdxady1, cdxady0);
-   Two_Product(adx, cdy, adxcdy1, adxcdy0);
-   Two_Two_Diff(cdxady1, cdxady0, adxcdy1, adxcdy0, ca3, ca[2], ca[1], ca[0]);
-   ca[3] = ca3;
-   bxcalen = scale_expansion_zeroelim(4, ca, bdx, bxca);
-   bxxcalen = scale_expansion_zeroelim(bxcalen, bxca, bdx, bxxca);
-   bycalen = scale_expansion_zeroelim(4, ca, bdy, byca);
-   byycalen = scale_expansion_zeroelim(bycalen, byca, bdy, byyca);
-   blen = fast_expansion_sum_zeroelim(bxxcalen, bxxca, byycalen, byyca, bdet);
-
-   Two_Product(adx, bdy, adxbdy1, adxbdy0);
-   Two_Product(bdx, ady, bdxady1, bdxady0);
-   Two_Two_Diff(adxbdy1, adxbdy0, bdxady1, bdxady0, ab3, ab[2], ab[1], ab[0]);
-   ab[3] = ab3;
-   cxablen = scale_expansion_zeroelim(4, ab, cdx, cxab);
-   cxxablen = scale_expansion_zeroelim(cxablen, cxab, cdx, cxxab);
-   cyablen = scale_expansion_zeroelim(4, ab, cdy, cyab);
-   cyyablen = scale_expansion_zeroelim(cyablen, cyab, cdy, cyyab);
-   clen = fast_expansion_sum_zeroelim(cxxablen, cxxab, cyyablen, cyyab, cdet);
-
-   ablen = fast_expansion_sum_zeroelim(alen, adet, blen, bdet, abdet);
-   finlength = fast_expansion_sum_zeroelim(ablen, abdet, clen, cdet, fin1);
-
-   det = estimate(finlength, fin1);
-   errbound = iccerrboundB * permanent;
-   if ((det >= errbound) || (-det >= errbound)) {
-      return det;
-   }
-
-   Two_Diff_Tail(pa[0], pd[0], adx, adxtail);
-   Two_Diff_Tail(pa[1], pd[1], ady, adytail);
-   Two_Diff_Tail(pb[0], pd[0], bdx, bdxtail);
-   Two_Diff_Tail(pb[1], pd[1], bdy, bdytail);
-   Two_Diff_Tail(pc[0], pd[0], cdx, cdxtail);
-   Two_Diff_Tail(pc[1], pd[1], cdy, cdytail);
-   if ((adxtail == 0.0) && (bdxtail == 0.0) && (cdxtail == 0.0) && (adytail == 0.0)
-         && (bdytail == 0.0) && (cdytail == 0.0)) {
-      return det;
-   }
-
-   errbound = iccerrboundC * permanent + resulterrbound * Absolute(det);
-   det += ((adx * adx + ady * ady)
-         * ((bdx * cdytail + cdy * bdxtail) - (bdy * cdxtail + cdx * bdytail))
-         + 2.0 * (adx * adxtail + ady * adytail) * (bdx * cdy - bdy * cdx))
-         + ((bdx * bdx + bdy * bdy)
-               * ((cdx * adytail + ady * cdxtail) - (cdy * adxtail + adx * cdytail))
-               + 2.0 * (bdx * bdxtail + bdy * bdytail) * (cdx * ady - cdy * adx))
-         + ((cdx * cdx + cdy * cdy)
-               * ((adx * bdytail + bdy * adxtail) - (ady * bdxtail + bdx * adytail))
-               + 2.0 * (cdx * cdxtail + cdy * cdytail) * (adx * bdy - ady * bdx));
-   if ((det >= errbound) || (-det >= errbound)) {
-      return det;
-   }
-
-   finnow = fin1;
-   finother = fin2;
-
-   if ((bdxtail != 0.0) || (bdytail != 0.0) || (cdxtail != 0.0) || (cdytail != 0.0)) {
-      Square(adx, adxadx1, adxadx0);
-      Square(ady, adyady1, adyady0);
-      Two_Two_Sum(adxadx1, adxadx0, adyady1, adyady0, aa3, aa[2], aa[1], aa[0]);
-      aa[3] = aa3;
-   }
-   if ((cdxtail != 0.0) || (cdytail != 0.0) || (adxtail != 0.0) || (adytail != 0.0)) {
-      Square(bdx, bdxbdx1, bdxbdx0);
-      Square(bdy, bdybdy1, bdybdy0);
-      Two_Two_Sum(bdxbdx1, bdxbdx0, bdybdy1, bdybdy0, bb3, bb[2], bb[1], bb[0]);
-      bb[3] = bb3;
-   }
-   if ((adxtail != 0.0) || (adytail != 0.0) || (bdxtail != 0.0) || (bdytail != 0.0)) {
-      Square(cdx, cdxcdx1, cdxcdx0);
-      Square(cdy, cdycdy1, cdycdy0);
-      Two_Two_Sum(cdxcdx1, cdxcdx0, cdycdy1, cdycdy0, cc3, cc[2], cc[1], cc[0]);
-      cc[3] = cc3;
-   }
-
-   if (adxtail != 0.0) {
-      axtbclen = scale_expansion_zeroelim(4, bc, adxtail, axtbc);
-      temp16alen = scale_expansion_zeroelim(axtbclen, axtbc, 2.0 * adx, temp16a);
-
-      axtcclen = scale_expansion_zeroelim(4, cc, adxtail, axtcc);
-      temp16blen = scale_expansion_zeroelim(axtcclen, axtcc, bdy, temp16b);
-
-      axtbblen = scale_expansion_zeroelim(4, bb, adxtail, axtbb);
-      temp16clen = scale_expansion_zeroelim(axtbblen, axtbb, -cdy, temp16c);
-
-      temp32alen = fast_expansion_sum_zeroelim(temp16alen, temp16a, temp16blen, temp16b, temp32a);
-      temp48len = fast_expansion_sum_zeroelim(temp16clen, temp16c, temp32alen, temp32a, temp48);
-      finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp48len, temp48, finother);
-      finswap = finnow;
-      finnow = finother;
-      finother = finswap;
-   }
-   if (adytail != 0.0) {
-      aytbclen = scale_expansion_zeroelim(4, bc, adytail, aytbc);
-      temp16alen = scale_expansion_zeroelim(aytbclen, aytbc, 2.0 * ady, temp16a);
-
-      aytbblen = scale_expansion_zeroelim(4, bb, adytail, aytbb);
-      temp16blen = scale_expansion_zeroelim(aytbblen, aytbb, cdx, temp16b);
-
-      aytcclen = scale_expansion_zeroelim(4, cc, adytail, aytcc);
-      temp16clen = scale_expansion_zeroelim(aytcclen, aytcc, -bdx, temp16c);
-
-      temp32alen = fast_expansion_sum_zeroelim(temp16alen, temp16a, temp16blen, temp16b, temp32a);
-      temp48len = fast_expansion_sum_zeroelim(temp16clen, temp16c, temp32alen, temp32a, temp48);
-      finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp48len, temp48, finother);
-      finswap = finnow;
-      finnow = finother;
-      finother = finswap;
-   }
-   if (bdxtail != 0.0) {
-      bxtcalen = scale_expansion_zeroelim(4, ca, bdxtail, bxtca);
-      temp16alen = scale_expansion_zeroelim(bxtcalen, bxtca, 2.0 * bdx, temp16a);
-
-      bxtaalen = scale_expansion_zeroelim(4, aa, bdxtail, bxtaa);
-      temp16blen = scale_expansion_zeroelim(bxtaalen, bxtaa, cdy, temp16b);
-
-      bxtcclen = scale_expansion_zeroelim(4, cc, bdxtail, bxtcc);
-      temp16clen = scale_expansion_zeroelim(bxtcclen, bxtcc, -ady, temp16c);
-
-      temp32alen = fast_expansion_sum_zeroelim(temp16alen, temp16a, temp16blen, temp16b, temp32a);
-      temp48len = fast_expansion_sum_zeroelim(temp16clen, temp16c, temp32alen, temp32a, temp48);
-      finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp48len, temp48, finother);
-      finswap = finnow;
-      finnow = finother;
-      finother = finswap;
-   }
-   if (bdytail != 0.0) {
-      bytcalen = scale_expansion_zeroelim(4, ca, bdytail, bytca);
-      temp16alen = scale_expansion_zeroelim(bytcalen, bytca, 2.0 * bdy, temp16a);
-
-      bytcclen = scale_expansion_zeroelim(4, cc, bdytail, bytcc);
-      temp16blen = scale_expansion_zeroelim(bytcclen, bytcc, adx, temp16b);
-
-      bytaalen = scale_expansion_zeroelim(4, aa, bdytail, bytaa);
-      temp16clen = scale_expansion_zeroelim(bytaalen, bytaa, -cdx, temp16c);
-
-      temp32alen = fast_expansion_sum_zeroelim(temp16alen, temp16a, temp16blen, temp16b, temp32a);
-      temp48len = fast_expansion_sum_zeroelim(temp16clen, temp16c, temp32alen, temp32a, temp48);
-      finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp48len, temp48, finother);
-      finswap = finnow;
-      finnow = finother;
-      finother = finswap;
-   }
-   if (cdxtail != 0.0) {
-      cxtablen = scale_expansion_zeroelim(4, ab, cdxtail, cxtab);
-      temp16alen = scale_expansion_zeroelim(cxtablen, cxtab, 2.0 * cdx, temp16a);
-
-      cxtbblen = scale_expansion_zeroelim(4, bb, cdxtail, cxtbb);
-      temp16blen = scale_expansion_zeroelim(cxtbblen, cxtbb, ady, temp16b);
-
-      cxtaalen = scale_expansion_zeroelim(4, aa, cdxtail, cxtaa);
-      temp16clen = scale_expansion_zeroelim(cxtaalen, cxtaa, -bdy, temp16c);
-
-      temp32alen = fast_expansion_sum_zeroelim(temp16alen, temp16a, temp16blen, temp16b, temp32a);
-      temp48len = fast_expansion_sum_zeroelim(temp16clen, temp16c, temp32alen, temp32a, temp48);
-      finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp48len, temp48, finother);
-      finswap = finnow;
-      finnow = finother;
-      finother = finswap;
-   }
-   if (cdytail != 0.0) {
-      cytablen = scale_expansion_zeroelim(4, ab, cdytail, cytab);
-      temp16alen = scale_expansion_zeroelim(cytablen, cytab, 2.0 * cdy, temp16a);
-
-      cytaalen = scale_expansion_zeroelim(4, aa, cdytail, cytaa);
-      temp16blen = scale_expansion_zeroelim(cytaalen, cytaa, bdx, temp16b);
-
-      cytbblen = scale_expansion_zeroelim(4, bb, cdytail, cytbb);
-      temp16clen = scale_expansion_zeroelim(cytbblen, cytbb, -adx, temp16c);
-
-      temp32alen = fast_expansion_sum_zeroelim(temp16alen, temp16a, temp16blen, temp16b, temp32a);
-      temp48len = fast_expansion_sum_zeroelim(temp16clen, temp16c, temp32alen, temp32a, temp48);
-      finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp48len, temp48, finother);
-      finswap = finnow;
-      finnow = finother;
-      finother = finswap;
-   }
-
-   if ((adxtail != 0.0) || (adytail != 0.0)) {
-      if ((bdxtail != 0.0) || (bdytail != 0.0) || (cdxtail != 0.0) || (cdytail != 0.0)) {
-         Two_Product(bdxtail, cdy, ti1, ti0);
-         Two_Product(bdx, cdytail, tj1, tj0);
-         Two_Two_Sum(ti1, ti0, tj1, tj0, u3, u[2], u[1], u[0]);
-         u[3] = u3;
-         negate = -bdy;
-         Two_Product(cdxtail, negate, ti1, ti0);
-         negate = -bdytail;
-         Two_Product(cdx, negate, tj1, tj0);
-         Two_Two_Sum(ti1, ti0, tj1, tj0, v3, v[2], v[1], v[0]);
-         v[3] = v3;
-         bctlen = fast_expansion_sum_zeroelim(4, u, 4, v, bct);
-
-         Two_Product(bdxtail, cdytail, ti1, ti0);
-         Two_Product(cdxtail, bdytail, tj1, tj0);
-         Two_Two_Diff(ti1, ti0, tj1, tj0, bctt3, bctt[2], bctt[1], bctt[0]);
-         bctt[3] = bctt3;
-         bcttlen = 4;
-      }
-      else {
-         bct[0] = 0.0;
-         bctlen = 1;
-         bctt[0] = 0.0;
-         bcttlen = 1;
-      }
-
-      if (adxtail != 0.0) {
-         temp16alen = scale_expansion_zeroelim(axtbclen, axtbc, adxtail, temp16a);
-         axtbctlen = scale_expansion_zeroelim(bctlen, bct, adxtail, axtbct);
-         temp32alen = scale_expansion_zeroelim(axtbctlen, axtbct, 2.0 * adx, temp32a);
-         temp48len = fast_expansion_sum_zeroelim(temp16alen, temp16a, temp32alen, temp32a, temp48);
-         finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp48len, temp48, finother);
-         finswap = finnow;
-         finnow = finother;
-         finother = finswap;
-         if (bdytail != 0.0) {
-            temp8len = scale_expansion_zeroelim(4, cc, adxtail, temp8);
-            temp16alen = scale_expansion_zeroelim(temp8len, temp8, bdytail, temp16a);
-            finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp16alen, temp16a,
-                  finother);
-            finswap = finnow;
-            finnow = finother;
-            finother = finswap;
-         }
-         if (cdytail != 0.0) {
-            temp8len = scale_expansion_zeroelim(4, bb, -adxtail, temp8);
-            temp16alen = scale_expansion_zeroelim(temp8len, temp8, cdytail, temp16a);
-            finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp16alen, temp16a,
-                  finother);
-            finswap = finnow;
-            finnow = finother;
-            finother = finswap;
-         }
-
-         temp32alen = scale_expansion_zeroelim(axtbctlen, axtbct, adxtail, temp32a);
-         axtbcttlen = scale_expansion_zeroelim(bcttlen, bctt, adxtail, axtbctt);
-         temp16alen = scale_expansion_zeroelim(axtbcttlen, axtbctt, 2.0 * adx, temp16a);
-         temp16blen = scale_expansion_zeroelim(axtbcttlen, axtbctt, adxtail, temp16b);
-         temp32blen = fast_expansion_sum_zeroelim(temp16alen, temp16a, temp16blen, temp16b,
-               temp32b);
-         temp64len = fast_expansion_sum_zeroelim(temp32alen, temp32a, temp32blen, temp32b, temp64);
-         finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp64len, temp64, finother);
-         finswap = finnow;
-         finnow = finother;
-         finother = finswap;
-      }
-      if (adytail != 0.0) {
-         temp16alen = scale_expansion_zeroelim(aytbclen, aytbc, adytail, temp16a);
-         aytbctlen = scale_expansion_zeroelim(bctlen, bct, adytail, aytbct);
-         temp32alen = scale_expansion_zeroelim(aytbctlen, aytbct, 2.0 * ady, temp32a);
-         temp48len = fast_expansion_sum_zeroelim(temp16alen, temp16a, temp32alen, temp32a, temp48);
-         finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp48len, temp48, finother);
-         finswap = finnow;
-         finnow = finother;
-         finother = finswap;
-
-         temp32alen = scale_expansion_zeroelim(aytbctlen, aytbct, adytail, temp32a);
-         aytbcttlen = scale_expansion_zeroelim(bcttlen, bctt, adytail, aytbctt);
-         temp16alen = scale_expansion_zeroelim(aytbcttlen, aytbctt, 2.0 * ady, temp16a);
-         temp16blen = scale_expansion_zeroelim(aytbcttlen, aytbctt, adytail, temp16b);
-         temp32blen = fast_expansion_sum_zeroelim(temp16alen, temp16a, temp16blen, temp16b,
-               temp32b);
-         temp64len = fast_expansion_sum_zeroelim(temp32alen, temp32a, temp32blen, temp32b, temp64);
-         finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp64len, temp64, finother);
-         finswap = finnow;
-         finnow = finother;
-         finother = finswap;
-      }
-   }
-   if ((bdxtail != 0.0) || (bdytail != 0.0)) {
-      if ((cdxtail != 0.0) || (cdytail != 0.0) || (adxtail != 0.0) || (adytail != 0.0)) {
-         Two_Product(cdxtail, ady, ti1, ti0);
-         Two_Product(cdx, adytail, tj1, tj0);
-         Two_Two_Sum(ti1, ti0, tj1, tj0, u3, u[2], u[1], u[0]);
-         u[3] = u3;
-         negate = -cdy;
-         Two_Product(adxtail, negate, ti1, ti0);
-         negate = -cdytail;
-         Two_Product(adx, negate, tj1, tj0);
-         Two_Two_Sum(ti1, ti0, tj1, tj0, v3, v[2], v[1], v[0]);
-         v[3] = v3;
-         catlen = fast_expansion_sum_zeroelim(4, u, 4, v, cat);
-
-         Two_Product(cdxtail, adytail, ti1, ti0);
-         Two_Product(adxtail, cdytail, tj1, tj0);
-         Two_Two_Diff(ti1, ti0, tj1, tj0, catt3, catt[2], catt[1], catt[0]);
-         catt[3] = catt3;
-         cattlen = 4;
-      }
-      else {
-         cat[0] = 0.0;
-         catlen = 1;
-         catt[0] = 0.0;
-         cattlen = 1;
-      }
-
-      if (bdxtail != 0.0) {
-         temp16alen = scale_expansion_zeroelim(bxtcalen, bxtca, bdxtail, temp16a);
-         bxtcatlen = scale_expansion_zeroelim(catlen, cat, bdxtail, bxtcat);
-         temp32alen = scale_expansion_zeroelim(bxtcatlen, bxtcat, 2.0 * bdx, temp32a);
-         temp48len = fast_expansion_sum_zeroelim(temp16alen, temp16a, temp32alen, temp32a, temp48);
-         finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp48len, temp48, finother);
-         finswap = finnow;
-         finnow = finother;
-         finother = finswap;
-         if (cdytail != 0.0) {
-            temp8len = scale_expansion_zeroelim(4, aa, bdxtail, temp8);
-            temp16alen = scale_expansion_zeroelim(temp8len, temp8, cdytail, temp16a);
-            finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp16alen, temp16a,
-                  finother);
-            finswap = finnow;
-            finnow = finother;
-            finother = finswap;
-         }
-         if (adytail != 0.0) {
-            temp8len = scale_expansion_zeroelim(4, cc, -bdxtail, temp8);
-            temp16alen = scale_expansion_zeroelim(temp8len, temp8, adytail, temp16a);
-            finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp16alen, temp16a,
-                  finother);
-            finswap = finnow;
-            finnow = finother;
-            finother = finswap;
-         }
-
-         temp32alen = scale_expansion_zeroelim(bxtcatlen, bxtcat, bdxtail, temp32a);
-         bxtcattlen = scale_expansion_zeroelim(cattlen, catt, bdxtail, bxtcatt);
-         temp16alen = scale_expansion_zeroelim(bxtcattlen, bxtcatt, 2.0 * bdx, temp16a);
-         temp16blen = scale_expansion_zeroelim(bxtcattlen, bxtcatt, bdxtail, temp16b);
-         temp32blen = fast_expansion_sum_zeroelim(temp16alen, temp16a, temp16blen, temp16b,
-               temp32b);
-         temp64len = fast_expansion_sum_zeroelim(temp32alen, temp32a, temp32blen, temp32b, temp64);
-         finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp64len, temp64, finother);
-         finswap = finnow;
-         finnow = finother;
-         finother = finswap;
-      }
-      if (bdytail != 0.0) {
-         temp16alen = scale_expansion_zeroelim(bytcalen, bytca, bdytail, temp16a);
-         bytcatlen = scale_expansion_zeroelim(catlen, cat, bdytail, bytcat);
-         temp32alen = scale_expansion_zeroelim(bytcatlen, bytcat, 2.0 * bdy, temp32a);
-         temp48len = fast_expansion_sum_zeroelim(temp16alen, temp16a, temp32alen, temp32a, temp48);
-         finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp48len, temp48, finother);
-         finswap = finnow;
-         finnow = finother;
-         finother = finswap;
-
-         temp32alen = scale_expansion_zeroelim(bytcatlen, bytcat, bdytail, temp32a);
-         bytcattlen = scale_expansion_zeroelim(cattlen, catt, bdytail, bytcatt);
-         temp16alen = scale_expansion_zeroelim(bytcattlen, bytcatt, 2.0 * bdy, temp16a);
-         temp16blen = scale_expansion_zeroelim(bytcattlen, bytcatt, bdytail, temp16b);
-         temp32blen = fast_expansion_sum_zeroelim(temp16alen, temp16a, temp16blen, temp16b,
-               temp32b);
-         temp64len = fast_expansion_sum_zeroelim(temp32alen, temp32a, temp32blen, temp32b, temp64);
-         finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp64len, temp64, finother);
-         finswap = finnow;
-         finnow = finother;
-         finother = finswap;
-      }
-   }
-   if ((cdxtail != 0.0) || (cdytail != 0.0)) {
-      if ((adxtail != 0.0) || (adytail != 0.0) || (bdxtail != 0.0) || (bdytail != 0.0)) {
-         Two_Product(adxtail, bdy, ti1, ti0);
-         Two_Product(adx, bdytail, tj1, tj0);
-         Two_Two_Sum(ti1, ti0, tj1, tj0, u3, u[2], u[1], u[0]);
-         u[3] = u3;
-         negate = -ady;
-         Two_Product(bdxtail, negate, ti1, ti0);
-         negate = -adytail;
-         Two_Product(bdx, negate, tj1, tj0);
-         Two_Two_Sum(ti1, ti0, tj1, tj0, v3, v[2], v[1], v[0]);
-         v[3] = v3;
-         abtlen = fast_expansion_sum_zeroelim(4, u, 4, v, abt);
-
-         Two_Product(adxtail, bdytail, ti1, ti0);
-         Two_Product(bdxtail, adytail, tj1, tj0);
-         Two_Two_Diff(ti1, ti0, tj1, tj0, abtt3, abtt[2], abtt[1], abtt[0]);
-         abtt[3] = abtt3;
-         abttlen = 4;
-      }
-      else {
-         abt[0] = 0.0;
-         abtlen = 1;
-         abtt[0] = 0.0;
-         abttlen = 1;
-      }
-
-      if (cdxtail != 0.0) {
-         temp16alen = scale_expansion_zeroelim(cxtablen, cxtab, cdxtail, temp16a);
-         cxtabtlen = scale_expansion_zeroelim(abtlen, abt, cdxtail, cxtabt);
-         temp32alen = scale_expansion_zeroelim(cxtabtlen, cxtabt, 2.0 * cdx, temp32a);
-         temp48len = fast_expansion_sum_zeroelim(temp16alen, temp16a, temp32alen, temp32a, temp48);
-         finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp48len, temp48, finother);
-         finswap = finnow;
-         finnow = finother;
-         finother = finswap;
-         if (adytail != 0.0) {
-            temp8len = scale_expansion_zeroelim(4, bb, cdxtail, temp8);
-            temp16alen = scale_expansion_zeroelim(temp8len, temp8, adytail, temp16a);
-            finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp16alen, temp16a,
-                  finother);
-            finswap = finnow;
-            finnow = finother;
-            finother = finswap;
-         }
-         if (bdytail != 0.0) {
-            temp8len = scale_expansion_zeroelim(4, aa, -cdxtail, temp8);
-            temp16alen = scale_expansion_zeroelim(temp8len, temp8, bdytail, temp16a);
-            finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp16alen, temp16a,
-                  finother);
-            finswap = finnow;
-            finnow = finother;
-            finother = finswap;
-         }
-
-         temp32alen = scale_expansion_zeroelim(cxtabtlen, cxtabt, cdxtail, temp32a);
-         cxtabttlen = scale_expansion_zeroelim(abttlen, abtt, cdxtail, cxtabtt);
-         temp16alen = scale_expansion_zeroelim(cxtabttlen, cxtabtt, 2.0 * cdx, temp16a);
-         temp16blen = scale_expansion_zeroelim(cxtabttlen, cxtabtt, cdxtail, temp16b);
-         temp32blen = fast_expansion_sum_zeroelim(temp16alen, temp16a, temp16blen, temp16b,
-               temp32b);
-         temp64len = fast_expansion_sum_zeroelim(temp32alen, temp32a, temp32blen, temp32b, temp64);
-         finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp64len, temp64, finother);
-         finswap = finnow;
-         finnow = finother;
-         finother = finswap;
-      }
-      if (cdytail != 0.0) {
-         temp16alen = scale_expansion_zeroelim(cytablen, cytab, cdytail, temp16a);
-         cytabtlen = scale_expansion_zeroelim(abtlen, abt, cdytail, cytabt);
-         temp32alen = scale_expansion_zeroelim(cytabtlen, cytabt, 2.0 * cdy, temp32a);
-         temp48len = fast_expansion_sum_zeroelim(temp16alen, temp16a, temp32alen, temp32a, temp48);
-         finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp48len, temp48, finother);
-         finswap = finnow;
-         finnow = finother;
-         finother = finswap;
-
-         temp32alen = scale_expansion_zeroelim(cytabtlen, cytabt, cdytail, temp32a);
-         cytabttlen = scale_expansion_zeroelim(abttlen, abtt, cdytail, cytabtt);
-         temp16alen = scale_expansion_zeroelim(cytabttlen, cytabtt, 2.0 * cdy, temp16a);
-         temp16blen = scale_expansion_zeroelim(cytabttlen, cytabtt, cdytail, temp16b);
-         temp32blen = fast_expansion_sum_zeroelim(temp16alen, temp16a, temp16blen, temp16b,
-               temp32b);
-         temp64len = fast_expansion_sum_zeroelim(temp32alen, temp32a, temp32blen, temp32b, temp64);
-         finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp64len, temp64, finother);
-         finswap = finnow;
-         finnow = finother;
-         finother = finswap;
-      }
-   }
-
-   return finnow[finlength - 1];
-}
-
-REAL incircle(struct mesh *m, struct behavior *b, vertex pa, vertex pb, vertex pc, vertex pd) {
-   REAL adx, bdx, cdx, ady, bdy, cdy;
-   REAL bdxcdy, cdxbdy, cdxady, adxcdy, adxbdy, bdxady;
-   REAL alift, blift, clift;
-   REAL det;
-   REAL permanent, errbound;
-
-   m->incirclecount++;
-
-   adx = pa[0] - pd[0];
-   bdx = pb[0] - pd[0];
-   cdx = pc[0] - pd[0];
-   ady = pa[1] - pd[1];
-   bdy = pb[1] - pd[1];
-   cdy = pc[1] - pd[1];
-
-   bdxcdy = bdx * cdy;
-   cdxbdy = cdx * bdy;
-   alift = adx * adx + ady * ady;
-
-   cdxady = cdx * ady;
-   adxcdy = adx * cdy;
-   blift = bdx * bdx + bdy * bdy;
-
-   adxbdy = adx * bdy;
-   bdxady = bdx * ady;
-   clift = cdx * cdx + cdy * cdy;
-
-   det = alift * (bdxcdy - cdxbdy) + blift * (cdxady - adxcdy) + clift * (adxbdy - bdxady);
-
-   if (b->noexact) {
-      return det;
-   }
-
-   permanent = (Absolute(bdxcdy) + Absolute(cdxbdy)) * alift
-         + (Absolute(cdxady) + Absolute(adxcdy)) * blift
-         + (Absolute(adxbdy) + Absolute(bdxady)) * clift;
-   errbound = iccerrboundA * permanent;
-   if ((det > errbound) || (-det > errbound)) {
-      return det;
-   }
-
-   return incircleadapt(pa, pb, pc, pd, permanent);
-}
-
-/*****************************************************************************/
-/*                                                                           */
-/*  orient3d()   Return a positive value if the point pd lies below the      */
-/*               plane passing through pa, pb, and pc; "below" is defined so */
-/*               that pa, pb, and pc appear in counterclockwise order when   */
-/*               viewed from above the plane.  Returns a negative value if   */
-/*               pd lies above the plane.  Returns zero if the points are    */
-/*               coplanar.  The result is also a rough approximation of six  */
-/*               times the signed volume of the tetrahedron defined by the   */
-/*               four points.                                                */
-/*                                                                           */
-/*  Uses exact arithmetic if necessary to ensure a correct answer.  The      */
-/*  result returned is the determinant of a matrix.  This determinant is     */
-/*  computed adaptively, in the sense that exact arithmetic is used only to  */
-/*  the degree it is needed to ensure that the returned value has the        */
-/*  correct sign.  Hence, this function is usually quite fast, but will run  */
-/*  more slowly when the input points are coplanar or nearly so.             */
-/*                                                                           */
-/*  See my Robust Predicates paper for details.                              */
-/*                                                                           */
-/*****************************************************************************/
-
-REAL orient3dadapt(vertex pa, vertex pb, vertex pc, vertex pd, REAL aheight, REAL bheight,
-      REAL cheight, REAL dheight, REAL permanent) {
-   REAL adx, bdx, cdx, ady, bdy, cdy, adheight, bdheight, cdheight;
-   REAL det, errbound;
-
-   REAL bdxcdy1, cdxbdy1, cdxady1, adxcdy1, adxbdy1, bdxady1;
-   REAL bdxcdy0, cdxbdy0, cdxady0, adxcdy0, adxbdy0, bdxady0;
-   REAL bc[4], ca[4], ab[4];
-   REAL bc3, ca3, ab3;
-   REAL adet[8], bdet[8], cdet[8];
-   int alen, blen, clen;
-   REAL abdet[16];
-   int ablen;
-   REAL *finnow, *finother, *finswap;
-   REAL fin1[192], fin2[192];
-   int finlength;
-
-   REAL adxtail, bdxtail, cdxtail;
-   REAL adytail, bdytail, cdytail;
-   REAL adheighttail, bdheighttail, cdheighttail;
-   REAL at_blarge, at_clarge;
-   REAL bt_clarge, bt_alarge;
-   REAL ct_alarge, ct_blarge;
-   REAL at_b[4], at_c[4], bt_c[4], bt_a[4], ct_a[4], ct_b[4];
-   int at_blen, at_clen, bt_clen, bt_alen, ct_alen, ct_blen;
-   REAL bdxt_cdy1, cdxt_bdy1, cdxt_ady1;
-   REAL adxt_cdy1, adxt_bdy1, bdxt_ady1;
-   REAL bdxt_cdy0, cdxt_bdy0, cdxt_ady0;
-   REAL adxt_cdy0, adxt_bdy0, bdxt_ady0;
-   REAL bdyt_cdx1, cdyt_bdx1, cdyt_adx1;
-   REAL adyt_cdx1, adyt_bdx1, bdyt_adx1;
-   REAL bdyt_cdx0, cdyt_bdx0, cdyt_adx0;
-   REAL adyt_cdx0, adyt_bdx0, bdyt_adx0;
-   REAL bct[8], cat[8], abt[8];
-   int bctlen, catlen, abtlen;
-   REAL bdxt_cdyt1, cdxt_bdyt1, cdxt_adyt1;
-   REAL adxt_cdyt1, adxt_bdyt1, bdxt_adyt1;
-   REAL bdxt_cdyt0, cdxt_bdyt0, cdxt_adyt0;
-   REAL adxt_cdyt0, adxt_bdyt0, bdxt_adyt0;
-   REAL u[4], v[12], w[16];
-   REAL u3;
-   int vlength, wlength;
-   REAL negate;
-
-   REAL bvirt;
-   REAL avirt, bround, around;
-   REAL c;
-   REAL abig;
-   REAL ahi, alo, bhi, blo;
-   REAL err1, err2, err3;
-   REAL _i, _j, _k;
-   REAL _0;
-
-   adx = (REAL) (pa[0] - pd[0]);
-   bdx = (REAL) (pb[0] - pd[0]);
-   cdx = (REAL) (pc[0] - pd[0]);
-   ady = (REAL) (pa[1] - pd[1]);
-   bdy = (REAL) (pb[1] - pd[1]);
-   cdy = (REAL) (pc[1] - pd[1]);
-   adheight = (REAL) (aheight - dheight);
-   bdheight = (REAL) (bheight - dheight);
-   cdheight = (REAL) (cheight - dheight);
-
-   Two_Product(bdx, cdy, bdxcdy1, bdxcdy0);
-   Two_Product(cdx, bdy, cdxbdy1, cdxbdy0);
-   Two_Two_Diff(bdxcdy1, bdxcdy0, cdxbdy1, cdxbdy0, bc3, bc[2], bc[1], bc[0]);
-   bc[3] = bc3;
-   alen = scale_expansion_zeroelim(4, bc, adheight, adet);
-
-   Two_Product(cdx, ady, cdxady1, cdxady0);
-   Two_Product(adx, cdy, adxcdy1, adxcdy0);
-   Two_Two_Diff(cdxady1, cdxady0, adxcdy1, adxcdy0, ca3, ca[2], ca[1], ca[0]);
-   ca[3] = ca3;
-   blen = scale_expansion_zeroelim(4, ca, bdheight, bdet);
-
-   Two_Product(adx, bdy, adxbdy1, adxbdy0);
-   Two_Product(bdx, ady, bdxady1, bdxady0);
-   Two_Two_Diff(adxbdy1, adxbdy0, bdxady1, bdxady0, ab3, ab[2], ab[1], ab[0]);
-   ab[3] = ab3;
-   clen = scale_expansion_zeroelim(4, ab, cdheight, cdet);
-
-   ablen = fast_expansion_sum_zeroelim(alen, adet, blen, bdet, abdet);
-   finlength = fast_expansion_sum_zeroelim(ablen, abdet, clen, cdet, fin1);
-
-   det = estimate(finlength, fin1);
-   errbound = o3derrboundB * permanent;
-   if ((det >= errbound) || (-det >= errbound)) {
-      return det;
-   }
-
-   Two_Diff_Tail(pa[0], pd[0], adx, adxtail);
-   Two_Diff_Tail(pb[0], pd[0], bdx, bdxtail);
-   Two_Diff_Tail(pc[0], pd[0], cdx, cdxtail);
-   Two_Diff_Tail(pa[1], pd[1], ady, adytail);
-   Two_Diff_Tail(pb[1], pd[1], bdy, bdytail);
-   Two_Diff_Tail(pc[1], pd[1], cdy, cdytail);
-   Two_Diff_Tail(aheight, dheight, adheight, adheighttail);
-   Two_Diff_Tail(bheight, dheight, bdheight, bdheighttail);
-   Two_Diff_Tail(cheight, dheight, cdheight, cdheighttail);
-
-   if ((adxtail == 0.0) && (bdxtail == 0.0) && (cdxtail == 0.0) && (adytail == 0.0)
-         && (bdytail == 0.0) && (cdytail == 0.0) && (adheighttail == 0.0) && (bdheighttail == 0.0)
-         && (cdheighttail == 0.0)) {
-      return det;
-   }
-
-   errbound = o3derrboundC * permanent + resulterrbound * Absolute(det);
-   det += (adheight * ((bdx * cdytail + cdy * bdxtail) - (bdy * cdxtail + cdx * bdytail))
-         + adheighttail * (bdx * cdy - bdy * cdx))
-         + (bdheight * ((cdx * adytail + ady * cdxtail) - (cdy * adxtail + adx * cdytail))
-               + bdheighttail * (cdx * ady - cdy * adx))
-         + (cdheight * ((adx * bdytail + bdy * adxtail) - (ady * bdxtail + bdx * adytail))
-               + cdheighttail * (adx * bdy - ady * bdx));
-   if ((det >= errbound) || (-det >= errbound)) {
-      return det;
-   }
-
-   finnow = fin1;
-   finother = fin2;
-
-   if (adxtail == 0.0) {
-      if (adytail == 0.0) {
-         at_b[0] = 0.0;
-         at_blen = 1;
-         at_c[0] = 0.0;
-         at_clen = 1;
-      }
-      else {
-         negate = -adytail;
-         Two_Product(negate, bdx, at_blarge, at_b[0]);
-         at_b[1] = at_blarge;
-         at_blen = 2;
-         Two_Product(adytail, cdx, at_clarge, at_c[0]);
-         at_c[1] = at_clarge;
-         at_clen = 2;
-      }
-   }
-   else {
-      if (adytail == 0.0) {
-         Two_Product(adxtail, bdy, at_blarge, at_b[0]);
-         at_b[1] = at_blarge;
-         at_blen = 2;
-         negate = -adxtail;
-         Two_Product(negate, cdy, at_clarge, at_c[0]);
-         at_c[1] = at_clarge;
-         at_clen = 2;
-      }
-      else {
-         Two_Product(adxtail, bdy, adxt_bdy1, adxt_bdy0);
-         Two_Product(adytail, bdx, adyt_bdx1, adyt_bdx0);
-         Two_Two_Diff(adxt_bdy1, adxt_bdy0, adyt_bdx1, adyt_bdx0, at_blarge, at_b[2], at_b[1],
-               at_b[0]);
-         at_b[3] = at_blarge;
-         at_blen = 4;
-         Two_Product(adytail, cdx, adyt_cdx1, adyt_cdx0);
-         Two_Product(adxtail, cdy, adxt_cdy1, adxt_cdy0);
-         Two_Two_Diff(adyt_cdx1, adyt_cdx0, adxt_cdy1, adxt_cdy0, at_clarge, at_c[2], at_c[1],
-               at_c[0]);
-         at_c[3] = at_clarge;
-         at_clen = 4;
-      }
-   }
-   if (bdxtail == 0.0) {
-      if (bdytail == 0.0) {
-         bt_c[0] = 0.0;
-         bt_clen = 1;
-         bt_a[0] = 0.0;
-         bt_alen = 1;
-      }
-      else {
-         negate = -bdytail;
-         Two_Product(negate, cdx, bt_clarge, bt_c[0]);
-         bt_c[1] = bt_clarge;
-         bt_clen = 2;
-         Two_Product(bdytail, adx, bt_alarge, bt_a[0]);
-         bt_a[1] = bt_alarge;
-         bt_alen = 2;
-      }
-   }
-   else {
-      if (bdytail == 0.0) {
-         Two_Product(bdxtail, cdy, bt_clarge, bt_c[0]);
-         bt_c[1] = bt_clarge;
-         bt_clen = 2;
-         negate = -bdxtail;
-         Two_Product(negate, ady, bt_alarge, bt_a[0]);
-         bt_a[1] = bt_alarge;
-         bt_alen = 2;
-      }
-      else {
-         Two_Product(bdxtail, cdy, bdxt_cdy1, bdxt_cdy0);
-         Two_Product(bdytail, cdx, bdyt_cdx1, bdyt_cdx0);
-         Two_Two_Diff(bdxt_cdy1, bdxt_cdy0, bdyt_cdx1, bdyt_cdx0, bt_clarge, bt_c[2], bt_c[1],
-               bt_c[0]);
-         bt_c[3] = bt_clarge;
-         bt_clen = 4;
-         Two_Product(bdytail, adx, bdyt_adx1, bdyt_adx0);
-         Two_Product(bdxtail, ady, bdxt_ady1, bdxt_ady0);
-         Two_Two_Diff(bdyt_adx1, bdyt_adx0, bdxt_ady1, bdxt_ady0, bt_alarge, bt_a[2], bt_a[1],
-               bt_a[0]);
-         bt_a[3] = bt_alarge;
-         bt_alen = 4;
-      }
-   }
-   if (cdxtail == 0.0) {
-      if (cdytail == 0.0) {
-         ct_a[0] = 0.0;
-         ct_alen = 1;
-         ct_b[0] = 0.0;
-         ct_blen = 1;
-      }
-      else {
-         negate = -cdytail;
-         Two_Product(negate, adx, ct_alarge, ct_a[0]);
-         ct_a[1] = ct_alarge;
-         ct_alen = 2;
-         Two_Product(cdytail, bdx, ct_blarge, ct_b[0]);
-         ct_b[1] = ct_blarge;
-         ct_blen = 2;
-      }
-   }
-   else {
-      if (cdytail == 0.0) {
-         Two_Product(cdxtail, ady, ct_alarge, ct_a[0]);
-         ct_a[1] = ct_alarge;
-         ct_alen = 2;
-         negate = -cdxtail;
-         Two_Product(negate, bdy, ct_blarge, ct_b[0]);
-         ct_b[1] = ct_blarge;
-         ct_blen = 2;
-      }
-      else {
-         Two_Product(cdxtail, ady, cdxt_ady1, cdxt_ady0);
-         Two_Product(cdytail, adx, cdyt_adx1, cdyt_adx0);
-         Two_Two_Diff(cdxt_ady1, cdxt_ady0, cdyt_adx1, cdyt_adx0, ct_alarge, ct_a[2], ct_a[1],
-               ct_a[0]);
-         ct_a[3] = ct_alarge;
-         ct_alen = 4;
-         Two_Product(cdytail, bdx, cdyt_bdx1, cdyt_bdx0);
-         Two_Product(cdxtail, bdy, cdxt_bdy1, cdxt_bdy0);
-         Two_Two_Diff(cdyt_bdx1, cdyt_bdx0, cdxt_bdy1, cdxt_bdy0, ct_blarge, ct_b[2], ct_b[1],
-               ct_b[0]);
-         ct_b[3] = ct_blarge;
-         ct_blen = 4;
-      }
-   }
-
-   bctlen = fast_expansion_sum_zeroelim(bt_clen, bt_c, ct_blen, ct_b, bct);
-   wlength = scale_expansion_zeroelim(bctlen, bct, adheight, w);
-   finlength = fast_expansion_sum_zeroelim(finlength, finnow, wlength, w, finother);
-   finswap = finnow;
-   finnow = finother;
-   finother = finswap;
-
-   catlen = fast_expansion_sum_zeroelim(ct_alen, ct_a, at_clen, at_c, cat);
-   wlength = scale_expansion_zeroelim(catlen, cat, bdheight, w);
-   finlength = fast_expansion_sum_zeroelim(finlength, finnow, wlength, w, finother);
-   finswap = finnow;
-   finnow = finother;
-   finother = finswap;
-
-   abtlen = fast_expansion_sum_zeroelim(at_blen, at_b, bt_alen, bt_a, abt);
-   wlength = scale_expansion_zeroelim(abtlen, abt, cdheight, w);
-   finlength = fast_expansion_sum_zeroelim(finlength, finnow, wlength, w, finother);
-   finswap = finnow;
-   finnow = finother;
-   finother = finswap;
-
-   if (adheighttail != 0.0) {
-      vlength = scale_expansion_zeroelim(4, bc, adheighttail, v);
-      finlength = fast_expansion_sum_zeroelim(finlength, finnow, vlength, v, finother);
-      finswap = finnow;
-      finnow = finother;
-      finother = finswap;
-   }
-   if (bdheighttail != 0.0) {
-      vlength = scale_expansion_zeroelim(4, ca, bdheighttail, v);
-      finlength = fast_expansion_sum_zeroelim(finlength, finnow, vlength, v, finother);
-      finswap = finnow;
-      finnow = finother;
-      finother = finswap;
-   }
-   if (cdheighttail != 0.0) {
-      vlength = scale_expansion_zeroelim(4, ab, cdheighttail, v);
-      finlength = fast_expansion_sum_zeroelim(finlength, finnow, vlength, v, finother);
-      finswap = finnow;
-      finnow = finother;
-      finother = finswap;
-   }
-
-   if (adxtail != 0.0) {
-      if (bdytail != 0.0) {
-         Two_Product(adxtail, bdytail, adxt_bdyt1, adxt_bdyt0);
-         Two_One_Product(adxt_bdyt1, adxt_bdyt0, cdheight, u3, u[2], u[1], u[0]);
-         u[3] = u3;
-         finlength = fast_expansion_sum_zeroelim(finlength, finnow, 4, u, finother);
-         finswap = finnow;
-         finnow = finother;
-         finother = finswap;
-         if (cdheighttail != 0.0) {
-            Two_One_Product(adxt_bdyt1, adxt_bdyt0, cdheighttail, u3, u[2], u[1], u[0]);
-            u[3] = u3;
-            finlength = fast_expansion_sum_zeroelim(finlength, finnow, 4, u, finother);
-            finswap = finnow;
-            finnow = finother;
-            finother = finswap;
-         }
-      }
-      if (cdytail != 0.0) {
-         negate = -adxtail;
-         Two_Product(negate, cdytail, adxt_cdyt1, adxt_cdyt0);
-         Two_One_Product(adxt_cdyt1, adxt_cdyt0, bdheight, u3, u[2], u[1], u[0]);
-         u[3] = u3;
-         finlength = fast_expansion_sum_zeroelim(finlength, finnow, 4, u, finother);
-         finswap = finnow;
-         finnow = finother;
-         finother = finswap;
-         if (bdheighttail != 0.0) {
-            Two_One_Product(adxt_cdyt1, adxt_cdyt0, bdheighttail, u3, u[2], u[1], u[0]);
-            u[3] = u3;
-            finlength = fast_expansion_sum_zeroelim(finlength, finnow, 4, u, finother);
-            finswap = finnow;
-            finnow = finother;
-            finother = finswap;
-         }
-      }
-   }
-   if (bdxtail != 0.0) {
-      if (cdytail != 0.0) {
-         Two_Product(bdxtail, cdytail, bdxt_cdyt1, bdxt_cdyt0);
-         Two_One_Product(bdxt_cdyt1, bdxt_cdyt0, adheight, u3, u[2], u[1], u[0]);
-         u[3] = u3;
-         finlength = fast_expansion_sum_zeroelim(finlength, finnow, 4, u, finother);
-         finswap = finnow;
-         finnow = finother;
-         finother = finswap;
-         if (adheighttail != 0.0) {
-            Two_One_Product(bdxt_cdyt1, bdxt_cdyt0, adheighttail, u3, u[2], u[1], u[0]);
-            u[3] = u3;
-            finlength = fast_expansion_sum_zeroelim(finlength, finnow, 4, u, finother);
-            finswap = finnow;
-            finnow = finother;
-            finother = finswap;
-         }
-      }
-      if (adytail != 0.0) {
-         negate = -bdxtail;
-         Two_Product(negate, adytail, bdxt_adyt1, bdxt_adyt0);
-         Two_One_Product(bdxt_adyt1, bdxt_adyt0, cdheight, u3, u[2], u[1], u[0]);
-         u[3] = u3;
-         finlength = fast_expansion_sum_zeroelim(finlength, finnow, 4, u, finother);
-         finswap = finnow;
-         finnow = finother;
-         finother = finswap;
-         if (cdheighttail != 0.0) {
-            Two_One_Product(bdxt_adyt1, bdxt_adyt0, cdheighttail, u3, u[2], u[1], u[0]);
-            u[3] = u3;
-            finlength = fast_expansion_sum_zeroelim(finlength, finnow, 4, u, finother);
-            finswap = finnow;
-            finnow = finother;
-            finother = finswap;
-         }
-      }
-   }
-   if (cdxtail != 0.0) {
-      if (adytail != 0.0) {
-         Two_Product(cdxtail, adytail, cdxt_adyt1, cdxt_adyt0);
-         Two_One_Product(cdxt_adyt1, cdxt_adyt0, bdheight, u3, u[2], u[1], u[0]);
-         u[3] = u3;
-         finlength = fast_expansion_sum_zeroelim(finlength, finnow, 4, u, finother);
-         finswap = finnow;
-         finnow = finother;
-         finother = finswap;
-         if (bdheighttail != 0.0) {
-            Two_One_Product(cdxt_adyt1, cdxt_adyt0, bdheighttail, u3, u[2], u[1], u[0]);
-            u[3] = u3;
-            finlength = fast_expansion_sum_zeroelim(finlength, finnow, 4, u, finother);
-            finswap = finnow;
-            finnow = finother;
-            finother = finswap;
-         }
-      }
-      if (bdytail != 0.0) {
-         negate = -cdxtail;
-         Two_Product(negate, bdytail, cdxt_bdyt1, cdxt_bdyt0);
-         Two_One_Product(cdxt_bdyt1, cdxt_bdyt0, adheight, u3, u[2], u[1], u[0]);
-         u[3] = u3;
-         finlength = fast_expansion_sum_zeroelim(finlength, finnow, 4, u, finother);
-         finswap = finnow;
-         finnow = finother;
-         finother = finswap;
-         if (adheighttail != 0.0) {
-            Two_One_Product(cdxt_bdyt1, cdxt_bdyt0, adheighttail, u3, u[2], u[1], u[0]);
-            u[3] = u3;
-            finlength = fast_expansion_sum_zeroelim(finlength, finnow, 4, u, finother);
-            finswap = finnow;
-            finnow = finother;
-            finother = finswap;
-         }
-      }
-   }
-
-   if (adheighttail != 0.0) {
-      wlength = scale_expansion_zeroelim(bctlen, bct, adheighttail, w);
-      finlength = fast_expansion_sum_zeroelim(finlength, finnow, wlength, w, finother);
-      finswap = finnow;
-      finnow = finother;
-      finother = finswap;
-   }
-   if (bdheighttail != 0.0) {
-      wlength = scale_expansion_zeroelim(catlen, cat, bdheighttail, w);
-      finlength = fast_expansion_sum_zeroelim(finlength, finnow, wlength, w, finother);
-      finswap = finnow;
-      finnow = finother;
-      finother = finswap;
-   }
-   if (cdheighttail != 0.0) {
-      wlength = scale_expansion_zeroelim(abtlen, abt, cdheighttail, w);
-      finlength = fast_expansion_sum_zeroelim(finlength, finnow, wlength, w, finother);
-      finswap = finnow;
-      finnow = finother;
-      finother = finswap;
-   }
-
-   return finnow[finlength - 1];
-}
-
-REAL orient3d(struct mesh *m, struct behavior *b, vertex pa, vertex pb, vertex pc, vertex pd,
-      REAL aheight, REAL bheight, REAL cheight, REAL dheight) {
-   REAL adx, bdx, cdx, ady, bdy, cdy, adheight, bdheight, cdheight;
-   REAL bdxcdy, cdxbdy, cdxady, adxcdy, adxbdy, bdxady;
-   REAL det;
-   REAL permanent, errbound;
-
-   m->orient3dcount++;
-
-   adx = pa[0] - pd[0];
-   bdx = pb[0] - pd[0];
-   cdx = pc[0] - pd[0];
-   ady = pa[1] - pd[1];
-   bdy = pb[1] - pd[1];
-   cdy = pc[1] - pd[1];
-   adheight = aheight - dheight;
-   bdheight = bheight - dheight;
-   cdheight = cheight - dheight;
-
-   bdxcdy = bdx * cdy;
-   cdxbdy = cdx * bdy;
-
-   cdxady = cdx * ady;
-   adxcdy = adx * cdy;
-
-   adxbdy = adx * bdy;
-   bdxady = bdx * ady;
-
-   det = adheight * (bdxcdy - cdxbdy) + bdheight * (cdxady - adxcdy) + cdheight * (adxbdy - bdxady);
-
-   if (b->noexact) {
-      return det;
-   }
-
-   permanent = (Absolute(bdxcdy) + Absolute(cdxbdy)) * Absolute(adheight)
-         + (Absolute(cdxady) + Absolute(adxcdy)) * Absolute(bdheight)
-         + (Absolute(adxbdy) + Absolute(bdxady)) * Absolute(cdheight);
-   errbound = o3derrboundA * permanent;
-   if ((det > errbound) || (-det > errbound)) {
-      return det;
-   }
-
-   return orient3dadapt(pa, pb, pc, pd, aheight, bheight, cheight, dheight, permanent);
-}
-
-/*****************************************************************************/
-/*                                                                           */
-/*  nonregular()   Return a positive value if the point pd is incompatible   */
-/*                 with the circle or plane passing through pa, pb, and pc   */
-/*                 (meaning that pd is inside the circle or below the        */
-/*                 plane); a negative value if it is compatible; and zero if */
-/*                 the four points are cocircular/coplanar.  The points pa,  */
-/*                 pb, and pc must be in counterclockwise order, or the sign */
-/*                 of the result will be reversed.                           */
-/*                                                                           */
-/*  If the -w switch is used, the points are lifted onto the parabolic       */
-/*  lifting map, then they are dropped according to their weights, then the  */
-/*  3D orientation test is applied.  If the -W switch is used, the points'   */
-/*  heights are already provided, so the 3D orientation test is applied      */
-/*  directly.  If neither switch is used, the incircle test is applied.      */
-/*                                                                           */
-/*****************************************************************************/
-
-REAL nonregular(struct mesh *m, struct behavior *b, vertex pa, vertex pb, vertex pc, vertex pd) {
-   if (b->weighted == 0) {
-      return incircle(m, b, pa, pb, pc, pd);
-   }
-   else if (b->weighted == 1) {
-      return orient3d(m, b, pa, pb, pc, pd, pa[0] * pa[0] + pa[1] * pa[1] - pa[2],
-            pb[0] * pb[0] + pb[1] * pb[1] - pb[2], pc[0] * pc[0] + pc[1] * pc[1] - pc[2],
-            pd[0] * pd[0] + pd[1] * pd[1] - pd[2]);
-   }
-   else {
-      return orient3d(m, b, pa, pb, pc, pd, pa[2], pb[2], pc[2], pd[2]);
-   }
-}
-
-/*****************************************************************************/
-/*                                                                           */
-/*  findcircumcenter()   Find the circumcenter of a triangle.                */
-/*                                                                           */
-/*  The result is returned both in terms of x-y coordinates and xi-eta       */
-/*  (barycentric) coordinates.  The xi-eta coordinate system is defined in   */
-/*  terms of the triangle:  the origin of the triangle is the origin of the  */
-/*  coordinate system; the destination of the triangle is one unit along the */
-/*  xi axis; and the apex of the triangle is one unit along the eta axis.    */
-/*  This procedure also returns the square of the length of the triangle's   */
-/*  shortest edge.                                                           */
-/*                                                                           */
-/*****************************************************************************/
-
-void findcircumcenter(struct mesh *m, struct behavior *b, vertex torg, vertex tdest, vertex tapex,
-      vertex circumcenter, REAL *xi, REAL *eta, int offcenter) {
-   REAL xdo, ydo, xao, yao;
-   REAL dodist, aodist, dadist;
-   REAL denominator;
-   REAL dx, dy, dxoff, dyoff;
-
-   m->circumcentercount++;
-
-   /* Compute the circumcenter of the triangle. */
-   xdo = tdest[0] - torg[0];
-   ydo = tdest[1] - torg[1];
-   xao = tapex[0] - torg[0];
-   yao = tapex[1] - torg[1];
-   dodist = xdo * xdo + ydo * ydo;
-   aodist = xao * xao + yao * yao;
-   dadist = (tdest[0] - tapex[0]) * (tdest[0] - tapex[0])
-         + (tdest[1] - tapex[1]) * (tdest[1] - tapex[1]);
-   if (b->noexact) {
-      denominator = 0.5 / (xdo * yao - xao * ydo);
-   }
-   else {
-      /* Use the counterclockwise() routine to ensure a positive (and */
-      /*   reasonably accurate) result, avoiding any possibility of   */
-      /*   division by zero.                                          */
-      denominator = 0.5 / counterclockwise(m, b, tdest, tapex, torg);
-      /* Don't count the above as an orientation test. */
-      m->counterclockcount--;
-   }
-   dx = (yao * dodist - ydo * aodist) * denominator;
-   dy = (xdo * aodist - xao * dodist) * denominator;
-
-   /* Find the (squared) length of the triangle's shortest edge.  This   */
-   /*   serves as a conservative estimate of the insertion radius of the */
-   /*   circumcenter's parent.  The estimate is used to ensure that      */
-   /*   the algorithm terminates even if very small angles appear in     */
-   /*   the input PSLG.                                                  */
-   if ((dodist < aodist) && (dodist < dadist)) {
-      if (offcenter && (b->offconstant > 0.0)) {
-         /* Find the position of the off-center, as described by Alper Ungor. */
-         dxoff = 0.5 * xdo - b->offconstant * ydo;
-         dyoff = 0.5 * ydo + b->offconstant * xdo;
-         /* If the off-center is closer to the origin than the */
-         /*   circumcenter, use the off-center instead.        */
-         if (dxoff * dxoff + dyoff * dyoff < dx * dx + dy * dy) {
-            dx = dxoff;
-            dy = dyoff;
-         }
-      }
-   }
-   else if (aodist < dadist) {
-      if (offcenter && (b->offconstant > 0.0)) {
-         dxoff = 0.5 * xao + b->offconstant * yao;
-         dyoff = 0.5 * yao - b->offconstant * xao;
-         /* If the off-center is closer to the origin than the */
-         /*   circumcenter, use the off-center instead.        */
-         if (dxoff * dxoff + dyoff * dyoff < dx * dx + dy * dy) {
-            dx = dxoff;
-            dy = dyoff;
-         }
-      }
-   }
-   else {
-      if (offcenter && (b->offconstant > 0.0)) {
-         dxoff = 0.5 * (tapex[0] - tdest[0]) - b->offconstant * (tapex[1] - tdest[1]);
-         dyoff = 0.5 * (tapex[1] - tdest[1]) + b->offconstant * (tapex[0] - tdest[0]);
-         /* If the off-center is closer to the destination than the */
-         /*   circumcenter, use the off-center instead.             */
-         if (dxoff * dxoff + dyoff * dyoff < (dx - xdo) * (dx - xdo) + (dy - ydo) * (dy - ydo)) {
-            dx = xdo + dxoff;
-            dy = ydo + dyoff;
-         }
-      }
-   }
-
-   circumcenter[0] = torg[0] + dx;
-   circumcenter[1] = torg[1] + dy;
-
-   /* To interpolate vertex attributes for the new vertex inserted at */
-   /*   the circumcenter, define a coordinate system with a xi-axis,  */
-   /*   directed from the triangle's origin to its destination, and   */
-   /*   an eta-axis, directed from its origin to its apex.            */
-   /*   Calculate the xi and eta coordinates of the circumcenter.     */
-   *xi = (yao * dx - xao * dy) * (2.0 * denominator);
-   *eta = (xdo * dy - ydo * dx) * (2.0 * denominator);
-}
-
-/**                                                                         **/
-/**                                                                         **/
-/********* Geometric primitives end here                             *********/
-
-/*****************************************************************************/
-/*                                                                           */
-/*  triangleinit()   Initialize some variables.                              */
-/*                                                                           */
-/*****************************************************************************/
-
-void triangleinit(struct mesh *m) {
-   poolzero(&m->vertices);
-   poolzero(&m->triangles);
-   poolzero(&m->subsegs);
-   poolzero(&m->viri);
-   poolzero(&m->badsubsegs);
-   poolzero(&m->badtriangles);
-   poolzero(&m->flipstackers);
-   poolzero(&m->splaynodes);
-
-   m->recenttri.tri = (triangle *) NULL; /* No triangle has been visited yet. */
-   m->undeads = 0; /* No eliminated input vertices yet. */
-   m->samples = 1; /* Point location should take at least one sample. */
-   m->checksegments = 0; /* There are no segments in the triangulation yet. */
-   m->checkquality = 0; /* The quality triangulation stage has not begun. */
-   m->incirclecount = m->counterclockcount = m->orient3dcount = 0;
-   m->hyperbolacount = m->circletopcount = m->circumcentercount = 0;
-   randomseed = 1;
-
-   exactinit(); /* Initialize exact arithmetic constants. */
-}
-
-/*****************************************************************************/
-/*                                                                           */
-/*  randomnation()   Generate a random number between 0 and `choices' - 1.   */
-/*                                                                           */
-/*  This is a simple linear congruential random number generator.  Hence, it */
-/*  is a bad random number generator, but good enough for most randomized    */
-/*  geometric algorithms.                                                    */
-/*                                                                           */
-/*****************************************************************************/
-
-unsigned long randomnation(unsigned int choices) {
-   randomseed = (randomseed * 1366l + 150889l) % 714025l;
-   return randomseed / (714025l / choices + 1);
-}
-
-/********* Point location routines begin here                        *********/
-/**                                                                         **/
-/**                                                                         **/
-
-/*****************************************************************************/
-/*                                                                           */
-/*  makevertexmap()   Construct a mapping from vertices to triangles to      */
-/*                    improve the speed of point location for segment        */
-/*                    insertion.                                             */
-/*                                                                           */
-/*  Traverses all the triangles, and provides each corner of each triangle   */
-/*  with a pointer to that triangle.  Of course, pointers will be            */
-/*  overwritten by other pointers because (almost) each vertex is a corner   */
-/*  of several triangles, but in the end every vertex will point to some     */
-/*  triangle that contains it.                                               */
-/*                                                                           */
-/*****************************************************************************/
-
-void makevertexmap(struct mesh *m, struct behavior *b) {
-   struct otri triangleloop;
-   vertex triorg;
-
-   if (b->verbose) {
-      printf("    Constructing mapping from vertices to triangles.\n");
-   }
-   traversalinit(&m->triangles);
-   triangleloop.tri = triangletraverse(m);
-   while (triangleloop.tri != (triangle *) NULL) {
-      /* Check all three vertices of the triangle. */
-      for (triangleloop.orient = 0; triangleloop.orient < 3; triangleloop.orient++) {
-         org(triangleloop, triorg);
-         setvertex2tri(triorg, encode(triangleloop));
-      }
-      triangleloop.tri = triangletraverse(m);
-   }
-}
-
-/*****************************************************************************/
-/*                                                                           */
-/*  preciselocate()   Find a triangle or edge containing a given point.      */
-/*                                                                           */
-/*  Begins its search from `searchtri'.  It is important that `searchtri'    */
-/*  be a handle with the property that `searchpoint' is strictly to the left */
-/*  of the edge denoted by `searchtri', or is collinear with that edge and   */
-/*  does not intersect that edge.  (In particular, `searchpoint' should not  */
-/*  be the origin or destination of that edge.)                              */
-/*                                                                           */
-/*  These conditions are imposed because preciselocate() is normally used in */
-/*  one of two situations:                                                   */
-/*                                                                           */
-/*  (1)  To try to find the location to insert a new point.  Normally, we    */
-/*       know an edge that the point is strictly to the left of.  In the     */
-/*       incremental Delaunay algorithm, that edge is a bounding box edge.   */
-/*       In Ruppert's Delaunay refinement algorithm for quality meshing,     */
-/*       that edge is the shortest edge of the triangle whose circumcenter   */
-/*       is being inserted.                                                  */
-/*                                                                           */
-/*  (2)  To try to find an existing point.  In this case, any edge on the    */
-/*       convex hull is a good starting edge.  You must screen out the       */
-/*       possibility that the vertex sought is an endpoint of the starting   */
-/*       edge before you call preciselocate().                               */
-/*                                                                           */
-/*  On completion, `searchtri' is a triangle that contains `searchpoint'.    */
-/*                                                                           */
-/*  This implementation differs from that given by Guibas and Stolfi.  It    */
-/*  walks from triangle to triangle, crossing an edge only if `searchpoint'  */
-/*  is on the other side of the line containing that edge.  After entering   */
-/*  a triangle, there are two edges by which one can leave that triangle.    */
-/*  If both edges are valid (`searchpoint' is on the other side of both      */
-/*  edges), one of the two is chosen by drawing a line perpendicular to      */
-/*  the entry edge (whose endpoints are `forg' and `fdest') passing through  */
-/*  `fapex'.  Depending on which side of this perpendicular `searchpoint'    */
-/*  falls on, an exit edge is chosen.                                        */
-/*                                                                           */
-/*  This implementation is empirically faster than the Guibas and Stolfi     */
-/*  point location routine (which I originally used), which tends to spiral  */
-/*  in toward its target.                                                    */
-/*                                                                           */
-/*  Returns ONVERTEX if the point lies on an existing vertex.  `searchtri'   */
-/*  is a handle whose origin is the existing vertex.                         */
-/*                                                                           */
-/*  Returns ONEDGE if the point lies on a mesh edge.  `searchtri' is a       */
-/*  handle whose primary edge is the edge on which the point lies.           */
-/*                                                                           */
-/*  Returns INTRIANGLE if the point lies strictly within a triangle.         */
-/*  `searchtri' is a handle on the triangle that contains the point.         */
-/*                                                                           */
-/*  Returns OUTSIDE if the point lies outside the mesh.  `searchtri' is a    */
-/*  handle whose primary edge the point is to the right of.  This might      */
-/*  occur when the circumcenter of a triangle falls just slightly outside    */
-/*  the mesh due to floating-point roundoff error.  It also occurs when      */
-/*  seeking a hole or region point that a foolish user has placed outside    */
-/*  the mesh.                                                                */
-/*                                                                           */
-/*  If `stopatsubsegment' is nonzero, the search will stop if it tries to    */
-/*  walk through a subsegment, and will return OUTSIDE.                      */
-/*                                                                           */
-/*  WARNING:  This routine is designed for convex triangulations, and will   */
-/*  not generally work after the holes and concavities have been carved.     */
-/*  However, it can still be used to find the circumcenter of a triangle, as */
-/*  long as the search is begun from the triangle in question.               */
-/*                                                                           */
-/*****************************************************************************/
-
-enum locateresult preciselocate(struct mesh *m, struct behavior *b, vertex searchpoint,
-      struct otri *searchtri, int stopatsubsegment) {
-   struct otri backtracktri;
-   struct osub checkedge;
-   vertex forg, fdest, fapex;
-   REAL orgorient, destorient;
-   int moveleft;
-   triangle ptr; /* Temporary variable used by sym(). */
-   subseg sptr; /* Temporary variable used by tspivot(). */
-
-   if (b->verbose > 2) {
-      printf("  Searching for point (%.12g, %.12g).\n", searchpoint[0], searchpoint[1]);
-   }
-   /* Where are we? */
-   org(*searchtri, forg);
-   dest(*searchtri, fdest);
-   apex(*searchtri, fapex);
-   while (1) {
-      if (b->verbose > 2) {
-         printf(
-               "    At (%.12g, %.12g) (%.12g, %.12g) (%.12g, %.12g)\n", forg[0], forg[1], fdest[0], fdest[1], fapex[0], fapex[1]);
-      }
-      /* Check whether the apex is the point we seek. */
-      if ((fapex[0] == searchpoint[0]) && (fapex[1] == searchpoint[1])) {
-         lprevself(*searchtri);
-         return ONVERTEX;
-      }
-      /* Does the point lie on the other side of the line defined by the */
-      /*   triangle edge opposite the triangle's destination?            */
-      destorient = counterclockwise(m, b, forg, fapex, searchpoint);
-      /* Does the point lie on the other side of the line defined by the */
-      /*   triangle edge opposite the triangle's origin?                 */
-      orgorient = counterclockwise(m, b, fapex, fdest, searchpoint);
-      if (destorient > 0.0) {
-         if (orgorient > 0.0) {
-            /* Move left if the inner product of (fapex - searchpoint) and  */
-            /*   (fdest - forg) is positive.  This is equivalent to drawing */
-            /*   a line perpendicular to the line (forg, fdest) and passing */
-            /*   through `fapex', and determining which side of this line   */
-            /*   `searchpoint' falls on.                                    */
-            moveleft = (fapex[0] - searchpoint[0]) * (fdest[0] - forg[0])
-                  + (fapex[1] - searchpoint[1]) * (fdest[1] - forg[1]) > 0.0;
-         }
-         else {
-            moveleft = 1;
-         }
-      }
-      else {
-         if (orgorient > 0.0) {
-            moveleft = 0;
-         }
-         else {
-            /* The point we seek must be on the boundary of or inside this */
-            /*   triangle.                                                 */
-            if (destorient == 0.0) {
-               lprevself(*searchtri);
-               return ONEDGE;
-            }
-            if (orgorient == 0.0) {
-               lnextself(*searchtri);
-               return ONEDGE;
-            }
-            return INTRIANGLE;
-         }
-      }
-
-      /* Move to another triangle.  Leave a trace `backtracktri' in case */
-      /*   floating-point roundoff or some such bogey causes us to walk  */
-      /*   off a boundary of the triangulation.                          */
-      if (moveleft) {
-         lprev(*searchtri, backtracktri);
-         fdest = fapex;
-      }
-      else {
-         lnext(*searchtri, backtracktri);
-         forg = fapex;
-      }
-      sym(backtracktri, *searchtri);
-
-      if (m->checksegments && stopatsubsegment) {
-         /* Check for walking through a subsegment. */
-         tspivot(backtracktri, checkedge);
-         if (checkedge.ss != m->dummysub) {
-            /* Go back to the last triangle. */
-            otricopy(backtracktri, *searchtri);
-            return OUTSIDE;
-         }
-      }
-      /* Check for walking right out of the triangulation. */
-      if (searchtri->tri == m->dummytri) {
-         /* Go back to the last triangle. */
-         otricopy(backtracktri, *searchtri);
-         return OUTSIDE;
-      }
-
-      apex(*searchtri, fapex);
-   }
-}
-
-/*****************************************************************************/
-/*                                                                           */
-/*  locate()   Find a triangle or edge containing a given point.             */
-/*                                                                           */
-/*  Searching begins from one of:  the input `searchtri', a recently         */
-/*  encountered triangle `recenttri', or from a triangle chosen from a       */
-/*  random sample.  The choice is made by determining which triangle's       */
-/*  origin is closest to the point we are searching for.  Normally,          */
-/*  `searchtri' should be a handle on the convex hull of the triangulation.  */
-/*                                                                           */
-/*  Details on the random sampling method can be found in the Mucke, Saias,  */
-/*  and Zhu paper cited in the header of this code.                          */
-/*                                                                           */
-/*  On completion, `searchtri' is a triangle that contains `searchpoint'.    */
-/*                                                                           */
-/*  Returns ONVERTEX if the point lies on an existing vertex.  `searchtri'   */
-/*  is a handle whose origin is the existing vertex.                         */
-/*                                                                           */
-/*  Returns ONEDGE if the point lies on a mesh edge.  `searchtri' is a       */
-/*  handle whose primary edge is the edge on which the point lies.           */
-/*                                                                           */
-/*  Returns INTRIANGLE if the point lies strictly within a triangle.         */
-/*  `searchtri' is a handle on the triangle that contains the point.         */
-/*                                                                           */
-/*  Returns OUTSIDE if the point lies outside the mesh.  `searchtri' is a    */
-/*  handle whose primary edge the point is to the right of.  This might      */
-/*  occur when the circumcenter of a triangle falls just slightly outside    */
-/*  the mesh due to floating-point roundoff error.  It also occurs when      */
-/*  seeking a hole or region point that a foolish user has placed outside    */
-/*  the mesh.                                                                */
-/*                                                                           */
-/*  WARNING:  This routine is designed for convex triangulations, and will   */
-/*  not generally work after the holes and concavities have been carved.     */
-/*                                                                           */
-/*****************************************************************************/
-
-enum locateresult locate(struct mesh *m, struct behavior *b, vertex searchpoint,
-      struct otri *searchtri) {
-   VOID **sampleblock;
-   char *firsttri;
-   struct otri sampletri;
-   vertex torg, tdest;
-   unsigned long alignptr;
-   REAL searchdist, dist;
-   REAL ahead;
-   long samplesperblock, totalsamplesleft, samplesleft;
-   long population, totalpopulation;
-   triangle ptr; /* Temporary variable used by sym(). */
-
-   if (b->verbose > 2) {
-      printf(
-            "  Randomly sampling for a triangle near point (%.12g, %.12g).\n", searchpoint[0], searchpoint[1]);
-   }
-   /* Record the distance from the suggested starting triangle to the */
-   /*   point we seek.                                                */
-   org(*searchtri, torg);
-   searchdist = (searchpoint[0] - torg[0]) * (searchpoint[0] - torg[0])
-         + (searchpoint[1] - torg[1]) * (searchpoint[1] - torg[1]);
-   if (b->verbose > 2) {
-      printf("    Boundary triangle has origin (%.12g, %.12g).\n", torg[0], torg[1]);
-   }
-
-   /* If a recently encountered triangle has been recorded and has not been */
-   /*   deallocated, test it as a good starting point.                      */
-   if (m->recenttri.tri != (triangle *) NULL) {
-      if (!deadtri(m->recenttri.tri)) {
-         org(m->recenttri, torg);
-         if ((torg[0] == searchpoint[0]) && (torg[1] == searchpoint[1])) {
-            otricopy(m->recenttri, *searchtri);
-            return ONVERTEX;
-         }
-         dist = (searchpoint[0] - torg[0]) * (searchpoint[0] - torg[0])
-               + (searchpoint[1] - torg[1]) * (searchpoint[1] - torg[1]);
-         if (dist < searchdist) {
-            otricopy(m->recenttri, *searchtri);
-            searchdist = dist;
-            if (b->verbose > 2) {
-               printf(
-                     "    Choosing recent triangle with origin (%.12g, %.12g).\n", torg[0], torg[1]);
-            }
-         }
-      }
-   }
-
-   /* The number of random samples taken is proportional to the cube root of */
-   /*   the number of triangles in the mesh.  The next bit of code assumes   */
-   /*   that the number of triangles increases monotonically (or at least    */
-   /*   doesn't decrease enough to matter).                                  */
-   while (SAMPLEFACTOR * m->samples * m->samples * m->samples < m->triangles.items) {
-      m->samples++;
-   }
-
-   /* We'll draw ceiling(samples * TRIPERBLOCK / maxitems) random samples  */
-   /*   from each block of triangles (except the first)--until we meet the */
-   /*   sample quota.  The ceiling means that blocks at the end might be   */
-   /*   neglected, but I don't care.                                       */
-   samplesperblock = (m->samples * TRIPERBLOCK - 1) / m->triangles.maxitems + 1;
-   /* We'll draw ceiling(samples * itemsfirstblock / maxitems) random samples */
-   /*   from the first block of triangles.                                    */
-   samplesleft = (m->samples * m->triangles.itemsfirstblock - 1) / m->triangles.maxitems + 1;
-   totalsamplesleft = m->samples;
-   population = m->triangles.itemsfirstblock;
-   totalpopulation = m->triangles.maxitems;
-   sampleblock = m->triangles.firstblock;
-   sampletri.orient = 0;
-   while (totalsamplesleft > 0) {
-      /* If we're in the last block, `population' needs to be corrected. */
-      if (population > totalpopulation) {
-         population = totalpopulation;
-      }
-      /* Find a pointer to the first triangle in the block. */
-      alignptr = (unsigned long) (sampleblock + 1);
-      firsttri = (char *) (alignptr + (unsigned long) m->triangles.alignbytes
-            - (alignptr % (unsigned long) m->triangles.alignbytes));
-
-      /* Choose `samplesleft' randomly sampled triangles in this block. */
-      do {
-         sampletri.tri = (triangle *) (firsttri
-               + (randomnation((unsigned int) population) * m->triangles.itembytes));
-         if (!deadtri(sampletri.tri)) {
-            org(sampletri, torg);
-            dist = (searchpoint[0] - torg[0]) * (searchpoint[0] - torg[0])
-                  + (searchpoint[1] - torg[1]) * (searchpoint[1] - torg[1]);
-            if (dist < searchdist) {
-               otricopy(sampletri, *searchtri);
-               searchdist = dist;
-               if (b->verbose > 2) {
-                  printf("    Choosing triangle with origin (%.12g, %.12g).\n", torg[0], torg[1]);
-               }
-            }
-         }
-
-         samplesleft--;
-         totalsamplesleft--;
-      } while ((samplesleft > 0) && (totalsamplesleft > 0));
-
-      if (totalsamplesleft > 0) {
-         sampleblock = (VOID **) *sampleblock;
-         samplesleft = samplesperblock;
-         totalpopulation -= population;
-         population = TRIPERBLOCK;
-      }
-   }
-
-   /* Where are we? */
-   org(*searchtri, torg);
-   dest(*searchtri, tdest);
-   /* Check the starting triangle's vertices. */
-   if ((torg[0] == searchpoint[0]) && (torg[1] == searchpoint[1])) {
-      return ONVERTEX;
-   }
-   if ((tdest[0] == searchpoint[0]) && (tdest[1] == searchpoint[1])) {
-      lnextself(*searchtri);
-      return ONVERTEX;
-   }
-   /* Orient `searchtri' to fit the preconditions of calling preciselocate(). */
-   ahead = counterclockwise(m, b, torg, tdest, searchpoint);
-   if (ahead < 0.0) {
-      /* Turn around so that `searchpoint' is to the left of the */
-      /*   edge specified by `searchtri'.                        */
-      symself(*searchtri);
-   }
-   else if (ahead == 0.0) {
-      /* Check if `searchpoint' is between `torg' and `tdest'. */
-      if (((torg[0] < searchpoint[0]) == (searchpoint[0] < tdest[0]))
-            && ((torg[1] < searchpoint[1]) == (searchpoint[1] < tdest[1]))) {
-         return ONEDGE;
-      }
-   }
-   return preciselocate(m, b, searchpoint, searchtri, 0);
-}
-
-/**                                                                         **/
-/**                                                                         **/
-/********* Point location routines end here                          *********/
-
-/********* Mesh transformation routines begin here                   *********/
-/**                                                                         **/
-/**                                                                         **/
-
-/*****************************************************************************/
-/*                                                                           */
-/*  insertsubseg()   Create a new subsegment and insert it between two       */
-/*                   triangles.                                              */
-/*                                                                           */
-/*  The new subsegment is inserted at the edge described by the handle       */
-/*  `tri'.  Its vertices are properly initialized.  The marker `subsegmark'  */
-/*  is applied to the subsegment and, if appropriate, its vertices.          */
-/*                                                                           */
-/*****************************************************************************/
-
-void insertsubseg(struct mesh *m, struct behavior *b, struct otri *tri, int subsegmark) {
-   struct otri oppotri;
-   struct osub newsubseg;
-   vertex triorg, tridest;
-   triangle ptr; /* Temporary variable used by sym(). */
-   subseg sptr; /* Temporary variable used by tspivot(). */
-
-   org(*tri, triorg);
-   dest(*tri, tridest);
-   /* Mark vertices if possible. */
-   if (vertexmark(triorg) == 0) {
-      setvertexmark(triorg, subsegmark);
-   }
-   if (vertexmark(tridest) == 0) {
-      setvertexmark(tridest, subsegmark);
-   }
-   /* Check if there's already a subsegment here. */
-   tspivot(*tri, newsubseg);
-   if (newsubseg.ss == m->dummysub) {
-      /* Make new subsegment and initialize its vertices. */
-      makesubseg(m, &newsubseg);
-      setsorg(newsubseg, tridest);
-      setsdest(newsubseg, triorg);
-      setsegorg(newsubseg, tridest);
-      setsegdest(newsubseg, triorg);
-      /* Bond new subsegment to the two triangles it is sandwiched between. */
-      /*   Note that the facing triangle `oppotri' might be equal to        */
-      /*   `dummytri' (outer space), but the new subsegment is bonded to it */
-      /*   all the same.                                                    */
-      tsbond(*tri, newsubseg);
-      sym(*tri, oppotri);
-      ssymself(newsubseg);
-      tsbond(oppotri, newsubseg);
-      setmark(newsubseg, subsegmark);
-      if (b->verbose > 2) {
-         printf("  Inserting new ");
-         printsubseg(m, b, &newsubseg);
-      }
-   }
-   else {
-      if (mark(newsubseg) == 0) {
-         setmark(newsubseg, subsegmark);
-      }
-   }
-}
-
-/*****************************************************************************/
-/*                                                                           */
-/*  Terminology                                                              */
-/*                                                                           */
-/*  A "local transformation" replaces a small set of triangles with another  */
-/*  set of triangles.  This may or may not involve inserting or deleting a   */
-/*  vertex.                                                                  */
-/*                                                                           */
-/*  The term "casing" is used to describe the set of triangles that are      */
-/*  attached to the triangles being transformed, but are not transformed     */
-/*  themselves.  Think of the casing as a fixed hollow structure inside      */
-/*  which all the action happens.  A "casing" is only defined relative to    */
-/*  a single transformation; each occurrence of a transformation will        */
-/*  involve a different casing.                                              */
-/*                                                                           */
-/*****************************************************************************/
-
-/*****************************************************************************/
-/*                                                                           */
-/*  flip()   Transform two triangles to two different triangles by flipping  */
-/*           an edge counterclockwise within a quadrilateral.                */
-/*                                                                           */
-/*  Imagine the original triangles, abc and bad, oriented so that the        */
-/*  shared edge ab lies in a horizontal plane, with the vertex b on the left */
-/*  and the vertex a on the right.  The vertex c lies below the edge, and    */
-/*  the vertex d lies above the edge.  The `flipedge' handle holds the edge  */
-/*  ab of triangle abc, and is directed left, from vertex a to vertex b.     */
-/*                                                                           */
-/*  The triangles abc and bad are deleted and replaced by the triangles cdb  */
-/*  and dca.  The triangles that represent abc and bad are NOT deallocated;  */
-/*  they are reused for dca and cdb, respectively.  Hence, any handles that  */
-/*  may have held the original triangles are still valid, although not       */
-/*  directed as they were before.                                            */
-/*                                                                           */
-/*  Upon completion of this routine, the `flipedge' handle holds the edge    */
-/*  dc of triangle dca, and is directed down, from vertex d to vertex c.     */
-/*  (Hence, the two triangles have rotated counterclockwise.)                */
-/*                                                                           */
-/*  WARNING:  This transformation is geometrically valid only if the         */
-/*  quadrilateral adbc is convex.  Furthermore, this transformation is       */
-/*  valid only if there is not a subsegment between the triangles abc and    */
-/*  bad.  This routine does not check either of these preconditions, and     */
-/*  it is the responsibility of the calling routine to ensure that they are  */
-/*  met.  If they are not, the streets shall be filled with wailing and      */
-/*  gnashing of teeth.                                                       */
-/*                                                                           */
-/*****************************************************************************/
-
-void flip(struct mesh *m, struct behavior *b, struct otri *flipedge) {
-   struct otri botleft, botright;
-   struct otri topleft, topright;
-   struct otri top;
-   struct otri botlcasing, botrcasing;
-   struct otri toplcasing, toprcasing;
-   struct osub botlsubseg, botrsubseg;
-   struct osub toplsubseg, toprsubseg;
-   vertex leftvertex, rightvertex, botvertex;
-   vertex farvertex;
-   triangle ptr; /* Temporary variable used by sym(). */
-   subseg sptr; /* Temporary variable used by tspivot(). */
-
-   /* Identify the vertices of the quadrilateral. */
-   org(*flipedge, rightvertex);
-   dest(*flipedge, leftvertex);
-   apex(*flipedge, botvertex);
-   sym(*flipedge, top);
-#ifdef SELF_CHECK
-   if (top.tri == m->dummytri)
-   {
-      printf("Internal error in flip():  Attempt to flip on boundary.\n");
-      lnextself(*flipedge);
-      return;
-   }
-   if (m->checksegments)
-   {
-      tspivot(*flipedge, toplsubseg);
-      if (toplsubseg.ss != m->dummysub)
-      {
-         printf("Internal error in flip():  Attempt to flip a segment.\n");
-         lnextself(*flipedge);
-         return;
-      }
-   }
-#endif /* SELF_CHECK */
-   apex(top, farvertex);
-
-   /* Identify the casing of the quadrilateral. */
-   lprev(top, topleft);
-   sym(topleft, toplcasing);
-   lnext(top, topright);
-   sym(topright, toprcasing);
-   lnext(*flipedge, botleft);
-   sym(botleft, botlcasing);
-   lprev(*flipedge, botright);
-   sym(botright, botrcasing);
-   /* Rotate the quadrilateral one-quarter turn counterclockwise. */
-   bond(topleft, botlcasing);
-   bond(botleft, botrcasing);
-   bond(botright, toprcasing);
-   bond(topright, toplcasing);
-
-   if (m->checksegments) {
-      /* Check for subsegments and rebond them to the quadrilateral. */
-      tspivot(topleft, toplsubseg);
-      tspivot(botleft, botlsubseg);
-      tspivot(botright, botrsubseg);
-      tspivot(topright, toprsubseg);
-      if (toplsubseg.ss == m->dummysub) {
-         tsdissolve(topright);
-      }
-      else {
-         tsbond(topright, toplsubseg);
-      }
-      if (botlsubseg.ss == m->dummysub) {
-         tsdissolve(topleft);
-      }
-      else {
-         tsbond(topleft, botlsubseg);
-      }
-      if (botrsubseg.ss == m->dummysub) {
-         tsdissolve(botleft);
-      }
-      else {
-         tsbond(botleft, botrsubseg);
-      }
-      if (toprsubseg.ss == m->dummysub) {
-         tsdissolve(botright);
-      }
-      else {
-         tsbond(botright, toprsubseg);
-      }
-   }
-
-   /* New vertex assignments for the rotated quadrilateral. */
-   setorg(*flipedge, farvertex);
-   setdest(*flipedge, botvertex);
-   setapex(*flipedge, rightvertex);
-   setorg(top, botvertex);
-   setdest(top, farvertex);
-   setapex(top, leftvertex);
-   if (b->verbose > 2) {
-      printf("  Edge flip results in left ");
-      printtriangle(m, b, &top);
-      printf("  and right ");
-      printtriangle(m, b, flipedge);
-   }
-}
-
-/*****************************************************************************/
-/*                                                                           */
-/*  unflip()   Transform two triangles to two different triangles by         */
-/*             flipping an edge clockwise within a quadrilateral.  Reverses  */
-/*             the flip() operation so that the data structures representing */
-/*             the triangles are back where they were before the flip().     */
-/*                                                                           */
-/*  Imagine the original triangles, abc and bad, oriented so that the        */
-/*  shared edge ab lies in a horizontal plane, with the vertex b on the left */
-/*  and the vertex a on the right.  The vertex c lies below the edge, and    */
-/*  the vertex d lies above the edge.  The `flipedge' handle holds the edge  */
-/*  ab of triangle abc, and is directed left, from vertex a to vertex b.     */
-/*                                                                           */
-/*  The triangles abc and bad are deleted and replaced by the triangles cdb  */
-/*  and dca.  The triangles that represent abc and bad are NOT deallocated;  */
-/*  they are reused for cdb and dca, respectively.  Hence, any handles that  */
-/*  may have held the original triangles are still valid, although not       */
-/*  directed as they were before.                                            */
-/*                                                                           */
-/*  Upon completion of this routine, the `flipedge' handle holds the edge    */
-/*  cd of triangle cdb, and is directed up, from vertex c to vertex d.       */
-/*  (Hence, the two triangles have rotated clockwise.)                       */
-/*                                                                           */
-/*  WARNING:  This transformation is geometrically valid only if the         */
-/*  quadrilateral adbc is convex.  Furthermore, this transformation is       */
-/*  valid only if there is not a subsegment between the triangles abc and    */
-/*  bad.  This routine does not check either of these preconditions, and     */
-/*  it is the responsibility of the calling routine to ensure that they are  */
-/*  met.  If they are not, the streets shall be filled with wailing and      */
-/*  gnashing of teeth.                                                       */
-/*                                                                           */
-/*****************************************************************************/
-
-void unflip(struct mesh *m, struct behavior *b, struct otri *flipedge) {
-   struct otri botleft, botright;
-   struct otri topleft, topright;
-   struct otri top;
-   struct otri botlcasing, botrcasing;
-   struct otri toplcasing, toprcasing;
-   struct osub botlsubseg, botrsubseg;
-   struct osub toplsubseg, toprsubseg;
-   vertex leftvertex, rightvertex, botvertex;
-   vertex farvertex;
-   triangle ptr; /* Temporary variable used by sym(). */
-   subseg sptr; /* Temporary variable used by tspivot(). */
-
-   /* Identify the vertices of the quadrilateral. */
-   org(*flipedge, rightvertex);
-   dest(*flipedge, leftvertex);
-   apex(*flipedge, botvertex);
-   sym(*flipedge, top);
-#ifdef SELF_CHECK
-   if (top.tri == m->dummytri)
-   {
-      printf("Internal error in unflip():  Attempt to flip on boundary.\n");
-      lnextself(*flipedge);
-      return;
-   }
-   if (m->checksegments)
-   {
-      tspivot(*flipedge, toplsubseg);
-      if (toplsubseg.ss != m->dummysub)
-      {
-         printf("Internal error in unflip():  Attempt to flip a subsegment.\n");
-         lnextself(*flipedge);
-         return;
-      }
-   }
-#endif /* SELF_CHECK */
-   apex(top, farvertex);
-
-   /* Identify the casing of the quadrilateral. */
-   lprev(top, topleft);
-   sym(topleft, toplcasing);
-   lnext(top, topright);
-   sym(topright, toprcasing);
-   lnext(*flipedge, botleft);
-   sym(botleft, botlcasing);
-   lprev(*flipedge, botright);
-   sym(botright, botrcasing);
-   /* Rotate the quadrilateral one-quarter turn clockwise. */
-   bond(topleft, toprcasing);
-   bond(botleft, toplcasing);
-   bond(botright, botlcasing);
-   bond(topright, botrcasing);
-
-   if (m->checksegments) {
-      /* Check for subsegments and rebond them to the quadrilateral. */
-      tspivot(topleft, toplsubseg);
-      tspivot(botleft, botlsubseg);
-      tspivot(botright, botrsubseg);
-      tspivot(topright, toprsubseg);
-      if (toplsubseg.ss == m->dummysub) {
-         tsdissolve(botleft);
-      }
-      else {
-         tsbond(botleft, toplsubseg);
-      }
-      if (botlsubseg.ss == m->dummysub) {
-         tsdissolve(botright);
-      }
-      else {
-         tsbond(botright, botlsubseg);
-      }
-      if (botrsubseg.ss == m->dummysub) {
-         tsdissolve(topright);
-      }
-      else {
-         tsbond(topright, botrsubseg);
-      }
-      if (toprsubseg.ss == m->dummysub) {
-         tsdissolve(topleft);
-      }
-      else {
-         tsbond(topleft, toprsubseg);
-      }
-   }
-
-   /* New vertex assignments for the rotated quadrilateral. */
-   setorg(*flipedge, botvertex);
-   setdest(*flipedge, farvertex);
-   setapex(*flipedge, leftvertex);
-   setorg(top, farvertex);
-   setdest(top, botvertex);
-   setapex(top, rightvertex);
-   if (b->verbose > 2) {
-      printf("  Edge unflip results in left ");
-      printtriangle(m, b, flipedge);
-      printf("  and right ");
-      printtriangle(m, b, &top);
-   }
-}
-
-/*****************************************************************************/
-/*                                                                           */
-/*  insertvertex()   Insert a vertex into a Delaunay triangulation,          */
-/*                   performing flips as necessary to maintain the Delaunay  */
-/*                   property.                                               */
-/*                                                                           */
-/*  The point `insertvertex' is located.  If `searchtri.tri' is not NULL,    */
-/*  the search for the containing triangle begins from `searchtri'.  If      */
-/*  `searchtri.tri' is NULL, a full point location procedure is called.      */
-/*  If `insertvertex' is found inside a triangle, the triangle is split into */
-/*  three; if `insertvertex' lies on an edge, the edge is split in two,      */
-/*  thereby splitting the two adjacent triangles into four.  Edge flips are  */
-/*  used to restore the Delaunay property.  If `insertvertex' lies on an     */
-/*  existing vertex, no action is taken, and the value DUPLICATEVERTEX is    */
-/*  returned.  On return, `searchtri' is set to a handle whose origin is the */
-/*  existing vertex.                                                         */
-/*                                                                           */
-/*  Normally, the parameter `splitseg' is set to NULL, implying that no      */
-/*  subsegment should be split.  In this case, if `insertvertex' is found to */
-/*  lie on a segment, no action is taken, and the value VIOLATINGVERTEX is   */
-/*  returned.  On return, `searchtri' is set to a handle whose primary edge  */
-/*  is the violated subsegment.                                              */
-/*                                                                           */
-/*  If the calling routine wishes to split a subsegment by inserting a       */
-/*  vertex in it, the parameter `splitseg' should be that subsegment.  In    */
-/*  this case, `searchtri' MUST be the triangle handle reached by pivoting   */
-/*  from that subsegment; no point location is done.                         */
-/*                                                                           */
-/*  `segmentflaws' and `triflaws' are flags that indicate whether or not     */
-/*  there should be checks for the creation of encroached subsegments or bad */
-/*  quality triangles.  If a newly inserted vertex encroaches upon           */
-/*  subsegments, these subsegments are added to the list of subsegments to   */
-/*  be split if `segmentflaws' is set.  If bad triangles are created, these  */
-/*  are added to the queue if `triflaws' is set.                             */
-/*                                                                           */
-/*  If a duplicate vertex or violated segment does not prevent the vertex    */
-/*  from being inserted, the return value will be ENCROACHINGVERTEX if the   */
-/*  vertex encroaches upon a subsegment (and checking is enabled), or        */
-/*  SUCCESSFULVERTEX otherwise.  In either case, `searchtri' is set to a     */
-/*  handle whose origin is the newly inserted vertex.                        */
-/*                                                                           */
-/*  insertvertex() does not use flip() for reasons of speed; some            */
-/*  information can be reused from edge flip to edge flip, like the          */
-/*  locations of subsegments.                                                */
-/*                                                                           */
-/*****************************************************************************/
-
-enum insertvertexresult insertvertex(struct mesh *m, struct behavior *b, vertex newvertex,
-      struct otri *searchtri, struct osub *splitseg, int segmentflaws, int triflaws) {
-   struct otri horiz;
-   struct otri top;
-   struct otri botleft, botright;
-   struct otri topleft, topright;
-   struct otri newbotleft, newbotright;
-   struct otri newtopright;
-   struct otri botlcasing, botrcasing;
-   struct otri toplcasing, toprcasing;
-   struct otri testtri;
-   struct osub botlsubseg, botrsubseg;
-   struct osub toplsubseg, toprsubseg;
-   struct osub brokensubseg;
-   struct osub checksubseg;
-   struct osub rightsubseg;
-   struct osub newsubseg;
-   struct badsubseg *encroached;
-   struct flipstacker *newflip;
-   vertex first;
-   vertex leftvertex, rightvertex, botvertex, topvertex, farvertex;
-   vertex segmentorg, segmentdest;
-   REAL attrib;
-   REAL area;
-   enum insertvertexresult success;
-   enum locateresult intersect;
-   int doflip;
-   int mirrorflag;
-   int enq;
-   int i;
-   triangle ptr; /* Temporary variable used by sym(). */
-   subseg sptr; /* Temporary variable used by spivot() and tspivot(). */
-
-   if (b->verbose > 1) {
-      printf("  Inserting (%.12g, %.12g).\n", newvertex[0], newvertex[1]);
-   }
-
-   if (splitseg == (struct osub *) NULL) {
-      /* Find the location of the vertex to be inserted.  Check if a good */
-      /*   starting triangle has already been provided by the caller.     */
-      if (searchtri->tri == m->dummytri) {
-         /* Find a boundary triangle. */
-         horiz.tri = m->dummytri;
-         horiz.orient = 0;
-         symself(horiz);
-         /* Search for a triangle containing `newvertex'. */
-         intersect = locate(m, b, newvertex, &horiz);
-      }
-      else {
-         /* Start searching from the triangle provided by the caller. */
-         otricopy(*searchtri, horiz);
-         intersect = preciselocate(m, b, newvertex, &horiz, 1);
-      }
-   }
-   else {
-      /* The calling routine provides the subsegment in which */
-      /*   the vertex is inserted.                             */
-      otricopy(*searchtri, horiz);
-      intersect = ONEDGE;
-   }
-
-   if (intersect == ONVERTEX) {
-      /* There's already a vertex there.  Return in `searchtri' a triangle */
-      /*   whose origin is the existing vertex.                            */
-      otricopy(horiz, *searchtri);
-      otricopy(horiz, m->recenttri);
-      return DUPLICATEVERTEX;
-   }
-   if ((intersect == ONEDGE) || (intersect == OUTSIDE)) {
-      /* The vertex falls on an edge or boundary. */
-      if (m->checksegments && (splitseg == (struct osub *) NULL)) {
-         /* Check whether the vertex falls on a subsegment. */
-         tspivot(horiz, brokensubseg);
-         if (brokensubseg.ss != m->dummysub) {
-            /* The vertex falls on a subsegment, and hence will not be inserted. */
-            if (segmentflaws) {
-               enq = b->nobisect != 2;
-               if (enq && (b->nobisect == 1)) {
-                  /* This subsegment may be split only if it is an */
-                  /*   internal boundary.                          */
-                  sym(horiz, testtri);
-                  enq = testtri.tri != m->dummytri;
-               }
-               if (enq) {
-                  /* Add the subsegment to the list of encroached subsegments. */
-                  encroached = (struct badsubseg *) poolalloc(&m->badsubsegs);
-                  encroached->encsubseg = sencode(brokensubseg);
-                  sorg(brokensubseg, encroached->subsegorg);
-                  sdest(brokensubseg, encroached->subsegdest);
-                  if (b->verbose > 2) {
-                     printf(
-                           "  Queueing encroached subsegment (%.12g, %.12g) (%.12g, %.12g).\n", encroached->subsegorg[0], encroached->subsegorg[1], encroached->subsegdest[0], encroached->subsegdest[1]);
-                  }
-               }
-            }
-            /* Return a handle whose primary edge contains the vertex, */
-            /*   which has not been inserted.                          */
-            otricopy(horiz, *searchtri);
-            otricopy(horiz, m->recenttri);
-            return VIOLATINGVERTEX;
-         }
-      }
-
-      /* Insert the vertex on an edge, dividing one triangle into two (if */
-      /*   the edge lies on a boundary) or two triangles into four.       */
-      lprev(horiz, botright);
-      sym(botright, botrcasing);
-      sym(horiz, topright);
-      /* Is there a second triangle?  (Or does this edge lie on a boundary?) */
-      mirrorflag = topright.tri != m->dummytri;
-      if (mirrorflag) {
-         lnextself(topright);
-         sym(topright, toprcasing);
-         maketriangle(m, b, &newtopright);
-      }
-      else {
-         /* Splitting a boundary edge increases the number of boundary edges. */
-         m->hullsize++;
-      }
-      maketriangle(m, b, &newbotright);
-
-      /* Set the vertices of changed and new triangles. */
-      org(horiz, rightvertex);
-      dest(horiz, leftvertex);
-      apex(horiz, botvertex);
-      setorg(newbotright, botvertex);
-      setdest(newbotright, rightvertex);
-      setapex(newbotright, newvertex);
-      setorg(horiz, newvertex);
-      for (i = 0; i < m->eextras; i++) {
-         /* Set the element attributes of a new triangle. */
-         setelemattribute(newbotright, i, elemattribute(botright, i));
-      }
-      if (b->vararea) {
-         /* Set the area constraint of a new triangle. */
-         setareabound(newbotright, areabound(botright));
-      }
-      if (mirrorflag) {
-         dest(topright, topvertex);
-         setorg(newtopright, rightvertex);
-         setdest(newtopright, topvertex);
-         setapex(newtopright, newvertex);
-         setorg(topright, newvertex);
-         for (i = 0; i < m->eextras; i++) {
-            /* Set the element attributes of another new triangle. */
-            setelemattribute(newtopright, i, elemattribute(topright, i));
-         }
-         if (b->vararea) {
-            /* Set the area constraint of another new triangle. */
-            setareabound(newtopright, areabound(topright));
-         }
-      }
-
-      /* There may be subsegments that need to be bonded */
-      /*   to the new triangle(s).                       */
-      if (m->checksegments) {
-         tspivot(botright, botrsubseg);
-         if (botrsubseg.ss != m->dummysub) {
-            tsdissolve(botright);
-            tsbond(newbotright, botrsubseg);
-         }
-         if (mirrorflag) {
-            tspivot(topright, toprsubseg);
-            if (toprsubseg.ss != m->dummysub) {
-               tsdissolve(topright);
-               tsbond(newtopright, toprsubseg);
-            }
-         }
-      }
-
-      /* Bond the new triangle(s) to the surrounding triangles. */
-      bond(newbotright, botrcasing);
-      lprevself(newbotright);
-      bond(newbotright, botright);
-      lprevself(newbotright);
-      if (mirrorflag) {
-         bond(newtopright, toprcasing);
-         lnextself(newtopright);
-         bond(newtopright, topright);
-         lnextself(newtopright);
-         bond(newtopright, newbotright);
-      }
-
-      if (splitseg != (struct osub *) NULL) {
-         /* Split the subsegment into two. */
-         setsdest(*splitseg, newvertex);
-         segorg(*splitseg, segmentorg);
-         segdest(*splitseg, segmentdest);
-         ssymself(*splitseg);
-         spivot(*splitseg, rightsubseg);
-         insertsubseg(m, b, &newbotright, mark(*splitseg));
-         tspivot(newbotright, newsubseg);
-         setsegorg(newsubseg, segmentorg);
-         setsegdest(newsubseg, segmentdest);
-         sbond(*splitseg, newsubseg);
-         ssymself(newsubseg);
-         sbond(newsubseg, rightsubseg);
-         ssymself(*splitseg);
-         /* Transfer the subsegment's boundary marker to the vertex */
-         /*   if required.                                          */
-         if (vertexmark(newvertex) == 0) {
-            setvertexmark(newvertex, mark(*splitseg));
-         }
-      }
-
-      if (m->checkquality) {
-         poolrestart(&m->flipstackers);
-         m->lastflip = (struct flipstacker *) poolalloc(&m->flipstackers);
-         m->lastflip->flippedtri = encode(horiz);
-         m->lastflip->prevflip = (struct flipstacker *) &insertvertex;
-      }
-
-#ifdef SELF_CHECK
-      if (counterclockwise(m, b, rightvertex, leftvertex, botvertex) < 0.0)
-      {
-         printf("Internal error in insertvertex():\n");
-         printf(
-               "  Clockwise triangle prior to edge vertex insertion (bottom).\n");
-      }
-      if (mirrorflag)
-      {
-         if (counterclockwise(m, b, leftvertex, rightvertex, topvertex) < 0.0)
-         {
-            printf("Internal error in insertvertex():\n");
-            printf("  Clockwise triangle prior to edge vertex insertion (top).\n");
-         }
-         if (counterclockwise(m, b, rightvertex, topvertex, newvertex) < 0.0)
-         {
-            printf("Internal error in insertvertex():\n");
-            printf(
-                  "  Clockwise triangle after edge vertex insertion (top right).\n");
-         }
-         if (counterclockwise(m, b, topvertex, leftvertex, newvertex) < 0.0)
-         {
-            printf("Internal error in insertvertex():\n");
-            printf(
-                  "  Clockwise triangle after edge vertex insertion (top left).\n");
-         }
-      }
-      if (counterclockwise(m, b, leftvertex, botvertex, newvertex) < 0.0)
-      {
-         printf("Internal error in insertvertex():\n");
-         printf(
-               "  Clockwise triangle after edge vertex insertion (bottom left).\n");
-      }
-      if (counterclockwise(m, b, botvertex, rightvertex, newvertex) < 0.0)
-      {
-         printf("Internal error in insertvertex():\n");
-         printf(
-               "  Clockwise triangle after edge vertex insertion (bottom right).\n");
-      }
-#endif /* SELF_CHECK */
-      if (b->verbose > 2) {
-         printf("  Updating bottom left ");
-         printtriangle(m, b, &botright);
-         if (mirrorflag) {
-            printf("  Updating top left ");
-            printtriangle(m, b, &topright);
-            printf("  Creating top right ");
-            printtriangle(m, b, &newtopright);
-         }
-         printf("  Creating bottom right ");
-         printtriangle(m, b, &newbotright);
-      }
-
-      /* Position `horiz' on the first edge to check for */
-      /*   the Delaunay property.                        */
-      lnextself(horiz);
-   }
-   else {
-      /* Insert the vertex in a triangle, splitting it into three. */
-      lnext(horiz, botleft);
-      lprev(horiz, botright);
-      sym(botleft, botlcasing);
-      sym(botright, botrcasing);
-      maketriangle(m, b, &newbotleft);
-      maketriangle(m, b, &newbotright);
-
-      /* Set the vertices of changed and new triangles. */
-      org(horiz, rightvertex);
-      dest(horiz, leftvertex);
-      apex(horiz, botvertex);
-      setorg(newbotleft, leftvertex);
-      setdest(newbotleft, botvertex);
-      setapex(newbotleft, newvertex);
-      setorg(newbotright, botvertex);
-      setdest(newbotright, rightvertex);
-      setapex(newbotright, newvertex);
-      setapex(horiz, newvertex);
-      for (i = 0; i < m->eextras; i++) {
-         /* Set the element attributes of the new triangles. */
-         attrib = elemattribute(horiz, i);
-         setelemattribute(newbotleft, i, attrib);
-         setelemattribute(newbotright, i, attrib);
-      }
-      if (b->vararea) {
-         /* Set the area constraint of the new triangles. */
-         area = areabound(horiz);
-         setareabound(newbotleft, area);
-         setareabound(newbotright, area);
-      }
-
-      /* There may be subsegments that need to be bonded */
-      /*   to the new triangles.                         */
-      if (m->checksegments) {
-         tspivot(botleft, botlsubseg);
-         if (botlsubseg.ss != m->dummysub) {
-            tsdissolve(botleft);
-            tsbond(newbotleft, botlsubseg);
-         }
-         tspivot(botright, botrsubseg);
-         if (botrsubseg.ss != m->dummysub) {
-            tsdissolve(botright);
-            tsbond(newbotright, botrsubseg);
-         }
-      }
-
-      /* Bond the new triangles to the surrounding triangles. */
-      bond(newbotleft, botlcasing);
-      bond(newbotright, botrcasing);
-      lnextself(newbotleft);
-      lprevself(newbotright);
-      bond(newbotleft, newbotright);
-      lnextself(newbotleft);
-      bond(botleft, newbotleft);
-      lprevself(newbotright);
-      bond(botright, newbotright);
-
-      if (m->checkquality) {
-         poolrestart(&m->flipstackers);
-         m->lastflip = (struct flipstacker *) poolalloc(&m->flipstackers);
-         m->lastflip->flippedtri = encode(horiz);
-         m->lastflip->prevflip = (struct flipstacker *) NULL;
-      }
-
-#ifdef SELF_CHECK
-      if (counterclockwise(m, b, rightvertex, leftvertex, botvertex) < 0.0)
-      {
-         printf("Internal error in insertvertex():\n");
-         printf("  Clockwise triangle prior to vertex insertion.\n");
-      }
-      if (counterclockwise(m, b, rightvertex, leftvertex, newvertex) < 0.0)
-      {
-         printf("Internal error in insertvertex():\n");
-         printf("  Clockwise triangle after vertex insertion (top).\n");
-      }
-      if (counterclockwise(m, b, leftvertex, botvertex, newvertex) < 0.0)
-      {
-         printf("Internal error in insertvertex():\n");
-         printf("  Clockwise triangle after vertex insertion (left).\n");
-      }
-      if (counterclockwise(m, b, botvertex, rightvertex, newvertex) < 0.0)
-      {
-         printf("Internal error in insertvertex():\n");
-         printf("  Clockwise triangle after vertex insertion (right).\n");
-      }
-#endif /* SELF_CHECK */
-      if (b->verbose > 2) {
-         printf("  Updating top ");
-         printtriangle(m, b, &horiz);
-         printf("  Creating left ");
-         printtriangle(m, b, &newbotleft);
-         printf("  Creating right ");
-         printtriangle(m, b, &newbotright);
-      }
-   }
-
-   /* The insertion is successful by default, unless an encroached */
-   /*   subsegment is found.                                       */
-   success = SUCCESSFULVERTEX;
-   /* Circle around the newly inserted vertex, checking each edge opposite */
-   /*   it for the Delaunay property.  Non-Delaunay edges are flipped.     */
-   /*   `horiz' is always the edge being checked.  `first' marks where to  */
-   /*   stop circling.                                                     */
-   org(horiz, first);
-   rightvertex = first;
-   dest(horiz, leftvertex);
-   /* Circle until finished. */
-   while (1) {
-      /* By default, the edge will be flipped. */
-      doflip = 1;
-
-      if (m->checksegments) {
-         /* Check for a subsegment, which cannot be flipped. */
-         tspivot(horiz, checksubseg);
-         if (checksubseg.ss != m->dummysub) {
-            /* The edge is a subsegment and cannot be flipped. */
-            doflip = 0;
-#ifndef CDT_ONLY
-            if (segmentflaws)
-            {
-               /* Does the new vertex encroach upon this subsegment? */
-               if (checkseg4encroach(m, b, &checksubseg))
-               {
-                  success = ENCROACHINGVERTEX;
-               }
-            }
-#endif /* not CDT_ONLY */
-         }
-      }
-
-      if (doflip) {
-         /* Check if the edge is a boundary edge. */
-         sym(horiz, top);
-         if (top.tri == m->dummytri) {
-            /* The edge is a boundary edge and cannot be flipped. */
-            doflip = 0;
-         }
-         else {
-            /* Find the vertex on the other side of the edge. */
-            apex(top, farvertex);
-            /* In the incremental Delaunay triangulation algorithm, any of      */
-            /*   `leftvertex', `rightvertex', and `farvertex' could be vertices */
-            /*   of the triangular bounding box.  These vertices must be        */
-            /*   treated as if they are infinitely distant, even though their   */
-            /*   "coordinates" are not.                                         */
-            if ((leftvertex == m->infvertex1) || (leftvertex == m->infvertex2)
-                  || (leftvertex == m->infvertex3)) {
-               /* `leftvertex' is infinitely distant.  Check the convexity of  */
-               /*   the boundary of the triangulation.  'farvertex' might be   */
-               /*   infinite as well, but trust me, this same condition should */
-               /*   be applied.                                                */
-               doflip = counterclockwise(m, b, newvertex, rightvertex, farvertex) > 0.0;
-            }
-            else if ((rightvertex == m->infvertex1) || (rightvertex == m->infvertex2)
-                  || (rightvertex == m->infvertex3)) {
-               /* `rightvertex' is infinitely distant.  Check the convexity of */
-               /*   the boundary of the triangulation.  'farvertex' might be   */
-               /*   infinite as well, but trust me, this same condition should */
-               /*   be applied.                                                */
-               doflip = counterclockwise(m, b, farvertex, leftvertex, newvertex) > 0.0;
-            }
-            else if ((farvertex == m->infvertex1) || (farvertex == m->infvertex2)
-                  || (farvertex == m->infvertex3)) {
-               /* `farvertex' is infinitely distant and cannot be inside */
-               /*   the circumcircle of the triangle `horiz'.            */
-               doflip = 0;
-            }
-            else {
-               /* Test whether the edge is locally Delaunay. */
-               doflip = incircle(m, b, leftvertex, newvertex, rightvertex, farvertex) > 0.0;
-            }
-            if (doflip) {
-               /* We made it!  Flip the edge `horiz' by rotating its containing */
-               /*   quadrilateral (the two triangles adjacent to `horiz').      */
-               /* Identify the casing of the quadrilateral. */
-               lprev(top, topleft);
-               sym(topleft, toplcasing);
-               lnext(top, topright);
-               sym(topright, toprcasing);
-               lnext(horiz, botleft);
-               sym(botleft, botlcasing);
-               lprev(horiz, botright);
-               sym(botright, botrcasing);
-               /* Rotate the quadrilateral one-quarter turn counterclockwise. */
-               bond(topleft, botlcasing);
-               bond(botleft, botrcasing);
-               bond(botright, toprcasing);
-               bond(topright, toplcasing);
-               if (m->checksegments) {
-                  /* Check for subsegments and rebond them to the quadrilateral. */
-                  tspivot(topleft, toplsubseg);
-                  tspivot(botleft, botlsubseg);
-                  tspivot(botright, botrsubseg);
-                  tspivot(topright, toprsubseg);
-                  if (toplsubseg.ss == m->dummysub) {
-                     tsdissolve(topright);
-                  }
-                  else {
-                     tsbond(topright, toplsubseg);
-                  }
-                  if (botlsubseg.ss == m->dummysub) {
-                     tsdissolve(topleft);
-                  }
-                  else {
-                     tsbond(topleft, botlsubseg);
-                  }
-                  if (botrsubseg.ss == m->dummysub) {
-                     tsdissolve(botleft);
-                  }
-                  else {
-                     tsbond(botleft, botrsubseg);
-                  }
-                  if (toprsubseg.ss == m->dummysub) {
-                     tsdissolve(botright);
-                  }
-                  else {
-                     tsbond(botright, toprsubseg);
-                  }
-               }
-               /* New vertex assignments for the rotated quadrilateral. */
-               setorg(horiz, farvertex);
-               setdest(horiz, newvertex);
-               setapex(horiz, rightvertex);
-               setorg(top, newvertex);
-               setdest(top, farvertex);
-               setapex(top, leftvertex);
-               for (i = 0; i < m->eextras; i++) {
-                  /* Take the average of the two triangles' attributes. */
-                  attrib = 0.5 * (elemattribute(top, i) + elemattribute(horiz, i));
-                  setelemattribute(top, i, attrib);
-                  setelemattribute(horiz, i, attrib);
-               }
-               if (b->vararea) {
-                  if ((areabound(top) <= 0.0) || (areabound(horiz) <= 0.0)) {
-                     area = -1.0;
-                  }
-                  else {
-                     /* Take the average of the two triangles' area constraints.    */
-                     /*   This prevents small area constraints from migrating a     */
-                     /*   long, long way from their original location due to flips. */
-                     area = 0.5 * (areabound(top) + areabound(horiz));
-                  }
-                  setareabound(top, area);
-                  setareabound(horiz, area);
-               }
-
-               if (m->checkquality) {
-                  newflip = (struct flipstacker *) poolalloc(&m->flipstackers);
-                  newflip->flippedtri = encode(horiz);
-                  newflip->prevflip = m->lastflip;
-                  m->lastflip = newflip;
-               }
-
-#ifdef SELF_CHECK
-               if (newvertex != (vertex) NULL)
-               {
-                  if (counterclockwise(m, b, leftvertex, newvertex, rightvertex) <
-                        0.0)
-                  {
-                     printf("Internal error in insertvertex():\n");
-                     printf("  Clockwise triangle prior to edge flip (bottom).\n");
-                  }
-                  /* The following test has been removed because constrainededge() */
-                  /*   sometimes generates inverted triangles that insertvertex()  */
-                  /*   removes.                                                    */
-                  /*
-                   if (counterclockwise(m, b, rightvertex, farvertex, leftvertex) <
-                   0.0) {
-                   printf("Internal error in insertvertex():\n");
-                   printf("  Clockwise triangle prior to edge flip (top).\n");
-                   }
-                   */
-                  if (counterclockwise(m, b, farvertex, leftvertex, newvertex) <
-                        0.0)
-                  {
-                     printf("Internal error in insertvertex():\n");
-                     printf("  Clockwise triangle after edge flip (left).\n");
-                  }
-                  if (counterclockwise(m, b, newvertex, rightvertex, farvertex) <
-                        0.0)
-                  {
-                     printf("Internal error in insertvertex():\n");
-                     printf("  Clockwise triangle after edge flip (right).\n");
-                  }
-               }
-#endif /* SELF_CHECK */
-               if (b->verbose > 2) {
-                  printf("  Edge flip results in left ");
-                  lnextself(topleft);
-                  printtriangle(m, b, &topleft);
-                  printf("  and right ");
-                  printtriangle(m, b, &horiz);
-               }
-               /* On the next iterations, consider the two edges that were  */
-               /*   exposed (this is, are now visible to the newly inserted */
-               /*   vertex) by the edge flip.                               */
-               lprevself(horiz);
-               leftvertex = farvertex;
-            }
-         }
-      }
-      if (!doflip) {
-         /* The handle `horiz' is accepted as locally Delaunay. */
-#ifndef CDT_ONLY
-         if (triflaws)
-         {
-            /* Check the triangle `horiz' for quality. */
-            testtriangle(m, b, &horiz);
-         }
-#endif /* not CDT_ONLY */
-         /* Look for the next edge around the newly inserted vertex. */
-         lnextself(horiz);
-         sym(horiz, testtri);
-         /* Check for finishing a complete revolution about the new vertex, or */
-         /*   falling outside  of the triangulation.  The latter will happen   */
-         /*   when a vertex is inserted at a boundary.                         */
-         if ((leftvertex == first) || (testtri.tri == m->dummytri)) {
-            /* We're done.  Return a triangle whose origin is the new vertex. */
-            lnext(horiz, *searchtri);
-            lnext(horiz, m->recenttri);
-            return success;
-         }
-         /* Finish finding the next edge around the newly inserted vertex. */
-         lnext(testtri, horiz);
-         rightvertex = leftvertex;
-         dest(horiz, leftvertex);
-      }
-   }
-}
-
-/********* Divide-and-conquer Delaunay triangulation begins here     *********/
-/**                                                                         **/
-/**                                                                         **/
-
-/*****************************************************************************/
-/*                                                                           */
-/*  The divide-and-conquer bounding box                                      */
-/*                                                                           */
-/*  I originally implemented the divide-and-conquer and incremental Delaunay */
-/*  triangulations using the edge-based data structure presented by Guibas   */
-/*  and Stolfi.  Switching to a triangle-based data structure doubled the    */
-/*  speed.  However, I had to think of a few extra tricks to maintain the    */
-/*  elegance of the original algorithms.                                     */
-/*                                                                           */
-/*  The "bounding box" used by my variant of the divide-and-conquer          */
-/*  algorithm uses one triangle for each edge of the convex hull of the      */
-/*  triangulation.  These bounding triangles all share a common apical       */
-/*  vertex, which is represented by NULL and which represents nothing.       */
-/*  The bounding triangles are linked in a circular fan about this NULL      */
-/*  vertex, and the edges on the convex hull of the triangulation appear     */
-/*  opposite the NULL vertex.  You might find it easiest to imagine that     */
-/*  the NULL vertex is a point in 3D space behind the center of the          */
-/*  triangulation, and that the bounding triangles form a sort of cone.      */
-/*                                                                           */
-/*  This bounding box makes it easy to represent degenerate cases.  For      */
-/*  instance, the triangulation of two vertices is a single edge.  This edge */
-/*  is represented by two bounding box triangles, one on each "side" of the  */
-/*  edge.  These triangles are also linked together in a fan about the NULL  */
-/*  vertex.                                                                  */
-/*                                                                           */
-/*  The bounding box also makes it easy to traverse the convex hull, as the  */
-/*  divide-and-conquer algorithm needs to do.                                */
-/*                                                                           */
-/*****************************************************************************/
-
-/*****************************************************************************/
-/*                                                                           */
-/*  vertexsort()   Sort an array of vertices by x-coordinate, using the      */
-/*                 y-coordinate as a secondary key.                          */
-/*                                                                           */
-/*  Uses quicksort.  Randomized O(n log n) time.  No, I did not make any of  */
-/*  the usual quicksort mistakes.                                            */
-/*                                                                           */
-/*****************************************************************************/
-
-void vertexsort(vertex *sortarray, int arraysize) {
-   int left, right;
-   int pivot;
-   REAL pivotx, pivoty;
-   vertex temp;
-
-   if (arraysize == 2) {
-      /* Recursive base case. */
-      if ((sortarray[0][0] > sortarray[1][0])
-            || ((sortarray[0][0] == sortarray[1][0]) && (sortarray[0][1] > sortarray[1][1]))) {
-         temp = sortarray[1];
-         sortarray[1] = sortarray[0];
-         sortarray[0] = temp;
-      }
-      return;
-   }
-   /* Choose a random pivot to split the array. */
-   pivot = (int) randomnation((unsigned int) arraysize);
-   pivotx = sortarray[pivot][0];
-   pivoty = sortarray[pivot][1];
-   /* Split the array. */
-   left = -1;
-   right = arraysize;
-   while (left < right) {
-      /* Search for a vertex whose x-coordinate is too large for the left. */
-      do {
-         left++;
-      } while ((left <= right)
-            && ((sortarray[left][0] < pivotx)
-                  || ((sortarray[left][0] == pivotx) && (sortarray[left][1] < pivoty))));
-      /* Search for a vertex whose x-coordinate is too small for the right. */
-      do {
-         right--;
-      } while ((left <= right)
-            && ((sortarray[right][0] > pivotx)
-                  || ((sortarray[right][0] == pivotx) && (sortarray[right][1] > pivoty))));
-      if (left < right) {
-         /* Swap the left and right vertices. */
-         temp = sortarray[left];
-         sortarray[left] = sortarray[right];
-         sortarray[right] = temp;
-      }
-   }
-   if (left > 1) {
-      /* Recursively sort the left subset. */
-      vertexsort(sortarray, left);
-   }
-   if (right < arraysize - 2) {
-      /* Recursively sort the right subset. */
-      vertexsort(&sortarray[right + 1], arraysize - right - 1);
-   }
-}
-
-/*****************************************************************************/
-/*                                                                           */
-/*  vertexmedian()   An order statistic algorithm, almost.  Shuffles an      */
-/*                   array of vertices so that the first `median' vertices   */
-/*                   occur lexicographically before the remaining vertices.  */
-/*                                                                           */
-/*  Uses the x-coordinate as the primary key if axis == 0; the y-coordinate  */
-/*  if axis == 1.  Very similar to the vertexsort() procedure, but runs in   */
-/*  randomized linear time.                                                  */
-/*                                                                           */
-/*****************************************************************************/
-
-void vertexmedian(vertex *sortarray, int arraysize, int median, int axis) {
-   int left, right;
-   int pivot;
-   REAL pivot1, pivot2;
-   vertex temp;
-
-   if (arraysize == 2) {
-      /* Recursive base case. */
-      if ((sortarray[0][axis] > sortarray[1][axis])
-            || ((sortarray[0][axis] == sortarray[1][axis])
-                  && (sortarray[0][1 - axis] > sortarray[1][1 - axis]))) {
-         temp = sortarray[1];
-         sortarray[1] = sortarray[0];
-         sortarray[0] = temp;
-      }
-      return;
-   }
-   /* Choose a random pivot to split the array. */
-   pivot = (int) randomnation((unsigned int) arraysize);
-   pivot1 = sortarray[pivot][axis];
-   pivot2 = sortarray[pivot][1 - axis];
-   /* Split the array. */
-   left = -1;
-   right = arraysize;
-   while (left < right) {
-      /* Search for a vertex whose x-coordinate is too large for the left. */
-      do {
-         left++;
-      } while ((left <= right)
-            && ((sortarray[left][axis] < pivot1)
-                  || ((sortarray[left][axis] == pivot1) && (sortarray[left][1 - axis] < pivot2))));
-      /* Search for a vertex whose x-coordinate is too small for the right. */
-      do {
-         right--;
-      } while ((left <= right)
-            && ((sortarray[right][axis] > pivot1)
-                  || ((sortarray[right][axis] == pivot1) && (sortarray[right][1 - axis] > pivot2))));
-      if (left < right) {
-         /* Swap the left and right vertices. */
-         temp = sortarray[left];
-         sortarray[left] = sortarray[right];
-         sortarray[right] = temp;
-      }
-   }
-   /* Unlike in vertexsort(), at most one of the following */
-   /*   conditionals is true.                             */
-   if (left > median) {
-      /* Recursively shuffle the left subset. */
-      vertexmedian(sortarray, left, median, axis);
-   }
-   if (right < median - 1) {
-      /* Recursively shuffle the right subset. */
-      vertexmedian(&sortarray[right + 1], arraysize - right - 1, median - right - 1, axis);
-   }
-}
-
-/*****************************************************************************/
-/*                                                                           */
-/*  alternateaxes()   Sorts the vertices as appropriate for the divide-and-  */
-/*                    conquer algorithm with alternating cuts.               */
-/*                                                                           */
-/*  Partitions by x-coordinate if axis == 0; by y-coordinate if axis == 1.   */
-/*  For the base case, subsets containing only two or three vertices are     */
-/*  always sorted by x-coordinate.                                           */
-/*                                                                           */
-/*****************************************************************************/
-
-void alternateaxes(vertex *sortarray, int arraysize, int axis) {
-   int divider;
-
-   divider = arraysize >> 1;
-   if (arraysize <= 3) {
-      /* Recursive base case:  subsets of two or three vertices will be    */
-      /*   handled specially, and should always be sorted by x-coordinate. */
-      axis = 0;
-   }
-   /* Partition with a horizontal or vertical cut. */
-   vertexmedian(sortarray, arraysize, divider, axis);
-   /* Recursively partition the subsets with a cross cut. */
-   if (arraysize - divider >= 2) {
-      if (divider >= 2) {
-         alternateaxes(sortarray, divider, 1 - axis);
-      }
-      alternateaxes(&sortarray[divider], arraysize - divider, 1 - axis);
-   }
-}
-
-/*****************************************************************************/
-/*                                                                           */
-/*  mergehulls()   Merge two adjacent Delaunay triangulations into a         */
-/*                 single Delaunay triangulation.                            */
-/*                                                                           */
-/*  This is similar to the algorithm given by Guibas and Stolfi, but uses    */
-/*  a triangle-based, rather than edge-based, data structure.                */
-/*                                                                           */
-/*  The algorithm walks up the gap between the two triangulations, knitting  */
-/*  them together.  As they are merged, some of their bounding triangles     */
-/*  are converted into real triangles of the triangulation.  The procedure   */
-/*  pulls each hull's bounding triangles apart, then knits them together     */
-/*  like the teeth of two gears.  The Delaunay property determines, at each  */
-/*  step, whether the next "tooth" is a bounding triangle of the left hull   */
-/*  or the right.  When a bounding triangle becomes real, its apex is        */
-/*  changed from NULL to a real vertex.                                      */
-/*                                                                           */
-/*  Only two new triangles need to be allocated.  These become new bounding  */
-/*  triangles at the top and bottom of the seam.  They are used to connect   */
-/*  the remaining bounding triangles (those that have not been converted     */
-/*  into real triangles) into a single fan.                                  */
-/*                                                                           */
-/*  On entry, `farleft' and `innerleft' are bounding triangles of the left   */
-/*  triangulation.  The origin of `farleft' is the leftmost vertex, and      */
-/*  the destination of `innerleft' is the rightmost vertex of the            */
-/*  triangulation.  Similarly, `innerright' and `farright' are bounding      */
-/*  triangles of the right triangulation.  The origin of `innerright' and    */
-/*  destination of `farright' are the leftmost and rightmost vertices.       */
-/*                                                                           */
-/*  On completion, the origin of `farleft' is the leftmost vertex of the     */
-/*  merged triangulation, and the destination of `farright' is the rightmost */
-/*  vertex.                                                                  */
-/*                                                                           */
-/*****************************************************************************/
-
-void mergehulls(struct mesh *m, struct behavior *b, struct otri *farleft, struct otri *innerleft,
-      struct otri *innerright, struct otri *farright, int axis) {
-   struct otri leftcand, rightcand;
-   struct otri baseedge;
-   struct otri nextedge;
-   struct otri sidecasing, topcasing, outercasing;
-   struct otri checkedge;
-   vertex innerleftdest;
-   vertex innerrightorg;
-   vertex innerleftapex, innerrightapex;
-   vertex farleftpt, farrightpt;
-   vertex farleftapex, farrightapex;
-   vertex lowerleft, lowerright;
-   vertex upperleft, upperright;
-   vertex nextapex;
-   vertex checkvertex;
-   int changemade;
-   int badedge;
-   int leftfinished, rightfinished;
-   triangle ptr; /* Temporary variable used by sym(). */
-
-   dest(*innerleft, innerleftdest);
-   apex(*innerleft, innerleftapex);
-   org(*innerright, innerrightorg);
-   apex(*innerright, innerrightapex);
-   /* Special treatment for horizontal cuts. */
-   if (b->dwyer && (axis == 1)) {
-      org(*farleft, farleftpt);
-      apex(*farleft, farleftapex);
-      dest(*farright, farrightpt);
-      apex(*farright, farrightapex);
-      /* The pointers to the extremal vertices are shifted to point to the */
-      /*   topmost and bottommost vertex of each hull, rather than the     */
-      /*   leftmost and rightmost vertices.                                */
-      while (farleftapex[1] < farleftpt[1]) {
-         lnextself(*farleft);
-         symself(*farleft);
-         farleftpt = farleftapex;
-         apex(*farleft, farleftapex);
-      }
-      sym(*innerleft, checkedge);
-      apex(checkedge, checkvertex);
-      while (checkvertex[1] > innerleftdest[1]) {
-         lnext(checkedge, *innerleft);
-         innerleftapex = innerleftdest;
-         innerleftdest = checkvertex;
-         sym(*innerleft, checkedge);
-         apex(checkedge, checkvertex);
-      }
-      while (innerrightapex[1] < innerrightorg[1]) {
-         lnextself(*innerright);
-         symself(*innerright);
-         innerrightorg = innerrightapex;
-         apex(*innerright, innerrightapex);
-      }
-      sym(*farright, checkedge);
-      apex(checkedge, checkvertex);
-      while (checkvertex[1] > farrightpt[1]) {
-         lnext(checkedge, *farright);
-         farrightapex = farrightpt;
-         farrightpt = checkvertex;
-         sym(*farright, checkedge);
-         apex(checkedge, checkvertex);
-      }
-   }
-   /* Find a line tangent to and below both hulls. */
-   do {
-      changemade = 0;
-      /* Make innerleftdest the "bottommost" vertex of the left hull. */
-      if (counterclockwise(m, b, innerleftdest, innerleftapex, innerrightorg) > 0.0) {
-         lprevself(*innerleft);
-         symself(*innerleft);
-         innerleftdest = innerleftapex;
-         apex(*innerleft, innerleftapex);
-         changemade = 1;
-      }
-      /* Make innerrightorg the "bottommost" vertex of the right hull. */
-      if (counterclockwise(m, b, innerrightapex, innerrightorg, innerleftdest) > 0.0) {
-         lnextself(*innerright);
-         symself(*innerright);
-         innerrightorg = innerrightapex;
-         apex(*innerright, innerrightapex);
-         changemade = 1;
-      }
-   } while (changemade);
-   /* Find the two candidates to be the next "gear tooth." */
-   sym(*innerleft, leftcand);
-   sym(*innerright, rightcand);
-   /* Create the bottom new bounding triangle. */
-   maketriangle(m, b, &baseedge);
-   /* Connect it to the bounding boxes of the left and right triangulations. */
-   bond(baseedge, *innerleft);
-   lnextself(baseedge);
-   bond(baseedge, *innerright);
-   lnextself(baseedge);
-   setorg(baseedge, innerrightorg);
-   setdest(baseedge, innerleftdest);
-   /* Apex is intentionally left NULL. */
-   if (b->verbose > 2) {
-      printf("  Creating base bounding ");
-      printtriangle(m, b, &baseedge);
-   }
-   /* Fix the extreme triangles if necessary. */
-   org(*farleft, farleftpt);
-   if (innerleftdest == farleftpt) {
-      lnext(baseedge, *farleft);
-   }
-   dest(*farright, farrightpt);
-   if (innerrightorg == farrightpt) {
-      lprev(baseedge, *farright);
-   }
-   /* The vertices of the current knitting edge. */
-   lowerleft = innerleftdest;
-   lowerright = innerrightorg;
-   /* The candidate vertices for knitting. */
-   apex(leftcand, upperleft);
-   apex(rightcand, upperright);
-   /* Walk up the gap between the two triangulations, knitting them together. */
-   while (1) {
-      /* Have we reached the top?  (This isn't quite the right question,       */
-      /*   because even though the left triangulation might seem finished now, */
-      /*   moving up on the right triangulation might reveal a new vertex of   */
-      /*   the left triangulation.  And vice-versa.)                           */
-      leftfinished = counterclockwise(m, b, upperleft, lowerleft, lowerright) <= 0.0;
-      rightfinished = counterclockwise(m, b, upperright, lowerleft, lowerright) <= 0.0;
-      if (leftfinished && rightfinished) {
-         /* Create the top new bounding triangle. */
-         maketriangle(m, b, &nextedge);
-         setorg(nextedge, lowerleft);
-         setdest(nextedge, lowerright);
-         /* Apex is intentionally left NULL. */
-         /* Connect it to the bounding boxes of the two triangulations. */
-         bond(nextedge, baseedge);
-         lnextself(nextedge);
-         bond(nextedge, rightcand);
-         lnextself(nextedge);
-         bond(nextedge, leftcand);
-         if (b->verbose > 2) {
-            printf("  Creating top bounding ");
-            printtriangle(m, b, &nextedge);
-         }
-         /* Special treatment for horizontal cuts. */
-         if (b->dwyer && (axis == 1)) {
-            org(*farleft, farleftpt);
-            apex(*farleft, farleftapex);
-            dest(*farright, farrightpt);
-            apex(*farright, farrightapex);
-            sym(*farleft, checkedge);
-            apex(checkedge, checkvertex);
-            /* The pointers to the extremal vertices are restored to the  */
-            /*   leftmost and rightmost vertices (rather than topmost and */
-            /*   bottommost).                                             */
-            while (checkvertex[0] < farleftpt[0]) {
-               lprev(checkedge, *farleft);
-               farleftapex = farleftpt;
-               farleftpt = checkvertex;
-               sym(*farleft, checkedge);
-               apex(checkedge, checkvertex);
-            }
-            while (farrightapex[0] > farrightpt[0]) {
-               lprevself(*farright);
-               symself(*farright);
-               farrightpt = farrightapex;
-               apex(*farright, farrightapex);
-            }
-         }
-         return;
-      }
-      /* Consider eliminating edges from the left triangulation. */
-      if (!leftfinished) {
-         /* What vertex would be exposed if an edge were deleted? */
-         lprev(leftcand, nextedge);
-         symself(nextedge);
-         apex(nextedge, nextapex);
-         /* If nextapex is NULL, then no vertex would be exposed; the */
-         /*   triangulation would have been eaten right through.      */
-         if (nextapex != (vertex) NULL) {
-            /* Check whether the edge is Delaunay. */
-            badedge = incircle(m, b, lowerleft, lowerright, upperleft, nextapex) > 0.0;
-            while (badedge) {
-               /* Eliminate the edge with an edge flip.  As a result, the    */
-               /*   left triangulation will have one more boundary triangle. */
-               lnextself(nextedge);
-               sym(nextedge, topcasing);
-               lnextself(nextedge);
-               sym(nextedge, sidecasing);
-               bond(nextedge, topcasing);
-               bond(leftcand, sidecasing);
-               lnextself(leftcand);
-               sym(leftcand, outercasing);
-               lprevself(nextedge);
-               bond(nextedge, outercasing);
-               /* Correct the vertices to reflect the edge flip. */
-               setorg(leftcand, lowerleft);
-               setdest(leftcand, NULL);
-               setapex(leftcand, nextapex);
-               setorg(nextedge, NULL);
-               setdest(nextedge, upperleft);
-               setapex(nextedge, nextapex);
-               /* Consider the newly exposed vertex. */
-               upperleft = nextapex;
-               /* What vertex would be exposed if another edge were deleted? */
-               otricopy(sidecasing, nextedge);
-               apex(nextedge, nextapex);
-               if (nextapex != (vertex) NULL) {
-                  /* Check whether the edge is Delaunay. */
-                  badedge = incircle(m, b, lowerleft, lowerright, upperleft, nextapex) > 0.0;
-               }
-               else {
-                  /* Avoid eating right through the triangulation. */
-                  badedge = 0;
-               }
-            }
-         }
-      }
-      /* Consider eliminating edges from the right triangulation. */
-      if (!rightfinished) {
-         /* What vertex would be exposed if an edge were deleted? */
-         lnext(rightcand, nextedge);
-         symself(nextedge);
-         apex(nextedge, nextapex);
-         /* If nextapex is NULL, then no vertex would be exposed; the */
-         /*   triangulation would have been eaten right through.      */
-         if (nextapex != (vertex) NULL) {
-            /* Check whether the edge is Delaunay. */
-            badedge = incircle(m, b, lowerleft, lowerright, upperright, nextapex) > 0.0;
-            while (badedge) {
-               /* Eliminate the edge with an edge flip.  As a result, the     */
-               /*   right triangulation will have one more boundary triangle. */
-               lprevself(nextedge);
-               sym(nextedge, topcasing);
-               lprevself(nextedge);
-               sym(nextedge, sidecasing);
-               bond(nextedge, topcasing);
-               bond(rightcand, sidecasing);
-               lprevself(rightcand);
-               sym(rightcand, outercasing);
-               lnextself(nextedge);
-               bond(nextedge, outercasing);
-               /* Correct the vertices to reflect the edge flip. */
-               setorg(rightcand, NULL);
-               setdest(rightcand, lowerright);
-               setapex(rightcand, nextapex);
-               setorg(nextedge, upperright);
-               setdest(nextedge, NULL);
-               setapex(nextedge, nextapex);
-               /* Consider the newly exposed vertex. */
-               upperright = nextapex;
-               /* What vertex would be exposed if another edge were deleted? */
-               otricopy(sidecasing, nextedge);
-               apex(nextedge, nextapex);
-               if (nextapex != (vertex) NULL) {
-                  /* Check whether the edge is Delaunay. */
-                  badedge = incircle(m, b, lowerleft, lowerright, upperright, nextapex) > 0.0;
-               }
-               else {
-                  /* Avoid eating right through the triangulation. */
-                  badedge = 0;
-               }
-            }
-         }
-      }
-      if (leftfinished
-            || (!rightfinished
-                  && (incircle(m, b, upperleft, lowerleft, lowerright, upperright) > 0.0))) {
-         /* Knit the triangulations, adding an edge from `lowerleft' */
-         /*   to `upperright'.                                       */
-         bond(baseedge, rightcand);
-         lprev(rightcand, baseedge);
-         setdest(baseedge, lowerleft);
-         lowerright = upperright;
-         sym(baseedge, rightcand);
-         apex(rightcand, upperright);
-      }
-      else {
-         /* Knit the triangulations, adding an edge from `upperleft' */
-         /*   to `lowerright'.                                       */
-         bond(baseedge, leftcand);
-         lnext(leftcand, baseedge);
-         setorg(baseedge, lowerright);
-         lowerleft = upperleft;
-         sym(baseedge, leftcand);
-         apex(leftcand, upperleft);
-      }
-      if (b->verbose > 2) {
-         printf("  Connecting ");
-         printtriangle(m, b, &baseedge);
-      }
-   }
-}
-
-/*****************************************************************************/
-/*                                                                           */
-/*  divconqrecurse()   Recursively form a Delaunay triangulation by the      */
-/*                     divide-and-conquer method.                            */
-/*                                                                           */
-/*  Recursively breaks down the problem into smaller pieces, which are       */
-/*  knitted together by mergehulls().  The base cases (problems of two or    */
-/*  three vertices) are handled specially here.                              */
-/*                                                                           */
-/*  On completion, `farleft' and `farright' are bounding triangles such that */
-/*  the origin of `farleft' is the leftmost vertex (breaking ties by         */
-/*  choosing the highest leftmost vertex), and the destination of            */
-/*  `farright' is the rightmost vertex (breaking ties by choosing the        */
-/*  lowest rightmost vertex).                                                */
-/*                                                                           */
-/*****************************************************************************/
-
-void divconqrecurse(struct mesh *m, struct behavior *b, vertex *sortarray, int vertices, int axis,
-      struct otri *farleft, struct otri *farright) {
-   struct otri midtri, tri1, tri2, tri3;
-   struct otri innerleft, innerright;
-   REAL area;
-   int divider;
-
-   if (b->verbose > 2) {
-      printf("  Triangulating %d vertices.\n", vertices);
-   }
-   if (vertices == 2) {
-      /* The triangulation of two vertices is an edge.  An edge is */
-      /*   represented by two bounding triangles.                  */
-      maketriangle(m, b, farleft);
-      setorg(*farleft, sortarray[0]);
-      setdest(*farleft, sortarray[1]);
-      /* The apex is intentionally left NULL. */
-      maketriangle(m, b, farright);
-      setorg(*farright, sortarray[1]);
-      setdest(*farright, sortarray[0]);
-      /* The apex is intentionally left NULL. */
-      bond(*farleft, *farright);
-      lprevself(*farleft);
-      lnextself(*farright);
-      bond(*farleft, *farright);
-      lprevself(*farleft);
-      lnextself(*farright);
-      bond(*farleft, *farright);
-      if (b->verbose > 2) {
-         printf("  Creating ");
-         printtriangle(m, b, farleft);
-         printf("  Creating ");
-         printtriangle(m, b, farright);
-      }
-      /* Ensure that the origin of `farleft' is sortarray[0]. */
-      lprev(*farright, *farleft);
-      return;
-   }
-   else if (vertices == 3) {
-      /* The triangulation of three vertices is either a triangle (with */
-      /*   three bounding triangles) or two edges (with four bounding   */
-      /*   triangles).  In either case, four triangles are created.     */
-      maketriangle(m, b, &midtri);
-      maketriangle(m, b, &tri1);
-      maketriangle(m, b, &tri2);
-      maketriangle(m, b, &tri3);
-      area = counterclockwise(m, b, sortarray[0], sortarray[1], sortarray[2]);
-      if (area == 0.0) {
-         /* Three collinear vertices; the triangulation is two edges. */
-         setorg(midtri, sortarray[0]);
-         setdest(midtri, sortarray[1]);
-         setorg(tri1, sortarray[1]);
-         setdest(tri1, sortarray[0]);
-         setorg(tri2, sortarray[2]);
-         setdest(tri2, sortarray[1]);
-         setorg(tri3, sortarray[1]);
-         setdest(tri3, sortarray[2]);
-         /* All apices are intentionally left NULL. */
-         bond(midtri, tri1);
-         bond(tri2, tri3);
-         lnextself(midtri);
-         lprevself(tri1);
-         lnextself(tri2);
-         lprevself(tri3);
-         bond(midtri, tri3);
-         bond(tri1, tri2);
-         lnextself(midtri);
-         lprevself(tri1);
-         lnextself(tri2);
-         lprevself(tri3);
-         bond(midtri, tri1);
-         bond(tri2, tri3);
-         /* Ensure that the origin of `farleft' is sortarray[0]. */
-         otricopy(tri1, *farleft);
-         /* Ensure that the destination of `farright' is sortarray[2]. */
-         otricopy(tri2, *farright);
-      }
-      else {
-         /* The three vertices are not collinear; the triangulation is one */
-         /*   triangle, namely `midtri'.                                   */
-         setorg(midtri, sortarray[0]);
-         setdest(tri1, sortarray[0]);
-         setorg(tri3, sortarray[0]);
-         /* Apices of tri1, tri2, and tri3 are left NULL. */
-         if (area > 0.0) {
-            /* The vertices are in counterclockwise order. */
-            setdest(midtri, sortarray[1]);
-            setorg(tri1, sortarray[1]);
-            setdest(tri2, sortarray[1]);
-            setapex(midtri, sortarray[2]);
-            setorg(tri2, sortarray[2]);
-            setdest(tri3, sortarray[2]);
-         }
-         else {
-            /* The vertices are in clockwise order. */
-            setdest(midtri, sortarray[2]);
-            setorg(tri1, sortarray[2]);
-            setdest(tri2, sortarray[2]);
-            setapex(midtri, sortarray[1]);
-            setorg(tri2, sortarray[1]);
-            setdest(tri3, sortarray[1]);
-         }
-         /* The topology does not depend on how the vertices are ordered. */
-         bond(midtri, tri1);
-         lnextself(midtri);
-         bond(midtri, tri2);
-         lnextself(midtri);
-         bond(midtri, tri3);
-         lprevself(tri1);
-         lnextself(tri2);
-         bond(tri1, tri2);
-         lprevself(tri1);
-         lprevself(tri3);
-         bond(tri1, tri3);
-         lnextself(tri2);
-         lprevself(tri3);
-         bond(tri2, tri3);
-         /* Ensure that the origin of `farleft' is sortarray[0]. */
-         otricopy(tri1, *farleft);
-         /* Ensure that the destination of `farright' is sortarray[2]. */
-         if (area > 0.0) {
-            otricopy(tri2, *farright);
-         }
-         else {
-            lnext(*farleft, *farright);
-         }
-      }
-      if (b->verbose > 2) {
-         printf("  Creating ");
-         printtriangle(m, b, &midtri);
-         printf("  Creating ");
-         printtriangle(m, b, &tri1);
-         printf("  Creating ");
-         printtriangle(m, b, &tri2);
-         printf("  Creating ");
-         printtriangle(m, b, &tri3);
-      }
-      return;
-   }
-   else {
-      /* Split the vertices in half. */
-      divider = vertices >> 1;
-      /* Recursively triangulate each half. */
-      divconqrecurse(m, b, sortarray, divider, 1 - axis, farleft, &innerleft);
-      divconqrecurse(m, b, &sortarray[divider], vertices - divider, 1 - axis, &innerright,
-            farright);
-      if (b->verbose > 1) {
-         printf("  Joining triangulations with %d and %d vertices.\n", divider, vertices - divider);
-      }
-      /* Merge the two triangulations into one. */
-      mergehulls(m, b, farleft, &innerleft, &innerright, farright, axis);
-   }
-}
-
-long removeghosts(struct mesh *m, struct behavior *b, struct otri *startghost) {
-   struct otri searchedge;
-   struct otri dissolveedge;
-   struct otri deadtriangle;
-   vertex markorg;
-   long hullsize;
-   triangle ptr; /* Temporary variable used by sym(). */
-
-   if (b->verbose) {
-      printf("  Removing ghost triangles.\n");
-   }
-   /* Find an edge on the convex hull to start point location from. */
-   lprev(*startghost, searchedge);
-   symself(searchedge);
-   m->dummytri[0] = encode(searchedge);
-   /* Remove the bounding box and count the convex hull edges. */
-   otricopy(*startghost, dissolveedge);
-   hullsize = 0;
-   do {
-      hullsize++;
-      lnext(dissolveedge, deadtriangle);
-      lprevself(dissolveedge);
-      symself(dissolveedge);
-      /* If no PSLG is involved, set the boundary markers of all the vertices */
-      /*   on the convex hull.  If a PSLG is used, this step is done later.   */
-      if (!b->poly) {
-         /* Watch out for the case where all the input vertices are collinear. */
-         if (dissolveedge.tri != m->dummytri) {
-            org(dissolveedge, markorg);
-            if (vertexmark(markorg) == 0) {
-               setvertexmark(markorg, 1);
-            }
-         }
-      }
-      /* Remove a bounding triangle from a convex hull triangle. */
-      dissolve(dissolveedge);
-      /* Find the next bounding triangle. */
-      sym(deadtriangle, dissolveedge);
-      /* Delete the bounding triangle. */
-      triangledealloc(m, deadtriangle.tri);
-   } while (!otriequal(dissolveedge, *startghost));
-   return hullsize;
-}
-
-/*****************************************************************************/
-/*                                                                           */
-/*  divconqdelaunay()   Form a Delaunay triangulation by the divide-and-     */
-/*                      conquer method.                                      */
-/*                                                                           */
-/*  Sorts the vertices, calls a recursive procedure to triangulate them, and */
-/*  removes the bounding box, setting boundary markers as appropriate.       */
-/*                                                                           */
-/*****************************************************************************/
-
-long divconqdelaunay(struct mesh *m, struct behavior *b) {
-   vertex *sortarray;
-   struct otri hullleft, hullright;
-   int divider;
-   int i, j;
-
-   if (b->verbose) {
-      printf("  Sorting vertices.\n");
-   }
-
-   /* Allocate an array of pointers to vertices for sorting. */
-   sortarray = (vertex *) trimalloc(m->invertices * (int) sizeof(vertex));
-   traversalinit(&m->vertices);
-   for (i = 0; i < m->invertices; i++) {
-      sortarray[i] = vertextraverse(m);
-   }
-   /* Sort the vertices. */
-   vertexsort(sortarray, m->invertices);
-   /* Discard duplicate vertices, which can really mess up the algorithm. */
-   i = 0;
-   for (j = 1; j < m->invertices; j++) {
-      if ((sortarray[i][0] == sortarray[j][0]) && (sortarray[i][1] == sortarray[j][1])) {
-         if (!b->quiet) {
-            printf(
-                  "Warning:  A duplicate vertex at (%.12g, %.12g) appeared and was ignored.\n", sortarray[j][0], sortarray[j][1]);
-         }
-         setvertextype(sortarray[j], UNDEADVERTEX);
-         m->undeads++;
-      }
-      else {
-         i++;
-         sortarray[i] = sortarray[j];
-      }
-   }
-   i++;
-   if (b->dwyer) {
-      /* Re-sort the array of vertices to accommodate alternating cuts. */
-      divider = i >> 1;
-      if (i - divider >= 2) {
-         if (divider >= 2) {
-            alternateaxes(sortarray, divider, 1);
-         }
-         alternateaxes(&sortarray[divider], i - divider, 1);
-      }
-   }
-
-   if (b->verbose) {
-      printf("  Forming triangulation.\n");
-   }
-
-   /* Form the Delaunay triangulation. */
-   divconqrecurse(m, b, sortarray, i, 0, &hullleft, &hullright);
-   trifree((VOID *) sortarray);
-
-   return removeghosts(m, b, &hullleft);
-}
-
-/**                                                                         **/
-/**                                                                         **/
-/********* Divide-and-conquer Delaunay triangulation ends here       *********/
-
-/********* General mesh construction routines begin here             *********/
-/**                                                                         **/
-/**                                                                         **/
-
-/*****************************************************************************/
-/*                                                                           */
-/*  delaunay()   Form a Delaunay triangulation.                              */
-/*                                                                           */
-/*****************************************************************************/
-
-long delaunay(struct mesh *m, struct behavior *b) {
-   long hulledges;
-
-   m->eextras = 0;
-   initializetrisubpools(m, b);
-
-#ifdef REDUCED
-   if (!b->quiet) {
-      printf( "Constructing Delaunay triangulation by divide-and-conquer method.\n");
-   }
-   hulledges = divconqdelaunay(m, b);
-#else /* not REDUCED */
-   if (!b->quiet)
-   {
-      printf("Constructing Delaunay triangulation ");
-      if (b->incremental)
-      {
-         printf("by incremental method.\n");
-      }
-      else if (b->sweepline)
-      {
-         printf("by sweepline method.\n");
-      }
-      else
-      {
-         printf("by divide-and-conquer method.\n");
-      }
-   }
-   if (b->incremental)
-   {
-      hulledges = incrementaldelaunay(m, b);
-   }
-   else if (b->sweepline)
-   {
-      hulledges = sweeplinedelaunay(m, b);
-   }
-   else
-   {
-      hulledges = divconqdelaunay(m, b);
-   }
-#endif /* not REDUCED */
-
-   if (m->triangles.items == 0) {
-      /* The input vertices were all collinear, so there are no triangles. */
-      return 0l;
-   }
-   else {
-      return hulledges;
-   }
-}
-
-/**                                                                         **/
-/**                                                                         **/
-/********* General mesh construction routines end here               *********/
-
-/********* Segment insertion begins here                             *********/
-/**                                                                         **/
-/**                                                                         **/
-
-/*****************************************************************************/
-/*                                                                           */
-/*  finddirection()   Find the first triangle on the path from one point     */
-/*                    to another.                                            */
-/*                                                                           */
-/*  Finds the triangle that intersects a line segment drawn from the         */
-/*  origin of `searchtri' to the point `searchpoint', and returns the result */
-/*  in `searchtri'.  The origin of `searchtri' does not change, even though  */
-/*  the triangle returned may differ from the one passed in.  This routine   */
-/*  is used to find the direction to move in to get from one point to        */
-/*  another.                                                                 */
-/*                                                                           */
-/*  The return value notes whether the destination or apex of the found      */
-/*  triangle is collinear with the two points in question.                   */
-/*                                                                           */
-/*****************************************************************************/
-
-enum finddirectionresult finddirection(struct mesh *m, struct behavior *b, struct otri *searchtri,
-      vertex searchpoint) {
-   struct otri checktri;
-   vertex startvertex;
-   vertex leftvertex, rightvertex;
-   REAL leftccw, rightccw;
-   int leftflag, rightflag;
-   triangle ptr; /* Temporary variable used by onext() and oprev(). */
-
-   org(*searchtri, startvertex);
-   dest(*searchtri, rightvertex);
-   apex(*searchtri, leftvertex);
-   /* Is `searchpoint' to the left? */
-   leftccw = counterclockwise(m, b, searchpoint, startvertex, leftvertex);
-   leftflag = leftccw > 0.0;
-   /* Is `searchpoint' to the right? */
-   rightccw = counterclockwise(m, b, startvertex, searchpoint, rightvertex);
-   rightflag = rightccw > 0.0;
-   if (leftflag && rightflag) {
-      /* `searchtri' faces directly away from `searchpoint'.  We could go left */
-      /*   or right.  Ask whether it's a triangle or a boundary on the left.   */
-      onext(*searchtri, checktri);
-      if (checktri.tri == m->dummytri) {
-         leftflag = 0;
-      }
-      else {
-         rightflag = 0;
-      }
-   }
-   while (leftflag) {
-      /* Turn left until satisfied. */
-      onextself(*searchtri);
-      if (searchtri->tri == m->dummytri) {
-         printf("Internal error in finddirection():  Unable to find a\n");
-         printf("  triangle leading from (%.12g, %.12g) to", startvertex[0], startvertex[1]);
-         printf("  (%.12g, %.12g).\n", searchpoint[0], searchpoint[1]);
-         internalerror();
-       }
-      apex(*searchtri, leftvertex);
-      rightccw = leftccw;
-      leftccw = counterclockwise(m, b, searchpoint, startvertex, leftvertex);
-      leftflag = leftccw > 0.0;
-   }
-   while (rightflag) {
-      /* Turn right until satisfied. */
-      oprevself(*searchtri);
-      if (searchtri->tri == m->dummytri) {
-         printf("Internal error in finddirection():  Unable to find a\n");
-         printf("  triangle leading from (%.12g, %.12g) to", startvertex[0], startvertex[1]);
-         printf("  (%.12g, %.12g).\n", searchpoint[0], searchpoint[1]);
-         internalerror();
-      }
-      dest(*searchtri, rightvertex);
-      leftccw = rightccw;
-      rightccw = counterclockwise(m, b, startvertex, searchpoint, rightvertex);
-      rightflag = rightccw > 0.0;
-   }
-   if (leftccw == 0.0) {
-      return LEFTCOLLINEAR;
-   }
-   else if (rightccw == 0.0) {
-      return RIGHTCOLLINEAR;
-   }
-   else {
-      return WITHIN;
-   }
-}
-
-/*****************************************************************************/
-/*                                                                           */
-/*  segmentintersection()   Find the intersection of an existing segment     */
-/*                          and a segment that is being inserted.  Insert    */
-/*                          a vertex at the intersection, splitting an       */
-/*                          existing subsegment.                             */
-/*                                                                           */
-/*  The segment being inserted connects the apex of splittri to endpoint2.   */
-/*  splitsubseg is the subsegment being split, and MUST adjoin splittri.     */
-/*  Hence, endpoints of the subsegment being split are the origin and        */
-/*  destination of splittri.                                                 */
-/*                                                                           */
-/*  On completion, splittri is a handle having the newly inserted            */
-/*  intersection point as its origin, and endpoint1 as its destination.      */
-/*                                                                           */
-/*****************************************************************************/
-
-void segmentintersection(struct mesh *m, struct behavior *b, struct otri *splittri,
-      struct osub *splitsubseg, vertex endpoint2) {
-   struct osub opposubseg;
-   vertex endpoint1;
-   vertex torg, tdest;
-   vertex leftvertex, rightvertex;
-   vertex newvertex;
-   enum insertvertexresult success;
-   enum finddirectionresult collinear;
-   REAL ex, ey;
-   REAL tx, ty;
-   REAL etx, ety;
-   REAL split, denom;
-   int i;
-   triangle ptr; /* Temporary variable used by onext(). */
-   subseg sptr; /* Temporary variable used by snext(). */
-
-   /* Find the other three segment endpoints. */
-   apex(*splittri, endpoint1);
-   org(*splittri, torg);
-   dest(*splittri, tdest);
-   /* Segment intersection formulae; see the Antonio reference. */
-   tx = tdest[0] - torg[0];
-   ty = tdest[1] - torg[1];
-   ex = endpoint2[0] - endpoint1[0];
-   ey = endpoint2[1] - endpoint1[1];
-   etx = torg[0] - endpoint2[0];
-   ety = torg[1] - endpoint2[1];
-   denom = ty * ex - tx * ey;
-   if (denom == 0.0) {
-      printf("Internal error in segmentintersection():");
-      printf("  Attempt to find intersection of parallel segments.\n");
-      internalerror();
-      return;
-   }
-   split = (ey * etx - ex * ety) / denom;
-   /* Create the new vertex. */
-   newvertex = (vertex) poolalloc(&m->vertices);
-   /* Interpolate its coordinate and attributes. */
-   for (i = 0; i < 2 + m->nextras; i++) {
-      newvertex[i] = torg[i] + split * (tdest[i] - torg[i]);
-   }
-   setvertexmark(newvertex, mark(*splitsubseg));
-   setvertextype(newvertex, INPUTVERTEX);
-   if (b->verbose > 1) {
-      printf(
-            "  Splitting subsegment (%.12g, %.12g) (%.12g, %.12g) at (%.12g, %.12g).\n", torg[0], torg[1], tdest[0], tdest[1], newvertex[0], newvertex[1]);
-   }
-   /* Insert the intersection vertex.  This should always succeed. */
-   success = insertvertex(m, b, newvertex, splittri, splitsubseg, 0, 0);
-   if (success != SUCCESSFULVERTEX) {
-      printf("Internal error in segmentintersection():\n");
-      printf("  Failure to split a segment.\n");
-      internalerror();
-      return;
-   }
-   /* Record a triangle whose origin is the new vertex. */
-   setvertex2tri(newvertex, encode(*splittri));
-   if (m->steinerleft > 0) {
-      m->steinerleft--;
-   }
-
-   /* Divide the segment into two, and correct the segment endpoints. */
-   ssymself(*splitsubseg);
-   spivot(*splitsubseg, opposubseg);
-   sdissolve(*splitsubseg);
-   sdissolve(opposubseg);
-   do {
-      setsegorg(*splitsubseg, newvertex);
-      snextself(*splitsubseg);
-   } while (splitsubseg->ss != m->dummysub);
-   do {
-      setsegorg(opposubseg, newvertex);
-      snextself(opposubseg);
-   } while (opposubseg.ss != m->dummysub);
-
-   /* Inserting the vertex may have caused edge flips.  We wish to rediscover */
-   /*   the edge connecting endpoint1 to the new intersection vertex.         */
-   collinear = finddirection(m, b, splittri, endpoint1);
-   dest(*splittri, rightvertex);
-   apex(*splittri, leftvertex);
-   if ((leftvertex[0] == endpoint1[0]) && (leftvertex[1] == endpoint1[1])) {
-      onextself(*splittri);
-   }
-   else if ((rightvertex[0] != endpoint1[0]) || (rightvertex[1] != endpoint1[1])) {
-      printf("Internal error in segmentintersection():\n");
-      printf("  Topological inconsistency after splitting a segment.\n");
-      internalerror();
-      return;
-   }
-   /* `splittri' should have destination endpoint1. */
-}
-
-/*****************************************************************************/
-/*                                                                           */
-/*  scoutsegment()   Scout the first triangle on the path from one endpoint  */
-/*                   to another, and check for completion (reaching the      */
-/*                   second endpoint), a collinear vertex, or the            */
-/*                   intersection of two segments.                           */
-/*                                                                           */
-/*  Returns one if the entire segment is successfully inserted, and zero if  */
-/*  the job must be finished by conformingedge() or constrainededge().       */
-/*                                                                           */
-/*  If the first triangle on the path has the second endpoint as its         */
-/*  destination or apex, a subsegment is inserted and the job is done.       */
-/*                                                                           */
-/*  If the first triangle on the path has a destination or apex that lies on */
-/*  the segment, a subsegment is inserted connecting the first endpoint to   */
-/*  the collinear vertex, and the search is continued from the collinear     */
-/*  vertex.                                                                  */
-/*                                                                           */
-/*  If the first triangle on the path has a subsegment opposite its origin,  */
-/*  then there is a segment that intersects the segment being inserted.      */
-/*  Their intersection vertex is inserted, splitting the subsegment.         */
-/*                                                                           */
-/*****************************************************************************/
-
-int scoutsegment(struct mesh *m, struct behavior *b, struct otri *searchtri, vertex endpoint2,
-      int newmark) {
-   struct otri crosstri;
-   struct osub crosssubseg;
-   vertex leftvertex, rightvertex;
-   enum finddirectionresult collinear;
-   subseg sptr; /* Temporary variable used by tspivot(). */
-
-   collinear = finddirection(m, b, searchtri, endpoint2);
-   dest(*searchtri, rightvertex);
-   apex(*searchtri, leftvertex);
-   if (((leftvertex[0] == endpoint2[0]) && (leftvertex[1] == endpoint2[1]))
-         || ((rightvertex[0] == endpoint2[0]) && (rightvertex[1] == endpoint2[1]))) {
-      /* The segment is already an edge in the mesh. */
-      if ((leftvertex[0] == endpoint2[0]) && (leftvertex[1] == endpoint2[1])) {
-         lprevself(*searchtri);
-      }
-      /* Insert a subsegment, if there isn't already one there. */
-      insertsubseg(m, b, searchtri, newmark);
-      return 1;
-   }
-   else if (collinear == LEFTCOLLINEAR) {
-      /* We've collided with a vertex between the segment's endpoints. */
-      /* Make the collinear vertex be the triangle's origin. */
-      lprevself(*searchtri);
-      insertsubseg(m, b, searchtri, newmark);
-      /* Insert the remainder of the segment. */
-      return scoutsegment(m, b, searchtri, endpoint2, newmark);
-   }
-   else if (collinear == RIGHTCOLLINEAR) {
-      /* We've collided with a vertex between the segment's endpoints. */
-      insertsubseg(m, b, searchtri, newmark);
-      /* Make the collinear vertex be the triangle's origin. */
-      lnextself(*searchtri);
-      /* Insert the remainder of the segment. */
-      return scoutsegment(m, b, searchtri, endpoint2, newmark);
-   }
-   else {
-      lnext(*searchtri, crosstri);
-      tspivot(crosstri, crosssubseg);
-      /* Check for a crossing segment. */
-      if (crosssubseg.ss == m->dummysub) {
-         return 0;
-      }
-      else {
-         /* Insert a vertex at the intersection. */
-         segmentintersection(m, b, &crosstri, &crosssubseg, endpoint2);
-         if (error_set)
-            return -1;
-         otricopy(crosstri, *searchtri);
-         insertsubseg(m, b, searchtri, newmark);
-         /* Insert the remainder of the segment. */
-         return scoutsegment(m, b, searchtri, endpoint2, newmark);
-      }
-   }
-}
-
-/*****************************************************************************/
-/*                                                                           */
-/*  delaunayfixup()   Enforce the Delaunay condition at an edge, fanning out */
-/*                    recursively from an existing vertex.  Pay special      */
-/*                    attention to stacking inverted triangles.              */
-/*                                                                           */
-/*  This is a support routine for inserting segments into a constrained      */
-/*  Delaunay triangulation.                                                  */
-/*                                                                           */
-/*  The origin of fixuptri is treated as if it has just been inserted, and   */
-/*  the local Delaunay condition needs to be enforced.  It is only enforced  */
-/*  in one sector, however, that being the angular range defined by          */
-/*  fixuptri.                                                                */
-/*                                                                           */
-/*  This routine also needs to make decisions regarding the "stacking" of    */
-/*  triangles.  (Read the description of constrainededge() below before      */
-/*  reading on here, so you understand the algorithm.)  If the position of   */
-/*  the new vertex (the origin of fixuptri) indicates that the vertex before */
-/*  it on the polygon is a reflex vertex, then "stack" the triangle by       */
-/*  doing nothing.  (fixuptri is an inverted triangle, which is how stacked  */
-/*  triangles are identified.)                                               */
-/*                                                                           */
-/*  Otherwise, check whether the vertex before that was a reflex vertex.     */
-/*  If so, perform an edge flip, thereby eliminating an inverted triangle    */
-/*  (popping it off the stack).  The edge flip may result in the creation    */
-/*  of a new inverted triangle, depending on whether or not the new vertex   */
-/*  is visible to the vertex three edges behind on the polygon.              */
-/*                                                                           */
-/*  If neither of the two vertices behind the new vertex are reflex          */
-/*  vertices, fixuptri and fartri, the triangle opposite it, are not         */
-/*  inverted; hence, ensure that the edge between them is locally Delaunay.  */
-/*                                                                           */
-/*  `leftside' indicates whether or not fixuptri is to the left of the       */
-/*  segment being inserted.  (Imagine that the segment is pointing up from   */
-/*  endpoint1 to endpoint2.)                                                 */
-/*                                                                           */
-/*****************************************************************************/
-
-void delaunayfixup(struct mesh *m, struct behavior *b, struct otri *fixuptri, int leftside) {
-   struct otri neartri;
-   struct otri fartri;
-   struct osub faredge;
-   vertex nearvertex, leftvertex, rightvertex, farvertex;
-   triangle ptr; /* Temporary variable used by sym(). */
-   subseg sptr; /* Temporary variable used by tspivot(). */
-
-   lnext(*fixuptri, neartri);
-   sym(neartri, fartri);
-   /* Check if the edge opposite the origin of fixuptri can be flipped. */
-   if (fartri.tri == m->dummytri) {
-      return;
-   }
-   tspivot(neartri, faredge);
-   if (faredge.ss != m->dummysub) {
-      return;
-   }
-   /* Find all the relevant vertices. */
-   apex(neartri, nearvertex);
-   org(neartri, leftvertex);
-   dest(neartri, rightvertex);
-   apex(fartri, farvertex);
-   /* Check whether the previous polygon vertex is a reflex vertex. */
-   if (leftside) {
-      if (counterclockwise(m, b, nearvertex, leftvertex, farvertex) <= 0.0) {
-         /* leftvertex is a reflex vertex too.  Nothing can */
-         /*   be done until a convex section is found.      */
-         return;
-      }
-   }
-   else {
-      if (counterclockwise(m, b, farvertex, rightvertex, nearvertex) <= 0.0) {
-         /* rightvertex is a reflex vertex too.  Nothing can */
-         /*   be done until a convex section is found.       */
-         return;
-      }
-   }
-   if (counterclockwise(m, b, rightvertex, leftvertex, farvertex) > 0.0) {
-      /* fartri is not an inverted triangle, and farvertex is not a reflex */
-      /*   vertex.  As there are no reflex vertices, fixuptri isn't an     */
-      /*   inverted triangle, either.  Hence, test the edge between the    */
-      /*   triangles to ensure it is locally Delaunay.                     */
-      if (incircle(m, b, leftvertex, farvertex, rightvertex, nearvertex) <= 0.0) {
-         return;
-      }
-      /* Not locally Delaunay; go on to an edge flip. */
-   } /* else fartri is inverted; remove it from the stack by flipping. */
-   flip(m, b, &neartri);
-   lprevself(*fixuptri);
-   /* Restore the origin of fixuptri after the flip. */
-   /* Recursively process the two triangles that result from the flip. */
-   delaunayfixup(m, b, fixuptri, leftside);
-   delaunayfixup(m, b, &fartri, leftside);
-}
-
-/*****************************************************************************/
-/*                                                                           */
-/*  constrainededge()   Force a segment into a constrained Delaunay          */
-/*                      triangulation by deleting the triangles it           */
-/*                      intersects, and triangulating the polygons that      */
-/*                      form on each side of it.                             */
-/*                                                                           */
-/*  Generates a single subsegment connecting `endpoint1' to `endpoint2'.     */
-/*  The triangle `starttri' has `endpoint1' as its origin.  `newmark' is the */
-/*  boundary marker of the segment.                                          */
-/*                                                                           */
-/*  To insert a segment, every triangle whose interior intersects the        */
-/*  segment is deleted.  The union of these deleted triangles is a polygon   */
-/*  (which is not necessarily monotone, but is close enough), which is       */
-/*  divided into two polygons by the new segment.  This routine's task is    */
-/*  to generate the Delaunay triangulation of these two polygons.            */
-/*                                                                           */
-/*  You might think of this routine's behavior as a two-step process.  The   */
-/*  first step is to walk from endpoint1 to endpoint2, flipping each edge    */
-/*  encountered.  This step creates a fan of edges connected to endpoint1,   */
-/*  including the desired edge to endpoint2.  The second step enforces the   */
-/*  Delaunay condition on each side of the segment in an incremental manner: */
-/*  proceeding along the polygon from endpoint1 to endpoint2 (this is done   */
-/*  independently on each side of the segment), each vertex is "enforced"    */
-/*  as if it had just been inserted, but affecting only the previous         */
-/*  vertices.  The result is the same as if the vertices had been inserted   */
-/*  in the order they appear on the polygon, so the result is Delaunay.      */
-/*                                                                           */
-/*  In truth, constrainededge() interleaves these two steps.  The procedure  */
-/*  walks from endpoint1 to endpoint2, and each time an edge is encountered  */
-/*  and flipped, the newly exposed vertex (at the far end of the flipped     */
-/*  edge) is "enforced" upon the previously flipped edges, usually affecting */
-/*  only one side of the polygon (depending upon which side of the segment   */
-/*  the vertex falls on).                                                    */
-/*                                                                           */
-/*  The algorithm is complicated by the need to handle polygons that are not */
-/*  convex.  Although the polygon is not necessarily monotone, it can be     */
-/*  triangulated in a manner similar to the stack-based algorithms for       */
-/*  monotone polygons.  For each reflex vertex (local concavity) of the      */
-/*  polygon, there will be an inverted triangle formed by one of the edge    */
-/*  flips.  (An inverted triangle is one with negative area - that is, its   */
-/*  vertices are arranged in clockwise order - and is best thought of as a   */
-/*  wrinkle in the fabric of the mesh.)  Each inverted triangle can be       */
-/*  thought of as a reflex vertex pushed on the stack, waiting to be fixed   */
-/*  later.                                                                   */
-/*                                                                           */
-/*  A reflex vertex is popped from the stack when a vertex is inserted that  */
-/*  is visible to the reflex vertex.  (However, if the vertex behind the     */
-/*  reflex vertex is not visible to the reflex vertex, a new inverted        */
-/*  triangle will take its place on the stack.)  These details are handled   */
-/*  by the delaunayfixup() routine above.                                    */
-/*                                                                           */
-/*****************************************************************************/
-
-void constrainededge(struct mesh *m, struct behavior *b, struct otri *starttri, vertex endpoint2,
-      int newmark) {
-   struct otri fixuptri, fixuptri2;
-   struct osub crosssubseg;
-   vertex endpoint1;
-   vertex farvertex;
-   REAL area;
-   int collision;
-   int done;
-   triangle ptr; /* Temporary variable used by sym() and oprev(). */
-   subseg sptr; /* Temporary variable used by tspivot(). */
-
-   org(*starttri, endpoint1);
-   lnext(*starttri, fixuptri);
-   flip(m, b, &fixuptri);
-   /* `collision' indicates whether we have found a vertex directly */
-   /*   between endpoint1 and endpoint2.                            */
-   collision = 0;
-   done = 0;
-   do {
-      org(fixuptri, farvertex);
-      /* `farvertex' is the extreme point of the polygon we are "digging" */
-      /*   to get from endpoint1 to endpoint2.                           */
-      if ((farvertex[0] == endpoint2[0]) && (farvertex[1] == endpoint2[1])) {
-         oprev(fixuptri, fixuptri2);
-         /* Enforce the Delaunay condition around endpoint2. */
-         delaunayfixup(m, b, &fixuptri, 0);
-         delaunayfixup(m, b, &fixuptri2, 1);
-         done = 1;
-      }
-      else {
-         /* Check whether farvertex is to the left or right of the segment */
-         /*   being inserted, to decide which edge of fixuptri to dig      */
-         /*   through next.                                                */
-         area = counterclockwise(m, b, endpoint1, endpoint2, farvertex);
-         if (area == 0.0) {
-            /* We've collided with a vertex between endpoint1 and endpoint2. */
-            collision = 1;
-            oprev(fixuptri, fixuptri2);
-            /* Enforce the Delaunay condition around farvertex. */
-            delaunayfixup(m, b, &fixuptri, 0);
-            delaunayfixup(m, b, &fixuptri2, 1);
-            done = 1;
-         }
-         else {
-            if (area > 0.0) { /* farvertex is to the left of the segment. */
-               oprev(fixuptri, fixuptri2);
-               /* Enforce the Delaunay condition around farvertex, on the */
-               /*   left side of the segment only.                        */
-               delaunayfixup(m, b, &fixuptri2, 1);
-               /* Flip the edge that crosses the segment.  After the edge is */
-               /*   flipped, one of its endpoints is the fan vertex, and the */
-               /*   destination of fixuptri is the fan vertex.               */
-               lprevself(fixuptri);
-            }
-            else { /* farvertex is to the right of the segment. */
-               delaunayfixup(m, b, &fixuptri, 0);
-               /* Flip the edge that crosses the segment.  After the edge is */
-               /*   flipped, one of its endpoints is the fan vertex, and the */
-               /*   destination of fixuptri is the fan vertex.               */
-               oprevself(fixuptri);
-            }
-            /* Check for two intersecting segments. */
-            tspivot(fixuptri, crosssubseg);
-            if (crosssubseg.ss == m->dummysub) {
-               flip(m, b, &fixuptri); /* May create inverted triangle at left. */
-            }
-            else {
-               /* We've collided with a segment between endpoint1 and endpoint2. */
-               collision = 1;
-               /* Insert a vertex at the intersection. */
-               segmentintersection(m, b, &fixuptri, &crosssubseg, endpoint2);
-               done = 1;
-            }
-         }
-      }
-   } while (!done);
-   /* Insert a subsegment to make the segment permanent. */
-   insertsubseg(m, b, &fixuptri, newmark);
-   /* If there was a collision with an interceding vertex, install another */
-   /*   segment connecting that vertex with endpoint2.                     */
-   if (collision) {
-      /* Insert the remainder of the segment. */
-      if (!scoutsegment(m, b, &fixuptri, endpoint2, newmark)) {
-         constrainededge(m, b, &fixuptri, endpoint2, newmark);
-      }
-   }
-}
-
-/*****************************************************************************/
-/*                                                                           */
-/*  insertsegment()   Insert a PSLG segment into a triangulation.            */
-/*                                                                           */
-/*****************************************************************************/
-
-void insertsegment(struct mesh *m, struct behavior *b, vertex endpoint1, vertex endpoint2,
-      int newmark) {
-   struct otri searchtri1, searchtri2;
-   triangle encodedtri;
-   vertex checkvertex;
-   triangle ptr; /* Temporary variable used by sym(). */
-
-   if (b->verbose > 1) {
-      printf( "  Connecting (%.12g, %.12g) to (%.12g, %.12g).\n",
-            endpoint1[0], endpoint1[1], endpoint2[0], endpoint2[1]);
-   }
-
-   /* Find a triangle whose origin is the segment's first endpoint. */
-   checkvertex = (vertex) NULL;
-   encodedtri = vertex2tri(endpoint1);
-   if (encodedtri != (triangle) NULL) {
-      decode(encodedtri, searchtri1);
-      org(searchtri1, checkvertex);
-   }
-   if (checkvertex != endpoint1) {
-      /* Find a boundary triangle to search from. */
-      searchtri1.tri = m->dummytri;
-      searchtri1.orient = 0;
-      symself(searchtri1);
-      /* Search for the segment's first endpoint by point location. */
-      if (locate(m, b, endpoint1, &searchtri1) != ONVERTEX) {
-         printf( "Internal error in insertsegment():  Unable to locate PSLG vertex\n");
-         printf("  (%.12g, %.12g) in triangulation.\n", endpoint1[0], endpoint1[1]);
-         internalerror();
-      }
-   }
-   /* Remember this triangle to improve subsequent point location. */
-   otricopy(searchtri1, m->recenttri);
-   /* Scout the beginnings of a path from the first endpoint */
-   /*   toward the second.                                   */
-   if (scoutsegment(m, b, &searchtri1, endpoint2, newmark)) {
-      /* The segment was easily inserted. */
-      return;
-   }
-   /* The first endpoint may have changed if a collision with an intervening */
-   /*   vertex on the segment occurred.                                      */
-   org(searchtri1, endpoint1);
-
-   /* Find a triangle whose origin is the segment's second endpoint. */
-   checkvertex = (vertex) NULL;
-   encodedtri = vertex2tri(endpoint2);
-   if (encodedtri != (triangle) NULL) {
-      decode(encodedtri, searchtri2);
-      org(searchtri2, checkvertex);
-   }
-   if (checkvertex != endpoint2) {
-      /* Find a boundary triangle to search from. */
-      searchtri2.tri = m->dummytri;
-      searchtri2.orient = 0;
-      symself(searchtri2);
-      /* Search for the segment's second endpoint by point location. */
-      if (locate(m, b, endpoint2, &searchtri2) != ONVERTEX) {
-         printf( "Internal error in insertsegment():  Unable to locate PSLG vertex\n");
-         printf("  (%.12g, %.12g) in triangulation.\n", endpoint2[0], endpoint2[1]);
-         internalerror();
-      }
-   }
-   /* Remember this triangle to improve subsequent point location. */
-   otricopy(searchtri2, m->recenttri);
-   /* Scout the beginnings of a path from the second endpoint */
-   /*   toward the first.                                     */
-   if (scoutsegment(m, b, &searchtri2, endpoint1, newmark)) {
-      /* The segment was easily inserted. */
-      return;
-   }
-   /* The second endpoint may have changed if a collision with an intervening */
-   /*   vertex on the segment occurred.                                       */
-   org(searchtri2, endpoint2);
-
-#ifndef REDUCED
-#ifndef CDT_ONLY
-   if (b->splitseg)
-   {
-      /* Insert vertices to force the segment into the triangulation. */
-      conformingedge(m, b, endpoint1, endpoint2, newmark);
-   }
-   else
-   {
-#endif /* not CDT_ONLY */
-#endif /* not REDUCED */
-   /* Insert the segment directly into the triangulation. */
-   constrainededge(m, b, &searchtri1, endpoint2, newmark);
-#ifndef REDUCED
-#ifndef CDT_ONLY
-}
-#endif /* not CDT_ONLY */
-#endif /* not REDUCED */
-}
-
-/*****************************************************************************/
-/*                                                                           */
-/*  markhull()   Cover the convex hull of a triangulation with subsegments.  */
-/*                                                                           */
-/*****************************************************************************/
-
-void markhull(struct mesh *m, struct behavior *b) {
-   struct otri hulltri;
-   struct otri nexttri;
-   struct otri starttri;
-   triangle ptr; /* Temporary variable used by sym() and oprev(). */
-
-   /* Find a triangle handle on the hull. */
-   hulltri.tri = m->dummytri;
-   hulltri.orient = 0;
-   symself(hulltri);
-   /* Remember where we started so we know when to stop. */
-   otricopy(hulltri, starttri);
-   /* Go once counterclockwise around the convex hull. */
-   do {
-      /* Create a subsegment if there isn't already one here. */
-      insertsubseg(m, b, &hulltri, 1);
-      /* To find the next hull edge, go clockwise around the next vertex. */
-      lnextself(hulltri);
-      oprev(hulltri, nexttri);
-      while (nexttri.tri != m->dummytri) {
-         otricopy(nexttri, hulltri);
-         oprev(hulltri, nexttri);
-      }
-   } while (!otriequal(hulltri, starttri));
-}
-
-/*****************************************************************************/
-/*                                                                           */
-/*  formskeleton()   Create the segments of a triangulation, including PSLG  */
-/*                   segments and edges on the convex hull.                  */
-/*                                                                           */
-/*  The PSLG segments are read from a .poly file.  The return value is the   */
-/*  number of segments in the file.                                          */
-/*                                                                           */
-/*****************************************************************************/
-
-void formskeleton(struct mesh *m, struct behavior *b, int *segmentlist, int *segmentmarkerlist,
-      int numberofsegments) {
-   char polyfilename[6];
-   int index;
-   vertex endpoint1, endpoint2;
-   int segmentmarkers;
-   int end1, end2;
-   int boundmarker;
-   int i;
-
-   if (b->poly) {
-      if (!b->quiet) {
-         printf("Recovering segments in Delaunay triangulation.\n");
-      }
-      strcpy(polyfilename, "input");
-      m->insegments = numberofsegments;
-      segmentmarkers = segmentmarkerlist != (int *) NULL;
-      index = 0;
-      /* If the input vertices are collinear, there is no triangulation, */
-      /*   so don't try to insert segments.                              */
-      if (m->triangles.items == 0) {
-         return;
-      }
-
-      /* If segments are to be inserted, compute a mapping */
-      /*   from vertices to triangles.                     */
-      if (m->insegments > 0) {
-         makevertexmap(m, b);
-         if (b->verbose) {
-            printf("  Recovering PSLG segments.\n");
-         }
-      }
-
-      boundmarker = 0;
-      /* Read and insert the segments. */
-      for (i = 0; i < m->insegments; i++) {
-         end1 = segmentlist[index++];
-         end2 = segmentlist[index++];
-         if (segmentmarkers) {
-            boundmarker = segmentmarkerlist[i];
-         }
-         if ((end1 < b->firstnumber) || (end1 >= b->firstnumber + m->invertices)) {
-            if (!b->quiet) {
-               printf( "Warning:  Invalid first endpoint of segment %d in %s.\n",
-                     b->firstnumber + i, polyfilename);
-            }
-         }
-         else if ((end2 < b->firstnumber) || (end2 >= b->firstnumber + m->invertices)) {
-            if (!b->quiet) {
-               printf( "Warning:  Invalid second endpoint of segment %d in %s.\n",
-                     b->firstnumber + i, polyfilename);
-            }
-         }
-         else {
-            /* Find the vertices numbered `end1' and `end2'. */
-            endpoint1 = getvertex(m, b, end1);
-            endpoint2 = getvertex(m, b, end2);
-            if ((endpoint1[0] == endpoint2[0]) && (endpoint1[1] == endpoint2[1])) {
-               if (!b->quiet) {
-                  printf( "Warning:  Endpoints of segment %d are coincident in %s.\n",
-                        b->firstnumber + i, polyfilename);
-               }
-            }
-            else {
-               insertsegment(m, b, endpoint1, endpoint2, boundmarker);
-            }
-         }
-      }
-   }
-   else {
-      m->insegments = 0;
-   }
-   if (b->convex || !b->poly) {
-      /* Enclose the convex hull with subsegments. */
-      if (b->verbose) {
-         printf("  Enclosing convex hull with segments.\n");
-      }
-      markhull(m, b);
-   }
-}
-
-/**                                                                         **/
-/**                                                                         **/
-/********* Segment insertion ends here                               *********/
-
-/********* Carving out holes and concavities begins here             *********/
-/**                                                                         **/
-/**                                                                         **/
-
-/*****************************************************************************/
-/*                                                                           */
-/*  infecthull()   Virally infect all of the triangles of the convex hull    */
-/*                 that are not protected by subsegments.  Where there are   */
-/*                 subsegments, set boundary markers as appropriate.         */
-/*                                                                           */
-/*****************************************************************************/
-
-void infecthull(struct mesh *m, struct behavior *b) {
-   struct otri hulltri;
-   struct otri nexttri;
-   struct otri starttri;
-   struct osub hullsubseg;
-   triangle **deadtriangle;
-   vertex horg, hdest;
-   triangle ptr; /* Temporary variable used by sym(). */
-   subseg sptr; /* Temporary variable used by tspivot(). */
-
-   if (b->verbose) {
-      printf("  Marking concavities (external triangles) for elimination.\n");
-   }
-   /* Find a triangle handle on the hull. */
-   hulltri.tri = m->dummytri;
-   hulltri.orient = 0;
-   symself(hulltri);
-   /* Remember where we started so we know when to stop. */
-   otricopy(hulltri, starttri);
-   /* Go once counterclockwise around the convex hull. */
-   do {
-      /* Ignore triangles that are already infected. */
-      if (!infected(hulltri)) {
-         /* Is the triangle protected by a subsegment? */
-         tspivot(hulltri, hullsubseg);
-         if (hullsubseg.ss == m->dummysub) {
-            /* The triangle is not protected; infect it. */
-            if (!infected(hulltri)) {
-               infect(hulltri);
-               deadtriangle = (triangle **) poolalloc(&m->viri);
-               *deadtriangle = hulltri.tri;
-            }
-         }
-         else {
-            /* The triangle is protected; set boundary markers if appropriate. */
-            if (mark(hullsubseg) == 0) {
-               setmark(hullsubseg, 1);
-               org(hulltri, horg);
-               dest(hulltri, hdest);
-               if (vertexmark(horg) == 0) {
-                  setvertexmark(horg, 1);
-               }
-               if (vertexmark(hdest) == 0) {
-                  setvertexmark(hdest, 1);
-               }
-            }
-         }
-      }
-      /* To find the next hull edge, go clockwise around the next vertex. */
-      lnextself(hulltri);
-      oprev(hulltri, nexttri);
-      while (nexttri.tri != m->dummytri) {
-         otricopy(nexttri, hulltri);
-         oprev(hulltri, nexttri);
-      }
-   } while (!otriequal(hulltri, starttri));
-}
-
-/*****************************************************************************/
-/*                                                                           */
-/*  plague()   Spread the virus from all infected triangles to any neighbors */
-/*             not protected by subsegments.  Delete all infected triangles. */
-/*                                                                           */
-/*  This is the procedure that actually creates holes and concavities.       */
-/*                                                                           */
-/*  This procedure operates in two phases.  The first phase identifies all   */
-/*  the triangles that will die, and marks them as infected.  They are       */
-/*  marked to ensure that each triangle is added to the virus pool only      */
-/*  once, so the procedure will terminate.                                   */
-/*                                                                           */
-/*  The second phase actually eliminates the infected triangles.  It also    */
-/*  eliminates orphaned vertices.                                            */
-/*                                                                           */
-/*****************************************************************************/
-
-void plague(struct mesh *m, struct behavior *b) {
-   struct otri testtri;
-   struct otri neighbor;
-   triangle **virusloop;
-   triangle **deadtriangle;
-   struct osub neighborsubseg;
-   vertex testvertex;
-   vertex norg, ndest;
-   vertex deadorg, deaddest, deadapex;
-   int killorg;
-   triangle ptr; /* Temporary variable used by sym() and onext(). */
-   subseg sptr; /* Temporary variable used by tspivot(). */
-
-   if (b->verbose) {
-      printf("  Marking neighbors of marked triangles.\n");
-   }
-   /* Loop through all the infected triangles, spreading the virus to */
-   /*   their neighbors, then to their neighbors' neighbors.          */
-   traversalinit(&m->viri);
-   virusloop = (triangle **) traverse(&m->viri);
-   while (virusloop != (triangle **) NULL) {
-      testtri.tri = *virusloop;
-      /* A triangle is marked as infected by messing with one of its pointers */
-      /*   to subsegments, setting it to an illegal value.  Hence, we have to */
-      /*   temporarily uninfect this triangle so that we can examine its      */
-      /*   adjacent subsegments.                                              */
-      uninfect(testtri);
-      if (b->verbose > 2) {
-         /* Assign the triangle an orientation for convenience in */
-         /*   checking its vertices.                              */
-         testtri.orient = 0;
-         org(testtri, deadorg);
-         dest(testtri, deaddest);
-         apex(testtri, deadapex);
-         printf(
-               "    Checking (%.12g, %.12g) (%.12g, %.12g) (%.12g, %.12g)\n", deadorg[0], deadorg[1], deaddest[0], deaddest[1], deadapex[0], deadapex[1]);
-      }
-      /* Check each of the triangle's three neighbors. */
-      for (testtri.orient = 0; testtri.orient < 3; testtri.orient++) {
-         /* Find the neighbor. */
-         sym(testtri, neighbor);
-         /* Check for a subsegment between the triangle and its neighbor. */
-         tspivot(testtri, neighborsubseg);
-         /* Check if the neighbor is nonexistent or already infected. */
-         if ((neighbor.tri == m->dummytri) || infected(neighbor)) {
-            if (neighborsubseg.ss != m->dummysub) {
-               /* There is a subsegment separating the triangle from its      */
-               /*   neighbor, but both triangles are dying, so the subsegment */
-               /*   dies too.                                                 */
-               subsegdealloc(m, neighborsubseg.ss);
-               if (neighbor.tri != m->dummytri) {
-                  /* Make sure the subsegment doesn't get deallocated again */
-                  /*   later when the infected neighbor is visited.         */
-                  uninfect(neighbor);
-                  tsdissolve(neighbor);
-                  infect(neighbor);
-               }
-            }
-         }
-         else { /* The neighbor exists and is not infected. */
-            if (neighborsubseg.ss == m->dummysub) {
-               /* There is no subsegment protecting the neighbor, so */
-               /*   the neighbor becomes infected.                   */
-               if (b->verbose > 2) {
-                  org(neighbor, deadorg);
-                  dest(neighbor, deaddest);
-                  apex(neighbor, deadapex);
-                  printf(
-                        "    Marking (%.12g, %.12g) (%.12g, %.12g) (%.12g, %.12g)\n", deadorg[0], deadorg[1], deaddest[0], deaddest[1], deadapex[0], deadapex[1]);
-               }
-               infect(neighbor);
-               /* Ensure that the neighbor's neighbors will be infected. */
-               deadtriangle = (triangle **) poolalloc(&m->viri);
-               *deadtriangle = neighbor.tri;
-            }
-            else { /* The neighbor is protected by a subsegment. */
-               /* Remove this triangle from the subsegment. */
-               stdissolve(neighborsubseg);
-               /* The subsegment becomes a boundary.  Set markers accordingly. */
-               if (mark(neighborsubseg) == 0) {
-                  setmark(neighborsubseg, 1);
-               }
-               org(neighbor, norg);
-               dest(neighbor, ndest);
-               if (vertexmark(norg) == 0) {
-                  setvertexmark(norg, 1);
-               }
-               if (vertexmark(ndest) == 0) {
-                  setvertexmark(ndest, 1);
-               }
-            }
-         }
-      }
-      /* Remark the triangle as infected, so it doesn't get added to the */
-      /*   virus pool again.                                             */
-      infect(testtri);
-      virusloop = (triangle **) traverse(&m->viri);
-   }
-
-   if (b->verbose) {
-      printf("  Deleting marked triangles.\n");
-   }
-
-   traversalinit(&m->viri);
-   virusloop = (triangle **) traverse(&m->viri);
-   while (virusloop != (triangle **) NULL) {
-      testtri.tri = *virusloop;
-
-      /* Check each of the three corners of the triangle for elimination. */
-      /*   This is done by walking around each vertex, checking if it is  */
-      /*   still connected to at least one live triangle.                 */
-      for (testtri.orient = 0; testtri.orient < 3; testtri.orient++) {
-         org(testtri, testvertex);
-         /* Check if the vertex has already been tested. */
-         if (testvertex != (vertex) NULL) {
-            killorg = 1;
-            /* Mark the corner of the triangle as having been tested. */
-            setorg(testtri, NULL);
-            /* Walk counterclockwise about the vertex. */
-            onext(testtri, neighbor);
-            /* Stop upon reaching a boundary or the starting triangle. */
-            while ((neighbor.tri != m->dummytri) && (!otriequal(neighbor, testtri))) {
-               if (infected(neighbor)) {
-                  /* Mark the corner of this triangle as having been tested. */
-                  setorg(neighbor, NULL);
-               }
-               else {
-                  /* A live triangle.  The vertex survives. */
-                  killorg = 0;
-               }
-               /* Walk counterclockwise about the vertex. */
-               onextself(neighbor);
-            }
-            /* If we reached a boundary, we must walk clockwise as well. */
-            if (neighbor.tri == m->dummytri) {
-               /* Walk clockwise about the vertex. */
-               oprev(testtri, neighbor);
-               /* Stop upon reaching a boundary. */
-               while (neighbor.tri != m->dummytri) {
-                  if (infected(neighbor)) {
-                     /* Mark the corner of this triangle as having been tested. */
-                     setorg(neighbor, NULL);
-                  }
-                  else {
-                     /* A live triangle.  The vertex survives. */
-                     killorg = 0;
-                  }
-                  /* Walk clockwise about the vertex. */
-                  oprevself(neighbor);
-               }
-            }
-            if (killorg) {
-               if (b->verbose > 1) {
-                  printf("    Deleting vertex (%.12g, %.12g)\n", testvertex[0], testvertex[1]);
-               }
-               setvertextype(testvertex, UNDEADVERTEX);
-               m->undeads++;
-            }
-         }
-      }
-
-      /* Record changes in the number of boundary edges, and disconnect */
-      /*   dead triangles from their neighbors.                         */
-      for (testtri.orient = 0; testtri.orient < 3; testtri.orient++) {
-         sym(testtri, neighbor);
-         if (neighbor.tri == m->dummytri) {
-            /* There is no neighboring triangle on this edge, so this edge    */
-            /*   is a boundary edge.  This triangle is being deleted, so this */
-            /*   boundary edge is deleted.                                    */
-            m->hullsize--;
-         }
-         else {
-            /* Disconnect the triangle from its neighbor. */
-            dissolve(neighbor);
-            /* There is a neighboring triangle on this edge, so this edge */
-            /*   becomes a boundary edge when this triangle is deleted.   */
-            m->hullsize++;
-         }
-      }
-      /* Return the dead triangle to the pool of triangles. */
-      triangledealloc(m, testtri.tri);
-      virusloop = (triangle **) traverse(&m->viri);
-   }
-   /* Empty the virus pool. */
-   poolrestart(&m->viri);
-}
-
-/*****************************************************************************/
-/*                                                                           */
-/*  regionplague()   Spread regional attributes and/or area constraints      */
-/*                   (from a .poly file) throughout the mesh.                */
-/*                                                                           */
-/*  This procedure operates in two phases.  The first phase spreads an       */
-/*  attribute and/or an area constraint through a (segment-bounded) region.  */
-/*  The triangles are marked to ensure that each triangle is added to the    */
-/*  virus pool only once, so the procedure will terminate.                   */
-/*                                                                           */
-/*  The second phase uninfects all infected triangles, returning them to     */
-/*  normal.                                                                  */
-/*                                                                           */
-/*****************************************************************************/
-
-void regionplague(struct mesh *m, struct behavior *b, REAL attribute, REAL area) {
-   struct otri testtri;
-   struct otri neighbor;
-   triangle **virusloop;
-   triangle **regiontri;
-   struct osub neighborsubseg;
-   vertex regionorg, regiondest, regionapex;
-   triangle ptr; /* Temporary variable used by sym() and onext(). */
-   subseg sptr; /* Temporary variable used by tspivot(). */
-
-   if (b->verbose > 1) {
-      printf("  Marking neighbors of marked triangles.\n");
-   }
-   /* Loop through all the infected triangles, spreading the attribute      */
-   /*   and/or area constraint to their neighbors, then to their neighbors' */
-   /*   neighbors.                                                          */
-   traversalinit(&m->viri);
-   virusloop = (triangle **) traverse(&m->viri);
-   while (virusloop != (triangle **) NULL) {
-      testtri.tri = *virusloop;
-      /* A triangle is marked as infected by messing with one of its pointers */
-      /*   to subsegments, setting it to an illegal value.  Hence, we have to */
-      /*   temporarily uninfect this triangle so that we can examine its      */
-      /*   adjacent subsegments.                                              */
-      uninfect(testtri);
-      if (b->regionattrib) {
-         /* Set an attribute. */
-         setelemattribute(testtri, m->eextras, attribute);
-      }
-      if (b->vararea) {
-         /* Set an area constraint. */
-         setareabound(testtri, area);
-      }
-      if (b->verbose > 2) {
-         /* Assign the triangle an orientation for convenience in */
-         /*   checking its vertices.                              */
-         testtri.orient = 0;
-         org(testtri, regionorg);
-         dest(testtri, regiondest);
-         apex(testtri, regionapex);
-         printf( "    Checking (%.12g, %.12g) (%.12g, %.12g) (%.12g, %.12g)\n",
-               regionorg[0], regionorg[1], regiondest[0], regiondest[1],
-               regionapex[0], regionapex[1]);
-      }
-      /* Check each of the triangle's three neighbors. */
-      for (testtri.orient = 0; testtri.orient < 3; testtri.orient++) {
-         /* Find the neighbor. */
-         sym(testtri, neighbor);
-         /* Check for a subsegment between the triangle and its neighbor. */
-         tspivot(testtri, neighborsubseg);
-         /* Make sure the neighbor exists, is not already infected, and */
-         /*   isn't protected by a subsegment.                          */
-         if ((neighbor.tri != m->dummytri) && !infected(neighbor)
-               && (neighborsubseg.ss == m->dummysub)) {
-            if (b->verbose > 2) {
-               org(neighbor, regionorg);
-               dest(neighbor, regiondest);
-               apex(neighbor, regionapex);
-               printf( "    Marking (%.12g, %.12g) (%.12g, %.12g) (%.12g, %.12g)\n",
-                     regionorg[0], regionorg[1], regiondest[0], regiondest[1],
-                     regionapex[0], regionapex[1]);
-            }
-            /* Infect the neighbor. */
-            infect(neighbor);
-            /* Ensure that the neighbor's neighbors will be infected. */
-            regiontri = (triangle **) poolalloc(&m->viri);
-            *regiontri = neighbor.tri;
-         }
-      }
-      /* Remark the triangle as infected, so it doesn't get added to the */
-      /*   virus pool again.                                             */
-      infect(testtri);
-      virusloop = (triangle **) traverse(&m->viri);
-   }
-
-   /* Uninfect all triangles. */
-   if (b->verbose > 1) {
-      printf("  Unmarking marked triangles.\n");
-   }
-   traversalinit(&m->viri);
-   virusloop = (triangle **) traverse(&m->viri);
-   while (virusloop != (triangle **) NULL) {
-      testtri.tri = *virusloop;
-      uninfect(testtri);
-      virusloop = (triangle **) traverse(&m->viri);
-   }
-   /* Empty the virus pool. */
-   poolrestart(&m->viri);
-}
-
-/*****************************************************************************/
-/*                                                                           */
-/*  carveholes()   Find the holes and infect them.  Find the area            */
-/*                 constraints and infect them.  Infect the convex hull.     */
-/*                 Spread the infection and kill triangles.  Spread the      */
-/*                 area constraints.                                         */
-/*                                                                           */
-/*  This routine mainly calls other routines to carry out all these          */
-/*  functions.                                                               */
-/*                                                                           */
-/*****************************************************************************/
-
-void carveholes(struct mesh *m, struct behavior *b, REAL *holelist, int holes, REAL *regionlist,
-      int regions) {
-   struct otri searchtri;
-   struct otri triangleloop;
-   struct otri *regiontris;
-   triangle **holetri;
-   triangle **regiontri;
-   vertex searchorg, searchdest;
-   enum locateresult intersect;
-   int i;
-   triangle ptr; /* Temporary variable used by sym(). */
-
-   if (!(b->quiet || (b->noholes && b->convex))) {
-      printf("Removing unwanted triangles.\n");
-      if (b->verbose && (holes > 0)) {
-         printf("  Marking holes for elimination.\n");
-      }
-   }
-
-   if (regions > 0) {
-      /* Allocate storage for the triangles in which region points fall. */
-      regiontris = (struct otri *) trimalloc(regions * (int) sizeof(struct otri));
-   }
-   else {
-      regiontris = (struct otri *) NULL;
-   }
-
-   if (((holes > 0) && !b->noholes) || !b->convex || (regions > 0)) {
-      /* Initialize a pool of viri to be used for holes, concavities, */
-      /*   regional attributes, and/or regional area constraints.     */
-      poolinit(&m->viri, sizeof(triangle *), VIRUSPERBLOCK, VIRUSPERBLOCK, 0);
-   }
-
-   if (!b->convex) {
-      /* Mark as infected any unprotected triangles on the boundary. */
-      /*   This is one way by which concavities are created.         */
-      infecthull(m, b);
-   }
-
-   if ((holes > 0) && !b->noholes) {
-      /* Infect each triangle in which a hole lies. */
-      for (i = 0; i < 2 * holes; i += 2) {
-         /* Ignore holes that aren't within the bounds of the mesh. */
-         if ((holelist[i] >= m->xmin) && (holelist[i] <= m->xmax) && (holelist[i + 1] >= m->ymin)
-               && (holelist[i + 1] <= m->ymax)) {
-            /* Start searching from some triangle on the outer boundary. */
-            searchtri.tri = m->dummytri;
-            searchtri.orient = 0;
-            symself(searchtri);
-            /* Ensure that the hole is to the left of this boundary edge; */
-            /*   otherwise, locate() will falsely report that the hole    */
-            /*   falls within the starting triangle.                      */
-            org(searchtri, searchorg);
-            dest(searchtri, searchdest);
-            if (counterclockwise(m, b, searchorg, searchdest, &holelist[i]) > 0.0) {
-               /* Find a triangle that contains the hole. */
-               intersect = locate(m, b, &holelist[i], &searchtri);
-               if ((intersect != OUTSIDE) && (!infected(searchtri))) {
-                  /* Infect the triangle.  This is done by marking the triangle  */
-                  /*   as infected and including the triangle in the virus pool. */
-                  infect(searchtri);
-                  holetri = (triangle **) poolalloc(&m->viri);
-                  *holetri = searchtri.tri;
-               }
-            }
-         }
-      }
-   }
-
-   /* Now, we have to find all the regions BEFORE we carve the holes, because */
-   /*   locate() won't work when the triangulation is no longer convex.       */
-   /*   (Incidentally, this is the reason why regional attributes and area    */
-   /*   constraints can't be used when refining a preexisting mesh, which     */
-   /*   might not be convex; they can only be used with a freshly             */
-   /*   triangulated PSLG.)                                                   */
-   if (regions > 0) {
-      /* Find the starting triangle for each region. */
-      for (i = 0; i < regions; i++) {
-         regiontris[i].tri = m->dummytri;
-         /* Ignore region points that aren't within the bounds of the mesh. */
-         if ((regionlist[4 * i] >= m->xmin) && (regionlist[4 * i] <= m->xmax)
-               && (regionlist[4 * i + 1] >= m->ymin) && (regionlist[4 * i + 1] <= m->ymax)) {
-            /* Start searching from some triangle on the outer boundary. */
-            searchtri.tri = m->dummytri;
-            searchtri.orient = 0;
-            symself(searchtri);
-            /* Ensure that the region point is to the left of this boundary */
-            /*   edge; otherwise, locate() will falsely report that the     */
-            /*   region point falls within the starting triangle.           */
-            org(searchtri, searchorg);
-            dest(searchtri, searchdest);
-            if (counterclockwise(m, b, searchorg, searchdest, &regionlist[4 * i]) > 0.0) {
-               /* Find a triangle that contains the region point. */
-               intersect = locate(m, b, &regionlist[4 * i], &searchtri);
-               if ((intersect != OUTSIDE) && (!infected(searchtri))) {
-                  /* Record the triangle for processing after the */
-                  /*   holes have been carved.                    */
-                  otricopy(searchtri, regiontris[i]);
-               }
-            }
-         }
-      }
-   }
-
-   if (m->viri.items > 0) {
-      /* Carve the holes and concavities. */
-      plague(m, b);
-   }
-   /* The virus pool should be empty now. */
-
-   if (regions > 0) {
-      if (!b->quiet) {
-         if (b->regionattrib) {
-            if (b->vararea) {
-               printf("Spreading regional attributes and area constraints.\n");
-            }
-            else {
-               printf("Spreading regional attributes.\n");
-            }
-         }
-         else {
-            printf("Spreading regional area constraints.\n");
-         }
-      }
-      if (b->regionattrib && !b->refine) {
-         /* Assign every triangle a regional attribute of zero. */
-         traversalinit(&m->triangles);
-         triangleloop.orient = 0;
-         triangleloop.tri = triangletraverse(m);
-         while (triangleloop.tri != (triangle *) NULL) {
-            setelemattribute(triangleloop, m->eextras, 0.0);
-            triangleloop.tri = triangletraverse(m);
-         }
-      }
-      for (i = 0; i < regions; i++) {
-         if (regiontris[i].tri != m->dummytri) {
-            /* Make sure the triangle under consideration still exists. */
-            /*   It may have been eaten by the virus.                   */
-            if (!deadtri(regiontris[i].tri)) {
-               /* Put one triangle in the virus pool. */
-               infect(regiontris[i]);
-               regiontri = (triangle **) poolalloc(&m->viri);
-               *regiontri = regiontris[i].tri;
-               /* Apply one region's attribute and/or area constraint. */
-               regionplague(m, b, regionlist[4 * i + 2], regionlist[4 * i + 3]);
-               /* The virus pool should be empty now. */
-            }
-         }
-      }
-      if (b->regionattrib && !b->refine) {
-         /* Note the fact that each triangle has an additional attribute. */
-         m->eextras++;
-      }
-   }
-
-   /* Free up memory. */
-   if (((holes > 0) && !b->noholes) || !b->convex || (regions > 0)) {
-      pooldeinit(&m->viri);
-   }
-   if (regions > 0) {
-      trifree((VOID *) regiontris);
-   }
-}
-
-/**                                                                         **/
-/**                                                                         **/
-/********* Carving out holes and concavities ends here               *********/
-
-/*****************************************************************************/
-/*                                                                           */
-/*  highorder()   Create extra nodes for quadratic subparametric elements.   */
-/*                                                                           */
-/*****************************************************************************/
-
-void highorder(struct mesh *m, struct behavior *b) {
-   struct otri triangleloop, trisym;
-   struct osub checkmark;
-   vertex newvertex;
-   vertex torg, tdest;
-   int i;
-   triangle ptr; /* Temporary variable used by sym(). */
-   subseg sptr; /* Temporary variable used by tspivot(). */
-
-   if (!b->quiet) {
-      printf("Adding vertices for second-order triangles.\n");
-   }
-   /* The following line ensures that dead items in the pool of nodes    */
-   /*   cannot be allocated for the extra nodes associated with high     */
-   /*   order elements.  This ensures that the primary nodes (at the     */
-   /*   corners of elements) will occur earlier in the output files, and */
-   /*   have lower indices, than the extra nodes.                        */
-   m->vertices.deaditemstack = (VOID *) NULL;
-
-   traversalinit(&m->triangles);
-   triangleloop.tri = triangletraverse(m);
-   /* To loop over the set of edges, loop over all triangles, and look at   */
-   /*   the three edges of each triangle.  If there isn't another triangle  */
-   /*   adjacent to the edge, operate on the edge.  If there is another     */
-   /*   adjacent triangle, operate on the edge only if the current triangle */
-   /*   has a smaller pointer than its neighbor.  This way, each edge is    */
-   /*   considered only once.                                               */
-   while (triangleloop.tri != (triangle *) NULL) {
-      for (triangleloop.orient = 0; triangleloop.orient < 3; triangleloop.orient++) {
-         sym(triangleloop, trisym);
-         if ((triangleloop.tri < trisym.tri) || (trisym.tri == m->dummytri)) {
-            org(triangleloop, torg);
-            dest(triangleloop, tdest);
-            /* Create a new node in the middle of the edge.  Interpolate */
-            /*   its attributes.                                         */
-            newvertex = (vertex) poolalloc(&m->vertices);
-            for (i = 0; i < 2 + m->nextras; i++) {
-               newvertex[i] = 0.5 * (torg[i] + tdest[i]);
-            }
-            /* Set the new node's marker to zero or one, depending on */
-            /*   whether it lies on a boundary.                       */
-            setvertexmark(newvertex, trisym.tri == m->dummytri);
-            setvertextype(newvertex, trisym.tri == m->dummytri ? FREEVERTEX : SEGMENTVERTEX);
-            if (b->usesegments) {
-               tspivot(triangleloop, checkmark);
-               /* If this edge is a segment, transfer the marker to the new node. */
-               if (checkmark.ss != m->dummysub) {
-                  setvertexmark(newvertex, mark(checkmark));
-                  setvertextype(newvertex, SEGMENTVERTEX);
-               }
-            }
-            if (b->verbose > 1) {
-               printf("  Creating (%.12g, %.12g).\n", newvertex[0], newvertex[1]);
-            }
-            /* Record the new node in the (one or two) adjacent elements. */
-            triangleloop.tri[m->highorderindex + triangleloop.orient] = (triangle) newvertex;
-            if (trisym.tri != m->dummytri) {
-               trisym.tri[m->highorderindex + trisym.orient] = (triangle) newvertex;
-            }
-         }
-      }
-      triangleloop.tri = triangletraverse(m);
-   }
-}
-
-/*****************************************************************************/
-/*                                                                           */
-/*  transfernodes()   Read the vertices from memory.                         */
-/*                                                                           */
-/*****************************************************************************/
-
-void transfernodes(struct mesh *m, struct behavior *b, REAL *pointlist, REAL *pointattriblist,
-      int *pointmarkerlist, int numberofpoints, int numberofpointattribs) {
-   vertex vertexloop;
-   REAL x, y;
-   int i, j;
-   int coordindex;
-   int attribindex;
-
-   m->invertices = numberofpoints;
-   m->mesh_dim = 2;
-   m->nextras = numberofpointattribs;
-   m->readnodefile = 0;
-   if (m->invertices < 3) {
-      printf("Error:  Input must have at least three input vertices.\n");
-      triexit(1);
-   }
-   if (m->nextras == 0) {
-      b->weighted = 0;
-   }
-
-   initializevertexpool(m, b);
-
-   /* Read the vertices. */
-   coordindex = 0;
-   attribindex = 0;
-   for (i = 0; i < m->invertices; i++) {
-      vertexloop = (vertex) poolalloc(&m->vertices);
-      /* Read the vertex coordinates. */
-      x = vertexloop[0] = pointlist[coordindex++];
-      y = vertexloop[1] = pointlist[coordindex++];
-      /* Read the vertex attributes. */
-      for (j = 0; j < numberofpointattribs; j++) {
-         vertexloop[2 + j] = pointattriblist[attribindex++];
-      }
-      if (pointmarkerlist != (int *) NULL) {
-         /* Read a vertex marker. */
-         setvertexmark(vertexloop, pointmarkerlist[i]);
-      }
-      else {
-         /* If no markers are specified, they default to zero. */
-         setvertexmark(vertexloop, 0);
-      }
-
-      // ----------------------------------------------
-      for (j = (i - 1) * 2; j >= 0; j -= 2){
-         if (x == pointlist[j] && y == pointlist[j+1]){
-            printf("skip duplicate %d\n", j >> 1);
-            setvertextype(vertexloop, UNDEADVERTEX);
-            vertexloop[0] = 0xffffffff;
-            vertexloop[1] = 0xffffffff;
-            break;
-         }
-      }
-      if (j >= 0)
-         continue;
-      // ----------------------------------------------
-
-      setvertextype(vertexloop, INPUTVERTEX);
-      /* Determine the smallest and largest x and y coordinates. */
-      if (i == 0) {
-         m->xmin = m->xmax = x;
-         m->ymin = m->ymax = y;
-      }
-      else {
-         m->xmin = (x < m->xmin) ? x : m->xmin;
-         m->xmax = (x > m->xmax) ? x : m->xmax;
-         m->ymin = (y < m->ymin) ? y : m->ymin;
-         m->ymax = (y > m->ymax) ? y : m->ymax;
-      }
-   }
-
-   /* Nonexistent x value used as a flag to mark circle events in sweepline */
-   /*   Delaunay algorithm.                                                 */
-   m->xminextreme = 10 * m->xmin - 9 * m->xmax;
-}
-
-/*****************************************************************************/
-/*                                                                           */
-/*  writenodes()   Number the vertices and write them to a .node file.       */
-/*                                                                           */
-/*  To save memory, the vertex numbers are written over the boundary markers */
-/*  after the vertices are written to a file.                                */
-/*                                                                           */
-/*****************************************************************************/
-
-void writenodes(struct mesh *m, struct behavior *b, REAL **pointlist, REAL **pointattriblist,
-      int **pointmarkerlist) {
-   REAL *plist;
-   REAL *palist;
-   int *pmlist;
-   int coordindex;
-   int attribindex;
-   vertex vertexloop;
-   long outvertices;
-   int vertexnumber;
-   int i;
-
-   if (b->jettison) {
-      outvertices = m->vertices.items - m->undeads;
-   }
-   else {
-      outvertices = m->vertices.items;
-   }
-
-   if (!b->quiet) {
-      printf("Writing vertices.\n");
-   }
-   /* Allocate memory for output vertices if necessary. */
-   if (*pointlist == (REAL *) NULL) {
-      *pointlist = (REAL *) trimalloc((int) (outvertices * 2 * sizeof(REAL)));
-   }
-   /* Allocate memory for output vertex attributes if necessary. */
-   if ((m->nextras > 0) && (*pointattriblist == (REAL *) NULL)) {
-      *pointattriblist = (REAL *) trimalloc((int) (outvertices * m->nextras * sizeof(REAL)));
-   }
-   /* Allocate memory for output vertex markers if necessary. */
-   if (!b->nobound && (*pointmarkerlist == (int *) NULL)) {
-      *pointmarkerlist = (int *) trimalloc((int) (outvertices * sizeof(int)));
-   }
-   plist = *pointlist;
-   palist = *pointattriblist;
-   pmlist = *pointmarkerlist;
-   coordindex = 0;
-   attribindex = 0;
-
-   traversalinit(&m->vertices);
-   vertexnumber = b->firstnumber;
-   vertexloop = vertextraverse(m);
-   while (vertexloop != (vertex) NULL) {
-      if (!b->jettison || (vertextype(vertexloop) != UNDEADVERTEX)) {
-         /* X and y coordinates. */
-         plist[coordindex++] = vertexloop[0];
-         plist[coordindex++] = vertexloop[1];
-         /* Vertex attributes. */
-         for (i = 0; i < m->nextras; i++) {
-            palist[attribindex++] = vertexloop[2 + i];
-         }
-         if (!b->nobound) {
-            /* Copy the boundary marker. */
-            pmlist[vertexnumber - b->firstnumber] = vertexmark(vertexloop);
-         }
-         setvertexmark(vertexloop, vertexnumber);
-         vertexnumber++;
-      }
-      vertexloop = vertextraverse(m);
-   }
-}
-
-/*****************************************************************************/
-/*                                                                           */
-/*  numbernodes()   Number the vertices.                                     */
-/*                                                                           */
-/*  Each vertex is assigned a marker equal to its number.                    */
-/*                                                                           */
-/*  Used when writenodes() is not called because no .node file is written.   */
-/*                                                                           */
-/*****************************************************************************/
-
-void numbernodes(struct mesh *m, struct behavior *b) {
-   vertex vertexloop;
-   int vertexnumber;
-
-   traversalinit(&m->vertices);
-   vertexnumber = b->firstnumber;
-   vertexloop = vertextraverse(m);
-   while (vertexloop != (vertex) NULL) {
-      setvertexmark(vertexloop, vertexnumber);
-      if (!b->jettison || (vertextype(vertexloop) != UNDEADVERTEX)) {
-         vertexnumber++;
-      }
-      vertexloop = vertextraverse(m);
-   }
-}
-
-/*****************************************************************************/
-/*                                                                           */
-/*  writeelements()   Write the triangles to an .ele file.                   */
-/*                                                                           */
-/*****************************************************************************/
-
-void writeelements(struct mesh *m, struct behavior *b, INDICE **trianglelist,
-      REAL **triangleattriblist) {
-   INDICE *tlist;
-   REAL *talist;
-   int vertexindex;
-   int attribindex;
-   struct otri triangleloop;
-   vertex p1, p2, p3;
-   vertex mid1, mid2, mid3;
-   long elementnumber;
-   int i;
-
-   if (!b->quiet) {
-      printf("Writing triangles.\n");
-   }
-   /* Allocate memory for output triangles if necessary. */
-   if (*trianglelist == (INDICE *) NULL) {
-      *trianglelist = (INDICE *) trimalloc(
-            (INDICE) (m->triangles.items * ((b->order + 1) * (b->order + 2) / 2) * sizeof(int)));
-   }
-   /* Allocate memory for output triangle attributes if necessary. */
-   if ((m->eextras > 0) && (*triangleattriblist == (REAL *) NULL)) {
-      *triangleattriblist = (REAL *) trimalloc(
-            (int) (m->triangles.items * m->eextras * sizeof(REAL)));
-   }
-   tlist = *trianglelist;
-   talist = *triangleattriblist;
-   vertexindex = 0;
-   attribindex = 0;
-
-   traversalinit(&m->triangles);
-   triangleloop.tri = triangletraverse(m);
-   triangleloop.orient = 0;
-   elementnumber = b->firstnumber;
-   while (triangleloop.tri != (triangle *) NULL) {
-      org(triangleloop, p1);
-      dest(triangleloop, p2);
-      apex(triangleloop, p3);
-      if (b->order == 1) {
-         tlist[vertexindex++] = vertexmark(p1);
-         tlist[vertexindex++] = vertexmark(p2);
-         tlist[vertexindex++] = vertexmark(p3);
-      }
-      else {
-         mid1 = (vertex) triangleloop.tri[m->highorderindex + 1];
-         mid2 = (vertex) triangleloop.tri[m->highorderindex + 2];
-         mid3 = (vertex) triangleloop.tri[m->highorderindex];
-         tlist[vertexindex++] = vertexmark(p1);
-         tlist[vertexindex++] = vertexmark(p2);
-         tlist[vertexindex++] = vertexmark(p3);
-         tlist[vertexindex++] = vertexmark(mid1);
-         tlist[vertexindex++] = vertexmark(mid2);
-         tlist[vertexindex++] = vertexmark(mid3);
-      }
-
-      for (i = 0; i < m->eextras; i++) {
-         talist[attribindex++] = elemattribute(triangleloop, i);
-      }
-
-      triangleloop.tri = triangletraverse(m);
-      elementnumber++;
-   }
-}
-
-/*****************************************************************************/
-/*                                                                           */
-/*  writepoly()   Write the segments and holes to a .poly file.              */
-/*                                                                           */
-/*****************************************************************************/
-
-void writepoly(struct mesh *m, struct behavior *b, int **segmentlist, int **segmentmarkerlist) {
-   int *slist;
-   int *smlist;
-   int index;
-   struct osub subsegloop;
-   vertex endpoint1, endpoint2;
-   long subsegnumber;
-
-   if (!b->quiet) {
-      printf("Writing segments.\n");
-   }
-   /* Allocate memory for output segments if necessary. */
-   if (*segmentlist == (int *) NULL) {
-      *segmentlist = (int *) trimalloc((int) (m->subsegs.items * 2 * sizeof(int)));
-   }
-   /* Allocate memory for output segment markers if necessary. */
-   if (!b->nobound && (*segmentmarkerlist == (int *) NULL)) {
-      *segmentmarkerlist = (int *) trimalloc((int) (m->subsegs.items * sizeof(int)));
-   }
-   slist = *segmentlist;
-   smlist = *segmentmarkerlist;
-   index = 0;
-
-   traversalinit(&m->subsegs);
-   subsegloop.ss = subsegtraverse(m);
-   subsegloop.ssorient = 0;
-   subsegnumber = b->firstnumber;
-   while (subsegloop.ss != (subseg *) NULL) {
-      sorg(subsegloop, endpoint1);
-      sdest(subsegloop, endpoint2);
-      /* Copy indices of the segment's two endpoints. */
-      slist[index++] = vertexmark(endpoint1);
-      slist[index++] = vertexmark(endpoint2);
-      if (!b->nobound) {
-         /* Copy the boundary marker. */
-         smlist[subsegnumber - b->firstnumber] = mark(subsegloop);
-      }
-
-      subsegloop.ss = subsegtraverse(m);
-      subsegnumber++;
-   }
-}
-
-/*****************************************************************************/
-/*                                                                           */
-/*  writeedges()   Write the edges to an .edge file.                         */
-/*                                                                           */
-/*****************************************************************************/
-
-void writeedges(struct mesh *m, struct behavior *b, int **edgelist, int **edgemarkerlist) {
-   int *elist;
-   int *emlist;
-   int index;
-   struct otri triangleloop, trisym;
-   struct osub checkmark;
-   vertex p1, p2;
-   long edgenumber;
-   triangle ptr; /* Temporary variable used by sym(). */
-   subseg sptr; /* Temporary variable used by tspivot(). */
-
-   if (!b->quiet) {
-      printf("Writing edges.\n");
-   }
-   /* Allocate memory for edges if necessary. */
-   if (*edgelist == (int *) NULL) {
-      *edgelist = (int *) trimalloc((int) (m->edges * 2 * sizeof(int)));
-   }
-   /* Allocate memory for edge markers if necessary. */
-   if (!b->nobound && (*edgemarkerlist == (int *) NULL)) {
-      *edgemarkerlist = (int *) trimalloc((int) (m->edges * sizeof(int)));
-   }
-   elist = *edgelist;
-   emlist = *edgemarkerlist;
-   index = 0;
-
-   traversalinit(&m->triangles);
-   triangleloop.tri = triangletraverse(m);
-   edgenumber = b->firstnumber;
-   /* To loop over the set of edges, loop over all triangles, and look at   */
-   /*   the three edges of each triangle.  If there isn't another triangle  */
-   /*   adjacent to the edge, operate on the edge.  If there is another     */
-   /*   adjacent triangle, operate on the edge only if the current triangle */
-   /*   has a smaller pointer than its neighbor.  This way, each edge is    */
-   /*   considered only once.                                               */
-   while (triangleloop.tri != (triangle *) NULL) {
-      for (triangleloop.orient = 0; triangleloop.orient < 3; triangleloop.orient++) {
-         sym(triangleloop, trisym);
-         if ((triangleloop.tri < trisym.tri) || (trisym.tri == m->dummytri)) {
-            org(triangleloop, p1);
-            dest(triangleloop, p2);
-            elist[index++] = vertexmark(p1);
-            elist[index++] = vertexmark(p2);
-            if (b->nobound) {
-            }
-            else {
-               /* Edge number, indices of two endpoints, and a boundary marker. */
-               /*   If there's no subsegment, the boundary marker is zero.      */
-               if (b->usesegments) {
-                  tspivot(triangleloop, checkmark);
-                  if (checkmark.ss == m->dummysub) {
-                     emlist[edgenumber - b->firstnumber] = 0;
-                  }
-                  else {
-                     emlist[edgenumber - b->firstnumber] = mark(checkmark);
-                  }
-               }
-               else {
-                  emlist[edgenumber - b->firstnumber] = trisym.tri == m->dummytri;
-               }
-            }
-            edgenumber++;
-         }
-      }
-      triangleloop.tri = triangletraverse(m);
-   }
-}
-
-/*****************************************************************************/
-/*                                                                           */
-/*  writevoronoi()   Write the Voronoi diagram to a .v.node and .v.edge      */
-/*                   file.                                                   */
-/*                                                                           */
-/*  The Voronoi diagram is the geometric dual of the Delaunay triangulation. */
-/*  Hence, the Voronoi vertices are listed by traversing the Delaunay        */
-/*  triangles, and the Voronoi edges are listed by traversing the Delaunay   */
-/*  edges.                                                                   */
-/*                                                                           */
-/*  WARNING:  In order to assign numbers to the Voronoi vertices, this       */
-/*  procedure messes up the subsegments or the extra nodes of every          */
-/*  element.  Hence, you should call this procedure last.                    */
-/*                                                                           */
-/*****************************************************************************/
-
-void writevoronoi(struct mesh *m, struct behavior *b, REAL **vpointlist, REAL **vpointattriblist,
-      int **vpointmarkerlist, int **vedgelist, int **vedgemarkerlist, REAL **vnormlist) {
-   REAL *plist;
-   REAL *palist;
-   int *elist;
-   REAL *normlist;
-   int coordindex;
-   int attribindex;
-   struct otri triangleloop, trisym;
-   vertex torg, tdest, tapex;
-   REAL circumcenter[2];
-   REAL xi, eta;
-   long vnodenumber, vedgenumber;
-   int p1, p2;
-   int i;
-   triangle ptr; /* Temporary variable used by sym(). */
-
-   if (!b->quiet) {
-      printf("Writing Voronoi vertices.\n");
-   }
-   /* Allocate memory for Voronoi vertices if necessary. */
-   if (*vpointlist == (REAL *) NULL) {
-      *vpointlist = (REAL *) trimalloc((int) (m->triangles.items * 2 * sizeof(REAL)));
-   }
-   /* Allocate memory for Voronoi vertex attributes if necessary. */
-   if (*vpointattriblist == (REAL *) NULL) {
-      *vpointattriblist = (REAL *) trimalloc(
-            (int) (m->triangles.items * m->nextras * sizeof(REAL)));
-   }
-   *vpointmarkerlist = (int *) NULL;
-   plist = *vpointlist;
-   palist = *vpointattriblist;
-   coordindex = 0;
-   attribindex = 0;
-
-   traversalinit(&m->triangles);
-   triangleloop.tri = triangletraverse(m);
-   triangleloop.orient = 0;
-   vnodenumber = b->firstnumber;
-   while (triangleloop.tri != (triangle *) NULL) {
-      org(triangleloop, torg);
-      dest(triangleloop, tdest);
-      apex(triangleloop, tapex);
-      findcircumcenter(m, b, torg, tdest, tapex, circumcenter, &xi, &eta, 0);
-      /* X and y coordinates. */
-      plist[coordindex++] = circumcenter[0];
-      plist[coordindex++] = circumcenter[1];
-      for (i = 2; i < 2 + m->nextras; i++) {
-         /* Interpolate the vertex attributes at the circumcenter. */
-         palist[attribindex++] = torg[i] + xi * (tdest[i] - torg[i]) + eta * (tapex[i] - torg[i]);
-      }
-
-      *(int *) (triangleloop.tri + 6) = (int) vnodenumber;
-      triangleloop.tri = triangletraverse(m);
-      vnodenumber++;
-   }
-
-   if (!b->quiet) {
-      printf("Writing Voronoi edges.\n");
-   }
-   /* Allocate memory for output Voronoi edges if necessary. */
-   if (*vedgelist == (int *) NULL) {
-      *vedgelist = (int *) trimalloc((int) (m->edges * 2 * sizeof(int)));
-   }
-   *vedgemarkerlist = (int *) NULL;
-   /* Allocate memory for output Voronoi norms if necessary. */
-   if (*vnormlist == (REAL *) NULL) {
-      *vnormlist = (REAL *) trimalloc((int) (m->edges * 2 * sizeof(REAL)));
-   }
-   elist = *vedgelist;
-   normlist = *vnormlist;
-   coordindex = 0;
-
-   traversalinit(&m->triangles);
-   triangleloop.tri = triangletraverse(m);
-   vedgenumber = b->firstnumber;
-   /* To loop over the set of edges, loop over all triangles, and look at   */
-   /*   the three edges of each triangle.  If there isn't another triangle  */
-   /*   adjacent to the edge, operate on the edge.  If there is another     */
-   /*   adjacent triangle, operate on the edge only if the current triangle */
-   /*   has a smaller pointer than its neighbor.  This way, each edge is    */
-   /*   considered only once.                                               */
-   while (triangleloop.tri != (triangle *) NULL) {
-      for (triangleloop.orient = 0; triangleloop.orient < 3; triangleloop.orient++) {
-         sym(triangleloop, trisym);
-         if ((triangleloop.tri < trisym.tri) || (trisym.tri == m->dummytri)) {
-            /* Find the number of this triangle (and Voronoi vertex). */
-            p1 = *(int *) (triangleloop.tri + 6);
-            if (trisym.tri == m->dummytri) {
-               org(triangleloop, torg);
-               dest(triangleloop, tdest);
-               /* Copy an infinite ray.  Index of one endpoint, and -1. */
-               elist[coordindex] = p1;
-               normlist[coordindex++] = tdest[1] - torg[1];
-               elist[coordindex] = -1;
-               normlist[coordindex++] = torg[0] - tdest[0];
-            }
-            else {
-               /* Find the number of the adjacent triangle (and Voronoi vertex). */
-               p2 = *(int *) (trisym.tri + 6);
-               /* Finite edge.  Write indices of two endpoints. */
-               elist[coordindex] = p1;
-               normlist[coordindex++] = 0.0;
-               elist[coordindex] = p2;
-               normlist[coordindex++] = 0.0;
-            }
-            vedgenumber++;
-         }
-      }
-      triangleloop.tri = triangletraverse(m);
-   }
-}
-
-void writeneighbors(struct mesh *m, struct behavior *b, int **neighborlist) {
-   int *nlist;
-   int index;
-   struct otri triangleloop, trisym;
-   long elementnumber;
-   int neighbor1, neighbor2, neighbor3;
-   triangle ptr; /* Temporary variable used by sym(). */
-
-   if (!b->quiet) {
-      printf("Writing neighbors.\n");
-   }
-   /* Allocate memory for neighbors if necessary. */
-   if (*neighborlist == (int *) NULL) {
-      *neighborlist = (int *) trimalloc((int) (m->triangles.items * 3 * sizeof(int)));
-   }
-   nlist = *neighborlist;
-   index = 0;
-
-   traversalinit(&m->triangles);
-   triangleloop.tri = triangletraverse(m);
-   triangleloop.orient = 0;
-   elementnumber = b->firstnumber;
-   while (triangleloop.tri != (triangle *) NULL) {
-      *(int *) (triangleloop.tri + 6) = (int) elementnumber;
-      triangleloop.tri = triangletraverse(m);
-      elementnumber++;
-   }
-   *(int *) (m->dummytri + 6) = -1;
-
-   traversalinit(&m->triangles);
-   triangleloop.tri = triangletraverse(m);
-   elementnumber = b->firstnumber;
-   while (triangleloop.tri != (triangle *) NULL) {
-      triangleloop.orient = 1;
-      sym(triangleloop, trisym);
-      neighbor1 = *(int *) (trisym.tri + 6);
-      triangleloop.orient = 2;
-      sym(triangleloop, trisym);
-      neighbor2 = *(int *) (trisym.tri + 6);
-      triangleloop.orient = 0;
-      sym(triangleloop, trisym);
-      neighbor3 = *(int *) (trisym.tri + 6);
-      nlist[index++] = neighbor1;
-      nlist[index++] = neighbor2;
-      nlist[index++] = neighbor3;
-
-      triangleloop.tri = triangletraverse(m);
-      elementnumber++;
-   }
-}
-
-/**                                                                         **/
-/**                                                                         **/
-/********* File I/O routines end here                                *********/
-
-/*****************************************************************************/
-/*                                                                           */
-/*  main() or triangulate()   Gosh, do everything.                           */
-/*                                                                           */
-/*  The sequence is roughly as follows.  Many of these steps can be skipped, */
-/*  depending on the command line switches.                                  */
-/*                                                                           */
-/*  - Initialize constants and parse the command line.                       */
-/*  - Read the vertices from a file and either                               */
-/*    - triangulate them (no -r), or                                         */
-/*    - read an old mesh from files and reconstruct it (-r).                 */
-/*  - Insert the PSLG segments (-p), and possibly segments on the convex     */
-/*      hull (-c).                                                           */
-/*  - Read the holes (-p), regional attributes (-pA), and regional area      */
-/*      constraints (-pa).  Carve the holes and concavities, and spread the  */
-/*      regional attributes and area constraints.                            */
-/*  - Enforce the constraints on minimum angle (-q) and maximum area (-a).   */
-/*      Also enforce the conforming Delaunay property (-q and -a).           */
-/*  - Compute the number of edges in the resulting mesh.                     */
-/*  - Promote the mesh's linear triangles to higher order elements (-o).     */
-/*  - Write the output files and print the statistics.                       */
-/*  - Check the consistency and Delaunay property of the mesh (-C).          */
-/*                                                                           */
-/*****************************************************************************/
-
-void triangulate(struct behavior *command, struct triangulateio *in, struct triangulateio *out,
-      struct triangulateio *vorout) {
-   struct mesh m;
-   struct behavior *b = command;
-   REAL *holearray; /* Array of holes. */
-   REAL *regionarray; /* Array of regional attributes and area constraints. */
-
-   triangleinit(&m);
-   //parsecommandline(1, &triswitches, &b);
-   m.steinerleft = b->steiner;
-
-   transfernodes(&m, b, in->pointlist, in->pointattributelist, in->pointmarkerlist,
-         in->numberofpoints, in->numberofpointattributes);
-
-#ifdef CDT_ONLY
-   m.hullsize = delaunay(&m, b); /* Triangulate the vertices. */
-#else /* not CDT_ONLY */
-   if (b->refine)
-   {
-      /* Read and reconstruct a mesh. */
-      m.hullsize = reconstruct(&m, b, in->trianglelist,
-            in->triangleattributelist, in->trianglearealist,
-            in->numberoftriangles, in->numberofcorners,
-            in->numberoftriangleattributes,
-            in->segmentlist, in->segmentmarkerlist,
-            in->numberofsegments);
-   }
-   else
-   {
-      m.hullsize = delaunay(&m, b); /* Triangulate the vertices. */
-   }
-#endif /* not CDT_ONLY */
-
-   /* Ensure that no vertex can be mistaken for a triangular bounding */
-   /*   box vertex in insertvertex().                                 */
-   m.infvertex1 = (vertex) NULL;
-   m.infvertex2 = (vertex) NULL;
-   m.infvertex3 = (vertex) NULL;
-
-   if (b->usesegments) {
-      m.checksegments = 1; /* Segments will be introduced next. */
-      if (!b->refine) {
-         /* Insert PSLG segments and/or convex hull segments. */
-         formskeleton(&m, b, in->segmentlist, in->segmentmarkerlist, in->numberofsegments);
-      }
-   }
-
-   if (b->poly && (m.triangles.items > 0)) {
-      holearray = in->holelist;
-      m.holes = in->numberofholes;
-      regionarray = in->regionlist;
-      m.regions = in->numberofregions;
-      if (!b->refine) {
-         /* Carve out holes and concavities. */
-         carveholes(&m, b, holearray, m.holes, regionarray, m.regions);
-      }
-   }
-   else {
-      /* Without a PSLG, there can be no holes or regional attributes   */
-      /*   or area constraints.  The following are set to zero to avoid */
-      /*   an accidental free() later.                                  */
-      m.holes = 0;
-      m.regions = 0;
-   }
-
-#ifndef CDT_ONLY
-   if (b->quality && (m.triangles.items > 0))
-   {
-      enforcequality(&m, b); /* Enforce angle and area constraints. */
-   }
-#endif /* not CDT_ONLY */
-
-#ifndef CDT_ONLY
-   if (b->quality)
-   {
-      printf("Quality milliseconds:  %ld\n",
-            1000l * (tv5.tv_sec - tv4.tv_sec) +
-            (tv5.tv_usec - tv4.tv_usec) / 1000l);
-   }
-#endif /* not CDT_ONLY */
-
-   /* Calculate the number of edges. */
-   m.edges = (3l * m.triangles.items + m.hullsize) / 2l;
-
-   if (b->order > 1) {
-      highorder(&m, b); /* Promote elements to higher polynomial order. */
-   }
-   if (!b->quiet) {
-      printf("\n");
-   }
-
-   if (b->jettison) {
-      out->numberofpoints = m.vertices.items - m.undeads;
-   }
-   else {
-      out->numberofpoints = m.vertices.items;
-   }
-   out->numberofpointattributes = m.nextras;
-   out->numberoftriangles = m.triangles.items;
-   out->numberofcorners = (b->order + 1) * (b->order + 2) / 2;
-   out->numberoftriangleattributes = m.eextras;
-   out->numberofedges = m.edges;
-   if (b->usesegments) {
-      out->numberofsegments = m.subsegs.items;
-   }
-   else {
-      out->numberofsegments = m.hullsize;
-   }
-   if (vorout != (struct triangulateio *) NULL) {
-      vorout->numberofpoints = m.triangles.items;
-      vorout->numberofpointattributes = m.nextras;
-      vorout->numberofedges = m.edges;
-   }
-
-   /* If not using iteration numbers, don't write a .node file if one was */
-   /*   read, because the original one would be overwritten!              */
-   if (b->nonodewritten || (b->noiterationnum && m.readnodefile)) {
-      if (!b->quiet) {
-         printf("NOT writing vertices.\n");
-      }
-      numbernodes(&m, b); /* We must remember to number the vertices. */
-   }
-   else {
-      /* writenodes() numbers the vertices too. */
-      writenodes(&m, b, &out->pointlist, &out->pointattributelist, &out->pointmarkerlist);
-   }
-   if (b->noelewritten) {
-      if (!b->quiet) {
-         printf("NOT writing triangles.\n");
-      }
-   }
-   else {
-      writeelements(&m, b, &out->trianglelist, &out->triangleattributelist);
-   }
-   /* The -c switch (convex switch) causes a PSLG to be written */
-   /*   even if none was read.                                  */
-   if (b->poly || b->convex) {
-      /* If not using iteration numbers, don't overwrite the .poly file. */
-      if (b->nopolywritten || b->noiterationnum) {
-         if (!b->quiet) {
-            printf("NOT writing segments.\n");
-         }
-      }
-      else {
-         writepoly(&m, b, &out->segmentlist, &out->segmentmarkerlist);
-         out->numberofholes = m.holes;
-         out->numberofregions = m.regions;
-         if (b->poly) {
-            out->holelist = in->holelist;
-            out->regionlist = in->regionlist;
-         }
-         else {
-            out->holelist = (REAL *) NULL;
-            out->regionlist = (REAL *) NULL;
-         }
-      }
-   }
-   if (b->edgesout) {
-      writeedges(&m, b, &out->edgelist, &out->edgemarkerlist);
-   }
-   if (b->voronoi) {
-      writevoronoi(&m, b, &vorout->pointlist, &vorout->pointattributelist, &vorout->pointmarkerlist,
-            &vorout->edgelist, &vorout->edgemarkerlist, &vorout->normlist);
-   }
-   if (b->neighbors) {
-      writeneighbors(&m, b, &out->neighborlist);
-   }
-
-   if (!b->quiet) {
-      statistics(&m, b);
-   }
-
-#ifndef REDUCED
-   if (b->docheck)
-   {
-      checkmesh(&m, b);
-      checkdelaunay(&m, b);
-   }
-#endif /* not REDUCED */
-
-   triangledeinit(&m, b);
-}
diff --git a/vtm-android/jni/triangle/triangle.h b/vtm-android/jni/triangle/triangle.h
deleted file mode 100644
index 48c56d4d..00000000
--- a/vtm-android/jni/triangle/triangle.h
+++ /dev/null
@@ -1,360 +0,0 @@
-/*****************************************************************************/
-/*                                                                           */
-/*  (triangle.h)                                                             */
-/*                                                                           */
-/*  Include file for programs that call Triangle.                            */
-/*                                                                           */
-/*  Accompanies Triangle Version 1.6                                         */
-/*  July 28, 2005                                                            */
-/*                                                                           */
-/*  Copyright 1996, 2005                                                     */
-/*  Jonathan Richard Shewchuk                                                */
-/*  2360 Woolsey #H                                                          */
-/*  Berkeley, California  94705-1927                                         */
-/*  jrs@cs.berkeley.edu                                                      */
-/*                                                                           */
-/*****************************************************************************/
-
-/*****************************************************************************/
-/*                                                                           */
-/*  How to call Triangle from another program                                */
-/*                                                                           */
-/*                                                                           */
-/*  If you haven't read Triangle's instructions (run "triangle -h" to read   */
-/*  them), you won't understand what follows.                                */
-/*                                                                           */
-/*  Triangle must be compiled into an object file (triangle.o) with the      */
-/*  TRILIBRARY symbol defined (generally by using the -DTRILIBRARY compiler  */
-/*  switch).  The makefile included with Triangle will do this for you if    */
-/*  you run "make trilibrary".  The resulting object file can be called via  */
-/*  the procedure triangulate().                                             */
-/*                                                                           */
-/*  If the size of the object file is important to you, you may wish to      */
-/*  generate a reduced version of triangle.o.  The REDUCED symbol gets rid   */
-/*  of all features that are primarily of research interest.  Specifically,  */
-/*  the -DREDUCED switch eliminates Triangle's -i, -F, -s, and -C switches.  */
-/*  The CDT_ONLY symbol gets rid of all meshing algorithms above and beyond  */
-/*  constrained Delaunay triangulation.  Specifically, the -DCDT_ONLY switch */
-/*  eliminates Triangle's -r, -q, -a, -u, -D, -Y, -S, and -s switches.       */
-/*                                                                           */
-/*  IMPORTANT:  These definitions (TRILIBRARY, REDUCED, CDT_ONLY) must be    */
-/*  made in the makefile or in triangle.c itself.  Putting these definitions */
-/*  in this file (triangle.h) will not create the desired effect.            */
-/*                                                                           */
-/*                                                                           */
-/*  The calling convention for triangulate() follows.                        */
-/*                                                                           */
-/*      void triangulate(triswitches, in, out, vorout)                       */
-/*      char *triswitches;                                                   */
-/*      struct triangulateio *in;                                            */
-/*      struct triangulateio *out;                                           */
-/*      struct triangulateio *vorout;                                        */
-/*                                                                           */
-/*  `triswitches' is a string containing the command line switches you wish  */
-/*  to invoke.  No initial dash is required.  Some suggestions:              */
-/*                                                                           */
-/*  - You'll probably find it convenient to use the `z' switch so that       */
-/*    points (and other items) are numbered from zero.  This simplifies      */
-/*    indexing, because the first item of any type always starts at index    */
-/*    [0] of the corresponding array, whether that item's number is zero or  */
-/*    one.                                                                   */
-/*  - You'll probably want to use the `Q' (quiet) switch in your final code, */
-/*    but you can take advantage of Triangle's printed output (including the */
-/*    `V' switch) while debugging.                                           */
-/*  - If you are not using the `q', `a', `u', `D', `j', or `s' switches,     */
-/*    then the output points will be identical to the input points, except   */
-/*    possibly for the boundary markers.  If you don't need the boundary     */
-/*    markers, you should use the `N' (no nodes output) switch to save       */
-/*    memory.  (If you do need boundary markers, but need to save memory, a  */
-/*    good nasty trick is to set out->pointlist equal to in->pointlist       */
-/*    before calling triangulate(), so that Triangle overwrites the input    */
-/*    points with identical copies.)                                         */
-/*  - The `I' (no iteration numbers) and `g' (.off file output) switches     */
-/*    have no effect when Triangle is compiled with TRILIBRARY defined.      */
-/*                                                                           */
-/*  `in', `out', and `vorout' are descriptions of the input, the output,     */
-/*  and the Voronoi output.  If the `v' (Voronoi output) switch is not used, */
-/*  `vorout' may be NULL.  `in' and `out' may never be NULL.                 */
-/*                                                                           */
-/*  Certain fields of the input and output structures must be initialized,   */
-/*  as described below.                                                      */
-/*                                                                           */
-/*****************************************************************************/
-
-/*****************************************************************************/
-/*                                                                           */
-/*  The `triangulateio' structure.                                           */
-/*                                                                           */
-/*  Used to pass data into and out of the triangulate() procedure.           */
-/*                                                                           */
-/*                                                                           */
-/*  Arrays are used to store points, triangles, markers, and so forth.  In   */
-/*  all cases, the first item in any array is stored starting at index [0].  */
-/*  However, that item is item number `1' unless the `z' switch is used, in  */
-/*  which case it is item number `0'.  Hence, you may find it easier to      */
-/*  index points (and triangles in the neighbor list) if you use the `z'     */
-/*  switch.  Unless, of course, you're calling Triangle from a Fortran       */
-/*  program.                                                                 */
-/*                                                                           */
-/*  Description of fields (except the `numberof' fields, which are obvious): */
-/*                                                                           */
-/*  `pointlist':  An array of point coordinates.  The first point's x        */
-/*    coordinate is at index [0] and its y coordinate at index [1], followed */
-/*    by the coordinates of the remaining points.  Each point occupies two   */
-/*    REALs.                                                                 */
-/*  `pointattributelist':  An array of point attributes.  Each point's       */
-/*    attributes occupy `numberofpointattributes' REALs.                     */
-/*  `pointmarkerlist':  An array of point markers; one int per point.        */
-/*                                                                           */
-/*  `trianglelist':  An array of triangle corners.  The first triangle's     */
-/*    first corner is at index [0], followed by its other two corners in     */
-/*    counterclockwise order, followed by any other nodes if the triangle    */
-/*    represents a nonlinear element.  Each triangle occupies                */
-/*    `numberofcorners' ints.                                                */
-/*  `triangleattributelist':  An array of triangle attributes.  Each         */
-/*    triangle's attributes occupy `numberoftriangleattributes' REALs.       */
-/*  `trianglearealist':  An array of triangle area constraints; one REAL per */
-/*    triangle.  Input only.                                                 */
-/*  `neighborlist':  An array of triangle neighbors; three ints per          */
-/*    triangle.  Output only.                                                */
-/*                                                                           */
-/*  `segmentlist':  An array of segment endpoints.  The first segment's      */
-/*    endpoints are at indices [0] and [1], followed by the remaining        */
-/*    segments.  Two ints per segment.                                       */
-/*  `segmentmarkerlist':  An array of segment markers; one int per segment.  */
-/*                                                                           */
-/*  `holelist':  An array of holes.  The first hole's x and y coordinates    */
-/*    are at indices [0] and [1], followed by the remaining holes.  Two      */
-/*    REALs per hole.  Input only, although the pointer is copied to the     */
-/*    output structure for your convenience.                                 */
-/*                                                                           */
-/*  `regionlist':  An array of regional attributes and area constraints.     */
-/*    The first constraint's x and y coordinates are at indices [0] and [1], */
-/*    followed by the regional attribute at index [2], followed by the       */
-/*    maximum area at index [3], followed by the remaining area constraints. */
-/*    Four REALs per area constraint.  Note that each regional attribute is  */
-/*    used only if you select the `A' switch, and each area constraint is    */
-/*    used only if you select the `a' switch (with no number following), but */
-/*    omitting one of these switches does not change the memory layout.      */
-/*    Input only, although the pointer is copied to the output structure for */
-/*    your convenience.                                                      */
-/*                                                                           */
-/*  `edgelist':  An array of edge endpoints.  The first edge's endpoints are */
-/*    at indices [0] and [1], followed by the remaining edges.  Two ints per */
-/*    edge.  Output only.                                                    */
-/*  `edgemarkerlist':  An array of edge markers; one int per edge.  Output   */
-/*    only.                                                                  */
-/*  `normlist':  An array of normal vectors, used for infinite rays in       */
-/*    Voronoi diagrams.  The first normal vector's x and y magnitudes are    */
-/*    at indices [0] and [1], followed by the remaining vectors.  For each   */
-/*    finite edge in a Voronoi diagram, the normal vector written is the     */
-/*    zero vector.  Two REALs per edge.  Output only.                        */
-/*                                                                           */
-/*                                                                           */
-/*  Any input fields that Triangle will examine must be initialized.         */
-/*  Furthermore, for each output array that Triangle will write to, you      */
-/*  must either provide space by setting the appropriate pointer to point    */
-/*  to the space you want the data written to, or you must initialize the    */
-/*  pointer to NULL, which tells Triangle to allocate space for the results. */
-/*  The latter option is preferable, because Triangle always knows exactly   */
-/*  how much space to allocate.  The former option is provided mainly for    */
-/*  people who need to call Triangle from Fortran code, though it also makes */
-/*  possible some nasty space-saving tricks, like writing the output to the  */
-/*  same arrays as the input.                                                */
-/*                                                                           */
-/*  Triangle will not free() any input or output arrays, including those it  */
-/*  allocates itself; that's up to you.  You should free arrays allocated by */
-/*  Triangle by calling the trifree() procedure defined below.  (By default, */
-/*  trifree() just calls the standard free() library procedure, but          */
-/*  applications that call triangulate() may replace trimalloc() and         */
-/*  trifree() in triangle.c to use specialized memory allocators.)           */
-/*                                                                           */
-/*  Here's a guide to help you decide which fields you must initialize       */
-/*  before you call triangulate().                                           */
-/*                                                                           */
-/*  `in':                                                                    */
-/*                                                                           */
-/*    - `pointlist' must always point to a list of points; `numberofpoints'  */
-/*      and `numberofpointattributes' must be properly set.                  */
-/*      `pointmarkerlist' must either be set to NULL (in which case all      */
-/*      markers default to zero), or must point to a list of markers.  If    */
-/*      `numberofpointattributes' is not zero, `pointattributelist' must     */
-/*      point to a list of point attributes.                                 */
-/*    - If the `r' switch is used, `trianglelist' must point to a list of    */
-/*      triangles, and `numberoftriangles', `numberofcorners', and           */
-/*      `numberoftriangleattributes' must be properly set.  If               */
-/*      `numberoftriangleattributes' is not zero, `triangleattributelist'    */
-/*      must point to a list of triangle attributes.  If the `a' switch is   */
-/*      used (with no number following), `trianglearealist' must point to a  */
-/*      list of triangle area constraints.  `neighborlist' may be ignored.   */
-/*    - If the `p' switch is used, `segmentlist' must point to a list of     */
-/*      segments, `numberofsegments' must be properly set, and               */
-/*      `segmentmarkerlist' must either be set to NULL (in which case all    */
-/*      markers default to zero), or must point to a list of markers.        */
-/*    - If the `p' switch is used without the `r' switch, then               */
-/*      `numberofholes' and `numberofregions' must be properly set.  If      */
-/*      `numberofholes' is not zero, `holelist' must point to a list of      */
-/*      holes.  If `numberofregions' is not zero, `regionlist' must point to */
-/*      a list of region constraints.                                        */
-/*    - If the `p' switch is used, `holelist', `numberofholes',              */
-/*      `regionlist', and `numberofregions' is copied to `out'.  (You can    */
-/*      nonetheless get away with not initializing them if the `r' switch is */
-/*      used.)                                                               */
-/*    - `edgelist', `edgemarkerlist', `normlist', and `numberofedges' may be */
-/*      ignored.                                                             */
-/*                                                                           */
-/*  `out':                                                                   */
-/*                                                                           */
-/*    - `pointlist' must be initialized (NULL or pointing to memory) unless  */
-/*      the `N' switch is used.  `pointmarkerlist' must be initialized       */
-/*      unless the `N' or `B' switch is used.  If `N' is not used and        */
-/*      `in->numberofpointattributes' is not zero, `pointattributelist' must */
-/*      be initialized.                                                      */
-/*    - `trianglelist' must be initialized unless the `E' switch is used.    */
-/*      `neighborlist' must be initialized if the `n' switch is used.  If    */
-/*      the `E' switch is not used and (`in->numberofelementattributes' is   */
-/*      not zero or the `A' switch is used), `elementattributelist' must be  */
-/*      initialized.  `trianglearealist' may be ignored.                     */
-/*    - `segmentlist' must be initialized if the `p' or `c' switch is used,  */
-/*      and the `P' switch is not used.  `segmentmarkerlist' must also be    */
-/*      initialized under these circumstances unless the `B' switch is used. */
-/*    - `edgelist' must be initialized if the `e' switch is used.            */
-/*      `edgemarkerlist' must be initialized if the `e' switch is used and   */
-/*      the `B' switch is not.                                               */
-/*    - `holelist', `regionlist', `normlist', and all scalars may be ignored.*/
-/*                                                                           */
-/*  `vorout' (only needed if `v' switch is used):                            */
-/*                                                                           */
-/*    - `pointlist' must be initialized.  If `in->numberofpointattributes'   */
-/*      is not zero, `pointattributelist' must be initialized.               */
-/*      `pointmarkerlist' may be ignored.                                    */
-/*    - `edgelist' and `normlist' must both be initialized.                  */
-/*      `edgemarkerlist' may be ignored.                                     */
-/*    - Everything else may be ignored.                                      */
-/*                                                                           */
-/*  After a call to triangulate(), the valid fields of `out' and `vorout'    */
-/*  will depend, in an obvious way, on the choice of switches used.  Note    */
-/*  that when the `p' switch is used, the pointers `holelist' and            */
-/*  `regionlist' are copied from `in' to `out', but no new space is          */
-/*  allocated; be careful that you don't free() the same array twice.  On    */
-/*  the other hand, Triangle will never copy the `pointlist' pointer (or any */
-/*  others); new space is allocated for `out->pointlist', or if the `N'      */
-/*  switch is used, `out->pointlist' remains uninitialized.                  */
-/*                                                                           */
-/*  All of the meaningful `numberof' fields will be properly set; for        */
-/*  instance, `numberofedges' will represent the number of edges in the      */
-/*  triangulation whether or not the edges were written.  If segments are    */
-/*  not used, `numberofsegments' will indicate the number of boundary edges. */
-/*                                                                           */
-/*****************************************************************************/
-
-#define SINGLE
-
-#ifdef SINGLE
-#define REAL float
-#else /* not SINGLE */
-#define REAL double
-#endif /* not SINGLE */
-
-#define INDICE unsigned short
-
-typedef struct triangulateio TriangleIO;
-
-struct triangulateio {
-   REAL *pointlist; /* In / out */
-   REAL *pointattributelist; /* In / out */
-   int *pointmarkerlist; /* In / out */
-   int numberofpoints; /* In / out */
-   int numberofpointattributes; /* In / out */
-
-   INDICE *trianglelist; /* In / out */
-   REAL *triangleattributelist; /* In / out */
-   REAL *trianglearealist; /* In only */
-   int *neighborlist; /* Out only */
-   int numberoftriangles; /* In / out */
-   int numberofcorners; /* In / out */
-   int numberoftriangleattributes; /* In / out */
-
-   int *segmentlist; /* In / out */
-   int *segmentmarkerlist; /* In / out */
-   int numberofsegments; /* In / out */
-
-   REAL *holelist; /* In / pointer to array copied out */
-   int numberofholes; /* In / copied out */
-
-   REAL *regionlist; /* In / pointer to array copied out */
-   int numberofregions; /* In / copied out */
-
-   int *edgelist; /* Out only */
-   int *edgemarkerlist; /* Not used with Voronoi diagram; out only */
-   REAL *normlist; /* Used only with Voronoi diagram; out only */
-   int numberofedges; /* Out only */
-};
-
-/* Data structure for command line switches and file names.  This structure
- /*   is used (instead of global variables) to allow reentrancy.
-
- * Switches for the triangulator.
- *   poly: -p switch.
- *   refine: -r switch.
- *   quality: -q switch.
- *     minangle: minimum angle bound, specified after -q switch.
- *     goodangle: cosine squared of minangle.
- *     offconstant: constant used to place off-center Steiner points.
- *   vararea: -a switch without number.
- *   fixedarea: -a switch with number.
- *     maxarea: maximum area bound, specified after -a switch.
- *   usertest: -u switch.
- *   regionattrib: -A switch.
- *   convex: -c switch.
- *   weighted: 1 for -w switch, 2 for -W switch.
- *   jettison: -j switch
- *   firstnumber: inverse of -z switch.  All items are numbered starting
- *     from `firstnumber'.
- *   edgesout: -e switch.
- *   voronoi: -v switch.
- *   neighbors: -n switch.
- *   geomview: -g switch.
- *   nobound: -B switch.
- *   nopolywritten: -P switch.
- *   nonodewritten: -N switch.
- *   noelewritten: -E switch.
- *   noiterationnum: -I switch.
- *   noholes: -O switch.
- *   noexact: -X switch.
- *   order: element order, specified after -o switch.
- *   nobisect: count of how often -Y switch is selected.
- *   steiner: maximum number of Steiner points, specified after -S switch.
- *   incremental: -i switch.  sweepline: -F switch.
- *   dwyer: inverse of -l switch.
- *    splitseg: -s switch.
- *   conformdel: -D switch.  docheck: -C switch.
- *   quiet: -Q switch.  verbose: count of how often -V switch is selected.
- *   usesegments: -p, -r, -q, or -c switch; determines whether segments are
- *     used at all.
- *
- * Read the instructions to find out the meaning of these switches.          */
-
-typedef struct behavior TriangleOptions;
-
-struct behavior {
-   int poly, refine, quality, vararea, fixedarea, usertest;
-   int regionattrib, convex, weighted, jettison;
-   int firstnumber;
-   int edgesout, voronoi, neighbors, geomview;
-   int nobound, nopolywritten, nonodewritten, noelewritten, noiterationnum;
-   int noholes, noexact, conformdel;
-   int incremental, sweepline, dwyer;
-   int splitseg;
-   int docheck;
-   int quiet, verbose;
-   int usesegments;
-   int order;
-   int nobisect;
-   int steiner;REAL minangle, goodangle, offconstant;REAL maxarea;
-
-};
-void parsecommandline(int argc, char **argv, struct behavior *b);
-void triangulate(struct behavior *, struct triangulateio *, struct triangulateio *,
-      struct triangulateio *);
-
diff --git a/vtm-android/jni/triangle/triangle_dbg.c b/vtm-android/jni/triangle/triangle_dbg.c
deleted file mode 100644
index f6374ba3..00000000
--- a/vtm-android/jni/triangle/triangle_dbg.c
+++ /dev/null
@@ -1,441 +0,0 @@
-#include "triangle_private.h"
-
-/*****************************************************************************/
-/*                                                                           */
-/*  quality_statistics()   Print statistics about the quality of the mesh.   */
-/*                                                                           */
-/*****************************************************************************/
-
-void quality_statistics(struct mesh *m, struct behavior *b) {
-   struct otri triangleloop;
-   vertex p[3];
-   REAL cossquaretable[8];
-   REAL ratiotable[16];
-   REAL dx[3], dy[3];
-   REAL edgelength[3];
-   REAL dotproduct;
-   REAL cossquare;
-   REAL triarea;
-   REAL shortest, longest;
-   REAL trilongest2;
-   REAL smallestarea, biggestarea;
-   REAL triminaltitude2;
-   REAL minaltitude;
-   REAL triaspect2;
-   REAL worstaspect;
-   REAL smallestangle, biggestangle;
-   REAL radconst, degconst;
-   int angletable[18];
-   int aspecttable[16];
-   int aspectindex;
-   int tendegree;
-   int acutebiggest;
-   int i, ii, j, k;
-
-   printf("Mesh quality statistics:\n\n");
-   radconst = PI / 18.0;
-   degconst = 180.0 / PI;
-   for (i = 0; i < 8; i++) {
-      cossquaretable[i] = cos(radconst * (REAL) (i + 1));
-      cossquaretable[i] = cossquaretable[i] * cossquaretable[i];
-   }
-   for (i = 0; i < 18; i++) {
-      angletable[i] = 0;
-   }
-
-   ratiotable[0] = 1.5;
-   ratiotable[1] = 2.0;
-   ratiotable[2] = 2.5;
-   ratiotable[3] = 3.0;
-   ratiotable[4] = 4.0;
-   ratiotable[5] = 6.0;
-   ratiotable[6] = 10.0;
-   ratiotable[7] = 15.0;
-   ratiotable[8] = 25.0;
-   ratiotable[9] = 50.0;
-   ratiotable[10] = 100.0;
-   ratiotable[11] = 300.0;
-   ratiotable[12] = 1000.0;
-   ratiotable[13] = 10000.0;
-   ratiotable[14] = 100000.0;
-   ratiotable[15] = 0.0;
-   for (i = 0; i < 16; i++) {
-      aspecttable[i] = 0;
-   }
-
-   worstaspect = 0.0;
-   minaltitude = m->xmax - m->xmin + m->ymax - m->ymin;
-   minaltitude = minaltitude * minaltitude;
-   shortest = minaltitude;
-   longest = 0.0;
-   smallestarea = minaltitude;
-   biggestarea = 0.0;
-   worstaspect = 0.0;
-   smallestangle = 0.0;
-   biggestangle = 2.0;
-   acutebiggest = 1;
-
-   traversalinit(&m->triangles);
-   triangleloop.tri = triangletraverse(m);
-   triangleloop.orient = 0;
-   while (triangleloop.tri != (triangle *) NULL) {
-      org(triangleloop, p[0]);
-      dest(triangleloop, p[1]);
-      apex(triangleloop, p[2]);
-      trilongest2 = 0.0;
-
-      for (i = 0; i < 3; i++) {
-         j = plus1mod3[i];
-         k = minus1mod3[i];
-         dx[i] = p[j][0] - p[k][0];
-         dy[i] = p[j][1] - p[k][1];
-         edgelength[i] = dx[i] * dx[i] + dy[i] * dy[i];
-         if (edgelength[i] > trilongest2) {
-            trilongest2 = edgelength[i];
-         }
-         if (edgelength[i] > longest) {
-            longest = edgelength[i];
-         }
-         if (edgelength[i] < shortest) {
-            shortest = edgelength[i];
-         }
-      }
-
-      triarea = counterclockwise(m, b, p[0], p[1], p[2]);
-      if (triarea < smallestarea) {
-         smallestarea = triarea;
-      }
-      if (triarea > biggestarea) {
-         biggestarea = triarea;
-      }
-      triminaltitude2 = triarea * triarea / trilongest2;
-      if (triminaltitude2 < minaltitude) {
-         minaltitude = triminaltitude2;
-      }
-      triaspect2 = trilongest2 / triminaltitude2;
-      if (triaspect2 > worstaspect) {
-         worstaspect = triaspect2;
-      }
-      aspectindex = 0;
-      while ((triaspect2 > ratiotable[aspectindex] * ratiotable[aspectindex]) && (aspectindex < 15)) {
-         aspectindex++;
-      }
-      aspecttable[aspectindex]++;
-
-      for (i = 0; i < 3; i++) {
-         j = plus1mod3[i];
-         k = minus1mod3[i];
-         dotproduct = dx[j] * dx[k] + dy[j] * dy[k];
-         cossquare = dotproduct * dotproduct / (edgelength[j] * edgelength[k]);
-         tendegree = 8;
-         for (ii = 7; ii >= 0; ii--) {
-            if (cossquare > cossquaretable[ii]) {
-               tendegree = ii;
-            }
-         }
-         if (dotproduct <= 0.0) {
-            angletable[tendegree]++;
-            if (cossquare > smallestangle) {
-               smallestangle = cossquare;
-            }
-            if (acutebiggest && (cossquare < biggestangle)) {
-               biggestangle = cossquare;
-            }
-         }
-         else {
-            angletable[17 - tendegree]++;
-            if (acutebiggest || (cossquare > biggestangle)) {
-               biggestangle = cossquare;
-               acutebiggest = 0;
-            }
-         }
-      }
-      triangleloop.tri = triangletraverse(m);
-   }
-
-   shortest = sqrt(shortest);
-   longest = sqrt(longest);
-   minaltitude = sqrt(minaltitude);
-   worstaspect = sqrt(worstaspect);
-   smallestarea *= 0.5;
-   biggestarea *= 0.5;
-   if (smallestangle >= 1.0) {
-      smallestangle = 0.0;
-   }
-   else {
-      smallestangle = degconst * acos(sqrt(smallestangle));
-   }
-   if (biggestangle >= 1.0) {
-      biggestangle = 180.0;
-   }
-   else {
-      if (acutebiggest) {
-         biggestangle = degconst * acos(sqrt(biggestangle));
-      }
-      else {
-         biggestangle = 180.0 - degconst * acos(sqrt(biggestangle));
-      }
-   }
-
-   printf("  Smallest area: %16.5g   |  Largest area: %16.5g\n", smallestarea, biggestarea);
-   printf("  Shortest edge: %16.5g   |  Longest edge: %16.5g\n", shortest, longest);
-   printf(
-         "  Shortest altitude: %12.5g   |  Largest aspect ratio: %8.5g\n\n", minaltitude, worstaspect);
-
-   printf("  Triangle aspect ratio histogram:\n");
-   printf(
-         "  1.1547 - %-6.6g    :  %8d    | %6.6g - %-6.6g     :  %8d\n", ratiotable[0], aspecttable[0], ratiotable[7], ratiotable[8], aspecttable[8]);
-   for (i = 1; i < 7; i++) {
-      printf(
-            "  %6.6g - %-6.6g    :  %8d    | %6.6g - %-6.6g     :  %8d\n", ratiotable[i - 1], ratiotable[i], aspecttable[i], ratiotable[i + 7], ratiotable[i + 8], aspecttable[i + 8]);
-   }
-   printf(
-         "  %6.6g - %-6.6g    :  %8d    | %6.6g -            :  %8d\n", ratiotable[6], ratiotable[7], aspecttable[7], ratiotable[14], aspecttable[15]);
-   printf("  (Aspect ratio is longest edge divided by shortest altitude)\n\n");
-
-   printf("  Smallest angle: %15.5g   |  Largest angle: %15.5g\n\n", smallestangle, biggestangle);
-
-   printf("  Angle histogram:\n");
-   for (i = 0; i < 9; i++) {
-      printf(
-            "    %3d - %3d degrees:  %8d    |    %3d - %3d degrees:  %8d\n", i * 10, i * 10 + 10, angletable[i], i * 10 + 90, i * 10 + 100, angletable[i + 9]);
-   }
-   printf("\n");
-}
-
-/*****************************************************************************/
-/*                                                                           */
-/*  statistics()   Print all sorts of cool facts.                            */
-/*                                                                           */
-/*****************************************************************************/
-
-void statistics(struct mesh *m, struct behavior *b) {
-   printf("\nStatistics:\n\n");
-   printf("  Input vertices: %d\n", m->invertices);
-   if (b->refine) {
-      printf("  Input triangles: %d\n", m->inelements);
-   }
-   if (b->poly) {
-      printf("  Input segments: %d\n", m->insegments);
-      if (!b->refine) {
-         printf("  Input holes: %d\n", m->holes);
-      }
-   }
-
-   printf("\n  Mesh vertices: %ld\n", m->vertices.items - m->undeads);
-   printf("  Mesh triangles: %ld\n", m->triangles.items);
-   printf("  Mesh edges: %ld\n", m->edges);
-   printf("  Mesh exterior boundary edges: %ld\n", m->hullsize);
-   if (b->poly || b->refine) {
-      printf("  Mesh interior boundary edges: %ld\n", m->subsegs.items - m->hullsize);
-      printf("  Mesh subsegments (constrained edges): %ld\n", m->subsegs.items);
-   }
-   printf("\n");
-
-   if (b->verbose) {
-      quality_statistics(m, b);
-      printf("Memory allocation statistics:\n\n");
-      printf("  Maximum number of vertices: %ld\n", m->vertices.maxitems);
-      printf("  Maximum number of triangles: %ld\n", m->triangles.maxitems);
-      if (m->subsegs.maxitems > 0) {
-         printf("  Maximum number of subsegments: %ld\n", m->subsegs.maxitems);
-      }
-      if (m->viri.maxitems > 0) {
-         printf("  Maximum number of viri: %ld\n", m->viri.maxitems);
-      }
-      if (m->badsubsegs.maxitems > 0) {
-         printf("  Maximum number of encroached subsegments: %ld\n", m->badsubsegs.maxitems);
-      }
-      if (m->badtriangles.maxitems > 0) {
-         printf("  Maximum number of bad triangles: %ld\n", m->badtriangles.maxitems);
-      }
-      if (m->flipstackers.maxitems > 0) {
-         printf("  Maximum number of stacked triangle flips: %ld\n", m->flipstackers.maxitems);
-      }
-      if (m->splaynodes.maxitems > 0) {
-         printf("  Maximum number of splay tree nodes: %ld\n", m->splaynodes.maxitems);
-      }
-      printf(
-            "  Approximate heap memory use (bytes): %ld\n\n", m->vertices.maxitems * m->vertices.itembytes + m->triangles.maxitems * m->triangles.itembytes + m->subsegs.maxitems * m->subsegs.itembytes + m->viri.maxitems * m->viri.itembytes + m->badsubsegs.maxitems * m->badsubsegs.itembytes + m->badtriangles.maxitems * m->badtriangles.itembytes + m->flipstackers.maxitems * m->flipstackers.itembytes + m->splaynodes.maxitems * m->splaynodes.itembytes);
-
-      printf("Algorithmic statistics:\n\n");
-      if (!b->weighted) {
-         printf("  Number of incircle tests: %ld\n", m->incirclecount);
-      }
-      else {
-         printf("  Number of 3D orientation tests: %ld\n", m->orient3dcount);
-      }
-      printf("  Number of 2D orientation tests: %ld\n", m->counterclockcount);
-      if (m->hyperbolacount > 0) {
-         printf("  Number of right-of-hyperbola tests: %ld\n", m->hyperbolacount);
-      }
-      if (m->circletopcount > 0) {
-         printf("  Number of circle top computations: %ld\n", m->circletopcount);
-      }
-      if (m->circumcentercount > 0) {
-         printf("  Number of triangle circumcenter computations: %ld\n", m->circumcentercount);
-      }
-      printf("\n");
-   }
-}
-
-/********* Debugging routines begin here                             *********/
-/**                                                                         **/
-/**                                                                         **/
-
-/*****************************************************************************/
-/*                                                                           */
-/*  printtriangle()   Print out the details of an oriented triangle.         */
-/*                                                                           */
-/*  I originally wrote this procedure to simplify debugging; it can be       */
-/*  called directly from the debugger, and presents information about an     */
-/*  oriented triangle in digestible form.  It's also used when the           */
-/*  highest level of verbosity (`-VVV') is specified.                        */
-/*                                                                           */
-/*****************************************************************************/
-
-void printtriangle(struct mesh *m, struct behavior *b, struct otri *t) {
-   struct otri printtri;
-   struct osub printsh;
-   vertex printvertex;
-
-   printf("triangle x%lx with orientation %d:\n", (unsigned long) t->tri, t->orient);
-   decode(t->tri[0], printtri);
-   if (printtri.tri == m->dummytri) {
-      printf("    [0] = Outer space\n");
-   }
-   else {
-      printf("    [0] = x%lx  %d\n", (unsigned long) printtri.tri, printtri.orient);
-   }
-   decode(t->tri[1], printtri);
-   if (printtri.tri == m->dummytri) {
-      printf("    [1] = Outer space\n");
-   }
-   else {
-      printf("    [1] = x%lx  %d\n", (unsigned long) printtri.tri, printtri.orient);
-   }
-   decode(t->tri[2], printtri);
-   if (printtri.tri == m->dummytri) {
-      printf("    [2] = Outer space\n");
-   }
-   else {
-      printf("    [2] = x%lx  %d\n", (unsigned long) printtri.tri, printtri.orient);
-   }
-
-   org(*t, printvertex);
-   if (printvertex == (vertex) NULL)
-      printf("    Origin[%d] = NULL\n", (t->orient + 1) % 3 + 3);
-   else
-      printf(
-            "    Origin[%d] = x%lx  (%.12g, %.12g)\n", (t->orient + 1) % 3 + 3, (unsigned long) printvertex, printvertex[0], printvertex[1]);
-   dest(*t, printvertex);
-   if (printvertex == (vertex) NULL)
-      printf("    Dest  [%d] = NULL\n", (t->orient + 2) % 3 + 3);
-   else
-      printf(
-            "    Dest  [%d] = x%lx  (%.12g, %.12g)\n", (t->orient + 2) % 3 + 3, (unsigned long) printvertex, printvertex[0], printvertex[1]);
-   apex(*t, printvertex);
-   if (printvertex == (vertex) NULL)
-      printf("    Apex  [%d] = NULL\n", t->orient + 3);
-   else
-      printf(
-            "    Apex  [%d] = x%lx  (%.12g, %.12g)\n", t->orient + 3, (unsigned long) printvertex, printvertex[0], printvertex[1]);
-
-   if (b->usesegments) {
-      sdecode(t->tri[6], printsh);
-      if (printsh.ss != m->dummysub) {
-         printf("    [6] = x%lx  %d\n", (unsigned long) printsh.ss, printsh.ssorient);
-      }
-      sdecode(t->tri[7], printsh);
-      if (printsh.ss != m->dummysub) {
-         printf("    [7] = x%lx  %d\n", (unsigned long) printsh.ss, printsh.ssorient);
-      }
-      sdecode(t->tri[8], printsh);
-      if (printsh.ss != m->dummysub) {
-         printf("    [8] = x%lx  %d\n", (unsigned long) printsh.ss, printsh.ssorient);
-      }
-   }
-
-   if (b->vararea) {
-      printf("    Area constraint:  %.4g\n", areabound(*t));
-   }
-}
-
-/*****************************************************************************/
-/*                                                                           */
-/*  printsubseg()   Print out the details of an oriented subsegment.         */
-/*                                                                           */
-/*  I originally wrote this procedure to simplify debugging; it can be       */
-/*  called directly from the debugger, and presents information about an     */
-/*  oriented subsegment in digestible form.  It's also used when the highest */
-/*  level of verbosity (`-VVV') is specified.                                */
-/*                                                                           */
-/*****************************************************************************/
-
-void printsubseg(struct mesh *m, struct behavior *b, struct osub *s) {
-   struct osub printsh;
-   struct otri printtri;
-   vertex printvertex;
-
-   printf(
-         "subsegment x%lx with orientation %d and mark %d:\n", (unsigned long) s->ss, s->ssorient, mark(*s));
-   sdecode(s->ss[0], printsh);
-   if (printsh.ss == m->dummysub) {
-      printf("    [0] = No subsegment\n");
-   }
-   else {
-      printf("    [0] = x%lx  %d\n", (unsigned long) printsh.ss, printsh.ssorient);
-   }
-   sdecode(s->ss[1], printsh);
-   if (printsh.ss == m->dummysub) {
-      printf("    [1] = No subsegment\n");
-   }
-   else {
-      printf("    [1] = x%lx  %d\n", (unsigned long) printsh.ss, printsh.ssorient);
-   }
-
-   sorg(*s, printvertex);
-   if (printvertex == (vertex) NULL)
-      printf("    Origin[%d] = NULL\n", 2 + s->ssorient);
-   else
-      printf(
-            "    Origin[%d] = x%lx  (%.12g, %.12g)\n", 2 + s->ssorient, (unsigned long) printvertex, printvertex[0], printvertex[1]);
-   sdest(*s, printvertex);
-   if (printvertex == (vertex) NULL)
-      printf("    Dest  [%d] = NULL\n", 3 - s->ssorient);
-   else
-      printf(
-            "    Dest  [%d] = x%lx  (%.12g, %.12g)\n", 3 - s->ssorient, (unsigned long) printvertex, printvertex[0], printvertex[1]);
-
-   decode(s->ss[6], printtri);
-   if (printtri.tri == m->dummytri) {
-      printf("    [6] = Outer space\n");
-   }
-   else {
-      printf("    [6] = x%lx  %d\n", (unsigned long) printtri.tri, printtri.orient);
-   }
-   decode(s->ss[7], printtri);
-   if (printtri.tri == m->dummytri) {
-      printf("    [7] = Outer space\n");
-   }
-   else {
-      printf("    [7] = x%lx  %d\n", (unsigned long) printtri.tri, printtri.orient);
-   }
-
-   segorg(*s, printvertex);
-   if (printvertex == (vertex) NULL)
-      printf("    Segment origin[%d] = NULL\n", 4 + s->ssorient);
-   else
-      printf(
-            "    Segment origin[%d] = x%lx  (%.12g, %.12g)\n", 4 + s->ssorient, (unsigned long) printvertex, printvertex[0], printvertex[1]);
-   segdest(*s, printvertex);
-   if (printvertex == (vertex) NULL)
-      printf("    Segment dest  [%d] = NULL\n", 5 - s->ssorient);
-   else
-      printf(
-            "    Segment dest  [%d] = x%lx  (%.12g, %.12g)\n", 5 - s->ssorient, (unsigned long) printvertex, printvertex[0], printvertex[1]);
-}
-
-/**                                                                         **/
-/**                                                                         **/
-/********* Debugging routines end here                               *********/
diff --git a/vtm-android/jni/triangle/triangle_private.h b/vtm-android/jni/triangle/triangle_private.h
deleted file mode 100644
index d2512aa5..00000000
--- a/vtm-android/jni/triangle/triangle_private.h
+++ /dev/null
@@ -1,1067 +0,0 @@
-/* For single precision (which will save some memory and reduce paging),     */
-/*   define the symbol SINGLE by using the -DSINGLE compiler switch or by    */
-/*   writing "#define SINGLE" below.                                         */
-/*                                                                           */
-/* For double precision (which will allow you to refine meshes to a smaller  */
-/*   edge length), leave SINGLE undefined.                                   */
-/*                                                                           */
-/* Double precision uses more memory, but improves the resolution of the     */
-/*   meshes you can generate with Triangle.  It also reduces the likelihood  */
-/*   of a floating exception due to overflow.  Finally, it is much faster    */
-/*   than single precision on 64-bit architectures like the DEC Alpha.  I    */
-/*   recommend double precision unless you want to generate a mesh for which */
-/*   you do not have enough memory.                                          */
-
-/* #define SINGLE */
-
-/* #ifdef SINGLE */
-/* #define REAL float */
-/* #else /\* not SINGLE *\/ */
-/* #define REAL double */
-/* #endif /\* not SINGLE *\/ */
-
-/* If yours is not a Unix system, define the NO_TIMER compiler switch to     */
-/*   remove the Unix-specific timing code.                                   */
-
-/* #define NO_TIMER */
-
-/* To insert lots of self-checks for internal errors, define the SELF_CHECK  */
-/*   symbol.  This will slow down the program significantly.  It is best to  */
-/*   define the symbol using the -DSELF_CHECK compiler switch, but you could */
-/*   write "#define SELF_CHECK" below.  If you are modifying this code, I    */
-/*   recommend you turn self-checks on until your work is debugged.          */
-
-/* #define SELF_CHECK */
-
-/* To compile Triangle as a callable object library (triangle.o), define the */
-/*   TRILIBRARY symbol.  Read the file triangle.h for details on how to call */
-/*   the procedure triangulate() that results.                               */
-
-/* #define TRILIBRARY */
-
-/* It is possible to generate a smaller version of Triangle using one or     */
-/*   both of the following symbols.  Define the REDUCED symbol to eliminate  */
-/*   all features that are primarily of research interest; specifically, the */
-/*   -i, -F, -s, and -C switches.  Define the CDT_ONLY symbol to eliminate   */
-/*   all meshing algorithms above and beyond constrained Delaunay            */
-/*   triangulation; specifically, the -r, -q, -a, -u, -D, -S, and -s         */
-/*   switches.  These reductions are most likely to be useful when           */
-/*   generating an object library (triangle.o) by defining the TRILIBRARY    */
-/*   symbol.                                                                 */
-
-/* #define REDUCED */
-/* #define CDT_ONLY */
-
-/* On some machines, my exact arithmetic routines might be defeated by the   */
-/*   use of internal extended precision floating-point registers.  The best  */
-/*   way to solve this problem is to set the floating-point registers to use */
-/*   single or double precision internally.  On 80x86 processors, this may   */
-/*   be accomplished by setting the CPU86 symbol for the Microsoft C         */
-/*   compiler, or the LINUX symbol for the gcc compiler running on Linux.    */
-/*                                                                           */
-/* An inferior solution is to declare certain values as `volatile', thus     */
-/*   forcing them to be stored to memory and rounded off.  Unfortunately,    */
-/*   this solution might slow Triangle down quite a bit.  To use volatile    */
-/*   values, write "#define  volatile" below.  Normally, however,     */
-/*    should be defined to be nothing.  ("#define ".)          */
-/*                                                                           */
-/* For more discussion, see http://www.cs.cmu.edu/~quake/robust.pc.html .    */
-/*   For yet more discussion, see Section 5 of my paper, "Adaptive Precision */
-/*   Floating-Point Arithmetic and Fast Robust Geometric Predicates" (also   */
-/*   available as Section 6.6 of my dissertation).                           */
-
-/* #define CPU86 */
-/* #define LINUX */
-
-//#define  /* Nothing */
-/* #define  volatile */
-
-/* Maximum number of characters in a file name (including the null).         */
-
-#define FILENAMESIZE 2048
-
-/* Maximum number of characters in a line read from a file (including the    */
-/*   null).                                                                  */
-
-#define INPUTLINESIZE 1024
-
-/* For efficiency, a variety of data structures are allocated in bulk.  The  */
-/*   following constants determine how many of each structure is allocated   */
-/*   at once.                                                                */
-
-#define TRIPERBLOCK 4092           /* Number of triangles allocated at once. */
-#define SUBSEGPERBLOCK 508       /* Number of subsegments allocated at once. */
-#define VERTEXPERBLOCK 4092         /* Number of vertices allocated at once. */
-#define VIRUSPERBLOCK 1020   /* Number of virus triangles allocated at once. */
-/* Number of encroached subsegments allocated at once. */
-#define BADSUBSEGPERBLOCK 252
-/* Number of skinny triangles allocated at once. */
-#define BADTRIPERBLOCK 4092
-/* Number of flipped triangles allocated at once. */
-#define FLIPSTACKERPERBLOCK 252
-/* Number of splay tree nodes allocated at once. */
-#define SPLAYNODEPERBLOCK 508
-
-/* The vertex types.   A DEADVERTEX has been deleted entirely.  An           */
-/*   UNDEADVERTEX is not part of the mesh, but is written to the output      */
-/*   .node file and affects the node indexing in the other output files.     */
-
-#define INPUTVERTEX 0
-#define SEGMENTVERTEX 1
-#define FREEVERTEX 2
-#define DEADVERTEX -32768
-#define UNDEADVERTEX -32767
-
-/* The next line is used to outsmart some very stupid compilers.  If your    */
-/*   compiler is smarter, feel free to replace the "int" with "void".        */
-/*   Not that it matters.                                                    */
-
-//#define VOID int
-#define VOID void
-
-/* Two constants for algorithms based on random sampling.  Both constants    */
-/*   have been chosen empirically to optimize their respective algorithms.   */
-
-/* Used for the point location scheme of Mucke, Saias, and Zhu, to decide    */
-/*   how large a random sample of triangles to inspect.                      */
-
-#define SAMPLEFACTOR 11
-
-/* Used in Fortune's sweepline Delaunay algorithm to determine what fraction */
-/*   of boundary edges should be maintained in the splay tree for point      */
-/*   location on the front.                                                  */
-
-/* A number that speaks for itself, every kissable digit.                    */
-
-#define PI 3.141592653589793238462643383279502884197169399375105820974944592308
-
-/* Another fave.                                                             */
-
-#define SQUAREROOTTWO 1.4142135623730950488016887242096980785696718753769480732
-
-/* And here's one for those of you who are intimidated by math.              */
-
-#define ONETHIRD 0.333333333333333333333333333333333333333333333333333333333333
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-#ifndef NO_TIMER
-#include <sys/time.h>
-#endif /* not NO_TIMER */
-#ifdef CPU86
-#include <float.h>
-#endif /* CPU86 */
-#ifdef LINUX
-#include <fpu_control.h>
-#endif /* LINUX */
-#include "triangle.h"
-#include <android/log.h>
-#define printf(...) __android_log_print(ANDROID_LOG_DEBUG, "Triangle", __VA_ARGS__)
-
-
-/* A few forward declarations.                                               */
-
-/* Labels that signify the result of point location.  The result of a        */
-/*   search indicates that the point falls in the interior of a triangle, on */
-/*   an edge, on a vertex, or outside the mesh.                              */
-
-enum locateresult {
-   INTRIANGLE, ONEDGE, ONVERTEX, OUTSIDE
-};
-
-/* Labels that signify the result of vertex insertion.  The result indicates */
-/*   that the vertex was inserted with complete success, was inserted but    */
-/*   encroaches upon a subsegment, was not inserted because it lies on a     */
-/*   segment, or was not inserted because another vertex occupies the same   */
-/*   location.                                                               */
-
-enum insertvertexresult {
-   SUCCESSFULVERTEX, ENCROACHINGVERTEX, VIOLATINGVERTEX, DUPLICATEVERTEX
-};
-
-/* Labels that signify the result of direction finding.  The result          */
-/*   indicates that a segment connecting the two query points falls within   */
-/*   the direction triangle, along the left edge of the direction triangle,  */
-/*   or along the right edge of the direction triangle.                      */
-
-enum finddirectionresult {
-   WITHIN, LEFTCOLLINEAR, RIGHTCOLLINEAR
-};
-/*****************************************************************************/
-/*                                                                           */
-/*  The basic mesh data structures                                           */
-/*                                                                           */
-/*  There are three:  vertices, triangles, and subsegments (abbreviated      */
-/*  `subseg').  These three data structures, linked by pointers, comprise    */
-/*  the mesh.  A vertex simply represents a mesh vertex and its properties.  */
-/*  A triangle is a triangle.  A subsegment is a special data structure used */
-/*  to represent an impenetrable edge of the mesh (perhaps on the outer      */
-/*  boundary, on the boundary of a hole, or part of an internal boundary     */
-/*  separating two triangulated regions).  Subsegments represent boundaries, */
-/*  defined by the user, that triangles may not lie across.                  */
-/*                                                                           */
-/*  A triangle consists of a list of three vertices, a list of three         */
-/*  adjoining triangles, a list of three adjoining subsegments (when         */
-/*  segments exist), an arbitrary number of optional user-defined            */
-/*  floating-point attributes, and an optional area constraint.  The latter  */
-/*  is an upper bound on the permissible area of each triangle in a region,  */
-/*  used for mesh refinement.                                                */
-/*                                                                           */
-/*  For a triangle on a boundary of the mesh, some or all of the neighboring */
-/*  triangles may not be present.  For a triangle in the interior of the     */
-/*  mesh, often no neighboring subsegments are present.  Such absent         */
-/*  triangles and subsegments are never represented by NULL pointers; they   */
-/*  are represented by two special records:  `dummytri', the triangle that   */
-/*  fills "outer space", and `dummysub', the omnipresent subsegment.         */
-/*  `dummytri' and `dummysub' are used for several reasons; for instance,    */
-/*  they can be dereferenced and their contents examined without violating   */
-/*  protected memory.                                                        */
-/*                                                                           */
-/*  However, it is important to understand that a triangle includes other    */
-/*  information as well.  The pointers to adjoining vertices, triangles, and */
-/*  subsegments are ordered in a way that indicates their geometric relation */
-/*  to each other.  Furthermore, each of these pointers contains orientation */
-/*  information.  Each pointer to an adjoining triangle indicates which face */
-/*  of that triangle is contacted.  Similarly, each pointer to an adjoining  */
-/*  subsegment indicates which side of that subsegment is contacted, and how */
-/*  the subsegment is oriented relative to the triangle.                     */
-/*                                                                           */
-/*  The data structure representing a subsegment may be thought to be        */
-/*  abutting the edge of one or two triangle data structures:  either        */
-/*  sandwiched between two triangles, or resting against one triangle on an  */
-/*  exterior boundary or hole boundary.                                      */
-/*                                                                           */
-/*  A subsegment consists of a list of four vertices--the vertices of the    */
-/*  subsegment, and the vertices of the segment it is a part of--a list of   */
-/*  two adjoining subsegments, and a list of two adjoining triangles.  One   */
-/*  of the two adjoining triangles may not be present (though there should   */
-/*  always be one), and neighboring subsegments might not be present.        */
-/*  Subsegments also store a user-defined integer "boundary marker".         */
-/*  Typically, this integer is used to indicate what boundary conditions are */
-/*  to be applied at that location in a finite element simulation.           */
-/*                                                                           */
-/*  Like triangles, subsegments maintain information about the relative      */
-/*  orientation of neighboring objects.                                      */
-/*                                                                           */
-/*  Vertices are relatively simple.  A vertex is a list of floating-point    */
-/*  numbers, starting with the x, and y coordinates, followed by an          */
-/*  arbitrary number of optional user-defined floating-point attributes,     */
-/*  followed by an integer boundary marker.  During the segment insertion    */
-/*  phase, there is also a pointer from each vertex to a triangle that may   */
-/*  contain it.  Each pointer is not always correct, but when one is, it     */
-/*  speeds up segment insertion.  These pointers are assigned values once    */
-/*  at the beginning of the segment insertion phase, and are not used or     */
-/*  updated except during this phase.  Edge flipping during segment          */
-/*  insertion will render some of them incorrect.  Hence, don't rely upon    */
-/*  them for anything.                                                       */
-/*                                                                           */
-/*  Other than the exception mentioned above, vertices have no information   */
-/*  about what triangles, subfacets, or subsegments they are linked to.      */
-/*                                                                           */
-/*****************************************************************************/
-
-/*****************************************************************************/
-/*                                                                           */
-/*  Handles                                                                  */
-/*                                                                           */
-/*  The oriented triangle (`otri') and oriented subsegment (`osub') data     */
-/*  structures defined below do not themselves store any part of the mesh.   */
-/*  The mesh itself is made of `triangle's, `subseg's, and `vertex's.        */
-/*                                                                           */
-/*  Oriented triangles and oriented subsegments will usually be referred to  */
-/*  as "handles."  A handle is essentially a pointer into the mesh; it       */
-/*  allows you to "hold" one particular part of the mesh.  Handles are used  */
-/*  to specify the regions in which one is traversing and modifying the mesh.*/
-/*  A single `triangle' may be held by many handles, or none at all.  (The   */
-/*  latter case is not a memory leak, because the triangle is still          */
-/*  connected to other triangles in the mesh.)                               */
-/*                                                                           */
-/*  An `otri' is a handle that holds a triangle.  It holds a specific edge   */
-/*  of the triangle.  An `osub' is a handle that holds a subsegment.  It     */
-/*  holds either the left or right side of the subsegment.                   */
-/*                                                                           */
-/*  Navigation about the mesh is accomplished through a set of mesh          */
-/*  manipulation primitives, further below.  Many of these primitives take   */
-/*  a handle and produce a new handle that holds the mesh near the first     */
-/*  handle.  Other primitives take two handles and glue the corresponding    */
-/*  parts of the mesh together.  The orientation of the handles is           */
-/*  important.  For instance, when two triangles are glued together by the   */
-/*  bond() primitive, they are glued at the edges on which the handles lie.  */
-/*                                                                           */
-/*  Because vertices have no information about which triangles they are      */
-/*  attached to, I commonly represent a vertex by use of a handle whose      */
-/*  origin is the vertex.  A single handle can simultaneously represent a    */
-/*  triangle, an edge, and a vertex.                                         */
-/*                                                                           */
-/*****************************************************************************/
-
-/* The triangle data structure.  Each triangle contains three pointers to    */
-/*   adjoining triangles, plus three pointers to vertices, plus three        */
-/*   pointers to subsegments (declared below; these pointers are usually     */
-/*   `dummysub').  It may or may not also contain user-defined attributes    */
-/*   and/or a floating-point "area constraint."  It may also contain extra   */
-/*   pointers for nodes, when the user asks for high-order elements.         */
-/*   Because the size and structure of a `triangle' is not decided until     */
-/*   runtime, I haven't simply declared the type `triangle' as a struct.     */
-
-typedef REAL **triangle; /* Really:  typedef triangle *triangle   */
-
-/* An oriented triangle:  includes a pointer to a triangle and orientation.  */
-/*   The orientation denotes an edge of the triangle.  Hence, there are      */
-/*   three possible orientations.  By convention, each edge always points    */
-/*   counterclockwise about the corresponding triangle.                      */
-
-struct otri {
-   triangle *tri;
-   int orient; /* Ranges from 0 to 2. */
-};
-
-/* The subsegment data structure.  Each subsegment contains two pointers to  */
-/*   adjoining subsegments, plus four pointers to vertices, plus two         */
-/*   pointers to adjoining triangles, plus one boundary marker, plus one     */
-/*   segment number.                                                         */
-
-typedef REAL **subseg; /* Really:  typedef subseg *subseg   */
-
-/* An oriented subsegment:  includes a pointer to a subsegment and an        */
-/*   orientation.  The orientation denotes a side of the edge.  Hence, there */
-/*   are two possible orientations.  By convention, the edge is always       */
-/*   directed so that the "side" denoted is the right side of the edge.      */
-
-struct osub {
-   subseg *ss;
-   int ssorient; /* Ranges from 0 to 1. */
-};
-
-/* The vertex data structure.  Each vertex is actually an array of REALs.    */
-/*   The number of REALs is unknown until runtime.  An integer boundary      */
-/*   marker, and sometimes a pointer to a triangle, is appended after the    */
-/*   REALs.                                                                  */
-
-typedef REAL *vertex;
-
-/* A queue used to store encroached subsegments.  Each subsegment's vertices */
-/*   are stored so that we can check whether a subsegment is still the same. */
-
-struct badsubseg {
-   subseg encsubseg; /* An encroached subsegment. */
-   vertex subsegorg, subsegdest; /* Its two vertices. */
-};
-
-/* A queue used to store bad triangles.  The key is the square of the cosine */
-/*   of the smallest angle of the triangle.  Each triangle's vertices are    */
-/*   stored so that one can check whether a triangle is still the same.      */
-
-struct badtriang {
-   triangle poortri; /* A skinny or too-large triangle. */
-   REAL key; /* cos^2 of smallest (apical) angle. */
-   vertex triangorg, triangdest, triangapex; /* Its three vertices. */
-   struct badtriang *nexttriang; /* Pointer to next bad triangle. */
-};
-
-/* A stack of triangles flipped during the most recent vertex insertion.     */
-/*   The stack is used to undo the vertex insertion if the vertex encroaches */
-/*   upon a subsegment.                                                      */
-
-struct flipstacker {
-   triangle flippedtri; /* A recently flipped triangle. */
-   struct flipstacker *prevflip; /* Previous flip in the stack. */
-};
-
-/* A node in a heap used to store events for the sweepline Delaunay          */
-/*   algorithm.  Nodes do not point directly to their parents or children in */
-/*   the heap.  Instead, each node knows its position in the heap, and can   */
-/*   look up its parent and children in a separate array.  The `eventptr'    */
-/*   points either to a `vertex' or to a triangle (in encoded format, so     */
-/*   that an orientation is included).  In the latter case, the origin of    */
-/*   the oriented triangle is the apex of a "circle event" of the sweepline  */
-/*   algorithm.  To distinguish site events from circle events, all circle   */
-/*   events are given an invalid (smaller than `xmin') x-coordinate `xkey'.  */
-
-struct event {
-   REAL xkey, ykey; /* Coordinates of the event. */
-   VOID *eventptr; /* Can be a vertex or the location of a circle event. */
-   int heapposition; /* Marks this event's position in the heap. */
-};
-
-/* A node in the splay tree.  Each node holds an oriented ghost triangle     */
-/*   that represents a boundary edge of the growing triangulation.  When a   */
-/*   circle event covers two boundary edges with a triangle, so that they    */
-/*   are no longer boundary edges, those edges are not immediately deleted   */
-/*   from the tree; rather, they are lazily deleted when they are next       */
-/*   encountered.  (Since only a random sample of boundary edges are kept    */
-/*   in the tree, lazy deletion is faster.)  `keydest' is used to verify     */
-/*   that a triangle is still the same as when it entered the splay tree; if */
-/*   it has been rotated (due to a circle event), it no longer represents a  */
-/*   boundary edge and should be deleted.                                    */
-
-struct splaynode {
-   struct otri keyedge; /* Lprev of an edge on the front. */
-   vertex keydest; /* Used to verify that splay node is still live. */
-   struct splaynode *lchild, *rchild; /* Children in splay tree. */
-};
-
-/* A type used to allocate memory.  firstblock is the first block of items.  */
-/*   nowblock is the block from which items are currently being allocated.   */
-/*   nextitem points to the next slab of free memory for an item.            */
-/*   deaditemstack is the head of a linked list (stack) of deallocated items */
-/*   that can be recycled.  unallocateditems is the number of items that     */
-/*   remain to be allocated from nowblock.                                   */
-/*                                                                           */
-/* Traversal is the process of walking through the entire list of items, and */
-/*   is separate from allocation.  Note that a traversal will visit items on */
-/*   the "deaditemstack" stack as well as live items.  pathblock points to   */
-/*   the block currently being traversed.  pathitem points to the next item  */
-/*   to be traversed.  pathitemsleft is the number of items that remain to   */
-/*   be traversed in pathblock.                                              */
-/*                                                                           */
-/* alignbytes determines how new records should be aligned in memory.        */
-/*   itembytes is the length of a record in bytes (after rounding up).       */
-/*   itemsperblock is the number of items allocated at once in a single      */
-/*   block.  itemsfirstblock is the number of items in the first block,      */
-/*   which can vary from the others.  items is the number of currently       */
-/*   allocated items.  maxitems is the maximum number of items that have     */
-/*   been allocated at once; it is the current number of items plus the      */
-/*   number of records kept on deaditemstack.                                */
-
-struct memorypool {
-   VOID **firstblock, **nowblock;
-   VOID *nextitem;
-   VOID *deaditemstack;
-   VOID **pathblock;
-   VOID *pathitem;
-   int alignbytes;
-   int itembytes;
-   int itemsperblock;
-   int itemsfirstblock;
-   long items, maxitems;
-   int unallocateditems;
-   int pathitemsleft;
-};
-
-/* Global constants.                                                         */
-
-REAL splitter; /* Used to split REAL factors for exact multiplication. */
-REAL epsilon; /* Floating-point machine epsilon. */
-REAL resulterrbound;
-REAL ccwerrboundA, ccwerrboundB, ccwerrboundC;
-REAL iccerrboundA, iccerrboundB, iccerrboundC;
-REAL o3derrboundA, o3derrboundB, o3derrboundC;
-
-/* Random number seed is not constant, but I've made it global anyway.       */
-
-unsigned long randomseed; /* Current random number seed. */
-
-/* Mesh data structure.  Triangle operates on only one mesh, but the mesh    */
-/*   structure is used (instead of global variables) to allow reentrancy.    */
-
-struct mesh {
-
-   /* Variables used to allocate memory for triangles, subsegments, vertices,   */
-   /*   viri (triangles being eaten), encroached segments, bad (skinny or too   */
-   /*   large) triangles, and splay tree nodes.                                 */
-
-   struct memorypool triangles;
-   struct memorypool subsegs;
-   struct memorypool vertices;
-   struct memorypool viri;
-   struct memorypool badsubsegs;
-   struct memorypool badtriangles;
-   struct memorypool flipstackers;
-   struct memorypool splaynodes;
-
-   /* Variables that maintain the bad triangle queues.  The queues are          */
-   /*   ordered from 4095 (highest priority) to 0 (lowest priority).            */
-
-   struct badtriang *queuefront[4096];
-   struct badtriang *queuetail[4096];
-   int nextnonemptyq[4096];
-   int firstnonemptyq;
-
-   /* Variable that maintains the stack of recently flipped triangles.          */
-
-   struct flipstacker *lastflip;
-
-   /* Other variables. */
-
-   REAL xmin, xmax, ymin, ymax; /* x and y bounds. */
-   REAL xminextreme; /* Nonexistent x value used as a flag in sweepline. */
-   int invertices; /* Number of input vertices. */
-   int inelements; /* Number of input triangles. */
-   int insegments; /* Number of input segments. */
-   int holes; /* Number of input holes. */
-   int regions; /* Number of input regions. */
-   int undeads; /* Number of input vertices that don't appear in the mesh. */
-   long edges; /* Number of output edges. */
-   int mesh_dim; /* Dimension (ought to be 2). */
-   int nextras; /* Number of attributes per vertex. */
-   int eextras; /* Number of attributes per triangle. */
-   long hullsize; /* Number of edges in convex hull. */
-   int steinerleft; /* Number of Steiner points not yet used. */
-   int vertexmarkindex; /* Index to find boundary marker of a vertex. */
-   int vertex2triindex; /* Index to find a triangle adjacent to a vertex. */
-   int highorderindex; /* Index to find extra nodes for high-order elements. */
-   int elemattribindex; /* Index to find attributes of a triangle. */
-   int areaboundindex; /* Index to find area bound of a triangle. */
-   int checksegments; /* Are there segments in the triangulation yet? */
-   int checkquality; /* Has quality triangulation begun yet? */
-   int readnodefile; /* Has a .node file been read? */
-   long samples; /* Number of random samples for point location. */
-
-   long incirclecount; /* Number of incircle tests performed. */
-   long counterclockcount; /* Number of counterclockwise tests performed. */
-   long orient3dcount; /* Number of 3D orientation tests performed. */
-   long hyperbolacount; /* Number of right-of-hyperbola tests performed. */
-   long circumcentercount; /* Number of circumcenter calculations performed. */
-   long circletopcount; /* Number of circle top calculations performed. */
-
-   /* Triangular bounding box vertices.                                         */
-
-   vertex infvertex1, infvertex2, infvertex3;
-
-   /* Pointer to the `triangle' that occupies all of "outer space."             */
-
-   triangle *dummytri;
-   triangle *dummytribase; /* Keep base address so we can free() it later. */
-
-   /* Pointer to the omnipresent subsegment.  Referenced by any triangle or     */
-   /*   subsegment that isn't really connected to a subsegment at that          */
-   /*   location.                                                               */
-
-   subseg *dummysub;
-   subseg *dummysubbase; /* Keep base address so we can free() it later. */
-
-   /* Pointer to a recently visited triangle.  Improves point location if       */
-   /*   proximate vertices are inserted sequentially.                           */
-
-   struct otri recenttri;
-
-};
-/* End of `struct mesh'. */
-
-
-
-/*****************************************************************************/
-/*                                                                           */
-/*  Mesh manipulation primitives.  Each triangle contains three pointers to  */
-/*  other triangles, with orientations.  Each pointer points not to the      */
-/*  first byte of a triangle, but to one of the first three bytes of a       */
-/*  triangle.  It is necessary to extract both the triangle itself and the   */
-/*  orientation.  To save memory, I keep both pieces of information in one   */
-/*  pointer.  To make this possible, I assume that all triangles are aligned */
-/*  to four-byte boundaries.  The decode() routine below decodes a pointer,  */
-/*  extracting an orientation (in the range 0 to 2) and a pointer to the     */
-/*  beginning of a triangle.  The encode() routine compresses a pointer to a */
-/*  triangle and an orientation into a single pointer.  My assumptions that  */
-/*  triangles are four-byte-aligned and that the `unsigned long' type is     */
-/*  long enough to hold a pointer are two of the few kludges in this program.*/
-/*                                                                           */
-/*  Subsegments are manipulated similarly.  A pointer to a subsegment        */
-/*  carries both an address and an orientation in the range 0 to 1.          */
-/*                                                                           */
-/*  The other primitives take an oriented triangle or oriented subsegment,   */
-/*  and return an oriented triangle or oriented subsegment or vertex; or     */
-/*  they change the connections in the data structure.                       */
-/*                                                                           */
-/*  Below, triangles and subsegments are denoted by their vertices.  The     */
-/*  triangle abc has origin (org) a, destination (dest) b, and apex (apex)   */
-/*  c.  These vertices occur in counterclockwise order about the triangle.   */
-/*  The handle abc may simultaneously denote vertex a, edge ab, and triangle */
-/*  abc.                                                                     */
-/*                                                                           */
-/*  Similarly, the subsegment ab has origin (sorg) a and destination (sdest) */
-/*  b.  If ab is thought to be directed upward (with b directly above a),    */
-/*  then the handle ab is thought to grasp the right side of ab, and may     */
-/*  simultaneously denote vertex a and edge ab.                              */
-/*                                                                           */
-/*  An asterisk (*) denotes a vertex whose identity is unknown.              */
-/*                                                                           */
-/*  Given this notation, a partial list of mesh manipulation primitives      */
-/*  follows.                                                                 */
-/*                                                                           */
-/*                                                                           */
-/*  For triangles:                                                           */
-/*                                                                           */
-/*  sym:  Find the abutting triangle; same edge.                             */
-/*  sym(abc) -> ba*                                                          */
-/*                                                                           */
-/*  lnext:  Find the next edge (counterclockwise) of a triangle.             */
-/*  lnext(abc) -> bca                                                        */
-/*                                                                           */
-/*  lprev:  Find the previous edge (clockwise) of a triangle.                */
-/*  lprev(abc) -> cab                                                        */
-/*                                                                           */
-/*  onext:  Find the next edge counterclockwise with the same origin.        */
-/*  onext(abc) -> ac*                                                        */
-/*                                                                           */
-/*  oprev:  Find the next edge clockwise with the same origin.               */
-/*  oprev(abc) -> a*b                                                        */
-/*                                                                           */
-/*  dnext:  Find the next edge counterclockwise with the same destination.   */
-/*  dnext(abc) -> *ba                                                        */
-/*                                                                           */
-/*  dprev:  Find the next edge clockwise with the same destination.          */
-/*  dprev(abc) -> cb*                                                        */
-/*                                                                           */
-/*  rnext:  Find the next edge (counterclockwise) of the adjacent triangle.  */
-/*  rnext(abc) -> *a*                                                        */
-/*                                                                           */
-/*  rprev:  Find the previous edge (clockwise) of the adjacent triangle.     */
-/*  rprev(abc) -> b**                                                        */
-/*                                                                           */
-/*  org:  Origin          dest:  Destination          apex:  Apex            */
-/*  org(abc) -> a         dest(abc) -> b              apex(abc) -> c         */
-/*                                                                           */
-/*  bond:  Bond two triangles together at the resepective handles.           */
-/*  bond(abc, bad)                                                           */
-/*                                                                           */
-/*                                                                           */
-/*  For subsegments:                                                         */
-/*                                                                           */
-/*  ssym:  Reverse the orientation of a subsegment.                          */
-/*  ssym(ab) -> ba                                                           */
-/*                                                                           */
-/*  spivot:  Find adjoining subsegment with the same origin.                 */
-/*  spivot(ab) -> a*                                                         */
-/*                                                                           */
-/*  snext:  Find next subsegment in sequence.                                */
-/*  snext(ab) -> b*                                                          */
-/*                                                                           */
-/*  sorg:  Origin                      sdest:  Destination                   */
-/*  sorg(ab) -> a                      sdest(ab) -> b                        */
-/*                                                                           */
-/*  sbond:  Bond two subsegments together at the respective origins.         */
-/*  sbond(ab, ac)                                                            */
-/*                                                                           */
-/*                                                                           */
-/*  For interacting tetrahedra and subfacets:                                */
-/*                                                                           */
-/*  tspivot:  Find a subsegment abutting a triangle.                         */
-/*  tspivot(abc) -> ba                                                       */
-/*                                                                           */
-/*  stpivot:  Find a triangle abutting a subsegment.                         */
-/*  stpivot(ab) -> ba*                                                       */
-/*                                                                           */
-/*  tsbond:  Bond a triangle to a subsegment.                                */
-/*  tsbond(abc, ba)                                                          */
-/*                                                                           */
-/*****************************************************************************/
-
-/********* Mesh manipulation primitives begin here                   *********/
-/**                                                                         **/
-/**                                                                         **/
-
-/* Fast lookup arrays to speed some of the mesh manipulation primitives.     */
-
-extern int plus1mod3[]; // = { 1, 2, 0 };
-extern int minus1mod3[]; // = { 2, 0, 1 };
-
-/********* Primitives for triangles                                  *********/
-/*                                                                           */
-/*                                                                           */
-
-/* decode() converts a pointer to an oriented triangle.  The orientation is  */
-/*   extracted from the two least significant bits of the pointer.           */
-
-#define decode(ptr, otri)                                                     \
-  (otri).orient = (int) ((unsigned long) (ptr) & (unsigned long) 3l);         \
-  (otri).tri = (triangle *)                                                   \
-                  ((unsigned long) (ptr) ^ (unsigned long) (otri).orient)
-
-/* encode() compresses an oriented triangle into a single pointer.  It       */
-/*   relies on the assumption that all triangles are aligned to four-byte    */
-/*   boundaries, so the two least significant bits of (otri).tri are zero.   */
-
-#define encode(otri)                                                          \
-  (triangle) ((unsigned long) (otri).tri | (unsigned long) (otri).orient)
-
-/* The following handle manipulation primitives are all described by Guibas  */
-/*   and Stolfi.  However, Guibas and Stolfi use an edge-based data          */
-/*   structure, whereas I use a triangle-based data structure.               */
-
-/* sym() finds the abutting triangle, on the same edge.  Note that the edge  */
-/*   direction is necessarily reversed, because the handle specified by an   */
-/*   oriented triangle is directed counterclockwise around the triangle.     */
-
-#define sym(otri1, otri2)                                                     \
-  ptr = (otri1).tri[(otri1).orient];                                          \
-  decode(ptr, otri2);
-
-#define symself(otri)                                                         \
-  ptr = (otri).tri[(otri).orient];                                            \
-  decode(ptr, otri);
-
-/* lnext() finds the next edge (counterclockwise) of a triangle.             */
-
-#define lnext(otri1, otri2)                                                   \
-  (otri2).tri = (otri1).tri;                                                  \
-  (otri2).orient = plus1mod3[(otri1).orient]
-
-#define lnextself(otri)                                                       \
-  (otri).orient = plus1mod3[(otri).orient]
-
-/* lprev() finds the previous edge (clockwise) of a triangle.                */
-
-#define lprev(otri1, otri2)                                                   \
-  (otri2).tri = (otri1).tri;                                                  \
-  (otri2).orient = minus1mod3[(otri1).orient]
-
-#define lprevself(otri)                                                       \
-  (otri).orient = minus1mod3[(otri).orient]
-
-/* onext() spins counterclockwise around a vertex; that is, it finds the     */
-/*   next edge with the same origin in the counterclockwise direction.  This */
-/*   edge is part of a different triangle.                                   */
-
-#define onext(otri1, otri2)                                                   \
-  lprev(otri1, otri2);                                                        \
-  symself(otri2);
-
-#define onextself(otri)                                                       \
-  lprevself(otri);                                                            \
-  symself(otri);
-
-/* oprev() spins clockwise around a vertex; that is, it finds the next edge  */
-/*   with the same origin in the clockwise direction.  This edge is part of  */
-/*   a different triangle.                                                   */
-
-#define oprev(otri1, otri2)                                                   \
-  sym(otri1, otri2);                                                          \
-  lnextself(otri2);
-
-#define oprevself(otri)                                                       \
-  symself(otri);                                                              \
-  lnextself(otri);
-
-/* dnext() spins counterclockwise around a vertex; that is, it finds the     */
-/*   next edge with the same destination in the counterclockwise direction.  */
-/*   This edge is part of a different triangle.                              */
-
-#define dnext(otri1, otri2)                                                   \
-  sym(otri1, otri2);                                                          \
-  lprevself(otri2);
-
-#define dnextself(otri)                                                       \
-  symself(otri);                                                              \
-  lprevself(otri);
-
-/* dprev() spins clockwise around a vertex; that is, it finds the next edge  */
-/*   with the same destination in the clockwise direction.  This edge is     */
-/*   part of a different triangle.                                           */
-
-#define dprev(otri1, otri2)                                                   \
-  lnext(otri1, otri2);                                                        \
-  symself(otri2);
-
-#define dprevself(otri)                                                       \
-  lnextself(otri);                                                            \
-  symself(otri);
-
-/* rnext() moves one edge counterclockwise about the adjacent triangle.      */
-/*   (It's best understood by reading Guibas and Stolfi.  It involves        */
-/*   changing triangles twice.)                                              */
-
-#define rnext(otri1, otri2)                                                   \
-  sym(otri1, otri2);                                                          \
-  lnextself(otri2);                                                           \
-  symself(otri2);
-
-#define rnextself(otri)                                                       \
-  symself(otri);                                                              \
-  lnextself(otri);                                                            \
-  symself(otri);
-
-/* rprev() moves one edge clockwise about the adjacent triangle.             */
-/*   (It's best understood by reading Guibas and Stolfi.  It involves        */
-/*   changing triangles twice.)                                              */
-
-#define rprev(otri1, otri2)                                                   \
-  sym(otri1, otri2);                                                          \
-  lprevself(otri2);                                                           \
-  symself(otri2);
-
-#define rprevself(otri)                                                       \
-  symself(otri);                                                              \
-  lprevself(otri);                                                            \
-  symself(otri);
-
-/* These primitives determine or set the origin, destination, or apex of a   */
-/* triangle.                                                                 */
-
-#define org(otri, vertexptr)                                                  \
-  vertexptr = (vertex) (otri).tri[plus1mod3[(otri).orient] + 3]
-
-#define dest(otri, vertexptr)                                                 \
-  vertexptr = (vertex) (otri).tri[minus1mod3[(otri).orient] + 3]
-
-#define apex(otri, vertexptr)                                                 \
-  vertexptr = (vertex) (otri).tri[(otri).orient + 3]
-
-#define setorg(otri, vertexptr)                                               \
-  (otri).tri[plus1mod3[(otri).orient] + 3] = (triangle) vertexptr
-
-#define setdest(otri, vertexptr)                                              \
-  (otri).tri[minus1mod3[(otri).orient] + 3] = (triangle) vertexptr
-
-#define setapex(otri, vertexptr)                                              \
-  (otri).tri[(otri).orient + 3] = (triangle) vertexptr
-
-/* Bond two triangles together.                                              */
-
-#define bond(otri1, otri2)                                                    \
-  (otri1).tri[(otri1).orient] = encode(otri2);                                \
-  (otri2).tri[(otri2).orient] = encode(otri1)
-
-/* Dissolve a bond (from one side).  Note that the other triangle will still */
-/*   think it's connected to this triangle.  Usually, however, the other     */
-/*   triangle is being deleted entirely, or bonded to another triangle, so   */
-/*   it doesn't matter.                                                      */
-
-#define dissolve(otri)                                                        \
-  (otri).tri[(otri).orient] = (triangle) m->dummytri
-
-/* Copy an oriented triangle.                                                */
-
-#define otricopy(otri1, otri2)                                                \
-  (otri2).tri = (otri1).tri;                                                  \
-  (otri2).orient = (otri1).orient
-
-/* Test for equality of oriented triangles.                                  */
-
-#define otriequal(otri1, otri2)                                               \
-  (((otri1).tri == (otri2).tri) &&                                            \
-   ((otri1).orient == (otri2).orient))
-
-/* Primitives to infect or cure a triangle with the virus.  These rely on    */
-/*   the assumption that all subsegments are aligned to four-byte boundaries.*/
-
-#define infect(otri)                                                          \
-  (otri).tri[6] = (triangle)                                                  \
-                    ((unsigned long) (otri).tri[6] | (unsigned long) 2l)
-
-#define uninfect(otri)                                                        \
-  (otri).tri[6] = (triangle)                                                  \
-                    ((unsigned long) (otri).tri[6] & ~ (unsigned long) 2l)
-
-/* Test a triangle for viral infection.                                      */
-
-#define infected(otri)                                                        \
-  (((unsigned long) (otri).tri[6] & (unsigned long) 2l) != 0l)
-
-/* Check or set a triangle's attributes.                                     */
-
-#define elemattribute(otri, attnum)                                           \
-  ((REAL *) (otri).tri)[m->elemattribindex + (attnum)]
-
-#define setelemattribute(otri, attnum, value)                                 \
-  ((REAL *) (otri).tri)[m->elemattribindex + (attnum)] = value
-
-/* Check or set a triangle's maximum area bound.                             */
-
-#define areabound(otri)  ((REAL *) (otri).tri)[m->areaboundindex]
-
-#define setareabound(otri, value)                                             \
-  ((REAL *) (otri).tri)[m->areaboundindex] = value
-
-/* Check or set a triangle's deallocation.  Its second pointer is set to     */
-/*   NULL to indicate that it is not allocated.  (Its first pointer is used  */
-/*   for the stack of dead items.)  Its fourth pointer (its first vertex)    */
-/*   is set to NULL in case a `badtriang' structure points to it.            */
-
-#define deadtri(tria)  ((tria)[1] == (triangle) NULL)
-
-#define killtri(tria)                                                         \
-  (tria)[1] = (triangle) NULL;                                                \
-  (tria)[3] = (triangle) NULL
-
-/********* Primitives for subsegments                                *********/
-/*                                                                           */
-/*                                                                           */
-
-/* sdecode() converts a pointer to an oriented subsegment.  The orientation  */
-/*   is extracted from the least significant bit of the pointer.  The two    */
-/*   least significant bits (one for orientation, one for viral infection)   */
-/*   are masked out to produce the real pointer.                             */
-
-#define sdecode(sptr, osub)                                                   \
-  (osub).ssorient = (int) ((unsigned long) (sptr) & (unsigned long) 1l);      \
-  (osub).ss = (subseg *)                                                      \
-              ((unsigned long) (sptr) & ~ (unsigned long) 3l)
-
-/* sencode() compresses an oriented subsegment into a single pointer.  It    */
-/*   relies on the assumption that all subsegments are aligned to two-byte   */
-/*   boundaries, so the least significant bit of (osub).ss is zero.          */
-
-#define sencode(osub)                                                         \
-  (subseg) ((unsigned long) (osub).ss | (unsigned long) (osub).ssorient)
-
-/* ssym() toggles the orientation of a subsegment.                           */
-
-#define ssym(osub1, osub2)                                                    \
-  (osub2).ss = (osub1).ss;                                                    \
-  (osub2).ssorient = 1 - (osub1).ssorient
-
-#define ssymself(osub)                                                        \
-  (osub).ssorient = 1 - (osub).ssorient
-
-/* spivot() finds the other subsegment (from the same segment) that shares   */
-/*   the same origin.                                                        */
-
-#define spivot(osub1, osub2)                                                  \
-  sptr = (osub1).ss[(osub1).ssorient];                                        \
-  sdecode(sptr, osub2)
-
-#define spivotself(osub)                                                      \
-  sptr = (osub).ss[(osub).ssorient];                                          \
-  sdecode(sptr, osub)
-
-/* snext() finds the next subsegment (from the same segment) in sequence;    */
-/*   one whose origin is the input subsegment's destination.                 */
-
-#define snext(osub1, osub2)                                                   \
-  sptr = (osub1).ss[1 - (osub1).ssorient];                                    \
-  sdecode(sptr, osub2)
-
-#define snextself(osub)                                                       \
-  sptr = (osub).ss[1 - (osub).ssorient];                                      \
-  sdecode(sptr, osub)
-
-/* These primitives determine or set the origin or destination of a          */
-/*   subsegment or the segment that includes it.                             */
-
-#define sorg(osub, vertexptr)                                                 \
-  vertexptr = (vertex) (osub).ss[2 + (osub).ssorient]
-
-#define sdest(osub, vertexptr)                                                \
-  vertexptr = (vertex) (osub).ss[3 - (osub).ssorient]
-
-#define setsorg(osub, vertexptr)                                              \
-  (osub).ss[2 + (osub).ssorient] = (subseg) vertexptr
-
-#define setsdest(osub, vertexptr)                                             \
-  (osub).ss[3 - (osub).ssorient] = (subseg) vertexptr
-
-#define segorg(osub, vertexptr)                                               \
-  vertexptr = (vertex) (osub).ss[4 + (osub).ssorient]
-
-#define segdest(osub, vertexptr)                                              \
-  vertexptr = (vertex) (osub).ss[5 - (osub).ssorient]
-
-#define setsegorg(osub, vertexptr)                                            \
-  (osub).ss[4 + (osub).ssorient] = (subseg) vertexptr
-
-#define setsegdest(osub, vertexptr)                                           \
-  (osub).ss[5 - (osub).ssorient] = (subseg) vertexptr
-
-/* These primitives read or set a boundary marker.  Boundary markers are     */
-/*   used to hold user-defined tags for setting boundary conditions in       */
-/*   finite element solvers.                                                 */
-
-#define mark(osub)  (* (int *) ((osub).ss + 8))
-
-#define setmark(osub, value)                                                  \
-  * (int *) ((osub).ss + 8) = value
-
-/* Bond two subsegments together.                                            */
-
-#define sbond(osub1, osub2)                                                   \
-  (osub1).ss[(osub1).ssorient] = sencode(osub2);                              \
-  (osub2).ss[(osub2).ssorient] = sencode(osub1)
-
-/* Dissolve a subsegment bond (from one side).  Note that the other          */
-/*   subsegment will still think it's connected to this subsegment.          */
-
-#define sdissolve(osub)                                                       \
-  (osub).ss[(osub).ssorient] = (subseg) m->dummysub
-
-/* Copy a subsegment.                                                        */
-
-#define subsegcopy(osub1, osub2)                                              \
-  (osub2).ss = (osub1).ss;                                                    \
-  (osub2).ssorient = (osub1).ssorient
-
-/* Test for equality of subsegments.                                         */
-
-#define subsegequal(osub1, osub2)                                             \
-  (((osub1).ss == (osub2).ss) &&                                              \
-   ((osub1).ssorient == (osub2).ssorient))
-
-/* Check or set a subsegment's deallocation.  Its second pointer is set to   */
-/*   NULL to indicate that it is not allocated.  (Its first pointer is used  */
-/*   for the stack of dead items.)  Its third pointer (its first vertex)     */
-/*   is set to NULL in case a `badsubseg' structure points to it.            */
-
-#define deadsubseg(sub)  ((sub)[1] == (subseg) NULL)
-
-#define killsubseg(sub)                                                       \
-  (sub)[1] = (subseg) NULL;                                                   \
-  (sub)[2] = (subseg) NULL
-
-/********* Primitives for interacting triangles and subsegments      *********/
-/*                                                                           */
-/*                                                                           */
-
-/* tspivot() finds a subsegment abutting a triangle.                         */
-
-#define tspivot(otri, osub)                                                   \
-  sptr = (subseg) (otri).tri[6 + (otri).orient];                              \
-  sdecode(sptr, osub)
-
-/* stpivot() finds a triangle abutting a subsegment.  It requires that the   */
-/*   variable `ptr' of type `triangle' be defined.                           */
-
-#define stpivot(osub, otri)                                                   \
-  ptr = (triangle) (osub).ss[6 + (osub).ssorient];                            \
-  decode(ptr, otri)
-
-/* Bond a triangle to a subsegment.                                          */
-
-#define tsbond(otri, osub)                                                    \
-  (otri).tri[6 + (otri).orient] = (triangle) sencode(osub);                   \
-  (osub).ss[6 + (osub).ssorient] = (subseg) encode(otri)
-
-/* Dissolve a bond (from the triangle side).                                 */
-
-#define tsdissolve(otri)                                                      \
-  (otri).tri[6 + (otri).orient] = (triangle) m->dummysub
-
-/* Dissolve a bond (from the subsegment side).                               */
-
-#define stdissolve(osub)                                                      \
-  (osub).ss[6 + (osub).ssorient] = (subseg) m->dummytri
-
-/********* Primitives for vertices                                   *********/
-/*                                                                           */
-/*                                                                           */
-
-#define vertexmark(vx)  ((int *) (vx))[m->vertexmarkindex]
-
-#define setvertexmark(vx, value)                                              \
-  ((int *) (vx))[m->vertexmarkindex] = value
-
-#define vertextype(vx)  ((int *) (vx))[m->vertexmarkindex + 1]
-
-#define setvertextype(vx, value)                                              \
-  ((int *) (vx))[m->vertexmarkindex + 1] = value
-
-#define vertex2tri(vx)  ((triangle *) (vx))[m->vertex2triindex]
-
-#define setvertex2tri(vx, value)                                              \
-  ((triangle *) (vx))[m->vertex2triindex] = value
-
-/**                                                                         **/
-/**                                                                         **/
-/********* Mesh manipulation primitives end here                     *********/
-
-
-
-void printtriangle(struct mesh *m, struct behavior *b, struct otri *t);
-void printsubseg(struct mesh *m, struct behavior *b, struct osub *s);
-void quality_statistics(struct mesh *m, struct behavior *b);
-void statistics(struct mesh *m, struct behavior *b);
-// provided by triangle.c
-void traversalinit(struct memorypool *pool);
-REAL counterclockwise(struct mesh *m, struct behavior *b, vertex pa, vertex pb, vertex pc);
-triangle *triangletraverse(struct mesh *m);