Merge pull request #631 from Gustl22/poi3d_logging
Poi3D: disable debug log with much traffic
This commit is contained in:
commit
de2fe89ecd
@ -185,7 +185,7 @@ public class GdxRenderer3D extends LayerRenderer {
|
||||
shader.end();
|
||||
renderContext.end();
|
||||
}
|
||||
log.debug(">>> " + (System.currentTimeMillis() - time) + " " + cnt + "/" + rnd);
|
||||
//log.debug(">>> " + (System.currentTimeMillis() - time) + " " + cnt + "/" + rnd);
|
||||
|
||||
gl.depthMask(false);
|
||||
GLState.bindElementBuffer(GLState.UNBIND);
|
||||
|
@ -156,7 +156,7 @@ public class GdxRenderer3D2 extends LayerRenderer {
|
||||
}
|
||||
modelBatch.end();
|
||||
}
|
||||
log.debug(">>> " + (System.currentTimeMillis() - time) + " " + cnt + "/" + rnd);
|
||||
//log.debug(">>> " + (System.currentTimeMillis() - time) + " " + cnt + "/" + rnd);
|
||||
|
||||
// GLUtils.checkGlError("<" + TAG);
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user