Merge pull request #631 from Gustl22/poi3d_logging

Poi3D: disable debug log with much traffic
This commit is contained in:
Emux
2019-01-22 22:30:35 +02:00
committed by GitHub
2 changed files with 2 additions and 2 deletions

View File

@@ -185,7 +185,7 @@ public class GdxRenderer3D extends LayerRenderer {
shader.end();
renderContext.end();
}
log.debug(">>> " + (System.currentTimeMillis() - time) + " " + cnt + "/" + rnd);
//log.debug(">>> " + (System.currentTimeMillis() - time) + " " + cnt + "/" + rnd);
gl.depthMask(false);
GLState.bindElementBuffer(GLState.UNBIND);

View File

@@ -156,7 +156,7 @@ public class GdxRenderer3D2 extends LayerRenderer {
}
modelBatch.end();
}
log.debug(">>> " + (System.currentTimeMillis() - time) + " " + cnt + "/" + rnd);
//log.debug(">>> " + (System.currentTimeMillis() - time) + " " + cnt + "/" + rnd);
// GLUtils.checkGlError("<" + TAG);